Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 00:44:20

Player: Epsilon 11

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (1023)     1023
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1978

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (90)
Movement                   Rolling (130) Ox2
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
       Light Treads
     Compact Wheel
>            --- UTILITY (2) ------
       Large Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON (2) -------
             Barrage Gun
             Slug Cannon
>            --- INVENTORY (15) ---
   Makeshift Power Source
  Subdweller Optics
             Gun Armor
             Scrap Shield
   Makeshift System Shield
  Subdweller Laser
  Subdweller Laser
    Improved EM Pulse Cannon
  Subdweller Machine Gun
        Mini Grenade Launcher
  Subdweller Shrapnel Launcher
   Makeshift Hammer
             Scrap Shield Fragment (50)
             Scrap Shield Fragment (49)

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
       Large Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON -----------
             Slug Cannon
   Makeshift Hammer
>            --- INVENTORY --------
   Makeshift Power Source
  Subdweller Optics
             Gun Armor
             Scrap Shield
   Makeshift System Shield
             Beam Rifle
  Subdweller Laser
  Subdweller Laser
  Subdweller Machine Gun
             Barrage Gun
        Mini Grenade Launcher
  Subdweller Shrapnel Launcher
             Scrap Shield Fragment
             Scrap Shield Fragment
[Rating: 23]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
Propulsion                 Subdweller Monowheel
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Subdweller Optics
  Storage                  Large Storage Unit
  Protection               Makeshift Light Armor Plating
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             42   | 7   5   29  1   
  Power                    3    | 2   .   1   .   
    Engine                 3    | 2   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   9   1   
    Treads                 1    | .   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  11   | 2   .   8   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   5   .   
    Device                 1    | .   .   1   .   
    Storage                4    | 1   2   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   3   14  .   
    Energy Gun             8    | 2   2   4   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          3    | .   .   3   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               5    | .   1   4   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   7   1   
  Power                    2    | .   .   1   1   
  Propulsion               4    | .   .   4   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      4    | .   .   4   1   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            9    | .   8   9   11  
  Power                    .    | .   1   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   4   
  Weapon                   6    | .   5   6   6   
  Tool/Special             .    | .   .   .   .   
Unused Backups             7    | .   .   2   5   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   .   3   
  Weapon                   3    | .   .   2   1   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     88   | .   89  88  93  
  Engine                   13   | .   14  13  13  
  Treads                   1    | .   .   1   14  
  Wheel                    23   | .   28  23  8   
  Storage                  10   | .   18  9   14  
  Protection               8    | .   .   9   14  
  Energy Gun               12   | .   20  12  .   
  Energy Cannon            2    | .   .   2   .   
  Ballistic Gun            4    | .   .   4   14  
  Launcher                 4    | .   7   4   .   
  Impact Weapon            3    | .   .   3   .   
Peak Build Rating          23   | 6   10  23  20  
  Average Rating           14   | 4   8   15  19  
  On Entrance              8    | .   6   8   19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             39   | 14  31  39  39  
  Greatest Support         40   | 20  20  40  20  
  Greatest Overweight (x)  11   | .   1   11  2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   12  11  15  
  Most Carried             15   | 1   10  15  15  
  Average Carried          10   | .   8   10  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 1   10  15  15  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Subdweller-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1307 | 106 194 873 134 
  Remotely                 .    | .   .   .   .   
Salvage Created            1122 | .   95  845 182 
  Parts                    77   | .   8   62  7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      16   | .   .   16  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  25   | .   2   22  1   
  Guns                     14   | .   2   12  .   
  Cannons                  1    | .   .   .   1   
  AOE                      10   | .   .   10  .   
Classes Destroyed          6    | .   2   3   1   
  Recycler                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Grunt                    3    | .   2   1   .   
  Sentry                   2    | .   .   1   1   
  Cobbler                  1    | .   .   1   .   
  Subdweller               20   | .   .   20  .   
Best Kill Streak           5    | .   3   5   2   
  Combat Bots Only         5    | .   2   5   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        151  | .    3    82   66   
  Missed                   46   | .    .    28   18   
  Hits                     105  | .    3    54   48   
    Projectile             105  | .    3    54   48   
    AOE                    2    | .    .    2    .    
  Critical Strikes         3    | .    .    3    .    
Damage Taken               1690 | .    32   1301 357  
  Core                     253  | .    .    185  68   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              153  | .    8    135  10   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    112  136  68   
Shots Fired                222  | .    14   193  15   
  Gun                      131  | .    12   109  10   
  Cannon                   56   | .    .    51   5    
  Launcher                 35   | .    2    33   .    
  Special                  .    | .    .    .    .    
  Kinetic                  51   | .    .    36   15   
  Thermal                  137  | .    12   125  .    
  Explosive                34   | .    2    32   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    3    10   5    
  Robot Miss Streak        2    | .    2    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           86   | .    7    70   9    
  Core Hits                56   | .    4    47   5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    4    1    .    
    Burn                   5    | .    4    1    .    
Melee Attacks              19   | .    .    19   .    
  Impact                   19   | .    .    19   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3218 | .    111  2899 208  
  Guns                     1243 | .    111  1014 118  
  Cannons                  240  | .    .    150  90   
  Explosions               1735 | .    .    1735 .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  453  | .    .    245  208  
  Thermal                  1030 | .    111  919  .    
  Explosive                1735 | .    .    1735 .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    .    21   .    
  Projectiles              21   | .    .    21   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      47   | .    .    47   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        165  | .    165  105  78   
  Average Temperature      45   | .    77   32   25   
  Received Heat Transfer   273  | .    18   147  108  
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         2143 | .    592  1551 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             46   | .   46  .   30  
  Initial                  7    | .   .   .   7   
  Average                  8    | .   8   .   9   
Influence Increases        220  | .   103 55  62  
  Destroy 0b10 Robot/C     100  | .   40  40  20  
  Destroy 0b10 Robot/NC    15   | .   5   .   10  
  Successful Hack          12   | .   12  .   .   
  Select Force Hacks       30   | .   .   .   30  
  Destroy Structure        18   | .   16  .   2   
  Lose Combat Pursuer      45   | .   30  15  .   
Influence Decreases        213  | .   103 40  70  
  Entered New Map          8    | .   .   .   8   
  Time Decay               195  | .   103 40  52  
  Lost Part                10   | .   .   .   10  
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   5   26  3   
  Peak Tracking Total      3    | .   2   3   3   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            4    | .   1   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   1    | .   .   1   .   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   1   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         1    | .   .   1   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          4    | .   3   1   .   
  Max in Single Turn       3    | .   3   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          11   | .   6   4   1   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                33   | .   23  8   2   
  Successful               20   | .   10  8   2   
  Failed                   13   | .   13  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   22   | .   21  .   1   
  Terminals                22   | .   22  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   1   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   2   8   .   
  Record                   5    | .   .   5   .   
  Robot Analysis           1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Proto ID Catalog         1    | .   .   1   .   
  Release Object           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   
  Report Inventory         2    | .   1   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   7   .   1   
  Terminals                7    | .   7   .   .   
    Botnet                 1    | .   1   .   .   
    Operators              1    | .   1   .   .   
    Skim                   5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
    Tunnel                 1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Active Infowar (turns)     1    | .   .   1   .   
  Optics                   1    | .   .   1   .   
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               4979 | 41   589  4178 171  
Spaces Moved               3272 | 39   302  2845 86   
  Core                     74   | 1    .    73   .    
  Treads                   188  | .    .    163  25   
  Legs                     .    | .    .    .    .    
  Wheels                   3010 | 38   302  2609 61   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   95   130  
  Average Speed            127  | 79   94   130  161  
  Slowest Speed            600  | 80   95   600  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 4    54   93   17   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             15   | .    .    15   .    
Spaces Dug                 18   | .    11   7    .    
Terrain Destroyed          170  | .    16   152  2    
  Melee                    1    | .    .    1    .    
  Projectile               16   | .    .    14   2    
  AOE                      153  | .    16   137  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      3834 | 45   591  3094 104  
  Wait                     272  | .    263  4    5    
  Move                     3269 | 38   301  2844 86   
  Hop                      .    | .    .    .    .    
  Pick Up                  28   | .    9    18   1    
  Fast Attach              29   | 6    4    18   1    
  Attach                   3    | .    .    3    .    
  Detach                   4    | .    1    3    .    
  Swap                     25   | 1    1    23   .    
  Drop                     20   | .    4    15   1    
  Fire                     153  | .    8    135  10   
  Melee                    19   | .    .    19   .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     1    | .    .    1    .    
  Miscellaneous            11   | .    .    11   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-7/Recycling

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Discovered new exit (range 10)
  302 | -10/Materials | Build established: Mutant
  308 | -10/Materials | Identified exit to Materials
  308 | -10/Materials | Identified exit to Mines
  344 | -10/Materials | Identified exit to Subcaves
  369 | -10/Materials | Learned location of 2 exits from Mines
  389 | -10/Materials | Learned 2 Storage zone layouts
  391 | -10/Materials | Learned location of 3 exits from Materials
  392 | -10/Materials | Learned 2 Mines zone layouts
  394 | -10/Materials | Learned 4 Subcaves zone layouts
  631 | -10/Materials | Entered Subcaves
  632 | -10/Subcaves  | Identified exit to Materials
  633 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  667 | -10/Subcaves  | Learned Materials terminal intel
  749 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1047 | -10/Subcaves  | Visited 4L-MR0's lab
 1060 | -10/Subcaves  | Found Gun Armor
 1094 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1117 | -10/Subcaves  | Learned location of 1 exit from Materials
 1124 | -10/Subcaves  | Visited Clippyterm
 1127 | -10/Subcaves  | Learned Factory emergency access door positions
 1127 | -10/Subcaves  | Identified exit to Recycling
 1216 | -10/Subcaves  | Core integrity fell below 50%
 2000 | -10/Subcaves  | Lost 4 parts (1p1n1u1w)
 2235 | -10/Subcaves  | Build established: Subdweller-Mutant
 2515 | -10/Subcaves  | Disturbed a concealed Subdweller
 2524 | -10/Subcaves  | Disturbed a concealed Subdweller
 2766 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 2779 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hammer
 2820 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3523 | -10/Subcaves  | Build established: Mutant
 3881 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3889 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 4809 | -10/Subcaves  | Entered Recycling
 4960 | -7/Recycling  | Core integrity fell below 20%
 4980 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
04894_ Connecting with Recycling Unit...
>>Recycling(Report)
  Matter reserves: 0
  Inventory: Empty
>>Force(Tunnel)
  DISCOVERED[-6/Hub_04(d)]
04905_ Dropped Beam Rifle.
04907_ Acquired 28 matter.
04916_ Acquired Imp. EM Pulse Cannon.
04942_ R-06 Scavenger destroyed.
04947_ Acquired 8 matter.
04949_ Y-54 Guardian springs to life.
04960_ Y-54 Guardian destroyed.
04966_ Acquired 20 matter.
04967_ Slug penetrates Wall.
04968_ Acquired 10 matter.
04971_ R-06 Scavenger collects Com. Wheel.
04975_ R-06 Scavenger collects Lgt. Ion Engine.
04977_ Sub. Power Source destroyed.
04978_ R-06 Scavenger collects Tractor Beam.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????# %!;?????????     #???????? |
| ??????????????????????#   #?????#??""    #???????? |
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|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldthrustBlastCleaver
  Manual?         0
Play Time         00:50:27
  Cumulative      230.8 hours
  Start           2025.05.13 @ 23:49:48
  End             2025.05.14 @ 00:44:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           69
  Adventurer      43
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/0/0/0/0/1/0/0
Lore%             70
Gallery%          66
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7cc447f6-0e19-4547-a489-7181eba5e3d8