Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.23 @ 14:34:25 Player: Trollpotato Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (292) 1460 Value Destroyed (8888) 8888 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (421) 421 TOTAL SCORE: 17109 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 37 Aligned with FarCom 300 Friendly Fire -216 Cogmind --------- Core Integrity 501/1000 Matter 247/300 Energy 53/100 System Corruption 2% Temperature Cool (9) Movement Hovering (66) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Terrain Scan Processor Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Gravmag Array Gravmag Array Gyrokinetic Inverter Improved Cryofiber Web Matter Compressor (250) Advanced Targeting Computer Component Analysis Suite Proton Cannon KE Penetrator Spear Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Lightpack 2.0 Advanced Terrain Scan Processor Improved Hacking Suite Improved Hacking Suite Improved System Shield Improved Dynamic Insulation System System Backup Module > --- WEAPON ----------- Tesla Rifle KE Penetrator > --- INVENTORY -------- Gravmag Array Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter Improved Cryofiber Web Large Storage Unit Energy Well Matter Compressor Gravity Neutralizing Apparatus Enhanced Optical Array Long-range Terrain Scanner Advanced Targeting Computer Improved Transmission Jammer Advanced ECM Suite Maneuvering Thrusters Cloaking Device Improved Propulsion Shielding Improved Propulsion Shielding Improved Shield Generator Component Analysis Suite Proton Cannon Neutron Cannon KE Penetrator KE Penetrator Gauss Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Spear [Rating: 111] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Wheel Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Improved Hacking Suite Device System Backup Module Storage Lightpack 2.0 Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Advanced Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 2 . Utility 8 | . . . 2 . . . 2 2 . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 334 | 7 11 8 32 10 8 5 48 58 3 5 2 1 . 19 74 43 Power 24 | 1 2 . 5 . . . 2 4 . . . . . 3 3 4 Engine 13 | 1 2 . 3 . . . 1 2 . . . . . 2 1 1 Core 11 | . . . 2 . . . 1 2 . . . . . 1 2 3 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 50 | 2 2 3 9 2 . 1 8 4 . 1 . . . . 14 4 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 31 | 2 2 3 8 2 . 1 8 4 . 1 . . . . . . Hover 18 | . . . . . . . . . . . . . . . 14 4 Flight 1 | . . . 1 . . . . . . . . . . . . . Utility 130 | 2 3 . 7 2 8 1 13 35 2 1 . . . 5 29 22 Device 42 | . . . . . . . 6 10 1 1 . . . 2 11 11 Storage 14 | 2 3 . . . 4 . . . . . . . . . 4 1 Processor 1 | . . . . . . . . . . . . . . . . 1 Hackware 9 | . . . 1 . . . 1 6 . . . . . . . 1 Protection 64 | . . . 6 2 4 1 6 19 1 . . . . 3 14 8 Artifact . | . . . . . . . . . . . . . . . . . Weapon 130 | 2 4 5 11 6 . 3 25 15 1 3 2 1 . 11 28 13 Energy Gun 11 | 1 . 2 1 . . . 1 1 . . . . . . 4 1 Energy Cannon 42 | . . . 5 2 . 1 10 4 . . 1 . . 6 10 3 Ballistic Gun 14 | 1 4 1 3 1 . . 1 . . . . . . . 1 2 Ballistic Cannon 21 | . . . . . . . 2 7 . 2 . . . 2 2 6 Launcher 27 | . . 2 2 3 . 2 8 1 1 1 1 . . 3 2 1 Special Weapon 2 | . . . . . . . . . . . . . . . 2 . Impact Weapon 2 | . . . . . . . 2 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 11 | . . . . . . . 1 2 . . . 1 . . 7 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . . . . . . 1 . Parts Lost 70 | . 2 3 14 1 . 2 9 7 . . . . . 7 6 19 Power 10 | . . . 2 . . . . 2 . . . . . 3 . 3 Propulsion 10 | . 1 1 5 . . . 2 . . . . . . . 1 . Utility 23 | . . . 3 . . 1 3 3 . . . . . 2 3 8 Weapon 27 | . 1 2 4 1 . 1 4 2 . . . . . 2 2 8 Highest Loss Streak 6 | . 1 2 3 1 . 1 3 3 . . . . . 4 2 6 Average Slot Usage (%) 88 | . 99 94 98 99 90 88 88 91 92 85 84 84 84 80 84 85 Engine 5 | . 14 14 5 11 11 11 4 2 7 7 7 7 7 6 3 . Core 2 | . . . 5 . . . 4 4 . . . . . . 2 4 Wheel 11 | . 27 26 20 22 22 22 17 14 15 8 7 7 7 7 . . Hover 5 | . . . . . . . . . . . . . . . 18 16 Device 4 | . . . . . . . 10 3 7 7 7 7 7 4 2 7 Storage 11 | . 28 28 22 22 13 11 9 7 7 7 7 7 7 7 9 11 Hackware 14 | . . . 8 . . . 6 22 23 23 23 23 23 23 19 14 Protection 14 | . . . 13 22 20 22 17 19 15 15 15 15 15 15 12 9 Energy Gun 1 | . . 4 2 . . . . 1 . . . . . . 3 . Energy Cannon 5 | . . . 9 14 11 6 6 4 7 7 6 7 7 6 4 3 Ballistic Gun 3 | . 27 9 9 3 11 11 1 . . . . . . . . 2 Ballistic Cannon 3 | . . . . . . . 7 6 . 6 7 . . 6 2 3 Piercing Weapon 1 | . . . . . . . . 1 . . . 6 7 . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 127 | 14 40 42 52 56 127 30 32 40 40 39 39 39 34 51 52 76 Greatest Support 64 | 26 32 32 32 20 20 20 28 28 28 28 28 28 28 28 56 64 Greatest Overweight (x) 6 | . 1 2 5 2 6 1 3 3 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 2 2 1 1 . 1 1 1 1 1 1 . . . Largest Inventory Capacity 44 | 8 16 16 16 16 44 24 24 24 24 24 24 24 24 24 34 36 Average Capacity 23 | 6 13 16 16 16 22 24 24 24 24 24 24 24 24 24 27 30 Most Carried 32 | 5 15 16 16 16 20 20 24 24 24 24 24 24 24 24 31 32 Average Carried 22 | 2 11 15 13 15 17 19 23 23 24 23 24 24 24 21 25 28 Final Capacity 34 | 8 16 16 16 16 24 24 24 24 24 24 24 24 24 24 34 12 Final Carried 30 | 5 15 15 16 16 18 19 24 24 24 24 24 24 24 24 30 12 Class Distribution -------------------- 52% | Hacker-Mutant 19% | Hauler-Mutant 8% | Mutant 8% | Scavenger-Mutant 5% | Machinist-Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Machinist-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Matter Collected 7714 | 279 341 182 520 230 . 270 1087 1089 488 85 202 118 26 448 1339 1010 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9875 | 75 715 152 1177 554 . 224 1774 1089 1088 85 13 . . 559 1403 967 Parts 502 | 2 52 21 72 35 . 4 106 65 . 4 . . . 18 75 48 Haulers Intercepted 10 | . 2 . 2 . . . 3 1 . . . . . . 1 1 Recyclers Shooed 14 | . 2 . 2 . . . 1 1 . . . . . . 8 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . . . 13 . . Prevented 2 | . . . . . . . . . . . 1 . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 217 | . 17 18 25 20 . 7 41 25 6 2 3 . . 16 20 17 Melee 1 | . . . . . . . . . . . . . . 1 . . Guns 40 | . 17 1 6 1 . 2 4 . . . . . . . 3 6 Cannons 93 | . . . 11 6 . 2 21 23 . 2 2 . . 9 10 7 AOE 82 | . . 17 8 13 . 3 16 2 6 . 1 . . 6 7 3 Classes Destroyed 19 | 1 6 1 2 . . 1 2 2 1 . . . . 2 1 . Worker 20 | . 1 1 4 3 . . 4 . . . . . . . 4 3 Builder 7 | . . . 1 . . . 3 1 . . . . . . . 2 Tunneler 2 | . . . . . . . . . . . . . . . 1 1 Hauler 10 | . 2 . 2 . . . 3 1 . . . . . . 1 1 Recycler 15 | 1 3 1 2 2 . . 2 1 . . . . . . 3 . Mechanic 2 | . . . . . . . 1 1 . . . . . . . . Operator 5 | . 1 . 2 . . . 1 . . . . . . . 1 . Watcher 13 | . 1 . 1 . . . 5 1 . . . . . . 3 2 Swarmer 62 | . 12 10 8 15 . . 6 2 . . . . . 1 4 4 Saboteur 1 | . . . . . . . . . . . . . . 1 . . Grunt 82 | . 5 . 12 3 . 6 24 10 . 1 3 . . 9 7 2 Brawler 3 | . . . . . . . 2 . . . . . . 1 . . Duelist 4 | . . . . . . . . 2 . . . . . 2 . . Sentry 29 | . . . 5 2 . . 9 4 . 1 . . . 2 4 2 Hunter 4 | . . . . . . 1 . . . . . . . . . 3 Programmer 16 | . . . . . . . . 5 . . . . . . 5 6 Compactor 6 | . . . . . . . . . 6 . . . . . . . Assembled 10 | . . 8 . . . . . 2 . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 1 6 8 8 8 . 3 8 4 2 1 3 . . 6 6 6 Combat Bots Only 8 | . 6 6 8 8 . 3 4 3 2 1 3 . . 6 4 3 Max Kills in Single Turn 6 | 1 1 3 3 3 . 1 4 2 1 1 1 . . 3 2 6 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 3 3 . 1 2 2 1 . 1 . . 2 2 3 Melee 1 | . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Damage Taken 13331 | . 492 308 1275 339 . 318 1522 1898 24 328 436 . . 1419 2212 2760 Core 2282 | . 116 64 138 67 . . 143 373 6 79 158 . . 82 557 499 Absorbed by Shields 265 | . . . . . . . 178 . . . . . . . 56 31 Core Remaining (%) 47 | 100 . 28 . . . 48 74 . . . . . . . 34 . Volleys Fired 820 | 3 69 25 75 36 . 17 140 90 26 14 9 . . 31 202 83 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 2 . . 2 2 2 Hottest 138 | 60 60 50 112 116 . 83 116 128 69 78 138 . . 128 128 128 Shots Fired 1369 | 6 137 26 142 55 . 26 229 170 52 26 15 . . 60 263 162 Gun 432 | 6 137 7 63 13 . 12 34 19 . . . . . . 66 75 Cannon 815 | . . . 74 35 . 5 163 150 26 23 11 . . 51 190 87 Launcher 122 | . . 19 5 7 . 9 32 1 26 3 4 . . 9 7 . Special . | . . . . . . . . . . . . . . . . . Kinetic 608 | 3 126 1 59 13 . 12 87 89 . 12 6 . . 27 71 102 Thermal 393 | 3 11 6 . 3 . 3 54 80 26 11 5 . . 24 122 45 Explosive 122 | . . 19 5 7 . 9 32 1 26 3 4 . . 9 7 . Electromagnetic 246 | . . . 78 32 . 2 56 . . . . . . . 63 15 Robot Hit Streak 16 | 5 9 3 14 6 . 8 12 16 13 5 6 . . 10 15 6 Robot Miss Streak 5 | . 5 2 5 3 . 1 4 3 2 1 2 . . 2 3 5 Penetration Max 1 | . . . . . . . . 1 . . . . . . . 1 Secondary Targets 4 | . 2 . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . 1 Shots Hit Robots 743 | 5 77 10 86 31 . 15 139 85 42 13 9 . . 42 114 75 Core Hits 480 | 2 35 28 51 30 . 18 102 46 21 4 7 . . 36 61 39 Critical Hits 19 | . 1 . 1 1 . . 3 6 . . . . . 1 2 4 Critical Kills 11 | . 1 . . 1 . . 2 5 . . . . . 1 . 1 Critical Parts Destroyed 6 | . . . 1 . . . 1 1 . . . . . . 1 2 Melee Attacks 50 | . . . . . . . 7 7 . . . 2 . . 34 . Impact 5 | . . . . . . . 5 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 45 | . . . . . . . 2 7 . . . 2 . . 34 . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 29459 | 60 833 1095 2477 1384 . 696 5670 2655 4125 331 912 . . 2200 3637 3384 Guns 3533 | 60 833 42 359 57 . 139 303 132 . . . . . . 535 1073 Cannons 12236 | . . . 1211 511 . 92 2720 2216 653 329 263 . . 1029 2073 1139 Explosions 13413 | . . 1053 880 816 . 465 2647 281 3472 . 649 . . 1171 862 1117 Melee 62 | . . . . . . . . 24 . . . . . . 38 . Ramming 215 | . . . 27 . . . . 2 . 2 . . . . 129 55 Kinetic 6621 | 36 759 . 313 57 . 139 1311 1227 . 164 132 . . 545 473 1465 Thermal 7640 | 24 74 42 27 76 . 45 1121 1348 653 165 131 . . 484 1682 1768 Explosive 11665 | . . 1053 853 787 . 465 2404 54 3472 . 649 . . 1171 757 . Electromagnetic 3256 | . . . 1257 464 . 47 834 . . . . . . . 558 96 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 62 | . . . . . . . . 24 . . . . . . 38 . Highest Corruption 17 | . 1 1 . . . . 4 1 17 17 14 14 10 . 12 3 Average Corruption 4 | . 1 1 . . . . 2 1 10 14 14 11 9 . 4 2 Corruption Purged 25 | . . . . . . . 2 2 . 3 . 4 1 . 8 5 Effects 213 | . . 3 . . . . 28 6 22 36 21 26 2 . 51 18 Message Errors 52 | . . . . . . . 7 5 5 5 4 5 1 . 13 7 Matter Fused 33 | . . . . . . . 9 . 2 7 3 3 . . 8 1 Heat Flow Errors 16 | . . . . . . . 2 . 3 1 2 2 . . 3 3 Energy Discharges 22 | . . 1 . . . . 5 . 1 4 3 1 . . 5 2 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . Data Loss (minor) 33 | . . 1 . . . . 2 1 1 7 2 5 . . 11 3 Data Loss (major) 7 | . . . . . . . . . . 2 1 2 1 . 1 . Misfires 4 | . . . . . . . . . . 2 1 . . . 1 . Alerts 4 | . . . . . . . . . . 1 . 3 . . . . Misdirections 19 | . . . . . . . . . 4 5 3 5 . . 2 . Targeting Errors 19 | . . 1 . . . . 3 . 5 2 2 . . . 5 1 Weapon Failures 3 | . . . . . . . . . . . . . . . 2 1 Overload Shots 2 | . . . . . . . . . . . 2 . . . . . Overflow Damage 962 | . . 21 93 63 . . 245 100 . . 72 . . 18 129 221 Projectiles 280 | . . . 16 . . . 88 37 . . . . . 18 84 37 Explosions 662 | . . 21 77 63 . . 157 63 . . 72 . . . 29 180 Melee 20 | . . . . . . . . . . . . . . . 16 4 Knockbacks 36 | . . . . . . . 8 11 . . 1 . . 5 3 8 Impact 3 | . . . . . . . . . . . . . . . 1 2 Kinetic 33 | . . . . . . . 8 11 . . 1 . . 5 2 6 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 824 | . . 61 304 6 . . 113 1 29 39 17 . . . 227 27 Shots 26 | . . 4 3 1 . . 6 . 5 1 2 . . . 4 . Rammed 12 | . . . 3 . . . . 1 . 1 . . . . 3 4 Targets Rammed 12 | . . . 3 . . . . 1 . 1 . . . . 3 4 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 513 | . 12 . 289 196 . 150 315 513 244 125 265 185 . 343 464 387 Average Temperature 98 | . 7 . 98 57 . 53 48 127 89 25 124 84 . 140 81 122 Received Heat Transfer 3294 | . 126 . 342 39 . 138 696 618 . 87 234 . . 432 213 369 Effects 27 | . . . 1 . . . . 15 . . . . . 2 4 5 Shutdowns 6 | . . . . . . . . 2 . . . . . 1 2 1 Energy Bleed 5 | . . . . . . . . 2 . . . . . 1 1 1 Interference 4 | . . . 1 . . . . 1 . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Damage (major) 8 | . . . . . . . . 8 . . . . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 19 | . . . 10 2 . . 2 . . . . . . . 4 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Melted 11 | . . . . . . . 2 1 . . . . . 1 2 5 Heat Transferred 10321 | 50 175 100 50 124 . 74 1656 2077 888 222 150 . . 705 2354 1696 Parts Sabotaged 5 | . . . . . . . . . . . . . . 1 . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 1 . . 2 . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Peak Influence 619 | 5 268 270 532 502 . 257 531 226 158 174 . . . . 606 619 Initial 213 | . 3 35 105 207 . . 18 174 55 110 . . . . 31 213 Average 204 | 3 149 243 360 367 . 122 265 131 113 70 . . . . 244 166 Maximum Alert Level 2 | . 1 1 2 2 . 1 2 1 . . . . . . 2 2 Low Security (%) 57 | 100 66 9 5 . . 84 24 85 100 100 . . . . 55 72 Level 1 26 | . 33 90 58 59 . 15 59 14 . . . . . . 15 4 Level 2 16 | . . . 35 40 . . 16 . . . . . . . 29 23 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 4 . 2 . . . 3 6 . 2 . . . 1 11 11 Investigation 7 | . 3 . 1 . . . 2 . . . . . . . 1 . Extermination 16 | . . . . . . . . 4 . 1 . . . . 6 5 Reinforcement 10 | . 1 . 1 . . . 1 1 . 1 . . . . 3 2 Assault 3 | . . . . . . . . . . . . . . 1 1 1 Garrison 4 | . . . . . . . . 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 1 . . . . . 1 Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Distress Signals 15 | . 1 . 3 . . . 5 1 . . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 362 | . 31 20 33 22 . 6 64 55 6 4 3 . . 20 58 40 Peak Tracking Total 8 | . 7 4 8 4 . 3 5 7 4 2 3 . . 8 6 6 Tactical Retreats 32 | . . 1 . 1 . . 5 7 . 1 . . . 2 6 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Traps Triggered 18 | . 4 . 1 . . . 3 6 . 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 8 | . . . . . . . . 3 . . . . . . 5 . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Machines Disabled 42 | . . 1 6 . . 4 7 6 . . . . . . 5 13 Max in Single Turn 9 | . . 1 2 . . 2 3 5 . . . . . . 2 9 Garrison Access 6 | . . . . . . . 1 1 . 1 . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . 1 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Machines Accessed 83 | . 8 . 4 . 1 . 15 19 . 5 . . . . 23 8 Terminals 56 | . 8 . 4 . . . 9 12 . 4 . . . . 14 5 Fabricators 7 | . . . . . . . . 3 . . . . . . 2 2 Repair Stations 5 | . . . . . . . 2 1 . . . . . . 2 . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . Scanalyzers 5 | . . . . . . . 2 1 . . . . . . 1 1 Garrison Access 8 | . . . . . . . 1 2 . 1 . . . . 4 . Total Hacks 330 | . 37 . 14 . 1 . 50 70 . 18 . . . . 97 43 Successful 214 | . 19 . 9 . 1 . 34 46 . 10 . . . . 72 23 Failed 115 | . 18 . 5 . . . 16 24 . 8 . . . . 24 20 Catastrophic 9 | . . . . . . . . 3 . 1 . . . . 4 1 Database Lockouts 1 | . . . . . . . . . . . . . . . 1 . Manual 238 | . 37 . 14 . 1 . 33 43 . 17 . . . . 60 33 Terminals 231 | . 37 . 14 . . . 33 42 . 17 . . . . 58 30 Fabricators 32 | . . . . . . . . 12 . . . . . . 9 11 Repair Stations 28 | . . . . . . . 6 4 . . . . . . 18 . Recycling Units 3 | . . . . . . . 3 . . . . . . . . . Scanalyzers 18 | . . . . . . . 6 7 . . . . . . 3 2 Garrison Access 17 | . . . . . . . 2 5 . 1 . . . . 9 . Terminal Hacks 73 | . 7 . 3 . 1 . 9 16 . 7 . . . . 22 8 Part Schematic 5 | . . . . . . . 1 2 . . . . . . 2 . Level Access Points 2 | . . . . . . . . . . . . . . . 1 1 Branch Access Points 4 | . . . . . . . . 1 . 1 . . . . 1 1 Terminal Index 6 | . 1 . 1 . . . 1 1 . . . . . . 1 1 Fabricator Index 2 | . . . . . . . . 1 . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 . Unreport Threat 15 | . . . . . . . 3 2 . 3 . . . . 4 3 Disarm Traps 4 | . . . . . . . . 2 . . . . . . 2 . Recall Extermination 3 | . . . . . . . . . . 1 . . . . 1 1 Recall Reinforcements 2 | . . . . . . . . . . . . . . . 1 1 Registered Components 3 | . 1 . 1 . . . 1 . . . . . . . . . Zone Layout 25 | . 5 . 1 . . . 3 7 . 2 . . . . 7 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . . . 10 . . . . . . 7 8 Load Schematic 10 | . . . . . . . . 4 . . . . . . 3 3 Build 15 | . . . . . . . . 6 . . . . . . 4 5 Repair Station Hacks 25 | . . . . . . . 6 2 . . . . . . 17 . Scan Component 13 | . . . . . . . 3 1 . . . . . . 9 . Repair 12 | . . . . . . . 3 1 . . . . . . 8 . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . Scanalyzer 15 | . . . . . . . 6 5 . . . . . . 2 2 Insert Component 8 | . . . . . . . 3 3 . . . . . . 1 1 Analyze 7 | . . . . . . . 3 2 . . . . . . 1 1 Garrison Access Hacks 6 | . . . . . . . 1 1 . 1 . . . . 3 . Seal Access 6 | . . . . . . . 1 1 . 1 . . . . 3 . Unauthorized Hacks 67 | . 12 . 6 . . . 9 12 . 2 . . . . 21 5 Terminals 64 | . 12 . 6 . . . 9 11 . 2 . . . . 20 4 Track 12 | . 5 . 2 . . . 2 . . . . . . . 3 . Assimilate 3 | . . . . . . . . . . . . . . . 3 . Botnet 46 | . 6 . 3 . . . 7 11 . 2 . . . . 13 4 Operators 3 | . 1 . 1 . . . . . . . . . . . 1 . Fabricators 3 | . . . . . . . . 1 . . . . . . 1 1 Siphon 3 | . . . . . . . . 1 . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 8 . 4 . . . 12 16 . 2 . . . . 18 6 Full Trace Events 2 | . 1 . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 4 4 . . . . . . 3 1 Parts Built 17 | . . . . . . . . 6 . . . . . . 4 7 Matter 1826 | . . . . . . . . 814 . . . . . . 393 619 Time 1107 | . . . . . . . . 431 . . . . . . 263 413 Total Part Build Rating 81 | . . . . . . . . 24 . . . . . . 16 41 Parts Repaired 12 | . . . . . . . 3 1 . . . . . . 8 . Time 467 | . . . . . . . 102 12 . . . . . . 353 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 217 | . . . . . . . 217 . . . . . . . . . Retrieved Matter 367 | . . . . . . . 367 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . . . 3 3 . . . . . . 1 1 Part Schematics Acquired 7 | . . . . . . . 3 2 . . . . . . 1 1 Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Total Allies 8 | . . . . . . . . . . . . . 4 2 2 . Largest Group 4 | . . . . . . . . . . . . . 4 3 1 . Highest-Rated Group 118 | . . . . . . . . . . . . . 118 87 10 . Highest-Rated Ally 32 | . . . . . . . . . . . . . 31 32 10 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . . . . . . . 28 . . Total Damage 334 | . . . . . . . . . . . . . . 334 . . Kills 2 | . . . . . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . . . 1 1 1 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Turns Passed 22185 | 62 1405 375 1105 715 424 630 2888 3645 278 644 475 542 1277 756 3893 3071 Spaces Moved 16894 | 45 1007 284 594 569 407 596 1879 2500 187 533 399 487 1155 569 3671 2012 Core 1 | 1 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 11210 | 44 1007 284 594 569 407 596 1879 2500 187 533 399 487 1155 569 . . Hover 5683 | . . . . . . . . . . . . . . . 3671 2012 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 90 100 100 100 90 90 90 95 105 105 110 110 110 100 43 56 Average Speed 88 | 85 105 102 109 100 99 90 101 100 105 109 110 110 110 109 51 74 Slowest Speed 140 | 90 110 120 130 100 140 90 110 120 105 110 110 110 110 110 110 106 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 63 | 3 92 61 52 93 88 98 96 49 80 16 46 52 82 68 68 36 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . . . . . . . . . . 1 2 . . Known Exits Taken 4 | . . . . . . . . . . 1 1 . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . . 1 1 . . . Scrap Searched 11 | . . . . 2 . 2 . . . . 2 2 . 3 . . Spaces Dug 97 | . . . . . . . 5 16 . 20 . . . . 56 . Terrain Destroyed 1267 | . . 107 62 75 . 49 253 53 200 66 55 . . 92 163 92 Melee 33 | . . . . . . . 5 4 . . . . . . 24 . Projectile 150 | . . . . . . 1 18 28 2 4 3 . . 2 62 30 AOE 1083 | . . 107 62 75 . 48 230 21 198 62 52 . . 90 76 62 Terrain Rammed 1 | . . . . . . . . . . . . . . . 1 . Walls Destroyed 1 | . . . . . . . . . . . . . . . 1 . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Total 22612 | 59 1219 340 911 658 427 661 2615 3449 215 569 420 489 1161 636 5361 3422 Wait 4153 | . 117 21 174 36 . 42 485 741 . 13 11 . 7 7 1263 1236 Move 16879 | 44 1006 283 593 568 406 595 1878 2500 186 532 398 486 1154 568 3670 2012 Hop . | . . . . . . . . . . . . . . . . . Pick Up 183 | 5 10 2 21 3 3 2 31 25 . 1 . . . 8 51 21 Fast Attach 69 | 7 3 1 4 . 3 . 8 9 1 1 . . . 2 18 12 Attach 86 | . 1 3 14 1 5 2 9 11 . . . . . 7 15 18 Detach 17 | . . . . . 5 . 2 1 . . . . . . 5 4 Swap 179 | . 7 4 14 9 . 3 31 38 2 4 2 1 . 10 41 13 Drop 156 | . 6 1 13 5 5 . 24 26 . 3 . . . 1 53 19 Fire 820 | 3 69 25 75 36 . 17 140 90 26 14 9 . . 31 202 83 Melee 50 | . . . . . . . 7 7 . . . 2 . . 34 . Ram 13 | . . . 3 . . . . 1 . 1 . . . . 4 4 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . 5 . Rewire 2 | . . . . . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Waste -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 11) 998 | -10/Materials | Discovered new exit (range 7) 1031 | -10/Materials | Build established: Scavenger-Mutant 1379 | -10/Materials | Discovered new exit (range 4) 1457 | -10/Materials | Discovered new exit (range 11) 1468 | -10/Materials | Entered Mines 1501 | -10/Mines | Discovered new exit (range 3) 1540 | -10/Mines | Learned location of Zion (-7) 1551 | -10/Mines | Assembled infested the area 1556 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1589 | -10/Mines | Learned Materials garrison access intel 1722 | -10/Mines | Core integrity fell below 50% 1826 | -10/Mines | Discovered new exit (range 8) 1843 | -10/Mines | Entered Materials 1843 | -9/Materials | Evolved 2 slots: Utility x2 1947 | -9/Materials | Destroyed 8 combat bots 2310 | -9/Materials | Lost 3 parts (1n1u1w) 2598 | -9/Materials | Discovered new exit (range 10) 2782 | -9/Materials | Discovered new exit (range 8) 2948 | -9/Materials | Entered Mines 2949 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3062 | -9/Mines | Build established: Mutant 3079 | -9/Mines | Destroyed 8 combat bots 3161 | -9/Mines | Learned Materials stockpile data 3277 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3355 | -9/Mines | Discovered new exit (range 7) 3407 | -9/Mines | Discovered new exit (range 4) 3621 | -9/Mines | Core integrity fell below 50% 3658 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3659 | -9/Mines | Discovered new exit (range 5) 3663 | -9/Mines | Entered Exiles 3687 | -9/Exiles | Met 8R-AWN 3704 | -9/Exiles | Met EX-HEX 3794 | -9/Exiles | Met EX-BIN 3813 | -9/Exiles | Aligned with FarCom system 3814 | -9/Exiles | Given EX-Vault access code 3845 | -9/Exiles | Opened EX-Vault 3854 | -9/Exiles | Found Lightpack 2.0 3885 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3910 | -9/Exiles | Met EX-DEC 3938 | -9/Exiles | Visited The Gauntlet 4044 | -9/Exiles | Build established: Hauler-Mutant 4077 | -9/Exiles | Discovered new exit (range 14) 4087 | -9/Exiles | Left Exiles lab with Lightpack 2.0 4087 | -9/Exiles | Entered Mines 4166 | -8/Mines | Discovered new exit (range 14) 4372 | -8/Mines | Discovered new exit (range 15) 4717 | -8/Mines | Entered Materials 4717 | -8/Materials | Evolved 2 slots: Utility x2 4719 | -8/Materials | Loaded intel: 1 garrison access location 5258 | -8/Materials | Lost 3 parts (1u2w) 5371 | -8/Materials | Discovered new exit (range 11) 5667 | -8/Materials | Discovered new exit (range 13) 6493 | -8/Materials | Discovered new exit (range 5) 6573 | -8/Materials | Repaired Imp. Grenade Launcher 7036 | -8/Materials | Repaired Imp. Light Armor Plating 7063 | -8/Materials | Repaired Propulsion Shielding 7605 | -8/Materials | Entered Factory 7605 | -7/Factory | Evolved 2 slots: Utility x2 7894 | -7/Factory | Build established: Hacker-Mutant 8297 | -7/Factory | Lost 3 parts (1p2u) 8372 | -7/Factory | Assembled infested ambush trap array 8447 | -7/Factory | Garrison activated, responded to threat 8554 | -7/Factory | Build established: Hauler-Mutant 8704 | -7/Factory | Fabricated Hacking Suite (x1) 8782 | -7/Factory | Fabricated Imp. Utility Shielding (x2) 8984 | -7/Factory | Build established: Hacker-Mutant 9541 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 9638 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 9778 | -7/Factory | Discovered new exit (range 8) 10079 | -7/Factory | Identified exit to Storage 10079 | -7/Factory | Identified exit to Lower Caves 10261 | -7/Factory | Core integrity fell below 50% 10392 | -7/Factory | Repaired Imp. Propulsion Shielding 10846 | -7/Factory | Fabricated Imp. System Shield (x1) 11120 | -7/Factory | Discovered new exit (range 15) 11250 | -7/Factory | Sucked down chute 11250 | -7/Factory | Entered Waste 11265 | -7/Waste | EMP discharged 11294 | -7/Waste | Spotted C-40 Crusher 11309 | -7/Waste | Destroyed C-40 Crusher 11314 | -7/Waste | Spotted C-40 Crusher 11336 | -7/Waste | Destroyed C-40 Crusher 11350 | -7/Waste | Spotted C-40 Crusher 11357 | -7/Waste | Spotted C-40 Crusher 11357 | -7/Waste | Spotted C-40 Crusher 11360 | -7/Waste | Destroyed C-40 Crusher 11365 | -7/Waste | EMP discharged 11365 | -7/Waste | System corruption reached 10% 11366 | -7/Waste | Destroyed C-40 Crusher 11369 | -7/Waste | Spotted C-40 Crusher 11442 | -7/Waste | Destroyed C-40 Crusher 11445 | -7/Waste | Destroyed C-40 Crusher 11465 | -7/Waste | EMP discharged 11517 | -7/Waste | Discovered new exit (range 12) 11528 | -7/Waste | Entered Factory 12172 | -7/Factory | Entered Lower Caves 12187 | -7/Lower Caves | Core integrity fell below 20% 12429 | -7/Lower Caves | Identified exit to Lower Caves 12647 | -7/Lower Caves | Entered another Lower Caves area 13178 | -7/Lower Caves | Discovered new exit (range 6) 13189 | -7/Lower Caves | Entered Zion 13261 | -7/Zion | System corruption cleaned by Quarantine Array 13317 | -7/Zion | Learned Factory stockpile data 13577 | -7/Zion | Learned location of Quarantine (-3) 13914 | -7/Zion | Gained Derelict followers 14453 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 14454 | -7/Zion | Discovered new exit (range 12) 14466 | -7/Zion | Entered Proximity Caves 14466 | -6/Proximity Caves | Accompanied by 3 allies 14507 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14584 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 14711 | -6/Proximity Caves | Identified exit to Factory 14787 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14873 | -6/Proximity Caves | Lost 3 parts (2p1u) 15222 | -6/Proximity Caves | Entered Factory 15222 | -6/Factory | Evolved 2 slots: Propulsion x2 15223 | -6/Factory | Identified exit to Lower Caves 15308 | -6/Factory | Discovered new exit (range 12) 16019 | -6/Factory | Repaired Imp. Medium Armor Plating 16065 | -6/Factory | Repaired Plasma Cannon 16136 | -6/Factory | Repaired Cld. Particle Cannon 16175 | -6/Factory | Repaired Imp. Propulsion Shielding 16215 | -6/Factory | Repaired Imp. Utility Shielding 16266 | -6/Factory | Repaired Angular Momentum Engine 16317 | -6/Factory | Repaired Lgt. Angular Momentum Engine 16867 | -6/Factory | Discovered new exit (range 9) 17064 | -6/Factory | Discovered exit to Lower Caves (range 15) 17136 | -6/Factory | Identified exit to Extension 17136 | -6/Factory | Identified exit to Factory 17136 | -6/Factory | Central database locked down 17326 | -6/Factory | Crushed by falling debris 17516 | -6/Factory | Fabricated Gravmag Array (x1) 17672 | -6/Factory | Fabricated Gravmag Array (x1) 17703 | -6/Factory | Local fabrication network quarantined 17748 | -6/Factory | Fabricated Imp. Propulsion Shielding (x2) 17856 | -6/Factory | Core integrity fell below 50% 18022 | -6/Factory | First assault squad dispatched 19009 | -6/Factory | Repaired Imp. Propulsion Shielding 19092 | -6/Factory | System corruption reached 10% 19115 | -6/Factory | Entered another Factory area 19115 | -5/Factory | Evolved 2 slots: Utility x2 19185 | -5/Factory | Discovered new exit (range 6) 19407 | -5/Factory | Build established: Machinist-Scout 19683 | -5/Factory | Garrison activated, responded to threat 20081 | -5/Factory | Discovered new exit (range 13) 20470 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 20796 | -5/Factory | Fabricated Gyrokinetic Inverter (x2) 20911 | -5/Factory | Fabricated Gyrokinetic Inverter (x2) 21028 | -5/Factory | Fabricated Gyrokinetic Inverter (x2) 21240 | -5/Factory | Identified exit to Factory 21240 | -5/Factory | Identified exit to Upper Caves 21332 | -5/Factory | Spotted B-75 Beast 21441 | -5/Factory | Local fabrication network quarantined 21488 | -5/Factory | Build established: Machinist-Skirmisher 21584 | -5/Factory | Lost 4 parts (2p2u) 21836 | -5/Factory | Build established: Hacker-Mutant 22142 | -5/Factory | First assault squad dispatched 22186 | -5/Factory | Self-destructed Last Messages --------------- 22177_ G-50 Soldier unfolds itself. 22177_ L-41 Fighter unfolds itself. 22177_ G-50 Soldier unfolds itself. 22177_ E-15 Imp unfolds itself. 22178_ Lrn. Missile Launcher blown off. 22178_ Mic. Fission Core blown off. 22178_ System Backup Module blown off. 22178_ Gauss Cannon blown off. 22178_ E-15 Imp destroyed. 22180_ K-01 Serf collects debris. 22180_ Acquired Gauss Cannon. 22181_ Lrn. Terrain Scanner destroyed. 22181_ Imp. System Shield destroyed. 22181_ Lightpack 2.0 destroyed. 22183_ R-10 Processor collects Lrg. Storage Unit. 22183_ Adv. Cooling System destroyed. 22184_ Imp. Hacking Suite destroyed. 22185_ Gauss Cannon destroyed. 22185_ K-01 Serf collects debris. 22186_ R-10 Processor collects KE Penetrator. Map ----- +----------------------------------------------------+ | ???? ????"""?""" """ #?###? ""T"" # | | ???????# """"""" """"" ##?# """"" # | | ???????# """"""" """"" ##### ? # | | ???#?#?# """"""" #########+##### | | ??????## # | | ???#?### # !!! | | ?##?#??# + ! | | ?#?????# # !! | | ?###??## # | | ???????# ####/###################+##+# | | ?###???? ? # ### # | | ?????? ? ? # ### # | | ?"" ? ?# # #?# #+####### | | ????? ?# ? ?# ### # ####### | | "?"? ????? ? + ### # ##### | | ???? # ### # ##### | | ?"" ? # #?# # ##### | | ??"?? ?# ? # ### # ##### | | ?""? ??# ? ?# ### # ##### | | ?? ? ? # # ### # ####### | | ??? ? #??? # ### # ####### | | ? ??? ??? ??# ### # ####### | | ???? # #######+###### ###+########## ####### | | #?####?# ???###### ########## ########## ####### | | ##??#?##? ?? ##?#### ###]!=!!## ## # ####### | | ? ? ? ##??#?# ###*@!*!## ## | # ####### | | ? ? ? ? ? ?######=# #l%=!!## ## = # ####### | | ? ? ???? ??? ##?####%"##gg!! ## ## # ####### | | ???? ? ? ?#??# | #g ! ## ##! # ####### | | ? ? ?? ?? ##?## #Rk # #= ! # ####### | | ?#?#?#??#?#??##### ! + # # ! # ### | | ? ?"""""""?? ## [= # + + # ### """ | | ???? ""?""""??? ## # # ######### ### """ | | ?? ?""??"? #### ### # ####### ! # """ | | ? ?? "?""""? ?? #### ### ^# # """ | | ? ?? ? ?? ?? ? #### ### + # | | ??? ?? ? #### ######### # | | ?? ? ?????? ?### #?### ############# ##### | | ?? ??? ? #??# ###?# ##?###########" ####?## | | ????? ?? ? ?? ## ss### ##?## " ####### | | ??????##??##?##### ss #?# # # ####### | | ???????#???##?#### ######### # + | | ?? ? ????? ? ######### # #### | | ?????? ?? ? ?? ######### # #### | | ????????"??? ?"?"" #?####### # #### | | ???????????? ? ?? " ?######## # #### | | ???????????? ??? ######### # #?## | | ??????? ???? ??? ?? ?######?######+##### + | | ?????????????? ? ? ? ? #### | | ????????????? ?? ?? ? ? ? #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 EM Shielding 3 Armor Coverage 600 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 56 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Imp. Utility Shielding | -8/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Adv. Targeting Computer | -7/Factory | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Cmb. Airjet | -6/Factory | Hacked Gravmag Array | -6/Factory | Hacked Lrg. Storage Unit | -6/Factory | Scanalyzed Gyrokinetic Inverter | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. Utility Shielding | x2 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Imp. System Shield | x1 | -7/Factory Gravmag Array | x1 | -6/Factory Gravmag Array | x1 | -6/Factory Imp. Propulsion Shielding | x2 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory Gyrokinetic Inverter | x2 | -5/Factory Gyrokinetic Inverter | x2 | -5/Factory Gyrokinetic Inverter | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Leap Before You Look Maybe Next Time I'll Detach My Launcher Packrat Production Line Prolific Hacker Respectable Loadout Challenges ------------ None Game ------ Seed ReactionRemoteDiverter Manual? 0 Play Time 07:28:57 Cumulative 47.0 hours Start 2020.10.22 @ 01:11:49 End 2020.10.23 @ 14:34:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70f4318b-fc62-4be6-81e3-fb0becdd87d7