Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 07:46:50 Player: Delta-Psyco Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3063) 3063 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1005) 1005 TOTAL SCORE: 8053 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 240 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 450/450 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Hovering (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Cooled Aerolev Unit > --- UTILITY (8) ------ Compact Matter Pod Experimental Terrain Scan Processor Improved Targeting Computer Experimental Target Analyzer Transmission Jammer Advanced Hacking Suite > --- WEAPON (3) ------- Powered Hammer Powered Hammer > --- INVENTORY (5) ---- Medium Treads Improved Reaction Control System Heavy Laser Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Experimental Terrain Scan Processor Improved Targeting Computer Experimental Target Analyzer Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Powered Hammer Powered Hammer > --- INVENTORY -------- Medium Treads Improved Reaction Control System Remote Datajack [Rating: 67] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 6 | . . . 1 . . . 5 Weapon 1 | . . . 1 . . . . Parts Attached 77 | 6 4 7 19 2 2 . 37 Power 9 | 1 . 1 2 . . . 5 Engine 7 | 1 . 1 2 . . . 3 Core 1 | . . . . . . . 1 Reactor 1 | . . . . . . . 1 Propulsion 24 | 2 . 3 6 1 1 . 11 Treads 15 | 2 . . 6 1 1 . 5 Leg 3 | . . . . . . . 3 Wheel 3 | . . 3 . . . . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 14 | 1 2 1 2 . . . 8 Device 6 | . 1 1 . . . . 4 Storage 2 | 1 . . 1 . . . . Processor 3 | . . . 1 . . . 2 Hackware 1 | . . . . . . . 1 Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 30 | 2 2 2 9 1 1 . 13 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 27 | 2 2 2 9 1 1 . 10 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 4 Parts Lost 33 | . . 5 2 1 . 2 23 Power 7 | . . 1 1 . . 1 4 Propulsion 9 | . . 2 . 1 . . 6 Utility 6 | . . . . . . . 6 Weapon 11 | . . 2 1 . . 1 7 Highest Loss Streak 6 | . . 4 2 1 . 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 98 87 91 84 88 74 82 Engine 9 | . 14 13 9 11 11 4 6 Treads 12 | . 28 11 14 11 11 11 8 Device 2 | . 9 . 3 . . . 4 Storage 16 | . 14 14 22 22 22 22 11 Processor 11 | . . . 7 11 11 11 19 Hackware 2 | . . . . . . . 6 Protection 2 | . 3 13 . . . . 2 Ballistic Gun 24 | . 27 27 32 29 33 26 14 Naked Turns . | . . . . . . . . Heaviest Build 52 | 12 15 15 22 20 20 20 52 Greatest Support 40 | 40 40 40 40 20 20 20 40 Greatest Overweight (x) 4 | . . . . . . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 7 Most Carried 8 | 5 5 6 8 6 8 8 8 Average Carried 5 | 1 3 4 5 4 5 8 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 1 5 6 6 4 8 8 4 Class Distribution -------------------- 33% | Scavenger-Gunner 32% | Mutant 28% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2888 | 197 259 265 360 109 20 60 1618 Remotely 249 | . 249 . . . . . . Salvage Created 3939 | . 251 251 461 183 . 150 2643 Parts 186 | . 15 6 35 7 . 3 120 Haulers Intercepted 2 | . . . . . . . 2 Recyclers Shooed 9 | . . 1 . . . . 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 1 14 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 73 | . 7 9 14 3 . 3 37 Melee 2 | . . . . . . . 2 Guns 59 | . 7 9 14 3 . 3 23 Cannons 6 | . . . . . . . 6 Classes Destroyed 15 | . 3 3 1 1 . 1 6 Worker 6 | . . . . . . . 6 Builder 3 | . . . . . . . 3 Tunneler 1 | . . . . . . . 1 Hauler 2 | . . . . . . . 2 Recycler 5 | . . 2 . 1 . . 2 Watcher 7 | . 1 . 2 . . . 4 Swarmer 14 | . 3 . 7 . . 1 3 Grunt 30 | . 4 . 4 2 . . 20 Brawler 2 | . . . . 1 . 1 . Duelist 2 | . . . . . . 1 1 Sentry 5 | . . . 3 . . . 2 Demolisher 2 | . . 1 . . . . 1 Specialist 3 | . . . . . . . 3 Programmer 7 | . . . . . . . 7 Assembled 8 | . . 8 . . . . . Best Kill Streak 10 | . 6 4 5 3 . 2 10 Combat Bots Only 5 | . 3 4 5 3 . 2 5 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 2 Gunslinging 1 | . 1 . 1 . . . 1 Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 523 | . 53 46 54 11 . 55 304 Missed 162 | . 15 15 12 2 . 28 90 Damage Taken 5852 | . 392 684 453 103 . 303 3917 Core 1276 | . 17 185 76 24 . 120 854 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 25 | . . 25 . . . . . Core Remaining (%) 54 | 100 . 19 . . . 45 . Volleys Fired 216 | . 26 35 30 11 . 10 104 Largest 3 | . 2 2 3 2 . 3 3 Hottest 111 | . 46 46 69 43 . 66 111 Shots Fired 564 | . 52 70 81 23 . 30 308 Gun 513 | . 52 70 81 23 . 30 257 Cannon 51 | . . . . . . . 51 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 564 | . 52 70 81 23 . 30 308 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 5 6 8 14 . 3 16 Robot Miss Streak 7 | . 2 4 4 2 . 4 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 15 | . 4 2 2 1 . 1 5 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 Shots Hit Robots 378 | . 29 40 52 19 . 16 222 Core Hits 161 | . 11 21 24 9 . 10 86 Critical Kills 14 | . . 1 . . . . 13 Critical Parts Destroyed 28 | . . . . . . . 28 Critical Strikes 45 | . . 1 . . . . 44 Destroy 34 | . . 1 . . . . 33 Blast 3 | . . . . . . . 3 Smash 8 | . . . . . . . 8 Melee Attacks 36 | . . . . . . . 36 Impact 36 | . . . . . . . 36 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 8124 | . 473 610 700 206 . 230 5905 Guns 6007 | . 472 610 700 203 . 230 3792 Cannons 1045 | . . . . . . . 1045 Explosions . | . . . . . . . . Melee 1042 | . . . . . . . 1042 Ramming 30 | . 1 . . 3 . . 26 Kinetic 7052 | . 472 610 700 203 . 230 4837 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 1042 | . . . . . . . 1042 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 3 1 1 1 . 6 Average Corruption 1 | . . 3 1 1 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . 2 1 7 . . 12 Message Errors 9 | . . . 1 2 . . 6 Matter Fused 4 | . . . . 2 . . 2 Heat Flow Errors 2 | . . . . 1 . . 1 Energy Discharges 2 | . . 1 . 1 . . . Data Loss (minor) 2 | . . 1 . . . . 1 Misfires 2 | . . . . 1 . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 402 | . . . . . . . 402 Projectiles 53 | . . . . . . . 53 Explosions . | . . . . . . . . Melee 349 | . . . . . . . 349 Knockbacks 16 | . . . . . . . 16 Impact 8 | . . . . . . . 8 Kinetic 8 | . . . . . . . 8 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 6 | . 1 . . 1 . . 4 Targets Rammed 6 | . 1 . . 1 . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 393 | . 7 . 393 220 . 24 327 Average Temperature 93 | . 1 . 93 71 . 14 101 Received Heat Transfer 1359 | . 75 . 138 54 . 30 1062 Effects 3 | . . . 1 1 . . 1 Energy Bleed 2 | . . . . 1 . . 1 Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . . . . . . . 9 Impact Corruptions 13 | . . . . . . . 13 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 695 | . 191 33 360 152 . . 695 Initial 87 | . . 33 1 87 . . 2 Average 198 | . 71 19 194 86 . . 314 Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 58 | 100 100 100 36 100 . . 28 Level 1 26 | . . . 63 . . . 38 Level 2 15 | . . . . . . . 32 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . . 2 . . . 17 Investigation 3 | . . . 2 . . . 1 Extermination 4 | . . . . . . . 4 Reinforcement 6 | . . . . . . . 6 Assault . | . . . . . . . . Garrison 6 | . . . . . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 2 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 13 14 17 3 . 7 64 Peak Tracking Total 6 | . 6 6 5 3 . 3 5 Tactical Retreats 8 | . 1 . . . . . 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 6 | . 1 . 5 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 7 | . 1 . . . . . 6 Max in Single Turn 1 | . 1 . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 3 . 3 1 . . 1 Terminals 8 | . 3 . 3 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 7 . 8 1 . . 2 Successful 7 | . 3 . 2 1 . . 1 Failed 11 | . 4 . 6 . . . 1 Catastrophic 3 | . 1 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . 2 . . Terminals 18 | . 7 . 8 1 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 3 . 2 1 . . 1 Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . . . 2 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . 3 . . . . Full Trace Events 4 | . 1 . 3 . . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . 2 4 . . Largest Group 4 | . . . . 2 4 4 4 Highest-Rated Group 153 | . . . . 42 153 153 153 Highest-Rated Ally 40 | . . . . 31 40 40 40 Total Orders . | . . . . . . . . Ally Attacks 51 | . . . . . . 21 30 Total Damage 1215 | . . . . . . 460 755 Kills 8 | . . . . . . 4 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5972 | 52 696 464 508 582 1042 492 2136 Spaces Moved 2960 | 35 370 249 250 320 629 272 835 Core 23 | 15 . . . . . . 8 Treads 2595 | 20 370 165 213 320 629 272 606 Legs 99 | . . . . . . . 99 Wheels 121 | . . 84 37 . . . . Hover 122 | . . . . . . . 122 Flight . | . . . . . . . . Fastest Speed 46 | 50 160 90 100 160 160 170 46 Average Speed 166 | 112 160 136 151 160 163 170 187 Slowest Speed 330 | 160 160 160 160 160 170 170 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 64 64 32 68 81 57 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 8 | . . 1 . 2 3 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . . . . . . . 10 Melee . | . . . . . . . . Projectile 9 | . . . . . . . 9 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3519 | 48 424 303 321 370 645 281 1127 Wait 125 | 1 12 2 . 37 5 . 68 Move 2953 | 34 369 248 249 319 628 271 835 Hop . | . . . . . . . . Pick Up 79 | 7 8 8 15 . 7 . 34 Fast Attach . | . . . . . . . . Attach 62 | 6 4 6 14 2 . . 30 Detach 4 | . 1 1 2 . . . . Swap 16 | . . 1 5 . 2 . 8 Drop 25 | . 3 2 6 . 3 . 11 Fire 216 | . 26 35 30 11 . 10 104 Melee 33 | . . . . . . . 33 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . 1 . . 1 . . 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 11) 484 | -10/Materials | Discovered new exit (range 7) 729 | -10/Materials | Identified exit to Mines 749 | -10/Materials | Entered Mines 750 | -10/Mines | Assembled infested the area 812 | -10/Mines | Core integrity fell below 50% 840 | -10/Mines | Lost 4 parts (1p1n2w) 1115 | -10/Mines | Core integrity fell below 20% 1184 | -10/Mines | Discovered new exit (range 13) 1213 | -10/Mines | Entered Materials 1213 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1229 | -9/Materials | Discovered new exit (range 11) 1691 | -9/Materials | Discovered new exit (range 13) 1721 | -9/Materials | Entered Mines 1731 | -9/Mines | Discovered new exit (range 5) 2191 | -9/Mines | Build established: Scavenger-Gunner 2296 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2303 | -9/Mines | Entered Zion 2303 | -7/Zion | Accompanied by 2 allies 2353 | -7/Zion | Led the pair of lost Derelicts to a safe place 2364 | -7/Zion | System corruption cleaned by Quarantine Array 2531 | -7/Zion | Learned Factory trap positions 2539 | -7/Zion | Learned Factory non-interactive machine intel 2724 | -7/Zion | Imprinted 2726 | -7/Zion | Declared Zion's savior 2998 | -7/Zion | Found Prototype Processor 3006 | -7/Zion | Found Prototype Processor 3011 | -7/Zion | Found Prototype Processor 3014 | -7/Zion | Found Prototype Processor 3299 | -7/Zion | Build established: Gunner 3319 | -7/Zion | Discovered new exit (range 16) 3345 | -7/Zion | Entered Proximity Caves 3345 | -6/Proximity Caves | Accompanied by 4 allies 3404 | -6/Proximity Caves | Learned Factory terminal intel 3468 | -6/Proximity Caves | Core integrity fell below 50% 3529 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3823 | -6/Proximity Caves | Discovered new exit (range 9) 3831 | -6/Proximity Caves | Build established: Mutant 3837 | -6/Proximity Caves | Entered Factory 3837 | -6/Factory | Accompanied by 4 allies 3837 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 3838 | -6/Factory | Loaded intel: 94 trap records 3839 | -6/Factory | Loaded intel: 232 non-interactive machine locations 3839 | -6/Factory | Identified Exp. Target Analyzer 3840 | -6/Factory | Loaded intel: 26 terminal locations 3840 | -6/Factory | Identified Exp. Signal Interpreter 3841 | -6/Factory | Identified Exp. Terrain Scan Processor (x2) 3846 | -6/Factory | Identified exit to DSF 4316 | -6/Factory | Build established: Gunner 4334 | -6/Factory | Garrison activated, responded to threat 4372 | -6/Factory | Lost 3 allies 5310 | -6/Factory | Terminal network hard line cut 5396 | -6/Factory | Build established: Scavenger-Gunner 5415 | -6/Factory | Garrison activated, responded to threat 5492 | -6/Factory | Lost 6 parts (2p2n2u) 5750 | -6/Factory | Lost 3 parts (3w) 5773 | -6/Factory | Core integrity fell below 50% 5797 | -6/Factory | Lost 5 parts (1p2n2w) 5921 | -6/Factory | Core integrity fell below 20% 5973 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- K-01 Serf collects debris. G-67 Veteran suffers critical hit (Smash). Destroyed Adv. Heat Sink. Destroyed Field Laser. G-67 Veteran system corrupted by crushing effect. G-67 Veteran system corrupted by crushing effect. G-67 Veteran system terminally corrupted. Plasma Rifle fried. Flexi-carbon Leg fried. K-01 Serf collects debris. G-50 Soldier knocked back. System corrupted: IFF burst signal emitted. G-50 Soldier suffers critical hit (Smash). G-50 Soldier destroyed. Acquired Hvy. Laser. Cld. Aerolev Unit destroyed. Q%LDOLAMI#BFLDO%NU&DJQ># VBNL#Q/ Mic. Nuclear Core destroyed. 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""" # #???????? | | + """ #????# # "" #% #???????? | | # #????# # ""%+ #??????? | | # #????# + " # #????????? | | # """" #????# # %% # ?????? | | # """" ##########+############ #???? | | # """" ## % !%* #???? | | # """" ## ss #???? | | + + @ s #???? | | # ## #???? | | # ! ## #???? | | # ## u ######### #???? | | ###+##### #???????? #???? | | ??????? #?"""???? ???? | | ????? R #?"""???? ????? | | ???? #?"""????^ """????? | | ?? ??? #???????? ??"""????? | | ??????? k #???????? ????"""????? | | ??????##+############ #????????????????""????? | | ????????????????????# #????????????????""????? | | ???????"""""""??????# #??????????????????????? | | ???????"""""""??????# #??????????????????????? | | ???????"""""""??????? ???????????????????????? | | ???????"""""""???????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????""""""?????????^?????????????????????????????? | | ????""""""???????????????????????????????????????? | | ????""""""???????????????????????????????????????? | | ????""""""???????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 1010 Jamming Range 12 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 10 Recoil Reduction 5 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation I'm Back, Baby! Robot Respite The One Use The Force Challenges ------------ None Game ------ Seed TerrabombAuthchipCharge Manual? 0 Play Time 01:42:38 Cumulative 11.7 hours Start 2024.04.02 @ 14:00:57 End 2024.04.09 @ 07:46:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 04a6f4cf-f453-4b23-821f-a659a295b59c