Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 08:01:28 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2817) 2817 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6647 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 150/850 Matter 211/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Target Analyzer > --- WEAPON (5) ------- Great Maul > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Compact Matter Pod (150) Compact Matter Pod (150) Compact Matter Pod (47) Shock Absorption System Relay Coupler [Grunt] (26) Relay Coupler [Grunt] (30) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Matter Filter Kinecellerator Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Machine Gun Improved Heavy Machine Gun Improved Datajack > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Compact Matter Pod Compact Matter Pod Compact Matter Pod Target Analyzer Core Shielding Medium Armor Plating Shock Absorption System Autogun Concussive RPG Concussive RPG Great Maul [Rating: 56] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Hacking Suite Device Kinecellerator Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Concussive RPG Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . . 1 1 1 . Weapon 3 | . . 2 1 . . . Parts Attached 83 | 6 1 10 15 14 19 18 Power 9 | 1 . 2 1 1 3 1 Engine 8 | 1 . 2 . 1 3 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 23 | 2 . 2 3 7 5 4 Treads 3 | . . . . . . 3 Leg 12 | 2 . 2 1 3 3 1 Wheel 8 | . . . 2 4 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 . 3 2 3 4 7 Device 11 | . . . 2 2 4 3 Storage 3 | 1 . 2 . . . . Processor 2 | . . . . 1 . 1 Hackware 1 | . . 1 . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 31 | 2 1 3 9 3 7 6 Energy Gun 5 | . . . 1 . . 4 Energy Cannon . | . . . . . . . Ballistic Gun 19 | 2 . 3 8 2 4 . Ballistic Cannon 1 | . 1 . . . . . Launcher 4 | . . . . 1 2 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . . 1 . 1 1 . Parts Lost 36 | . . . 2 6 2 26 Power 1 | . . . . . . 1 Propulsion 10 | . . . . 3 . 7 Utility 11 | . . . . 1 1 9 Weapon 14 | . . . 2 2 1 9 Highest Loss Streak 16 | . . . 2 5 1 16 To Critical Strikes . | . . . . . . . Average Backups 11 | 3 6 7 9 13 14 13 Power 2 | . 1 1 1 2 3 3 Propulsion 1 | 1 3 4 2 1 . . Utility 5 | . . 1 6 5 6 6 Weapon 1 | 1 1 . . 1 1 1 Tool/Special . | . . . . . . . Unused Backups 19 | . . 5 4 1 . 9 Power 4 | . . . . 1 . 3 Propulsion 5 | . . 4 1 . . . Utility 9 | . . . 3 . . 6 Weapon 1 | . . 1 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 85 99 96 97 98 89 Engine 7 | . 14 11 6 5 6 5 Treads 1 | . . . . . . 8 Leg 10 | . 28 22 10 . 5 11 Wheel 10 | . . . 6 21 20 2 Device 9 | . . . 7 8 19 11 Storage 7 | . 14 11 9 7 6 6 Processor 1 | . . . . 4 . 4 Hackware 6 | . . 10 9 7 6 1 Energy Gun 2 | . . . 2 . . 10 Ballistic Gun 32 | . 15 42 40 36 28 19 Peak Build Rating 56 | 6 6 17 34 37 56 55 Average Rating 31 | 3 6 14 25 33 47 46 On Entrance 21 | . 6 6 17 26 37 55 Avg Prop Armor Cover (%) 5 | . . . . . 5 5 Naked Turns . | . . . . . . . Heaviest Build 60 | 14 15 36 46 50 58 60 Greatest Support 60 | 20 20 26 30 30 40 60 Greatest Overweight (x) 8 | . . 1 8 4 5 8 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 11 15 15 15 Most Carried 15 | 6 8 10 11 15 15 15 Average Carried 11 | 3 6 7 9 13 14 13 Final Capacity 15 | 8 8 10 15 15 15 15 Final Carried 15 | 4 8 10 11 15 14 8 Class Distribution -------------------- 48% | Scavenger-Gunner 26% | Gunner 14% | Scientist-Gunner 6% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scientist-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 3017 | 218 101 331 663 777 533 394 Remotely . | . . . . . . . Salvage Created 2959 | . 292 444 517 733 414 559 Parts 165 | . 10 33 28 43 20 31 Haulers Intercepted 6 | . . 3 2 1 . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 54 | . 3 4 11 17 6 13 Guns 48 | . . 3 11 17 6 11 Cannons 4 | . 3 1 . . . . AOE 2 | . . . . . . 2 Classes Destroyed 12 | . 2 5 3 1 1 . Worker 2 | . . 1 . 1 . . Builder 1 | . . . . . 1 . Tunneler 1 | . . . 1 . . . Hauler 6 | . . 3 2 1 . . Recycler 3 | . 2 . . 1 . . Operator 2 | . . 1 . 1 . . Watcher 5 | . . 2 1 1 1 . Swarmer 16 | . . . 4 7 . 5 Grunt 23 | . 3 . 5 8 4 3 Brawler 3 | . . . 1 . . 2 Sentry 10 | . . 4 1 1 2 2 Programmer 2 | . . . . 1 . 1 Best Kill Streak 7 | . 3 3 6 7 3 6 Combat Bots Only 7 | . 2 2 5 7 3 6 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 Gunslinging 1 | . . . 1 1 . 1 Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 415 | . 3 12 53 69 57 221 Missed 108 | . 2 4 16 24 18 44 Hits 307 | . 1 8 37 45 39 177 Melee 3 | . . . . . . 3 Projectile 304 | . 1 8 37 45 39 174 AOE 2 | . . . . 2 . . Critical Strikes 6 | . 1 . 1 2 . 2 Damage Taken 4810 | . 13 120 539 771 412 2955 Core 890 | . . 30 64 96 64 636 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . . . . . . 52 Core Remaining (%) 93 | 100 100 92 88 86 . . Volleys Fired 157 | . 8 21 31 37 22 38 Largest 5 | . 2 4 5 5 5 5 Hottest 261 | . 50 90 176 122 124 261 Shots Fired 657 | . 16 84 143 169 94 151 Gun 643 | . 8 80 143 169 94 149 Cannon 12 | . 8 4 . . . . Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 632 | . 16 84 140 169 94 129 Thermal 23 | . . . 3 . . 20 Explosive 2 | . . . . . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 5 8 9 9 11 8 Robot Miss Streak 14 | . 2 3 14 8 4 3 Penetration Max . | . . . . . . . Secondary Targets 17 | . . . 7 4 3 3 Max Gunslinging Chain 2 | . . . 1 1 1 2 Shots Hit Robots 375 | . 10 47 73 106 57 82 Core Hits 200 | . 7 22 36 81 19 35 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 2 | . . . . . . 2 Destroy 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6488 | . 158 555 969 1629 1122 2055 Guns 5830 | . 49 484 969 1464 1122 1742 Cannons 180 | . 109 71 . . . . Explosions 478 | . . . . 165 . 313 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5802 | . 158 555 918 1464 1122 1585 Thermal 373 | . . . 51 165 . 157 Explosive 313 | . . . . . . 313 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 1 7 Average Corruption 3 | . . . . . 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . . . 4 16 Message Errors 1 | . . . . . 1 . Matter Fused 4 | . . . . . 1 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 6 | . . . . . 1 5 Parts Fused 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 4 | . . . . . 1 3 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 21 | . . . . . . 21 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 498 | . 23 351 233 361 207 498 Average Temperature 132 | . 13 41 92 128 83 245 Received Heat Transfer 1563 | . 27 45 297 213 150 831 Effects 14 | . . . . . . 14 Shutdowns 5 | . . . . . . 5 Energy Bleed 3 | . . . . . . 3 Interference 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 547 | . . . 125 100 . 322 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 92 | 100 100 100 100 71 100 99 Level 1 7 | . . . . 28 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 228 | . 55 68 103 228 102 221 Initial 102 | . . 13 . 31 102 . Average 60 | . 30 25 40 116 38 75 Influence Increases 1656 | . 91 196 292 502 164 411 Destroy 0b10 Robot/C 1080 | . 60 80 220 340 120 260 Destroy 0b10 Robot/NC 100 | . 10 35 20 25 10 . Destroy Leader 242 | . 20 50 46 54 32 40 Successful Hack 18 | . . . 6 12 . . Disable Machine 45 | . . 30 . 15 . . Anti-Garrison Action 100 | . . . . . . 100 Destroy Structure 41 | . 1 1 . 26 2 11 Lose Combat Pursuer 30 | . . . . 30 . . Influence Decreases 1505 | . 60 226 223 361 375 260 Entered New Map 167 | . . 18 1 39 109 . Time Decay 978 | . 60 208 202 262 246 . Lost Part 360 | . . . 20 60 20 260 Squads Dispatched 8 | . 1 . 1 4 2 . Investigation 5 | . 1 . 1 1 2 . Extermination 1 | . . . . 1 . . Reinforcement 2 | . . . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 3 | . . 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 5 9 16 19 11 20 Peak Tracking Total 13 | . 3 2 5 4 3 13 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 5 | . . . 3 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 5 | . . 2 . 1 . 2 Max in Single Turn 1 | . . 1 . 1 . 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 15 | . 1 1 3 7 3 . Terminals 11 | . 1 1 2 6 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access 2 | . . . . . 2 . Total Hacks 32 | . 2 3 5 16 6 . Successful 14 | . . 2 1 10 1 . Failed 17 | . 2 1 3 6 5 . Catastrophic 6 | . . . 1 2 3 . Database Lockouts 1 | . . . 1 . . . Manual 17 | . 2 3 4 6 2 . Terminals 20 | . 2 3 4 9 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . . 1 7 . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 6 | . . 2 1 3 . . Record 1 | . . . . 1 . . Part Schematic 2 | . . 1 1 . . . Open DSF 1 | . . . . 1 . . Level Access Points 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . . . 7 . . Retrieve Study 7 | . . . . 7 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used 1 | . . 1 . . . . Hacking Detections 12 | . 1 1 2 5 3 . Full Trace Events 5 | . 1 . 1 1 2 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 7 | . . . . 7 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 10 | . . . . . . 10 Machine Destruction 10 | . . . . . . 10 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Active Infowar (turns) 273 | . . . 130 . 143 . Structural 130 | . . . 130 . . . Traps 143 | . . . . . 143 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 3092 | 72 140 495 536 747 585 517 Spaces Moved 2062 | 51 93 319 267 630 523 179 Core 6 | 3 . . 1 . . 2 Treads 117 | . . . . . . 117 Legs 609 | 48 93 319 123 6 . 20 Wheels 1330 | . . . 143 624 523 40 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 95 85 85 150 Average Speed 111 | 115 120 122 141 89 90 176 Slowest Speed 450 | 120 120 190 450 260 150 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 4 21 26 21 15 16 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 42 | . . . . 36 . 6 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE 36 | . . . . 36 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 2509 | 62 105 377 349 732 588 296 Wait 87 | . . 6 5 18 9 49 Move 2056 | 50 92 318 266 629 522 179 Hop . | . . . . . . . Pick Up 47 | 6 4 10 9 11 4 3 Fast Attach 30 | 4 . 2 9 4 2 9 Attach 20 | 2 . 2 1 4 3 8 Detach . | . . . . . . . Swap 59 | . 1 7 14 14 17 6 Drop 45 | . . 11 14 7 9 4 Fire 157 | . 8 21 31 37 22 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Weapon x2 250 | -9/Materials | Identified exit to Materials 502 | -9/Materials | Build established: Gunner 708 | -9/Materials | Entered another Materials area 708 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1178 | -8/Materials | Central database locked down 1199 | -8/Materials | Discovered new exit (range 4) 1244 | -8/Materials | Entered Factory 1244 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1653 | -7/Factory | Destroyed 7 combat bots 1707 | -7/Factory | Build established: Scientist-Gunner 1837 | -7/Factory | Lost 5 parts (2n1u2w) 1908 | -7/Factory | Identified exit to Factory 1991 | -7/Factory | Entered another Factory area 1991 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2091 | -6/Factory | Build established: Scavenger-Gunner 2400 | -6/Factory | Allied Derelicts emerged from ambush trap array 2574 | -6/Factory | Identified exit to Garrison 2576 | -6/Factory | Entered Garrison 2637 | -6/Garrison | Heavy support dispatched to Factory 2722 | -6/Garrison | Triggered checkpoint 2803 | -6/Garrison | Lost 10 parts (3n4u3w) 2843 | -6/Garrison | Heavy support dispatched to Factory 2942 | -6/Garrison | Garrison Relay disabled 2976 | -6/Garrison | Garrison Relay disabled 3056 | -6/Garrison | Triggered checkpoint 3056 | -6/Garrison | Triggered checkpoint 3065 | -6/Garrison | Triggered checkpoint 3083 | -6/Garrison | Core integrity fell below 50% 3093 | -6/Garrison | Core integrity fell below 20% 3093 | -6/Garrison | Self-destructed Last Messages --------------- 03073_ Field Laser temporarily disabled. 03073_ Concussive RPG expended. 03073_ S-27 Virus knocked back. 03073_ S-27 Virus destroyed. 03073_ G-50 Soldier knocked back. 03073_ S-27 Virus knocked back. 03073_ G-50 Soldier knocked back. 03073_ S-27 Virus knocked back. 03074_ Med. Armor Plating destroyed. 03076_ Field Laser destroyed. 03077_ Lgt. Treads destroyed. 03077_ Acquired Imp. Heat Sink. 03078_ Hvy. Laser destroyed. 03078_ Lgt. Treads destroyed. 03079_ G-50 Soldier suffers critical hit (Burn). 03082_ Rnf. Deuterium Engine destroyed. 03082_ S-27 Virus destroyed. 03084_ Hvy. Laser destroyed. 03086_ Core Shielding destroyed. 03089_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ????# ! #??# #???????????????????????????????????? | | ????# !"#### #####???????????????????????????????? | | ????# #???????????????????????????????? | | ????####### ## ##??????????????????????????????? | | ??????????# ## "#??????????????????????????????? | | ??????????###### ##??????????????????????????????? | | ???????????# ??# #???????????????????????????????? | | ##?????????# ??# #???????????????????????????????? | | ###########+### ##########??????????????????????? | | = / ^^ #??????????????????????? | | ^^ #??????????????????????? | | * ^^ #??????????????????????? | | ############"### ###### #??????????????????????? | | ???????????# #?# #????# #??????????????????????? | | ???????????# #?# #????# #??????????????????????? | | ???????????# #?# ###### #??????????????????????? | | ???????????# ?# #??????????????????????? | | ???????????# #?######## #??????????????????????? | | ???????????# #????????# #??????????????????????? | | ???????????# #????????# #??????????????????????? | | ???????????# #????????# #??####????????????????? | | ???????????# #????????# #?CC%C#????????????????? | | ???????????? ?????????# =##! *######???????????? | | ???????????? ???####### sg [ #???????????? | | ???????????# gs ???????? | | ????????????#???## ####[=@=g= ???????? | | ??????????????????????#%=%## ## ####????????? | | ??????????????????????#g =#? #????#???????????? | | ????????????????????? ?? ???????????????? | | ????????????????????# [?? " ?????????????? | | ????????????????????# ??? ^%" ???????????? | | ????????????????????# gg ??? " ??????????? | | ????????????????????### ##??? ## ##??????????? | | ??????????????????????# #???? #? #???????????? | | ??????????????????????# ?????? ?? ???????????? | | ??????????????????????# ?????? ????????????????? | | ??????????????????????# ??????? ???????????????? | | ??????????????????????## ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 8 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Weapon Shielding | -9/Materials | Hacked Field Recycling Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Assault Rifle | -7/Factory | Hacked Lgt. Assault Rifle | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Ion Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlRecoilInsulator Manual? 0 Play Time 00:28:22 Cumulative 61.8 hours Start 2026.01.10 @ 07:29:35 End 2026.01.10 @ 08:01:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72e5a4f4-816c-45dc-988e-7b827a44732f