Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.28 @ 16:18:29 Player: Symyn Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (2560) 2560 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5230 Bonus ------- None Cogmind --------- Core Integrity 586/700 Matter 204/300 Energy 110/275 System Corruption 3% Temperature Cool (0) Movement Walking (240) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Improved EM Pulse Cannon Minigun Assault Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Large Storage Unit Core Analyzer Improved Light Armor Plating Heavy Laser Heavy Particle Cannon Flak Cannon Proton Missile Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON ----------- Improved EM Pulse Cannon Minigun Assault Cannon > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Large Storage Unit Core Analyzer Improved Light Armor Plating Heavy Laser Heavy Particle Cannon Flak Cannon Proton Missile Launcher Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Shotgun Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 58 | 6 4 18 21 9 Power 8 | 1 . 2 3 2 Engine 6 | 1 . 2 1 2 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 17 | 2 . 9 3 3 Treads . | . . . . . Leg 17 | 2 . 9 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 2 6 2 Device 4 | . . . 2 2 Storage 2 | 1 1 . . . Processor 4 | . 1 1 2 . Hackware . | . . . . . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 20 | 2 2 5 9 2 Energy Gun 5 | . 1 1 3 . Energy Cannon 4 | . . 1 2 1 Ballistic Gun 10 | 2 1 3 3 1 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 13 | . . 3 4 6 Power 3 | . . 1 1 1 Propulsion 5 | . . . 1 4 Utility 1 | . . . 1 . Weapon 4 | . . 2 1 1 Highest Loss Streak 4 | . . 1 2 4 Average Slot Usage (%) 94 | . 93 87 98 99 Engine 7 | . 14 10 3 4 Core 2 | . . . 5 2 Leg 28 | . 28 31 26 29 Device 4 | . . . 4 15 Storage 9 | . 14 11 9 7 Processor 9 | . 8 6 8 15 Protection 6 | . . 4 13 . Energy Gun 6 | . 11 4 7 4 Energy Cannon 4 | . . 1 6 6 Ballistic Gun 11 | . 15 15 12 2 Ballistic Cannon 1 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 43 | 11 25 28 41 43 Greatest Support 46 | 20 20 33 36 46 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 Most Carried 10 | 4 5 10 10 10 Average Carried 8 | 2 3 8 9 8 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 2 4 10 10 9 Class Distribution -------------------- 39% | Mutant 21% | Scavenger-Skirmisher 14% | Scavenger-Tank 13% | Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1390 | 260 68 354 499 209 Remotely . | . . . . . Salvage Created 2660 | . 124 877 1143 516 Parts 144 | . 9 71 38 26 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 5 22 25 9 Guns 46 | . 5 18 20 3 Cannons 13 | . . 4 3 6 AOE 1 | . . . 1 . Classes Destroyed 10 | . 2 3 3 2 Worker 1 | . . . 1 . Recycler 1 | . . . . 1 Watcher 7 | . . 3 2 2 Swarmer 11 | . 3 4 4 . Grunt 25 | . 2 10 11 2 Brawler 1 | . . . 1 . Duelist 4 | . . 2 2 . Sentry 13 | . . 6 6 1 Hunter 3 | . . . 1 2 Programmer 4 | . . . . 4 Best Kill Streak 7 | . 2 6 7 3 Combat Bots Only 6 | . 2 6 6 3 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2798 | . 106 621 1121 950 Core 350 | . 8 53 175 114 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 96 86 68 . Volleys Fired 158 | . 12 52 61 33 Largest 3 | . 2 2 3 3 Hottest 195 | . 88 124 195 176 Shots Fired 389 | . 24 100 174 91 Gun 281 | . 24 87 137 33 Cannon 108 | . . 13 37 58 Launcher . | . . . . . Special . | . . . . . Kinetic 199 | . 17 56 79 47 Thermal 146 | . 7 44 76 19 Explosive . | . . . . . Electromagnetic 44 | . . . 19 25 Robot Hit Streak 46 | . 8 35 46 23 Robot Miss Streak 5 | . 5 2 3 2 Penetration Max . | . . . . . Secondary Targets 5 | . 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 301 | . 16 82 134 69 Core Hits 136 | . 8 46 57 25 Critical Hits 3 | . . 1 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5719 | . 215 1271 2733 1500 Guns 3248 | . 215 1024 1622 387 Cannons 2226 | . . 247 867 1112 Explosions 244 | . . . 244 . Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 2678 | . 199 744 892 843 Thermal 1995 | . 16 527 1229 223 Explosive 145 | . . . 145 . Electromagnetic 900 | . . . 467 433 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 1 3 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Effects 16 | . . . 6 10 Message Errors 5 | . . . 2 3 Matter Fused 1 | . . . . 1 Energy Discharges 3 | . . . 1 2 Data Loss (minor) 3 | . . . 1 2 Targeting Errors 4 | . . . 2 2 Overload Shots . | . . . . . Overflow Damage 130 | . . 1 80 49 Projectiles 71 | . . 1 21 49 Explosions 59 | . . . 59 . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 142 | . . . 142 . Shots 3 | . . . 3 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 556 | . 108 556 470 6 Average Temperature 132 | . 39 159 130 3 Received Heat Transfer 894 | . 48 231 378 237 Effects 14 | . . 5 9 . Shutdowns 2 | . . 1 1 . Energy Bleed 1 | . . . 1 . Interference 8 | . . 1 7 . Short Circuit 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 8 | . . 4 4 . Heat Transferred 3763 | . 37 1147 2209 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 403 | . 165 228 403 234 Initial 78 | . . 10 7 78 Average 145 | . 40 122 212 116 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 70 | 100 100 76 41 97 Level 1 29 | . . 23 57 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 3 2 5 Investigation 3 | . . 2 . 1 Extermination 3 | . . . . 3 Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 2 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 10 28 54 17 Peak Tracking Total 6 | . 5 6 5 5 Tactical Retreats 7 | . 1 . 6 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 2 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 1 3 . Max in Single Turn 2 | . . 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 3 7 . . Terminals 8 | . 3 5 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 19 | . 5 14 . . Successful 16 | . 4 12 . . Failed 3 | . 1 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 5 7 . . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 5 . . Robot Analysis 1 | . 1 . . . Level Access Points 1 | . . 1 . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 5 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Refit 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 3 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4537 | 62 542 1347 1759 827 Spaces Moved 2506 | 53 347 802 870 434 Core 21 | 21 . . . . Treads . | . . . . . Legs 2485 | 32 347 802 870 434 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 133 | 92 142 122 147 121 Slowest Speed 150 | 120 150 150 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 49 56 66 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 51 | . . . 51 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE 49 | . . . 49 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3384 | 65 371 1069 1215 664 Wait 578 | . . 166 233 179 Move 2502 | 52 346 801 869 434 Hop . | . . . . . Pick Up 53 | 7 6 20 14 6 Fast Attach 9 | 1 . 1 7 . Attach 30 | 5 2 11 7 5 Detach 2 | . . 1 1 . Swap 19 | . 2 6 7 4 Drop 32 | . 3 11 16 2 Fire 158 | . 12 52 61 33 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered exit to Materials (range 16) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 819 | -9/Materials | Identified exit to Materials 1270 | -9/Materials | Repaired Aluminum Leg 1299 | -9/Materials | Repaired Aluminum Leg 1569 | -9/Materials | Discovered new exit (range 15) 1688 | -9/Materials | Identified exit to Mines 1952 | -9/Materials | Entered another Materials area 1952 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2254 | -8/Materials | Build established: Scavenger-Tank 2646 | -8/Materials | Discovered new exit (range 14) 2935 | -8/Materials | Build established: Tank 3079 | -8/Materials | Discovered new exit (range 7) 3710 | -8/Materials | Identified exit to Factory 3711 | -8/Materials | Entered Factory 3711 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3811 | -7/Factory | Build established: Scavenger-Skirmisher 4538 | -7/Factory | Self-destructed Last Messages --------------- R-06 Scavenger collects Imp. Hover Unit. P-60 Hacker resets R-06 Scavenger, system corruption cleaned. R-06 Scavenger collects Lgt. Nuclear Core. R-06 Scavenger destroyed. Lgt. Angular Momentum Engine destroyed. R-06 Scavenger collects Lgt. Nuclear Core. P-60 Hacker resets Y-54 Guardian, system corruption cleaned. Imp. Aluminum Leg destroyed. Aluminum Leg destroyed. P-60 Hacker resets Y-54 Guardian, system corruption cleaned. R-06 Scavenger collects Assault Rifle. R-06 Scavenger collects Tractor Beam. R-06 Scavenger collects Targeting Computer. R-06 Scavenger collects Com. Wheel. R-06 Scavenger collects Targeting Computer. R-06 Scavenger collects Com. Wheel. P-60 Hacker resets R-06 Scavenger, system corruption cleaned. Aluminum Leg destroyed. Y-54 Guardian destroyed. R-06 Scavenger collects Gatling Laser. 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