Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 15:54:43 Player: graour Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2136) 2136 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (679) 679 TOTAL SCORE: 6220 Bonus ------- High Alert Combat Kills 179 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 213/300 System Corruption 0% Temperature Critical (1924) Movement Core (600) Ox11 Location -7/DSF Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Advanced Visual Processing Unit Core Analyzer Core Analyzer > --- WEAPON (4) ------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (5) ---- Spread Laser EM Pulse Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Advanced Visual Processing Unit Core Analyzer Core Analyzer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Spread Laser EM Pulse Cannon Gauss Cannon [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Signal Interpreter Device Improved Heat Sink Processor Signal Interpreter Hackware Authchip [R/Combat] Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . 1 . . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 1 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 63 | 6 6 3 18 2 15 . 13 Power 15 | 2 1 1 5 . 4 . 2 Engine 11 | 2 1 1 5 . 2 . . Core 4 | . . . . . 2 . 2 Reactor . | . . . . . . . . Propulsion 16 | 2 2 . 5 2 4 . 1 Treads 3 | . . . 3 . . . . Leg 8 | 2 2 . . . 3 . 1 Wheel 1 | . . . 1 . . . . Hover 4 | . . . 1 2 1 . . Flight . | . . . . . . . . Utility 9 | . 3 1 1 . 1 . 3 Device 3 | . 3 . . . . . . Storage . | . . . . . . . . Processor 5 | . . 1 1 . . . 3 Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 . 1 7 . 6 . 7 Energy Gun 5 | 2 . . 3 . . . . Energy Cannon 6 | . . . . . . . 6 Ballistic Gun 2 | . . . 1 . . . 1 Ballistic Cannon 4 | . . . . . 4 . . Launcher 2 | . . 1 . . 1 . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 2 | . . . 2 . . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 4 | . . . . . 4 . . Parts Lost 31 | . . . 11 1 13 . 6 Power 8 | . . . 3 1 4 . . Propulsion 7 | . . . 3 . 3 . 1 Utility 3 | . . . 1 . 1 . 1 Weapon 13 | . . . 4 . 5 . 4 Highest Loss Streak 9 | . . . 4 1 9 . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 96 100 84 92 88 15 48 Engine 13 | . 14 14 16 16 13 . . Treads 2 | . . . 7 8 . . . Leg 16 | . 28 28 7 . 15 . 3 Hover 1 | . . . . 12 5 . . Device 8 | . 24 14 6 . . . . Processor 12 | . . 13 14 22 17 7 12 Hackware 2 | . . . . . 9 7 2 Energy Gun 12 | . 28 21 12 22 1 . . Energy Cannon 2 | . . . . . . . 23 Ballistic Cannon 4 | . . . . . 15 . . Launcher 4 | . . 6 5 . 6 . . Slashing Weapon 1 | . . . 4 11 1 . . Naked Turns . | . . . . . . . . Heaviest Build 40 | 7 9 11 22 22 29 . 40 Greatest Support 40 | 20 20 20 40 40 32 3 18 Greatest Overweight (x) 11 | . . . 5 1 2 . 11 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 3 3 Average Carried 4 | . 3 4 4 5 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 3 3 3 Class Distribution -------------------- 52% | Mutant 16% | Skirmisher 14% | Scavenger-Mutant 7% | Gunner 4% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 1762 | 243 56 63 407 15 794 . 184 Remotely . | . . . . . . . . Salvage Created 2943 | 51 118 399 690 5 1091 . 589 Parts 183 | 3 3 18 53 . 71 . 35 Haulers Intercepted 2 | . . . 1 . 1 . . Recyclers Shooed 6 | . 1 1 . . 4 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 57 | 1 1 6 15 1 22 . 11 Melee 3 | . . . 1 . 2 . . Guns 12 | 1 1 3 6 1 . . . Cannons 19 | . . . . . 9 . 10 AOE 22 | . . 3 8 . 11 . . Classes Destroyed 16 | 2 2 . 6 1 2 . 3 Worker 8 | 1 . . 4 . 3 . . Builder 3 | . . . . . 3 . . Tunneler 2 | . . . 1 . 1 . . Hauler 2 | . . . 1 . 1 . . Recycler 13 | . 1 6 2 . 4 . . Mechanic 2 | . . . 1 . 1 . . Operator 1 | . . . . . 1 . . Watcher 6 | . . . 4 . 2 . . Swarmer 25 | . 1 6 6 . 9 . 3 Grunt 15 | 1 . . 4 . 10 . . Duelist 1 | . . . 1 . . . . Sentry 7 | . . . 4 . 3 . . Specialist 6 | . . . . . . . 6 Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Assembled 1 | . . . . 1 . . . Best Kill Streak 9 | 1 1 4 9 1 6 . 5 Combat Bots Only 6 | 1 1 3 6 1 4 . 5 Max Kills in Single Turn 4 | 1 1 3 4 1 4 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 3 . 3 . . Melee 1 | . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 370 | 4 . 48 58 8 132 . 120 Missed 101 | 2 . 10 14 2 34 . 39 Damage Taken 4727 | 21 . 318 802 168 1784 . 1634 Core 1476 | 10 . 73 149 . 519 . 725 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 11 | . 11 . . . . . . Core Remaining (%) 57 | 96 . 66 . 62 5 . . Volleys Fired 159 | 4 4 25 43 4 61 . 18 Largest 4 | 2 2 2 2 2 3 . 4 Hottest 260 | 80 80 80 79 121 157 . 260 Shots Fired 346 | 8 8 50 70 8 149 . 53 Gun 129 | 8 8 46 49 8 8 . 2 Cannon 153 | . . . . . 102 . 51 Launcher 64 | . . 4 21 . 39 . . Special . | . . . . . . . . Kinetic 125 | . . . 21 . 102 . 2 Thermal 157 | 8 8 46 28 8 8 . 51 Explosive 25 | . . 4 21 . . . . Electromagnetic 39 | . . . . . 39 . . Robot Hit Streak 14 | 2 2 6 14 8 9 . 4 Robot Miss Streak 19 | 3 2 4 3 2 19 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 212 | 3 4 26 56 5 91 . 27 Core Hits 168 | 4 3 16 40 8 86 . 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . 3 . 1 . . Burn 2 | . . . 2 . . . . Blast 1 | . . . . . 1 . . Sever 1 | . . . 1 . . . . Melee Attacks 15 | . . . 6 . 9 . . Impact . | . . . . . . . . Slashing 13 | . . . 4 . 9 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6256 | 45 54 643 1672 77 2883 . 882 Guns 1052 | 34 45 266 540 77 90 . . Cannons 2062 | . . . . . 1185 . 877 Explosions 2790 | . . 372 1008 . 1410 . . Melee 278 | . . . 119 . 159 . . Ramming 74 | 11 9 5 5 . 39 . 5 Kinetic 1397 | . . . 212 . 1185 . . Thermal 1958 | 34 45 298 407 77 220 . 877 Explosive 1391 | . . 340 929 . 122 . . Electromagnetic 1158 | . . . . . 1158 . . Impact . | . . . . . . . . Slashing 278 | . . . 119 . 159 . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 1 2 5 . . Average Corruption 2 | . . . 1 1 3 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . 4 3 7 . . Message Errors 2 | . . . 1 . 1 . . Matter Fused 6 | . . . 1 1 4 . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . 1 . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 134 | . . 19 11 . 102 . 2 Projectiles 24 | . . . . . 22 . 2 Explosions 82 | . . 19 11 . 52 . . Melee 28 | . . . . . 28 . . Knockbacks 16 | 1 . . . . 15 . . Impact 1 | 1 . . . . . . . Kinetic 14 | . . . . . 14 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 426 | . . 11 86 . 329 . . Shots 22 | . . 1 5 . 16 . . Rammed 1 | . . . 1 . . . . Targets Rammed 19 | 4 1 1 1 . 10 . 2 Kicked 18 | 4 1 1 . . 10 . 2 Crushed . | . . . . . . . . Highest Temperature 1924 | 66 . . 170 114 358 . 1924 Average Temperature 201 | 32 . . 46 61 120 . 574 Received Heat Transfer 1092 | 12 . . 234 . 675 . 171 Effects 51 | . . . . . 5 . 46 Shutdowns 13 | . . . . . 1 . 12 Energy Bleed 7 | . . . . . . . 7 Interference 9 | . . . . . 3 . 6 Matter Decay 3 | . . . . . . . 3 Short Circuit 2 | . . . . . 1 . 1 Damage (minor) 7 | . . . . . . . 7 Damage (major) 8 | . . . . . . . 8 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . 4 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 12 | . . 2 1 . . . 9 Heat Transferred 3373 | 75 100 650 927 117 320 . 1184 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . 5 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Peak Influence 822 | 25 74 135 402 103 822 291 407 Initial 291 | . 16 . 52 103 35 291 207 Average 219 | 7 30 52 248 98 439 291 315 Maximum Alert Level 3 | . . . 2 . 3 1 2 Low Security (%) 51 | 100 100 100 29 100 16 . . Level 1 30 | . . . 69 . 18 100 84 Level 2 16 | . . . . . 59 . 15 Level 3 1 | . . . . . 4 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 9 | . 1 . . . 6 . 2 Investigation 3 | . 1 . . . 2 . . Extermination . | . . . . . . . . Reinforcement 4 | . . . . . 2 . 2 Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | 1 3 7 20 5 47 . 11 Peak Tracking Total 10 | 1 2 3 5 3 10 . 3 Tactical Retreats 7 | . 1 1 . . 5 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered 2 | . 1 . . . 1 . . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled 8 | . . 1 1 . 6 . . Max in Single Turn 2 | . . 1 1 . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 15 | . 6 . 3 1 4 1 . Terminals 9 | . 5 . 1 . 2 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 52 | . 19 . 11 1 19 2 . Successful 34 | . 13 . 7 1 12 1 . Failed 18 | . 6 . 4 . 7 1 . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 17 . 2 . 7 2 . Fabricators . | . . . . . . . . Repair Stations 9 | . 2 . 4 . 3 . . Recycling Units 5 | . . . 5 . . . . Scanalyzers 9 | . . . . . 9 . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 11 . 1 1 3 1 . Record 9 | . 7 . . . 2 . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 1 . 1 . . . . Recall Investigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 2 . 2 . 1 . . Scan Component 4 | . 1 . 2 . 1 . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . . Recycle Component 1 | . . . 1 . . . . Process 1 | . . . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 8 | . . . . . 8 . . Insert Component 3 | . . . . . 3 . . Analyze 5 | . . . . . 5 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 11 | . 4 . 3 . 4 . . Full Trace Events 3 | . 1 . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled 1 | . . . 1 . . . . Recycled Matter 30 | . . . 30 . . . . Retrieved Matter 30 | . . . 30 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . 1 . . . . Non-combat 1 | . . . 1 . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . parse_system 2 | . . . 2 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 3797 | 140 586 711 934 99 952 8 367 Spaces Moved 2470 | 109 447 510 532 80 668 16 108 Core 206 | 23 . . 75 . 54 16 38 Treads 195 | . . . 171 24 . . . Legs 1780 | 86 447 510 261 . 406 . 70 Wheels 24 | . . . 24 . . . . Hover 265 | . . . 1 56 208 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 80 77 50 50 50 Average Speed 125 | 105 120 120 145 103 105 50 249 Slowest Speed 600 | 120 120 120 300 160 185 50 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 9 53 85 30 21 34 1 40 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 325 | . . 39 191 . 95 . . Melee . | . . . . . . . . Projectile 21 | . . . . . 21 . . AOE 304 | . . 39 191 . 74 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 2815 | 122 486 560 609 87 776 15 160 Wait 69 | . 26 17 7 . . . 19 Move 2463 | 108 446 509 531 79 667 15 108 Hop . | . . . . . . . . Pick Up 7 | . 2 1 . . 4 . . Fast Attach 44 | 5 2 2 13 2 7 . 13 Attach 8 | . . . 2 . 6 . . Detach 4 | . . . 1 . 3 . . Swap 11 | 1 4 1 3 . 2 . . Drop 16 | . 1 4 2 2 7 . . Fire 159 | 4 4 25 43 4 61 . 18 Melee 15 | . . . 6 . 9 . . Ram 1 | . . . 1 . . . . Kick 18 | 4 1 1 . . 10 . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 141 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 9) 610 | -10/Materials | Repaired Aluminum Leg 727 | -10/Materials | Entered Mines 829 | -10/Mines | Learned location of 1 exit from Materials 1109 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1274 | -10/Mines | Discovered new exit (range 5) 1282 | -10/Mines | Identified exit to Materials 1438 | -10/Mines | Entered Materials 1438 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1439 | -9/Materials | Identified exit to Materials 1839 | -9/Materials | Lost 3 parts (1p1n1w) 2054 | -9/Materials | Lost 4 parts (1p1n1u1w) 2295 | -9/Materials | Discovered new exit (range 13) 2335 | -9/Materials | Build established: Scavenger-Mutant 2369 | -9/Materials | Identified exit to Mines 2372 | -9/Materials | Entered Mines 2386 | -9/Mines | Assembled infested the area 2391 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2399 | -9/Mines | Discovered exit to Materials (range 10) 2402 | -9/Mines | Found the Drone Emporium 2471 | -9/Mines | Entered Materials 2471 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2907 | -8/Materials | Discovered new exit (range 16) 3271 | -8/Materials | First assault squad dispatched 3351 | -8/Materials | Core integrity fell below 50% 3363 | -8/Materials | Core integrity fell below 20% 3402 | -8/Materials | Lost 9 parts (2p2n1u4w) 3423 | -8/Materials | Entered Factory 3423 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3431 | -7/Factory | Identified exit to DSF 3431 | -7/Factory | Entered DSF 3470 | -7/DSF | Additional patrols routed to DSF 3551 | -7/DSF | Core integrity fell below 50% 3666 | -7/DSF | Sterilization system engaged 3686 | -7/DSF | Ambient heat levels rising (+10) 3701 | -7/DSF | Ambient heat levels rising (+10) 3716 | -7/DSF | Ambient heat levels rising (+10) 3731 | -7/DSF | Ambient heat levels rising (+10) 3746 | -7/DSF | Ambient heat levels rising (+10) 3755 | -7/DSF | Core integrity fell below 20% 3761 | -7/DSF | Ambient heat levels rising (+10) 3776 | -7/DSF | Ambient heat levels rising (+10) 3791 | -7/DSF | Ambient heat levels rising (+10) 3799 | -7/DSF | Core destroyed Last Messages --------------- Overheating: System interference. Adv. Visual Processing Unit temporarily disabled. Overheating: Matter decay (-44). Power failure, Nuclear Core shutdown. Overheating: Energy bleed (-46). Overheating: Broken Visual Processing Unit damaged (-6). Overheating: Core Analyzer damaged (-2). Overheating: Nuclear Core damaged (-1). Overheating: Hvy. Ion Cannon damaged (-5). Overheating: Hvy. Ion Cannon damaged (-12). Power failure, Lgt. Nuclear Core shutdown. ALERT: Ambient heat levels +10. Power failure, Nuclear Core shutdown. Power failure, Lgt. Nuclear Core shutdown. Overheating: Energy bleed (-48). Overheating: Energy bleed (-26). Overheating: Energy bleed (-33). Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? ????? | | ?????????????????????????????????????? ????? | | ?????????????????????????????????????? #???? | | ??????????????????????????????????????! !???? | | ??????????????????????????????????????=!!???? | | ??????????????????????????????????????%[!???? | | ??????????????????????? ????????????[!###?? | | ?????????????????????## #??????????#= #?? | | ?????????????????????# ??????????#%[ #?? | | ?????????????????????? ! ??????????=[^ #?? | | ?????????????????????? %! ?????????? ^ #?? | | ?????????????????????? * ?????????? #?? | | ?????????????????????? %??????????# #?? | | ??????????????????????# #??????????# * ??? | | ?????????????????????## ##???????###[%##??? | | ?????????????????????!! !!???????#]] ! #??? | | ??????????????????????! !????????#] #??? | | ??????????????????????! !????????#] #??? | | ????????????????????### ###??????### ##??? | | ????????????????????# **#??????# #??? | | ????????????????????# **#??????# #??? | | ????????????????####? **##########[ ##??? | | ???????#?????#??#===??# #?#]]]# ###! ###?? | | ???????"" ## #===### ###]]]#!*##=[ ""### | | ???????"" ^ %%% %!% %%""" | | ???????"" ^ @ ==* ! %= %"##" | | ????????????##==#===# %#]]]#]]##"%"""#?? | | ????????????????##### % #########"""""#?? | | ????????????????????#########???????##"####?? | | ?????????????????????????????????????#"#????? | | ?????????????????????????????????????#""????? | | ?????????????????????????????????????###????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 55 Core Analysis 9 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- EM Pulse Cannon | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation More Dakka Please Challenges ------------ None Game ------ Seed UtilityServoPit Manual? 0 Play Time 00:41:54 Cumulative 2.7 hours Start 2024.04.05 @ 15:07:13 End 2024.04.05 @ 15:54:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 18c8a092-8039-4c04-ab39-e1f53ede410e