Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 10:56:52

Player: Sgt. SmokeWeed

Result: Destroyed by as-95678 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (1103)     1103
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 2680

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     138/140
System Corruption          2%
Temperature                Cool (1)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Deuterium Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
            (None)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           EM Shotgun
  Improved EM Shotgun
           Rocket Launcher
>          --- INVENTORY --------
     Heavy Assault Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Processor                Improved Targeting Computer
Weapon                     Heavy Assault Cannon
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             29   | 5   .   1   19  4   
  Power                    5    | 1   .   1   2   1   
    Engine                 4    | 1   .   .   2   1   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   .   3   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   .   .   3   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              2    | .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   .   .   12  2   
    Energy Gun             7    | 1   .   .   6   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   4   2   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 18   | .   .   .   7   11  
  Power                    3    | .   .   .   2   1   
  Propulsion               5    | .   .   .   3   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   8    | .   .   .   2   6   
  Highest Loss Streak      11   | .   .   .   3   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     49   | .   71  71  45  51  
  Engine                   5    | .   14  3   4   8   
  Core                     1    | .   .   10  .   .   
  Leg                      12   | .   28  28  10  13  
  Processor                1    | .   .   .   1   10  
  Energy Gun               10   | .   14  14  9   13  
  Ballistic Gun            1    | .   14  14  .   .   
  Ballistic Cannon         10   | .   .   .   12  2   
  Launcher                 5    | .   .   .   6   4   
Naked Turns                19   | .   .   .   .   19  
Heaviest Build             31   | 8   8   8   31  23  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  8    | .   .   .   8   1   
  Average Overweight (x)   1    | .   .   .   1   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             3    | .   .   1   3   2   
  Average Carried          .    | .   .   .   .   .   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            2    | .   .   .   2   .   

 Class Distribution 
--------------------
 83% | Gunner
 16% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           1267 | 174 19  72  894 108 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1191 | .   38  133 922 98  
  Parts                    70   | .   3   10  53  4   
Haulers Intercepted        4    | .   .   .   4   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  30   | .   .   4   18  8   
  Guns                     8    | .   .   3   4   1   
  Cannons                  15   | .   .   .   14  1   
  AOE                      7    | .   .   1   .   6   
Classes Destroyed          11   | .   2   2   5   2   
  Builder                  3    | .   .   .   3   .   
  Hauler                   4    | .   .   .   4   .   
  Recycler                 2    | .   .   .   2   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  4    | .   1   .   3   .   
  Swarmer                  2    | .   .   2   .   .   
  Grunt                    14   | .   .   2   11  1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   6    | .   .   .   6   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           7    | .   1   2   5   7   
  Combat Bots Only         7    | .   .   2   4   7   
Max Kills in Single Turn   4    | .   1   1   3   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   1   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        149  | .    .    16   106  27   
  Missed                   37   | .    .    2    31   4    
Damage Taken               2342 | .    .    217  1123 1002 
  Core                     468  | .    .    57   148  263  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  .    77   .    .    
Volleys Fired              95   | .    3    12   64   16   
  Largest                  4    | .    2    2    3    4    
  Hottest                  168  | .    60   60   145  168  
Shots Fired                188  | .    6    24   126  32   
  Gun                      78   | .    6    24   30   18   
  Cannon                   105  | .    .    .    96   9    
  Launcher                 5    | .    .    .    .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  120  | .    3    12   96   9    
  Thermal                  .    | .    .    .    .    .    
  Explosive                5    | .    .    .    .    5    
  Electromagnetic          63   | .    3    12   30   18   
  Robot Hit Streak         8    | .    2    4    8    6    
  Robot Miss Streak        8    | .    1    3    8    3    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        2    | .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           96   | .    3    13   61   19   
  Core Hits                69   | .    3    9    41   16   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    .    3    1    
    Blast                  4    | .    .    .    3    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4234 | 2    49   161  3339 683  
  Guns                     594  | .    49   140  273  132  
  Cannons                  2744 | .    .    .    2523 221  
  Explosions               835  | .    .    20   485  330  
  Melee                    .    | .    .    .    .    .    
  Ramming                  61   | 2    .    1    58   .    
  Kinetic                  2795 | .    10   41   2523 221  
  Thermal                  263  | .    .    20   243  .    
  Explosive                570  | .    .    .    240  330  
  Electromagnetic          545  | .    39   99   275  132  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    
  Average Corruption       1    | .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  18   | .    .    .    16   2    
    Message Errors         7    | .    .    .    5    2    
    Matter Fused           4    | .    .    .    4    .    
    Heat Flow Errors       3    | .    .    .    3    .    
    Energy Discharges      2    | .    .    .    2    .    
    Data Loss (minor)      2    | .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            204  | .    .    .    173  31   
  Projectiles              171  | .    .    .    140  31   
  Explosions               33   | .    .    .    33   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 12   | .    .    .    10   2    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  9    | .    .    .    7    2    
  Secondary                2    | .    .    .    2    .    
Self-Inflicted Damage      185  | .    .    38   86   61   
  Shots                    5    | .    .    1    2    2    
  Rammed                   3    | .    .    .    3    .    
Targets Rammed             23   | 2    .    2    19   .    
  Kicked                   20   | 2    .    2    16   .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        390  | .    20   126  256  390  
  Average Temperature      72   | .    15   54   61   149  
  Received Heat Transfer   611  | .    .    90   501  20   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         250  | .    .    50   200  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             512  | .   35  115 512 182 
  Initial                  123  | .   .   13  44  123 
  Average                  267  | .   28  106 306 127 
Maximum Alert Level        2    | .   .   .   2   .   
  Low Security (%)         24   | 100 100 100 7   100 
  Level 1                  72   | .   .   .   88  .   
  Level 2                  3    | .   .   .   4   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              49   | .   2   4   34  9   
  Peak Tracking Total      7    | .   1   2   4   7   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               1    | .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          7    | .   .   .   7   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   4   .   3   .   
  Successful               3    | .   1   .   2   .   
  Failed                   4    | .   3   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   4   .   2   .   
  Terminals                6    | .   4   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               3059 | 54   108  229  2514 154  
Spaces Moved               1382 | 39   82   159  1005 97   
  Core                     218  | 3    .    .    168  47   
  Treads                   .    | .    .    .    .    .    
  Legs                     1164 | 36   82   159  837  50   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  50   
  Average Speed            191  | 114  120  120  219  107  
  Slowest Speed            450  | 120  120  120  450  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 5    30   52   42   29   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          159  | .    .    2    109  48   
  Melee                    .    | .    .    .    .    .    
  Projectile               66   | .    .    .    61   5    
  AOE                      93   | .    .    2    48   43   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  
Total                      1537 | 45   86   175  1114 117  
  Wait                     3    | .    2    1    .    .    
  Move                     1379 | 39   81   158  1004 97   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  .    | .    .    .    .    .    
  Fast Attach              25   | 5    .    .    17   3    
  Attach                   3    | .    .    .    2    1    
  Detach                   3    | .    .    .    3    .    
  Swap                     1    | .    .    1    .    .    
  Drop                     6    | .    .    1    5    .    
  Fire                     95   | .    3    12   64   16   
  Melee                    .    | .    .    .    .    .    
  Ram                      3    | .    .    .    3    .    
  Kick                     19   | 1    .    2    16   .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
   78 | -10/Materials | Identified exit to Mines
  163 | -10/Materials | Entered Mines
  239 | -10/Mines     | Learned location of Mines (-9)
  311 | -10/Mines     | Build established: Mutant
  381 | -10/Mines     | Discovered new exit (range 8)
  392 | -10/Mines     | Entered Materials
  392 | -9/Materials  | Evolved 2 slots: Weapon x2
  689 | -9/Materials  | Build established: Gunner
 1139 | -9/Materials  | Lost 3 parts (2n1w)
 1944 | -9/Materials  | Discovered new exit (range 15)
 2557 | -9/Materials  | Identified exit to Mines
 2906 | -9/Materials  | Entered Mines
 2919 | -9/Mines      | Assembled infested the area
 2924 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2967 | -9/Mines      | Destroyed 7 combat bots
 2978 | -9/Mines      | Core integrity fell below 50%
 2996 | -9/Mines      | Core integrity fell below 20%
 3031 | -9/Mines      | Lost 11 parts (1p2n2u6w)
 3060 | -9/Mines      | Destroyed by as-95678 with Assembled Heavy Rifle

 Last Messages 
---------------
The unstable cave ceiling collapses.
Aluminum Leg destroyed.
Slug penetrates Wall.
Hvy. Assault Cannon destroyed.
The unstable cave ceiling collapses. <x6>
Acquired Bore Cannon.
The unstable cave ceiling collapses. <x2>
HV Slug penetrates D-53 Grenadier.
D-53 Grenadier knocked back.
The unstable cave ceiling collapses. <x2>
Bore Cannon destroyed.
The unstable cave ceiling collapses.
D-53 Grenadier destroyed.
The unstable cave ceiling collapses.
Acquired Lgt. Deuterium Engine.
Acquired 1 matter.
Acquired Aluminum Leg.
Acquired 4 matter.
The unstable cave ceiling collapses. <x3>
Acquired 67 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????##?##     ?????????????????????????????? |
| ??????????  ?       ?????????????????????????????? |
| ??????????  ??      ?????????????????????????????? |
| ?????????? #??     #?????????????????????????????? |
| ?????????? #???    ##????????????????????????????? |
| ?????????# #???#    ##???????????????????????????? |
| #####????# #???#     #???????????????????????????? |
| #   ##???# #????     ????????????????????????????? |
|      ##### ###??#   ?????????????????????????????? |
|        "## " #??#  #?????????????????????????????? |
|        "#" "#???#  ######????????????????????????? |
|          %%##??##       #????????????????????????? |
|             ####   #### #????????????????????????? |
|         "     "%"   #?# #????????????????????????? |
| #              "    #?#a###??????????????????????? |
|                    ##?#   #??????????????????????? |
|   #  !           ###??###@#??????????????????????? |
|   #              "#?????# #??????????????????????? |
|   #              ##?????# #??????????????????????? |
|                  #??????  #??????????????????????? |
|       ##       # #??????  #??????????????????????? |
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|    ##          ###  #??? ##??????????????????????? |
| #              #?? ##??  ????????????????????????? |
|    #  #       ##???#???  ????????????????????????? |
|       ##   % ##????????  ????????????????????????? |
|       ###     #???????? $????????????????????????? |
|       #?#     #???????   ????????????????????????? |
|        ###    #???????   ????????????????????????? |
|        #??# ###???????  ?????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingDeuteriumEngine
  Manual?         0
Play Time         00:17:56
  Cumulative      34.7 hours
  Start           2024.07.16 @ 10:41:08
  End             2024.07.16 @ 10:56:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           9
  Adventurer      66
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          30
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 552498b2-7ebe-442c-b47f-e82d0390ca9a