Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.28 @ 11:32:56 // Winter2019/RPGLIKE Player: Dhoby_Ghaut Result: Destroyed by as-02161 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (3711) 3711 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1424) 1424 TOTAL SCORE: 9375 Bonus ------- High Alert Combat Kills 424 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/600 Matter 416/450 Energy 270/270 System Corruption 0% Temperature Cool (12) Movement Hovering (38) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY (5) ------ Spectral Analyzer Advanced Target Analyzer Recoil Stabilizer Advanced Reaction Control System Phase Shifter > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle Makeshift Spear > --- INVENTORY (3) ---- Advanced Terrain Scanner Kinecellerator Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Spectral Analyzer Advanced Target Analyzer Recoil Stabilizer Advanced Reaction Control System Zionite Weapon Casing > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Makeshift Spear > --- INVENTORY -------- Advanced Terrain Scanner Kinecellerator Improved Grenade Launcher [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Advanced Terrain Scanner Processor Improved Signal Interpreter Protection Zionite Light Carapace Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 11 | 3 . 2 1 3 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | 1 . . . 2 . . . . Utility 4 | . . 1 1 1 . . 1 . Weapon 3 | 2 . 1 . . . . . . Parts Attached 92 | 7 9 11 11 22 6 4 14 8 Power 8 | 2 1 2 . 2 . . 1 . Engine 6 | 2 1 1 . 1 . . 1 . Core 2 | . . 1 . 1 . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 1 2 6 12 . . . 2 Treads 1 | . . . . 1 . . . . Leg 6 | . . . . 6 . . . . Wheel 11 | 2 1 2 5 1 . . . . Hover 6 | . . . . 4 . . . 2 Flight 1 | . . . 1 . . . . . Utility 25 | . 1 2 4 1 . . 11 6 Device 12 | . . 1 3 1 . . 4 3 Storage . | . . . . . . . . . Processor 10 | . 1 1 1 . . . 7 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . . . 3 Artifact . | . . . . . . . . . Weapon 34 | 3 6 5 1 7 6 4 2 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 26 | 3 6 5 1 6 3 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . . . 2 2 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . 2 1 . . 5 4 Parts Lost 1 | . . . 1 . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 1 | . . . 1 . . . . . Highest Loss Streak 1 | . . . 1 . . . . . Average Slot Usage (%) 96 | . 97 96 100 92 100 100 99 99 Engine 5 | . 13 5 . 2 7 7 11 13 Core 4 | . . 5 10 4 . . . . Wheel 16 | . 28 23 20 15 . . . . Hover 6 | . . . . . 30 30 26 25 Device 13 | . . 5 14 22 23 23 18 19 Processor 10 | . 12 11 13 7 7 7 14 13 Ballistic Gun 35 | . 41 43 41 30 28 28 22 20 Naked Turns . | . . . . . . . . . Heaviest Build 35 | 9 8 19 20 27 27 27 35 33 Greatest Support 80 | 32 32 32 32 80 52 52 52 52 Greatest Overweight (x) 2 | . 2 . 1 2 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | . . 2 3 3 3 3 3 3 Average Capacity 2 | . . 1 2 3 3 3 3 3 Most Carried 3 | . . 2 3 3 3 3 3 3 Average Carried 2 | . . 1 2 2 2 3 2 2 Final Capacity 3 | . . 2 3 3 3 3 3 3 Final Carried 3 | . . 2 3 3 3 3 2 3 Class Distribution -------------------- 50% | Skirmisher 32% | Gunner 14% | Scout Dominant Class ---------------- Skirmisher | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 4631 | 259 263 1185 1098 901 146 104 138 537 Remotely 5 | . . . 5 . . . . . Salvage Created 4357 | . 398 1051 1142 1051 44 29 . 642 Parts 306 | . 29 97 82 49 5 6 . 38 Haulers Intercepted 9 | . 1 4 2 2 . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . 5 6 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 102 | . 8 30 29 17 4 3 . 11 Guns 98 | . 8 30 29 14 3 3 . 11 AOE 4 | . . . . 3 1 . . . Classes Destroyed 13 | . 6 3 1 1 . . . 2 Worker 8 | . 1 3 4 . . . . . Builder 2 | . . 1 . 1 . . . . Hauler 9 | . 1 4 2 2 . . . . Recycler 5 | . 1 1 1 2 . . . . Operator 5 | . . 2 3 . . . . . Watcher 4 | . 2 1 . 1 . . . . Swarmer 28 | . 4 6 11 4 . 3 . . Grunt 45 | . 4 16 11 10 4 . . . Sentry 14 | . . 8 4 2 . . . . Hunter 3 | . . . 3 . . . . . Programmer 1 | . . . . 1 . . . . Z-Technician 5 | . . . . . . . . 5 Z-Light 5 | . . . . . . . . 5 Assembled 5 | . . . . . . . . 5 Best Kill Streak 10 | . 3 7 10 8 4 3 . 5 Combat Bots Only 8 | . 3 6 8 6 4 3 . 3 Max Kills in Single Turn 5 | . 2 2 2 5 2 2 . 1 Gunslinging 1 | . . 1 1 1 . 1 . . Exploded 3 | . . . . 3 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 4286 | . 215 1196 1480 378 137 113 . 767 Core 3444 | . 173 954 1198 307 113 89 . 610 Absorbed by Shields 235 | . . 135 100 . . . . . Redirected to Core 2801 | . 129 777 925 215 83 89 . 583 Core Remaining (%) 94 | 100 98 97 81 . . . . . Volleys Fired 290 | . 28 99 82 34 4 3 . 40 Largest 4 | . 3 4 4 4 4 4 . 3 Hottest 114 | . 60 92 92 114 109 107 . 84 Shots Fired 1050 | . 84 356 328 134 16 12 . 120 Gun 1046 | . 84 356 328 133 13 12 . 120 Cannon . | . . . . . . . . . Launcher 4 | . . . . 1 3 . . . Special . | . . . . . . . . . Kinetic 1046 | . 84 356 328 133 13 12 . 120 Thermal . | . . . . . . . . . Explosive 4 | . . . . 1 3 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 44 | . 6 12 44 12 13 7 . 9 Robot Miss Streak 5 | . 3 5 5 3 1 4 . 3 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 23 | . 1 6 10 2 . 2 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . 1 Shots Hit Robots 656 | . 40 216 233 82 8 7 . 70 Core Hits 239 | . 22 67 71 38 11 3 . 27 Critical Hits 17 | . . 2 4 3 . . . 8 Critical Kills 5 | . . . 2 . . . . 3 Critical Parts Destroyed 10 | . . 2 2 3 . . . 3 Melee Attacks 13 | . . . . . 3 5 5 . Impact 8 | . . . . . 3 5 . . Slashing . | . . . . . . . . . Piercing 5 | . . . . . . . 5 . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11599 | . 473 2767 3801 2236 445 187 . 1690 Guns 10937 | . 473 2767 3689 1965 166 187 . 1690 Cannons . | . . . . . . . . . Explosions 662 | . . . 112 271 279 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 10937 | . 473 2767 3689 1965 166 187 . 1690 Thermal . | . . . . . . . . . Explosive 662 | . . . 112 271 279 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 4 . . . . 4 . Average Corruption 1 | . 2 1 . . . . 4 . Corruption Purged . | . . . . . . . . . Effects 29 | . 9 19 . . . . 1 . Message Errors 8 | . 2 6 . . . . . . Matter Fused 3 | . . 2 . . . . 1 . Heat Flow Errors 4 | . 2 2 . . . . . . Energy Discharges 4 | . 2 2 . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . Targeting Errors 8 | . 1 7 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 68 | . . . 68 . . . . . Projectiles . | . . . . . . . . . Explosions 68 | . . . 68 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 26 | . . . 25 . 1 . . . Shots 2 | . . . 1 . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 351 | . 83 316 351 36 50 18 . 47 Average Temperature 80 | . 18 80 117 16 22 13 . 15 Received Heat Transfer 1250 | . 63 431 375 81 72 . . 228 Effects 4 | . . . 4 . . . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 2 | . . . 2 . . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 835 | . 181 835 722 547 . . . . Average Influence 349 | . 53 409 467 372 . . . . Maximum Alert Level 3 | . . 3 3 2 . . . . Low Security (%) 21 | 100 100 14 . . . . . . Level 1 43 | . . 38 39 77 . . . . Level 2 28 | . . 30 52 22 . . . . Level 3 6 | . . 16 7 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . . 7 8 9 . . . . Investigation 6 | . . 2 1 3 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 12 | . . 5 3 4 . . . . Assault 1 | . . . 1 . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 10 | . . 3 5 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 10 51 49 23 4 3 . 8 Peak Tracking Total 9 | . 3 5 9 5 4 3 . 3 Tactical Retreats 9 | . . 2 4 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 8 | . 3 3 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 7 | . . 3 2 . . . . 2 Max in Single Turn 1 | . . 1 1 . . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 23 | . 4 8 5 5 1 . . . Terminals 19 | . 4 7 5 3 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 71 | . 16 26 16 12 1 . . . Successful 38 | . 10 10 12 5 1 . . . Failed 32 | . 6 15 4 7 . . . . Catastrophic 3 | . 1 1 . 1 . . . . Database Lockouts 2 | . . 2 . . . . . . Manual 42 | . 9 15 12 2 . . 4 . Terminals 63 | . 16 23 16 8 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 19 | . 5 4 8 1 1 . . . Record 1 | . . . 1 . . . . . Part Schematic 1 | . . 1 . . . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 7 | . 3 . 4 . . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . Unreport Threat 2 | . . 1 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 36 | . 11 13 9 3 . . . . Terminals 14 | . 5 4 4 1 . . . . Track 4 | . 3 1 . . . . . . Assimilate 1 | . . 1 . . . . . . Botnet 9 | . 2 2 4 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 20 | . 4 7 5 4 . . . . Full Trace Events 4 | . . 2 . 2 . . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built 4 | . . . . 4 . . . . Matter 336 | . . . . 336 . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 16 | . . . . 16 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 118 | . . . . . . . . 118 Highest-Rated Ally 118 | . . . . . . . . 118 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 Total Damage 265 | . . . . . . . . 265 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5609 | 58 694 1311 1005 1308 240 144 442 407 Spaces Moved 5285 | 48 527 850 592 1019 288 237 1064 660 Core 55 | 1 54 . . . . . . . Treads . | . . . . . . . . . Legs 53 | . . . . 53 . . . . Wheels 2875 | 47 473 850 592 913 . . . . Hover 2302 | . . . . 53 288 237 1064 660 Flight . | . . . . . . . . . Fastest Speed 38 | 50 100 100 85 38 38 38 38 38 Average Speed 71 | 98 105 100 96 89 38 38 38 38 Slowest Speed 200 | 100 150 100 110 200 38 38 38 42 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 4 68 90 57 23 51 36 85 76 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 8 | . . . . . 3 1 4 . Spaces Dug 8 | . . . . . 3 5 . . Terrain Destroyed 65 | . . . 11 16 32 5 . 1 Melee 8 | . . . . . 3 5 . . Projectile 11 | . . . . 8 2 . . 1 AOE 46 | . . . 11 8 27 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 6465 | 55 609 1091 838 1354 403 274 1096 745 Wait 548 | . 33 60 81 240 91 19 1 23 Move 5277 | 47 526 849 591 1018 287 236 1063 660 Hop . | . . . . . . . . . Pick Up 14 | . . 5 4 2 1 . 2 . Fast Attach 58 | 7 8 3 9 14 . . 9 8 Attach 5 | . . 1 1 . . . 3 . Detach 12 | . . . 4 . . . 7 1 Swap 30 | . 1 7 2 8 6 4 2 . Drop 55 | 1 2 10 11 19 1 . 4 7 Fire 290 | . 28 99 82 34 4 3 . 40 Melee 13 | . . . . . 3 5 5 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 163 | . 11 57 53 19 10 7 . 6 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 25 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 59 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Identified exit to Mines 430 | -10/Materials | Discovered new exit (range 5) 449 | -10/Materials | Build established: Skirmisher 688 | -10/Materials | Discovered new exit (range 17) 720 | -10/Materials | Identified exit to Materials 753 | -10/Materials | Entered another Materials area 755 | -9/Materials | Reached level 2 756 | -9/Materials | Upgraded with Weapon slot (x1) 916 | -9/Materials | Reached level 3 919 | -9/Materials | Core integrity fell below 50% 1000 | -9/Materials | Discovered new exit (range 17) 1021 | -9/Materials | Identified exit to Mines 1063 | -9/Materials | Build established: Gunner 1250 | -9/Materials | Central database locked down 1371 | -9/Materials | Discovered new exit (range 17) 1415 | -9/Materials | Reached level 4 1432 | -9/Materials | Upgraded with Utility slot (x1) 1792 | -9/Materials | Reached level 5 2037 | -9/Materials | Discovered new exit (range 16) 2063 | -9/Materials | Identified exit to Materials 2064 | -9/Materials | Entered another Materials area 2066 | -8/Materials | Reached level 6 2292 | -8/Materials | Discovered new exit (range 10) 2328 | -8/Materials | Reached level 7 2359 | -8/Materials | Identified exit to Factory 2369 | -8/Materials | Build established: Skirmisher 2371 | -8/Materials | Upgraded with Utility slot (x1) 2635 | -8/Materials | Discovered exit to Factory (range 17) 2678 | -8/Materials | Core integrity fell below 50% 2688 | -8/Materials | Reached level 8 2706 | -8/Materials | Destroyed 8 combat bots 2747 | -8/Materials | Discovered exit to Factory (range 18) 2864 | -8/Materials | First assault squad dispatched 2866 | -8/Materials | Garrison activated, responded to threat 2979 | -8/Materials | Reached level 9 3069 | -8/Materials | Entered Factory 3071 | -7/Factory | Reached level 10 3072 | -7/Factory | Upgraded with Propulsion slot (x2) 3193 | -7/Factory | Upgraded with Utility slot (x1) 3219 | -7/Factory | Discovered new exit (range 18) 3899 | -7/Factory | Reached level 11 3983 | -7/Factory | Discovered new exit (range 18) 3997 | -7/Factory | Identified exit to Factory 4212 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 4257 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 4351 | -7/Factory | Discovered new exit (range 18) 4377 | -7/Factory | Identified exit to Lower Caves 4377 | -7/Factory | Entered Lower Caves 4379 | -7/Lower Caves | Reached level 12 4489 | -7/Lower Caves | Learned 8 Factory zone layouts 4573 | -7/Lower Caves | Learned location of Zion (-7) 4611 | -7/Lower Caves | Discovered new exit (range 15) 4615 | -7/Lower Caves | Build established: Scout 4617 | -7/Lower Caves | Identified exit to Lower Caves 4617 | -7/Lower Caves | Entered another Lower Caves area 4721 | -7/Lower Caves | Encountered a Warlord checkpoint 4735 | -7/Lower Caves | Discovered new exit (range 9) 4737 | -7/Lower Caves | Identified exit to Zion 4761 | -7/Lower Caves | Entered Zion 4763 | -7/Zion | Reached level 13 4763 | -7/Zion | Upgraded with Utility slot (x1) 4779 | -7/Zion | Discovered new exit (range 18) 4821 | -7/Zion | Upgraded with Power slot (x1) 4860 | -7/Zion | Learned location of Data Miner (-6) 4895 | -7/Zion | Found Prototype Processor 4895 | -7/Zion | Identified Spectral Analyzer 4898 | -7/Zion | Found Prototype Processor 4898 | -7/Zion | Identified Exp. Targeting Computer 4903 | -7/Zion | Found Prototype Processor 4903 | -7/Zion | Identified Exp. Melee Analysis Suite 4905 | -7/Zion | Found Prototype Processor 4905 | -7/Zion | Identified Exp. Core Analyzer 4952 | -7/Zion | System corruption cleaned by Quarantine Array 5096 | -7/Zion | Learned Factory fabricator intel 5108 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5130 | -7/Zion | Discovered new exit (range 12) 5133 | -7/Zion | Opened final containment barrier to the Deep Caves 5139 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5140 | -7/Zion | Identified exit to Deep Caves 5203 | -7/Zion | Entered Deep Caves 5204 | -7/Deep Caves | Met 5H-AD0 5340 | -7/Deep Caves | Z-Facility disabled 5363 | -7/Deep Caves | Attacked by Z-Imprinter 5389 | -7/Deep Caves | Reached level 14 5389 | -7/Deep Caves | Destroyed Z-Imprinter 5487 | -7/Deep Caves | Core integrity fell below 50% 5510 | -7/Deep Caves | Found Prototype Protection 5510 | -7/Deep Caves | Identified Zio. Weapon Casing 5518 | -7/Deep Caves | Found Zio. Weapon Casing 5552 | -7/Deep Caves | Build established: Gunner 5584 | -7/Deep Caves | Discovered new exit (range 12) 5600 | -7/Deep Caves | Spotted as-02161 5605 | -7/Deep Caves | Core integrity fell below 20% 5610 | -7/Deep Caves | Destroyed by as-02161 with Assembled Focal Cannon Last Messages --------------- 05510_ Acquired Prototype Protection. 05510_ Identified Zio. Weapon Casing. 05512_ Dropped Zio. Weapon Casing. 05513_ Acquired Prototype Protection. 05513_ Identified Zio. Light Carapace. 05515_ Acquired 20 matter. 05517_ Dropped Zio. Light Carapace. 05518_ Acquired Zio. Weapon Casing. 05519_ Dropped Zio. Weapon Casing. 05520_ Acquired Phase Shifter. 05522_ Acquired 20 matter. 05526_ Dropped Imp. Airjet. 05527_ Acquired Prototype Hover Unit. 05527_ Identified Zio. Glidesys I. 05528_ Dropped Zio. Glidesys I. 05529_ Acquired 10 matter. 05531_ Acquired Imp. Airjet. 05584_ EXIT=FOUND 05603_ as-02161: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 05608_ Slug penetrates as-02161. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????? # | | ????????????? ??????????????????????????????? | | ?????????? ???????????????????????????????## | | ??????? ?????????????????????????????## | | ????? / ?????????????????????????????# | | ????? / ???????????????????????????## | | ???? ??????????????????????????## | | ???? /s ! ??????????????????# ????## | | ???? = ! ??????????????????# ???# # | | ??? = ! ????????????????## ### # | | ??? ???????????????## | | ??? * ??????????????# | | ??# = ! ?????????????# ### | | ???" g [h ????????????# ???# | | ???" s ???????????# ?????# | | ???" g ??????????# ???????# | | ???" * ??????????# ????????# #### | | ??"" * =[ ???????????????????# ##??# | | ??# * ! h[[ ??????????????????## #???# | | ??" b ! ????????????????## ##### | | ??" ################# # | | ??" G = ! | | ????" = | | ??" ! @ | | ???" h ################## | | ??" ???????????????????# | | ??"" ?????????????????????## ## | | ??" #????????????????????????###### # | | ??" ####????????????????????????????????#### | | ??""" ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 33 Energy Capacity 270 Matter Stores 450 Matter Capacity 450 Sight Range 27 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 410 Resistance: TH 10 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 76 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Hacked Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory | Preloaded Imp. Titanium Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Gun Specialist Signs Are For Wimps Sniper Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Levels Raised 13 | . . 4 4 2 1 . 1 1 XP Earned 22995 | 3000 1005 5853 5415 3922 950 850 500 1500 XP Spent 22070 | 2900 100 6000 3320 5550 300 . 1900 2000 Upgrades 55 | 11 1 13 9 14 1 . 2 4 Power Slot 1 | . . . . . . . 1 . Propulsion Slot 3 | 1 . . . 2 . . . . Utility Slot 4 | . . 1 1 1 . . 1 . Weapon Slot 3 | 2 . 1 . . . . . . Heat Dissipation 5 | . . . 4 1 . . . . Energy Generation 1 | . . . . . 1 . . . Energy Storage 1 | . . . . 1 . . . . Matter Storage 3 | . . 1 . 2 . . . . Inventory Capacity 3 | . . 2 1 . . . . . Sight Range 3 | . 1 . 1 1 . . . . Sensor Range 11 | 8 . 1 . 2 . . . . Terrain Scan Density 4 | . . . 1 3 . . . . Ranged Accuracy 5 | . . 3 . . . . . 2 Hack Attack % 2 | . . 1 . 1 . . . . TH Resistance % 2 | . . . . . . . . 2 KI Damage % 4 | . . 3 1 . . . . . Protomatter Created 1637 | . 92 631 508 182 106 45 . 73 Integrity Restored 3365 | . 237 1116 1156 428 176 134 . 118 Core 2834 | . 162 949 1103 358 173 89 . . Parts 531 | . 75 167 53 70 3 45 . 118 Protomatter Decayed 404 | . 10 220 126 17 . . . 31 Game ------ Seed CoolantBurstCannon Manual? 0 Play Time 01:31:27 Cumulative 50.0 hours Start 2019.12.27 @ 23:05:33 End 2019.12.28 @ 11:32:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0 Lore% 62 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7767892a-bd4d-4a8a-9c87-21cb22b7e6d3