Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.09 @ 19:36:51 Player: Senator Honkstrong Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (451) 451 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 1833 Bonus ------- Follower Combat Kills 42 Cogmind --------- Core Integrity 245/400 Matter 277/300 Energy 280/280 System Corruption 12% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Medium Armor Plating > --- WEAPON (3) ------- Beam Cannon Mining Laser > --- INVENTORY (15) --- Light Nuclear Core Light Treads Light Treads Improved Flight Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Particle Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Beam Cannon Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Flight Unit High-capacity Matter Pod High-capacity Matter Pod Particle Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Mining Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 25 | 6 8 4 7 Power 3 | 1 . 1 1 Engine 2 | 1 . . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 3 . 1 Treads 6 | 2 3 . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 3 . 2 Device 1 | . . . 1 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 10 | 2 2 3 3 Energy Gun 1 | 1 . . . Energy Cannon 2 | . 1 . 1 Ballistic Gun 4 | 1 1 1 1 Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 88 100 98 Engine 11 | . 14 10 8 Core 1 | . . 3 2 Treads 27 | . 27 28 22 Device 1 | . . . 10 Storage 13 | . 14 14 11 Protection 8 | . 3 14 11 Energy Gun 3 | . 6 . . Energy Cannon 5 | . 7 1 10 Ballistic Gun 16 | . 14 17 19 Launcher 3 | . . 8 . Naked Turns . | . . . . Heaviest Build 42 | 14 31 32 42 Greatest Support 43 | 40 40 40 43 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 10 15 15 Most Carried 15 | 1 11 15 15 Average Carried 10 | . 8 11 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 1 10 15 15 Class Distribution -------------------- 88% | Mutant 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 665 | 281 198 90 96 Remotely . | . . . . Salvage Created 901 | 155 504 93 149 Parts 63 | 6 39 9 9 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed 2 | 1 . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 22 | . 14 6 2 Guns 22 | . 14 6 2 Classes Destroyed 9 | 3 5 1 . Worker 1 | 1 . . . Builder 1 | . 1 . . Tunneler 3 | 2 . . 1 Hauler 3 | . 2 . 1 Recycler 1 | 1 . . . Watcher 3 | . 2 . 1 Swarmer 14 | . 9 3 2 Grunt 6 | . 5 1 . Assembled 2 | . . 2 . Best Kill Streak 4 | 4 4 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 776 | . 297 125 354 Core 203 | . 32 16 155 Absorbed by Shields . | . . . . Redirected to Shielding 15 | . . 15 . Core Remaining (%) 90 | 100 . 80 . Volleys Fired 80 | 7 42 14 17 Largest 3 | 2 2 2 3 Hottest 180 | 70 80 40 180 Shots Fired 168 | 14 84 22 48 Gun 139 | 14 79 22 24 Cannon 22 | . 5 . 17 Launcher . | . . . . Special 7 | . . . 7 Kinetic 95 | 7 42 22 24 Thermal 73 | 7 42 . 24 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 7 9 8 3 Robot Miss Streak 6 | 1 4 3 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 82 | 9 49 14 10 Core Hits 44 | 5 25 9 5 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 3 . 2 Burn 3 | . 3 . . Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1164 | 112 739 162 151 Guns 1016 | 112 668 159 77 Cannons 126 | . 53 . 73 Explosions . | . . . . Melee . | . . . . Ramming 22 | . 18 3 1 Kinetic 646 | 24 386 159 77 Thermal 496 | 88 335 . 73 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . . . 12 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 7 | . 4 2 1 Targets Rammed 7 | . 4 2 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 84 | 45 84 9 30 Average Temperature 18 | 19 21 4 11 Received Heat Transfer 102 | . 66 36 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | 2 6 . . Heat Transferred 1554 | 259 1147 . 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 368 | 20 368 109 91 Initial 13 | . 13 . 4 Average 69 | 3 125 7 55 Maximum Alert Level 1 | . 1 . . Low Security (%) 86 | 100 72 100 100 Level 1 13 | . 27 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 23 7 7 Peak Tracking Total 4 | . 4 3 3 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 6 | . 1 . 5 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 3 | . 3 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 10 | . 9 1 . Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 23 4 . Successful 14 | . 12 2 . Failed 12 | . 10 2 . Catastrophic 2 | . 2 . . Database Lockouts 1 | . 1 . . Manual 20 | . 15 5 . Terminals 23 | . 19 4 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 2 . Robot Analysis 4 | . 3 1 . Prototype ID Bank 2 | . 1 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 4 | . 4 . . Botnet 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 8 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 18 | . 18 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 1 Highest-Rated Group 40 | . . 40 16 Highest-Rated Ally 16 | . . 16 16 Total Orders 2 | . . 2 . STAY 1 | . . 1 . FOLLOW 1 | . . 1 . Ally Attacks 14 | . . 10 4 Total Damage 126 | . . 93 33 Kills 2 | . . 1 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total 4 | . 3 1 . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 3913 | 134 1878 1426 475 Spaces Moved 2013 | 69 889 835 220 Core 6 | 6 . . . Treads 2007 | 63 889 835 220 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 150 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 53 | 4 98 98 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 7 | . . . 7 Terrain Destroyed 7 | . . . 7 Melee . | . . . . Projectile 7 | . . . 7 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 2536 | 82 1260 902 292 Wait 378 | . 293 43 42 Move 2010 | 68 888 834 220 Hop . | . . . . Pick Up 22 | 1 15 4 2 Fast Attach 12 | 6 5 . 1 Attach 2 | . . . 2 Detach . | . . . . Swap 11 | . 3 4 4 Drop 14 | . 10 1 3 Fire 80 | 7 42 14 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 7 | . 4 2 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 135 | -11/Junkyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 10) 860 | -10/Materials | Discovered new exit (range 3) 1297 | -10/Materials | Central database locked down 1679 | -10/Materials | Discovered new exit (range 4) 2013 | -10/Materials | Entered Mines 2142 | -10/Mines | Assembled infested the area 2408 | -10/Mines | Learned Materials terminal intel 2502 | -10/Mines | Discovered new exit (range 13) 2534 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2909 | -10/Mines | Discovered new exit (range 15) 3026 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3439 | -10/Mines | Entered Materials 3439 | -9/Materials | Accompanied by 1 ally 3439 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3440 | -9/Materials | Loaded intel: 12 terminal locations 3730 | -9/Materials | Build established: Tank 3878 | -9/Materials | Crushed by falling debris 3907 | -9/Materials | System corruption reached 10% 3914 | -9/Materials | Self-destructed Last Messages --------------- 03868_ The unstable cave ceiling collapses. 03878_ Crushed by falling debris. 03878_ Assault Rifle destroyed. 03878_ System corrupted by crushing effect (+5). 03897_ Triggered Shock Trap. 03897_ The floor emits a surge of raw power. 03897_ System corrupted (+1). 03899_ Triggered Shock Trap. 03899_ The floor emits a surge of raw power. 03899_ System corrupted (+1). 03901_ System corrupted: Energy discharge (-56). 03902_ Triggered Shock Trap. 03902_ The floor emits a surge of raw power. 03902_ System corrupted (+1). 03906_ Triggered Shock Trap. 03906_ The floor emits a surge of raw power. 03906_ System corrupted (+2). 03907_ Triggered Shock Trap. 03907_ The floor emits a surge of raw power. 03907_ System corrupted (+2). 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