Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.16 @ 23:08:03

Player: ditdatdave

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (5)       25
Value Destroyed (65)       65
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 990

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             336/400
Matter                     295/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Treads
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Ion Engine
    Medium Storage Unit
     Large Storage Unit
           Visual Processing Unit
           Terrain Scan Processor
           Targeting Computer

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Hover Unit
         Hover Unit
         Hover Unit
         Hover Unit
>        --- UTILITY ----------
   Large Storage Unit
   Light Armor Plating
>        --- WEAPON -----------
         Particle Gun
         Assault Rifle
>        --- INVENTORY --------
         Ion Engine
  Medium Storage Unit
   Large Storage Unit
         Terrain Scan Processor
         Targeting Computer
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Light Armor Plating
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 7   7   2   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   4   2   
    Treads                 1    | .   .   1   
    Leg                    3    | 2   1   .   
    Wheel                  .    | .   .   .   
    Hover                  4    | .   3   1   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | 1   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   1   .   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   .   4   
Average Slot Usage (%)     92   | .   99  76  
  Engine                   11   | .   12  9   
  Hover                    34   | .   35  32  
  Storage                  11   | .   12  10  
  Protection               10   | .   12  7   
  Energy Gun               8    | .   9   6   
  Ballistic Gun            13   | .   14  9   
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 17  43  27  
  Greatest Support         30   | 20  30  24  
  Greatest Overweight (x)  5    | 5   2   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 8   12  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             8    | 3   8   6   
  Average Carried          5    | 1   5   5   
  Final Capacity           10   | 8   10  10  
  Final Carried            6    | 3   6   6   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           361  | 182 147 32  
  Remotely                 .    | .   .   .   
Salvage Created            104  | .   46  58  
  Parts                    6    | .   1   5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  4    | .   1   3   
  Guns                     4    | .   1   3   
Classes Destroyed          3    | .   2   1   
  Worker                   1    | .   1   .   
  Swarmer                  3    | .   1   2   
  Grunt                    1    | .   .   1   
Best Kill Streak           2    | .   1   2   
  Combat Bots Only         2    | .   1   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               611  | .   50  561 
  Core                     64   | .   .   64  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 100 .   
Volleys Fired              13   | .   5   8   
  Largest                  2    | .   2   2   
  Hottest                  85   | .   40  85  
Shots Fired                20   | .   10  10  
  Gun                      20   | .   10  10  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  18   | .   10  8   
  Thermal                  2    | .   .   2   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | .   6   12  
  Robot Miss Streak        1    | .   1   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           18   | .   9   9   
  Core Hits                8    | .   4   4   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           239  | .   109 130 
  Guns                     212  | .   98  114 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  27   | .   11  16  
  Kinetic                  181  | .   98  83  
  Thermal                  31   | .   .   31  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   1   3   
  Average Corruption       1    | .   1   2   
  Corruption Purged        .    | .   .   .   
  Effects                  3    | .   .   3   
    Message Errors         2    | .   .   2   
    Matter Fused           1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      9    | .   5   4   
  Shots                    .    | .   .   .   
  Rammed                   10   | .   4   6   
Targets Rammed             10   | .   4   6   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        40   | .   12  40  
  Average Temperature      14   | .   8   21  
  Received Heat Transfer   345  | .   39  306 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         74   | .   .   74  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             109  | .   55  109 
  Initial                  4    | .   .   4   
  Average                  35   | .   36  49  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   7   12  
  Peak Tracking Total      9    | .   3   9   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            5    | .   3   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               893  | 111 526 256 
Spaces Moved               713  | 75  436 202 
  Core                     12   | 12  .   .   
  Treads                   2    | .   .   2   
  Legs                     80   | 63  17  .   
  Wheels                   .    | .   .   .   
  Hover                    619  | .   419 200 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  52  108 
  Average Speed            113  | 130 111 110 
  Slowest Speed            300  | 300 190 176 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 4   53  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      771  | 84  466 221 
  Wait                     4    | .   2   2   
  Move                     711  | 74  435 202 
  Hop                      .    | .   .   .   
  Pick Up                  8    | 3   4   1   
  Fast Attach              14   | 7   6   1   
  Attach                   1    | .   .   1   
  Detach                   4    | .   4   .   
  Swap                     1    | .   1   .   
  Drop                     5    | .   5   .   
  Fire                     13   | .   5   8   
  Melee                    .    | .   .   .   
  Ram                      7    | .   4   3   
  Kick                     .    | .   .   .   
  Crush                    3    | .   .   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Identified exit to Materials
   26 | -11/Scrapyard | Discovered exit to Materials (range 15)
  112 | -11/Scrapyard | Entered Materials
  112 | -10/Materials | Evolved 1 slot: Propulsion x1
  164 | -10/Materials | Identified exit to Mines
  164 | -10/Materials | Discovered exit to Mines (range 13)
  164 | -10/Materials | Identified exit to Materials
  164 | -10/Materials | Discovered exit to Materials (range 11)
  187 | -10/Materials | Discovered exit to Mines (range 15)
  330 | -10/Materials | Build established: Hacker-Mutant
  545 | -10/Materials | Discovered exit to Materials (range 11)
  638 | -10/Materials | Entered another Materials area
  638 | -9/Materials  | Evolved 2 slots: Propulsion x2
  868 | -9/Materials  | Lost 4 parts (2n1u1w)
  894 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  Terminal M002.
Particle Gun destroyed.
S-10 Pest destroyed.
Acquired 3 matter.
DO0%AFUGCWHV,XWGDXLY1VRK>&=L:QSWK|
U-05 Engineer destroyed.
K-01 Serf collects debris.
K-01 Serf cleans the Material Processor.
K-01 Serf collects debris.
Acquired Visual Processing Unit.
Lgt. Armor Plating destroyed.
MHX94IWWSZB AYSF,IMIRYW9 
System corrupted: Matter fused (-9).
Acquired Imp. Treads.
Lgt. Ion Engine destroyed.
Assault Rifle destroyed.
Hover Unit destroyed.
Slammed into G-34 Mercenary.
Hover Unit destroyed.
Slammed into G-34 Mercenary. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                54
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyVariableMachine
  Manual?         0
Play Time         00:14:13
  Cumulative      295.8 hours
  Start           2022.02.16 @ 22:57:03
  End             2022.02.16 @ 23:08:03
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          88
  Rogue           50
  Adventurer      31
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          36
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          63x52
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a89c82e-33cb-4b70-bdf8-d07ad456ce87