Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 00:11:48 Player: Runia Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (443) 2215 Value Destroyed (25259) 25259 Prototype IDs (261) 5220 Alien Tech Used (7) 1400 Bonus (32130) 32130 TOTAL SCORE: 77324 Bonus ------- High Alert Combat Kills 1930 Follower Combat Kills 1617 Network Hubs Disabled 200 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Pursued by Intercept 3500 Destroyed MAIN.C Guards 500 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Friendly Fire -1217 Cogmind --------- Core Integrity 0/1600 Matter 93/300 Energy 4500/4500 System Corruption 1% Temperature Cool (0) Movement Core (1600) Ox31 Location -1/Access_0 Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Huge Storage Unit Advanced Energy Well Advanced Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Assembled Biocell Array Core Physics Calibrator > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Reinforced Quantum Reactor Reinforced Quantum Reactor Experimental Cooling System Coolant Network Advanced Energy Well (500) Advanced Energy Well (500) Experimental Energy Well (600) Zionite Biocell (600) Experimental Weapon Cycler Improved Utility Shielding Centrium Heavy Armor Plating Drained L-Cannon Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Cooling System Coolant Network Huge Storage Unit Advanced Energy Well Advanced Energy Well Advanced Energy Well Assembled Biocell Array Assembled Biocell Array Experimental Weapon Cycler Improved Utility Shielding Centrium Heavy Armor Plating > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Improved Potential Cannon > --- INVENTORY -------- Hybrid Antimatter Reactor Hybrid Antimatter Reactor Hybrid Antimatter Reactor Hybrid Antimatter Reactor Hybrid Antimatter Reactor Advanced Energy Well Advanced Energy Well Advanced Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Zionite Biocell Quantum Capacitor High-powered Transdimensional Reconstructor Subatomic Replicator Core Physics Calibrator Drained L-Cannon [Rating: 235] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Ion Engine Power Core Cooled Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Assembled Alloy Armor Artifact Core Physics Calibrator Weapon Assembled Focal Cannon Energy Gun Advanced Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Autogun Launcher Rocket Array Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 2 1 . . . 1 . . . . . 2 . . . . 2 . . . . 1 . 2 . . . . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 514 | 2 12 . . . 21 37 4 15 18 22 12 18 7 41 4 7 7 8 12 10 19 7 3 7 3 16 27 6 11 24 10 93 31 Power 62 | . 2 . . . . 1 . . 1 5 1 1 . 3 . . . . . . 3 . . 1 . 1 . . 2 . 3 25 13 Engine 9 | . 2 . . . . 1 . . . 4 1 1 . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . 1 . . . 1 . . . . . . 2 . . . . . . . . . . . . Reactor 49 | . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . 1 . 1 . . 2 . 3 25 13 Propulsion 45 | 2 1 . . . 8 6 . 5 . . . 2 . 4 1 . 3 1 1 . 1 . . 1 . . 2 1 . 2 . 4 . Treads 35 | 2 . . . . 8 6 . 1 . . . . . 1 1 . 3 1 1 . 1 . . 1 . . 2 1 . 2 . 4 . Leg 9 | . . . . . . . . 4 . . . 2 . 3 . . . . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 281 | . 5 . . . 5 13 2 5 8 10 3 7 2 21 2 4 4 6 9 6 12 7 3 3 3 15 23 5 7 11 7 57 16 Device 136 | . 2 . . . 4 7 2 2 6 6 2 6 . 4 1 1 . 2 5 5 5 6 3 3 3 12 19 2 4 5 4 15 . Storage 59 | . 3 . . . . . . . 2 . . . . 3 . . 2 . . . 1 . . . . . 1 1 . 1 . 32 13 Processor 9 | . . . . . . 3 . . . . . . . . . 1 . . 1 . . . . . . . . . . 2 . 2 . Hackware 13 | . . . . . . 1 . . . 2 . . . . . 1 . 1 . . 3 . . . . 1 . . 1 . 3 . . Protection 63 | . . . . . 1 2 . 3 . 2 1 1 2 14 1 1 2 3 3 1 3 1 . . . 2 3 2 2 3 . 8 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 126 | . 4 . . . 8 17 2 5 9 7 8 8 5 13 1 3 . 1 2 4 3 . . 2 . . 2 . 2 11 . 7 2 Energy Gun 13 | . . . . . 5 7 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 53 | . . . . . . 2 1 4 6 4 4 4 1 5 . 2 . 1 1 2 . . . 1 . . . . . 8 . 5 2 Ballistic Gun 15 | . 4 . . . 2 1 1 . . . . . . . . . . . . . . . . . . . 2 . 2 3 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 27 | . . . . . 1 4 . . 3 3 4 4 2 1 . . . . . 2 3 . . . . . . . . . . . . Special Weapon 10 | . . . . . . . . . . . . . 1 6 1 1 . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Piercing Weapon 6 | . . . . . . 3 . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . . 2 3 . . . . . . 1 4 . . . 1 . . . . . 1 . 1 4 . 1 3 . 10 2 Corrupted Parts 9 | . . . . . . . . 3 5 . . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 61 | . . . . . . . . 20 34 . . . . . . . . . 7 . . . . . . . . . . . . . . Parts Lost 78 | . 1 . . . . 3 . 4 . 4 . 3 4 8 . . . . . 3 4 . . . . 1 2 . 3 12 2 10 14 Power 18 | . 1 . . . . . . . . 2 . . 1 1 . . . . . . 1 . . . . . . . . 2 . 3 7 Propulsion 11 | . . . . . . 1 . 3 . . . . . 1 . . . . . . . . . . . . . . . 2 1 1 2 Utility 33 | . . . . . . 2 . . . 1 . . 3 6 . . . . . 2 1 . . . . 1 1 . 2 8 1 2 3 Weapon 16 | . . . . . . . . 1 . 1 . 3 . . . . . . . 1 2 . . . . . 1 . 1 . . 4 2 Highest Loss Streak 9 | . 1 . . . . 1 . 2 . 1 . 2 3 3 . . . . . 2 4 . . . . 1 1 . 2 2 1 2 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 85 | . 98 100 100 100 97 98 100 87 100 97 100 93 92 80 79 86 87 82 80 81 86 82 84 83 84 84 84 83 80 74 83 76 70 Engine 2 | . 14 14 14 14 9 7 7 7 7 4 6 6 6 . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 6 6 6 5 6 6 5 5 5 5 5 . 5 5 5 5 8 9 8 8 7 9 8 11 Treads 7 | . 16 14 14 14 18 29 30 23 . . . . . 2 11 11 11 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 6 Leg 10 | . . . . . . . . 4 30 26 26 26 26 20 14 11 11 11 10 11 10 9 10 10 10 9 9 8 8 8 7 6 . Device 14 | . 13 14 14 14 16 9 7 4 6 11 10 13 12 3 6 13 11 11 11 11 17 19 21 21 21 21 23 27 24 17 19 16 6 Storage 11 | . 14 14 14 14 9 7 7 7 7 6 6 6 6 10 13 11 11 11 10 11 9 10 10 10 10 9 9 8 8 8 8 20 26 Processor 5 | . . . . . . 10 15 15 15 13 13 13 13 7 . . . . . 5 5 5 5 5 5 4 4 4 4 7 12 . 5 Protection 7 | . . . . . 7 6 7 9 6 6 8 6 5 6 6 10 14 17 16 10 8 9 10 10 10 8 8 7 6 4 2 5 6 Energy Gun 1 | . 3 . . . 14 19 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . . . . . . . 9 22 19 18 11 5 8 13 14 17 17 11 16 13 15 15 11 15 13 13 13 11 7 15 11 6 Ballistic Gun 2 | . 23 28 28 28 12 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 270 | 11 97 97 97 97 105 112 109 123 126 151 148 142 130 168 168 174 181 181 181 181 182 183 182 182 182 207 212 214 210 209 218 270 259 Greatest Support 120 | 40 40 16 16 16 60 80 80 112 112 112 112 112 96 108 80 60 60 60 60 60 80 80 80 80 60 60 60 80 80 80 60 120 120 Greatest Overweight (x) 61 | . 6 6 6 6 6 1 1 3 1 1 1 1 1 2 2 2 3 3 57 3 3 5 2 2 3 3 6 3 3 5 7 8 61 Average Overweight (x) 2 | . 4 6 6 6 5 1 1 1 1 1 1 1 1 1 1 2 2 2 10 2 1 2 2 1 2 2 3 2 2 2 2 2 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 21 21 21 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 4 15 20 21 21 24 24 25 23 24 24 24 24 24 23 24 24 24 24 24 24 22 21 23 24 25 24 24 24 24 24 23 23 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 20 21 21 23 25 25 25 25 25 25 25 24 22 25 25 24 25 25 25 24 21 21 25 25 25 25 25 25 23 23 23 25 17 Class Distribution -------------------- 19% | Scavenger-Golem 17% | Generator-Golem 16% | Golem 13% | Scavenger-Mutant 12% | Mutant 4% | Scavenger-Skirmisher 4% | Generator-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Scavenger-Golem | -5/Factory Scavenger-Golem | -5/Extension Commander-Golem | -5/Cetus Scavenger-Golem | -5/Archives Golem | -5/Hub_04(d) Golem | -4/Factory Scavenger-Golem | -4/Upper Caves Scavenger-Golem | -4/Upper Caves Scavenger-Golem | -4/Warlord Scavenger-Golem | -3/Proximity Caves Scavenger-Golem | -3/Research Golem | -3/Testing Golem | -2/Research Golem | -2/Quarantine Golem | -2/Section 7 Generator-Golem | -1/Access Generator-Golem | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9105 | 200 810 48 . 4 671 334 47 281 155 550 237 302 41 414 50 60 80 80 108 105 320 117 114 . 100 165 628 255 545 981 141 1099 63 Remotely 214 | . . . . . 196 . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24039 | . 1140 32 . . 1190 958 47 410 182 1042 287 253 141 1748 751 800 1001 275 304 916 1439 177 224 . 182 1220 1515 215 746 2032 1803 2799 210 Parts 1030 | . 58 2 . . 68 40 2 18 8 42 13 18 7 33 27 35 51 11 18 44 55 8 4 . 4 66 95 11 36 71 53 126 6 Haulers Intercepted 10 | . 2 . . . 4 1 . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . 2 . 8 . 13 17 1 . 23 . . . . . . 7 9 . 4 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 386 | . 14 2 . . 18 14 1 4 5 16 13 12 2 63 26 9 9 4 1 12 26 2 2 . 3 15 21 2 10 22 24 27 7 Guns 47 | . 14 2 . . 12 10 1 . . . . . . . . . . . . . . . . . . . 3 . 3 2 . . . Cannons 194 | . . . . . . . . 1 1 9 1 4 2 12 7 8 9 3 1 10 13 2 2 . 3 15 17 2 7 15 22 26 2 AOE 126 | . . . . . 6 3 . . 4 7 12 8 . 47 19 1 . . . 2 13 . . . . . . . . . . . 4 Classes Destroyed 30 | . 6 1 . . 2 2 . . 1 1 . . 2 5 2 . 1 . . 1 . . . . . 1 1 1 . . . 3 . Worker 22 | . 1 . . . 6 5 . . . . . . . . . 2 . . . 1 3 . . . . . . . . . 2 2 . Builder 19 | . 1 . . . 3 1 . . . 4 . . . . . . 2 . . 2 2 . . . . 2 1 . . . 1 . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 . . . 4 1 . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . Recycler 14 | . 4 . . . 2 1 . . . 2 . . . . . . 2 . . . 1 . . . . . . . . 1 . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 10 | . . . . . . . . . . . . . . . . 1 . . 6 . . . . . . . . 1 . 1 1 . . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 21 | . 3 . . . 1 1 . . . 1 . . . . . 3 . . . 2 2 . . . . 3 2 . . . 2 1 . Swarmer 43 | . . 2 . . 4 . . . . 4 8 7 . . 7 . . 2 . . 2 . . . 1 . . . . . 6 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 105 | . 14 . . . 8 3 . . 4 7 5 3 . . 11 6 2 . . 3 15 . . . 1 3 . . . 3 8 9 . Brawler 7 | . . . . . . . . . . 1 . . . . 2 1 . . . 2 . . . . . . . . . . . 1 . Duelist 5 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . 2 . Protector 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Sentry 34 | . . . . . 5 5 . . . 2 . 1 . . 2 2 4 . 1 3 3 . . . 1 . . . . 4 1 . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . Hunter 22 | . . . . . 1 1 1 . . 1 . . . . . . . . . . . 2 . . . . 4 . 2 2 6 2 . Programmer 53 | . . . . . . 5 . . . 1 . 1 . . . . 2 . . 2 4 . 2 . . 5 12 . 4 4 3 8 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Cetus Guard 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 8 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . 2 2 . . . Combat Programmer 10 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . 2 2 . 1 . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Z-Technician 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assembled 37 | . . . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . . . . Golem 17 | . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 36 | . 6 2 . . 8 4 1 1 4 5 4 3 4 36 10 4 2 1 2 5 14 2 2 . 2 5 6 2 4 3 11 5 5 Combat Bots Only 34 | . 5 2 . . 7 3 1 1 4 3 4 3 1 34 10 4 2 1 1 3 9 2 2 . 2 4 4 2 4 3 9 4 5 Max Kills in Single Turn 31 | . 2 1 . . 3 4 1 1 3 3 3 3 1 31 4 1 1 1 1 4 5 1 1 . 1 2 1 1 1 1 2 2 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 29 | . . . . . 3 3 . . 3 3 3 3 . 29 4 1 . . . 2 4 . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) A8 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 35905 | . 496 35 29 . 368 1636 51 1171 128 998 384 833 702 1399 233 380 423 212 67 2658 2524 155 85 17 374 1154 2049 504 2293 5263 1527 2197 5560 Core 3641 | . 124 6 . . 73 179 . 138 33 73 16 70 106 183 28 . 45 21 . 192 124 . . . . 21 181 28 104 473 145 221 1057 Absorbed by Shields 2265 | . . . . . 109 37 . . 40 330 . . . . . . 116 116 . . . . . . . . . . . . . 1517 . Reduced by Siege Mode 548 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . 113 103 30 21 255 Redirected to Shielding 236 | . . . . . . . . . . . . . . 166 . . . . . . . . . . . . . . . . . . 70 Regen/Repaired (Parts) 2048 | . 100 . . . . 258 . . . . . . . . . . . . . . 472 . . 510 . . 706 . . . . 2 . Core Remaining (%) 68 | 100 . . . 48 86 . . . 50 . . . . . 44 . . . . 74 . . . . 89 . 84 . . 38 . . . Volleys Fired 1541 | . 77 4 1 . 57 52 1 29 16 71 30 25 45 68 17 43 37 23 19 58 102 6 22 . 18 43 110 35 99 155 54 185 39 Largest 4 | . 2 2 1 . 3 3 3 3 2 3 3 2 1 2 2 2 2 1 2 3 3 3 3 . 2 3 3 3 3 3 4 4 1 Hottest 900 | . 70 46 23 . 183 183 164 210 130 260 260 170 90 144 50 50 50 75 50 140 75 75 75 . 50 75 75 75 75 145 275 900 200 Shots Fired 2458 | . 154 8 1 . 162 148 4 53 18 115 34 32 45 82 27 72 70 23 39 91 112 19 38 . 29 107 173 39 109 199 134 283 38 Gun 562 | . 154 8 1 . 158 146 4 . . . . . . . . . . . . . . . . . . . 30 . 33 23 . 5 . Cannon 1744 | . . . . . . . . 53 13 112 25 24 30 60 20 71 70 23 39 90 106 19 38 . 29 107 143 39 76 176 134 209 38 Launcher 43 | . . . . . 4 2 . . 5 3 9 8 5 . . . . . . 1 6 . . . . . . . . . . . . Special 109 | . . . . . . . . . . . . . 10 22 7 1 . . . . . . . . . . . . . . . 69 . Kinetic 353 | . 138 8 1 . 108 11 1 . . . . . . . . . . . . . . . . . . . 30 . 33 23 . . . Thermal 1946 | . 16 . . . 50 135 3 36 13 112 25 24 30 37 20 71 70 10 39 90 106 19 38 . 29 107 143 39 76 158 134 278 38 Explosive 78 | . . . . . 4 2 . . 5 3 9 8 10 22 7 1 . . . 1 6 . . . . . . . . . . . . Electromagnetic 81 | . . . . . . . . 17 . . . . 5 23 . . . 13 . . . . . . . . . . . 18 . 5 . Robot Hit Streak 55 | . 16 2 . . 13 16 6 55 6 11 12 6 7 30 10 12 14 7 8 13 20 21 8 . 7 18 35 10 23 49 20 39 12 Robot Miss Streak 5 | . 3 2 . . 5 5 . 1 1 3 1 3 2 2 2 2 2 4 2 3 5 2 1 . 1 2 5 2 3 1 2 3 2 Penetration Max 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Secondary Targets 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 258 | . . . . . . . . . . . . . . . . . . . . . 53 . . . . . . 24 60 75 . 46 . Shots Hit Robots 1555 | . 107 3 . . 96 100 2 52 5 58 4 15 29 72 18 43 52 13 29 56 64 10 12 . 13 73 103 17 61 135 83 204 26 Core Hits 959 | . 41 2 . . 58 46 1 18 16 34 23 23 10 132 43 20 20 6 11 44 85 5 4 . 5 34 44 5 32 48 40 88 21 Critical Kills 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 Critical Parts Destroyed 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Critical Strikes 31 | . 1 . . . 6 7 . . . . . . 1 5 3 . . . . . . . . . . . 1 . . 1 2 3 1 Burn 11 | . 1 . . . 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 Destroy 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corrupt 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . 2 . Impale 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Melee Attacks 53 | . . . . . . 6 . 19 . . . . 8 6 . . . . 2 . . . . 12 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Piercing 39 | . . . . . . 6 . 19 . . . . 8 6 . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 1 . . . . . 5 . . . . 2 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 85985 | . 1629 50 . . 2358 2481 32 948 512 3150 1345 1263 1268 10048 3847 2377 2992 637 1454 3934 5764 560 774 . 628 3881 4736 845 2894 5945 4403 7441 7789 Guns 8598 | . 1629 50 . . 1672 2123 32 . . . . . . . . . . . . . . . . . . . 988 . 1173 843 . 88 . Cannons 51441 | . . . . . . . . 886 59 2093 111 422 645 1892 582 2079 2992 599 1454 2758 3309 560 774 . 628 3881 3748 845 1721 5075 4219 6478 3631 Explosions 23432 | . . . . . 686 358 . . 453 1057 1234 841 291 7237 3025 273 . 38 . 1153 2444 . . . . . . . . . 184 . 4158 Melee 547 | . . . . . . . . 62 . . . . 183 302 . . . . . . . . . . . . . . . . . . . Ramming 118 | . . . . . . . . . . . . . . . . . . . . 23 11 . . . . . . . . 27 . 57 . Kinetic 5783 | . 1490 50 . . 1072 155 12 . . . . . . . . . . . . . . . . . . . 988 . 1173 843 . . . Thermal 58253 | . 139 . . . 600 1968 20 615 59 2490 111 422 753 1393 582 2079 2992 350 1454 2758 3708 560 774 . 628 3881 3748 845 1721 4299 4219 7296 7789 Explosive 18058 | . . . . . 686 358 . . 453 660 1234 841 183 7237 3025 270 . . . 882 2045 . . . . . . . . . 184 . . Electromagnetic 2195 | . . . . . . . . 271 . . . . . 499 . 3 . 287 . 271 . . . . . . . . . 776 . 88 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1031 | . . . . . . . . . . . . . 149 617 240 25 . . . . . . . . . . . . . . . . . Piercing 547 | . . . . . . . . 62 . . . . 183 302 . . . . . . . . . . . . . . . . . . . Highest Corruption 55 | . . . . . 4 1 1 21 55 . . . . . . . . . 7 19 11 11 13 13 . 4 14 . 15 15 . 6 1 Average Corruption 7 | . . . . . 4 1 1 3 24 . . . . . . . . . 4 5 4 11 12 13 . 3 8 . 7 10 . 4 1 Corruption Purged 23 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . 10 . . 6 . Corruption Blocked 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Effects 482 | . . . . . 4 7 8 7 48 . . . . . . . . . 5 2 6 45 51 3 . 9 78 . 37 76 . 95 1 Message Errors 96 | . . . . . 1 . 1 3 10 . . . . . . . . . 2 . 1 8 7 . . 2 17 . 11 14 . 19 . Matter Fused 104 | . . . . . 1 4 1 3 8 . . . . . . . . . 1 1 2 6 11 . . 2 18 . 8 15 . 23 . Heat Flow Errors 69 | . . . . . 1 1 3 . 6 . . . . . . . . . . . . 5 8 . . 2 12 . 5 9 . 17 . Energy Discharges 54 | . . . . . . . . . 6 . . . . . . . . . 1 . . 5 6 1 . 1 7 . 3 12 . 12 . Parts Rejected 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Parts Fused 8 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . 2 . 2 1 . . . Data Loss (minor) 67 | . . . . . 1 1 1 1 6 . . . . . . . . . . 1 2 12 6 . . . 10 . 5 10 . 11 . Data Loss (major) 34 | . . . . . . . . . 6 . . . . . . . . . . . 1 6 4 1 . . 2 . . 6 . 8 . Misfires 23 | . . . . . . . 1 . 2 . . . . . . . . . 1 . . 2 4 . . 1 4 . . 3 . 5 . Alerts 10 | . . . . . . . 1 . 1 . . . . . . . . . . . . 1 1 1 . . 2 . 2 1 . . . Misdirections 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 11 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . 1 3 . . 3 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3760 | . . . . . . . . 2 . 238 . 47 146 406 48 149 63 29 159 85 371 . 157 . 23 379 192 21 149 189 290 463 154 Projectiles 2984 | . . . . . . . . . . 171 . 47 48 11 48 149 63 13 159 64 220 . 157 . 23 379 192 21 149 189 265 463 153 Explosions 486 | . . . . . . . . . . 67 . . 34 171 . . . 16 . 21 151 . . . . . . . . . 25 . 1 Melee 290 | . . . . . . . . 2 . . . . 64 224 . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1246 | . . . . . . . . . 53 268 38 125 120 . . . . . . 157 409 . . . . . . . . . 76 . . Shots 39 | . . . . . . . . . 1 5 2 5 2 . . . . . . 5 18 . . . . . . . . . 1 . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 3 . 4 . Kicked 7 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 4 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 373 | . 39 . . . 258 329 231 280 251 346 39 90 35 373 . 9 7 142 6 48 15 200 266 14 36 251 272 . 254 214 . 366 262 Average Temperature 84 | . 9 . . . 44 94 90 115 104 94 23 45 11 147 . 5 3 48 4 15 7 72 104 14 15 49 74 . 70 63 . 124 71 Received Heat Transfer 3278 | . 285 . . . 161 318 . . 44 188 129 153 137 249 60 171 87 17 18 135 195 . . 37 78 281 . . 63 171 99 202 . Effects 5 | . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 9 2 2 3 Total Turns 502 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 6 . 43 175 32 74 143 Longest Duration 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 6 . 28 43 19 40 106 Robots Corrupted 11 | . . . . . . . . 2 . . . . . 4 . . . 1 . . . . . . . . . . . 4 . . . Combat Hostiles 11 | . . . . . . . . 2 . . . . . 4 . . . 1 . . . . . . . . . . . 4 . . . Parts Fried 16 | . 1 . . . . . . 5 . . . . . . . . . 1 . 3 . . . . . . . . . 6 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 2 1 1 Combat Hostiles 8 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 2 1 1 Parts Melted 67 | . . . . . 5 19 . 6 . . . . . . . 1 4 . 1 . 3 . 1 . . 3 4 1 1 4 8 6 . Heat Transferred 36555 | . 481 . . . 1332 4013 37 1401 74 809 50 200 100 800 275 1050 1450 200 725 1284 1900 250 300 . 350 1875 1875 425 750 2396 2717 5972 3464 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . 2 . . 5 . . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1450 | . 217 100 . . 487 296 . . . 285 . . . . . 324 379 580 419 818 1042 . . . . 173 295 157 199 366 712 1450 . Initial 431 | . . 30 . . . 202 . . . 12 . . . . . 100 86 59 212 . 392 . . . . . 96 119 41 16 218 431 . Average 222 | . 90 15 . . 325 168 . . . 137 . . . . . 154 212 349 143 396 373 . . . . 71 163 67 59 153 505 685 . Maximum Alert Level 5 | . 1 . . . 2 1 . . . 1 . . . . . 1 1 2 2 3 3 . . . . . 1 . . 1 3 5 . Low Security (%) 42 | 100 92 100 . 100 23 53 . . . 59 . . . . . 71 40 25 60 26 29 . . . . 100 50 100 100 81 . . . Level 1 19 | . 7 . . . 43 46 . . . 40 . . . . . 28 59 40 23 20 38 . . . . . 49 . . 18 29 . . Level 2 9 | . . . . . 33 . . . . . . . . . . . . 34 16 36 14 . . . . . . . . . 65 12 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . 16 17 . . . . . . . . . 4 6 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 5 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 89 | . 4 . . . 2 6 . . . 9 . . . . 1 2 . . . 2 6 . . . . 7 8 2 7 12 7 14 . Investigation 11 | . 3 . . . . 1 . . . 1 . . . . . 2 . . . . 3 . . . . . . 1 . . . . . Extermination 28 | . . . . . . 3 . . . 1 . . . . . . . . . . 1 . . . . 3 5 . 3 2 3 7 . Reinforcement 20 | . 1 . . . 2 2 . . . 4 . . . . . . . . . 1 . . . . . 1 . . 1 3 . 5 . Assault 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . Garrison 6 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . Intercept 20 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 3 1 3 7 1 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 35 | . . . . . 4 1 . . . 1 . . . . . 1 . 2 . 1 4 . . 1 . . . 4 1 1 . 14 . Communications Jammed 50 | . . . . . . . . . . . . . . . . . . . . 34 . . . . . . 16 . . . . . . Distress Signals 38 | . . . . . . . . . . . . . . . . . . . . 22 . . . . . . 16 . . . . . . Times Spotted 571 | . 30 3 4 . 35 23 1 4 7 18 13 12 9 67 23 16 21 19 15 26 34 2 2 2 3 20 24 3 14 36 33 40 12 Peak Tracking Total 37 | . 6 2 9 . 7 4 1 1 4 3 4 3 2 37 9 4 5 5 1 8 8 2 2 1 2 4 4 2 5 7 6 5 6 Tactical Retreats 20 | . 1 1 . . 1 . . . . . . . . 1 1 1 1 . . 1 2 . . . . . . . 2 3 2 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 10 | . 2 . . . . 1 . . . 1 . . . . . . 3 . . . . . . . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . . . . . . 1 . 11 . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 81 | . . . 1 . 2 2 . . . 5 . . 5 2 1 1 4 2 2 13 11 . . . . . 9 . 4 6 2 9 . Max in Single Turn 11 | . . . 1 . 1 1 . . . 3 . . 1 1 1 1 1 1 1 11 4 . . . . . 1 . 1 1 1 3 . Garrison Access 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 1 . . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 77 | . 5 1 2 . 2 8 . 3 . 5 . . . . . 4 6 . . 1 8 . . 1 . 2 9 2 6 4 5 3 . Terminals 49 | . 4 1 . . 2 3 . . . 2 . . . . . 3 6 . . 1 3 . . . . 2 6 1 5 3 4 3 . Fabricators 5 | . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Repair Stations 7 | . 1 . . . . 1 . . . 1 . . . . . . . . . . 2 . . . . . 2 . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 1 . . . Total Hacks 233 | . 19 6 2 . 6 19 . 27 . 12 . . . . . 11 10 . . 3 20 . . 1 . 11 30 5 18 10 16 7 . Successful 104 | . 8 1 2 . 2 5 . 27 . 3 . . . . . 3 4 . . 2 13 . . 1 . 2 7 . 8 4 9 3 . Failed 129 | . 11 5 . . 4 14 . . . 9 . . . . . 8 6 . . 1 7 . . . . 9 23 5 10 6 7 4 . Catastrophic 29 | . 3 2 . . 1 3 . . . 1 . . . . . 2 3 . . . . . . . . 2 6 1 4 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 7 3 1 . . 4 . . . 3 . . . . . 3 5 1 . 2 9 . . 1 . 8 5 . 8 . 1 4 . Terminals 144 | . 16 6 . . 6 7 . . . 6 . . . . . 8 10 . . 3 10 . . . . 11 19 3 16 7 9 7 . Fabricators 16 | . . . . . . 3 . . . . . . . . . . . . . . 6 . . . . . . . . . 7 . . Repair Stations 22 | . 3 . . . . 6 . . . 2 . . . . . . . . . . 3 . . . . . 8 . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . 3 . . . . . . . . . 3 . . . . 1 . . . . . 3 2 2 3 . . . Terminal Hacks 66 | . 5 1 2 . 2 . . 27 . 1 . . . . . 1 3 . . 2 4 . . 1 . 2 3 . 4 3 3 2 . Record 7 | . . . 1 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematic 15 | . 1 . . . . . . 13 . . . . . . . . . . . . 1 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 3 . . Level Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . 2 . . . . Locate Traps 5 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . 1 . . 1 . Disarm Traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 10 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . 6 . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . Build 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Repair Station Hacks 13 | . 3 . . . . 4 . . . 1 . . . . . . . . . . 2 . . . . . 3 . . . . . . Scan Component 8 | . 2 . . . . 2 . . . 1 . . . . . . . . . . 1 . . . . . 2 . . . . . . Repair 5 | . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . . . Seal Access 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . . . Unauthorized Hacks 9 | . . . . . . . . . . . . . . . . 1 1 . . . 3 . . . . . . . 3 . . 1 . Terminals 7 | . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . 3 . . 1 . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Assimilate 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Botnet 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Operators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Used 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 5 1 . . 2 8 . . . 5 . . . . . 4 6 . . 1 6 . . . . 2 8 2 4 2 2 3 . Full Trace Events 6 | . . . . . . 1 . . . 1 . . . . . 2 . . . . 1 . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . 1 . . . . . . 13 . . . . 13 . . . . . . . 1 . . . . . . . 1 . . . . Parts Built 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Authchips 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Time 117 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 . . Total Part Build Rating 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 . . Parts Repaired 5 | . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Time 192 | . 32 . . . . 26 . . . . . . . . . . . . . . 26 . . . . . 108 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . check_alert 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . . . . 2 . 11 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 25 | . . . . 3 . . . . . . . . . . 2 1 13 5 . . 1 . . . . . . . . . . . . Largest Group 10 | . . . . 3 3 . . . . . . . . . 2 1 10 10 4 3 1 . . . . . . . . . . . . Highest-Rated Group 642 | . . . . 40 40 . . . . . . . . . 59 10 437 642 447 288 26 . . . . . . . . . . . . Highest-Rated Ally 159 | . . . . 16 16 . . . . . . . . . 30 10 159 159 159 96 26 . . . . . . . . . . . . Total Orders 22 | . . . . . . . . . . . . . . . . 2 4 . 2 . . . . . 2 1 1 . . . . 10 . STAY 6 | . . . . . . . . . . . . . . . . 1 2 . 1 . . . . . . . . . . . . 2 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 5 | . . . . . . . . . . . . . . . . 1 2 . 1 . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . RETURN 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 7 . Ally Attacks 330 | . . . . . 53 . . . . . . . . 32 10 . 82 111 19 23 . . . . . . . . . . . . . Total Damage 8654 | . . . . . 535 . . . . . . . . 1608 183 . 2151 2580 691 906 . . . . . . . . . . . . . Kills 47 | . . . . . 4 . . . . . . . . 5 1 . 9 20 3 5 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 131 | . . . . . . . . 131 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . 1 . . 3 1 . 3 . . . . . . . 1 . . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 6 . . . . 9 . Drone Recoveries 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . . . . 8 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 53519 | 5 1609 930 561 310 1067 2704 741 728 1091 950 836 1264 3334 3233 821 930 2065 499 2000 554 1140 1252 1164 1307 1074 1011 2494 1159 1814 1943 1046 11582 301 Spaces Moved 19135 | 1 723 484 295 163 422 983 298 217 531 350 395 607 1631 1177 350 368 820 205 285 170 424 351 515 601 443 336 711 485 504 607 311 3353 19 Core 49 | . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . 6 2 Treads 2119 | 1 145 . . . 18 983 298 167 . . . . . . . . . . . . . . . . . . . . . 9 . 481 17 Legs 15043 | . . . . . . . . 50 531 350 395 607 1631 1177 350 368 820 205 244 170 424 351 515 601 443 336 711 485 504 598 311 2866 . Wheels 1924 | . 578 484 295 163 404 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 160 100 190 190 190 190 240 242 190 190 190 190 190 195 183 186 210 210 210 210 210 180 210 210 180 210 210 240 210 210 210 210 210 250 Average Speed 223 | 160 179 190 190 190 192 240 242 241 190 190 190 192 195 199 213 210 224 211 598 211 200 215 210 208 214 239 244 218 224 230 238 249 564 Slowest Speed 3100 | 160 320 190 190 190 240 242 242 405 190 190 190 195 195 229 229 210 240 240 2900 240 240 300 210 210 240 240 330 240 240 320 360 450 3100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 1 . Exploration Rate (%) 51 | 2 94 89 70 44 43 28 31 80 69 10 52 76 86 80 65 12 87 71 80 26 15 59 50 79 62 10 68 15 54 42 14 85 1 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 29 | . . 1 1 . . . . 25 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 22 | . . . . . . 1 1 1 1 1 1 1 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . . . . . . . 1 . 1 1 1 . . . . . . . . . . . . . 1 . Scrap Searched 25 | . . 1 . 1 . . . . 2 . 2 4 4 . 2 . . . . . . 2 4 . 3 . . . . . . . . Spaces Dug 313 | . . . . . . 3 . . 8 29 28 28 . 17 . 8 . . . 15 22 . 13 6 11 2 36 12 28 28 6 10 3 Terrain Destroyed 2723 | . . . . . 23 22 . . 80 115 66 130 23 54 76 38 8 6 6 201 190 9 25 6 15 25 53 16 40 34 39 1309 114 Melee 10 | . . . . . . 3 . . . . . . . 1 . . . . . . . . . 6 . . . . . . . . . Projectile 1768 | . . . . . . . . . 10 49 22 10 2 4 10 24 8 2 6 25 38 9 25 . 15 25 53 16 40 34 26 1309 6 AOE 945 | . . . . . 23 19 . . 70 66 44 120 21 49 66 14 . 4 . 176 152 . . . . . . . . . 13 . 108 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 28163 | 6 905 488 295 164 586 1198 315 349 587 510 438 656 1722 1987 400 478 1001 263 558 286 664 845 570 640 542 476 1390 581 1187 1063 516 6293 204 Wait 5996 | . 71 . . . 40 83 13 56 16 57 . 4 16 614 4 51 22 6 212 41 64 464 23 2 79 61 498 38 541 229 129 2482 80 Move 19102 | . 722 483 294 162 421 982 297 216 530 349 394 606 1630 1176 349 367 819 204 284 169 423 350 514 600 442 335 710 484 503 606 310 3352 19 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 270 | . 19 1 . 2 22 17 . 6 3 7 1 2 8 35 3 4 5 7 5 2 32 3 5 7 . 3 6 5 7 13 8 22 10 Fast Attach 122 | . 2 . . . 6 8 . 4 1 2 . . 1 6 3 2 . 5 9 1 3 . 1 1 . 5 11 5 4 12 1 24 5 Attach 202 | 2 2 . . . 4 6 . 5 1 6 . 2 2 18 1 3 1 1 1 1 11 4 . 3 . 2 3 1 7 18 6 66 25 Detach 94 | . . . . . . 1 . . . 1 . . . 6 . . . . . . 4 3 . . . 3 2 . 2 7 . 58 7 Swap 201 | . 8 . . . 11 23 4 6 16 14 12 16 4 17 . 2 6 2 2 8 5 3 2 3 3 9 13 . 1 1 4 4 2 Drop 445 | 4 4 . . . 25 18 . 8 4 3 1 1 8 41 5 6 8 15 24 5 19 12 3 12 . 15 37 13 23 19 4 91 17 Fire 1541 | . 77 4 1 . 57 52 1 29 16 71 30 25 45 68 17 43 37 23 19 58 102 6 22 . 18 43 110 35 99 155 54 185 39 Melee 53 | . . . . . . 6 . 19 . . . . 8 6 . . . . 2 . . . . 12 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 4 . Crush 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Escape Stasis 22 | . . . . . . 2 . . . . . . . . . . 15 . . . . . . . . . . . . . . 5 . Rewire 106 | . . . . . . . . . . . . . . . 18 . 88 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 0) 6 | -11/Junkyard | Entered Materials 322 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 704 | -10/Materials | Discovered new exit (range 16) 1122 | -10/Materials | Discovered new exit (range 10) 1237 | -10/Materials | Discovered new exit (range 12) 1334 | -10/Materials | Repaired Autogun 1615 | -10/Materials | Entered Mines 1632 | -10/Mines | Met a Derelict bent on vengeance 1633 | -10/Mines | Discovered new exit (range 4) 1735 | -10/Mines | Discovered new exit (range 5) 1836 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1840 | -10/Mines | Found Prototype Device 1971 | -10/Mines | Core integrity fell below 50% 2172 | -10/Mines | Learned location of Zion (-6) 2535 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2537 | -10/Mines | Discovered new exit (range 5) 2545 | -10/Mines | Entered Exiles 2593 | -10/Exiles | Met 8R-AWN 2623 | -10/Exiles | Met EX-HEX 2726 | -10/Exiles | Met EX-DEC 2800 | -10/Exiles | Met EX-BIN 2823 | -10/Exiles | Aligned with FarCom system 2825 | -10/Exiles | Given EX-Vault access code 2868 | -10/Exiles | Opened EX-Vault 2908 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3069 | -10/Exiles | Attacked by the Exiles 3091 | -10/Exiles | Discovered new exit (range 10) 3106 | -10/Exiles | Entered Mines 3125 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3255 | -9/Mines | Discovered new exit (range 8) 3416 | -9/Mines | Entered Materials 3416 | -8/Materials | Accompanied by 3 allies 3416 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3690 | -8/Materials | Destroyed 7 combat bots 3845 | -8/Materials | Build established: Tank 4026 | -8/Materials | Discovered new exit (range 4) 4483 | -8/Materials | Entered Factory 4483 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4786 | -7/Factory | Build established: Scavenger-Tank 5121 | -7/Factory | Found Prototype Launcher 5123 | -7/Factory | Identified Rocket Array 5368 | -7/Factory | Found Rocket Array 5426 | -7/Factory | Build established: Scavenger-Gunner 5499 | -7/Factory | Identified Exp. Sensor Array 5570 | -7/Factory | Repaired Lgt. Treads 5584 | -7/Factory | Repaired Lgt. Treads 6978 | -7/Factory | Discovered new exit (range 12) 7005 | -7/Factory | Identified exit to Lower Caves 7050 | -7/Factory | Build established: Scavenger-Skirmisher 7187 | -7/Factory | Entered Lower Caves 7715 | -7/Lower Caves | Encountered a Warlord checkpoint 7898 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7924 | -7/Lower Caves | Identified exit to Data Miner 7928 | -7/Lower Caves | Entered Data Miner 7930 | -7/Data Miner | Discovered new exit (range 6) 7977 | -7/Data Miner | Met Data Miner 8023 | -7/Data Miner | Learned location of Section 7 (-2) 8023 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8062 | -7/Data Miner | Received God Mode back door access code from Data Miner 8185 | -7/Data Miner | Interfaced with the Data Conduit 8235 | -7/Data Miner | Build established: Scavenger-Mutant 8559 | -7/Data Miner | System corruption reached 10% 8654 | -7/Data Miner | Identified exit to Proximity Caves 8656 | -7/Data Miner | Entered Proximity Caves 8826 | -6/Proximity Caves | Learned Factory stockpile data 9365 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 9714 | -6/Proximity Caves | Discovered new exit (range 9) 9735 | -6/Proximity Caves | Identified exit to Factory 9738 | -6/Proximity Caves | System corruption reached 30% 9747 | -6/Proximity Caves | Entered Factory 9747 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9749 | -6/Factory | Loaded intel: 242 machine locations 10004 | -6/Factory | Garrison activated, responded to threat 10206 | -6/Factory | Identified exit to Lower Caves 10291 | -6/Factory | Discovered new exit (range 10) 10317 | -6/Factory | Identified exit to Factory 10680 | -6/Factory | Spotted B-75 Beast 10697 | -6/Factory | Entered Lower Caves 11497 | -6/Lower Caves | Discovered new exit (range 9) 11528 | -6/Lower Caves | Identified exit to Lower Caves 11533 | -6/Lower Caves | Entered another Lower Caves area 11587 | -6/Lower Caves | Discovered exit to Factory (range 15) 11656 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11701 | -6/Lower Caves | Build established: Scavenger-Mutant 12100 | -6/Lower Caves | Learned Factory stockpile data 12652 | -6/Lower Caves | Discovered new exit (range 7) 12662 | -6/Lower Caves | Learned Factory garrison access intel 12666 | -6/Lower Caves | Identified exit to Zion 12797 | -6/Lower Caves | Entered Zion 12926 | -6/Zion | Given the Hacking Drone Bay 12992 | -6/Zion | Found Prototype Special Weapon 12998 | -6/Zion | Found Prototype Special Weapon 13001 | -6/Zion | Found Prototype Special Weapon 13010 | -6/Zion | Found Prototype Special Weapon 13257 | -6/Zion | Learned Factory emergency access door positions 14175 | -6/Zion | Identified exit to Proximity Caves 14637 | -6/Zion | Identified RU-N14's Throwing Claymores (x4) 15767 | -6/Zion | Attacked by Zionites 15942 | -6/Zion | Lost 3 parts (1p2u) 16122 | -6/Zion | Discovered new exit (range 5) 16126 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 16130 | -6/Zion | Identified exit to Deep Caves 16131 | -6/Zion | Entered Deep Caves 16197 | -6/Deep Caves | Build established: Mutant 16441 | -6/Deep Caves | Attacked by Z-Imprinter 16445 | -6/Deep Caves | Destroyed Z-Imprinter 16473 | -6/Deep Caves | Found Prototype Protection 16474 | -6/Deep Caves | Identified Zio. Weapon Casing 16547 | -6/Deep Caves | Found Prototype Protection 16636 | -6/Deep Caves | Lost 3 parts (1p2u) 16696 | -6/Deep Caves | Found Zio. Weapon Casing 16698 | -6/Deep Caves | Identified Zio. Heavy Carapace 16703 | -6/Deep Caves | Found Zio. Heavy Carapace 16782 | -6/Deep Caves | Found Zio. Weapon Casing 16872 | -6/Deep Caves | Found Zio. Weapon Casing 16899 | -6/Deep Caves | Found Zio. Heavy Carapace 17122 | -6/Deep Caves | Spotted as-28420 17154 | -6/Deep Caves | Destroyed as-28420 17222 | -6/Deep Caves | Spotted as-55602 17250 | -6/Deep Caves | Core integrity fell below 50% 17259 | -6/Deep Caves | Destroyed as-55602 17291 | -6/Deep Caves | Found GOLEM Unit 17800 | -6/Deep Caves | Triggered Deep Caves wall 17800 | -6/Deep Caves | Spotted AS-15793 17800 | -6/Deep Caves | Spotted AS-14958 17801 | -6/Deep Caves | Destroyed AS-14958 17804 | -6/Deep Caves | Exposed GOLEM chamber 17812 | -6/Deep Caves | Destroyed AS-15793 17824 | -6/Deep Caves | DAS Turret deployed 17831 | -6/Deep Caves | Destroyed 34 combat bots 17962 | -6/Deep Caves | Destroyed 8 combat bots 18018 | -6/Deep Caves | Found GOLEM Unit 18025 | -6/Deep Caves | Found GOLEM Unit 18031 | -6/Deep Caves | Found GOLEM Unit 18530 | -6/Deep Caves | Discovered new exit (range 6) 19102 | -6/Deep Caves | Found Zio. Heavy Carapace 19180 | -6/Deep Caves | Build established: Golem 19364 | -6/Deep Caves | Entered Proximity Caves 19430 | -5/Proximity Caves | Learned Factory security intel 19448 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19485 | -5/Proximity Caves | Destroyed 10 combat bots 19708 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19902 | -5/Proximity Caves | Destroyed 9 combat bots 20030 | -5/Proximity Caves | Learned Factory terminal intel 20103 | -5/Proximity Caves | Discovered exit to Factory (range 13) 20185 | -5/Proximity Caves | Entered Factory 20185 | -5/Factory | Evolved 2 slots: Utility x2 20189 | -5/Factory | Loaded intel: 271 machine locations 20190 | -5/Factory | Loaded intel: 28 terminal locations 20191 | -5/Factory | Loaded intel: 4 garrison access locations 20735 | -5/Factory | Identified exit to Factory 20858 | -5/Factory | Build established: Scavenger-Golem 21085 | -5/Factory | Discovered new exit (range 11) 21115 | -5/Factory | Entered Extension 21116 | -5/Extension | Loaded intel: 27 machine locations 21212 | -5/Extension | Rescued A7 21399 | -5/Extension | Rescued a captive Derelict 22019 | -5/Extension | Spotted B-75 Beast 22037 | -5/Extension | Destroyed B-75 Beast 22040 | -5/Extension | Spotted B-75 Beast 22060 | -5/Extension | Allies destroyed B-75 Beast 22768 | -5/Extension | Build established: Commander-Golem 23143 | -5/Extension | Discovered new exit (range 16) 23146 | -5/Extension | Discovered exit to Factory (range 15) 23180 | -5/Extension | Entered Cetus 23180 | -5/Cetus | Accompanied by 10 allies (A7) 23181 | -5/Cetus | Loaded intel: 24 machine locations 23185 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 23207 | -5/Cetus | Spotted Cetus Guard 23207 | -5/Cetus | Spotted Cetus Guard 23209 | -5/Cetus | Spotted Cetus Guard 23209 | -5/Cetus | Spotted Cetus Guard 23217 | -5/Cetus | Allies destroyed Cetus Guard 23222 | -5/Cetus | Allies destroyed Cetus Guard 23226 | -5/Cetus | Destroyed Cetus Guard 23230 | -5/Cetus | Allies destroyed Cetus Guard 23359 | -5/Cetus | Started Cetus Manufacturing Module 23378 | -5/Cetus | Escorted A7 to Cetus Mainframe 23384 | -5/Cetus | Manufactured an Enhanced Grunt 23402 | -5/Cetus | Discovered new exit (range 15) 23409 | -5/Cetus | Manufactured an Enhanced Grunt 23434 | -5/Cetus | Manufactured an Enhanced Grunt 23451 | -5/Cetus | Spotted Cetus Guard 23451 | -5/Cetus | Spotted Cetus Guard 23455 | -5/Cetus | Spotted Cetus Guard 23455 | -5/Cetus | Spotted Cetus Guard 23458 | -5/Cetus | Allies destroyed Cetus Guard 23459 | -5/Cetus | Manufactured an Enhanced Grunt 23465 | -5/Cetus | Allies destroyed Cetus Guard 23474 | -5/Cetus | Allies destroyed Cetus Guard 23479 | -5/Cetus | Destroyed Cetus Guard 23481 | -5/Cetus | Discovered exit to Factory (range 15) 23484 | -5/Cetus | Manufactured an Enhanced Grunt 23497 | -5/Cetus | Met Revision 17 23679 | -5/Cetus | Entered Archives 23679 | -5/Archives | Accompanied by 4 allies (A7) 23680 | -5/Archives | Loaded intel: 8 machine locations 23684 | -5/Archives | Received a hacking code to weaken MAIN.C 24068 | -5/Archives | Build established: Scavenger-Golem 25310 | -5/Archives | Discovered new exit (range 15) 25340 | -5/Archives | Discovered exit to Factory (range 15) 25378 | -5/Archives | Build established: Golem 25453 | -5/Archives | Discovered new exit (range 15) 25677 | -5/Archives | Identified exit to Hub_04(d) 25679 | -5/Archives | Entered Hub_04(d) 25679 | -5/Hub_04(d) | Accompanied by 3 allies 25680 | -5/Hub_04(d) | Loaded intel: 123 machine locations 25873 | -5/Hub_04(d) | Discovered exit to Factory (range 11) 25979 | -5/Hub_04(d) | First assault squad dispatched 26045 | -5/Hub_04(d) | Found Tesla Bomb Launcher 26143 | -5/Hub_04(d) | Network Hub disabled 26177 | -5/Hub_04(d) | Spotted Lightning 26177 | -5/Hub_04(d) | Spotted Lightning 26178 | -5/Hub_04(d) | Spotted Lightning 26191 | -5/Hub_04(d) | Spotted Lightning 26191 | -5/Hub_04(d) | Spotted Lightning 26194 | -5/Hub_04(d) | Spotted Lightning 26207 | -5/Hub_04(d) | System corruption reached 10% 26233 | -5/Hub_04(d) | Entered Factory 26233 | -4/Factory | Evolved 2 slots: Utility x2 26234 | -4/Factory | Loaded intel: 282 machine locations 26524 | -4/Factory | Repaired Huge Storage Unit 26713 | -4/Factory | Build established: Scavenger-Golem 26787 | -4/Factory | Found Quantum Capacitor 26803 | -4/Factory | Identified exit to Upper Caves 27074 | -4/Factory | Build established: Hacker-Golem 27173 | -4/Factory | Destroyed 9 combat bots 27245 | -4/Factory | Intercept squad dispatched 27267 | -4/Factory | Spotted Tracker 27274 | -4/Factory | Spotted Combat Programmer 27289 | -4/Factory | Destroyed Tracker 27311 | -4/Factory | System corruption reached 10% 27311 | -4/Factory | Destroyed Combat Programmer 27330 | -4/Factory | Lost 4 parts (1p1u2w) 27332 | -4/Factory | Destroyed 7 combat bots 27373 | -4/Factory | Entered Upper Caves 27635 | -4/Upper Caves | Build established: Scavenger-Golem 28485 | -4/Upper Caves | Discovered new exit (range 9) 28502 | -4/Upper Caves | Identified exit to Upper Caves 28625 | -4/Upper Caves | Entered another Upper Caves area 28629 | -4/Upper Caves | Encountered a Warlord checkpoint 29050 | -4/Upper Caves | Learned Research terminal intel 29780 | -4/Upper Caves | Discovered new exit (range 4) 29786 | -4/Upper Caves | Identified exit to Warlord 29789 | -4/Upper Caves | Entered Warlord 29863 | -4/Warlord | System corruption cleaned by Quarantine Array 30262 | -4/Warlord | Found Prototype Device 30582 | -4/Warlord | Identified Minesniffer Drone Bay 30645 | -4/Warlord | Met Warlord 30663 | -4/Warlord | Opened Warlord's prototype stash 30670 | -4/Warlord | Warlord's base attacked by MAIN.C 30670 | -4/Warlord | Found Vortex Chain Reactor 30682 | -4/Warlord | Found Prototype Hackware 30694 | -4/Warlord | Found Exp. Targeting Computer 31020 | -4/Warlord | Warlord forces counterattacked 31039 | -4/Warlord | Opened side exit 31081 | -4/Warlord | Discovered new exit (range 9) 31094 | -4/Warlord | Identified exit to Proximity Caves 31096 | -4/Warlord | Entered Proximity Caves 31213 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 32103 | -3/Proximity Caves | Discovered new exit (range 10) 32168 | -3/Proximity Caves | Identified exit to Research 32170 | -3/Proximity Caves | Entered Research 32170 | -3/Research | Accompanied by 1 ally 32170 | -3/Research | Evolved 2 slots: Power x1, Utility x1 32171 | -3/Research | Loaded intel: 128 machine locations 32172 | -3/Research | Loaded intel: 23 terminal locations 32704 | -3/Research | Identified Ghost Barrier 32705 | -3/Research | Identified exit to Armory 32705 | -3/Research | Identified exit to Testing 33008 | -3/Research | Build established: Hacker-Golem 33042 | -3/Research | Intercept squad dispatched 33066 | -3/Research | Spotted Tracker 33078 | -3/Research | Destroyed Tracker 33079 | -3/Research | Spotted Tracker 33081 | -3/Research | Destroyed Tracker 33086 | -3/Research | Spotted Combat Programmer 33090 | -3/Research | Destroyed Combat Programmer 33117 | -3/Research | Spotted Combat Programmer 33123 | -3/Research | Destroyed Combat Programmer 33181 | -3/Research | Entered Testing 33182 | -3/Testing | Loaded intel: 73 machine locations 33370 | -3/Testing | Build established: Scavenger-Golem 33712 | -3/Testing | Spotted PD-RYNESWFD44 33732 | -3/Testing | Destroyed PD-RYNESWFD44 33973 | -3/Testing | Repaired Centrium Heavy Treads 34148 | -3/Testing | Intercept squad dispatched 34161 | -3/Testing | Spotted Tracker 34162 | -3/Testing | Spotted Tracker 34178 | -3/Testing | Destroyed Tracker 34181 | -3/Testing | Destroyed Tracker 34193 | -3/Testing | Spotted Combat Programmer 34193 | -3/Testing | Spotted Combat Programmer 34200 | -3/Testing | Destroyed Combat Programmer 34205 | -3/Testing | System corruption reached 10% 34206 | -3/Testing | Destroyed Combat Programmer 34378 | -3/Testing | Found Prototype Device 34378 | -3/Testing | Identified Exp. Hardlight Generator 34741 | -3/Testing | Identified exit to Research 34791 | -3/Testing | Build established: Golem 35675 | -3/Testing | Entered Research 35675 | -2/Research | Warlord forces began assault on 0b10 35675 | -2/Research | Evolved 2 slots: Utility x2 35676 | -2/Research | Loaded intel: 140 machine locations 35785 | -2/Research | Research machine network offline 36023 | -2/Research | Found Quantum Capacitor 36267 | -2/Research | Borebot progress halted 36401 | -2/Research | Borebot progress halted 36440 | -2/Research | Discovered new exit (range 9) 36456 | -2/Research | Identified exit to Access 36557 | -2/Research | Spotted Executioner 36563 | -2/Research | Spotted Executioner 36601 | -2/Research | Destroyed Executioner 36614 | -2/Research | Destroyed Executioner 36725 | -2/Research | Borebot progress halted 36740 | -2/Research | Discovered new exit (range 10) 36832 | -2/Research | Identified exit to Quarantine 36834 | -2/Research | Entered Quarantine 36835 | -2/Quarantine | Loaded intel: 80 machine locations 36931 | -2/Quarantine | Found Alien Artifact 36949 | -2/Quarantine | Cryocooling Duct disabled 36964 | -2/Quarantine | Ambient heat levels rising (+20) 36964 | -2/Quarantine | Non-combat units ordered to evacuate 37507 | -2/Quarantine | Discovered exit to Access (range 10) 37530 | -2/Quarantine | Intercept squad dispatched 37531 | -2/Quarantine | Spotted Tracker 37537 | -2/Quarantine | Spotted Tracker 37537 | -2/Quarantine | Spotted Combat Programmer 37541 | -2/Quarantine | Spotted Combat Programmer 37545 | -2/Quarantine | Destroyed Tracker 37550 | -2/Quarantine | System corruption reached 10% 37555 | -2/Quarantine | Destroyed Tracker 37558 | -2/Quarantine | Destroyed Combat Programmer 37568 | -2/Quarantine | Destroyed Combat Programmer 37700 | -2/Quarantine | Found Alien Artifact 37710 | -2/Quarantine | Found Alien Artifact 37710 | -2/Quarantine | Identified Transdimensional Reconstructor 37710 | -2/Quarantine | Warped through subspace 37785 | -2/Quarantine | Found Alien Artifact 37804 | -2/Quarantine | Found Transdimensional Reconstructor 37807 | -2/Quarantine | Found Transdimensional Reconstructor 37913 | -2/Quarantine | Spotted Fortress 38101 | -2/Quarantine | Discovered new exit (range 6) 38110 | -2/Quarantine | Identified exit to Section 7 38648 | -2/Quarantine | Entered Section 7 38649 | -2/Section 7 | Loaded intel: 159 machine locations 38854 | -2/Section 7 | Discovered exit to Access (range 10) 38907 | -2/Section 7 | Identified Dimensional Node Initializer 38907 | -2/Section 7 | Initialized slip node 39002 | -2/Section 7 | Spotted S7 Guard 39033 | -2/Section 7 | Destroyed S7 Guard 39058 | -2/Section 7 | Found Alien Artifact 39269 | -2/Section 7 | Spotted Executioner 39313 | -2/Section 7 | Spotted Executioner 39319 | -2/Section 7 | Destroyed Executioner 39332 | -2/Section 7 | Destroyed Executioner 39510 | -2/Section 7 | Found Transdimensional Reconstructor 39513 | -2/Section 7 | Found Transdimensional Reconstructor 39693 | -2/Section 7 | Intercept squad dispatched 39716 | -2/Section 7 | Build established: Mutant 39718 | -2/Section 7 | Spotted Tracker 39718 | -2/Section 7 | Spotted Tracker 39719 | -2/Section 7 | Destroyed Tracker 39727 | -2/Section 7 | Destroyed Tracker 39769 | -2/Section 7 | Spotted Combat Programmer 39770 | -2/Section 7 | Spotted Combat Programmer 39785 | -2/Section 7 | Destroyed Combat Programmer 39795 | -2/Section 7 | Destroyed Combat Programmer 39825 | -2/Section 7 | Found Alien Energy Cannon 39908 | -2/Section 7 | Spotted B-99 Colossus 40029 | -2/Section 7 | Found Alien Artifact 40029 | -2/Section 7 | Identified Integrated Reactor 40029 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 40033 | -2/Section 7 | Found Integrated Reactor 40033 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 40037 | -2/Section 7 | Found Integrated Reactor 40037 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 40038 | -2/Section 7 | Warped through subspace 40112 | -2/Section 7 | Warped through subspace 40113 | -2/Section 7 | Core integrity fell below 50% 40197 | -2/Section 7 | Found Prototype Processor 40197 | -2/Section 7 | Identified Exp. Targeting Computer 40560 | -2/Section 7 | Intercept squad dispatched 40562 | -2/Section 7 | Spotted Tracker 40562 | -2/Section 7 | Spotted Tracker 40563 | -2/Section 7 | Spotted Tracker 40568 | -2/Section 7 | Spotted Combat Programmer 40569 | -2/Section 7 | Warped through subspace 40591 | -2/Section 7 | Entered Access 40591 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 40592 | -1/Access | Loaded intel: 102 machine locations 40662 | -1/Access | Build established: Scavenger-Mutant 40769 | -1/Access | Spotted B-99 Colossus 40941 | -1/Access | Destroyed 9 combat bots 40976 | -1/Access | Fabricated Hyb. Antimatter Reactor (x2) 41042 | -1/Access | Fabricated Hyb. Antimatter Reactor (x2) 41042 | -1/Access | Build established: Generator-Golem 41094 | -1/Access | Fabricated Hyb. Antimatter Reactor (x2) 41337 | -1/Access | Garrison activated, responded to threat 41344 | -1/Access | Warped through subspace 41611 | -1/Access | Intercept squad dispatched 41620 | -1/Access | Discovered new exit (range 7) 41632 | -1/Access | Identified exit to Command 41637 | -1/Access | Entered Command 41638 | -1/Command | Loaded intel: 62 machine locations 41929 | -1/Command | First assault squad dispatched 42046 | -1/Command | Found Quantum Capacitor 42242 | -1/Command | Disengaged cave seal 42242 | -1/Command | Derelicts emerged from the dark tunnel 42242 | -1/Command | Welcomed Warlord to Command 43165 | -1/Command | Warlord commented on Warlord statues 43245 | -1/Command | Spotted Combat Programmer 43253 | -1/Command | Spotted M Guard 43265 | -1/Command | Destroyed Combat Programmer 43281 | -1/Command | Warlord destroyed during the assault 43283 | -1/Command | Destroyed M Guard 43283 | -1/Command | Spotted ZL-KSG(L) 43295 | -1/Command | Destroyed ZL-KSG(L) 43459 | -1/Command | Identified Drained L-Cannon 43461 | -1/Command | Fired Drained L-Cannon 43874 | -1/Command | Fired Drained L-Cannon 43874 | -1/Command | 0b10 Conduit disabled 44030 | -1/Command | Fired Drained L-Cannon 46074 | -1/Command | Fired Drained L-Cannon 46187 | -1/Command | Found Prototype Protection 46187 | -1/Command | Identified Exp. Powered Armor 46195 | -1/Command | Found Exp. Powered Armor 46233 | -1/Command | MAIN.C activated Command garrisons 46385 | -1/Command | Found Prototype Device 46385 | -1/Command | Identified Exp. System Purifier 46459 | -1/Command | Found Prototype Energy Cannon 46459 | -1/Command | Identified Imp. Potential Cannon 46851 | -1/Command | Discovered new exit (range 14) 47680 | -1/Command | All MAIN.C guards destroyed 47725 | -1/Command | Found Prototype Protection 47725 | -1/Command | Identified Hvy. Regenerative Plating 51917 | -1/Command | Build established: Generator-Mutant 52027 | -1/Command | Found Centrium Heavy Armor Plating 52352 | -1/Command | Found Prototype Reactor 52352 | -1/Command | Identified Vortex Chain Reactor 52366 | -1/Command | Found Exp. Weapon Cycler 52901 | -1/Command | Found Exp. Targeting Computer 53014 | -1/Command | Found Exp. Targeting Computer 53209 | -1/Command | Identified Hpw. Transdimensional Reconstructor 53209 | -1/Command | Warped through subspace to slip node 53209 | -1/Command | Discovered new exit (range 4) 53219 | -1/Command | Entered Access_0 53220 | -1/Access_0 | Loaded intel: 57 machine locations 53221 | -1/Access_0 | Met Architect 53230 | -1/Access_0 | Architect warped through subspace 53231 | -1/Access_0 | Destroyed A8 53286 | -1/Access_0 | Architect warped through subspace 53310 | -1/Access_0 | Core integrity fell below 50% 53398 | -1/Access_0 | Identified Subatomic Replicator 53398 | -1/Access_0 | Used Subatomic Replicator to replicate Hyb. Antimatter Reactor 53458 | -1/Access_0 | Lost 3 parts (3p) 53476 | -1/Access_0 | Identified Core Physics Calibrator 53497 | -1/Access_0 | Core integrity fell below 20% 53520 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 53484_ Penetrated by Quantum Shear. 53484_ Imp. Potential Cannon destroyed. 53489_ Penetrated by Quantum Shear. 53489_ Hyb. Antimatter Reactor destroyed. 53491_ Penetrated by Quantum Shear. 53491_ Exp. Energy Well destroyed. 53491_ Penetrated by Quantum Shear. 53493_ Adv. Energy Well severed. 53496_ Penetrated by Quantum Shear. 53496_ Asb. Biocell Array destroyed. 53498_ Penetrated by Quantum Shear. 53498_ Quantum Shear penetrates Earth. 53500_ Penetrated by Quantum Shear. 53500_ Hyb. Antimatter Reactor destroyed. 53503_ Penetrated by Quantum Shear. 53508_ Acquired 56 matter. 53512_ Penetrated by Quantum Shear. 53518_ Adv. Energy Well destroyed. 53518_ Vortex Chain Reactor destroyed. 53520_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??"??????????????????????????????????????????? | | ""???????????????????????????????????????????? | | ""???????????????????????????????????????????? | | ??"??????????????????????????????????????????? | | ?????????????????????#########???????????????? | | ????????????????????## ####?##?????????? | | ????????????????????# ;;;#;;###???????? | | ?????????????????#### ;;#???????? | | ???????????;; ### = #####????? | | ??????????? ; ;;; #????? | | ?????????? ; #????? | | ?????????? ! ;;; ##??????? | | ?????????? @! ! ; ###?????? | | ?????????? 0 ;; #????? | | ?????????? ;;;;#####?????? | | ??????????? #??????? | | ??????????? #####??????? | | ???????????? ; #### #####??????????? | | ????????????#### ????### ## ??????????????? | | ???????????????????????######?##?????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????""""????????????????????????? | | ????????????????""??""???????????????????????? | | ????????????????"????"???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 220 Energy Generation 125 Energy Capacity 10300 Matter Stores 695 Matter Capacity 700 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 20 Armor Coverage 1350 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 8 Evasion (%) 48 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Offensive Hacking 36 Defensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Remote Shield | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Angular Momentum Engine | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Phase Gun | -6/Zion | Archive Hyb. Antimatter Reactor | -4/Factory | Hacked Exp. Q-thruster | -2/Quarantine | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive H-77 Assassin | -2/Quarantine | Archive Fabricated ------------ Hyb. Antimatter Reactor | x2 | -1/Access | Authchip Hyb. Antimatter Reactor | x2 | -1/Access | Authchip Hyb. Antimatter Reactor | x2 | -1/Access | Authchip Alien Tech Used ----------------- Transdimensional Reconstructor Dimensional Node Initializer Integrated Reactor Drained L-Cannon High-powered Transdimensional Reconstructor Subatomic Replicator Core Physics Calibrator Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionDiametricModule Manual? 0 Play Time 05:43:45 Cumulative 769.3 hours Start 2023.03.08 @ 23:32:23 End 2023.03.11 @ 00:11:48 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 666 Rogue 666 Adventurer 0 Explorer 0 Win Type - Total 35 Types 14/5/6/1/1/1/5/1/1 Lore% 93 Gallery% 97 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f3364d7-b82b-47fc-b686-bcd51d687265