Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 22:23:43

Player: Virvatuli

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1568)     1568
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (98)                 98
              TOTAL SCORE: 3726

 Bonus
-------
High Alert Combat Kills    98

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (-100)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
           Cryofiber Web
  Improved Heat Sink
>          --- WEAPON (3) -------
           Particle Gun
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
  Advanced Visual Processing Unit
           Targeting Computer
           Particle Charger
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Shotgun
           Flak Cannon
>          --- INVENTORY --------
               (None)
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             48   | 7   4   3   13  21  
  Power                    11   | 1   1   2   3   4   
    Engine                 7    | 1   1   1   3   1   
    Core                   4    | .   .   1   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   .   2   3   
    Treads                 2    | 2   .   .   .   .   
    Leg                    4    | .   .   .   2   2   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   2   1   5   6   
    Device                 7    | .   1   1   2   3   
    Storage                1    | 1   .   .   .   .   
    Processor              4    | .   1   .   3   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 3   1   .   3   8   
    Energy Gun             7    | 2   .   .   .   5   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          3    | 1   .   .   1   1   
    Ballistic Cannon       3    | .   .   .   2   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   .   .   2   17  
  Power                    5    | .   .   .   1   4   
  Propulsion               3    | .   .   .   .   3   
  Utility                  4    | .   .   .   .   4   
  Weapon                   7    | .   .   .   1   6   
  Highest Loss Streak      14   | .   .   .   2   14  
Average Slot Usage (%)     89   | .   95  100 96  64  
  Engine                   10   | .   14  7   13  7   
  Core                     5    | .   .   6   7   3   
  Treads                   13   | .   28  28  5   .   
  Leg                      8    | .   .   .   15  12  
  Device                   12   | .   9   14  17  3   
  Processor                12   | .   9   14  15  10  
  Protection               1    | .   .   .   .   8   
  Energy Gun               1    | .   1   .   .   4   
  Energy Cannon            8    | .   12  14  7   .   
  Ballistic Gun            9    | .   14  14  9   1   
  Ballistic Cannon         3    | .   .   .   3   8   
Naked Turns                24   | .   .   .   .   24  
Heaviest Build             32   | 11  12  11  24  32  
  Greatest Support         40   | 40  40  40  40  34  
  Greatest Overweight (x)  7    | .   .   .   7   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             3    | 2   1   1   1   3   
  Average Carried          .    | .   .   .   .   .   
  Final Capacity           6    | 6   4   4   4   4   
  Final Carried            .    | .   .   .   .   .   

 Class Distribution 
--------------------
 77% | Mutant
 12% | Scavenger-Mutant
  6% | Tank
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1304 | 204 131 86  332 551 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1487 | .   141 262 618 466 
  Parts                    112  | .   13  17  45  37  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  41   | .   3   6   21  11  
  Guns                     10   | .   1   2   4   3   
  Cannons                  28   | .   2   4   17  5   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          6    | .   2   .   2   2   
  Builder                  4    | .   .   .   .   4   
  Operator                 1    | .   .   .   .   1   
  Watcher                  6    | .   2   .   3   1   
  Swarmer                  11   | .   .   .   11  .   
  Grunt                    25   | .   3   6   7   9   
  Sentry                   5    | .   .   .   3   2   
Best Kill Streak           7    | .   2   2   7   7   
  Combat Bots Only         6    | .   1   2   6   3   
Max Kills in Single Turn   3    | .   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               3063 | .    66   174  703  2120 
  Core                     717  | .    10   10   131  566  
  Absorbed by Shields      216  | .    .    .    216  .    
Core Remaining (%)         86   | 100  .    92   67   .    
Volleys Fired              147  | 1    12   14   68   52   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  130  | 60   80   80   83   130  
Shots Fired                284  | 2    24   28   128  102  
  Gun                      127  | 2    12   14   57   42   
  Cannon                   148  | .    12   14   71   51   
  Launcher                 9    | .    .    .    .    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  174  | 1    12   14   85   62   
  Thermal                  81   | 1    12   14   43   11   
  Explosive                9    | .    .    .    .    9    
  Electromagnetic          20   | .    .    .    .    20   
  Robot Hit Streak         12   | 1    4    8    12   8    
  Robot Miss Streak        7    | 1    2    2    4    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           170  | 1    15   18   75   61   
  Core Hits                99   | .    6    11   30   52   
  Critical Hits            2    | .    1    .    1    .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3287 | 23   250  278  1171 1565 
  Guns                     1044 | 23   74   86   421  440  
  Cannons                  1656 | .    176  192  750  538  
  Explosions               578  | .    .    .    .    578  
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  1489 | 12   74   86   664  653  
  Thermal                  982  | 11   176  192  507  96   
  Explosive                578  | .    .    .    .    578  
  Electromagnetic          229  | .    .    .    .    229  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            21   | .    .    .    8    13   
  Projectiles              14   | .    .    .    8    6    
  Explosions               7    | .    .    .    .    7    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    .    .    3    7    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    .    .    3    7    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    .    49   
  Shots                    2    | .    .    .    .    2    
  Rammed                   11   | .    .    .    .    11   
Targets Rammed             11   | .    .    .    .    11   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        578  | .    18   8    144  578  
  Average Temperature      172  | .    8    3    38   225  
  Received Heat Transfer   1368 | .    36   99   180  1053 
  Effects                  33   | .    .    .    .    33   
    Shutdowns              13   | .    .    .    .    13   
    Energy Bleed           1    | .    .    .    .    1    
    Interference           9    | .    .    .    .    9    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         5    | .    .    .    .    5    
    Damage (major)         1    | .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    2    .    1    .    
  Heat Transferred         2097 | 25   370  407  1073 222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             579  | .   146 206 447 579 
  Initial                  188  | .   .   56  1   188 
  Average                  200  | .   92  83  207 427 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         55   | 100 100 88  41  2   
  Level 1                  27   | .   .   11  47  38  
  Level 2                  16   | .   .   .   10  59  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   .   2   5   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   1   .   2   5   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           4    | .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              69   | .   7   6   30  26  
  Peak Tracking Total      6    | .   3   2   5   6   
  Tactical Retreats        5    | .   1   .   2   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          6    | .   .   .   1   5   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   5   .   5   .   
  Successful               6    | .   2   .   4   .   
  Failed                   4    | .   3   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Record                   1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   4   .   
  Report Inventory         3    | .   .   .   3   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               2243 | 93  308 593 738 511 
Spaces Moved               1128 | 53  163 316 357 239 
  Core                     84   | 9   .   .   2   73  
  Treads                   621  | 44  163 316 98  .   
  Legs                     420  | .   .   .   257 163 
  Wheels                   3    | .   .   .   .   3   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 130 50  
  Average Speed            144  | 141 160 160 139 121 
  Slowest Speed            400  | 160 160 160 400 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 4   30  73  37  18  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          58   | .   .   .   .   58  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      58   | .   .   .   .   58  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1457 | 71  187 376 471 352 
  Wait                     51   | .   .   38  12  1   
  Move                     1124 | 52  162 315 356 239 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  50   | 8   5   3   13  21  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   38   | 7   2   1   10  18  
  Detach                   1    | 1   .   .   .   .   
  Swap                     10   | .   2   2   3   3   
  Drop                     25   | 2   4   3   9   7   
  Fire                     147  | 1   12  14  68  52  
  Melee                    .    | .   .   .   .   .   
  Ram                      11   | .   .   .   .   11  
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 17)
  402 | -10/Materials | Entered Mines
  548 | -10/Mines     | Learned location of Zion (-7)
  979 | -10/Mines     | Discovered new exit (range 13)
  995 | -10/Mines     | Entered Materials
  995 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1425 | -9/Materials  | Discovered new exit (range 16)
 1709 | -9/Materials  | Discovered new exit (range 5)
 1733 | -9/Materials  | Entered another Materials area
 1733 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2056 | -8/Materials  | Core integrity fell below 50%
 2072 | -8/Materials  | Core integrity fell below 20%
 2102 | -8/Materials  | Lost 14 parts (3p3n3u5w)
 2244 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
Hvy. Armor Plating destroyed.
Acquired Particle Gun.
Acquired Imp. Heat Sink.
Acquired Lgt. Nuclear Core.
System corrupted: Particle Gun targeting data glitched.
G-47 Trooper destroyed.
Acquired 6 matter.
Acquired 24 matter.
Acquired Aluminum Leg.
Acquired 10 matter.
System corrupted: Heat flow error (+168).
Acquired Aluminum Leg.
Acquired 10 matter.
Acquired Particle Gun.
Material Processor disabled.
System corrupted: Energy discharge (-52).
Acquired Cryofiber Web.
Slug penetrates Wall.
Particle Gun destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|    ?????????????????????????       #??   ????????? |
|    ????????????????????????        #??   ????????? |
|    ????????????????????????   []   #??   #???????? |
|    ????????????????????????   !]   #?#   #???????? |
|    ??????????????????######   ]    #?#   #???????? |
|    ??????????????????#  # #        ??    #???????? |
|    ??????????????????###  #  !  ?????#   #???????? |
|    ?????????????????## #  ############   +???????? |
|    ???????????????###        !       #   #???????? |
|    ???????????????#        ]    """  #   #???????? |
|    ???????????????#      ]]]#        #   #???????? |
|    ???????????????#      ]]]#    !   #   #???????? |
|    ???????????????#          !  =    +   #???????? |
|    ???????????????#""            [   #   #???????? |
|    ?????????????#?#"T       # ]      # % +???????? |
|    ?????????????+ #""       #        #  !#???????? |
|    ?????????????# #         #        #  =#???????? |
|    ?????????????# #######+############   #?????### |
|    ?????????????#        !              =#?????#!  |
|    ?????????????+          h          *  #######   |
|    ?????????????#                              +   |
|    ?????????????###  %[    ###+######## =!     # ] |
|    ???????????????#   ]!   ##    ?????#*       #   |
|    ???????????????# %      ##??      ?+        +   |
|    ???????#+#######        ##????     ##########   |
|    ???????#              @ #???????   #????????# ! |
|    ???????#                #????????? #????????#   |
|    ???????#    "T          #???????????????????### |
|    ??????##         ####   #?????????????????????? |
|    ??????#T         #??#   #?????????????????????? |
|    ??????##         #??#   #???#+#???????????????? |
|    ??????##         #??#   #???# #???????????????? |
|    ??????#          #??#   #???# #?##########????? |
|    ??????+          #??#   #???# #?#        #????? |
|    ??????#          #?##   ##??# #?#        #????? |
|    ??????#   ###+####?#     #### ###   "  = #????? |
|    ??????#   #????????# T"         #  """""%#????? |
|    ??????#   #????????#  "         +  """"" #????? |
|    ??????#   #????????#            #  """"" #????? |
|    ??????#####????????#     ########   """  #????? |
|    ???????????????????###+###??????#        #????? |
|    ????????????????????    ????????#        #????? |
|    ???????????????????#  ! ????????##########????? |
|    ???????????????????#     ?????????????????????? |
|    ???????????????????#  """?????????????????????? |
|    ???????????????????# """""????????????????????? |
|    ???????????????????# """""????????????????????? |
|    ???????????????????# """"" ???????????????????? |
|    ???????????????????#  ????????????????????????? |
|    ???????????????????# ?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         5
Armor Integrity Analysis   33
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerHugeRifle
  Manual?         0
Play Time         00:30:11
  Cumulative      4.5 hours
  Start           2021.06.21 @ 21:51:22
  End             2021.06.21 @ 22:23:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f09cbf23-f0ec-4a8c-9f3a-47140f4916d0