Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 22:59:03 Player: jumpy Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (235) 235 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2100 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hover Unit Seismic Detector Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Seismic Detector > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Light Ion Engine Light Ion Engine Hover Unit Improved Hover Unit Seismic Detector Light Assault Rifle [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Treads Light Treads Hover Unit Improved Hover Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 19 | 7 6 1 . 5 Power 4 | 2 . . . 2 Engine 4 | 2 . . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 4 . . 3 Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover 7 | . 4 . . 3 Flight . | . . . . . Utility 3 | 1 1 1 . . Device 1 | . . 1 . . Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 3 | 2 1 . . . Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . . 12 Power 3 | . . . . 3 Propulsion 5 | . . . . 5 Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 87 87 88 71 Engine 10 | . 14 11 11 5 Treads 4 | . 17 . . . Hover 19 | . 10 22 22 23 Device 7 | . . 10 11 8 Storage 11 | . 14 11 11 8 Processor 8 | . 2 11 11 9 Energy Gun 20 | . 21 22 22 15 Ballistic Gun 1 | . 6 . . . Peak Build Rating 15 | 6 11 12 12 15 Average Rating 10 | 4 6 11 12 11 On Entrance 8 | . 6 11 12 12 Naked Turns . | . . . . . Heaviest Build 13 | 12 12 13 13 13 Greatest Support 40 | 40 40 14 14 28 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 2 8 8 8 7 Average Carried 6 | 1 4 8 8 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 8 8 8 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 375 | 159 96 29 66 25 Remotely . | . . . . . Salvage Created 317 | . 122 59 18 118 Parts 31 | . 15 6 2 8 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 10 | . 4 4 . 2 Guns 10 | . 4 4 . 2 Classes Destroyed 6 | . 4 . 1 1 Tunneler 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 7 | . 3 4 . . Grunt 2 | . 1 . . 1 Sentry 1 | . . . . 1 Best Kill Streak 4 | . 4 4 1 1 Combat Bots Only 4 | . 4 4 . 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 150 | . 17 18 . 115 Missed 52 | . 5 6 . 41 Damage Taken 1367 | . 97 106 . 1164 Core 592 | . . 30 . 562 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 100 . 92 . Volleys Fired 32 | . 11 7 1 13 Largest 2 | . 2 2 2 2 Hottest 80 | . 80 80 80 80 Shots Fired 64 | . 22 14 2 26 Gun 64 | . 22 14 2 26 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 10 | . 10 . . . Thermal 54 | . 12 14 2 26 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 4 2 2 8 Robot Miss Streak 4 | . 4 2 . 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 37 | . 11 7 1 18 Core Hits 24 | . 9 4 1 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 433 | . 106 88 10 229 Guns 414 | . 106 88 10 210 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 19 | . . . . 19 Kinetic 50 | . 50 . . . Thermal 364 | . 56 88 10 210 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 8 | . . . . 8 Shots . | . . . . . Rammed 10 | . . . . 10 Targets Rammed 10 | . . . . 10 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 110 | . 46 52 15 110 Average Temperature 27 | . 19 25 10 35 Received Heat Transfer 663 | . 6 9 . 648 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 825 | . 125 200 25 475 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 268 | . 149 268 114 234 Initial 109 | . . 62 109 44 Average 98 | . 106 86 109 135 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 94 | 100 100 93 100 82 Level 1 5 | . . 6 . 17 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . . 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 7 10 . 23 Peak Tracking Total 13 | . 5 5 . 13 Tactical Retreats 6 | . . 2 . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 2 5 . 1 Terminals 4 | . 1 2 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 19 | . 3 14 . 2 Successful 9 | . 2 7 . . Failed 10 | . 1 7 . 2 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 12 | . 2 8 . 2 Terminals 10 | . 2 6 . 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 2 . . Level Access Points 1 | . . 1 . . Disarm Traps 1 | . . 1 . . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Mechanics 1 | . . 1 . . Recycling Units 1 | . 1 . . . Monitor 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 3 . 1 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 . Highest-Rated Group 40 | . . . 40 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1056 | 69 220 368 222 177 Spaces Moved 958 | 39 173 199 331 216 Core 27 | 4 . . . 23 Treads 98 | 35 63 . . . Legs . | . . . . . Wheels . | . . . . . Hover 833 | . 110 199 331 193 Flight . | . . . . . Fastest Speed 48 | 50 56 56 56 48 Average Speed 65 | 148 93 56 56 51 Slowest Speed 160 | 160 160 56 56 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 24 24 61 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1321 | 47 212 441 366 255 Wait 282 | . 5 233 33 11 Move 954 | 38 172 198 330 216 Hop . | . . . . . Pick Up 15 | 2 11 1 1 . Fast Attach 8 | 6 1 1 . . Attach 7 | . 2 . . 5 Detach . | . . . . . Swap 4 | 1 3 . . . Drop 9 | . 7 1 1 . Fire 32 | . 11 7 1 13 Melee . | . . . . . Ram 10 | . . . . 10 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 4) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 310 | -9/Materials | Identified exit to Materials 653 | -9/Materials | Discovered new exit (range 10) 658 | -9/Materials | Entered Mines 684 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 865 | -9/Mines | Discovered exit to Materials (range 17) 880 | -9/Mines | Entered Materials 880 | -8/Materials | Evolved 2 slots: Propulsion x2 1000 | -8/Materials | Lost 5 parts (2p3n) 1047 | -8/Materials | Core integrity fell below 50% 1053 | -8/Materials | Core integrity fell below 20% 1057 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01035_ Slammed into G-47 Trooper. 01035_ Destabilizing: System corrupted (+2). 01035_ Imp. Hover Unit destroyed. 01036_ Sml. Laser destroyed. 01036_ Slammed into G-47 Trooper. 01038_ Destabilizing: System interference. 01038_ Visual Processing Unit temporarily disabled. 01038_ Seismic Detector temporarily disabled. 01039_ Slammed into G-47 Trooper. 01041_ Seismic Detector destroyed. 01042_ Slammed into G-47 Trooper. 01042_ Visual Processing Unit broken. 01042_ Destabilizing: Short circuit. 01042_ G-47 Trooper suffers critical hit (Burn). 01042_ Critical hit (Burn: +37). 01043_ Slammed into G-47 Trooper. 01044_ Sml. Storage Unit destroyed. 01046_ Slammed into G-47 Trooper. 01051_ Critical hit (Burn: +37). 01054_ G-47 Trooper heat damages Particle Gun. Map ----- +----------------------------------------------------+ | | | | | ???#############??????????????????????????? | | ??## #??????????????????????????? | | ??? """ #??????????????????????????? | | ???# """ G" #??????????????????????????? | | ???# """ """ #??????????????????????????? | | ???# """ #??????????????????????????? | | ???# #??????????????????????????? | | ???#* %%% #??????????????????????????? | | ????#####+################????????????????? | | ??????# %%% # """"""" #????????????????? | | ??????# % # """"""" #????????????????? | | #########% # """"""" #????????????????? | | ? ??#g #! """"""" #????????????????? | | # """ ?# g # """"""" #????????????????? | | # "Y" ?# g # #????????????????? | | # # g # #????????????????? | | # # ##+##########????????????????? | | # ;r g #??????????????????????? | | # # #??????????????????????? | | # """ !# b #??????????????????????? | | # """ ?# #??????????????????????? | | ? """ ?# #????##########????????? | | ?? ??# Y #????# T #????????? | | ??##+#??# gY @###### #????????? | | ???# g # #????????? | | ???######### # #????????? | | ???????????# r + #????????? | | ???????????# # """ #????????? | | ???????????# # """ #????????? | | ???????????# # """ #????????? | | ???????????+ # #????????? | | ???????????# ########+#????????? | | ???????????## ########+##??????# #????????? | | ????????????# ??????? ???????# #????????? | | ????????????#/???????"""???????# #????????? | | ?????????????????????"""???????# #????????? | | ?????????????????????"""???????# #????????? | | ???????????????????? ???????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????##### | | ??????????????????????????????## #####"""T" | | ??????????????????????????????# ^ | | ??????????????????????????????+ | | ??????????????????????????????# | | ??????????????????????????????# "" | | ??????????????????????????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveCompositeMeganuke Manual? 0 Play Time 00:16:59 Cumulative 20.6 hours Start 2025.04.16 @ 22:39:03 End 2025.04.16 @ 22:59:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96ed46e9-abd4-4a3c-af26-6c65f5376804