Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.18 @ 01:02:25 Player: Ludo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (14) 70 Value Destroyed (602) 602 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2872 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 230/250 System Corruption 4% Temperature Cool (18) Movement Walking (105) Location -8/Storage Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg VSS Leg > --- UTILITY (4) ------ Visual Processing Unit Improved Power Shielding > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (5) ---- Aluminum Leg Cesium-ion Thruster Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Matter Pod Visual Processing Unit Improved Power Shielding > --- WEAPON ----------- EM Pulse Cannon Assault Rifle > --- INVENTORY -------- Aluminum Leg VSS Leg Cesium-ion Thruster [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 28 | 6 . 2 9 . 11 . Power 3 | 1 . 1 . . 1 . Engine 3 | 1 . 1 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 4 . 4 . Treads 4 | . . . 4 . . . Leg 6 | 2 . . . . 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 . 1 3 . 1 . Device 2 | . . 1 1 . . . Storage 2 | 1 . . 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 9 | 2 . . 2 . 5 . Energy Gun 4 | 1 . . 2 . 1 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 3 | 1 . . . . 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . . 1 2 11 1 Power 2 | . . . 1 . 1 . Propulsion 6 | . . . . 2 3 1 Utility 2 | . . . . . 2 . Weapon 5 | . . . . . 5 . Highest Loss Streak 9 | . . . 1 2 9 1 To Critical Strikes . | . . . . . . . Average Backups 4 | . 3 5 7 3 2 3 Power . | . . . . . . . Propulsion 1 | . 2 2 2 1 1 3 Utility . | . . . . 1 . . Weapon 1 | . 1 3 3 1 . . Tool/Special . | . . . . . . . Unused Backups 6 | . . . 4 . . 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 1 | . . . 1 . . . Weapon 3 | . . . 3 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 77 | . 85 86 86 86 60 54 Engine 10 | . 14 14 10 11 6 9 Treads 12 | . . . 26 23 2 . Leg 13 | . 28 28 4 7 14 18 Device 3 | . . 1 8 . 2 . Storage 10 | . 14 14 11 11 7 . Processor 5 | . . . 2 11 9 9 Protection 1 | . . . . . 1 9 Energy Gun 12 | . 14 14 13 22 7 . Ballistic Gun 6 | . 14 14 8 . 4 . Peak Build Rating 20 | 6 6 9 12 11 20 15 Average Rating 9 | 4 6 6 11 10 11 15 On Entrance 8 | . 6 6 9 11 11 15 Naked Turns . | . . . . . . . Heaviest Build 17 | 11 11 14 16 11 17 8 Greatest Support 60 | 20 20 20 60 60 39 27 Greatest Overweight (x) 1 | . . . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 7 5 5 5 Most Carried 8 | 3 5 6 8 4 4 3 Average Carried 4 | 1 3 5 7 3 2 3 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 6 | 3 5 6 4 3 3 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 622 | 186 74 41 129 75 117 . Remotely . | . . . . . . . Salvage Created 566 | . . 103 207 75 181 . Parts 27 | . . 5 14 2 6 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 14 | . . 2 6 2 4 . Melee 1 | . . . 1 . . . Guns 13 | . . 2 5 2 4 . Classes Destroyed 3 | . . 1 1 . 1 . Grunt 12 | . . 2 5 2 3 . Sentry 1 | . . . 1 . . . Hunter 1 | . . . . . 1 . Best Kill Streak 4 | . . 1 4 2 2 . Combat Bots Only 4 | . . 1 4 2 2 . Max Kills in Single Turn 1 | . . 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 227 | . . 11 68 19 103 26 Missed 55 | . . 4 17 5 23 6 Hits 172 | . . 7 51 14 80 20 Melee 6 | . . . . . 6 . Projectile 166 | . . 7 51 14 74 20 Critical Strikes 10 | . . . 1 1 7 1 Damage Taken 2516 | . . 106 637 197 1290 286 Core 774 | . . 48 127 36 448 115 Absorbed by Shields . | . . . . . . . Redirected to Shielding 31 | . . . . . . 31 Core Remaining (%) 79 | 100 . 80 . 59 . . Volleys Fired 77 | . . 7 20 14 36 . Largest 2 | . . 2 2 2 2 . Hottest 128 | . . 60 76 112 128 . Shots Fired 123 | . . 14 37 22 50 . Gun 120 | . . 14 37 22 47 . Cannon 3 | . . . . . 3 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 50 | . . 7 20 . 23 . Thermal 70 | . . 7 17 22 24 . Explosive . | . . . . . . . Electromagnetic 3 | . . . . . 3 . Robot Hit Streak 14 | . . 2 8 4 14 . Robot Miss Streak 3 | . . 2 3 3 3 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 88 | . . 6 27 13 40 2 Core Hits 35 | . . 4 11 5 15 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 4 | . . . 1 1 2 . Burn 2 | . . . . 1 1 . Destroy 2 | . . . 1 . 1 . Melee Attacks 5 | . . . . . 1 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1208 | . . 108 377 188 535 . Guns 1142 | . . 108 358 188 488 . Cannons 45 | . . . . . 45 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 21 | . . . 19 . 2 . Kinetic 462 | . . 66 173 . 223 . Thermal 680 | . . 42 185 188 265 . Explosive . | . . . . . . . Electromagnetic 45 | . . . . . 45 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 10 | . . . 10 . . . Targets Rammed 13 | . . . 11 . 2 . Kicked 2 | . . . . . 2 . Crushed 1 | . . . 1 . . . Highest Temperature 404 | . . 27 10 404 94 1 Average Temperature 109 | . . 16 5 222 30 1 Received Heat Transfer 1101 | . . 60 375 126 423 117 Effects 4 | . . . . 4 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . 2 . Heat Transferred 1864 | . . 100 469 555 740 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 81 | . . 40 81 50 40 10 Initial 7 | . . . 7 4 7 . Average 13 | . . 13 29 12 11 1 Influence Increases 382 | . . 50 161 50 111 10 Destroy 0b10 Robot/C 280 | . . 40 120 40 80 . Destroy Leader 80 | . . 10 30 10 30 . Trap Triggered on 0b10 10 | . . . . . . 10 Successful Hack 10 | . . . 10 . . . Destroy Structure 2 | . . . 1 . 1 . Influence Decreases 382 | . . 30 170 41 131 10 Entered New Map 33 | . . . 13 7 13 . Time Decay 268 | . . 30 147 34 57 . Lost Part 81 | . . . 10 . 61 10 Squads Dispatched 4 | . 1 . . . 2 1 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 25 | . 1 2 7 2 8 5 Peak Tracking Total 6 | . 1 2 6 2 4 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts 20 | . . . . . . 20 Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . . 1 Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 3 | . . . 1 . 1 1 Terminals 3 | . . . 1 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . . 1 . 1 3 Successful 3 | . . . 1 . 1 1 Failed 2 | . . . . . . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . . 1 . 1 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 1 . 1 1 Record 2 | . . . 1 . . 1 Alert Level 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 1 . 1 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 1 1 Non-combat . | . . . . . . . Combat 2 | . . . . . 1 1 Robot Hacks Applied 2 | . . . . . 1 1 parse_system 2 | . . . . . 1 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Active Infowar (turns) 169 | . . . 67 102 . . Optics 169 | . . . 67 102 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 1197 | 141 156 80 323 178 243 76 Spaces Moved 674 | 116 125 47 148 100 106 32 Core 27 | 22 . . . . 5 . Treads 175 | . . . 125 50 . . Legs 472 | 94 125 47 23 50 101 32 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 105 Average Speed 127 | 106 120 120 153 140 122 105 Slowest Speed 180 | 120 120 120 160 160 180 105 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 15 | 6 27 17 15 30 10 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 871 | 130 131 55 200 116 164 75 Wait 29 | 6 5 . . . . 18 Move 668 | 115 124 46 147 99 105 32 Hop . | . . . . . . . Pick Up 15 | 3 2 . 3 1 6 . Fast Attach 16 | 6 . 1 3 . 6 . Attach 11 | . . . 2 2 6 1 Detach 1 | . . . 1 . . . Swap 9 | . . 1 6 . 2 . Drop 7 | . . . 7 . . . Fire 77 | . . 7 20 14 36 . Melee 5 | . . . . . 1 4 Ram . | . . . . . . . Kick 2 | . . . . . 2 . Crush 11 | . . . 11 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 20 | . . . . . . 20 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 142 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Met a group of wandering Federalists 287 | -10/Materials | Discovered new exit (range 8) 298 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 330 | -10/Mines | Discovered new exit (range 10) 378 | -10/Mines | Entered Materials 378 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 677 | -9/Materials | Discovered new exit (range 6) 701 | -9/Materials | Entered Mines 868 | -9/Mines | Discovered new exit (range 8) 871 | -9/Mines | Learned location of Storage (-8) 879 | -9/Mines | Entered Materials 879 | -8/Materials | Evolved 2 slots: Utility x2 970 | -8/Materials | Garrison activated, responded to threat 997 | -8/Materials | Core integrity fell below 50% 1038 | -8/Materials | Lost 9 parts (1p3n1u4w) 1100 | -8/Materials | Discovered new exit (range 14) 1114 | -8/Materials | Core integrity fell below 20% 1122 | -8/Materials | Entered Storage 1198 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01130_ Attempting to reprogram Shock Trap. 01148_ Shock Trap reprogrammed. [Achievement: Hehehe] 01187_ Y-45 Defender triggered Shock Trap. 01187_ The floor emits a surge of raw power. 01187_ Jacked Y-45 Defender... 01187_ Command string: sudo 01187_ No effect. 01188_ Y-45 Defender suffers critical hit (Burn). 01189_ Jacked Y-45 Defender... >>parse_system Reading system data... 01191_ Attempting to reprogram Shock Trap. 01191_ Critical hit (Burn: +37). 01192_ Triggered Shock Trap. 01192_ The floor emits a surge of raw power. 01192_ System corrupted (+2). 01194_ Y-45 Defender IFF system glitched. 01198_ VSS Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???#####????????????????????? | | ???# #????????????????????? | | ???# ###??????????????????? | | ???# T#??????????????????? | | ???# ""#??????????????????? | | ???# ###??????????????????? | | ???# ^Y#????????????????????? | | ???#Y #????????????????????? | | ???# #????????????????????? | | ???# #????????????????????? | | ??## g##???????????????????? | | ??# @ Y #####"#?????????????? | | ??# g ???????? | | ??# " ???????? | | ??# ???????? | | ??# ########## ????????? | | ??#######???????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Power Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Tourist Troublemaker Challenges ------------ None Game ------ Seed MissilePlexusProtection Manual? 0 Play Time 00:32:04 Cumulative 4.4 hours Start 2025.07.15 @ 01:43:06 End 2025.07.18 @ 01:02:25 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c59b5204-dcbe-4c30-a7b0-96103f9382b2