Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.17 @ 23:45:26

Player: adeno

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (61)      305
Value Destroyed (1467)     1467
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (216)                216
              TOTAL SCORE: 3128

 Bonus
-------
High Alert Combat Kills    65
Follower Combat Kills      151

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     205/265
System Corruption          0%
Temperature                Cool (143)
Movement                   Treading (160)
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
          Small Storage Unit
          Large Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
                Shock Rifle
>               --- INVENTORY (12) ---
                Ion Engine
          Light Ion Engine
       Improved Heat Sink
  High-capacity Battery (400)
                Visual Processing Unit
                Sensor Array
          Light Armor Plating
                Shock Rifle
                Beam Rifle
                Spread Laser
                Shock Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
          Large Storage Unit
                Sensor Array
          Light Armor Plating
>               --- WEAPON -----------
                Shock Rifle
                Shock Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
       Improved Heat Sink
  High-capacity Battery
                Visual Processing Unit
                Sensor Array
                Seismic Analyzer
                Shock Rifle
                Beam Rifle
                Spread Laser
                Shock Bomb Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             50   | 7   8   30  5   
  Power                    5    | 1   .   4   .   
    Engine                 5    | 1   .   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   6   3   
    Treads                 8    | 2   .   4   2   
    Leg                    3    | .   .   2   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   1   7   1   
    Device                 4    | 1   1   2   .   
    Storage                4    | 1   .   3   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   7   13  1   
    Energy Gun             16   | 2   3   10  1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       3    | .   2   1   .   
    Launcher               4    | .   2   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 21   | .   4   14  3   
  Power                    2    | .   .   2   .   
  Propulsion               5    | .   1   4   .   
  Utility                  4    | .   1   2   1   
  Weapon                   10   | .   2   6   2   
  Highest Loss Streak      5    | .   2   5   3   
Average Slot Usage (%)     83   | .   86  79  99  
  Engine                   10   | .   14  8   11  
  Treads                   17   | .   22  15  8   
  Leg                      2    | .   .   2   13  
  Device                   9    | .   8   10  11  
  Storage                  19   | .   14  21  22  
  Protection               2    | .   .   2   11  
  Energy Gun               15   | .   19  12  22  
  Ballistic Cannon         3    | .   4   3   .   
  Launcher                 1    | .   1   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 13  16  37  37  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | .   .   3   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 12   | 6   6   12  12  
  Average Capacity         7    | 4   6   8   12  
  Most Carried             12   | 5   6   12  12  
  Average Carried          6    | 2   5   6   11  
  Final Capacity           12   | 6   6   12  12  
  Final Carried            12   | 5   6   12  11  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           967  | 270  43   574  80   
  Remotely                 .    | .    .    .    .    
Salvage Created            1626 | 105  254  1034 233  
  Parts                    99   | 6    24   57   12   
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           3    | 1    .    1    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  47   | .   12  30  5   
  Guns                     18   | .   3   11  4   
  Cannons                  3    | .   .   3   .   
  AOE                      26   | .   9   16  1   
Classes Destroyed          13   | 2   7   4   .   
  Worker                   1    | .   1   .   .   
  Builder                  3    | .   2   1   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | 1   .   2   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   .   3   .   
  Swarmer                  18   | .   9   9   .   
  Grunt                    23   | .   3   15  5   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           12   | 2   12  9   3   
  Combat Bots Only         8    | .   8   6   3   
Max Kills in Single Turn   4    | 1   4   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   4   4   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               2507 | .    498  1509 500  
  Core                     477  | .    70   328  79   
  Absorbed by Shields      36   | .    .    36   .    
Core Remaining (%)         86   | 100  72   .    .    
Volleys Fired              131  | 10   28   82   11   
  Largest                  2    | 1    2    2    2    
  Hottest                  115  | 40   115  105  100  
Shots Fired                201  | 10   45   125  21   
  Gun                      149  | 10   33   85   21   
  Cannon                   26   | .    3    23   .    
  Launcher                 26   | .    9    17   .    
  Special                  .    | .    .    .    .    
  Kinetic                  26   | .    3    23   .    
  Thermal                  76   | 10   33   33   .    
  Explosive                26   | .    9    17   .    
  Electromagnetic          73   | .    .    52   21   
  Robot Hit Streak         25   | 3    7    25   10   
  Robot Miss Streak        4    | 3    3    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           141  | 6    20   100  15   
  Core Hits                105  | 3    26   70   6    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3731 | 77   909  2415 330  
  Guns                     1434 | 77   245  817  295  
  Cannons                  362  | .    20   342  .    
  Explosions               1934 | .    644  1255 35   
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    .    1    .    
  Kinetic                  362  | .    20   342  .    
  Thermal                  728  | 77   245  371  35   
  Explosive                1899 | .    644  1255 .    
  Electromagnetic          741  | .    .    446  295  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            48   | .    6    42   .    
  Projectiles              11   | .    .    11   .    
  Explosions               37   | .    6    31   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    .    6    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    .    6    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      130  | .    52   47   31   
  Shots                    6    | .    2    3    1    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        275  | .    248  275  142  
  Average Temperature      81   | .    111  72   57   
  Received Heat Transfer   893  | .    132  509  252  
  Effects                  2    | .    1    1    .    
    Energy Bleed           1    | .    1    .    .    
    Interference           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         1759 | 175  680  904  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             496  | 10  263 496 437 
  Average Influence        183  | 7   118 220 304 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         64   | 100 84  53  30  
  Level 1                  23   | .   15  25  58  
  Level 2                  12   | .   .   20  10  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   3   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   2   3   1   
  Assault                  2    | .   .   .   2   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              78   | .   16  39  23  
  Peak Tracking Total      11   | .   6   6   11  
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          8    | .   3   4   1   
  Max in Single Turn       2    | .   2   2   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          9    | .   5   4   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   2   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   12  9   .   
  Successful               12   | .   5   7   .   
  Failed                   9    | .   7   2   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                10   | .   8   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   3   4   .   
  Recycling Units          4    | .   1   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   2   .   
  Robot Analysis           2    | .   1   1   .   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   2   4   .   
  Scan Component           3    | .   1   2   .   
  Repair                   3    | .   1   2   .   
Recycling Unit Hacks       2    | .   1   1   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         6    | .   3   3   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   1   2   .   
  Time                     65   | .   13  52  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               2    | .   .   .   2   
  Largest Group            2    | .   .   .   2   
  Highest-Rated Group      62   | .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               31   | .   .   .   31  
  Total Damage             498  | .   .   .   498 
  Kills                    6    | .   .   .   6   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       2    | .   1   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               2126 | 117  655  1202 152  
Spaces Moved               1005 | 71   345  518  71   
  Core                     31   | 31   .    .    .    
  Treads                   859  | 40   345  445  29   
  Legs                     115  | .    .    73   42   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  150  150  
  Average Speed            156  | 111  160  160  154  
  Slowest Speed            210  | 160  160  210  180  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 4    66   45   15   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          107  | .    25   80   2    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      107  | .    25   80   2    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1351 | 97  401 759 94  
  Wait                     121  | .   16  103 2   
  Move                     1002 | 70  344 517 71  
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 8   2   17  1   
  Fast Attach              25   | 6   4   13  2   
  Attach                   12   | 1   1   9   1   
  Detach                   3    | .   1   2   .   
  Swap                     13   | .   3   8   2   
  Drop                     15   | 2   2   7   4   
  Fire                     131  | 10  28  82  11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Storage

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  118 | -11/Scrapyard | Entered Materials
  255 | -10/Materials | Repaired Med. Laser
  314 | -10/Materials | Build established: Mutant
  443 | -10/Materials | Discovered new exit (range 11)
  448 | -10/Materials | Destroyed 8 combat bots
  538 | -10/Materials | Discovered new exit (range 13)
  621 | -10/Materials | Discovered new exit (range 7)
  773 | -10/Materials | Entered another Materials area
  773 | -9/Materials  | Evolved 2 slots: Utility x2
  811 | -9/Materials  | Repaired Grenade Launcher
 1114 | -9/Materials  | Lost 3 parts (1n2w)
 1438 | -9/Materials  | Discovered new exit (range 14)
 1598 | -9/Materials  | Repaired Grenade Launcher
 1775 | -9/Materials  | Discovered new exit (range 16)
 1826 | -9/Materials  | Core integrity fell below 50%
 1856 | -9/Materials  | Core integrity fell below 20%
 1869 | -9/Materials  | Lost 5 parts (1n1u3w)
 1975 | -9/Materials  | Entered Storage
 1995 | -9/Storage    | Met a pair of Derelict thieves
 2127 | -9/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02084_ R-06 Scavenger collects Hvy. Assault Rifle.
02084_ K-01 Serf collects debris. <x2>
02098_ U-05 Engineer lays Concrete.
02099_ K-01 Serf collects debris.
02100_ U-05 Engineer lays Concrete. <x2>
02111_ Chain reaction triggered in Ion Engine.
02111_ G-34 Mercenary destroyed.
02111_ Transport Mainframe disabled.
02113_ K-01 Serf collects debris.
02115_ C-30 ARC bursts open, deploying its payload.
02115_ G-47 Trooper unfolds itself.
02115_ G-34 Mercenary unfolds itself. <x2>
02115_ I-25 Savior unfolds itself.
02120_ K-01 Serf collects debris.
02121_ Shock Rifle destroyed.
02124_ Sensor Array destroyed.
02124_ K-01 Serf collects debris.
02124_ G-34 Mercenary destroyed.
02124_ Switching to secondary target: G-34 Mercenary.
02125_ Shock Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ?????############??????????????????????????? |
|       ?????#          ###########????????????????? |
|       ?????#          #         #??????? #???????? |
|       ?????#          #         #??????  ??   ???? |
|       ?????########   #         ######/###   ????? |
|       ????######??#   #  """"   g           ?????? |
|       ????#! ! ####   #  """"   #            ????? |
|       ????# !! #T##   #  "    g # %k"""   #??????? |
|       ????#    " !#   #  ""*    g    ""   #??????? |
|       ????#    [%%+   #  @%!%=  #   """   #??????? |
|       ????#!!  "= #   #####;;g###    ""   #??????? |
|       ????#!!  #  #%          ggw%=""""   #??????? |
|       ????#########            %*%        + ?????? |
|       ????????????#         !    =        #??????? |
|       ????????????########### #############??????? |
|       ??????????????????????#%#??????????????????? |
|       ??????????????????????# #??????????????????? |
|       ??????????????????????#!#??????????????????? |
|       ??????????????????????#[#??????????????????? |
|       ??????????????????????#%#??????????????????? |
|       ???????????????????####=##?????????????????? |
|       ???????????????????#  =!=#?????????????????? |
|       ???????????????????# =%[     ??????????????? |
|       ???????????????????# !!          ??????????? |
|       ???????????????????#             %   ??????? |
|       ???????????????????#     ##########   ?????? |
|       ???????????????????#######?????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyShadingClaws
  Manual?         0
Play Time         00:33:44
  Cumulative      12.2 hours
  Start           2019.11.17 @ 23:09:05
  End             2019.11.17 @ 23:45:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           12
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43e3ba85-7207-4ecf-930d-438469b876bd