Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 11:48:10 Player: The Erv Meister Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (79) 395 Value Destroyed (2933) 2933 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (891) 891 TOTAL SCORE: 9679 Bonus ------- Follower Combat Kills 831 Met Imprinter 300 Was Imprinted 300 Friendly Fire -540 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Experimental Sensor Array Improved Kinecellerator Stasis Canceller Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored-NPA Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Flak Cannon Hpw. Kinetic Coil Construct/G Directed Neutron Construct/C Hyp. Ballistic Coil Construct/G Heavy Mace > --- INVENTORY -------- Flexi-carbon Leg Wheel Nuclear Pulse Array Improved Heat Sink Improved Heat Sink Large Matter Pod Compact Matter Pod Enhanced Optical Array Experimental Sensor Array Terrain Scanner Advanced Terrain Scanner Launcher Guidance Computer Improved Kinecellerator Stasis Canceller Improved Light Armor Plating Drone Bay Heavy Proton Missile Launcher Heavy Proton Missile Launcher Improved Remote Datajack [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Drone Bay Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Minigun Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Slots Evolved 10 | . . . 2 . 2 . . 4 . . . . 2 . Power 2 | . . . . . 1 . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . . . 1 . Utility 3 | . . . 1 . . . . 2 . . . . . . Weapon 3 | . . . 1 . . . . 2 . . . . . . Parts Attached 96 | 7 . 8 6 7 7 10 1 10 2 13 . 5 19 1 Power 18 | 1 . 1 . 1 2 2 . 2 . 2 . 2 5 . Engine 11 | 1 . 1 . 1 2 2 . 2 . 1 . . 1 . Core 7 | . . . . . . . . . . 1 . 2 4 . Reactor . | . . . . . . . . . . . . . . . Propulsion 27 | 2 . 3 . 4 4 3 . 1 . 2 . 1 6 1 Treads 7 | 2 . . . 2 3 . . . . . . . . . Leg 6 | . . . . . . . . . . . . . 6 . Wheel 14 | . . 3 . 2 1 3 . 1 . 2 . 1 . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 27 | 1 . 3 2 . 1 2 1 5 2 5 . 1 4 . Device 20 | . . . 1 . 1 1 1 4 2 5 . 1 4 . Storage 4 | 1 . 3 . . . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 2 | . . . 1 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 3 . 1 4 2 . 3 . 2 . 4 . 1 4 . Energy Gun 5 | 1 . 1 2 . . . . . . 1 . . . . Energy Cannon 2 | . . . . . . . . . . 2 . . . . Ballistic Gun 11 | 2 . . 2 2 . 2 . 1 . . . . 2 . Ballistic Cannon 4 | . . . . . . 1 . 1 . . . 1 1 . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Corrupted Parts 6 | . . . . . . . . 3 . . . 1 2 . System Corruption 19 | . . . . . . . . 5 . . . 6 8 . Parts Lost 46 | . . 3 . . . . . 2 . 11 . 5 22 3 Power 12 | . . 1 . . . . . 1 . 2 . 2 6 . Propulsion 11 | . . 1 . . . . . . . 2 . 1 6 1 Utility 10 | . . . . . . . . 1 . 3 . 1 3 2 Weapon 13 | . . 1 . . . . . . . 4 . 1 7 . Highest Loss Streak 15 | . . 3 . . . . . 2 . 4 . 2 15 3 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 82 | . 85 93 99 100 100 99 100 99 100 75 66 72 76 11 Engine 8 | . 14 12 11 11 18 18 18 12 13 2 6 4 2 . Core 2 | . . . . . . . . . . 3 . 2 8 . Treads 2 | . 28 7 . . 27 11 . . . . . 1 . . Leg 1 | . . . . . . . . . . . . . 11 . Wheel 11 | . . 18 22 22 . 15 27 20 20 11 6 9 . 3 Device 12 | . . . 11 11 18 9 17 20 20 14 13 12 10 4 Storage 8 | . 14 26 22 22 9 9 9 6 6 6 6 6 4 . Processor 4 | . . . . . . . . 6 6 6 6 6 5 3 Energy Gun 5 | . 14 12 21 16 9 . . . . 3 6 7 4 . Energy Cannon 5 | . . . . . . . . . . 10 13 14 2 . Ballistic Gun 9 | . 14 14 11 16 18 17 18 20 20 7 . . 10 . Ballistic Cannon 3 | . . . . . . 8 9 12 13 2 . 2 2 . Impact Weapon 2 | . . . . . . . . . . 3 6 1 3 . Naked Turns 8 | . . . . . . . . . . . . . . 8 Heaviest Build 98 | 14 14 52 58 59 62 70 70 86 87 86 82 98 97 1 Greatest Support 74 | 40 40 40 20 20 60 60 34 40 40 40 10 34 74 10 Greatest Overweight (x) 8 | 1 . 2 2 2 1 2 2 2 2 8 8 8 2 . Average Overweight (x) 3 | . . . 2 2 . 1 2 2 2 4 8 4 1 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 6 8 10 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 6 7 14 20 20 20 20 20 20 20 19 13 16 20 4 Average Carried 15 | 3 5 6 16 19 19 19 19 18 19 14 13 14 17 4 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 7 14 20 20 20 19 20 20 19 13 13 15 5 4 Scrap Engine Consumption 53 | . . . . . . . . . . 7 1 18 27 . Constructs Created 8 | . . . . . . . . . . 1 . 4 3 . Constructs Modified 10 | . . . . . . . . . . 1 . 2 7 . Class Distribution -------------------- 39% | Gunner 26% | Scavenger-Gunner 14% | Scavenger-Skirmisher 10% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -8/Storage Scavenger-Skirmisher | -8/Recycling Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Matter Collected 3242 | 201 . 398 101 91 114 516 32 333 129 645 10 171 501 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3101 | . . 27 32 175 186 493 54 430 71 690 . 240 703 . Parts 162 | . . 4 6 7 5 28 5 24 6 32 . 8 37 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 1 . 2 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . 6 29 . 12 . . Prevented 8 | . . . . . . . . . . . . 8 . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Combat Hostiles Destroyed 64 | . . 3 2 4 3 10 1 5 4 18 . 6 8 . Guns 42 | . . 3 2 4 3 7 1 2 3 11 . 1 5 . Cannons 19 | . . . . . . 3 . 2 1 7 . 5 1 . AOE 1 | . . . . . . . . 1 . . . . . . Classes Destroyed 14 | . . 3 1 2 2 1 . 1 . 2 . . 2 . Worker 2 | . . . . . . 1 . . . . . . 1 . Builder 6 | . . 1 . . . 1 . 1 . . . . 3 . Recycler 3 | . . . . 1 . . . 1 . . . . 1 . Mechanic 1 | . . . . . . . . . . 1 . . . . Drone 2 | . . . . . . . . 2 . . . . . . Watcher 4 | . . . . . 1 2 . . . . . . 1 . Swarmer 21 | . . . 2 3 . . . . 4 8 . 4 . . Grunt 21 | . . . . 1 3 6 . 4 . 6 . 1 . . Brawler 2 | . . . . . . . . . . 2 . . . . Sentry 12 | . . . . . 1 4 1 1 . 2 . 1 2 . Demolisher 1 | . . 1 . . . . . . . . . . . . Hunter 3 | . . . . . . . . . . . . . 3 . Programmer 3 | . . . . . . . . . . . . . 3 . Assembled 2 | . . 2 . . . . . . . . . . . . Best Kill Streak 7 | . . 1 2 3 4 3 1 5 4 7 . 3 3 . Combat Bots Only 7 | . . 1 2 3 3 2 1 4 4 7 . 3 2 . Max Kills in Single Turn 2 | . . 1 1 2 2 2 1 2 1 1 . 2 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Hostile Shots Fired 617 | . 3 19 16 11 4 31 2 38 17 176 . 57 206 37 Missed 215 | . 1 3 2 4 . 8 . 13 8 70 . 22 74 10 Damage Taken 7207 | . 16 570 138 99 61 389 29 370 136 1397 . 635 2870 497 Core 1510 | . . 96 33 13 . . 14 49 35 174 . 90 653 353 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 9 | . . . . . . 9 . . . . . . . . Regen/Repaired (Parts) 976 | . . . . . . 203 . . . . 55 358 360 . Core Remaining (%) 81 | 100 . 61 . 88 . . 97 . . . . 59 . . Volleys Fired 173 | . . 16 8 6 8 24 1 11 5 38 . 16 40 . Largest 5 | . . 2 3 3 3 3 3 5 5 5 . 5 5 . Hottest 353 | . . 70 144 144 114 114 102 171 171 217 . 353 220 . Shots Fired 572 | . . 32 16 18 24 73 3 53 25 136 . 51 141 . Gun 391 | . . 32 16 18 24 52 2 32 15 88 . 11 101 . Cannon 181 | . . . . . . 21 1 21 10 48 . 40 40 . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 436 | . . 16 8 8 16 70 3 53 25 130 . 9 98 . Thermal 99 | . . 16 8 10 8 3 . . . 5 . 21 28 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 37 | . . . . . . . . . . 1 . 21 15 . Robot Hit Streak 13 | . . 6 2 2 5 8 5 3 5 13 . 13 7 . Robot Miss Streak 11 | . . 5 5 8 2 4 . 11 9 5 . 5 9 . Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 1 | . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . Shots Hit Robots 310 | . . 14 4 7 15 46 2 25 10 84 . 22 81 . Core Hits 225 | . . 7 3 7 7 36 1 39 8 67 . 9 39 2 Critical Kills 4 | . . . . . . 1 . . . . . 1 2 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . 1 . . . . . 4 2 . Burn 2 | . . . . . . . . . . . . 2 . . Meltdown 1 | . . . . . . . . . . . . . 1 . Destroy 3 | . . . . . . 1 . . . . . 1 1 . Corrupt 1 | . . . . . . . . . . . . 1 . . Melee Attacks 4 | . . . . . . . . . . . . . 4 . Impact 4 | . . . . . . . . . . . . . 4 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7534 | . . 202 76 213 293 909 35 732 192 1732 . 782 2343 25 Guns 4202 | . . 175 47 135 281 598 35 276 122 1045 . 129 1359 . Cannons 2663 | . . . . . . 247 . 272 70 687 . 653 734 . Explosions 172 | . . . . . . . . 172 . . . . . . Melee 230 | . . . . . . . . . . . . . 230 . Ramming 267 | . . 27 29 78 12 64 . 12 . . . . 20 25 Kinetic 5317 | . . 124 35 75 194 801 35 548 192 1700 . 107 1506 . Thermal 910 | . . 51 12 60 87 44 . . . 32 . 278 346 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 810 | . . . . . . . . 172 . . . 397 241 . Impact 230 | . . . . . . . . . . . . . 230 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . 3 . . . 1 1 5 5 . . 6 8 7 Average Corruption 4 | . . 3 . . . 1 1 1 3 . . 6 6 7 Corruption Purged 7 | . . . . . . . . . 5 . . . 2 . Corruption Blocked 8 | . . . . . . . . . . . . . 8 . Effects 57 | . . 4 . . . 4 2 1 . . . 10 35 1 Message Errors 16 | . . 2 . . . . . . . . . 2 11 1 Matter Fused 14 | . . 1 . . . . 1 . . . . 4 8 . Heat Flow Errors 6 | . . . . . . . 1 . . . . 1 4 . Energy Discharges 4 | . . . . . . . . 1 . . . . 3 . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . 2 . . . . . 2 3 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . Misfires 4 | . . 1 . . . 1 . . . . . . 2 . Alerts 1 | . . . . . . 1 . . . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 134 | . . . . 5 . . . . . 4 . . 125 . Projectiles 9 | . . . . . . . . . . 4 . . 5 . Explosions . | . . . . . . . . . . . . . . . Melee 125 | . . . . 5 . . . . . . . . 120 . Knockbacks 29 | . . . . . . 9 . 4 2 11 . . 3 . Impact 4 | . . . . . . 2 . . . . . . 2 . Kinetic 25 | . . . . . . 7 . 4 2 11 . . 1 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 90 | . . 11 14 38 . 10 . 6 . . . . . 11 Shots . | . . . . . . . . . . . . . . . Rammed 32 | . 1 7 1 4 3 9 . 2 . . . . . 5 Targets Rammed 40 | . 1 7 1 4 3 10 . 2 . . . . 7 5 Kicked 7 | . . . . . . . . . . . . . 7 . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 819 | . . 27 75 179 123 315 175 416 . 90 . 531 819 . Average Temperature 151 | . . 10 39 75 53 113 68 242 . 22 . 202 219 . Received Heat Transfer 940 | . . . 9 6 27 162 9 178 . 360 . 78 57 54 Effects 48 | . . . . . . 1 . 2 . . . 13 32 . Shutdowns 16 | . . . . . . . . 2 . . . 2 12 . Energy Bleed 6 | . . . . . . 1 . . . . . . 5 . Interference 3 | . . . . . . . . . . . . 3 . . Matter Decay 3 | . . . . . . . . . . . . 1 2 . Short Circuit 3 | . . . . . . . . . . . . 1 2 . Damage (minor) 6 | . . . . . . . . . . . . 2 4 . Damage (major) 10 | . . . . . . . . . . . . 4 6 . Damage (core) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Fried 10 | . . . . . . . . 1 . . . . 9 . Impact Corruptions 6 | . . . . 1 . . . . . . . . 5 . Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Melted 9 | . . . . . 1 . . . . . . 4 4 . Heat Transferred 1616 | . . 148 37 148 222 111 . . . 50 . 700 200 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Peak Influence 352 | . 5 56 211 352 240 329 98 241 . . . . 216 . Initial 137 | . . 1 . 82 137 101 78 40 . . . . 70 . Average 118 | . 4 23 124 257 172 171 89 93 . . . . 93 . Maximum Alert Level 1 | . . . 1 1 1 1 . 1 . . . . 1 . Low Security (%) 86 | 100 100 100 99 34 75 74 100 87 . . . . 96 . Level 1 13 | . . . . 65 24 25 . 12 . . . . 3 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 2 . 1 5 . 2 . 1 . . 5 . Investigation 4 | . . . 1 . . 3 . . . . . . . . Extermination 2 | . . . . . . . . . . . . . 2 . Reinforcement 8 | . . . 1 . 1 2 . 2 . . . . 2 . Assault 1 | . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Distress Signals 5 | . . . 3 . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 144 | . 3 5 9 12 7 17 3 9 4 22 . 16 25 12 Peak Tracking Total 11 | . 3 2 5 4 3 4 2 4 4 6 . 5 7 11 Tactical Retreats 8 | . . . . 2 . 1 . 1 . . . 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Traps Triggered 3 | . . . 1 . . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . 1 . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Machines Disabled 8 | . . . . . . 2 . 2 . . . . 4 . Max in Single Turn 2 | . . . . . . 1 . 2 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Machines Accessed 12 | . 1 . . . . 6 1 . . . . . 3 1 Terminals 10 | . 1 . . . . 5 1 . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 26 | . 1 . . . . 16 2 . . . . . 4 3 Successful 20 | . 1 . . . . 13 2 . . . . . 1 3 Failed 6 | . . . . . . 3 . . . . . . 3 . Catastrophic 1 | . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 17 | . . . . . . 2 . . . . 2 . 11 2 Terminals 20 | . 1 . . . . 11 2 . . . . . 3 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 5 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 14 | . 1 . . . . 8 2 . . . . . . 3 Record 6 | . . . . . . 2 1 . . . . . . 3 Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . Zone Layout 3 | . 1 . . . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 5 . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . 3 1 . . . . . 1 . Full Trace Events 2 | . . . . . . 2 . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . Time 82 | . . . . . . 82 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Total Allies 15 | . . 3 . 2 . 2 . . . . 4 . 4 . Largest Group 4 | . . 3 3 3 3 2 . . . . 4 4 4 . Highest-Rated Group 249 | . . 40 40 57 57 113 . . . . 156 156 249 . Highest-Rated Ally 100 | . . 16 16 31 31 100 . . . . 40 40 96 . Zionite Dispatches 2 | . . . . . . . . . . . . . 2 . Melee Resupply 1 | . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 135 | . . . 25 17 17 6 . . . . . 40 30 . Total Damage 2952 | . . . 191 153 219 407 . . . . . 976 1006 . Kills 32 | . . . 5 6 1 3 . . . . . 8 9 . Allies Corrupted 2 | . . . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . 1 1 . 1 . . Drone Launches 26 | . . . . . . 4 1 4 2 7 . 3 5 . Drone Recoveries 16 | . . . . . . 3 . 4 1 . . 1 7 . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Turns Passed 9311 | 90 93 434 332 371 141 1078 337 398 629 1111 1645 1146 1457 49 Spaces Moved 5409 | 53 56 352 255 297 51 505 275 286 466 617 817 671 649 59 Core 81 | 15 . . . . . . . . . . . . 51 15 Treads 383 | 38 56 60 . . 51 154 . . . . . 24 . . Legs 632 | . . . . . . . . . . . . 34 598 . Wheels 4313 | . . 292 255 297 . 351 275 286 466 617 817 613 . 44 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 80 110 110 160 101 116 116 123 108 200 135 50 50 Average Speed 150 | 138 160 101 110 110 167 153 116 116 123 154 200 160 191 72 Slowest Speed 275 | 160 160 160 110 110 240 240 116 123 123 200 200 275 260 80 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . Exploration Rate (%) 41 | 4 23 62 32 52 8 49 59 11 65 60 89 88 18 9 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . 1 2 . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 16 | . . 3 . 1 . . . . 3 3 1 5 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 34 | . . . . . . 2 . 1 . 5 . 10 16 . Melee . | . . . . . . . . . . . . . . . Projectile 34 | . . . . . . 2 . 1 . 5 . 10 16 . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Total 6181 | 69 59 396 295 326 88 751 291 327 509 708 829 707 761 65 Wait 314 | . . . 1 5 13 176 13 . 36 28 13 7 22 . Move 5395 | 52 55 351 254 296 50 504 274 285 465 616 816 670 648 59 Hop . | . . . . . . . . . . . . . . . Pick Up 102 | 10 3 12 16 4 4 14 1 12 . 4 . 6 16 . Fast Attach 3 | . . . . . . . . 1 . . . . 2 . Attach 51 | 6 . 4 2 . 2 2 1 5 . 13 . 4 11 1 Detach 4 | . . . . . . . . . . 4 . . . . Swap 42 | 1 . 4 4 7 5 8 . 4 2 . . 1 6 . Drop 52 | . . 2 9 4 3 13 1 7 1 4 . 3 5 . Fire 173 | . . 16 8 6 8 24 1 11 5 38 . 16 40 . Melee 4 | . . . . . . . . . . . . . 4 . Ram 19 | . . 4 1 4 . 3 . 2 . . . . . 5 Kick 7 | . . . . . . . . . . . . . 7 . Crush 14 | . 1 3 . . 3 7 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Gar) -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 7) 184 | -10/Materials | Entered Mines 185 | -10/Mines | Assembled infested the area 190 | -10/Mines | Assisted by a Guerilla fighting off Assembled 260 | -10/Mines | Crushed by falling debris 315 | -10/Mines | Build established: Mutant 320 | -10/Mines | Lost 3 parts (1p1n1w) 520 | -10/Mines | Learned Materials terminal intel 572 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 612 | -10/Mines | Discovered new exit (range 4) 618 | -10/Mines | Entered Materials 618 | -9/Materials | Accompanied by 3 allies 618 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 619 | -9/Materials | Loaded intel: 12 terminal locations 897 | -9/Materials | Discovered new exit (range 5) 950 | -9/Materials | Entered Mines 950 | -9/Mines | Accompanied by 2 allies 1039 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1042 | -9/Mines | Found Prototype Device 1091 | -9/Mines | Learned Materials garrison access intel 1099 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1161 | -9/Mines | Build established: Scavenger-Skirmisher 1301 | -9/Mines | Discovered new exit (range 6) 1321 | -9/Mines | Entered Materials 1321 | -8/Materials | Accompanied by 3 allies 1321 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1322 | -8/Materials | Loaded intel: 1 garrison access location 1326 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1435 | -8/Materials | Discovered new exit (range 12) 1450 | -8/Materials | Lost 3 allies 1462 | -8/Materials | Entered Storage 1525 | -8/Storage | Identified exit to Factory 2183 | -8/Storage | Repaired Minigun 2229 | -8/Storage | Repaired Hvy. Battle Rifle 2239 | -8/Storage | Discovered new exit (range 13) 2411 | -8/Storage | Met 01-MTF 2536 | -8/Storage | Build established: Tank 2540 | -8/Storage | Entered Recycling 2540 | -8/Recycling | Accompanied by 2 allies (01-MTF) 2545 | -8/Recycling | 01-MTF left 2556 | -8/Recycling | Found Scrap Engine 2842 | -8/Recycling | Build established: Scavenger-Skirmisher 2864 | -8/Recycling | Discovered new exit (range 8) 2877 | -8/Recycling | Entered Factory 2877 | -6/Factory | Accompanied by 2 allies 2877 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 3223 | -6/Factory | Discovered new exit (range 17) 3275 | -6/Factory | Entered Lower Caves 3282 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 3446 | -6/Lower Caves | Encountered a Warlord checkpoint 3475 | -6/Lower Caves | Build established: Scavenger-Gunner 3899 | -6/Lower Caves | Discovered new exit (range 5) 3904 | -6/Lower Caves | Entered another Lower Caves area 3910 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3959 | -6/Lower Caves | Destroyed 7 combat bots 4300 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4307 | -6/Lower Caves | Lost 3 parts (1p1u1w) 4358 | -6/Lower Caves | Lost 4 parts (1n1u2w) 4699 | -6/Lower Caves | Build established: Gunner 4788 | -6/Lower Caves | Encountered a Warlord checkpoint 4951 | -6/Lower Caves | Discovered new exit (range 14) 4952 | -6/Lower Caves | Learned location of Extension (-6) 5015 | -6/Lower Caves | Entered Zion 5015 | -6/Zion | Accompanied by 5 allies 5047 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5081 | -6/Zion | Received a visual enhancement algorithm 5219 | -6/Zion | Learned location of Quarantine (-3) 5395 | -6/Zion | Given A8's code to call for help 5606 | -6/Zion | Imprinted 5608 | -6/Zion | Declared Zion's savior 6642 | -6/Zion | Discovered new exit (range 9) 6660 | -6/Zion | Entered Proximity Caves 6660 | -5/Proximity Caves | Accompanied by 9 allies 6661 | -5/Proximity Caves | Identified exit to Factory 6982 | -5/Proximity Caves | Spotted B-75 Beast 7014 | -5/Proximity Caves | Allies destroyed B-75 Beast 7262 | -5/Proximity Caves | Learned Factory machine intel 7281 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7806 | -5/Proximity Caves | Entered Factory 7806 | -5/Factory | Accompanied by 8 allies 7806 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7807 | -5/Factory | Loaded intel: 213 machine locations 7854 | -5/Factory | Zion Heavy Resupply teleported in 8082 | -5/Factory | P-70 Sage assimilated allied DR-SFZ(M) 8163 | -5/Factory | Lost 3 parts (1p2w) 8203 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8210 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8433 | -5/Factory | Identified exit to Garrison 8500 | -5/Factory | Build established: Scavenger-Gunner 8621 | -5/Factory | Retrieved Zion intel report: Guard Positions 8622 | -5/Factory | Zion Melee Resupply teleported in 8910 | -5/Factory | Cargo convoy interrupted 8980 | -5/Factory | Lost 3 parts (2p1u) 9081 | -5/Factory | Terminal network hard line cut 9135 | -5/Factory | Garrison activated, responded to threat 9213 | -5/Factory | Core integrity fell below 50% 9258 | -5/Factory | Discovered new exit (range 10) 9263 | -5/Factory | Entered Upper Caves 9272 | -5/Upper Caves | Lost 15 parts (3p5n2u5w) 9304 | -5/Upper Caves | Core integrity fell below 20% 9309 | -5/Upper Caves | Learned Research stockpile data 9312 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 0Q6XKCB QLS<>S VB YZPFG> 0ZC76 ,U Adv. Targeting Computer destroyed. S-27 Virus springs to life. Wheel destroyed. Slammed into S-27 Virus. Destabilizing: Core damaged (-50). Slammed into S-27 Virus. Scrap Engine destroyed. Slammed into S-27 Virus. Connecting with Outpost Terminal... Current location identified: Upper Caves Experiencing anomalous visual interference... Connecting with Outpost Terminal... >>Query(Status Report 571X) INTERCEPTED DERELICT INTEL. Data stored: Research stockpile data. >>Query(Status Report 410C) DETECTED INCREASED ACTIVITY IN CAVE 17. >>Query(Status Report 893C) DETECTED INCREASED ACTIVITY IN CAVE 32. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????? ???? #???????? | | ?????????????????????????????????? #?? #???????? | | ??????????????????????????????????? ?? #???????? | | ??????????????????????????????????? ?? #???????? | | ?????????????????????????????????## ?? #???????? | | ?????????????????????????????????? ?# #???????? | | ??????????????????????????????????? ?# #???????? | | ??????????????????????????????????? ?# ##??????? | | ???????????????????????????????????? ## #??????? | | ????????????????????????? ?#######??# ???????? | | ?????????????????????????? ### #???????? | | ????????????????????????????? ## #???????? | | ?????????????????????#####+##### # #????????? | | ?????????????????????#""" """# #?####???? | | ?????????????????????#" """# ## #???? | | ?????????????????????#"T """# #???? | | ?????????????????????#" """# #???? | | ?????????????????????#"g # #???? | | ?????????????????????#"g "# #???? | | ?????????????????????#"g "# ##??? | | ?????????????????????#"g @ s "# #??? | | ?????????????????????#" s g"# ##??? | | ???????????# #####s##g## ##??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????? ### ### #####??? | | ??????????? #?# ###??????? | | ??????????? ######### #?## ##????????? | | ??????????????????????## #??### ##?????????? | | ???????????????????????## #????###??????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 39 Energy Capacity 415 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Hey, That's Mine! I Survived The Infestation It's Just You Leap Before You Look More Dakka Please One Hack Too Far Part-time Mechanic Power Corrupts Release The Drones! The One Unlikely Earthworm \\IAMDERELICT Challenges ------------ None Game ------ Seed IntegrityEnhancedArchive Manual? 0 Play Time 02:11:44 Cumulative 5.2 hours Start 2024.04.02 @ 09:30:44 End 2024.04.02 @ 11:48:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d8727a4a-b68a-42fa-b94b-9b0bd377cca4