Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.12 @ 00:11:21

Player: Inverisimilidude

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (41)      205
Value Destroyed (1674)     1674
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 8919

 Bonus
-------
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     3/300
Energy                     41/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -4/Waste

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (8) ------
    Heart of Steel
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Linear Gravjet
    Linear Gravjet

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
        Medium Storage Unit
               Gravity Neutralizer
               Visual Processing Unit
  Experimental Signal Interpreter
               0b10 Decoder Chip [Skirmisher]
               Armor Integrity Analyzer
      Improved Transmission Jammer
               Supersonic Drone Bay
>              --- WEAPON -----------
               Tesla Rifle
               Dispersion Rifle
               Mass Driver
               CR-A16's Pointy Stick
>              --- INVENTORY --------
               Linear Gravjet
               Linear Gravjet
               Linear Gravjet
               Linear Gravjet
               Linear Gravjet
      Improved Actuator Array
               Heart of Steel
[Rating: 76]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Experimental System Shield
Weapon                     Advanced Assault Cannon
  Energy Gun               Tesla Rifle
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   2   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             85   | 6   3   5   7   .   12  .   2   3   8   9   6   2   5   13  3   1   
  Power                    9    | 1   .   2   1   .   .   .   .   .   2   1   .   .   1   1   .   .   
    Engine                 7    | 1   .   2   1   .   .   .   .   .   1   .   .   .   1   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   1   3   .   .   .   1   1   .   .   .   .   3   .   .   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  9    | 2   .   1   3   .   .   .   1   1   .   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   1   .   2   .   7   .   1   1   1   7   6   .   1   5   1   1   
    Device                 20   | .   .   .   1   .   6   .   .   1   1   4   .   .   1   4   1   1   
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Processor              10   | .   .   .   1   .   1   .   1   .   .   1   5   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   2   1   .   5   .   .   1   5   1   .   2   .   7   2   .   
    Energy Gun             7    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   .   2   1   .   3   .   .   1   3   1   .   1   .   3   .   .   
    Launcher               4    | .   1   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   5   .   .   .   .   1   5   .   .   .   1   .   
Parts Lost                 30   | .   .   .   .   .   .   .   .   .   8   .   1   1   2   11  .   7   
  Power                    5    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   2   .   1   
  Utility                  10   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   3   .   5   
  Weapon                   8    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   4   .   1   
  Highest Loss Streak      7    | .   .   .   .   .   .   .   .   .   7   .   1   1   2   6   .   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     80   | .   85  85  93  100 100 100 100 99  81  73  75  72  67  84  65  49  
  Engine                   4    | .   14  14  11  11  11  11  9   7   5   6   .   .   2   3   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   1   .   7   7   3   .   .   .   
  Wheel                    12   | .   28  28  22  22  22  22  27  30  13  7   7   3   1   5   5   3   
  Device                   6    | .   .   .   10  11  10  11  9   14  13  12  4   .   1   11  14  11  
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   6   7   7   6   5   5   3   
  Processor                18   | .   .   .   6   11  11  11  18  15  15  15  24  30  26  26  21  15  
  Energy Gun               1    | .   17  .   .   .   .   .   .   .   .   .   .   .   .   5   7   6   
  Ballistic Cannon         21   | .   .   27  32  33  33  33  27  23  17  19  23  23  17  9   5   3   
Naked Turns                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
Heaviest Build             48   | 12  19  23  29  29  43  29  29  33  39  44  44  43  43  48  35  35  
  Greatest Support         46   | 32  32  32  32  26  26  26  36  46  46  16  10  10  28  28  28  28  
  Greatest Overweight (x)  14   | 2   .   .   1   1   2   1   .   .   2   4   4   14  14  1   1   3   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   .   .   1   2   4   6   2   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  10  9   10  10  10  10  10  8   
  Most Carried             10   | 4   9   10  10  10  10  10  9   10  10  10  10  10  10  10  9   9   
  Average Carried          9    | 2   7   9   9   10  9   10  8   9   9   9   9   9   9   8   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   9   10  10  10  10  10  9   10  10  10  10  10  10  10  9   2   

 Class Distribution 
--------------------
 37% | Gunner
 35% | Skirmisher
 26% | Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
 Skirmisher | -9/Mines
 Skirmisher | -9/Exiles
 Skirmisher | -8/Mines
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
     Mutant | -7/Lower Caves
     Mutant | -7/Lower Caves
     Gunner | -7/Zion
     Gunner | -6/Proximity Caves
 Skirmisher | -6/Factory
     Gunner | -5/Factory
 Skirmisher | -4/Factory
 Skirmisher | -4/Waste

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was 
Matter Collected           2326 | 189 .   219 203 .   321 .   .   176 471 57  44  521 52  73  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            950  | .   .   84  199 .   .   .   .   71  250 .   .   111 36  199 .   .   
  Parts                    52   | .   .   13  8   .   .   .   .   3   3   .   .   13  3   9   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   .   .   5   .   .   11  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was 
Combat Hostiles Destroyed  36   | .   .   5   6   .   .   .   .   2   11  .   .   6   1   5   .   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Guns                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  22   | .   .   2   6   .   .   .   .   2   5   .   .   3   1   3   .   .   
  AOE                      10   | .   .   2   .   .   .   .   .   .   4   .   .   3   .   1   .   .   
Classes Destroyed          9    | .   .   3   3   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   3   .   .   .   .   .   .   4   .   .   3   .   .   .   .   
  Grunt                    13   | .   .   2   4   .   .   .   .   .   5   .   .   .   .   2   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Sentry                   5    | .   .   .   1   .   .   .   .   1   2   .   .   .   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           4    | .   .   3   2   .   .   .   .   2   4   .   .   3   1   4   .   .   
  Combat Bots Only         4    | .   .   3   2   .   .   .   .   1   4   .   .   3   1   3   .   .   
Max Kills in Single Turn   3    | .   .   2   2   .   .   .   .   1   2   .   .   3   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   .   .   .   2   .   .   3   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Was  
Damage Taken               4921 | .    36   104  79   12   .    .    28   117  1020 .    .    423  110  1356 .    1636 
  Core                     1665 | .    18   30   28   8    .    .    .    11   147  .    .    35   5    218  .    1165 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    80   .    .    .    91   100  .    .    .    .    72   99   78   .    .    
Volleys Fired              91   | .    4    9    16   1    .    .    .    11   25   .    .    14   3    8    .    .    
  Largest                  3    | .    2    2    3    3    .    .    .    3    3    .    .    3    2    2    .    .    
  Hottest                  144  | .    80   95   117  117  .    .    .    126  126  .    .    144  96   122  .    .    
Shots Fired                232  | .    5    16   48   3    .    .    .    33   68   .    .    40   6    13   .    .    
  Gun                      8    | .    4    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Cannon                   216  | .    .    12   48   3    .    .    .    33   66   .    .    39   6    9    .    .    
  Launcher                 8    | .    1    1    .    .    .    .    .    .    2    .    .    1    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  216  | .    .    12   48   3    .    .    .    33   66   .    .    39   6    9    .    .    
  Thermal                  7    | .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                8    | .    1    1    .    .    .    .    .    .    2    .    .    1    .    3    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robot Hit Streak         15   | .    6    4    10   .    .    .    .    6    15   .    .    5    6    4    .    .    
  Robot Miss Streak        5    | .    4    3    4    3    .    .    .    4    5    .    .    3    1    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           148  | .    3    11   28   .    .    .    .    18   46   .    .    21   5    14   1    1    
  Core Hits                74   | .    2    10   9    .    .    .    .    6    18   .    .    11   2    15   .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    2    .    .    .    .    .    7    .    .    1    .    .    .    1    
    Blast                  10   | .    .    .    2    .    .    .    .    .    7    .    .    1    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              17   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    10   1    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Piercing                 13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    2    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4378 | .    44   318  605  .    .    .    .    412  1350 .    .    589  142  791  73   54   
  Guns                     97   | .    44   34   .    .    .    .    .    .    .    .    .    .    .    19   .    .    
  Cannons                  2919 | .    .    162  605  .    .    .    .    412  1016 .    .    421  142  161  .    .    
  Explosions               914  | .    .    122  .    .    .    .    .    .    267  .    .    168  .    357  .    .    
  Melee                    405  | .    .    .    .    .    .    .    .    .    67   .    .    .    .    249  73   16   
  Ramming                  43   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    38   
  Kinetic                  2919 | .    .    162  605  .    .    .    .    412  1016 .    .    421  142  161  .    .    
  Thermal                  161  | .    44   34   .    .    .    .    .    .    .    .    .    .    .    83   .    .    
  Explosive                831  | .    .    122  .    .    .    .    .    .    267  .    .    168  .    274  .    .    
  Electromagnetic          19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 67   | .    .    .    .    .    .    .    .    .    67   .    .    .    .    .    .    .    
  Piercing                 338  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    249  73   16   
Highest Corruption         16   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    16   
  Average Corruption       8    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    7    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Matter Fused           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            151  | .    .    28   14   .    .    .    .    11   47   .    .    .    .    18   33   .    
  Projectiles              70   | .    .    .    14   .    .    .    .    11   45   .    .    .    .    .    .    .    
  Explosions               48   | .    .    28   .    .    .    .    .    .    2    .    .    .    .    18   .    .    
  Melee                    33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    
Knockbacks                 20   | .    .    3    7    .    .    .    .    .    6    .    .    2    1    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    3    7    .    .    .    .    .    6    .    .    2    1    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      137  | .    36   21   .    .    .    .    .    .    .    .    .    .    .    63   .    17   
  Shots                    3    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    13   
Targets Rammed             14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    13   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        398  | .    72   123  242  51   .    .    .    .    261  .    340  398  16   1    .    .    
  Average Temperature      92   | .    32   52   96   27   .    .    .    .    59   .    171  154  6    1    .    .    
  Received Heat Transfer   834  | .    .    33   48   .    .    .    9    .    384  .    .    .    36   324  .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200  | .    55   45   .    .    .    .    .    .    .    .    .    .    .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was 
Peak Influence             393  | .   60  181 202 78  .   .   30  134 .   .   .   .   31  393 67  38  
  Initial                  78   | .   .   23  .   78  .   .   .   13  .   .   .   .   .   .   67  23  
  Average                  48   | .   40  100 84  78  .   .   9   32  .   .   .   .   7   87  67  18  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Low Security (%)         97   | 100 100 100 92  100 .   100 100 100 .   .   .   .   100 85  100 100 
  Level 1                  2    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   14  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was 
Distress Signals           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              63   | .   3   3   8   2   .   .   2   4   12  .   .   6   2   14  1   6   
  Peak Tracking Total      8    | .   1   2   3   2   .   .   1   1   7   .   .   3   2   8   .   6   
  Tactical Retreats        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was 
Traps Triggered            3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was 
Machines Disabled          7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   
  Max in Single Turn       5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was 
Machines Accessed          13   | .   .   1   1   1   1   .   .   4   1   3   .   .   .   1   .   .   
  Terminals                6    | .   .   .   1   .   .   .   .   3   1   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                28   | .   .   1   2   1   1   .   .   6   4   9   .   .   .   4   .   .   
  Successful               19   | .   .   1   1   1   1   .   .   2   4   9   .   .   .   .   .   .   
  Failed                   9    | .   .   .   1   .   .   .   .   4   .   .   .   .   .   4   .   .   
    Catastrophic           4    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   2   .   1   .   .   3   .   .   .   .   .   4   .   .   
  Terminals                15   | .   .   .   2   .   .   .   .   5   4   .   .   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   .   1   1   1   1   .   .   1   4   9   .   .   .   .   .   .   
  Record                   12   | .   .   .   .   .   1   .   .   .   4   7   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   .   .   .   .   4   1   .   .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   .   2   2   1   1   .   .   .   .   
Drone Launches             20   | .   .   .   .   .   19  .   .   .   .   .   .   .   .   1   .   .   
  Drone Recoveries         20   | .   .   .   .   .   19  .   .   .   .   .   .   .   .   1   .   .   
Decoded 0b10 Intel         35   | .   .   .   .   .   .   .   .   .   .   .   .   .   22  13  .   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrols                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   .   .   
  Guards                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  9   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Was  
Turns Passed               8103 | 65   276  613  250  45   713  22   176  614  551  511  1502 1088 897  498  133  149  
Spaces Moved               5872 | 53   253  599  192  44   693  24   125  649  440  420  1061 392  339  369  110  109  
  Core                     140  | 6    .    .    .    .    .    .    .    .    .    .    .    79   40   .    .    15   
  Treads                   27   | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    
  Legs                     113  | .    .    .    .    .    .    .    .    .    .    .    .    .    113  .    .    .    
  Wheels                   5592 | 47   253  599  192  44   693  24   125  649  440  420  1061 313  159  369  110  94   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  90   90   95   80   95   80   80   80   110  140  140  115  100  115  50   
  Average Speed            125  | 98   100  92   90   95   99   95   80   80   100  113  140  262  248  110  115  116  
  Slowest Speed            750  | 150  100  100  105  95   110  95   80   80   110  140  140  750  750  115  115  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    24   94   24   17   95   13   14   21   52   56   86   56   7    16   4    51   
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     4    | .    .    1    .    .    .    .    .    .    1    .    1    1    .    .    .    .    
  Known Exits Taken        9    | .    .    .    1    .    .    .    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10   | .    .    1    .    .    .    .    .    .    4    2    2    1    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Terrain Destroyed          110  | .    10   6    2    1    .    .    .    3    23   .    .    22   1    42   .    .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Projectile               34   | .    .    .    2    1    .    .    .    3    10   .    .    14   1    3    .    .    
  AOE                      75   | .    10   6    .    .    .    .    .    .    12   .    .    8    .    39   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Was  
Total                      6407 | 62   274  639  232  44   718  23   200  722  489  454  1077 425  387  421  114  126  
  Wait                     232  | .    .    18   9    .    .    .    73   44   6    10   3    16   38   15   .    .    
  Move                     5857 | 52   252  598  191  43   692  23   124  648  439  419  1060 391  338  368  110  109  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  55   | 4    9    4    4    .    3    .    1    7    5    8    1    1    2    6    .    .    
  Fast Attach              38   | 6    2    .    3    .    8    .    .    .    2    3    6    .    4    2    2    .    
  Attach                   23   | .    .    .    .    .    2    .    2    2    4    3    .    .    1    7    1    1    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     25   | .    1    5    4    .    2    .    .    1    2    3    1    2    .    4    .    .    
  Drop                     50   | .    6    5    5    .    11   .    .    5    2    8    6    1    1    .    .    .    
  Fire                     91   | .    4    9    16   1    .    .    .    11   25   .    .    14   3    8    .    .    
  Melee                    17   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    10   1    2    
  Ram                      15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    14   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min / *Sto x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory
-4/Factory
-4/Waste

 History 
---------
 Turn | Location           | Event
   24 | -11/Scrapyard      | Discovered new exit (range 15)
   66 | -11/Scrapyard      | Entered Materials
  109 | -10/Materials      | Discovered new exit (range 11)
  313 | -10/Materials      | Build established: Mutant
  342 | -10/Materials      | Entered Mines
  350 | -10/Mines          | Met a Derelict bent on vengeance
  575 | -10/Mines          | Found the Drone Emporium
  580 | -10/Mines          | Found Prototype Device
  672 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  769 | -10/Mines          | Discovered new exit (range 6)
  795 | -10/Mines          | Discovered new exit (range 12)
  955 | -10/Mines          | Entered Materials
  955 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1123 | -9/Materials       | Identified exit to Mines
 1123 | -9/Materials       | Identified exit to Storage
 1205 | -9/Materials       | Entered Mines
 1206 | -9/Mines           | Assembled infested the area
 1211 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1215 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1245 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1246 | -9/Mines           | Discovered new exit (range 5)
 1250 | -9/Mines           | Entered Exiles
 1263 | -9/Exiles          | Discovered new exit (range 16)
 1274 | -9/Exiles          | Met 8R-AWN
 1289 | -9/Exiles          | Met EX-HEX
 1353 | -9/Exiles          | Met EX-DEC
 1356 | -9/Exiles          | Build established: Skirmisher
 1375 | -9/Exiles          | Visited The Gauntlet
 1504 | -9/Exiles          | Met EX-BIN
 1522 | -9/Exiles          | Aligned with FarCom system
 1523 | -9/Exiles          | Given EX-Vault access code
 1546 | -9/Exiles          | Opened EX-Vault
 1552 | -9/Exiles          | Found Prototype Energy Cannon
 1552 | -9/Exiles          | Identified YOLO Cannon
 1561 | -9/Exiles          | Found Prototype Device
 1561 | -9/Exiles          | Identified Supersonic Drone Bay
 1569 | -9/Exiles          | Found Prototype Processor
 1569 | -9/Exiles          | Identified Modified TNC
 1584 | -9/Exiles          | Identified Sensor Drone Bay
 1646 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1952 | -9/Exiles          | Discovered new exit (range 12)
 1963 | -9/Exiles          | Left Exiles lab with Supersonic Drone Bay
 1963 | -9/Exiles          | Entered Mines
 1979 | -8/Mines           | Discovered new exit (range 8)
 1985 | -8/Mines           | Entered Materials
 1985 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2146 | -8/Materials       | Discovered new exit (range 18)
 2160 | -8/Materials       | Identified exit to Factory
 2161 | -8/Materials       | Entered Factory
 2161 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2616 | -7/Factory         | Identified exit to Lower Caves
 2775 | -7/Factory         | Entered Lower Caves
 2816 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2913 | -7/Lower Caves     | Identified exit to Lower Caves
 2927 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 3021 | -7/Lower Caves     | Lost 7 parts (1p3n1u2w)
 3211 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3264 | -7/Lower Caves     | Build established: Mutant
 3326 | -7/Lower Caves     | Entered another Lower Caves area
 3363 | -7/Lower Caves     | Discovered new exit (range 10)
 3372 | -7/Lower Caves     | Identified exit to Factory
 3409 | -7/Lower Caves     | Learned 8 Research zone layouts
 3409 | -7/Lower Caves     | Learned Extension security intel
 3409 | -7/Lower Caves     | Learned Armory terminal intel
 3724 | -7/Lower Caves     | Found Prototype Device
 3724 | -7/Lower Caves     | Identified Heart of Steel
 3728 | -7/Lower Caves     | Learned Factory emergency access door positions
 3814 | -7/Lower Caves     | Discovered new exit (range 16)
 3835 | -7/Lower Caves     | Identified exit to Zion
 3837 | -7/Lower Caves     | Entered Zion
 3987 | -7/Zion            | Discovered new exit (range 12)
 4003 | -7/Zion            | Identified exit to Proximity Caves
 4029 | -7/Zion            | Build established: Gunner
 4192 | -7/Zion            | Learned Factory emergency access door positions
 4365 | -7/Zion            | Learned Factory interactive machine intel
 4551 | -7/Zion            | Learned Factory scanalyzer intel
 4790 | -7/Zion            | Rebuked by Imprinter
 4872 | -7/Zion            | Found Prototype Processor
 4872 | -7/Zion            | Identified Spectral Analyzer
 4882 | -7/Zion            | Found Prototype Processor
 4882 | -7/Zion            | Identified Exp. Signal Interpreter
 4887 | -7/Zion            | Found Prototype Processor
 4887 | -7/Zion            | Identified Exp. Terrain Scan Processor
 4894 | -7/Zion            | Found Prototype Processor
 4894 | -7/Zion            | Identified Exp. Melee Analysis Suite
 4897 | -7/Zion            | Found Prototype Hackware
 4897 | -7/Zion            | Identified Exp. System Shield
 5079 | -7/Zion            | Found CR-A16's Pointy Stick
 5339 | -7/Zion            | Entered Proximity Caves
 6427 | -6/Proximity Caves | Entered Factory
 6427 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 6428 | -6/Factory         | Identified exit to Lower Caves
 6430 | -6/Factory         | Loaded intel: 54 interactive machine locations
 6431 | -6/Factory         | Loaded intel: 4 scanalyzer locations
 6720 | -6/Factory         | Build established: Skirmisher
 7002 | -6/Factory         | Discovered new exit (range 8)
 7078 | -6/Factory         | Identified exit to Factory
 7295 | -6/Factory         | Build established: Mutant
 7324 | -6/Factory         | Entered another Factory area
 7324 | -5/Factory         | Evolved 2 slots: Utility x2
 7607 | -5/Factory         | Garrison activated, responded to threat
 7673 | -5/Factory         | Lost 4 parts (1p1u2w)
 7744 | -5/Factory         | Lost 6 parts (1p1n2u2w)
 7805 | -5/Factory         | Discovered new exit (range 18)
 7821 | -5/Factory         | Identified exit to Factory
 7822 | -5/Factory         | Entered another Factory area
 7822 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 7955 | -4/Factory         | Sucked down chute
 7955 | -4/Factory         | Entered Waste
 7970 | -4/Waste           | EMP discharged
 7970 | -4/Waste           | Spotted C-40 Crusher
 7972 | -4/Waste           | Spotted C-40 Crusher
 8006 | -4/Waste           | Spotted C-40 Crusher
 8018 | -4/Waste           | Spotted C-40 Crusher
 8021 | -4/Waste           | Spotted C-40 Crusher
 8038 | -4/Waste           | Spotted C-40 Crusher
 8056 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 8059 | -4/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8066 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 8069 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 8070 | -4/Waste           | EMP discharged
 8070 | -4/Waste           | System corruption reached 10%
 8082 | -4/Waste           | Core integrity fell below 50%
 8091 | -4/Waste           | Core integrity fell below 20%
 8100 | -4/Waste           | Lost 7 parts (1n5u1w)
 8104 | -4/Waste           | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
08066_ Imp. Transmission Jammer crushed.
08066_ Med. Storage Unit crushed.
08067_ Dispersion Rifle crushed.
08067_ Supersonic Drone Bay crushed.
08068_ GTTS7 OPXVPBRI7KY15VJM
08069_ Linear Gravjet crushed. <x2>
08069_ 0b10 Decoder Chip [Skirmisher] crushed.
08069_ CR-A16's Pointy Stick crushed.
08069_ Exp. Signal Interpreter crushed.
08069_ Visual Processing Unit destroyed.
08069_ Linear Gravjet crushed.
08070_ System corrupted (+6).
08070_ Slammed into C-40 Crusher. <x2>
08072_ Corrupted CR-A16's Pointy Stick crushed.
08073_ Slammed into C-40 Crusher. <x5>
08078_ Destabilizing: System corrupted (+1).
08079_ Slammed into C-40 Crusher.
08079_ Destabilizing: System corrupted (+1).
08080_ Slammed into C-40 Crusher. <x5>
08085_ QHZ5KR|>VAC=SQAHITOM9:/CUM D0

 Map 
-----
+----------------------------------------------------+
| ???????????????????#        ???#  =     #????????? |
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| ???????????????????#                               |
| ???????????????????#                               |
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| ???????????????????###    ########    ########     |
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| ???????#          #??#  CC#??????#    #??????#     |
| ???????#          #??#  CC#??????#    #??????#     |
| ???????#          ####    ########    ####???#     |
| ???????#                                    ?      |
| ???????#                                    ?      |
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| ???????#          #??# CC@#??????#    #??????#     |
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| ???????????????????###  CC#??????#    #???????     |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    6
Evasion (%)                44
Targeting Accuracy         6
Armor Integrity Analysis   30
Recoil Reduction           1
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              LinkedDisruptionBiocell
  Manual?         0
Play Time         01:13:39
  Cumulative      32.0 hours
  Start           2022.08.11 @ 22:55:35
  End             2022.08.12 @ 00:11:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          30
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fcf8f5b0-b4e0-4e03-8c7f-82bfa232d9c8