Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.12 @ 00:11:21 Player: Inverisimilidude Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (41) 205 Value Destroyed (1674) 1674 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8919 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 3/300 Energy 41/100 System Corruption 16% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Heart of Steel > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Linear Gravjet Linear Gravjet Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Visual Processing Unit Experimental Signal Interpreter 0b10 Decoder Chip [Skirmisher] Armor Integrity Analyzer Improved Transmission Jammer Supersonic Drone Bay > --- WEAPON ----------- Tesla Rifle Dispersion Rifle Mass Driver CR-A16's Pointy Stick > --- INVENTORY -------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet Improved Actuator Array Heart of Steel [Rating: 76] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Experimental System Shield Weapon Advanced Assault Cannon Energy Gun Tesla Rifle Energy Cannon YOLO Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . 1 1 . . . . . . 1 . Utility 6 | . . . 1 . . . 1 1 . . . . 1 2 . . Weapon 2 | . . . 1 . . . . . . . . . 1 . . . Parts Attached 85 | 6 3 5 7 . 12 . 2 3 8 9 6 2 5 13 3 1 Power 9 | 1 . 2 1 . . . . . 2 1 . . 1 1 . . Engine 7 | 1 . 2 1 . . . . . 1 . . . 1 1 . . Core 2 | . . . . . . . . . 1 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 11 | 2 . 1 3 . . . 1 1 . . . . 3 . . . Treads 1 | . . . . . . . . . . . . . 1 . . . Leg 1 | . . . . . . . . . . . . . 1 . . . Wheel 9 | 2 . 1 3 . . . 1 1 . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 35 | 1 1 . 2 . 7 . 1 1 1 7 6 . 1 5 1 1 Device 20 | . . . 1 . 6 . . 1 1 4 . . 1 4 1 1 Storage 4 | 1 1 . . . . . . . . 2 . . . . . . Processor 10 | . . . 1 . 1 . 1 . . 1 5 . . 1 . . Hackware 1 | . . . . . . . . . . . 1 . . . . . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 30 | 2 2 2 1 . 5 . . 1 5 1 . 2 . 7 2 . Energy Gun 7 | 2 1 . . . . . . . . . . . . 2 2 . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . . . . . . . . . Ballistic Cannon 15 | . . 2 1 . 3 . . 1 3 1 . 1 . 3 . . Launcher 4 | . 1 . . . . . . . 1 . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 5 . . . . 1 5 . . . 1 . Parts Lost 30 | . . . . . . . . . 8 . 1 1 2 11 . 7 Power 5 | . . . . . . . . . 2 . . . 1 2 . . Propulsion 7 | . . . . . . . . . 3 . . 1 . 2 . 1 Utility 10 | . . . . . . . . . 1 . 1 . . 3 . 5 Weapon 8 | . . . . . . . . . 2 . . . 1 4 . 1 Highest Loss Streak 7 | . . . . . . . . . 7 . 1 1 2 6 . 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 85 85 93 100 100 100 100 99 81 73 75 72 67 84 65 49 Engine 4 | . 14 14 11 11 11 11 9 7 5 6 . . 2 3 . . Core 2 | . . . . . . . . . 1 . 7 7 3 . . . Wheel 12 | . 28 28 22 22 22 22 27 30 13 7 7 3 1 5 5 3 Device 6 | . . . 10 11 10 11 9 14 13 12 4 . 1 11 14 11 Storage 7 | . 14 14 11 11 11 11 9 7 7 6 7 7 6 5 5 3 Processor 18 | . . . 6 11 11 11 18 15 15 15 24 30 26 26 21 15 Energy Gun 1 | . 17 . . . . . . . . . . . . 5 7 6 Ballistic Cannon 21 | . . 27 32 33 33 33 27 23 17 19 23 23 17 9 5 3 Naked Turns 17 | . . . . . . . . . . . . . . . . 17 Heaviest Build 48 | 12 19 23 29 29 43 29 29 33 39 44 44 43 43 48 35 35 Greatest Support 46 | 32 32 32 32 26 26 26 36 46 46 16 10 10 28 28 28 28 Greatest Overweight (x) 14 | 2 . . 1 1 2 1 . . 2 4 4 14 14 1 1 3 Average Overweight (x) 1 | . . . . 1 1 1 . . 1 2 4 6 2 . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 9 10 10 10 10 10 8 Most Carried 10 | 4 9 10 10 10 10 10 9 10 10 10 10 10 10 10 9 9 Average Carried 9 | 2 7 9 9 10 9 10 8 9 9 9 9 9 9 8 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 9 10 10 10 10 10 9 10 10 10 10 10 10 10 9 2 Class Distribution -------------------- 37% | Gunner 35% | Skirmisher 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -5/Factory Skirmisher | -4/Factory Skirmisher | -4/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Matter Collected 2326 | 189 . 219 203 . 321 . . 176 471 57 44 521 52 73 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 950 | . . 84 199 . . . . 71 250 . . 111 36 199 . . Parts 52 | . . 13 8 . . . . 3 3 . . 13 3 9 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 5 . . 11 . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Combat Hostiles Destroyed 36 | . . 5 6 . . . . 2 11 . . 6 1 5 . . Melee 3 | . . . . . . . . . 2 . . . . 1 . . Guns 1 | . . 1 . . . . . . . . . . . . . . Cannons 22 | . . 2 6 . . . . 2 5 . . 3 1 3 . . AOE 10 | . . 2 . . . . . . 4 . . 3 . 1 . . Classes Destroyed 9 | . . 3 3 . . . . 2 . . . 1 . . . . Worker 3 | . . . . . . . . 2 . . . . . 1 . . Builder 1 | . . . 1 . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . Swarmer 10 | . . 3 . . . . . . 4 . . 3 . . . . Grunt 13 | . . 2 4 . . . . . 5 . . . . 2 . . Duelist 4 | . . . 1 . . . . . . . . . . 3 . . Sentry 5 | . . . 1 . . . . 1 2 . . . 1 . . . Hunter 3 | . . . . . . . . 1 . . . 2 . . . . Programmer 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 4 | . . 3 2 . . . . 2 4 . . 3 1 4 . . Combat Bots Only 4 | . . 3 2 . . . . 1 4 . . 3 1 3 . . Max Kills in Single Turn 3 | . . 2 2 . . . . 1 2 . . 3 1 2 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . . . 2 . . 3 . 1 . . Melee 1 | . . . . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Damage Taken 4921 | . 36 104 79 12 . . 28 117 1020 . . 423 110 1356 . 1636 Core 1665 | . 18 30 28 8 . . . 11 147 . . 35 5 218 . 1165 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 80 . . . 91 100 . . . . 72 99 78 . . Volleys Fired 91 | . 4 9 16 1 . . . 11 25 . . 14 3 8 . . Largest 3 | . 2 2 3 3 . . . 3 3 . . 3 2 2 . . Hottest 144 | . 80 95 117 117 . . . 126 126 . . 144 96 122 . . Shots Fired 232 | . 5 16 48 3 . . . 33 68 . . 40 6 13 . . Gun 8 | . 4 3 . . . . . . . . . . . 1 . . Cannon 216 | . . 12 48 3 . . . 33 66 . . 39 6 9 . . Launcher 8 | . 1 1 . . . . . . 2 . . 1 . 3 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 216 | . . 12 48 3 . . . 33 66 . . 39 6 9 . . Thermal 7 | . 4 3 . . . . . . . . . . . . . . Explosive 8 | . 1 1 . . . . . . 2 . . 1 . 3 . . Electromagnetic 1 | . . . . . . . . . . . . . . 1 . . Robot Hit Streak 15 | . 6 4 10 . . . . 6 15 . . 5 6 4 . . Robot Miss Streak 5 | . 4 3 4 3 . . . 4 5 . . 3 1 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 148 | . 3 11 28 . . . . 18 46 . . 21 5 14 1 1 Core Hits 74 | . 2 10 9 . . . . 6 18 . . 11 2 15 . 1 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 11 | . . . 2 . . . . . 7 . . 1 . . . 1 Blast 10 | . . . 2 . . . . . 7 . . 1 . . . . Impale 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 17 | . . . . . . . . . 4 . . . . 10 1 2 Impact . | . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . 4 . . . . . . . Piercing 13 | . . . . . . . . . . . . . . 10 1 2 Sneak Attacks 2 | . . . . . . . . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4378 | . 44 318 605 . . . . 412 1350 . . 589 142 791 73 54 Guns 97 | . 44 34 . . . . . . . . . . . 19 . . Cannons 2919 | . . 162 605 . . . . 412 1016 . . 421 142 161 . . Explosions 914 | . . 122 . . . . . . 267 . . 168 . 357 . . Melee 405 | . . . . . . . . . 67 . . . . 249 73 16 Ramming 43 | . . . . . . . . . . . . . . 5 . 38 Kinetic 2919 | . . 162 605 . . . . 412 1016 . . 421 142 161 . . Thermal 161 | . 44 34 . . . . . . . . . . . 83 . . Explosive 831 | . . 122 . . . . . . 267 . . 168 . 274 . . Electromagnetic 19 | . . . . . . . . . . . . . . 19 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 67 | . . . . . . . . . 67 . . . . . . . Piercing 338 | . . . . . . . . . . . . . . 249 73 16 Highest Corruption 16 | . . . . . . . 1 . . . . . . . . 16 Average Corruption 8 | . . . . . . . 1 . . . . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . 1 . . . . . . . . 7 Message Errors 4 | . . . . . . . . . . . . . . . . 4 Matter Fused 1 | . . . . . . . 1 . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 151 | . . 28 14 . . . . 11 47 . . . . 18 33 . Projectiles 70 | . . . 14 . . . . 11 45 . . . . . . . Explosions 48 | . . 28 . . . . . . 2 . . . . 18 . . Melee 33 | . . . . . . . . . . . . . . . 33 . Knockbacks 20 | . . 3 7 . . . . . 6 . . 2 1 1 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 20 | . . 3 7 . . . . . 6 . . 2 1 1 . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 137 | . 36 21 . . . . . . . . . . . 63 . 17 Shots 3 | . 1 1 . . . . . . . . . . . 1 . . Rammed 14 | . . . . . . . . . . . . . . 1 . 13 Targets Rammed 14 | . . . . . . . . . . . . . . 1 . 13 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 398 | . 72 123 242 51 . . . . 261 . 340 398 16 1 . . Average Temperature 92 | . 32 52 96 27 . . . . 59 . 171 154 6 1 . . Received Heat Transfer 834 | . . 33 48 . . . 9 . 384 . . . 36 324 . . Effects 2 | . . . . . . . . . 2 . . . . . . . Interference 2 | . . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 200 | . 55 45 . . . . . . . . . . . 100 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Peak Influence 393 | . 60 181 202 78 . . 30 134 . . . . 31 393 67 38 Initial 78 | . . 23 . 78 . . . 13 . . . . . . 67 23 Average 48 | . 40 100 84 78 . . 9 32 . . . . 7 87 67 18 Maximum Alert Level 1 | . . . 1 . . . . . . . . . . 1 . . Low Security (%) 97 | 100 100 100 92 100 . 100 100 100 . . . . 100 85 100 100 Level 1 2 | . . . 7 . . . . . . . . . . 14 . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 5 | . . . . . . . . 1 . . . . 1 2 1 . Investigation . | . . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 . . . Reinforcement 2 | . . . . . . . . 1 . . . . . . 1 . Assault 1 | . . . . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Distress Signals 2 | . . . 2 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 63 | . 3 3 8 2 . . 2 4 12 . . 6 2 14 1 6 Peak Tracking Total 8 | . 1 2 3 2 . . 1 1 7 . . 3 2 8 . 6 Tactical Retreats 1 | . . . . . . . . . . . . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Traps Triggered 3 | . . . . . . . 1 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Machines Disabled 7 | . . . . . . . . 2 . . . . . 5 . . Max in Single Turn 5 | . . . . . . . . 1 . . . . . 5 . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Machines Accessed 13 | . . 1 1 1 1 . . 4 1 3 . . . 1 . . Terminals 6 | . . . 1 . . . . 3 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . Total Hacks 28 | . . 1 2 1 1 . . 6 4 9 . . . 4 . . Successful 19 | . . 1 1 1 1 . . 2 4 9 . . . . . . Failed 9 | . . . 1 . . . . 4 . . . . . 4 . . Catastrophic 4 | . . . 1 . . . . 2 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 10 | . . . 2 . 1 . . 3 . . . . . 4 . . Terminals 15 | . . . 2 . . . . 5 4 . . . . 4 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . Terminal Hacks 18 | . . 1 1 1 1 . . 1 4 9 . . . . . . Record 12 | . . . . . 1 . . . 4 7 . . . . . . Open Door 4 | . . 1 . 1 . . . . . 2 . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . 1 . . . . 4 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Total Allies 1 | . . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . . . . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . . . . . . 10 . . . . . . . . Total Orders 4 | . . . . . 1 . . 2 . . . . . 1 . . ROAM 1 | . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . RETURN 1 | . . . . . 1 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 2 2 1 1 . . . . Drone Launches 20 | . . . . . 19 . . . . . . . . 1 . . Drone Recoveries 20 | . . . . . 19 . . . . . . . . 1 . . Decoded 0b10 Intel 35 | . . . . . . . . . . . . . 22 13 . . Garrisons 1 | . . . . . . . . . . . . . . 1 . . Patrols 9 | . . . . . . . . . . . . . 6 3 . . Guards 25 | . . . . . . . . . . . . . 16 9 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Turns Passed 8103 | 65 276 613 250 45 713 22 176 614 551 511 1502 1088 897 498 133 149 Spaces Moved 5872 | 53 253 599 192 44 693 24 125 649 440 420 1061 392 339 369 110 109 Core 140 | 6 . . . . . . . . . . . 79 40 . . 15 Treads 27 | . . . . . . . . . . . . . 27 . . . Legs 113 | . . . . . . . . . . . . . 113 . . . Wheels 5592 | 47 253 599 192 44 693 24 125 649 440 420 1061 313 159 369 110 94 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 90 90 95 80 95 80 80 80 110 140 140 115 100 115 50 Average Speed 125 | 98 100 92 90 95 99 95 80 80 100 113 140 262 248 110 115 116 Slowest Speed 750 | 150 100 100 105 95 110 95 80 80 110 140 140 750 750 115 115 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 24 94 24 17 95 13 14 21 52 56 86 56 7 16 4 51 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . . . . . . 1 . 1 1 . . . . Known Exits Taken 9 | . . . 1 . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 10 | . . 1 . . . . . . 4 2 2 1 . . . . Spaces Dug 1 | . . . . . . . . . 1 . . . . . . . Terrain Destroyed 110 | . 10 6 2 1 . . . 3 23 . . 22 1 42 . . Melee 1 | . . . . . . . . . 1 . . . . . . . Projectile 34 | . . . 2 1 . . . 3 10 . . 14 1 3 . . AOE 75 | . 10 6 . . . . . . 12 . . 8 . 39 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Total 6407 | 62 274 639 232 44 718 23 200 722 489 454 1077 425 387 421 114 126 Wait 232 | . . 18 9 . . . 73 44 6 10 3 16 38 15 . . Move 5857 | 52 252 598 191 43 692 23 124 648 439 419 1060 391 338 368 110 109 Hop . | . . . . . . . . . . . . . . . . . Pick Up 55 | 4 9 4 4 . 3 . 1 7 5 8 1 1 2 6 . . Fast Attach 38 | 6 2 . 3 . 8 . . . 2 3 6 . 4 2 2 . Attach 23 | . . . . . 2 . 2 2 4 3 . . 1 7 1 1 Detach . | . . . . . . . . . . . . . . . . . Swap 25 | . 1 5 4 . 2 . . 1 2 3 1 2 . 4 . . Drop 50 | . 6 5 5 . 11 . . 5 2 8 6 1 1 . . . Fire 91 | . 4 9 16 1 . . . 11 25 . . 14 3 8 . . Melee 17 | . . . . . . . . . 4 . . . . 10 1 2 Ram 15 | . . . . . . . . . . . . . . 1 . 14 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered Mines 350 | -10/Mines | Met a Derelict bent on vengeance 575 | -10/Mines | Found the Drone Emporium 580 | -10/Mines | Found Prototype Device 672 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 769 | -10/Mines | Discovered new exit (range 6) 795 | -10/Mines | Discovered new exit (range 12) 955 | -10/Mines | Entered Materials 955 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1123 | -9/Materials | Identified exit to Mines 1123 | -9/Materials | Identified exit to Storage 1205 | -9/Materials | Entered Mines 1206 | -9/Mines | Assembled infested the area 1211 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1215 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1245 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1246 | -9/Mines | Discovered new exit (range 5) 1250 | -9/Mines | Entered Exiles 1263 | -9/Exiles | Discovered new exit (range 16) 1274 | -9/Exiles | Met 8R-AWN 1289 | -9/Exiles | Met EX-HEX 1353 | -9/Exiles | Met EX-DEC 1356 | -9/Exiles | Build established: Skirmisher 1375 | -9/Exiles | Visited The Gauntlet 1504 | -9/Exiles | Met EX-BIN 1522 | -9/Exiles | Aligned with FarCom system 1523 | -9/Exiles | Given EX-Vault access code 1546 | -9/Exiles | Opened EX-Vault 1552 | -9/Exiles | Found Prototype Energy Cannon 1552 | -9/Exiles | Identified YOLO Cannon 1561 | -9/Exiles | Found Prototype Device 1561 | -9/Exiles | Identified Supersonic Drone Bay 1569 | -9/Exiles | Found Prototype Processor 1569 | -9/Exiles | Identified Modified TNC 1584 | -9/Exiles | Identified Sensor Drone Bay 1646 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1952 | -9/Exiles | Discovered new exit (range 12) 1963 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 1963 | -9/Exiles | Entered Mines 1979 | -8/Mines | Discovered new exit (range 8) 1985 | -8/Mines | Entered Materials 1985 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2146 | -8/Materials | Discovered new exit (range 18) 2160 | -8/Materials | Identified exit to Factory 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2616 | -7/Factory | Identified exit to Lower Caves 2775 | -7/Factory | Entered Lower Caves 2816 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2913 | -7/Lower Caves | Identified exit to Lower Caves 2927 | -7/Lower Caves | Attracted the attention of an 0b10 base 3021 | -7/Lower Caves | Lost 7 parts (1p3n1u2w) 3211 | -7/Lower Caves | Encountered a Warlord checkpoint 3264 | -7/Lower Caves | Build established: Mutant 3326 | -7/Lower Caves | Entered another Lower Caves area 3363 | -7/Lower Caves | Discovered new exit (range 10) 3372 | -7/Lower Caves | Identified exit to Factory 3409 | -7/Lower Caves | Learned 8 Research zone layouts 3409 | -7/Lower Caves | Learned Extension security intel 3409 | -7/Lower Caves | Learned Armory terminal intel 3724 | -7/Lower Caves | Found Prototype Device 3724 | -7/Lower Caves | Identified Heart of Steel 3728 | -7/Lower Caves | Learned Factory emergency access door positions 3814 | -7/Lower Caves | Discovered new exit (range 16) 3835 | -7/Lower Caves | Identified exit to Zion 3837 | -7/Lower Caves | Entered Zion 3987 | -7/Zion | Discovered new exit (range 12) 4003 | -7/Zion | Identified exit to Proximity Caves 4029 | -7/Zion | Build established: Gunner 4192 | -7/Zion | Learned Factory emergency access door positions 4365 | -7/Zion | Learned Factory interactive machine intel 4551 | -7/Zion | Learned Factory scanalyzer intel 4790 | -7/Zion | Rebuked by Imprinter 4872 | -7/Zion | Found Prototype Processor 4872 | -7/Zion | Identified Spectral Analyzer 4882 | -7/Zion | Found Prototype Processor 4882 | -7/Zion | Identified Exp. Signal Interpreter 4887 | -7/Zion | Found Prototype Processor 4887 | -7/Zion | Identified Exp. Terrain Scan Processor 4894 | -7/Zion | Found Prototype Processor 4894 | -7/Zion | Identified Exp. Melee Analysis Suite 4897 | -7/Zion | Found Prototype Hackware 4897 | -7/Zion | Identified Exp. System Shield 5079 | -7/Zion | Found CR-A16's Pointy Stick 5339 | -7/Zion | Entered Proximity Caves 6427 | -6/Proximity Caves | Entered Factory 6427 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6428 | -6/Factory | Identified exit to Lower Caves 6430 | -6/Factory | Loaded intel: 54 interactive machine locations 6431 | -6/Factory | Loaded intel: 4 scanalyzer locations 6720 | -6/Factory | Build established: Skirmisher 7002 | -6/Factory | Discovered new exit (range 8) 7078 | -6/Factory | Identified exit to Factory 7295 | -6/Factory | Build established: Mutant 7324 | -6/Factory | Entered another Factory area 7324 | -5/Factory | Evolved 2 slots: Utility x2 7607 | -5/Factory | Garrison activated, responded to threat 7673 | -5/Factory | Lost 4 parts (1p1u2w) 7744 | -5/Factory | Lost 6 parts (1p1n2u2w) 7805 | -5/Factory | Discovered new exit (range 18) 7821 | -5/Factory | Identified exit to Factory 7822 | -5/Factory | Entered another Factory area 7822 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7955 | -4/Factory | Sucked down chute 7955 | -4/Factory | Entered Waste 7970 | -4/Waste | EMP discharged 7970 | -4/Waste | Spotted C-40 Crusher 7972 | -4/Waste | Spotted C-40 Crusher 8006 | -4/Waste | Spotted C-40 Crusher 8018 | -4/Waste | Spotted C-40 Crusher 8021 | -4/Waste | Spotted C-40 Crusher 8038 | -4/Waste | Spotted C-40 Crusher 8056 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8059 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8066 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8069 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8070 | -4/Waste | EMP discharged 8070 | -4/Waste | System corruption reached 10% 8082 | -4/Waste | Core integrity fell below 50% 8091 | -4/Waste | Core integrity fell below 20% 8100 | -4/Waste | Lost 7 parts (1n5u1w) 8104 | -4/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08066_ Imp. Transmission Jammer crushed. 08066_ Med. Storage Unit crushed. 08067_ Dispersion Rifle crushed. 08067_ Supersonic Drone Bay crushed. 08068_ GTTS7 OPXVPBRI7KY15VJM 08069_ Linear Gravjet crushed. 08069_ 0b10 Decoder Chip [Skirmisher] crushed. 08069_ CR-A16's Pointy Stick crushed. 08069_ Exp. Signal Interpreter crushed. 08069_ Visual Processing Unit destroyed. 08069_ Linear Gravjet crushed. 08070_ System corrupted (+6). 08070_ Slammed into C-40 Crusher. 08072_ Corrupted CR-A16's Pointy Stick crushed. 08073_ Slammed into C-40 Crusher. 08078_ Destabilizing: System corrupted (+1). 08079_ Slammed into C-40 Crusher. 08079_ Destabilizing: System corrupted (+1). 08080_ Slammed into C-40 Crusher. 08085_ QHZ5KR|>VAC=SQAHITOM9:/CUM D0 Map ----- +----------------------------------------------------+ | ???????????????????# ???# = #????????? | | ???????????????????# ????# #????????? | | ???????????????????# ????# #????????? | | ???????????????????? ????? ?????????? | | ????????????????????? ?????? ??????##### | | ?????????????????????# #??????# #??????# ! | | ?????????????????????# #??????# #??????# | | ?????????????????????# #??????# #??????# | | ?????????????????????# #??????# #??????# | | ???????????????????### ######## ######## | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ???????????????????### ######## ######## | | ???????############??# #??????# #??????# | | ???????# #??# CC#??????# #??????# | | ???????# #??# CC#??????# #??????# | | ???????# #### ######## ####???# | | ???????# ? | | ???????# ? | | ???????# ? | | ???????# CCCC ? | | ???????# ####CCCC######## #####??# | | ???????# #??# CC!#??????# #??????# | | ???????# #??# CC@#??????# #??????# | | ???????############??# CC#??????# #??????? ] | | ???????????????????### CC#??????# #??????? | | ???????????????????# #??????? ???????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Evasion (%) 44 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed LinkedDisruptionBiocell Manual? 0 Play Time 01:13:39 Cumulative 32.0 hours Start 2022.08.11 @ 22:55:35 End 2022.08.12 @ 00:11:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcf8f5b0-b4e0-4e03-8c7f-82bfa232d9c8