Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 22:23:43 Player: Virvatuli Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1568) 1568 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 3726 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 160/160 System Corruption 2% Temperature Cool (-100) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Cryofiber Web Improved Heat Sink > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Targeting Computer Particle Charger Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Shotgun Flak Cannon > --- INVENTORY -------- (None) [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 48 | 7 4 3 13 21 Power 11 | 1 1 2 3 4 Engine 7 | 1 1 1 3 1 Core 4 | . . 1 . 3 Reactor . | . . . . . Propulsion 7 | 2 . . 2 3 Treads 2 | 2 . . . . Leg 4 | . . . 2 2 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 1 5 6 Device 7 | . 1 1 2 3 Storage 1 | 1 . . . . Processor 4 | . 1 . 3 . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 15 | 3 1 . 3 8 Energy Gun 7 | 2 . . . 5 Energy Cannon 1 | . 1 . . . Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon 3 | . . . 2 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . . 2 17 Power 5 | . . . 1 4 Propulsion 3 | . . . . 3 Utility 4 | . . . . 4 Weapon 7 | . . . 1 6 Highest Loss Streak 14 | . . . 2 14 Average Slot Usage (%) 89 | . 95 100 96 64 Engine 10 | . 14 7 13 7 Core 5 | . . 6 7 3 Treads 13 | . 28 28 5 . Leg 8 | . . . 15 12 Device 12 | . 9 14 17 3 Processor 12 | . 9 14 15 10 Protection 1 | . . . . 8 Energy Gun 1 | . 1 . . 4 Energy Cannon 8 | . 12 14 7 . Ballistic Gun 9 | . 14 14 9 1 Ballistic Cannon 3 | . . . 3 8 Naked Turns 24 | . . . . 24 Heaviest Build 32 | 11 12 11 24 32 Greatest Support 40 | 40 40 40 40 34 Greatest Overweight (x) 7 | . . . 7 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 3 | 2 1 1 1 3 Average Carried . | . . . . . Final Capacity 6 | 6 4 4 4 4 Final Carried . | . . . . . Class Distribution -------------------- 77% | Mutant 12% | Scavenger-Mutant 6% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1304 | 204 131 86 332 551 Remotely . | . . . . . Salvage Created 1487 | . 141 262 618 466 Parts 112 | . 13 17 45 37 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 41 | . 3 6 21 11 Guns 10 | . 1 2 4 3 Cannons 28 | . 2 4 17 5 AOE 3 | . . . . 3 Classes Destroyed 6 | . 2 . 2 2 Builder 4 | . . . . 4 Operator 1 | . . . . 1 Watcher 6 | . 2 . 3 1 Swarmer 11 | . . . 11 . Grunt 25 | . 3 6 7 9 Sentry 5 | . . . 3 2 Best Kill Streak 7 | . 2 2 7 7 Combat Bots Only 6 | . 1 2 6 3 Max Kills in Single Turn 3 | . 2 1 1 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3063 | . 66 174 703 2120 Core 717 | . 10 10 131 566 Absorbed by Shields 216 | . . . 216 . Core Remaining (%) 86 | 100 . 92 67 . Volleys Fired 147 | 1 12 14 68 52 Largest 3 | 2 2 2 2 3 Hottest 130 | 60 80 80 83 130 Shots Fired 284 | 2 24 28 128 102 Gun 127 | 2 12 14 57 42 Cannon 148 | . 12 14 71 51 Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 174 | 1 12 14 85 62 Thermal 81 | 1 12 14 43 11 Explosive 9 | . . . . 9 Electromagnetic 20 | . . . . 20 Robot Hit Streak 12 | 1 4 8 12 8 Robot Miss Streak 7 | 1 2 2 4 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 170 | 1 15 18 75 61 Core Hits 99 | . 6 11 30 52 Critical Hits 2 | . 1 . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3287 | 23 250 278 1171 1565 Guns 1044 | 23 74 86 421 440 Cannons 1656 | . 176 192 750 538 Explosions 578 | . . . . 578 Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 1489 | 12 74 86 664 653 Thermal 982 | 11 176 192 507 96 Explosive 578 | . . . . 578 Electromagnetic 229 | . . . . 229 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 21 | . . . 8 13 Projectiles 14 | . . . 8 6 Explosions 7 | . . . . 7 Melee . | . . . . . Knockbacks 10 | . . . 3 7 Impact . | . . . . . Kinetic 10 | . . . 3 7 Secondary . | . . . . . Self-Inflicted Damage 49 | . . . . 49 Shots 2 | . . . . 2 Rammed 11 | . . . . 11 Targets Rammed 11 | . . . . 11 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 578 | . 18 8 144 578 Average Temperature 172 | . 8 3 38 225 Received Heat Transfer 1368 | . 36 99 180 1053 Effects 33 | . . . . 33 Shutdowns 13 | . . . . 13 Energy Bleed 1 | . . . . 1 Interference 9 | . . . . 9 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 5 | . . . . 5 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 . 1 . Heat Transferred 2097 | 25 370 407 1073 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 579 | . 146 206 447 579 Initial 188 | . . 56 1 188 Average 200 | . 92 83 207 427 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 55 | 100 100 88 41 2 Level 1 27 | . . 11 47 38 Level 2 16 | . . . 10 59 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 2 5 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 8 | . 1 . 2 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 7 6 30 26 Peak Tracking Total 6 | . 3 2 5 6 Tactical Retreats 5 | . 1 . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 6 | . . . 1 5 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . 1 . 2 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 5 . 5 . Successful 6 | . 2 . 4 . Failed 4 | . 3 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Record 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . 4 . Report Inventory 3 | . . . 3 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2243 | 93 308 593 738 511 Spaces Moved 1128 | 53 163 316 357 239 Core 84 | 9 . . 2 73 Treads 621 | 44 163 316 98 . Legs 420 | . . . 257 163 Wheels 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 130 50 Average Speed 144 | 141 160 160 139 121 Slowest Speed 400 | 160 160 160 400 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 30 73 37 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . . . 58 Melee . | . . . . . Projectile . | . . . . . AOE 58 | . . . . 58 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1457 | 71 187 376 471 352 Wait 51 | . . 38 12 1 Move 1124 | 52 162 315 356 239 Hop . | . . . . . Pick Up 50 | 8 5 3 13 21 Fast Attach . | . . . . . Attach 38 | 7 2 1 10 18 Detach 1 | 1 . . . . Swap 10 | . 2 2 3 3 Drop 25 | 2 4 3 9 7 Fire 147 | 1 12 14 68 52 Melee . | . . . . . Ram 11 | . . . . 11 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 17) 402 | -10/Materials | Entered Mines 548 | -10/Mines | Learned location of Zion (-7) 979 | -10/Mines | Discovered new exit (range 13) 995 | -10/Mines | Entered Materials 995 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1425 | -9/Materials | Discovered new exit (range 16) 1709 | -9/Materials | Discovered new exit (range 5) 1733 | -9/Materials | Entered another Materials area 1733 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2056 | -8/Materials | Core integrity fell below 50% 2072 | -8/Materials | Core integrity fell below 20% 2102 | -8/Materials | Lost 14 parts (3p3n3u5w) 2244 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Hvy. Armor Plating destroyed. Acquired Particle Gun. Acquired Imp. Heat Sink. Acquired Lgt. Nuclear Core. System corrupted: Particle Gun targeting data glitched. G-47 Trooper destroyed. Acquired 6 matter. Acquired 24 matter. Acquired Aluminum Leg. Acquired 10 matter. System corrupted: Heat flow error (+168). Acquired Aluminum Leg. Acquired 10 matter. Acquired Particle Gun. Material Processor disabled. System corrupted: Energy discharge (-52). Acquired Cryofiber Web. Slug penetrates Wall. Particle Gun destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????? #?? ????????? | | ???????????????????????? #?? ????????? | | ???????????????????????? 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