Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.05 @ 11:01:03 Player: AnotherZach Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (1902) 1902 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 4266 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 550/550 Matter 273/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (235) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Light Armor Plating > --- WEAPON (4) ------- Autogun Assault Cannon Assault Cannon > --- INVENTORY (25) --- Light Ion Engine Light Treads Light Treads Titanium Leg Large Storage Unit Medium Matter Pod (100) High-capacity Matter Pod (26) Visual Processing Unit Seismic Detector Hardlight Generator Long-range Tractor Beam Field Recycling Unit (0) Splice Drone Bay (6/6) Heavy Assault Rifle Minigun Minigun Minigun Minigun Assault Cannon Assault Cannon Missile Launcher Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Light Armor Plating > --- WEAPON ----------- Autogun Assault Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Titanium Leg Large Storage Unit Medium Matter Pod High-capacity Matter Pod Visual Processing Unit Seismic Detector Hardlight Generator Long-range Tractor Beam Field Recycling Unit Splice Drone Bay Heavy Assault Rifle Minigun Minigun Minigun Minigun Assault Cannon Assault Cannon Missile Launcher Missile Launcher Missile Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Assault Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Parts Attached 52 | 7 15 6 23 1 Power 6 | 1 1 1 3 . Engine 6 | 1 1 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 2 3 7 . Treads 8 | 2 . . 6 . Leg 3 | . . 2 1 . Wheel 3 | . 2 1 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 4 1 5 1 Device 4 | 1 1 . 2 . Storage 7 | 1 2 1 3 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 19 | 2 8 1 8 . Energy Gun 5 | 2 2 . 1 . Energy Cannon . | . . . . . Ballistic Gun 10 | . 5 1 4 . Ballistic Cannon 3 | . . . 3 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 100 99 90 Engine 12 | . 14 14 11 9 Treads 17 | . 7 . 30 27 Leg 7 | . . 22 2 . Wheel 6 | . 20 5 . . Device 4 | . 10 . 3 9 Storage 12 | . 14 14 11 9 Processor 8 | . 3 14 7 . Energy Gun 2 | . 13 . . . Ballistic Gun 18 | . 10 28 16 9 Ballistic Cannon 8 | . . . 16 18 Naked Turns . | . . . . . Heaviest Build 104 | 15 31 92 101 104 Greatest Support 62 | 40 40 27 62 62 Greatest Overweight (x) 3 | . 1 3 1 1 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 17 | 7 9 18 20 25 Most Carried 25 | 7 12 18 25 23 Average Carried 15 | 3 8 15 19 23 Final Capacity 25 | 8 15 25 25 25 Final Carried 24 | 7 12 18 24 23 Class Distribution -------------------- 52% | Mutant 31% | Skirmisher 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2565 | 329 529 386 1321 . Remotely 122 | . . . 122 . Salvage Created 2623 | 140 567 422 1494 . Parts 150 | 9 27 27 87 . Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 55 | . 9 14 32 . Guns 43 | . 7 14 22 . Cannons 10 | . . . 10 . Classes Destroyed 9 | 3 5 . 1 . Worker 4 | 1 2 . 1 . Tunneler 3 | 2 . . 1 . Hauler 3 | . 1 . 2 . Recycler 6 | 1 1 . 4 . Mechanic 2 | . 1 . 1 . Watcher 7 | . 3 . 4 . Swarmer 15 | . 3 6 6 . Grunt 34 | . 6 8 20 . Sentry 6 | . . . 6 . Best Kill Streak 7 | 3 3 4 7 . Combat Bots Only 6 | . 3 4 6 . Max Kills in Single Turn 2 | 2 1 2 2 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 250 | . 67 45 135 3 Missed 62 | . 13 12 37 . Damage Taken 1699 | 28 437 336 878 20 Core 408 | . 139 91 178 . Absorbed by Shields . | . . . . . Ignored by Resistances 517 | 8 136 99 268 6 Regen/Repaired (Parts) 45 | . . . 45 . Core Remaining (%) 54 | 100 . 8 55 . Volleys Fired 176 | 6 54 31 85 . Largest 3 | 2 2 2 3 . Hottest 111 | 90 90 56 111 . Shots Fired 430 | 12 103 62 253 . Gun 320 | 12 103 62 143 . Cannon 110 | . . . 110 . Launcher . | . . . . . Special . | . . . . . Kinetic 365 | . 50 62 253 . Thermal 35 | 6 29 . . . Explosive . | . . . . . Electromagnetic 30 | 6 24 . . . Robot Hit Streak 13 | 9 13 10 13 . Robot Miss Streak 6 | . 5 2 6 . Penetration Max . | . . . . . Secondary Targets 6 | . 1 5 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 272 | 9 79 48 136 . Core Hits 102 | 5 24 22 51 . Critical Kills . | . . . . . Critical Parts Destroyed 4 | . 3 . 1 . Critical Strikes 11 | 1 6 . 4 . Burn 4 | 1 3 . . . Destroy 1 | . . . 1 . Blast 3 | . . . 3 . Smash 3 | . 3 . . . Melee Attacks 10 | . 10 . . . Impact 10 | . 10 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4963 | 147 1138 771 2907 . Guns 3434 | 127 939 771 1597 . Cannons 1310 | . . . 1310 . Explosions 20 | 20 . . . . Melee 199 | . 199 . . . Ramming . | . . . . . Kinetic 4094 | . 416 771 2907 . Thermal 400 | 71 329 . . . Explosive . | . . . . . Electromagnetic 270 | 76 194 . . . Impact 199 | . 199 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 155 | . 138 . 17 . Projectiles 17 | . . . 17 . Explosions . | . . . . . Melee 138 | . 138 . . . Knockbacks 10 | . 1 . 9 . Impact 1 | . 1 . . . Kinetic 9 | . . . 9 . Secondary . | . . . . . Self-Inflicted Damage 28 | 28 . . . . Shots 1 | 1 . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 433 | 132 433 46 289 . Average Temperature 69 | 54 104 18 66 . Received Heat Transfer 777 | . 219 180 378 . Effects 6 | . 5 . 1 . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . . . 1 . Damage (major) 4 | . 4 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 3 . . . Impact Corruptions 5 | . 5 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1456 | 272 1184 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 439 | 20 204 315 439 36 Initial 21 | . 11 15 . 21 Average 141 | 6 51 116 211 24 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 64 | 100 95 76 40 100 Level 1 35 | . 4 23 59 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 1 7 1 Investigation 7 | . . 1 6 . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 19 14 46 4 Peak Tracking Total 5 | . 5 3 5 3 Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 21 | . 7 3 11 . Terminals 13 | . 6 . 7 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 72 | . 22 3 47 . Successful 50 | . 12 3 35 . Failed 21 | . 9 . 12 . Catastrophic 2 | . 1 . 1 . Database Lockouts 1 | . 1 . . . Manual 36 | . 11 . 25 . Terminals 48 | . 21 . 27 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 4 | . 1 . 3 . Scanalyzers 15 | . . . 15 . Garrison Access . | . . . . . Terminal Hacks 23 | . 9 3 11 . Record 2 | . 2 . . . Part Schematic 1 | . 1 . . . Robot Schematic 2 | . . . 2 . Robot Analysis 5 | . 1 . 4 . Prototype ID Bank 3 | . 2 . 1 . Open Door 3 | . . 3 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Unreport Threat 3 | . 2 . 1 . Recall Investigation 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 14 | . . . 14 . Insert Component 7 | . . . 7 . Analyze 7 | . . . 7 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 2 . 8 . Terminals 6 | . 2 . 4 . Track 1 | . . . 1 . Botnet 4 | . 2 . 2 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Monitor 1 | . . . 1 . Reject 1 | . . . 1 . Recyclers 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Extract 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 . 8 . Full Trace Events 3 | . . . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 2 | . . . 2 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 11 | . 1 . 10 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 44 | . . . 44 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 6 | . . . 6 . Part Schematics Acquired 6 | . . . 6 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 5 | . 1 . 4 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4421 | 142 973 1148 2079 79 Spaces Moved 2216 | 76 755 527 825 33 Core 17 | 17 . . . . Treads 942 | 59 106 . 744 33 Legs 441 | . . 360 81 . Wheels 816 | . 649 167 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 123 235 Average Speed 158 | 135 94 197 191 235 Slowest Speed 335 | 160 160 335 235 235 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 6 88 94 74 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 11 | . 1 . 10 . Terrain Destroyed 48 | 5 1 1 41 . Melee 1 | . 1 . . . Projectile 42 | . . 1 41 . AOE 5 | 5 . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2803 | 104 913 591 1161 34 Wait 206 | . 37 . 169 . Move 2212 | 75 754 526 824 33 Hop . | . . . . . Pick Up 93 | 15 25 17 36 . Fast Attach . | . . . . . Attach 22 | 7 7 . 7 1 Detach . | . . . . . Swap 30 | . 8 6 16 . Drop 54 | 1 18 11 24 . Fire 176 | 6 54 31 85 . Melee 10 | . 10 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / Min) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 432 | -10/Materials | Central database locked down 700 | -10/Materials | Discovered new exit (range 9) 734 | -10/Materials | Core integrity fell below 50% 820 | -10/Materials | Discovered new exit (range 9) 876 | -10/Materials | Discovered new exit (range 5) 1116 | -10/Materials | Entered Mines 1141 | -10/Mines | Found the Drone Emporium 1145 | -10/Mines | Found Prototype Device 1272 | -10/Mines | Met a Derelict shopkeep closing up shop 1451 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1779 | -10/Mines | Learned Materials interactive machine intel 1808 | -10/Mines | Core integrity fell below 20% 2200 | -10/Mines | Discovered new exit (range 11) 2245 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2264 | -10/Mines | Entered Materials 2264 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2265 | -9/Materials | Loaded intel: 17 interactive machine locations 2441 | -9/Materials | Discovered new exit (range 8) 2559 | -9/Materials | Build established: Skirmisher 2659 | -9/Materials | Repaired Hvy. Battle Rifle 3235 | -9/Materials | Discovered new exit (range 8) 3445 | -9/Materials | Identified exit to Mines 3633 | -9/Materials | Identified Splice Drone Bay 4026 | -9/Materials | Build established: Gunner 4343 | -9/Materials | Entered another Materials area 4343 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4422 | -8/Materials | Self-destructed Last Messages --------------- 04287_ Acquired 3 matter. 04287_ Triggered Alarm Trap. 04287_ An alarm sounds. 04287_ ALERT: Alarm triggered, dispatching investigation squad. 04290_ Acquired 30 matter. 04292_ Acquired 4 matter. 04297_ U-05 Engineer lays Concrete. 04299_ G-34 Mercenary knocked back. 04300_ U-05 Engineer lays Concrete. 04304_ G-34 Mercenary destroyed. 04324_ Acquired 26 matter. 04326_ Acquired 9 matter. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 04402_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04412_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 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Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -9/Materials | Scanalyzed Power Shielding | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Missile Launcher | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Hardlight Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked O-16 Technician | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalCoreGun Manual? 0 Play Time 00:31:31 Cumulative 543.7 hours Start 2024.08.05 @ 10:29:30 End 2024.08.05 @ 11:01:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 99 Rogue 0 Adventurer 99 Explorer 0 Win Type - Total 7 Types 4/0/1/2/0/0/0/0/0 Lore% 63 Gallery% 82 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddaf6fa7-c61f-49cd-8aa7-2cf91033338f