Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 19:07:38

Player: Folded_Phoenix

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (76)      380
Value Destroyed (2332)     2332
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 5212

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
           Cooling System
     Small Storage Unit
  Improved Sensor Array
           Reactive Plating
>          --- WEAPON -----------
           Gauss Rifle
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
           Carbon-fiber Leg
   Compact Wheel
  Advanced Weight Redist. System
           Hacking Suite
           System Shield
     Heavy Particle Cannon
     Heavy Particle Cannon
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             96   | 6   3   21  19  20  20  7   
  Power                    13   | 1   1   3   4   2   2   .   
    Engine                 13   | 1   1   3   4   2   2   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   3   7   5   4   3   
    Treads                 12   | 2   .   2   6   2   .   .   
    Leg                    7    | .   .   1   .   3   .   3   
    Wheel                  4    | .   .   .   .   .   4   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  30   | 1   2   6   5   6   8   2   
    Device                 9    | .   1   2   2   1   3   .   
    Storage                10   | 1   1   4   .   4   .   .   
    Processor              3    | .   .   .   .   .   2   1   
    Hackware               2    | .   .   .   .   .   1   1   
    Protection             6    | .   .   .   3   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   9   3   7   6   2   
    Energy Gun             5    | .   .   .   .   3   2   .   
    Energy Cannon          3    | .   .   1   .   .   .   2   
    Ballistic Gun          10   | 2   .   4   2   .   2   .   
    Ballistic Cannon       5    | .   .   1   .   2   2   .   
    Launcher               5    | .   .   2   1   2   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   1   .   
Parts Lost                 26   | .   1   3   2   2   11  7   
  Power                    3    | .   1   .   .   .   1   1   
  Propulsion               10   | .   .   2   .   1   4   3   
  Utility                  8    | .   .   1   2   1   3   1   
  Weapon                   5    | .   .   .   .   .   3   2   
  Highest Loss Streak      11   | .   1   2   1   1   11  6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  98  98  87  94  53  
  Engine                   11   | .   13  14  10  10  8   7   
  Treads                   23   | .   28  22  32  28  .   .   
  Leg                      2    | .   .   5   .   .   4   11  
  Wheel                    1    | .   .   .   .   .   22  .   
  Device                   9    | .   7   13  12  .   8   .   
  Storage                  11   | .   14  14  11  9   9   7   
  Protection               6    | .   .   .   8   16  8   .   
  Energy Cannon            4    | .   .   7   5   .   .   14  
  Ballistic Gun            10   | .   28  6   12  10  4   .   
  Ballistic Cannon         6    | .   .   10  4   8   14  .   
  Launcher                 1    | .   .   4   .   .   .   .   
Peak Build Rating          27   | 6   7   9   17  19  27  19  
  Average Rating           12   | 5   6   7   13  14  21  14  
  On Entrance              8    | .   6   7   9   17  9   8   
Naked Turns                81   | .   .   .   .   38  .   43  
Heaviest Build             64   | 10  11  54  59  64  37  22  
  Greatest Support         60   | 40  40  40  60  60  48  35  
  Greatest Overweight (x)  3    | 3   .   1   .   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  20  20  20  8   8   
  Average Capacity         14   | 7   8   14  20  17  8   7   
  Most Carried             20   | 1   6   11  20  20  8   3   
  Average Carried          11   | .   3   9   15  17  6   .   
  Final Capacity           20   | 8   8   20  20  8   8   5   
  Final Carried            19   | 1   6   11  19  5   4   .   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 29% | Mutant
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
             Tank | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Matter Collected           1867 | 185  161  314  435  357  350  65   
  Remotely                 55   | .    .    .    .    .    55   .    
Salvage Created            2628 | .    372  322  1035 401  324  174  
  Parts                    166  | .    29   26   65   24   16   6    
Haulers Intercepted        3    | .    1    .    2    .    .    .    
Recyclers Shooed           4    | .    .    1    1    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  64   | .   7   14  22  11  6   4   
  Guns                     29   | .   7   4   8   6   4   .   
  Cannons                  18   | .   .   3   7   3   2   3   
  AOE                      16   | .   .   7   7   2   .   .   
Classes Destroyed          12   | .   5   .   2   4   1   .   
  Worker                   3    | .   .   .   2   .   1   .   
  Builder                  3    | .   .   .   .   2   1   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   
  Recycler                 2    | .   1   1   .   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   
  Swarmer                  16   | .   3   9   4   .   .   .   
  Grunt                    32   | .   4   5   11  6   3   3   
  Brawler                  2    | .   .   .   .   2   .   .   
  Sentry                   9    | .   .   .   7   .   2   .   
  Hunter                   2    | .   .   .   .   .   1   1   
  Assembled                3    | .   .   .   .   3   .   .   
Best Kill Streak           7    | .   3   6   7   4   3   2   
  Combat Bots Only         7    | .   3   5   7   3   2   2   
Max Kills in Single Turn   6    | .   1   5   6   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 6    | .   .   4   6   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Hostile Shots Fired        456  | .    37   79   62   68   129  81   
  Missed                   127  | .    11   22   13   21   38   22   
Damage Taken               4445 | .    261  577  654  847  1165 941  
  Core                     984  | .    82   83   89   180  173  377  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   52   | .    .    .    .    .    52   .    
Core Remaining (%)         55   | 100  .    34   .    32   .    .    
Volleys Fired              178  | .    34   26   53   29   20   16   
  Largest                  3    | .    2    2    2    2    3    2    
  Hottest                  150  | .    40   95   95   84   128  150  
Shots Fired                360  | .    68   41   106  59   56   30   
  Gun                      204  | .    68   27   44   41   24   .    
  Cannon                   146  | .    .    9    60   15   32   30   
  Launcher                 10   | .    .    5    2    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  260  | .    68   35   68   46   43   .    
  Thermal                  90   | .    .    1    36   10   13   30   
  Explosive                10   | .    .    5    2    3    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    6    9    12   8    8    7    
  Robot Miss Streak        4    | .    4    3    3    3    4    1    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           227  | .    42   26   70   36   34   19   
  Core Hits                126  | .    23   21   38   20   16   8    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    1    .    1    .    
    Meltdown               1    | .    .    .    1    .    .    .    
    Blast                  2    | .    .    1    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4635 | .    350  684  1595 796  667  543  
  Guns                     1666 | .    350  156  465  415  280  .    
  Cannons                  1847 | .    .    85   684  192  386  500  
  Explosions               1064 | .    .    443  446  175  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  58   | .    .    .    .    14   1    43   
  Kinetic                  2439 | .    350  241  730  553  565  .    
  Thermal                  1074 | .    .    .    419  54   101  500  
  Explosive                1064 | .    .    443  446  175  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    .    .    
  Average Corruption       5    | .    .    .    .    5    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            33   | .    .    .    10   13   .    10   
  Projectiles              17   | .    .    .    .    7    .    10   
  Explosions               16   | .    .    .    10   6    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    1    2    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    1    2    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      115  | .    .    32   13   54   .    16   
  Shots                    4    | .    .    2    1    1    .    .    
  Rammed                   15   | .    .    .    .    2    1    12   
Targets Rammed             18   | .    .    .    .    2    1    15   
  Kicked                   3    | .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        548  | .    12   19   88   66   232  548  
  Average Temperature      72   | .    5    8    22   16   75   191  
  Received Heat Transfer   1872 | .    108  138  264  300  612  450  
  Effects                  6    | .    .    .    .    .    3    3    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    3    .    
    Damage (major)         2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         1978 | .    .    .    888  125  225  740  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Peak Influence             402  | .   181 274 402 340 328 320 
  Initial                  161  | .   .   12  .   117 54  161 
  Average                  168  | .   81  114 217 195 176 229 
Maximum Alert Level        2    | .   .   1   2   1   1   1   
  Low Security (%)         59   | 100 100 76  36  64  45  41  
  Level 1                  39   | .   .   23  62  35  54  58  
  Level 2                  .    | .   .   .   1   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   5   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Distress Signals           4    | .   2   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              111  | .   12  16  30  20  22  11  
  Peak Tracking Total      15   | .   3   4   7   7   15  7   
  Tactical Retreats        4    | .   1   .   .   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             7    | .   1   .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Disabled          6    | .   .   .   2   1   2   1   
  Max in Single Turn       2    | .   .   .   2   1   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Accessed          13   | .   2   .   7   .   3   1   
  Terminals                10   | .   2   .   5   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                34   | .   10  .   18  .   5   1   
  Successful               21   | .   6   .   10  .   4   1   
  Failed                   13   | .   4   .   8   .   1   .   
    Catastrophic           3    | .   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                29   | .   10  .   14  .   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             17   | .   6   .   7   .   3   1   
  Record                   1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   1   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   1   .   .   .   
  Transport Status         2    | .   1   .   1   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Zone Layout              4    | .   1   .   2   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   7   .   2   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   
  Highest-Rated Group      36   | .   .   .   .   36  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   .   .   
  Total Damage             22   | .   .   .   .   22  .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Turns Passed               4729 | 60   491  1205 1477 774  387  335  
Spaces Moved               2313 | 35   224  524  734  357  267  172  
  Core                     147  | 7    .    .    .    93   .    47   
  Treads                   1760 | 28   224  522  734  252  .    .    
  Legs                     170  | .    .    2    .    12   31   125  
  Wheels                   236  | .    .    .    .    .    236  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  50   100  50   
  Average Speed            161  | 146  160  194  160  177  102  125  
  Slowest Speed            240  | 200  160  240  160  240  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    45   95   67   64   32   36   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    13   .    .    
Terrain Destroyed          92   | .    .    37   7    40   8    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    5    8    .    
  AOE                      79   | .    .    37   7    35   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Total                      2986 | 41  302 674 937 436 337 259 
  Wait                     268  | .   33  85  87  20  4   39  
  Move                     2308 | 34  223 523 733 356 267 172 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  63   | 1   7   9   27  2   14  3   
  Fast Attach              27   | 6   2   4   .   11  2   2   
  Attach                   27   | .   1   2   7   .   10  7   
  Detach                   1    | .   .   .   1   .   .   .   
  Swap                     44   | .   .   15  12  9   8   .   
  Drop                     47   | .   2   10  17  7   11  .   
  Fire                     178  | .   34  26  53  29  20  16  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      15   | .   .   .   .   2   1   12  
  Kick                     3    | .   .   .   .   .   .   3   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [Fac] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  435 | -10/Materials | Discovered new exit (range 16)
  552 | -10/Materials | Entered Mines
  562 | -10/Mines     | Discovered new exit (range 11)
  678 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  720 | -10/Mines     | Learned Materials stockpile data
  723 | -10/Mines     | Learned Materials trap positions
  748 | -10/Mines     | Core integrity fell below 50%
  766 | -10/Mines     | Discovered new exit (range 12)
 1111 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1421 | -10/Mines     | Build established: Scavenger-Mutant
 1757 | -10/Mines     | Entered Materials
 1757 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1758 | -9/Materials  | Loaded intel: 11 trap records
 2126 | -9/Materials  | Discovered new exit (range 16)
 2337 | -9/Materials  | Destroyed 7 combat bots
 2835 | -9/Materials  | Discovered new exit (range 11)
 3171 | -9/Materials  | Discovered new exit (range 11)
 3234 | -9/Materials  | Entered Mines
 3317 | -9/Mines      | Discovered new exit (range 10)
 3811 | -9/Mines      | Assembled infested the area
 3898 | -9/Mines      | Released all parts (7)
 3899 | -9/Mines      | Core integrity fell below 50%
 3918 | -9/Mines      | Discovered new exit (range 11)
 4008 | -9/Mines      | Entered Materials
 4008 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4303 | -8/Materials  | Discovered new exit (range 9)
 4318 | -8/Materials  | Garrison activated, responded to threat
 4394 | -8/Materials  | Identified exit to Garrison
 4395 | -8/Materials  | Entered Garrison
 4425 | -8/Garrison   | Lost 11 parts (1p4n3u3w)
 4441 | -8/Garrison   | Learned Materials security intel
 4521 | -8/Garrison   | Triggered checkpoint
 4580 | -8/Garrison   | Garrison Relay disabled
 4661 | -8/Garrison   | Triggered checkpoint
 4661 | -8/Garrison   | Triggered checkpoint
 4664 | -8/Garrison   | Core integrity fell below 50%
 4687 | -8/Garrison   | Released all parts (3)
 4701 | -8/Garrison   | Triggered checkpoint
 4702 | -8/Garrison   | Core integrity fell below 20%
 4717 | -8/Garrison   | Lost 6 parts (1p3n2w)
 4730 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
G-47 Trooper destroyed.
Hvy. Particle Cannon destroyed.
Acquired Aluminum Leg.
Critical hit (Burn: +37).
Hvy. Particle Cannon destroyed.
Lgt. Deuterium Engine destroyed.
Kicked G-47 Trooper. <x2>
Kicked G-47 Trooper out of the way.
Critical hit (Burn: +37).
Carbon-fiber Leg destroyed.
Aluminum Leg destroyed. <x2>
Released Hacking Suite.
Released Sml. Storage Unit.
Released Targeting Computer.
Beams of light sweep through the air. An alarm
  sounds.
Critical hit (Burn: +37).
Relay Coupler [Sentry] fries itself.
Relay Coupler [NC] fries itself.
Slammed into Y-45 Defender. <x*>

 Map 
-----
+----------------------------------------------------+
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|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockMakeshiftNanovents
  Manual?         0
Play Time         00:44:51
  Cumulative      14.4 hours
  Start           2025.03.27 @ 17:58:49
  End             2025.03.27 @ 19:07:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e2a6d7b-44fc-43b8-9512-941d53917ff0