Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.22 @ 13:08:13 Player: cptwinky Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (316) 1580 Value Destroyed (10732) 10732 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (5719) 5719 TOTAL SCORE: 22031 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4849 Follower Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 131/300 Energy 64/100 System Corruption 25% Temperature Cool (0) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Launcher Guidance Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Improved Cooling System Huge Storage Unit Superbattery (1500) Medium Matter Pod (0) Advanced Terrain Scanner Minigun Enhanced Autogun Gauss Rifle Gauss Rifle Improved Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Precision Grenade Launcher > --- INVENTORY -------- Enhanced Nuclear Core Armored Wheel Armored Wheel Improved Cooling System Huge Storage Unit Superbattery Medium Matter Pod Launcher Guidance Computer Improved Medium Armor Plating Minigun Minigun Enhanced Autogun Gauss Rifle Gauss Rifle Precision Grenade Launcher Precision Grenade Launcher Long-range Missile Launcher Long-range Missile Launcher Improved Datajack Heavy Mace [Rating: 50] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 4 | . . . 1 . . . 2 1 Weapon . | . . . . . . . . . Parts Attached 137 | 6 12 5 33 . 3 . 25 53 Power 13 | 1 1 . 4 . . . 2 5 Engine 9 | 1 1 . 4 . . . 1 2 Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 42 | 2 3 2 11 . 1 . 7 16 Treads 34 | 2 . 2 11 . 1 . 7 11 Leg 4 | . 3 . . . . . . 1 Wheel 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 1 3 1 7 . . . 9 19 Device 14 | . 2 1 3 . . . . 8 Storage 3 | 1 1 . 1 . . . . . Processor 7 | . . . . . . . 2 5 Hackware 2 | . . . 1 . . . 1 . Protection 14 | . . . 2 . . . 6 6 Artifact . | . . . . . . . . . Weapon 42 | 2 5 2 11 . 2 . 7 13 Energy Gun 6 | 2 1 2 . . . . . 1 Energy Cannon 6 | . . . 5 . . . 1 . Ballistic Gun 14 | . 4 . 3 . 1 . 3 3 Ballistic Cannon . | . . . . . . . . . Launcher 11 | . . . 2 . . . 2 7 Special Weapon 1 | . . . 1 . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . 1 Unidentified Prototypes 6 | . . . 3 . . . 1 2 Parts Lost 50 | . 6 2 4 . . . 4 34 Power 7 | . 1 1 1 . . . . 4 Propulsion 15 | . 2 . 1 . . . 1 11 Utility 17 | . . . 2 . . . 2 13 Weapon 11 | . 3 1 . . . . 1 6 Highest Loss Streak 8 | . 5 2 1 . . . 3 8 To Critical Strikes 1 | . 1 . . . . . . . Average Backups 18 | 4 6 9 18 19 19 18 19 19 Power . | . . . . . . 1 . . Propulsion 3 | 2 1 2 3 4 3 3 5 2 Utility 4 | . 1 3 3 4 3 4 4 5 Weapon 7 | . 2 2 8 9 10 8 7 8 Tool/Special . | . . . . . . . . . Unused Backups 27 | . 2 . 6 . 1 . 4 14 Power 4 | . . . . . . . 2 2 Propulsion 2 | . 2 . . . . . . . Utility 10 | . . . 2 . 1 . . 7 Weapon 10 | . . . 4 . . . 1 5 Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 95 | . 89 96 97 100 81 100 98 93 Engine 6 | . 14 10 9 11 11 11 5 3 Core 2 | . . . . . . . 3 3 Treads 27 | . 11 5 32 33 33 33 27 26 Leg 1 | . 15 22 . . . . . . Device 10 | . 5 14 13 22 22 22 12 4 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 5 | . . . . . . . 5 12 Protection 11 | . . . 6 . . . 16 16 Energy Gun 1 | . 12 13 . . . . . . Energy Cannon 5 | . . . 14 . . . 6 . Ballistic Gun 10 | . 15 14 6 22 . 20 9 13 Peak Build Rating 50 | 6 8 11 21 21 20 21 33 50 Average Rating 28 | 5 6 10 18 20 15 20 29 40 On Entrance 15 | . 6 8 9 21 21 20 21 32 Avg Prop Armor Cover (%) 7 | . 8 . . . . . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 14 20 21 62 56 54 56 71 81 Greatest Support 91 | 40 40 40 60 60 60 60 63 91 Greatest Overweight (x) 2 | . . 1 1 . . . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 Average Capacity 18 | 7 8 10 19 20 20 20 20 20 Most Carried 20 | 7 10 10 20 19 20 18 20 20 Average Carried 18 | 4 6 9 18 19 19 18 19 19 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 Final Carried 20 | 7 10 7 19 19 18 18 20 13 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 5502 | 260 299 142 891 2 . . 1422 2486 Remotely . | . . . . . . . . . Salvage Created 9386 | 129 704 176 2087 17 . . 2843 3430 Parts 517 | 8 45 13 134 6 . 1 149 161 Haulers Intercepted 15 | . 2 . 6 . . . 6 1 Recyclers Shooed 12 | . 3 . 4 . . . 3 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 234 | . 14 8 50 4 . . 56 102 Guns 76 | . 13 8 8 . . . 13 34 Cannons 42 | . . . 27 . . . 15 . AOE 115 | . . . 15 4 . . 28 68 Classes Destroyed 18 | 2 4 . 7 . . . 1 4 Worker 20 | . . . 4 . . 1 10 5 Builder 5 | . . . 2 . . . 3 . Tunneler 5 | 3 . . 1 . . . . 1 Hauler 15 | . 2 . 6 . . . 6 1 Recycler 17 | 1 2 . 4 . . . 7 3 Mechanic 9 | . . . 1 . . . 3 5 Operator 5 | . 2 . 2 . . . 1 . Watcher 6 | . . . 2 . . . 3 1 Swarmer 40 | . 6 6 15 4 . . 6 3 Grunt 120 | . 8 2 24 . . . 35 51 Brawler 6 | . . . . . . . 1 5 Duelist 7 | . . . 1 . . . 2 4 Protector 8 | . . . 1 . . . 1 6 Sentry 27 | . . . 9 . . . 11 7 Specialist 2 | . . . . . . . . 2 Hunter 13 | . . . . . . . . 13 Programmer 10 | . . . . . . . . 10 Heavy 1 | . . . . . . . . 1 Best Kill Streak 17 | 3 4 6 14 4 . 1 17 13 Combat Bots Only 13 | . 4 6 7 4 . . 13 10 Max Kills in Single Turn 7 | 1 1 1 5 3 . 1 7 7 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 3 3 . . 3 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 1151 | . 130 53 165 10 . 4 166 623 Missed 382 | . 29 13 46 5 . 2 58 229 Hits 769 | . 101 40 119 5 . 2 108 394 Melee 26 | . . . 11 . . . 1 14 Projectile 743 | . 101 40 108 5 . 2 107 380 Critical Strikes 30 | . 2 2 7 . . . 5 14 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 11189 | . 996 340 1778 59 . 35 1764 6217 Core 1423 | . 167 71 259 . . . 222 704 Absorbed by Shields 384 | . . . . . . . . 384 Redirected to Shielding 110 | . . . . . . . . 110 Regen/Repaired (Parts) 179 | . . . 179 . . . . . Core Remaining (%) 49 | 100 . 4 . . . 35 59 . Volleys Fired 533 | 9 70 14 111 2 . . 134 193 Largest 2 | 2 2 2 2 1 . . 2 2 Hottest 136 | 100 100 115 136 30 . . 136 86 Shots Fired 960 | 18 135 28 211 2 . . 242 324 Gun 579 | 18 135 28 48 . . . 99 251 Cannon 255 | . . . 146 . . . 109 . Launcher 124 | . . . 15 2 . . 34 73 Special 2 | . . . 2 . . . . . Kinetic 491 | . 75 18 48 . . . 99 251 Thermal 336 | 18 51 10 148 . . . 109 . Explosive 124 | . . . 15 2 . . 34 73 Electromagnetic 9 | . 9 . . . . . . . Robot Hit Streak 33 | 4 9 5 27 18 . . 25 33 Robot Miss Streak 3 | 2 3 2 3 . . . 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 2 2 1 . . . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 Shots Hit Robots 675 | 11 85 19 150 1 4 . 172 233 Core Hits 563 | 5 36 10 92 4 . 1 150 265 Critical Kills 4 | . . . 1 . . . 3 . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 13 | 2 6 . 1 . . . 4 . Burn 8 | 2 6 . . . . . . . Meltdown 1 | . . . 1 . . . . . Destroy 4 | . . . . . . . 4 . Melee Attacks 31 | . . . . . 4 . 10 17 Impact 27 | . . . . . . . 10 17 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 32856 | 138 1094 303 5276 279 . 25 8004 17737 Guns 6896 | 138 1085 303 641 . . . 1226 3503 Cannons 4003 | . . . 2289 . . . 1714 . Explosions 21704 | . . . 2241 279 . . 5015 14169 Melee . | . . . . . . . . . Ramming 253 | . 9 . 105 . . 25 49 65 Kinetic 6126 | . 584 172 641 . . . 1226 3503 Thermal 8893 | 138 447 131 2289 . . . 2505 3383 Explosive 17161 | . . . 2241 279 . . 3994 10647 Electromagnetic 423 | . 54 . . . . . 230 139 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . 2 2 5 5 5 5 . 21 Average Corruption 4 | . 2 2 5 5 5 5 . 5 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 122 | . 8 6 15 3 9 6 . 75 Message Errors 22 | . 1 3 3 . 3 2 . 10 Matter Fused 20 | . 2 1 4 1 1 1 . 10 Heat Flow Errors 16 | . 1 . 3 1 2 . . 9 Energy Discharges 17 | . . . 1 . 1 . . 15 Parts Rejected 4 | . 2 . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 21 | . 1 1 3 . 2 2 . 12 Data Loss (major) 5 | . . 1 . 1 . 1 . 2 Misfires 4 | . . . 1 . . . . 3 Alerts 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 9 | . 1 . . . . . . 8 Overload Shots . | . . . . . . . . . Overflow Damage 1298 | . . . 142 22 . . 388 746 Projectiles 100 | . . . 67 . . . 33 . Explosions 1197 | . . . 74 22 . . 355 746 Melee 1 | . . . 1 . . . . . Knockbacks 2 | . 1 . . . . . 1 . Impact 2 | . 1 . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1103 | . . . 202 15 . . 41 845 Shots 27 | . . . 6 1 . . 1 19 Rammed 29 | . 2 . 10 . . 4 9 4 Targets Rammed 38 | . 6 . 12 . . 5 9 6 Kicked 5 | . 4 . . . . . . 1 Crushed 4 | . . . 2 . . 1 . 1 Highest Temperature 365 | 156 259 10 291 92 183 . 307 365 Average Temperature 79 | 64 110 10 85 67 90 . 82 61 Received Heat Transfer 3175 | . 327 51 489 . . 18 855 1435 Effects 6 | . 1 . 3 . . . 2 . Energy Bleed 3 | . 1 . 1 . . . 1 . Interference 2 | . . . 2 . . . . . Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 2 | . 1 . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 17 | 3 3 1 8 . . . 2 . Heat Transferred 12071 | 555 1776 296 3922 . . . 3497 2025 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 5 | . . . 4 2 . . 4 5 Low Security (%) 26 | 100 100 100 14 . . 100 40 . Level 1 10 | . . . 23 . . . 14 . Level 2 20 | . . . 26 100 . . 3 36 Level 3 27 | . . . 31 . . . 36 23 Level 4 10 | . . . 4 . . . 4 23 Level 5 . | . . . . . . . . 1 High Security 4 | . . . . . . . . 14 Max Security . | . . . . . . . . . Sterilizations 2 | . . . 1 . . . 1 . Peak Influence 3096 | 10 156 110 1106 550 . 5 1353 3096 Initial 611 | . . 32 31 429 . . . 611 Average 659 | . 82 39 538 478 . . 464 1121 Influence Increases 8053 | 20 409 190 1647 141 . 5 2041 3600 Destroy 0b10 Robot/C 4600 | . 280 160 980 80 . . 1100 2000 Destroy 0b10 Robot/NC 450 | 20 30 . 115 . . 5 170 110 Destroy Leader 1002 | . 64 30 256 10 . . 268 374 Allied During Kill 20 | . . . . . . . . 20 Trap Triggered on 0b10 40 | . . . . . . . 10 30 Successful Hack 178 | . 19 . 56 . . . 26 77 Select Force Hacks 90 | . . . 60 . . . 30 . Disable Machine 1005 | . . . 90 45 . . 225 645 Destroy Structure 518 | . 1 . 75 6 . . 167 269 Lose Combat Pursuer 150 | . 15 . 15 . . . 45 75 Influence Decreases 4974 | 20 325 194 627 711 530 5 695 1867 Entered New Map 2037 | . . 52 49 671 530 . . 735 Time Decay 2377 | 20 265 122 538 40 . 5 655 732 Lost Part 500 | . 60 20 40 . . . 40 340 Lost Ally 60 | . . . . . . . . 60 Squads Dispatched 69 | . 4 . 11 . . . 13 41 Investigation 14 | . 1 . 6 . . . 3 4 Extermination 7 | . . . . . . . . 7 Reinforcement 11 | . 3 . 3 . . . 3 2 Assault 33 | . . . 2 . . . 3 28 Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 20 | . 5 . 5 . . . 8 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 379 | . 30 8 69 4 . 3 108 157 Peak Tracking Total 24 | . 7 5 5 4 . 3 6 24 Tactical Retreats 9 | . 1 . 1 . . . 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . 2 . 2 . . . 1 2 Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts 124 | . . . . . . . 63 61 Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 19 | . . . 4 . . . 6 9 Reused 4 | . . . . . . . 1 3 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . 1 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 67 | . . . 6 3 . . 15 43 Max in Single Turn 12 | . . . 2 2 . . 6 12 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 54 | . 4 . 15 . 2 . 12 21 Terminals 28 | . 3 . 9 . . . 8 8 Fabricators 3 | . . . . . . . . 3 Repair Stations 4 | . . . 2 . . . 1 1 Recycling Units 8 | . 1 . 2 . . . 1 4 Scanalyzers 5 | . . . 2 . . . 1 2 Garrison Access 4 | . . . . . . . 1 3 Total Hacks 138 | . 10 . 41 . 2 . 30 55 Successful 71 | . 4 . 23 . 2 . 17 25 Failed 64 | . 5 . 18 . . . 12 29 Catastrophic 10 | . 1 . 4 . . . 1 4 Database Lockouts 3 | . 1 . . . . . 1 1 Manual 67 | . 6 . 20 . 1 . 18 22 Terminals 69 | . 9 . 20 . . . 19 21 Fabricators 12 | . . . . . . . . 12 Repair Stations 9 | . . . 6 . . . 1 2 Recycling Units 18 | . 1 . 6 . . . 1 10 Scanalyzers 22 | . . . 9 . . . 6 7 Garrison Access 6 | . . . . . . . 3 3 Terminal Hacks 24 | . 2 . 8 . 2 . 7 5 Record 1 | . . . . . 1 . . . Part Schematic 3 | . . . 1 . . . . 2 Robot Analysis 6 | . 2 . 1 . . . 3 . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 3 | . . . 1 . . . 1 1 Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . Locate Traps 4 | . . . 1 . . . 1 2 Reprogram Traps 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . 4 Load Schematic 2 | . . . . . . . . 2 Build 2 | . . . . . . . . 2 Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 7 | . 1 . 2 . . . . 4 Process 2 | . . . . . . . . 2 Retrieve Matter 2 | . . . . . . . . 2 Retrieve Components 3 | . 1 . 2 . . . . . Scanalyzer 12 | . . . 5 . . . 4 3 Insert Component 2 | . . . . . . . 2 . Analyze 2 | . . . . . . . 2 . Retrieve Study 8 | . . . 5 . . . . 3 Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 2 | . . . . . . . . 2 Unauthorized Hacks 18 | . 1 . 4 . . . 6 7 Terminals 8 | . 1 . 1 . . . 4 2 Track 1 | . . . . . . . 1 . Botnet 5 | . 1 . 1 . . . 1 2 Disrupt 2 | . . . . . . . 2 . Fabricators 3 | . . . . . . . . 3 Liberate 2 | . . . . . . . . 2 Haulers 1 | . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . Patch 1 | . . . 1 . . . . . Recycling Units 4 | . . . 1 . . . 1 2 Reject 2 | . . . . . . . 1 1 Mask 1 | . . . . . . . . 1 Tunnel 1 | . . . 1 . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Extract 2 | . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 45 | . 3 . 13 . . . 10 19 Full Trace Events 8 | . . . 2 . . . 2 4 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . 4 . . . 3 2 Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 142 | . . . . . . . . 142 Total Part Build Rating 10 | . . . . . . . . 10 Part Studies Acquired 8 | . . . 5 . . . . 3 Parts Repaired 2 | . . . 2 . . . . . Time 64 | . . . 64 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 127 | . . . . . . . . 127 Retrieved Matter 127 | . . . . . . . . 127 Retrieved Components 21 | . 10 . 11 . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . Non-combat 3 | . . . . . 3 . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 4 | . . . . . 4 . . . parse_system 4 | . . . . . 4 . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . . . . . . . 3 Largest Group 3 | . . . . . . . . 3 Highest-Rated Group 48 | . . . . . . . . 48 Highest-Rated Ally 16 | . . . . . . . . 16 Total Orders . | . . . . . . . . . Ally Attacks 38 | . . . . . . . . 38 Total Damage 372 | . . . . . . . . 372 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 19 | . 18 . . . . . . 1 Terrain 1 | . . . . . . . . 1 Seismic 18 | . 18 . . . . . . . Robot Analysis Total 6 | . 2 . 1 . . . 3 . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 13265 | 137 628 307 3047 89 437 191 4169 4260 Spaces Moved 5492 | 59 262 152 1291 52 264 114 1236 2062 Core 2 | 2 . . . . . . . . Treads 4902 | 57 95 32 1291 52 264 114 1236 1761 Legs 287 | . 167 120 . . . . . . Wheels 301 | . . . . . . . . 301 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 86 Average Speed 163 | 156 134 168 173 160 160 160 181 150 Slowest Speed 240 | 160 160 190 240 160 160 160 213 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 65 48 95 14 69 39 80 43 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 46 | . . . 16 . . . 7 23 Terrain Destroyed 605 | . . . 79 6 . . 159 361 Melee 1 | . . . . . . . 1 . Projectile 4 | . . . 3 . . . . 1 AOE 600 | . . . 76 6 . . 158 360 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 8795 | 83 401 176 1870 55 279 119 2895 2917 Wait 2147 | 3 32 2 344 . . . 1345 421 Move 5484 | 58 261 151 1290 51 263 113 1235 2062 Hop . | . . . . . . . . . Pick Up 90 | 7 10 . 27 . 2 . 16 28 Fast Attach 67 | 6 5 1 16 . . . 12 27 Attach 36 | . 5 1 5 . 3 . 3 19 Detach 17 | . 1 . 6 . 3 . 2 5 Swap 132 | . 4 3 31 2 1 1 42 48 Drop 96 | . 7 4 28 . 3 . 24 30 Fire 533 | 9 70 14 111 2 . . 134 193 Melee 31 | . . . . . 4 . 10 17 Ram . | . . . . . . . . . Kick 5 | . 4 . . . . . . 1 Crush 33 | . 2 . 12 . . 5 9 5 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 124 | . . . . . . . 63 61 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: [*Fac x3] / *Sto / *Low x2) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 438 | -10/Materials | Lost 5 parts (2n3w) 443 | -10/Materials | Discovered new exit (range 16) 470 | -10/Materials | Core integrity fell below 50% 532 | -10/Materials | Central database locked down 635 | -10/Materials | Discovered new exit (range 15) 728 | -10/Materials | Discovered new exit (range 9) 766 | -10/Materials | Entered Mines 999 | -10/Mines | Core integrity fell below 20% 1031 | -10/Mines | Learned Materials trap positions 1057 | -10/Mines | Discovered new exit (range 9) 1073 | -10/Mines | Entered Materials 1073 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1074 | -9/Materials | Loaded intel: 16 trap records 1137 | -9/Materials | Build established: Scavenger-Mutant 1209 | -9/Materials | Identified exit to Mines 1340 | -9/Materials | Repaired Lgt. Treads 1545 | -9/Materials | Destroyed 7 combat bots 1648 | -9/Materials | Discovered new exit (range 13) 1928 | -9/Materials | Repaired Imp. Heat Sink 2864 | -9/Materials | Discovered new exit (range 11) 3473 | -9/Materials | First assault squad dispatched 3622 | -9/Materials | Discovered new exit (range 18) 3922 | -9/Materials | Core integrity fell below 50% 4049 | -9/Materials | Sterilization system engaged 4049 | -9/Materials | Non-combat units ordered to evacuate 4120 | -9/Materials | Entered Mines 4203 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4203 | -9/Mines | Discovered new exit (range 5) 4209 | -9/Mines | Entered Exiles 4254 | -9/Exiles | Met 8R-AWN 4284 | -9/Exiles | Met EX-HEX 4343 | -9/Exiles | Met EX-DEC 4389 | -9/Exiles | Learned location of Zion (-7) 4416 | -9/Exiles | Met EX-BIN 4441 | -9/Exiles | Aligned with FarCom system 4442 | -9/Exiles | Given EX-Vault access code 4481 | -9/Exiles | Opened EX-Vault 4489 | -9/Exiles | Found Superbattery 4524 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4626 | -9/Exiles | Discovered new exit (range 14) 4646 | -9/Exiles | Left Exiles lab with Superbattery 4646 | -9/Exiles | Entered Mines 4819 | -8/Mines | Discovered new exit (range 8) 4837 | -8/Mines | Entered Materials 4837 | -8/Materials | Evolved 2 slots: Utility x2 5360 | -8/Materials | Central database locked down 5782 | -8/Materials | Discovered new exit (range 3) 5853 | -8/Materials | Garrison activated, responded to threat 6479 | -8/Materials | Lost 3 parts (1n2u) 7237 | -8/Materials | First assault squad dispatched 7314 | -8/Materials | Destroyed 7 combat bots 7314 | -8/Materials | Discovered new exit (range 16) 8858 | -8/Materials | Sterilization system engaged 8858 | -8/Materials | Non-combat units ordered to evacuate 8886 | -8/Materials | Destroyed 13 combat bots 8958 | -8/Materials | Combat units ordered to evacuate 9006 | -8/Materials | Entered Factory 9006 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9806 | -7/Factory | First assault squad dispatched 9862 | -7/Factory | Discovered new exit (range 15) 10009 | -7/Factory | Identified exit to Storage 10009 | -7/Factory | Identified exit to Lower Caves 10333 | -7/Factory | Fabricated Lrn. Missile Launcher? 10446 | -7/Factory | Build established: Mutant 10622 | -7/Factory | Discovered new exit (range 16) 10683 | -7/Factory | Lost 7 parts (1p2n4u) 10936 | -7/Factory | Build established: Scavenger-Mutant 11276 | -7/Factory | Central database locked down 11502 | -7/Factory | Build established: Mutant 11547 | -7/Factory | Fabricated Lrn. Missile Launcher? 12346 | -7/Factory | Destroyed 7 combat bots 12397 | -7/Factory | Discovered new exit (range 10) 12631 | -7/Factory | High security lockdown imminent 12695 | -7/Factory | System corruption reached 10% 12711 | -7/Factory | High security lockdown engaged 12725 | -7/Factory | Destroyed 10 combat bots 12735 | -7/Factory | Lost 8 parts (4n3u1w) 12810 | -7/Factory | Core integrity fell below 50% 12974 | -7/Factory | Lost 3 parts (1p1n1w) 13006 | -7/Factory | Destroyed 10 combat bots 13057 | -7/Factory | Destroyed 10 combat bots 13104 | -7/Factory | Core integrity fell below 20% 13121 | -7/Factory | Lost 6 parts (3n1u2w) 13266 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 13248_ M-28 Smith unfolds itself. 13252_ System corrupted: Energy discharge (-34). 13256_ C-45 Heavy ARC bursts open, deploying its payload. 13256_ G-50 Soldier unfolds itself. 13256_ L-41 Fighter unfolds itself. 13256_ G-47 Trooper unfolds itself. 13256_ I-36 Angel unfolds itself. 13258_ C-45 Heavy ARC bursts open, deploying its payload. 13258_ G-50 Soldier unfolds itself. 13258_ B-48 Gladiator unfolds itself. 13258_ I-36 Angel unfolds itself. 13261_ Arm. Huge Wheel destroyed. 13262_ Lrn. Missile Launcher destroyed. 13262_ G-47 Trooper destroyed. 13262_ M-28 Smith repairs I-36 Angel Imp. Deuterium Engine. 13264_ Lrn. Missile Launcher severed. 13264_ Kicked L-41 Fighter. 13266_ Adv. Targeting Computer destroyed. 13266_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | | | | | ??###############?###############????????######### | | ??# ! # """" ## "" #????????# | | ??#""" !# """" ## ""S ! #????????# """ | | ??#""" # """" ## "" """ #????????# """ | | ??#""" # """" ## / """"" ########## """ != | | #?# [ # ## """"" + + | | #?#####+### ?# ! # ##### """ | | ##### ## ########+######## #???# """ | | ] #???# """ | | " #???# | | # #### #???#####+### | | # # #??#### """ ###### | | ## # #?# #?????# ] """ | | # # # ### #?????# """ | | # [ #= #?????# l | | # #?????# ######## | | " / #?????# #??????######## | | # ####+######## ######?????????????? | | # " #?# # ##?????????????????? | | # "" "%"" " #?# # #######????#??????? | | # #?# ] g % # ## ###????? | | # """" #?# g %[ ; ###### | | # """" """### !!! li = i | | """" R"## @lg gg ! | | """" """## ! bb lglmg g% | | ### b " | | ######+##### ### g% "%" | | ?# !% i g " [ | | ??# = * | | ???# """ [ "" g i | | ???# "" " %= " ! | | ???# [ % # #"%" | | ???# % [ # # " | | ???# !% ######## | | ???# ##"""""""""## | | ### #?? | | % "#?? | | =! % !== %%### | | = ! != % | | ! " | | *[ " # # | | " " ##### ! | | " " ????# !/ | | " " ????# / | | # " #?????# % "" | | #### " " #?????###### | | " " " #??????????####+#"" | | " " " " " " ??????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Launcher Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted Autogun | -9/Materials | Extracted Arm. Wheel | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Extracted Lrn. Missile Launcher | -7/Factory | Hacked Lrn. Proton Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Missile Launcher | x1 | -7/Factory Lrn. Missile Launcher | x1 | -7/Factory Repaired ---------- Lgt. Treads | 45% | -9/Materials Imp. Heat Sink | 5% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Minigun | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormMakeshiftTearclaws Manual? 0 Play Time 01:12:03 Cumulative 2205.4 hours Start 2026.03.22 @ 11:56:36 End 2026.03.22 @ 13:08:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1396 Rogue 1392 Adventurer 4 Explorer 0 Win Type - Total 312 Types 233/14/26/11/3/1/5/10/5/4 Lore% 99 Gallery% 96 Achievement% 93 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b340eb9b-d7c6-4f2b-929a-a9d7a851a9a0