Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.09 @ 23:59:51

Player: Olexender

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (143)     715
Value Destroyed (5983)     5983
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1269)               1269
              TOTAL SCORE: 13547

 Bonus
-------
Follower Combat Kills      342
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -173

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     72/125
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
          Light Ion Engine
>               --- PROPULSION (6) ---
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY (5) ------
       Advanced Cooling System
  High-capacity Storage Unit
                Structural Scanner (fused)
       Improved Core Shielding
>               --- WEAPON (5) -------
                Powered Hammer
>               --- INVENTORY (20) ---
       Improved Cooling System
       Improved Cooling System
  High-capacity Battery (250)
                Matter Compressor (250)
                Matter Filter
                Mobile Refinery Mk. CCLXVII
                Power Sword

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
                Antimatter Reactor
                Antimatter Reactor
>               --- PROPULSION -------
       Advanced VSS Leg
       Advanced VSS Leg
       Advanced VSS Leg
       Advanced VSS Leg
       Advanced VSS Leg
       Advanced VSS Leg
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Coolant Injector
  High-capacity Storage Unit
                Matter Filter
                Kinecellerator
>               --- WEAPON -----------
                Storm Laser
                Railgun
>               --- INVENTORY --------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced VSS Leg
       Improved Cooling System
       Improved Cooling System
  High-capacity Battery
                Matter Compressor
                Matter Filter
                Mobile Refinery Mk. CCLXVII
                Gatling Laser
                Barrage Gun
                Gauss Cannon
           Mini Grenade Launcher
                Powered Hammer
                Scythe
                CR-A16's Pointy Stick
[Rating: 123]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Titanium Leg
  Treads                   Heavy Treads
  Leg                      Titanium Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Scythe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   .   4   .   2   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   1   .   .   .   .   .   2   .   .   
  Utility                  3    | .   .   1   .   1   .   .   .   .   .   1   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   1   .   1   
Parts Attached             159  | 5   21  12  16  5   11  26  1   3   8   .   14  37  
  Power                    20   | 1   2   1   2   1   1   3   .   .   .   .   3   6   
    Engine                 7    | 1   .   1   2   .   .   1   .   .   .   .   .   2   
    Core                   3    | .   2   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   1   2   .   .   .   .   3   4   
  Propulsion               53   | 2   9   4   6   .   2   7   .   1   1   .   8   13  
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Leg                    51   | 2   9   4   6   .   .   7   .   1   1   .   8   13  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | .   4   3   6   2   4   8   .   2   4   .   2   6   
    Device                 25   | .   3   1   4   .   1   4   .   2   3   .   2   5   
    Storage                3    | .   1   .   1   .   1   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   2   1   1   2   4   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   6   4   2   2   4   8   1   .   3   .   1   12  
    Energy Gun             13   | .   3   1   .   .   .   2   1   .   .   .   1   5   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   2   1   2   .   1   3   .   .   1   .   .   2   
    Ballistic Cannon       7    | .   1   1   .   .   .   3   .   .   1   .   .   1   
    Launcher               4    | .   .   .   .   .   2   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   1   .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   2   .   1   .   .   1   1   
Parts Lost                 62   | .   3   1   4   9   1   1   .   .   4   .   2   37  
  Power                    10   | .   1   .   .   2   .   .   .   .   .   .   .   7   
  Propulsion               20   | .   1   1   .   2   1   .   .   .   1   .   .   14  
  Utility                  14   | .   1   .   2   3   .   1   .   .   1   .   2   4   
  Weapon                   18   | .   .   .   2   2   .   .   .   .   2   .   .   12  
  Highest Loss Streak      26   | .   3   1   2   7   1   1   .   .   2   .   1   26  
  To Critical Strikes      6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
Average Slot Usage (%)     85   | .   86  95  91  55  54  90  91  92  87  70  66  63  
  Engine                   5    | .   2   3   17  3   .   3   7   7   7   5   2   1   
  Core                     2    | .   8   7   .   2   7   3   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   7   7   7   7   5   8   7   
  Leg                      22   | .   27  28  27  10  2   20  23  23  20  17  27  23  
  Device                   12   | .   8   11  3   4   .   15  15  16  21  17  14  14  
  Storage                  7    | .   10  11  9   7   7   7   7   7   7   5   5   5   
  Protection               4    | .   .   11  8   3   2   5   7   6   .   .   .   .   
  Energy Gun               5    | .   10  2   9   1   .   2   6   7   7   5   5   4   
  Ballistic Gun            6    | .   11  1   16  1   5   7   7   7   1   5   .   2   
  Ballistic Cannon         6    | .   5   9   .   .   .   11  7   7   6   5   .   .   
Peak Build Rating          123  | 5   12  16  26  26  65  71  58  61  61  57  102 123 
  Average Rating           43   | 3   9   14  18  18  29  58  57  58  54  57  82  81  
  On Entrance              40   | .   5   12  14  24  17  62  58  58  61  57  57  102 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 7   22  29  47  47  89  98  91  93  93  90  102 124 
  Greatest Support         140  | 20  20  30  43  43  140 140 65  65  65  64  108 110 
  Greatest Overweight (x)  10   | .   4   1   1   1   10  5   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   2   .   1   1   1   1   .   .   
Largest Inventory Capacity 20   | 5   10  10  15  15  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 5   8   10  10  15  15  20  20  20  20  20  20  20  
  Most Carried             20   | 5   10  10  12  12  16  20  20  20  20  18  20  19  
  Average Carried          14   | .   5   8   8   10  11  19  19  19  16  17  17  12  
  Final Capacity           20   | 5   10  10  15  15  20  20  20  20  20  20  20  20  
  Final Carried            20   | .   7   8   12  11  16  20  19  20  17  17  20  7   

 Class Distribution 
--------------------
 29% | Tank
 19% | Gunner
 18% | Scavenger-Mutant
 11% | Scavenger-Tank
  8% | Mutant
  8% | Hacker-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
           Gunner | -7/Factory
             Tank | -7/Lower Caves
             Tank | -6/Zion
           Gunner | -5/Proximity Caves
             Tank | -5/Factory
           Gunner | -5/DSF
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  DSF  Fac  
Matter Collected           3878 | 188  350  450  497  80   135  1145 114  30   175  200  184  330  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5486 | .    291  603  878  296  5    1227 194  .    325  .    559  1108 
  Parts                    267  | .    21   43   43   5    .    76   7    .    9    .    28   35   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    7    2    17   .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    3    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac 
Combat Hostiles Destroyed  121  | .   6   17  19  7   1   29  4   .   7   .   11  20  
  Melee                    5    | .   .   .   .   3   .   .   .   .   .   .   .   2   
  Guns                     75   | .   6   6   19  1   .   12  3   .   4   .   11  13  
  Cannons                  29   | .   .   11  .   .   .   15  1   .   2   .   .   .   
  AOE                      4    | .   .   .   .   .   1   2   .   .   1   .   .   .   
Classes Destroyed          14   | .   2   4   2   .   .   3   .   .   2   .   1   .   
  Worker                   3    | .   .   .   1   .   .   1   .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   1   .   .   .   .   .   2   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  12   | .   3   2   2   .   .   5   .   .   .   .   .   .   
  Swarmer                  27   | .   .   5   4   .   1   7   .   .   1   .   4   5   
  Grunt                    50   | .   6   5   10  6   .   10  2   .   2   .   3   6   
  Duelist                  5    | .   .   1   .   1   .   1   .   .   1   .   .   1   
  Sentry                   18   | .   .   6   4   .   .   6   1   .   1   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Hunter                   9    | .   .   .   1   .   .   1   1   .   .   .   .   6   
  Programmer               6    | .   .   .   .   .   .   4   .   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   3   5   4   4   1   6   3   .   3   .   5   7   
  Combat Bots Only         5    | .   3   5   4   4   1   5   3   .   3   .   5   5   
Max Kills in Single Turn   2    | .   1   2   2   1   1   2   1   .   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  DSF  Fac  
Hostile Shots Fired        1351  | .    60   77   117  83   3    285  30   .    74   .    53   569  
  Missed                   443   | .    13   26   42   17   .    112  13   .    20   .    9    191  
Damage Taken               10987 | .    484  434  847  903  36   1414 119  .    701  .    699  5350 
  Core                     1894  | .    80   69   90   164  .    205  17   .    61   .    54   1154 
  Absorbed by Shields      636   | .    .    .    .    .    .    291  44   .    150  .    151  .    
  Redirected to Shielding  28    | .    .    .    .    .    .    9    .    .    .    .    .    19   
  Ignored by Resistances   3353  | .    152  133  243  257  11   509  48   .    233  .    235  1532 
  Regen/Repaired (Parts)   93    | .    .    .    .    .    .    93   .    .    .    .    .    .    
Core Remaining (%)         77    | 100  68   82   83   .    .    .    .    .    36   .    94   .    
Volleys Fired              338   | .    37   64   70   5    2    69   10   .    17   .    16   48   
  Largest                  3     | .    2    2    3    2    2    3    3    .    3    .    2    3    
  Hottest                  285   | .    100  107  111  90   58   156  156  .    158  .    250  285  
Shots Fired                758   | .    72   120  183  10   4    207  27   .    41   .    18   76   
  Gun                      538   | .    67   31   183  10   2    110  17   .    27   .    18   73   
  Cannon                   216   | .    5    89   .    .    .    97   10   .    13   .    .    2    
  Launcher                 4     | .    .    .    .    .    2    .    .    .    1    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  491   | .    64   64   126  5    2    170  21   .    23   .    2    14   
  Thermal                  263   | .    8    56   57   5    .    37   6    .    17   .    16   61   
  Explosive                4     | .    .    .    .    .    2    .    .    .    1    .    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | .    17   12   15   11   2    15   8    .    26   .    14   13   
  Robot Miss Streak        8     | .    3    8    3    1    3    4    2    .    3    .    8    6    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    1    .    .    1    
  Secondary Targets        16    | .    2    1    5    1    .    .    .    .    1    .    .    6    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    .    1    .    .    1    
Shots Hit Robots           564   | .    48   68   132  26   3    139  18   .    34   .    18   78   
  Core Hits                282   | .    22   25   44   6    2    72   10   .    25   .    29   47   
  Critical Kills           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11    | .    1    .    3    3    .    1    .    .    .    .    .    3    
  Critical Strikes         26    | .    1    4    3    6    .    4    1    .    .    .    .    7    
    Burn                   4     | .    .    1    .    1    .    .    .    .    .    .    .    2    
    Destroy                5     | .    1    .    3    .    .    1    .    .    .    .    .    .    
    Blast                  8     | .    .    3    .    .    .    3    1    .    .    .    .    1    
    Smash                  8     | .    .    .    .    5    .    .    .    .    .    .    .    3    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              43    | .    .    .    .    19   .    .    .    .    .    .    .    24   
  Impact                   28    | .    .    .    .    15   .    .    .    .    .    .    .    13   
  Slashing                 13    | .    .    .    .    4    .    .    .    .    .    .    .    9    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    3    .    .    .    .    .    .    .    4    
Damage Inflicted           14664 | .    431  1356 2029 768  110  3869 377  .    976  .    1306 3442 
  Guns                     9318  | .    414  316  2029 157  28   1832 235  .    644  .    1306 2357 
  Cannons                  3345  | .    17   1040 .    .    .    1810 142  .    294  .    .    42   
  Explosions               610   | .    .    .    .    .    82   227  .    .    38   .    .    263  
  Melee                    1391  | .    .    .    .    611  .    .    .    .    .    .    .    780  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6530  | .    373  718  1362 80   28   2832 251  .    499  .    38   349  
  Thermal                  6133  | .    58   638  667  77   .    810  126  .    439  .    1268 2050 
  Explosive                610   | .    .    .    .    .    82   227  .    .    38   .    .    263  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   998   | .    .    .    .    495  .    .    .    .    .    .    .    503  
  Slashing                 393   | .    .    .    .    116  .    .    .    .    .    .    .    277  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    2    2    2    .    .    .    1    
  Average Corruption       1     | .    .    .    .    .    .    1    2    2    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    .    .    .    16   4    3    .    .    .    6    
    Message Errors         7     | .    .    .    .    .    .    4    2    1    .    .    .    .    
    Matter Fused           4     | .    .    .    .    .    .    2    .    .    .    .    .    2    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    5    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    1    .    2    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            384   | .    .    16   .    120  .    73   6    .    .    .    .    169  
  Projectiles              94    | .    .    16   .    .    .    72   6    .    .    .    .    .    
  Explosions               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Melee                    289   | .    .    .    .    120  .    .    .    .    .    .    .    169  
Knockbacks                 24    | .    .    4    .    3    .    11   2    .    2    .    .    2    
  Impact                   4     | .    .    .    .    3    .    .    .    .    .    .    .    1    
  Kinetic                  20    | .    .    4    .    .    .    11   2    .    2    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      77    | .    .    .    .    .    .    54   .    .    .    .    .    23   
  Shots                    2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        511   | .    140  66   279  34   .    511  48   .    217  .    49   195  
  Average Temperature      75    | .    35   18   101  15   .    107  17   .    42   .    31   84   
  Received Heat Transfer   2902  | .    366  132  450  567  .    362  42   .    456  .    78   449  
  Effects                  10    | .    .    .    .    .    .    10   .    .    .    .    .    .    
    Shutdowns              6     | .    .    .    .    .    .    6    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    3    .    .    .    .    .    .    .    3    
  Combat Hostiles          6     | .    .    .    .    3    .    .    .    .    .    .    .    3    
  Parts Fried              6     | .    .    .    .    3    .    .    .    .    .    .    .    3    
  Impact Corruptions       10    | .    .    .    .    5    .    .    .    .    .    .    .    5    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             18    | .    .    2    1    .    .    2    .    .    .    .    2    11   
  Heat Transferred         11924 | .    148  1332 1554 259  .    1800 300  .    975  .    1875 3681 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac 
Peak Influence             332  | .   149 292 332 136 28  240 .   .   .   33  255 308 
  Initial                  115  | .   .   1   105 46  .   16  .   .   .   33  22  115 
  Average                  92   | .   39  94  214 49  20  67  .   .   .   33  112 148 
Maximum Alert Level        1    | .   .   1   1   .   .   1   .   .   .   .   1   1   
  Low Security (%)         87   | 100 100 89  39  100 100 95  .   .   .   100 88  84  
  Level 1                  12   | .   .   10  60  .   .   4   .   .   .   .   11  15  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          29   | .   .   2   2   1   .   12  .   .   .   1   2   9   
  Investigation            10   | .   .   1   1   1   .   5   .   .   .   1   .   1   
  Extermination            6    | .   .   .   .   .   .   4   .   .   .   .   .   2   
  Reinforcement            7    | .   .   1   1   .   .   1   .   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   2   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac 
Distress Signals           8    | .   .   3   1   .   .   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              178  | .   10  28  25  8   1   38  4   .   14  .   12  38  
  Peak Tracking Total      11   | .   3   5   4   4   1   4   3   .   7   .   4   11  
  Tactical Retreats        3    | .   .   .   .   .   .   2   .   .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac 
Traps Triggered            8    | .   3   1   .   1   .   1   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   3   .   .   .   .   4   .   .   .   .   .   .   
  Reprogrammed             7    | .   1   .   6   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac 
Machines Disabled          19   | .   1   6   1   .   .   8   .   .   2   .   .   1   
  Max in Single Turn       2    | .   1   1   1   .   .   2   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac 
Machines Accessed          41   | .   7   7   5   3   .   15  .   .   1   2   .   1   
  Terminals                23   | .   5   5   4   2   .   5   .   .   1   1   .   .   
  Fabricators              4    | .   .   .   .   1   .   2   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          8    | .   2   2   1   .   .   3   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
Total Hacks                130  | .   20  20  19  9   .   50  .   .   4   5   .   3   
  Successful               76   | .   13  12  11  4   .   30  .   .   4   2   .   .   
  Failed                   54   | .   7   8   8   5   .   20  .   .   .   3   .   3   
    Catastrophic           5    | .   .   1   .   1   .   2   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   .   .   1   .   .   .   4   
  Terminals                85   | .   15  17  18  7   .   20  .   .   4   4   .   .   
  Fabricators              8    | .   .   .   .   2   .   5   .   .   .   1   .   .   
  Repair Stations          11   | .   .   .   .   .   .   11  .   .   .   .   .   .   
  Recycling Units          15   | .   5   3   1   .   .   6   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   7   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   3   
Terminal Hacks             45   | .   8   9   10  2   .   11  .   .   4   1   .   .   
  Record                   17   | .   1   4   7   .   .   1   .   .   4   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   2   1   .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Disarm Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   2   1   1   .   .   2   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   2   .   3   .   .   .   1   .   .   
  Network Status           3    | .   .   .   .   1   .   1   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   5   3   1   .   .   3   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         8    | .   2   2   1   .   .   3   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   7   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   4   5   3   .   11  .   .   1   1   .   1   
  Full Trace Events        10   | .   1   .   1   1   .   5   .   .   .   1   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   1   .   3   .   .   .   .   
  Robots Built             5    | .   .   .   .   4   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   121  | .   .   .   .   40  .   81  .   .   .   .   .   .   
  Total Robot Build Rating 5    | .   .   .   .   4   .   1   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   5   .   13  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     106  | .   .   .   .   .   .   106 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          130  | .   130 .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         176  | .   176 .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   2   3   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac 
Total Allies               11   | .   .   .   .   4   .   1   .   4   .   .   .   2   
  Largest Group            4    | .   .   .   .   4   4   4   .   4   4   2   2   2   
  Highest-Rated Group      206  | .   .   .   .   24  24  24  .   150 150 73  73  206 
  Highest-Rated Ally       103  | .   .   .   .   6   6   10  .   39  39  37  37  103 
Zionite Dispatches         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               68   | .   .   .   .   .   .   .   .   .   53  .   6   9   
  Total Damage             1711 | .   .   .   .   .   .   .   .   .   926 .   83  702 
  Kills                    11   | .   .   .   .   .   .   .   .   .   8   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac DSF Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  DSF  Fac  
Turns Passed               10295 | 45   1005 1141 949  574  281  2504 328  1755 627  46   282  758  
Spaces Moved               4723  | 42   591  610  385  263  100  1047 138  817  258  21   152  299  
  Core                     45    | 21   5    .    .    .    19   .    .    .    .    .    .    .    
  Treads                   262   | .    .    .    .    .    46   216  .    .    .    .    .    .    
  Legs                     4416  | 21   586  610  385  263  35   831  138  817  258  21   152  299  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  160  160  213  213  213  216  90   90   
  Average Speed            181   | 85   143  142  178  189  247  199  213  213  217  216  119  165  
  Slowest Speed            550   | 120  250  190  190  190  550  480  213  213  225  216  216  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    90   64   42   8    70   31   25   89   45   1    93   8    
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    1    1    1    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    1    3    1    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          114   | .    .    1    .    .    17   75   4    .    5    .    .    12   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               48    | .    .    1    .    .    .    35   4    .    3    .    .    5    
  AOE                      66    | .    .    .    .    .    17   40   .    .    2    .    .    7    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  DSF  Fac  
Total                      5667 | 51   685  766  503  299  134  1304 150  831  284  23   205  432  
  Wait                     214  | .    4    60   5    4    .    128  2    6    .    1    .    4    
  Move                     4710 | 41   590  609  384  263  99   1046 137  814  257  20   151  299  
  Hop                      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  139  | 5    26   11   16   5    11   19   .    4    2    1    17   22   
  Fast Attach              6    | .    .    .    1    .    .    5    .    .    .    .    .    .    
  Attach                   92   | 5    12   3    4    5    8    6    1    .    5    .    7    36   
  Detach                   5    | .    .    .    .    .    2    1    .    .    .    .    1    1    
  Swap                     61   | .    9    9    11   .    3    15   .    3    3    .    7    1    
  Drop                     61   | .    7    10   12   1    5    15   .    3    .    1    6    1    
  Fire                     338  | .    37   64   70   5    2    69   10   .    17   .    16   48   
  Melee                    36   | .    .    .    .    16   .    .    .    .    .    .    .    20   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    4    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/DSF
-4/Factory

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    12 | -11/Scrapyard      | Discovered new exit (range 14)
    46 | -11/Scrapyard      | Entered Materials
   276 | -10/Materials      | Lost 3 parts (1p1n1u)
   331 | -10/Materials      | Build established: Mutant
   373 | -10/Materials      | Discovered new exit (range 11)
   563 | -10/Materials      | Discovered new exit (range 8)
   823 | -10/Materials      | Discovered new exit (range 11)
   884 | -10/Materials      | Discovered new exit (range 10)
   900 | -10/Materials      | Build established: Scavenger-Mutant
   931 | -10/Materials      | Identified exit to Mines
  1051 | -10/Materials      | Entered another Materials area
  1051 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1260 | -9/Materials       | Discovered new exit (range 5)
  1262 | -9/Materials       | Discovered new exit (range 17)
  2170 | -9/Materials       | Discovered new exit (range 16)
  2192 | -9/Materials       | Entered another Materials area
  2192 | -8/Materials       | Evolved 2 slots: Power x1, Weapon x1
  2407 | -8/Materials       | Discovered new exit (range 11)
  2486 | -8/Materials       | Discovered new exit (range 15)
  2492 | -8/Materials       | Build established: Scavenger-Tank
  3079 | -8/Materials       | Discovered new exit (range 15)
  3141 | -8/Materials       | Entered Factory
  3141 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3313 | -7/Factory         | Lost 7 parts (2p2n1u2w)
  3420 | -7/Factory         | Fabricated K-01 Serf?
  3440 | -7/Factory         | Build established: Hacker-Mutant
  3715 | -7/Factory         | Sucked down chute
  3715 | -7/Factory         | Entered Waste
  3715 | -7/Waste           | The area was eerily silent
  3815 | -7/Waste           | 4 allies followed down the chute
  3939 | -7/Waste           | Discovered new exit (range 10)
  3990 | -7/Waste           | Found Damper Plating
  3996 | -7/Waste           | Entered Factory
  3996 | -7/Factory         | Accompanied by 4 allies
  4254 | -7/Factory         | Lost 3 allies
  4284 | -7/Factory         | Build established: Scavenger-Tank
  4704 | -7/Factory         | Build established: Gunner
  5800 | -7/Factory         | Repaired Antimatter Reactor
  5846 | -7/Factory         | Repaired Imp. Cooling System
  5970 | -7/Factory         | Identified exit to Lower Caves
  6038 | -7/Factory         | Garrison activated, responded to threat
  6067 | -7/Factory         | Core integrity fell below 50%
  6092 | -7/Factory         | Fabricated A-02 Transporter?
  6226 | -7/Factory         | Build established: Tank
  6413 | -7/Factory         | Garrison activated, responded to threat
  6500 | -7/Factory         | Entered Lower Caves
  6689 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6812 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6828 | -7/Lower Caves     | Entered Zion
  6997 | -6/Zion            | System corruption cleaned by Quarantine Array
  7342 | -6/Zion            | Received a visual enhancement algorithm
  7421 | -6/Zion            | Found CR-A16's Pointy Stick
  7528 | -6/Zion            | Met Imprinter
  7573 | -6/Zion            | Imprinted
  7575 | -6/Zion            | Declared Zion's savior
  8188 | -6/Zion            | Found Prototype Energy Gun
  8321 | -6/Zion            | Discovered new exit (range 13)
  8363 | -6/Zion            | Found Prototype Device
  8364 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
  8583 | -6/Zion            | Entered Proximity Caves
  8583 | -5/Proximity Caves | Accompanied by 4 allies
  8621 | -5/Proximity Caves | Attracted the attention of an 0b10 base
  8651 | -5/Proximity Caves | Learned Extension garrison access intel
  8695 | -5/Proximity Caves | Spotted B-75 Beast
  8717 | -5/Proximity Caves | Destroyed B-75 Beast
  8824 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8994 | -5/Proximity Caves | Build established: Gunner
  9193 | -5/Proximity Caves | Discovered new exit (range 9)
  9210 | -5/Proximity Caves | Entered Factory
  9210 | -5/Factory         | Accompanied by 2 allies
  9210 | -5/Factory         | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  9256 | -5/Factory         | Identified exit to DSF
  9256 | -5/Factory         | Entered DSF
  9256 | -5/DSF             | Accompanied by 2 allies
  9296 | -5/DSF             | Additional patrols routed to DSF
  9304 | -5/DSF             | Identified Storm Laser
  9325 | -5/DSF             | Build established: Tank
  9402 | -5/DSF             | Discovered new exit (range 16)
  9513 | -5/DSF             | Sterilization system engaged
  9533 | -5/DSF             | Ambient heat levels rising (+10)
  9538 | -5/DSF             | Entered Factory
  9538 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
  9689 | -4/Factory         | Zion Heavy squad teleported in
  9832 | -4/Factory         | Build established: Scavenger-Gunner
  9871 | -4/Factory         | Garrison activated, responded to threat
  9946 | -4/Factory         | Core integrity fell below 50%
 10007 | -4/Factory         | Core integrity fell below 20%
 10036 | -4/Factory         | Lost 26 parts (4p11n3u8w)
 10158 | -4/Factory         | Lost 9 parts (2p3n1u3w)
 10295 | -4/Factory         | Garrison activated, responded to threat
 10296 | -4/Factory         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
  Investigation squad.
10249_ R-10 Processor collects Field Laser.
10283_ Construction Platform disabled.
10287_ Lgt. Ion Engine destroyed.
10288_ ALERT: Rogue bot located, Programmers report to Factory Zone 3E.
10289_ S-27 Virus destroyed.
10289_ T-07 Excavator destroyed.
10290_ Penetrated by Slug.
10291_ VTOL Module melted.
10291_ S-27 Virus destroyed.
10293_ Slug penetrates Construction Platform.
10293_ Penetrated by Slug. <x3>
10293_ Slug penetrates Construction Platform.
10295_ K-01 Serf collects debris.
10295_ S-27 Virus calls for garrison reinforcements.
10295_ ALERT: Activating Garrison Access F002.
10296_ R-10 Processor collects Lgt. Ion Engine.
10296_ Penetrated by Slug.
10296_ Plasma Rifle destroyed.
10296_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|        "" #???? #     #  ??? ""  ????????????????? |
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|            #############R%%%!==     ########## ??? |
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| !  """ """ #           #  %[![                  ?? |
|    """ """ #   """""   #  %                    ??? |
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|  [ """ """ #   """"""  #%  %%#            # ?????? |
|    """ """ #           #     #      !!!   # ?????? |
|            #   """"""  +    R/      !!!   # ?????? |
|            #   """"""  #     #  """ !!!   # ?????? |
|            #   """"""  #t    #  """       # ?????? |
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| ??????????   ?      k%s|     #      "" "" ##?????? |
| ????????????????     !%%     #      ""G"" ##?????? |
| ??????????##          *=     ###############?????? |
| ??????????##          """""s ###############?????? |
| ??????????##           """"  # ??????????????????? |
| ????????????        """""""  # ??????????????????? |
| ????????????  g     """""""  # ??????????????????? |
| ?????????????       ? ??     # ??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           101
Coolant Potential          100
Energy Generation          53
Energy Capacity            775
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Power Shielding            66
Evasion (%)                57
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
           Antimatter Reactor | -7/Factory | Scanalyzed
                 Hcp. Battery | -7/Factory | Scanalyzed
          Imp. Cooling System | -7/Factory | Scanalyzed
         Imp. Remote Datajack | -7/Factory | Hacked
    System Restoration Module | -7/Factory | Hacked
       Field Propulsion Drive | -6/Zion    | Archive
               Thermal Shield | -6/Zion    | Archive
                Thermic Laser | -6/Zion    | Archive
            Imp. Focal Shield | -6/Zion    | Archive
                  HERF Cannon | -6/Zion    | Archive
           Imp. Cryofiber Web | -6/Zion    | Archive
           Adv. Plasma Cannon | -6/Zion    | Archive
                 Focal Shield | -6/Zion    | Archive
           Adv. Hacking Suite | -6/Zion    | Archive
         Adv. Terrain Scanner | -6/Zion    | Archive
     Imp. Transmission Jammer | -6/Zion    | Archive
 Magnetic Acceleration Cannon | -6/Zion    | Archive
      Lgt. Antimatter Reactor | -6/Zion    | Archive

 Robot Schematics 
------------------
      K-01 Serf | -7/Factory | Hacked
 R-06 Scavenger | -6/Zion    | Archive
 T-07 Excavator | -6/Zion    | Archive
     I-36 Angel | -6/Zion    | Archive

 Fabricated
------------
        K-01 Serf | x4 | -7/Factory | Preloaded
 A-02 Transporter | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicBiocellKit
  Manual?         0
Play Time         01:45:20
  Cumulative      250.8 hours
  Start           2024.09.05 @ 00:24:11
  End             2024.09.09 @ 23:59:51
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          192
  Rogue           0
  Adventurer      129
  Explorer        63
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          61
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62c4de4b-dda2-48b5-a1f7-bb1f6181c417