Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.09 @ 23:59:51 Player: Olexender Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (143) 715 Value Destroyed (5983) 5983 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1269) 1269 TOTAL SCORE: 13547 Bonus ------- Follower Combat Kills 342 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -173 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 72/125 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (6) --- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (5) ------ Advanced Cooling System High-capacity Storage Unit Structural Scanner (fused) Improved Core Shielding > --- WEAPON (5) ------- Powered Hammer > --- INVENTORY (20) --- Improved Cooling System Improved Cooling System High-capacity Battery (250) Matter Compressor (250) Matter Filter Mobile Refinery Mk. CCLXVII Power Sword Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Matter Filter Kinecellerator > --- WEAPON ----------- Storm Laser Railgun > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg Improved Cooling System Improved Cooling System High-capacity Battery Matter Compressor Matter Filter Mobile Refinery Mk. CCLXVII Gatling Laser Barrage Gun Gauss Cannon Mini Grenade Launcher Powered Hammer Scythe CR-A16's Pointy Stick [Rating: 123] Favorites ----------- Power Antimatter Reactor Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Heavy Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Slots Evolved 12 | . . 2 2 2 . . . . . 4 . 2 Power 2 | . . . 1 . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . . . . 2 . . Utility 3 | . . 1 . 1 . . . . . 1 . . Weapon 3 | . . . 1 . . . . . . 1 . 1 Parts Attached 159 | 5 21 12 16 5 11 26 1 3 8 . 14 37 Power 20 | 1 2 1 2 1 1 3 . . . . 3 6 Engine 7 | 1 . 1 2 . . 1 . . . . . 2 Core 3 | . 2 . . 1 . . . . . . . . Reactor 10 | . . . . . 1 2 . . . . 3 4 Propulsion 53 | 2 9 4 6 . 2 7 . 1 1 . 8 13 Treads 2 | . . . . . 2 . . . . . . . Leg 51 | 2 9 4 6 . . 7 . 1 1 . 8 13 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 41 | . 4 3 6 2 4 8 . 2 4 . 2 6 Device 25 | . 3 1 4 . 1 4 . 2 3 . 2 5 Storage 3 | . 1 . 1 . 1 . . . . . . . Processor . | . . . . . . . . . . . . . Hackware 1 | . . . . 1 . . . . . . . . Protection 12 | . . 2 1 1 2 4 . . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 6 4 2 2 4 8 1 . 3 . 1 12 Energy Gun 13 | . 3 1 . . . 2 1 . . . 1 5 Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 14 | 2 2 1 2 . 1 3 . . 1 . . 2 Ballistic Cannon 7 | . 1 1 . . . 3 . . 1 . . 1 Launcher 4 | . . . . . 2 . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . . . . . 1 Slashing Weapon 2 | . . . . 1 . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 . 1 . . 1 1 Parts Lost 62 | . 3 1 4 9 1 1 . . 4 . 2 37 Power 10 | . 1 . . 2 . . . . . . . 7 Propulsion 20 | . 1 1 . 2 1 . . . 1 . . 14 Utility 14 | . 1 . 2 3 . 1 . . 1 . 2 4 Weapon 18 | . . . 2 2 . . . . 2 . . 12 Highest Loss Streak 26 | . 3 1 2 7 1 1 . . 2 . 1 26 To Critical Strikes 6 | . . . . . . . . . . . . 6 Average Slot Usage (%) 85 | . 86 95 91 55 54 90 91 92 87 70 66 63 Engine 5 | . 2 3 17 3 . 3 7 7 7 5 2 1 Core 2 | . 8 7 . 2 7 3 . . . . . . Reactor 4 | . . . . . . 7 7 7 7 5 8 7 Leg 22 | . 27 28 27 10 2 20 23 23 20 17 27 23 Device 12 | . 8 11 3 4 . 15 15 16 21 17 14 14 Storage 7 | . 10 11 9 7 7 7 7 7 7 5 5 5 Protection 4 | . . 11 8 3 2 5 7 6 . . . . Energy Gun 5 | . 10 2 9 1 . 2 6 7 7 5 5 4 Ballistic Gun 6 | . 11 1 16 1 5 7 7 7 1 5 . 2 Ballistic Cannon 6 | . 5 9 . . . 11 7 7 6 5 . . Peak Build Rating 123 | 5 12 16 26 26 65 71 58 61 61 57 102 123 Average Rating 43 | 3 9 14 18 18 29 58 57 58 54 57 82 81 On Entrance 40 | . 5 12 14 24 17 62 58 58 61 57 57 102 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 124 | 7 22 29 47 47 89 98 91 93 93 90 102 124 Greatest Support 140 | 20 20 30 43 43 140 140 65 65 65 64 108 110 Greatest Overweight (x) 10 | . 4 1 1 1 10 5 1 1 1 1 1 2 Average Overweight (x) . | . . . . . 2 . 1 1 1 1 . . Largest Inventory Capacity 20 | 5 10 10 15 15 20 20 20 20 20 20 20 20 Average Capacity 16 | 5 8 10 10 15 15 20 20 20 20 20 20 20 Most Carried 20 | 5 10 10 12 12 16 20 20 20 20 18 20 19 Average Carried 14 | . 5 8 8 10 11 19 19 19 16 17 17 12 Final Capacity 20 | 5 10 10 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | . 7 8 12 11 16 20 19 20 17 17 20 7 Class Distribution -------------------- 29% | Tank 19% | Gunner 18% | Scavenger-Mutant 11% | Scavenger-Tank 8% | Mutant 8% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Gunner | -7/Factory Tank | -7/Lower Caves Tank | -6/Zion Gunner | -5/Proximity Caves Tank | -5/Factory Gunner | -5/DSF Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Matter Collected 3878 | 188 350 450 497 80 135 1145 114 30 175 200 184 330 Remotely . | . . . . . . . . . . . . . Salvage Created 5486 | . 291 603 878 296 5 1227 194 . 325 . 559 1108 Parts 267 | . 21 43 43 5 . 76 7 . 9 . 28 35 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 7 2 17 . . . Prevented 3 | . . . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 121 | . 6 17 19 7 1 29 4 . 7 . 11 20 Melee 5 | . . . . 3 . . . . . . . 2 Guns 75 | . 6 6 19 1 . 12 3 . 4 . 11 13 Cannons 29 | . . 11 . . . 15 1 . 2 . . . AOE 4 | . . . . . 1 2 . . 1 . . . Classes Destroyed 14 | . 2 4 2 . . 3 . . 2 . 1 . Worker 3 | . . . 1 . . 1 . . . . . 1 Builder 3 | . . . . . . 1 . . . . . 2 Recycler 1 | . . . . . . 1 . . . . . . Operator 3 | . . 2 1 . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . Watcher 12 | . 3 2 2 . . 5 . . . . . . Swarmer 27 | . . 5 4 . 1 7 . . 1 . 4 5 Grunt 50 | . 6 5 10 6 . 10 2 . 2 . 3 6 Duelist 5 | . . 1 . 1 . 1 . . 1 . . 1 Sentry 18 | . . 6 4 . . 6 1 . 1 . . . Specialist 4 | . . . . . . . . . . . 4 . Hunter 9 | . . . 1 . . 1 1 . . . . 6 Programmer 6 | . . . . . . 4 . . . . . 2 Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 7 | . 3 5 4 4 1 6 3 . 3 . 5 7 Combat Bots Only 5 | . 3 5 4 4 1 5 3 . 3 . 5 5 Max Kills in Single Turn 2 | . 1 2 2 1 1 2 1 . 1 . 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 1 2 . . 1 . . . Melee 1 | . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Hostile Shots Fired 1351 | . 60 77 117 83 3 285 30 . 74 . 53 569 Missed 443 | . 13 26 42 17 . 112 13 . 20 . 9 191 Damage Taken 10987 | . 484 434 847 903 36 1414 119 . 701 . 699 5350 Core 1894 | . 80 69 90 164 . 205 17 . 61 . 54 1154 Absorbed by Shields 636 | . . . . . . 291 44 . 150 . 151 . Redirected to Shielding 28 | . . . . . . 9 . . . . . 19 Ignored by Resistances 3353 | . 152 133 243 257 11 509 48 . 233 . 235 1532 Regen/Repaired (Parts) 93 | . . . . . . 93 . . . . . . Core Remaining (%) 77 | 100 68 82 83 . . . . . 36 . 94 . Volleys Fired 338 | . 37 64 70 5 2 69 10 . 17 . 16 48 Largest 3 | . 2 2 3 2 2 3 3 . 3 . 2 3 Hottest 285 | . 100 107 111 90 58 156 156 . 158 . 250 285 Shots Fired 758 | . 72 120 183 10 4 207 27 . 41 . 18 76 Gun 538 | . 67 31 183 10 2 110 17 . 27 . 18 73 Cannon 216 | . 5 89 . . . 97 10 . 13 . . 2 Launcher 4 | . . . . . 2 . . . 1 . . 1 Special . | . . . . . . . . . . . . . Kinetic 491 | . 64 64 126 5 2 170 21 . 23 . 2 14 Thermal 263 | . 8 56 57 5 . 37 6 . 17 . 16 61 Explosive 4 | . . . . . 2 . . . 1 . . 1 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 26 | . 17 12 15 11 2 15 8 . 26 . 14 13 Robot Miss Streak 8 | . 3 8 3 1 3 4 2 . 3 . 8 6 Penetration Max 1 | . . . . . . 1 . . 1 . . 1 Secondary Targets 16 | . 2 1 5 1 . . . . 1 . . 6 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 . . 1 Shots Hit Robots 564 | . 48 68 132 26 3 139 18 . 34 . 18 78 Core Hits 282 | . 22 25 44 6 2 72 10 . 25 . 29 47 Critical Kills 2 | . . . . 2 . . . . . . . . Critical Parts Destroyed 11 | . 1 . 3 3 . 1 . . . . . 3 Critical Strikes 26 | . 1 4 3 6 . 4 1 . . . . 7 Burn 4 | . . 1 . 1 . . . . . . . 2 Destroy 5 | . 1 . 3 . . 1 . . . . . . Blast 8 | . . 3 . . . 3 1 . . . . 1 Smash 8 | . . . . 5 . . . . . . . 3 Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 43 | . . . . 19 . . . . . . . 24 Impact 28 | . . . . 15 . . . . . . . 13 Slashing 13 | . . . . 4 . . . . . . . 9 Piercing 2 | . . . . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . 3 . . . . . . . 4 Damage Inflicted 14664 | . 431 1356 2029 768 110 3869 377 . 976 . 1306 3442 Guns 9318 | . 414 316 2029 157 28 1832 235 . 644 . 1306 2357 Cannons 3345 | . 17 1040 . . . 1810 142 . 294 . . 42 Explosions 610 | . . . . . 82 227 . . 38 . . 263 Melee 1391 | . . . . 611 . . . . . . . 780 Ramming . | . . . . . . . . . . . . . Kinetic 6530 | . 373 718 1362 80 28 2832 251 . 499 . 38 349 Thermal 6133 | . 58 638 667 77 . 810 126 . 439 . 1268 2050 Explosive 610 | . . . . . 82 227 . . 38 . . 263 Electromagnetic . | . . . . . . . . . . . . . Impact 998 | . . . . 495 . . . . . . . 503 Slashing 393 | . . . . 116 . . . . . . . 277 Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 . . . 1 Average Corruption 1 | . . . . . . 1 2 2 . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 29 | . . . . . . 16 4 3 . . . 6 Message Errors 7 | . . . . . . 4 2 1 . . . . Matter Fused 4 | . . . . . . 2 . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 . . . . . . Energy Discharges 5 | . . . . . . 5 . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . 1 . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 . 2 . . . 1 Data Loss (major) 2 | . . . . . . 1 . . . . . 1 Misfires 1 | . . . . . . . 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 384 | . . 16 . 120 . 73 6 . . . . 169 Projectiles 94 | . . 16 . . . 72 6 . . . . . Explosions 1 | . . . . . . 1 . . . . . . Melee 289 | . . . . 120 . . . . . . . 169 Knockbacks 24 | . . 4 . 3 . 11 2 . 2 . . 2 Impact 4 | . . . . 3 . . . . . . . 1 Kinetic 20 | . . 4 . . . 11 2 . 2 . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . . 54 . . . . . 23 Shots 2 | . . . . . . 1 . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 511 | . 140 66 279 34 . 511 48 . 217 . 49 195 Average Temperature 75 | . 35 18 101 15 . 107 17 . 42 . 31 84 Received Heat Transfer 2902 | . 366 132 450 567 . 362 42 . 456 . 78 449 Effects 10 | . . . . . . 10 . . . . . . Shutdowns 6 | . . . . . . 6 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 1 | . . . . . . 1 . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . 3 . . . . . . . 3 Combat Hostiles 6 | . . . . 3 . . . . . . . 3 Parts Fried 6 | . . . . 3 . . . . . . . 3 Impact Corruptions 10 | . . . . 5 . . . . . . . 5 Robots Melted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Melted 18 | . . 2 1 . . 2 . . . . 2 11 Heat Transferred 11924 | . 148 1332 1554 259 . 1800 300 . 975 . 1875 3681 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Peak Influence 332 | . 149 292 332 136 28 240 . . . 33 255 308 Initial 115 | . . 1 105 46 . 16 . . . 33 22 115 Average 92 | . 39 94 214 49 20 67 . . . 33 112 148 Maximum Alert Level 1 | . . 1 1 . . 1 . . . . 1 1 Low Security (%) 87 | 100 100 89 39 100 100 95 . . . 100 88 84 Level 1 12 | . . 10 60 . . 4 . . . . 11 15 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . Squads Dispatched 29 | . . 2 2 1 . 12 . . . 1 2 9 Investigation 10 | . . 1 1 1 . 5 . . . 1 . 1 Extermination 6 | . . . . . . 4 . . . . . 2 Reinforcement 7 | . . 1 1 . . 1 . . . . 2 2 Assault . | . . . . . . . . . . . . . Garrison 6 | . . . . . . 2 . . . . . 4 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Distress Signals 8 | . . 3 1 . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 178 | . 10 28 25 8 1 38 4 . 14 . 12 38 Peak Tracking Total 11 | . 3 5 4 4 1 4 3 . 7 . 4 11 Tactical Retreats 3 | . . . . . . 2 . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Traps Triggered 8 | . 3 1 . 1 . 1 . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 7 | . 3 . . . . 4 . . . . . . Reprogrammed 7 | . 1 . 6 . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Machines Disabled 19 | . 1 6 1 . . 8 . . 2 . . 1 Max in Single Turn 2 | . 1 1 1 . . 2 . . 1 . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Machines Accessed 41 | . 7 7 5 3 . 15 . . 1 2 . 1 Terminals 23 | . 5 5 4 2 . 5 . . 1 1 . . Fabricators 4 | . . . . 1 . 2 . . . 1 . . Repair Stations 3 | . . . . . . 3 . . . . . . Recycling Units 8 | . 2 2 1 . . 3 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 Total Hacks 130 | . 20 20 19 9 . 50 . . 4 5 . 3 Successful 76 | . 13 12 11 4 . 30 . . 4 2 . . Failed 54 | . 7 8 8 5 . 20 . . . 3 . 3 Catastrophic 5 | . . 1 . 1 . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . . . . . . 1 . . . 4 Terminals 85 | . 15 17 18 7 . 20 . . 4 4 . . Fabricators 8 | . . . . 2 . 5 . . . 1 . . Repair Stations 11 | . . . . . . 11 . . . . . . Recycling Units 15 | . 5 3 1 . . 6 . . . . . . Scanalyzers 7 | . . . . . . 7 . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . 3 Terminal Hacks 45 | . 8 9 10 2 . 11 . . 4 1 . . Record 17 | . 1 4 7 . . 1 . . 4 . . . Part Schematic 2 | . . . . . . 2 . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . Open DSF 2 | . . . . 1 . . . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . Unreport Threat 4 | . . 2 1 . . 1 . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . Disarm Traps 2 | . 1 . . . . 1 . . . . . . Reprogram Traps 2 | . 1 . 1 . . . . . . . . . Zone Layout 6 | . 2 1 1 . . 2 . . . . . . Fabricator Hacks 6 | . . . . 2 . 3 . . . 1 . . Network Status 3 | . . . . 1 . 1 . . . 1 . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 2 | . . . . 1 . 1 . . . . . . Repair Station Hacks 5 | . . . . . . 5 . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . Repair 2 | . . . . . . 2 . . . . . . Recycling Unit Hacks 12 | . 5 3 1 . . 3 . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 8 | . 2 2 1 . . 3 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . Scanalyzer 7 | . . . . . . 7 . . . . . . Insert Component 3 | . . . . . . 3 . . . . . . Analyze 4 | . . . . . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 5 4 5 3 . 11 . . 1 1 . 1 Full Trace Events 10 | . 1 . 1 1 . 5 . . . 1 . 1 Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 1 . 3 . . . . Robots Built 5 | . . . . 4 . 1 . . . . . . Authchips . | . . . . . . . . . . . . . Time 121 | . . . . 40 . 81 . . . . . . Total Robot Build Rating 5 | . . . . 4 . 1 . . . . . . Part Schematics Acquired 18 | . . . . . . 5 . 13 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . Time 106 | . . . . . . 106 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 130 | . 130 . . . . . . . . . . . Retrieved Matter 176 | . 176 . . . . . . . . . . . Retrieved Components 5 | . 2 3 . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Total Allies 11 | . . . . 4 . 1 . 4 . . . 2 Largest Group 4 | . . . . 4 4 4 . 4 4 2 2 2 Highest-Rated Group 206 | . . . . 24 24 24 . 150 150 73 73 206 Highest-Rated Ally 103 | . . . . 6 6 10 . 39 39 37 37 103 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 68 | . . . . . . . . . 53 . 6 9 Total Damage 1711 | . . . . . . . . . 926 . 83 702 Kills 11 | . . . . . . . . . 8 . . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Turns Passed 10295 | 45 1005 1141 949 574 281 2504 328 1755 627 46 282 758 Spaces Moved 4723 | 42 591 610 385 263 100 1047 138 817 258 21 152 299 Core 45 | 21 5 . . . 19 . . . . . . . Treads 262 | . . . . . 46 216 . . . . . . Legs 4416 | 21 586 610 385 263 35 831 138 817 258 21 152 299 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 160 213 213 213 216 90 90 Average Speed 181 | 85 143 142 178 189 247 199 213 213 217 216 119 165 Slowest Speed 550 | 120 250 190 190 190 550 480 213 213 225 216 216 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 90 64 42 8 70 31 25 89 45 1 93 8 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . . . Scrap Searched 5 | . . . . . . . 1 3 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 114 | . . 1 . . 17 75 4 . 5 . . 12 Melee . | . . . . . . . . . . . . . Projectile 48 | . . 1 . . . 35 4 . 3 . . 5 AOE 66 | . . . . . 17 40 . . 2 . . 7 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac Total 5667 | 51 685 766 503 299 134 1304 150 831 284 23 205 432 Wait 214 | . 4 60 5 4 . 128 2 6 . 1 . 4 Move 4710 | 41 590 609 384 263 99 1046 137 814 257 20 151 299 Hop 1 | . . . . . . . . 1 . . . . Pick Up 139 | 5 26 11 16 5 11 19 . 4 2 1 17 22 Fast Attach 6 | . . . 1 . . 5 . . . . . . Attach 92 | 5 12 3 4 5 8 6 1 . 5 . 7 36 Detach 5 | . . . . . 2 1 . . . . 1 1 Swap 61 | . 9 9 11 . 3 15 . 3 3 . 7 1 Drop 61 | . 7 10 12 1 5 15 . 3 . 1 6 1 Fire 338 | . 37 64 70 5 2 69 10 . 17 . 16 48 Melee 36 | . . . . 16 . . . . . . . 20 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Lost 3 parts (1p1n1u) 331 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 11) 563 | -10/Materials | Discovered new exit (range 8) 823 | -10/Materials | Discovered new exit (range 11) 884 | -10/Materials | Discovered new exit (range 10) 900 | -10/Materials | Build established: Scavenger-Mutant 931 | -10/Materials | Identified exit to Mines 1051 | -10/Materials | Entered another Materials area 1051 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1260 | -9/Materials | Discovered new exit (range 5) 1262 | -9/Materials | Discovered new exit (range 17) 2170 | -9/Materials | Discovered new exit (range 16) 2192 | -9/Materials | Entered another Materials area 2192 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2407 | -8/Materials | Discovered new exit (range 11) 2486 | -8/Materials | Discovered new exit (range 15) 2492 | -8/Materials | Build established: Scavenger-Tank 3079 | -8/Materials | Discovered new exit (range 15) 3141 | -8/Materials | Entered Factory 3141 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3313 | -7/Factory | Lost 7 parts (2p2n1u2w) 3420 | -7/Factory | Fabricated K-01 Serf? 3440 | -7/Factory | Build established: Hacker-Mutant 3715 | -7/Factory | Sucked down chute 3715 | -7/Factory | Entered Waste 3715 | -7/Waste | The area was eerily silent 3815 | -7/Waste | 4 allies followed down the chute 3939 | -7/Waste | Discovered new exit (range 10) 3990 | -7/Waste | Found Damper Plating 3996 | -7/Waste | Entered Factory 3996 | -7/Factory | Accompanied by 4 allies 4254 | -7/Factory | Lost 3 allies 4284 | -7/Factory | Build established: Scavenger-Tank 4704 | -7/Factory | Build established: Gunner 5800 | -7/Factory | Repaired Antimatter Reactor 5846 | -7/Factory | Repaired Imp. Cooling System 5970 | -7/Factory | Identified exit to Lower Caves 6038 | -7/Factory | Garrison activated, responded to threat 6067 | -7/Factory | Core integrity fell below 50% 6092 | -7/Factory | Fabricated A-02 Transporter? 6226 | -7/Factory | Build established: Tank 6413 | -7/Factory | Garrison activated, responded to threat 6500 | -7/Factory | Entered Lower Caves 6689 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6812 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6828 | -7/Lower Caves | Entered Zion 6997 | -6/Zion | System corruption cleaned by Quarantine Array 7342 | -6/Zion | Received a visual enhancement algorithm 7421 | -6/Zion | Found CR-A16's Pointy Stick 7528 | -6/Zion | Met Imprinter 7573 | -6/Zion | Imprinted 7575 | -6/Zion | Declared Zion's savior 8188 | -6/Zion | Found Prototype Energy Gun 8321 | -6/Zion | Discovered new exit (range 13) 8363 | -6/Zion | Found Prototype Device 8364 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8583 | -6/Zion | Entered Proximity Caves 8583 | -5/Proximity Caves | Accompanied by 4 allies 8621 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8651 | -5/Proximity Caves | Learned Extension garrison access intel 8695 | -5/Proximity Caves | Spotted B-75 Beast 8717 | -5/Proximity Caves | Destroyed B-75 Beast 8824 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8994 | -5/Proximity Caves | Build established: Gunner 9193 | -5/Proximity Caves | Discovered new exit (range 9) 9210 | -5/Proximity Caves | Entered Factory 9210 | -5/Factory | Accompanied by 2 allies 9210 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 9256 | -5/Factory | Identified exit to DSF 9256 | -5/Factory | Entered DSF 9256 | -5/DSF | Accompanied by 2 allies 9296 | -5/DSF | Additional patrols routed to DSF 9304 | -5/DSF | Identified Storm Laser 9325 | -5/DSF | Build established: Tank 9402 | -5/DSF | Discovered new exit (range 16) 9513 | -5/DSF | Sterilization system engaged 9533 | -5/DSF | Ambient heat levels rising (+10) 9538 | -5/DSF | Entered Factory 9538 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 9689 | -4/Factory | Zion Heavy squad teleported in 9832 | -4/Factory | Build established: Scavenger-Gunner 9871 | -4/Factory | Garrison activated, responded to threat 9946 | -4/Factory | Core integrity fell below 50% 10007 | -4/Factory | Core integrity fell below 20% 10036 | -4/Factory | Lost 26 parts (4p11n3u8w) 10158 | -4/Factory | Lost 9 parts (2p3n1u3w) 10295 | -4/Factory | Garrison activated, responded to threat 10296 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Investigation squad. 10249_ R-10 Processor collects Field Laser. 10283_ Construction Platform disabled. 10287_ Lgt. Ion Engine destroyed. 10288_ ALERT: Rogue bot located, Programmers report to Factory Zone 3E. 10289_ S-27 Virus destroyed. 10289_ T-07 Excavator destroyed. 10290_ Penetrated by Slug. 10291_ VTOL Module melted. 10291_ S-27 Virus destroyed. 10293_ Slug penetrates Construction Platform. 10293_ Penetrated by Slug. 10293_ Slug penetrates Construction Platform. 10295_ K-01 Serf collects debris. 10295_ S-27 Virus calls for garrison reinforcements. 10295_ ALERT: Activating Garrison Access F002. 10296_ R-10 Processor collects Lgt. Ion Engine. 10296_ Penetrated by Slug. 10296_ Plasma Rifle destroyed. 10296_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | "" #???? # # ??? 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A ?????????? # ??????????????????? | | ?????????????####?????????? # ??????????????????? | | ?????????????####??????????? # ??????????????????? | | ???????????????????????????? # ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 100 Energy Generation 53 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 66 Evasion (%) 57 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Antimatter Reactor | -7/Factory | Scanalyzed Hcp. Battery | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Imp. Remote Datajack | -7/Factory | Hacked System Restoration Module | -7/Factory | Hacked Field Propulsion Drive | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Factory | Hacked R-06 Scavenger | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive I-36 Angel | -6/Zion | Archive Fabricated ------------ K-01 Serf | x4 | -7/Factory | Preloaded A-02 Transporter | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicBiocellKit Manual? 0 Play Time 01:45:20 Cumulative 250.8 hours Start 2024.09.05 @ 00:24:11 End 2024.09.09 @ 23:59:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 192 Rogue 0 Adventurer 129 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62c4de4b-dda2-48b5-a1f7-bb1f6181c417