Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.15 @ 19:51:09 Player: Flerik Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1068) 1068 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4088 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 118/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Terrain Scan Processor Core Analyzer Core Analyzer > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core Heavy Particle Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Melee Analysis Suite Core Analyzer Core Analyzer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Hammer > --- INVENTORY -------- Light Ion Engine Heavy Particle Gun Heavy Particle Cannon [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Flight Unit Utility Core Analyzer Device Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 3 | . . 1 1 1 . . Utility 3 | . . 1 1 1 . . Weapon . | . . . . . . . Parts Attached 75 | 7 5 16 14 13 3 17 Power 10 | 1 1 . 1 3 2 2 Engine 6 | 1 1 . 1 1 2 . Core 4 | . . . . 2 . 2 Reactor . | . . . . . . . Propulsion 27 | 2 2 8 6 5 . 4 Treads 5 | . . 5 . . . . Leg 13 | 2 2 3 1 5 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 9 | . . . 5 . . 4 Utility 15 | 1 2 2 3 3 . 4 Device 1 | . 1 . . . . . Storage 3 | 1 1 1 . . . . Processor 4 | . . . 2 1 . 1 Hackware 3 | . . . 1 . . 2 Protection 4 | . . 1 . 2 . 1 Artifact . | . . . . . . . Weapon 23 | 3 . 6 4 2 1 7 Energy Gun 9 | 2 . 3 2 1 . 1 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 3 | 1 . . 1 1 . . Ballistic Cannon 3 | . . 2 . . 1 . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 4 | . . . . . . 4 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 7 | . . . 3 1 1 2 Parts Lost 30 | . . 6 14 . . 10 Power 3 | . . . 2 . . 1 Propulsion 16 | . . 4 8 . . 4 Utility 6 | . . . 3 . . 3 Weapon 5 | . . 2 1 . . 2 Highest Loss Streak 9 | . . 4 9 . . 4 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 62 | . 92 82 71 75 39 43 Engine 6 | . 14 11 6 . 7 5 Treads 2 | . . 9 9 . . . Leg 9 | . 28 18 . 20 . . Flight 1 | . . . 13 . . 1 Device 2 | . 3 11 2 . . . Storage 4 | . 17 11 8 . . . Processor 14 | . . . 5 23 23 19 Hackware 4 | . . . 7 7 7 6 Protection 1 | . . . 3 6 . . Energy Gun 2 | . 14 5 . 4 . . Ballistic Gun 1 | . 14 1 3 . . . Ballistic Cannon 1 | . . 11 . . 1 . Impact Weapon 1 | . . . 4 7 . . Slashing Weapon 2 | . . . . . . 5 Special Melee Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 24 | 13 18 24 24 22 7 10 Greatest Support 85 | 20 20 60 60 85 3 8 Greatest Overweight (x) 4 | . . 4 1 4 2 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 Most Carried 8 | 4 8 8 8 5 5 5 Average Carried 5 | 3 6 8 6 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 8 | 4 8 8 5 5 5 3 Class Distribution -------------------- 79% | Mutant 10% | Scavenger-Mutant 5% | Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 846 | 226 109 23 196 50 . 242 Remotely . | . . . . . . . Salvage Created 1397 | . 215 330 131 125 . 596 Parts 66 | . 11 13 7 6 . 29 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 27 | . 7 8 2 2 . 8 Melee 7 | . . . . . . 7 Guns 13 | . 7 4 1 1 . . Cannons 4 | . . 3 1 . . . AOE 2 | . . . . 1 . 1 Classes Destroyed 8 | . 3 1 1 1 . 2 Worker 2 | . . . . . . 2 Hauler 1 | . . . . . . 1 Recycler 5 | . 1 . . . . 4 Watcher 1 | . . . 1 . . . Swarmer 10 | . 4 . . . . 6 Grunt 9 | . 3 3 2 . . 1 Sentry 6 | . . 5 . 1 . . Programmer 2 | . . . . 1 . 1 Best Kill Streak 7 | . 7 3 3 1 . 5 Combat Bots Only 3 | . 3 3 2 1 . 3 Max Kills in Single Turn 4 | . 1 1 1 1 . 4 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 3875 | . 377 866 1168 285 . 1179 Core 1027 | . 62 180 77 43 . 665 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 75 55 86 . . . Volleys Fired 79 | . 25 30 13 10 . 1 Largest 2 | . 2 2 2 1 . 1 Hottest 114 | . 70 114 100 55 . 36 Shots Fired 135 | . 50 56 18 10 . 1 Gun 96 | . 50 26 10 10 . . Cannon 38 | . . 30 8 . . . Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 67 | . 25 32 10 . . . Thermal 57 | . 25 24 8 . . . Explosive 1 | . . . . . . 1 Electromagnetic 10 | . . . . 10 . . Robot Hit Streak 15 | . 6 15 4 12 . 2 Robot Miss Streak 6 | . 3 6 2 1 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 111 | . 35 38 10 9 . 19 Core Hits 53 | . 15 13 6 5 . 14 Critical Kills 2 | . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 2 4 . 1 . . Burn 2 | . 1 1 . . . . Meltdown 1 | . . 1 . . . . Destroy 1 | . 1 . . . . . Blast 2 | . . 2 . . . . Corrupt 1 | . . . . 1 . . Melee Attacks 54 | . . . 17 2 . 35 Impact 19 | . . . 17 2 . . Slashing 33 | . . . . . . 33 Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . . 7 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2958 | . 397 625 274 146 . 1516 Guns 890 | . 397 280 124 89 . . Cannons 495 | . . 345 150 . . . Explosions 523 | . . . . 57 . 466 Melee 1008 | . . . . . . 1008 Ramming 42 | . . . . . . 42 Kinetic 596 | . 146 326 124 . . . Thermal 1177 | . 251 299 150 57 . 420 Explosive 46 | . . . . . . 46 Electromagnetic 89 | . . . . 89 . . Impact . | . . . . . . . Slashing 1008 | . . . . . . 1008 Piercing . | . . . . . . . Highest Corruption 9 | . . . 9 2 2 9 Average Corruption 7 | . . . 9 1 2 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . 1 2 1 32 Message Errors 9 | . . . . 1 . 8 Matter Fused 9 | . . . 1 . 1 7 Heat Flow Errors 4 | . . . . 1 . 3 Energy Discharges 5 | . . . . . . 5 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 209 | . . . . . . 209 Projectiles . | . . . . . . . Explosions 87 | . . . . . . 87 Melee 122 | . . . . . . 122 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 201 | . . . . . . 201 Shots 3 | . . . . . . 3 Rammed 9 | . . . . . . 9 Targets Rammed 9 | . . . . . . 9 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 444 | . 140 48 444 199 . 144 Average Temperature 85 | . 49 16 221 46 . 66 Received Heat Transfer 1152 | . 84 336 612 66 . 54 Effects 8 | . . . 8 . . . Energy Bleed 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 10 | . 3 5 . . . 2 Heat Transferred 2115 | . 814 779 222 50 . 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 334 | . 210 334 163 173 72 161 Initial 141 | . . 88 141 60 12 50 Average 88 | . 130 210 115 93 30 37 Maximum Alert Level 1 | . 1 1 . . . . Low Security (%) 90 | 100 74 52 100 100 100 100 Level 1 9 | . 26 47 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 1 2 . 2 Investigation 2 | . . . 1 1 . . Extermination 2 | . . . . 1 . 1 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 8 | . 4 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 13 9 21 3 6 12 Peak Tracking Total 12 | . 4 4 12 1 6 5 Tactical Retreats 8 | . 1 1 4 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . 1 . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 5 | . . 1 . 1 . 3 Max in Single Turn 2 | . . 1 . 1 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 14 | . . 3 2 4 . 5 Terminals 7 | . . 1 1 2 . 3 Fabricators 2 | . . . . 1 . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 1 . 1 Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 38 | . . 11 5 9 . 13 Successful 20 | . . 9 2 6 . 3 Failed 18 | . . 2 3 3 . 10 Catastrophic 5 | . . 1 1 . . 3 Database Lockouts . | . . . . . . . Manual 17 | . . 1 4 4 . 8 Terminals 20 | . . 2 3 5 . 10 Fabricators 3 | . . . . 2 . 1 Repair Stations . | . . . . . . . Recycling Units 4 | . . . . 2 . 2 Scanalyzers 9 | . . 9 . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 5 | . . 1 2 1 . 1 Robot Analysis 1 | . . . . 1 . . Unreport Threat 2 | . . . 1 . . 1 Zone Layout 2 | . . 1 1 . . . Fabricator Hacks 2 | . . . . 1 . 1 Network Status 1 | . . . . 1 . . Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . . 2 . 1 Terminals 3 | . . . . 2 . 1 Botnet 3 | . . . . 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . . 2 2 4 . 4 Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 84 | . . . . . . 84 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . 1 . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 2437 | 69 200 392 200 468 54 1054 Spaces Moved 1790 | 47 92 192 177 314 73 895 Core 960 | 1 . 2 4 148 73 732 Treads 104 | . . 74 30 . . . Legs 422 | 46 92 116 2 166 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 304 | . . . 141 . . 163 Fastest Speed 31 | 50 120 120 31 50 50 32 Average Speed 104 | 118 120 140 57 128 60 99 Slowest Speed 250 | 120 120 250 190 250 150 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . . . 2 . . 4 Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 23 | 4 24 23 23 8 62 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 24 | . . . 16 2 . 6 Terrain Destroyed 61 | . . 1 17 2 . 41 Melee 23 | . . . 15 2 . 6 Projectile 3 | . . 1 2 . . . AOE 35 | . . . . . . 35 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2119 | 57 139 255 228 362 86 992 Wait 63 | . 3 11 1 18 . 30 Move 1774 | 46 91 191 172 314 72 888 Hop 4 | . . . 1 . . 3 Pick Up 17 | 3 7 . 4 1 . 2 Fast Attach 55 | 7 2 14 7 10 2 13 Attach 14 | . . . 7 2 1 4 Detach 10 | 1 1 . 3 1 1 3 Swap 6 | . 3 2 . 1 . . Drop 33 | . 7 7 2 3 10 4 Fire 79 | . 25 30 13 10 . 1 Melee 54 | . . . 17 2 . 35 Ram 9 | . . . . . . 9 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . 1 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 8) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 415 | -9/Materials | Lost 4 parts (2n2w) 574 | -9/Materials | Discovered new exit (range 6) 662 | -9/Materials | Entered another Materials area 662 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 807 | -8/Materials | Lost 9 parts (1p5n2u1w) 852 | -8/Materials | Crushed by falling debris 858 | -8/Materials | Discovered new exit (range 4) 862 | -8/Materials | Entered Factory 862 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 883 | -7/Factory | Lost 3 parts (2n1u) 1330 | -7/Factory | Sucked down chute 1330 | -7/Factory | Entered Waste 1353 | -7/Waste | Spotted C-40 Crusher 1362 | -7/Waste | Spotted C-40 Crusher 1364 | -7/Waste | Spotted C-40 Crusher 1368 | -7/Waste | Spotted C-40 Crusher 1369 | -7/Waste | Spotted C-40 Crusher 1373 | -7/Waste | Spotted C-40 Crusher 1375 | -7/Waste | Discovered new exit (range 16) 1384 | -7/Waste | Entered Factory 1518 | -7/Factory | Fabricated Great Axe (x2) 2327 | -7/Factory | Core integrity fell below 50% 2379 | -7/Factory | Lost 4 parts (2n1u1w) 2422 | -7/Factory | Core integrity fell below 20% 2438 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02362_ I%F2I3E=6HWWLU1%PDGHBMQ |BL5 02366_ S-27 Virus destroyed. 02369_ Acquired VTOL Module. 02371_ Acquired Lgt. Nuclear Core. 02386_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 02387_ Acquired Imp. Terrain Scan Processor. 02396_ System corrupted: Energy discharge (-21). 02397_ Connecting with Recycling Unit... 02406_ K-01 Serf cleans the Megafabricator. 02416_ VTOL Module destroyed. 02418_ S-27 Virus destroyed. 02421_ Acquired 24 matter. 02423_ VTOL Module destroyed. 02423_ S-27 Virus destroyed. 02426_ Acquired 26 matter. 02427_ S-27 Virus destroyed. 02434_ K-01 Serf cleans the Megafabricator. 02435_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##############??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ####?# #??????????????????????????????? | | #?# #??????????????????????????????? | | #########+##############+############?????????? | | # s ????????? | | # @ ????????? | | # ???????? | | + ku *%* a ???????? | | # """"""""" =*== ???????? | | # """"""""" ####=############?????????? | | # """"""""" #??#+#????????????????????? | | # """"""""" #? ???????????????????? | | # """"""""" # """ ?????????????????? | | # """"""""" # """ = ???????????????? | | #### + """ ?????????????? | | # !! ???????????? | | # ####+#######+### # !! ] ?????????? | | # #? ????????? # ????????? | | # # ??????? #################?????????? | | # # ??????? ??????????????????????????? | | # # ??????????????????????????????????? | | # # ????????????????????????????????? | | # # #???????????????????????????????? | | #+################???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 63 Melee Accuracy 6 Core Analysis 9 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Great Axe | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualSupercompositeBiocell Manual? 0 Play Time 00:21:42 Cumulative 69.8 hours Start 2022.10.15 @ 19:31:35 End 2022.10.15 @ 19:51:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 106 Adventurer 1 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 53 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ef5de78-55d6-46db-8746-072fca6f0a56