Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 13:41:54 Player: aoemica Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (340) 1700 Value Destroyed (11029) 11029 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (4621) 4621 TOTAL SCORE: 22010 Bonus ------- High Alert Combat Kills 2520 Follower Combat Kills 611 Entered Garrisons 400 Used RIF Installer 1000 Destroyed Z-Imprinter 1000 Friendly Fire -910 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 224/240 System Corruption 25% Temperature Cool (0) Movement Walking (196) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Zionite Composite Leg I Enhanced Flexi-carbon Leg (fused) Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Huge Storage Unit Zionite Heavy Carapace Zionite Heavy Carapace Layered Medium Armor Plating > --- WEAPON (3) ------- Phase Cannon Neutron Cannon Gauss Cannon > --- INVENTORY (25) --- Zionite Light DM Reactor Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads Zionite Composite Leg I Enhanced Flexi-carbon Leg Compact Wheel Experimental Heat Sink Experimental Heat Sink Zionite Biocell (600) Zionite Biocell (600) Zionite Metafield Generator Experimental Sensor Array Zionite Weapon Casing Zionite Weapon Casing Layered Medium Armor Plating Phasing AFG Improved EM Pulse Cannon Improved EM Pulse Cannon KE Penetrator Gauss Cannon Rocket Launcher Plasma Cutter Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Zionite Composite Leg I Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Zionite Heavy Carapace Zionite Heavy Carapace > --- WEAPON ----------- Phase Cannon Neutron Cannon Gauss Cannon > --- INVENTORY -------- Zionite Light DM Reactor Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads Zionite Composite Leg I Enhanced Flexi-carbon Leg Compact Wheel Experimental Heat Sink Experimental Heat Sink Zionite Biocell Zionite Biocell Zionite Metafield Generator Zionite Weapon Casing Zionite Weapon Casing Layered Medium Armor Plating Layered Medium Armor Plating Phasing AFG Improved EM Pulse Cannon Improved EM Pulse Cannon KE Penetrator Gauss Cannon Rocket Launcher Plasma Cutter Dirty Bomb Trap Dirty Bomb Trap [Rating: 86] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . 2 . . . 2 . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 4 | . . . 1 . 1 . . . 2 . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 371 | 2 5 10 41 51 27 31 30 10 82 7 8 35 30 2 Power 15 | . . 1 2 1 2 1 . . 3 . . 4 1 . Engine 12 | . . 1 2 1 2 1 . . 2 . . 3 . . Core 3 | . . . . . . . . . 1 . . 1 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 78 | . 2 2 14 18 6 7 5 2 5 . 1 10 6 . Treads 72 | . 2 2 14 18 6 7 5 2 4 . . 9 3 . Leg 4 | . . . . . . . . . . . . 1 3 . Wheel 2 | . . . . . . . . . 1 . 1 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 143 | 1 1 1 14 17 6 12 12 3 44 5 3 10 12 2 Device 89 | 1 . . 8 13 3 4 5 3 31 4 3 7 6 1 Storage 7 | . 1 1 1 . 2 . . . . . . 1 1 . Processor 5 | . . . . . . 1 2 . 2 . . . . . Hackware 4 | . . . . . . 2 . . 2 . . . . . Protection 38 | . . . 5 4 1 5 5 . 9 1 . 2 5 1 Artifact . | . . . . . . . . . . . . . . . Weapon 135 | 1 2 6 11 15 13 11 13 5 30 2 4 11 11 . Energy Gun 12 | . . . 2 1 . . . . 6 1 . 1 1 . Energy Cannon 10 | . . 1 . . . . . . . . . 4 5 . Ballistic Gun 47 | 1 . 1 7 10 9 6 5 . 5 . . 2 1 . Ballistic Cannon 26 | . 2 3 . . . . 2 3 10 . 3 1 2 . Launcher 21 | . . . 2 1 1 1 1 . 9 1 1 2 2 . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 15 | . . 1 . 3 3 3 5 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 . 2 . . . . . . Unidentified Prototypes 18 | . . . 5 1 . . . . 1 . . 1 10 . Corrupted Parts 4 | . . . . . . . . . . . . 3 1 . System Corruption 33 | . . . . . . . . . . . . 25 8 . Parts Lost 43 | . . 3 . 2 . 5 4 1 8 . 3 11 6 . Power 2 | . . 1 . 1 . . . . . . . . . . Propulsion 15 | . . 2 . . . 2 1 1 2 . 1 4 2 . Utility 16 | . . . . 1 . 1 . . 4 . 1 6 3 . Weapon 10 | . . . . . . 2 3 . 2 . 1 1 1 . Highest Loss Streak 4 | . . 3 . 1 . 2 3 1 3 . 3 3 4 . To Critical Strikes 3 | . . . . . . . . . 1 . . 2 . . Average Slot Usage (%) 97 | . 100 99 99 99 99 99 99 99 96 91 96 97 88 84 Engine 7 | . 14 13 11 11 9 9 9 9 6 . . 5 4 . Core 1 | . . . . . . . . . . 7 7 1 2 7 Treads 23 | . 18 28 32 32 27 26 27 26 19 15 15 21 11 . Leg 1 | . 9 . . . . . . . . . . . 11 23 Wheel 1 | . . . . . . . . . 2 7 7 . . . Device 10 | . 14 14 12 10 17 6 6 9 9 7 11 11 11 6 Storage 9 | . 14 14 11 11 9 9 9 9 7 7 7 10 7 7 Processor 6 | . . . . . . 8 9 9 14 15 10 5 . . Protection 9 | . . . 9 10 9 9 5 8 7 14 15 13 15 15 Energy Gun 1 | . 9 . 3 . . . . . 2 6 2 . . . Energy Cannon 1 | . . 2 . . . . . . . . . 5 9 15 Ballistic Gun 11 | . 9 2 16 20 26 24 18 9 4 . . 5 3 . Ballistic Cannon 7 | . 9 22 1 . . . 4 15 13 7 16 9 7 7 Peak Build Rating 86 | 7 8 10 22 24 30 34 33 36 44 48 49 54 84 86 Average Rating 34 | 6 7 9 18 20 27 30 29 34 39 46 47 43 67 85 On Entrance 30 | 6 7 8 10 20 20 30 30 32 32 42 43 49 46 82 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 141 | 15 22 52 61 65 105 109 113 116 137 135 139 141 141 135 Greatest Support 84 | 20 40 40 60 60 60 60 60 60 60 16 16 71 84 80 Greatest Overweight (x) 8 | . . 1 1 2 1 1 1 2 8 8 8 8 1 1 Average Overweight (x) 2 | . . . . . 1 1 1 1 3 8 8 2 1 1 Largest Inventory Capacity 25 | 8 10 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 9 17 20 20 22 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 10 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 6 9 16 19 19 21 24 24 24 24 24 24 24 24 24 Final Capacity 25 | 8 10 20 20 20 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 20 20 20 25 25 25 25 25 25 25 24 25 25 Class Distribution -------------------- 31% | Tank 20% | Scavenger-Tank 17% | Scavenger-Mutant 14% | Mutant 7% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Tank | -8/Garrison Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Matter Collected 11399 | 219 183 383 976 1164 958 945 1027 504 2347 210 156 1624 460 243 Remotely 1178 | . . . . . . . 142 . 864 . . 172 . . Salvage Created 12651 | 183 587 158 1941 1444 1431 1443 791 412 2429 166 76 1235 355 . Parts 714 | 19 50 12 118 85 67 82 45 21 110 6 1 82 16 . Haulers Intercepted 16 | . 2 . 4 5 3 . 1 . 1 . . . . . Recyclers Shooed 13 | 1 1 . 2 2 1 . 1 . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . 6 2 . . 24 Prevented 5 | . . . . . . . . . . . 5 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 247 | . 13 7 36 21 23 35 16 13 58 7 3 6 9 . Melee 8 | . . . . 2 . 1 5 . . . . . . . Guns 138 | . 13 . 27 18 23 31 8 5 12 . . 1 . . Cannons 46 | . . 7 . . . . 1 8 17 5 1 5 2 . AOE 53 | . . . 9 1 . 3 2 . 27 2 2 . 7 . Classes Destroyed 25 | 2 6 2 3 . 2 2 . . 1 . 1 5 1 . Worker 16 | . . . 3 5 1 . 1 . 6 . . . . . Builder 8 | . 1 . 1 1 1 . 1 . 3 . . . . . Tunneler 11 | 5 . . 2 . 2 . . . 2 . . . . . Hauler 16 | . 2 . 4 5 3 . 1 . 1 . . . . . Recycler 12 | 1 2 . 3 2 1 . . . 3 . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . Mechanic 3 | . . . . . . . . . 3 . . . . . Operator 2 | . 1 . . . . . 1 . . . . . . . Watcher 10 | . 2 . 3 2 1 . 1 . 1 . . . . . Swarmer 37 | . 9 2 5 . 2 8 . 4 4 3 . . . . Grunt 116 | . 4 2 19 14 12 13 8 5 35 4 . . . . Brawler 11 | . . . 2 . . 2 1 . 6 . . . . . Duelist 5 | . . . . . 1 1 1 . 2 . . . . . Protector 5 | . . . 1 . . . . . 4 . . . . . Sentry 36 | . . 2 9 7 6 6 3 2 1 . . . . . Specialist 7 | . . . . . . 2 2 3 . . . . . . Hunter 5 | . . . . . 2 1 1 . 1 . . . . . Programmer 7 | . . . . . . 2 . . 5 . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 . Explorer 1 | . . . . . . . . . . . . 1 . . Zionite 52 | . . . . . . . . . . . . 52 . . Z-Light 6 | . . . . . . . . . . . . . 6 . Tinkerer 1 | . . . . . . . . . . . . 1 . . Assembled 4 | . . 1 . . . . . . . . . . 3 . Surgeon 2 | . . . . . . . . . . . . 2 . . Thug 2 | . . . . . . . . . . . 2 . . . Savage 1 | . . . . . . . . . . . 1 . . . Butcher 2 | . . . . . . . . . . . . 2 . . Marauder 2 | . . . . . . . . . . . . 2 . . Mutant 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 15 | 5 4 2 8 6 5 5 6 4 15 5 3 5 6 . Combat Bots Only 11 | . 4 2 6 4 4 5 5 4 11 4 3 1 6 . Max Kills in Single Turn 4 | 1 2 1 4 4 2 2 2 2 4 1 1 2 3 . Gunslinging 1 | . 1 . . . 1 . . . . . . . . . Exploded 4 | . . . 4 1 . 2 1 . 4 1 1 . 3 . Melee 1 | . . . . 1 . 1 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Hostile Shots Fired 1335 | . 43 48 96 117 123 165 113 85 232 34 30 191 49 9 Missed 373 | . 9 16 24 29 33 43 30 15 67 9 9 77 11 1 Damage Taken 13404 | . 320 427 907 1061 886 1628 1335 646 2694 252 315 1581 1207 145 Core 1499 | . 79 6 65 112 122 202 134 63 164 9 3 265 246 29 Absorbed by Shields 1391 | . . . . 99 337 25 . 364 275 102 83 106 . . Ignored by Resistances 445 | . . . . . 4 . . . 22 75 16 328 . . Regen/Repaired (Parts) 345 | . . . 158 19 93 . . . 75 . . . . . Core Remaining (%) 56 | 100 . 66 . 55 . . . 5 . . . . . . Volleys Fired 1344 | 11 43 24 111 90 79 74 44 27 116 17 10 658 35 5 Largest 3 | 2 2 2 2 2 3 3 3 3 3 1 3 3 3 1 Hottest 188 | 70 70 80 112 46 69 69 119 119 165 60 144 188 181 90 Shots Fired 2399 | 22 86 48 215 179 238 205 120 78 231 17 15 894 44 7 Gun 1280 | 22 84 4 202 177 238 203 103 27 83 . . 131 6 . Cannon 1054 | . 2 44 8 . . . 13 51 115 15 11 760 28 7 Launcher 65 | . . . 5 2 . 2 4 . 33 2 4 3 10 . Special . | . . . . . . . . . . . . . . . Kinetic 1527 | 11 44 44 184 177 238 203 116 78 157 15 11 236 13 . Thermal 753 | 11 42 4 26 . . . . . 6 . . 636 21 7 Explosive 58 | . . . 5 2 . 2 4 . 29 2 4 . 10 . Electromagnetic 61 | . . . . . . . . . 39 . . 22 . . Robot Hit Streak 38 | 16 20 10 15 15 23 38 12 15 16 3 5 18 5 1 Robot Miss Streak 6 | 1 3 3 3 4 6 2 3 3 4 4 1 4 5 1 Penetration Max 1 | . . . . . . . . . 1 . . . . . Secondary Targets 17 | . 2 . 2 . 3 8 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . 1 . . . . . Shots Hit Robots 1347 | 17 62 26 151 140 175 168 98 64 146 9 10 256 24 1 Core Hits 660 | 8 31 7 75 56 69 67 38 20 167 10 6 76 29 1 Critical Kills 3 | . . . 1 1 . . . . . . . . 1 . Critical Parts Destroyed 9 | . 2 . 2 1 2 . 1 . . . . 1 . . Critical Strikes 44 | 1 4 . 5 2 2 . 7 6 9 1 3 3 1 . Burn 5 | 1 2 . 2 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 . Destroy 11 | . 2 . 3 2 2 . 1 . . . . 1 . . Blast 21 | . . . . . . . 1 5 9 1 3 2 . . Sever 6 | . . . . . . . 5 1 . . . . . . Melee Attacks 83 | . . 1 . 13 3 19 23 24 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 61 | . . 1 . 13 3 13 23 8 . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 28 | . . . . 1 . 6 5 16 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 34237 | 188 841 494 3109 2550 2617 2855 2718 1168 8587 689 629 6441 1281 70 Guns 14491 | 182 788 53 2246 2043 2575 2483 1147 282 1123 . . 1511 58 . Cannons 9811 | . 17 420 86 . . . 168 801 2249 425 287 4859 429 70 Explosions 8456 | . . . 705 170 . 338 610 . 5162 264 342 71 794 . Melee 1196 | . . . . 284 . 34 793 85 . . . . . . Ramming 283 | 6 36 21 72 53 42 . . . 53 . . . . . Kinetic 18987 | 55 380 405 2039 2043 2575 2483 1315 1083 2683 425 287 3013 201 . Thermal 5352 | 127 425 68 293 . . . 208 . 617 . . 3258 286 70 Explosive 6996 | . . . 705 170 . 338 402 . 3981 264 342 . 794 . Electromagnetic 1423 | . . . . . . . . . 1253 . . 170 . . Impact . | . . . . . . . . . . . . . . . Slashing 1196 | . . . . 284 . 34 793 85 . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 25 | . . . 2 2 2 5 5 5 3 . 3 16 24 25 Average Corruption 5 | . . . 2 2 2 2 5 5 1 . 3 8 21 24 Corruption Purged 3 | . . . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 296 | . . . 15 32 6 36 47 24 3 . 8 56 50 19 Message Errors 71 | . . . 4 7 3 7 14 4 1 . . 13 14 4 Matter Fused 74 | . . . 4 7 1 8 10 6 . . 5 13 17 3 Heat Flow Errors 43 | . . . . 7 1 6 10 3 . . 1 10 4 1 Energy Discharges 22 | . . . . 3 . 6 1 . . . . 8 3 1 Parts Rejected 4 | . . . . 1 . 1 1 1 . . . . . . Parts Fused 4 | . . . . 1 . 1 . 1 . . . . . 1 Data Loss (minor) 40 | . . . 6 3 . 4 4 5 1 . 1 6 6 4 Data Loss (major) 15 | . . . . 2 . 2 6 2 . . . 1 . 2 Misfires 11 | . . . . 1 1 1 1 2 . . 1 1 1 2 Alerts 3 | . . . . . . . . . . . . . 2 1 Weapon Failures 9 | . . . 1 . . . . . 1 . . 4 3 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 584 | . . 13 10 38 . 14 98 30 156 6 59 123 34 3 Projectiles 267 | . . 13 . . . . . 30 73 6 19 123 . 3 Explosions 165 | . . . 4 . . . 5 . 82 . 40 . 34 . Melee 152 | . . . 6 38 . 14 93 . 1 . . . . . Knockbacks 66 | . 1 10 . 1 2 . 3 7 15 3 2 19 3 . Impact 5 | . . 1 . 1 2 . . . 1 . . . . . Kinetic 60 | . 1 8 . . . . 3 7 14 3 2 19 3 . Secondary 1 | . . 1 . . . . . . . . . . . . Self-Inflicted Damage 351 | . . . . 28 . . . . 146 44 23 . 110 . Shots 11 | . . . . 1 . . . . 4 2 1 . 3 . Rammed 24 | . 1 2 5 9 4 . . . 3 . . . . . Targets Rammed 35 | 2 4 2 8 10 5 . . . 4 . . . . . Kicked 4 | 2 2 . . . . . . . . . . . . . Crushed 7 | . 1 . 3 1 1 . . . 1 . . . . . Highest Temperature 321 | 130 137 54 119 260 161 270 276 230 312 120 114 321 274 190 Average Temperature 51 | 60 67 13 22 75 30 93 82 81 65 55 49 38 56 56 Received Heat Transfer 4441 | . 99 105 363 481 416 460 585 275 961 73 75 186 362 . Effects 7 | . . . . . . 3 . . 1 . . 3 . . Energy Bleed 2 | . . . . . . . . . 1 . . 1 . . Interference 5 | . . . . . . 3 . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . Parts Fried 8 | . . . 2 . . . . . 4 . . 2 . . Impact Corruptions 2 | . . . 1 . . . . . 1 . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . 3 1 . . . . . . . . . 1 1 . Heat Transferred 7992 | 444 1406 148 777 . . . 200 . 485 . . 4042 416 74 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Peak Influence 1826 | 30 337 181 537 481 248 1374 823 1262 1826 . . . . . Initial 669 | . 19 102 35 222 112 159 669 425 662 . . . . . Average 483 | 11 186 95 313 281 115 681 677 809 893 . . . . . Maximum Alert Level 5 | . 1 . 2 2 1 4 3 4 5 . . . . . Low Security (%) 27 | 100 58 100 14 14 89 9 . . . . . . . . Level 1 24 | . 41 . 52 77 10 14 . . 6 . . . . . Level 2 25 | . . . 32 7 . 26 73 32 41 . . . . . Level 3 16 | . . . . . . 37 26 53 27 . . . . . Level 4 4 | . . . . . . 13 . 13 12 . . . . . Level 5 2 | . . . . . . . . . 12 . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 50 | . 7 . 6 8 5 . 3 . 21 . . . . . Investigation 12 | . 4 . 2 3 2 . . . 1 . . . . . Extermination 5 | . . . . . . . . . 5 . . . . . Reinforcement 16 | . 3 . 3 2 2 . 2 . 4 . . . . . Assault 13 | . . . 1 . . . 1 . 11 . . . . . Garrison 4 | . . . . 3 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Distress Signals 13 | . 1 . 3 2 3 . 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 422 | . 27 13 54 32 36 31 27 20 93 7 4 60 12 6 Peak Tracking Total 9 | . 5 4 6 4 4 7 4 4 9 4 3 4 7 4 Tactical Retreats 23 | . 2 1 . 4 1 1 5 2 2 . . 5 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Traps Triggered 24 | . 2 . 1 5 1 8 . 4 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 3 . . . Most Traps Carried 5 | . . 5 5 . . . . . . . 2 2 2 2 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Machines Disabled 29 | . . . 2 2 1 . 3 3 11 . . 5 2 . Max in Single Turn 5 | . . . 1 1 1 . 3 1 5 . . 1 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . . Garrison Relay 2 | . . . . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Machines Accessed 52 | . 5 . 11 13 9 1 4 2 6 1 . . . . Terminals 35 | . 3 . 8 8 6 1 2 2 5 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . . 2 2 1 . 1 . 1 . . . . . Recycling Units 5 | . 2 . 1 2 . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . . . . . . . Total Hacks 115 | . 14 . 30 21 23 3 7 3 13 1 . . . . Successful 61 | . 10 . 16 12 14 1 3 2 2 1 . . . . Failed 54 | . 4 . 14 9 9 2 4 1 11 . . . . . Catastrophic 6 | . . . 2 2 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 68 | . 11 . 23 10 13 . 2 . 8 . . 1 . . Terminals 88 | . 12 . 23 15 17 3 4 3 11 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 16 | . . . 6 3 3 . 2 . 2 . . . . . Recycling Units 5 | . 2 . 1 2 . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . . . . . . . Terminal Hacks 19 | . 3 . 2 5 3 1 1 2 1 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Open Door 6 | . . . . 4 . . . 1 . 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . Unreport Threat 5 | . . . 2 1 1 . 1 . . . . . . . Recall Investigation 2 | . 2 . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . 6 2 2 . 1 . . . . . . . Scan Component 6 | . . . 3 1 1 . 1 . . . . . . . Repair 5 | . . . 3 1 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . 1 . . . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 26 | . 7 . 8 4 6 . . . 1 . . . . . Terminals 20 | . 5 . 7 2 6 . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . Skim 16 | . 3 . 5 2 6 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . . 1 . . . . . Recycling Units 5 | . 2 . 1 2 . . . . . . . . . . Tunnel 5 | . 2 . 1 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 39 | . 3 . 8 9 8 1 3 1 6 . . . . . Full Trace Events 3 | . . . . . 2 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 3 1 1 . . . . . . . . . Time 161 | . . . 84 26 51 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . Structural Interface 1 | . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 8 . . . . . . Machine Destruction 8 | . . . . . . . . 8 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . 7 . 8 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Total Allies 22 | . . 4 1 . . 7 . 8 . . . 2 . . Largest Group 8 | . . 3 2 . . 4 3 8 . . . 2 2 . Highest-Rated Group 216 | . . 63 32 . . 72 72 216 . . . 192 192 . Highest-Rated Ally 96 | . . 31 16 . . 24 24 39 . . . 96 96 . Total Orders 17 | . . . 1 12 . . . 4 . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . FOLLOW 3 | . . . . . . . . 3 . . . . . . EXPLORE 12 | . . . . 12 . . . . . . . . . . Ally Attacks 141 | . . 39 26 . . 6 11 43 . . . . 16 . Total Damage 2312 | . . 514 271 . . 14 257 980 . . . . 276 . Kills 34 | . . 8 4 . . . 4 16 . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . . . Drone Launches 38 | . . . . 38 . . . . . . . . . . Drone Recoveries 26 | . . . . 26 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Turns Passed 27071 | 85 1002 1347 2077 2607 2148 2418 1650 1212 3242 2257 726 4831 1064 405 Spaces Moved 9476 | 39 469 572 900 881 675 847 530 409 1174 925 299 1149 426 181 Core . | . . . . . . . . . . . . . . . Treads 6881 | . 266 572 900 881 675 847 530 409 735 . . 896 170 . Legs 679 | 39 203 . . . . . . . . . . . 256 181 Wheels 1916 | . . . . . . . . . 439 925 299 253 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 240 240 240 240 190 220 220 220 196 196 Average Speed 215 | 120 142 214 160 170 241 241 240 240 229 220 220 259 214 196 Slowest Speed 400 | 120 160 240 240 320 243 243 240 320 240 220 220 400 246 196 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 65 97 74 95 72 83 38 52 41 86 48 63 47 40 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 7 | . 2 1 2 2 . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . . . . . . . 1 1 1 1 . Scrap Searched 10 | . . 3 . . . . . . . 3 1 3 . . Spaces Dug 36 | . . . . 1 3 5 5 . 5 2 . 4 9 2 Terrain Destroyed 660 | . . . 31 22 3 8 101 2 215 35 60 113 65 5 Melee 14 | . . . . 1 3 5 5 . . . . . . . Projectile 170 | . . . . . . . 7 2 23 9 4 113 7 5 AOE 476 | . . . 31 21 . 3 89 . 192 26 56 . 58 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Dee Pro Total 13749 | 56 717 640 1327 1771 1000 1042 779 559 1505 1123 351 2119 535 225 Wait 2027 | 3 181 10 213 691 181 18 127 73 66 165 31 225 9 34 Move 9464 | 38 468 571 899 880 675 846 530 408 1173 924 298 1148 425 181 Hop . | . . . . . . . . . . . . . . . Pick Up 153 | . 9 17 18 7 13 14 12 7 21 5 4 12 13 1 Fast Attach 74 | 1 1 . 7 17 7 3 3 . 15 . . 6 14 . Attach 76 | . 2 4 6 2 5 8 6 3 16 1 4 12 7 . Detach 21 | . . . 2 . . 1 1 . 12 . . 2 3 . Swap 221 | 1 2 6 28 32 15 20 21 7 51 6 4 17 9 2 Drop 181 | . 7 5 35 23 17 15 12 5 24 5 . 12 20 1 Fire 1344 | 11 43 24 111 90 79 74 44 27 116 17 10 658 35 5 Melee 83 | . . 1 . 13 3 19 23 24 . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 4 | 2 2 . . . . . . . . . . . . . Crush 31 | . 2 2 8 10 5 . . . 4 . . . . . Escape Stasis 20 | . . . . . . 12 . 2 6 . . . . . Rewire 16 | . . . . . . 12 . 3 1 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 34 | . . . . 6 . . . . . . . 27 . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -7/Factory (discovered 5 exits: [*Fac x3] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 86 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 9) 738 | -10/Materials | Discovered new exit (range 6) 1088 | -10/Materials | Entered Mines 1170 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1177 | -10/Mines | Found Prototype Device 1200 | -10/Mines | Found a hidden stash of uninstalled traps 1250 | -10/Mines | Learned location of Zion (-7) 1656 | -10/Mines | Excavation squad dispatched 1656 | -10/Mines | A large section of the Mines collapsed 1801 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1906 | -10/Mines | Excavation squad dispatched 1998 | -10/Mines | Lost 3 parts (1p2n) 2046 | -10/Mines | Discovered new exit (range 12) 2095 | -10/Mines | Received a Mining Laser from a helpful Derelict 2336 | -10/Mines | Discovered new exit (range 6) 2435 | -10/Mines | Entered Materials 2435 | -9/Materials | Accompanied by 2 allies 2435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2436 | -9/Materials | Discovered new exit (range 15) 2651 | -9/Materials | Identified Exp. Sensor Array 2846 | -9/Materials | Build established: Scavenger-Mutant 2849 | -9/Materials | Repaired Lgt. Treads 2877 | -9/Materials | Repaired Lgt. Treads 2912 | -9/Materials | Discovered new exit (range 5) 3448 | -9/Materials | Identified exit to Materials 3524 | -9/Materials | Learned location of Recycling (-9) 3590 | -9/Materials | Learned Storage stockpile data 3687 | -9/Materials | Identified exit to Storage 3718 | -9/Materials | Identified exit to Mines 3718 | -9/Materials | Learned location of 2 exits from Materials 3828 | -9/Materials | Repaired Hrd. Light Armor Plating 3863 | -9/Materials | Learned location of 2 exits from Materials 4035 | -9/Materials | First assault squad dispatched 4512 | -9/Materials | Entered Storage 4894 | -9/Storage | Garrison activated, responded to threat 5883 | -9/Storage | Discovered exit to Materials (range 14) 6488 | -9/Storage | Build established: Mutant 6501 | -9/Storage | Lost 12 allies 6849 | -9/Storage | Build established: Scavenger-Mutant 6928 | -9/Storage | Repaired Seismic Detector 7119 | -9/Storage | Entered Materials 7119 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7120 | -8/Materials | Identified exit to Factory 7254 | -8/Materials | Repaired Imp. Assault Rifle 7545 | -8/Materials | Build established: Scavenger-Tank 8135 | -8/Materials | Build established: Tank 9257 | -8/Materials | Identified exit to Garrison 9264 | -8/Materials | Garrison activated, responded to threat 9267 | -8/Materials | Entered Garrison 9385 | -8/Garrison | Triggered checkpoint 9622 | -8/Garrison | Triggered checkpoint 9793 | -8/Garrison | Discovered exit to Factory (range 12) 9833 | -8/Garrison | Triggered checkpoint 9864 | -8/Garrison | Discovered new exit (range 6) 10051 | -8/Garrison | Build established: Gunner 10053 | -8/Garrison | Triggered checkpoint 10139 | -8/Garrison | Triggered checkpoint 10299 | -8/Garrison | Triggered checkpoint 10310 | -8/Garrison | Discovered exit to Factory (range 12) 10638 | -8/Garrison | Core integrity fell below 50% 10933 | -8/Garrison | Triggered checkpoint 10941 | -8/Garrison | Discovered exit to Factory (range 10) 10958 | -8/Garrison | Build established: Scavenger-Gunner 11281 | -8/Garrison | Triggered checkpoint 11449 | -8/Garrison | Installed Relay Interface Framework 11663 | -8/Garrison | Build established: Scavenger-Mutant 11685 | -8/Garrison | Entered Materials 11685 | -8/Materials | Accompanied by 3 allies 11974 | -8/Materials | Build established: Scavenger-Gunner 12485 | -8/Materials | First assault squad dispatched 12593 | -8/Materials | Lost 3 parts (3w) 12990 | -8/Materials | Build established: Mutant 13163 | -8/Materials | Core integrity fell below 20% 13335 | -8/Materials | Identified exit to Garrison 13335 | -8/Materials | Entered Garrison 13374 | -8/Garrison | Expanded RIF knowledge: Structural Interface 13431 | -8/Garrison | Triggered checkpoint 13529 | -8/Garrison | Triggered checkpoint 13567 | -8/Garrison | Garrison Relay disabled 13889 | -8/Garrison | Triggered checkpoint 13919 | -8/Garrison | Triggered checkpoint 13965 | -8/Garrison | Lost 6 allies 14015 | -8/Garrison | Triggered checkpoint 14098 | -8/Garrison | Discovered exit to Factory (range 10) 14234 | -8/Garrison | Build established: Tank 14375 | -8/Garrison | Triggered checkpoint 14384 | -8/Garrison | Garrison Relay disabled 14547 | -8/Garrison | Entered Factory 14547 | -7/Factory | Evolved 2 slots: Utility x2 15162 | -7/Factory | Discovered new exit (range 20) 15579 | -7/Factory | Discovered new exit (range 7) 15747 | -7/Factory | First assault squad dispatched 15893 | -7/Factory | Destroyed 11 combat bots 15896 | -7/Factory | Lost 3 parts (1u2w) 16094 | -7/Factory | Build established: Scavenger-Gunner 16094 | -7/Factory | Discovered new exit (range 5) 16445 | -7/Factory | Identified exit to Lower Caves 16843 | -7/Factory | Build established: Gunner 17054 | -7/Factory | Destroyed 9 combat bots 17450 | -7/Factory | Destroyed 7 combat bots 17490 | -7/Factory | Build established: Tank 17789 | -7/Factory | Entered Lower Caves 18389 | -7/Lower Caves | Learned Factory emergency access door positions 19724 | -7/Lower Caves | Discovered new exit (range 14) 20015 | -7/Lower Caves | Found DRS Beacon 20046 | -7/Lower Caves | Entered another Lower Caves area 20383 | -7/Lower Caves | Lost 3 parts (1n1u1w) 20580 | -7/Lower Caves | Discovered new exit (range 6) 20727 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 20772 | -7/Lower Caves | Entered Zion 20854 | -7/Zion | System corruption cleaned by Quarantine Array 20859 | -7/Zion | System corruption reached 10% 20873 | -7/Zion | System corruption cleaned by Quarantine Array 20888 | -7/Zion | System corruption cleaned by Quarantine Array 20902 | -7/Zion | System corruption cleaned by Quarantine Array 20955 | -7/Zion | Given A8's code to call for help 21028 | -7/Zion | Discovered new exit (range 19) 21339 | -7/Zion | RIF detected upon attempting to enter Zion 21339 | -7/Zion | Attacked by Zionites 21339 | -7/Zion | Spotted AR-II9(B) 21416 | -7/Zion | Destroyed AR-II9(B) 21488 | -7/Zion | Spotted 4M-4MP(B) 21553 | -7/Zion | Lost 3 parts (3n) 21691 | -7/Zion | Destroyed 4M-4MP(B) 22017 | -7/Zion | Build established: Scavenger-Tank 24685 | -7/Zion | Found Prototype Device 24685 | -7/Zion | Identified Phasing AFG 24755 | -7/Zion | Core integrity fell below 50% 24886 | -7/Zion | Lost 3 parts (3u) 25090 | -7/Zion | Discovered new exit (range 3) 25090 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 25576 | -7/Zion | Enhanced Grunt warped into view, answering call for help 25580 | -7/Zion | Enhanced Grunt warped into view, answering call for help 25603 | -7/Zion | Entered Deep Caves 25603 | -7/Deep Caves | Accompanied by 2 allies 25767 | -7/Deep Caves | Attacked by Z-Imprinter 25787 | -7/Deep Caves | Allies destroyed Z-Imprinter 25814 | -7/Deep Caves | Found Prototype Device 25814 | -7/Deep Caves | Identified Zio. Metafield Generator 26035 | -7/Deep Caves | Found Prototype Protection 26035 | -7/Deep Caves | Identified Zio. Weapon Casing 26064 | -7/Deep Caves | Core integrity fell below 20% 26070 | -7/Deep Caves | Z-Facility disabled 26099 | -7/Deep Caves | Lost 4 parts (1n3u) 26239 | -7/Deep Caves | Found Prototype Protection 26239 | -7/Deep Caves | Identified Zio. Heavy Carapace 26251 | -7/Deep Caves | Found Zio. Heavy Carapace 26301 | -7/Deep Caves | Found Zio. Weapon Casing 26655 | -7/Deep Caves | Discovered new exit (range 7) 26667 | -7/Deep Caves | Entered Proximity Caves 26668 | -6/Proximity Caves | Activated DRS Beacon 26914 | -6/Proximity Caves | P-60 Hacker assimilated allied N3-WJH(h) 26977 | -6/Proximity Caves | Build established: Tank 27072 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 26930_ Unknown Special Weapon fries itself beyond repair. 26931_ Gravmag System fries itself beyond repair. 26933_ Target Analyzer fries itself beyond repair. 26934_ Acquired Corrupted KE Penetrator. 26935_ Imp. Heat Sink fries itself beyond repair. 26949_ System corrupted: Substantial component data lost. 26949_ Acquired 6 matter. 26966_ System corrupted: Component data lost. 27015_ System corrupted: FCS attempts to trigger Neutron Cannon. 27015_ System corrupted: Neutron Cannon misfires. 27036_ System corrupted: Component data lost. 27058_ &P:DKKISN:OBVRCU/J745 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ? ?????????????????????# ???????????????????????? | | ?? ????????????????????# ???????????????????????? | | ??# ###????????????????? ???????????????????????? | | #?? ###?????????????? #??????????????????????? | | #??? ##?????##?????? #??????????????????????? | | #???? ##???? ?????? ????? #???????????????? | | ##????# #???# ?????? ???? ##??????????????? | | ###### #???# #?????? ??? ???????????????? | | #???# #??????# #?? ?????????????????? | | ##### #??????# ## ???????????????????? | | ## ## ######## ?????????????????????? | | #### ## # ##@#??????????????????????? | | #??# s #??????????????????????? | | #??# #### #??????????????????????? | | ???#### #####??# #??????????????????????? | | ??????# ###??????# #??????????????????????? | | ??????# ######???????? #??????????????????????? | | ?????# ##????????????? ??????????????????????? | | ???? ##?????????????? ??????????????????????? | | ?? ##??????????????? ??????????????????????? | | ? #?????????????????###??????????????????????? | | ? #???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | #?##?????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 16 Energy Capacity 875 Matter Stores 467 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 2625 Resistance: KI 30 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellBehemothTrap Manual? 1 Play Time 02:33:05 Cumulative 1063.3 hours Start 2024.09.02 @ 08:35:40 End 2024.09.07 @ 13:41:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 488 Rogue 487 Adventurer 1 Explorer 0 Win Type - Total 171 Types 50/13/28/5/2/1/67/3/2 Lore% 93 Gallery% 99 Achievement% 93 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33d29388-4f4c-42ed-a513-a9da78da4de2