Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.09 @ 02:19:00

Player: Mombamambo

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (97)      485
Value Destroyed (2463)     2463
Prototype IDs (219)        4380
Alien Tech Used (0)        0
Bonus (3514)               3514
              TOTAL SCORE: 14642

 Bonus
-------
High Alert Combat Kills    214
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             0/850
Matter                     230/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -6/Data Miner

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Gravmag System
>          --- UTILITY (6) ------
     Small Storage Unit
           Melee Analysis Suite
           System Mapper
           Quantum Router
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (8) ----
     Light Nuclear Core
  Advanced ECM Suite
     Heavy Particle Cannon
           Molecular Deconstructor
     Heavy Pick
     Heavy Pick
     Heavy Pick

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
     Small Storage Unit
   Compact Battery
           Melee Analysis Suite
           Actuator Array
           System Mapper
           Quantum Router
>          --- WEAPON -----------
     Heavy Pick
     Heavy Pick
     Heavy Pick
     Heavy Pick
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Gravmag System
  Advanced ECM Suite
     Heavy Particle Cannon
           Molecular Deconstructor
     Heavy Pick
     Heavy Pick
[Rating: 76]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
Utility                    Small Storage Unit
  Device                   Actuator Array
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 System Mapper
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Pick
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Slots Evolved              8    | .   .   .   2   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   
  Utility                  4    | .   .   .   2   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   .   
Parts Attached             105  | 7   7   .   21  18  4   19  9   16  4   
  Power                    14   | 1   1   .   .   3   .   5   2   2   .   
    Engine                 8    | 1   1   .   .   3   .   2   1   .   .   
    Core                   6    | .   .   .   .   .   .   3   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   6   4   1   3   .   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   2   4   1   .   .   .   .   
    Wheel                  3    | 2   .   .   1   .   .   .   .   .   .   
    Hover                  9    | .   .   .   3   .   .   3   .   1   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   2   .   8   6   3   4   3   4   2   
    Device                 11   | .   .   .   5   1   .   2   1   2   .   
    Storage                8    | 1   .   .   .   2   2   .   1   2   .   
    Processor              4    | .   .   .   1   1   1   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   2   
    Protection             8    | .   2   .   2   2   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 3   4   .   7   5   .   7   4   9   .   
    Energy Gun             4    | 1   3   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   1   .   1   2   .   1   2   3   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   2   3   .   1   .   .   .   
    Piercing Weapon        12   | .   .   .   .   .   .   5   2   5   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   1   2   
Parts Lost                 20   | .   .   .   .   5   .   .   5   4   6   
  Power                    4    | .   .   .   .   1   .   .   2   .   1   
  Propulsion               6    | .   .   .   .   3   .   .   .   1   2   
  Utility                  7    | .   .   .   .   1   .   .   3   2   1   
  Weapon                   3    | .   .   .   .   .   .   .   .   1   2   
  Highest Loss Streak      6    | .   .   .   .   2   .   .   3   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 98  98  96  96  85  84  75  
  Engine                   6    | .   14  14  11  8   7   2   1   .   .   
  Core                     2    | .   .   .   .   .   .   3   3   6   5   
  Leg                      11   | .   .   .   9   26  26  20  .   .   .   
  Wheel                    5    | .   28  28  11  .   .   .   .   .   .   
  Hover                    4    | .   .   .   1   .   .   2   13  12  11  
  Device                   12   | .   .   .   13  12  7   18  16  17  5   
  Storage                  8    | .   14  14  11  9   7   6   6   7   12  
  Processor                7    | .   .   .   .   5   15  8   13  13  9   
  Protection               7    | .   13  14  19  8   7   4   1   .   .   
  Energy Gun               4    | .   26  28  2   .   .   .   .   .   .   
  Slashing Weapon          9    | .   .   .   2   26  23  12  .   .   .   
  Piercing Weapon          9    | .   .   .   .   .   .   12  25  25  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 14  21  21  31  68  33  45  46  30  30  
  Greatest Support         60   | 20  20  20  30  45  60  60  40  40  40  
  Greatest Overweight (x)  7    | .   1   1   2   2   .   .   7   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  20  8   8   8   8   
  Average Capacity         8    | 6   8   8   8   8   8   8   8   8   8   
  Most Carried             8    | 2   8   8   8   8   8   8   8   8   8   
  Average Carried          7    | 1   7   7   7   7   7   6   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   
  Final Carried            8    | 2   7   8   8   8   8   8   7   7   8   

 Class Distribution 
--------------------
 91% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  
Matter Collected           1496 | 192  35   31   372  235  40   219  160  184  28   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2969 | .    89   .    440  1062 53   330  722  245  28   
  Parts                    189  | .    21   .    29   66   2    24   26   18   3    
Haulers Intercepted        2    | .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    .    23   16   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Combat Hostiles Destroyed  73   | .   6   .   12  21  1   5   14  14  .   
  Melee                    29   | .   .   .   1   15  1   3   6   3   .   
  Guns                     4    | .   3   .   1   .   .   .   .   .   .   
  Cannons                  5    | .   .   .   5   .   .   .   .   .   .   
  AOE                      34   | .   3   .   4   6   .   2   8   11  .   
Classes Destroyed          11   | .   4   .   3   2   .   1   1   .   .   
  Worker                   3    | .   1   .   .   2   .   .   .   .   .   
  Builder                  10   | .   2   .   3   1   .   4   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   1   .   .   .   
  Watcher                  6    | .   1   .   1   4   .   .   .   .   .   
  Swarmer                  44   | .   6   .   8   6   .   4   8   12  .   
  Grunt                    14   | .   .   .   1   8   .   .   3   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   3   6   .   .   1   .   .   
  Hunter                   3    | .   .   .   .   1   1   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   6   .   5   7   1   6   4   5   1   
  Combat Bots Only         5    | .   3   .   4   5   1   4   4   5   .   
Max Kills in Single Turn   3    | .   3   .   3   2   1   1   2   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   2   1   .   1   2   2   .   
  Melee                    1    | .   .   .   1   1   1   1   1   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Data Miner (-6/Data Miner)

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  
Damage Taken               4052 | .    155  .    372  1113 14   182  798  522  896  
  Core                     1147 | .    20   .    77   194  .    38   171  103  544  
  Absorbed by Shields      256  | .    .    .    .    .    .    84   172  .    .    
  Redirected to Shielding  5    | .    .    .    5    .    .    .    .    .    .    
  Regen/Repaired (Parts)   110  | .    .    .    .    .    .    110  .    .    .    
Core Remaining (%)         87   | 100  .    92   80   64   100  .    .    .    .    
Volleys Fired              61   | .    13   .    19   7    .    2    9    11   .    
  Largest                  2    | .    2    .    2    1    .    1    1    1    .    
  Hottest                  130  | .    130  .    130  30   .    30   30   30   .    
Shots Fired                86   | .    22   .    35   7    .    2    9    11   .    
  Gun                      26   | .    18   .    8    .    .    .    .    .    .    
  Cannon                   23   | .    .    .    23   .    .    .    .    .    .    
  Launcher                 37   | .    4    .    4    7    .    2    9    11   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  26   | .    18   .    8    .    .    .    .    .    .    
  Explosive                37   | .    4    .    4    7    .    2    9    11   .    
  Electromagnetic          23   | .    .    .    23   .    .    .    .    .    .    
  Robot Hit Streak         11   | .    3    .    11   2    .    .    3    2    .    
  Robot Miss Streak        6    | .    2    .    5    6    .    .    1    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           160  | .    8    .    27   62   1    11   33   14   4    
  Core Hits                130  | .    15   .    16   34   1    8    26   27   3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         13   | .    .    .    1    11   .    1    .    .    .    
    Smash                  1    | .    .    .    1    .    .    .    .    .    .    
    Sever                  11   | .    .    .    .    11   .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    1    .    .    .    
Melee Attacks              184  | .    .    .    9    77   2    29   49   13   5    
  Impact                   8    | .    .    .    8    .    .    .    .    .    .    
  Slashing                 90   | .    .    .    1    77   2    10   .    .    .    
  Piercing                 86   | .    .    .    .    .    .    19   49   13   5    
  Sneak Attacks            22   | .    .    .    3    9    .    6    .    2    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        46   | .    .    .    1    20   1    4    11   6    3    
Damage Inflicted           7957 | .    376  .    977  2756 34   741  1633 1226 214  
  Guns                     222  | .    125  .    97   .    .    .    .    .    .    
  Cannons                  307  | .    .    .    307  .    .    .    .    .    .    
  Explosions               2308 | .    245  .    209  513  .    95   441  805  .    
  Melee                    5114 | .    .    .    364  2243 34   646  1192 421  214  
  Ramming                  6    | .    6    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  222  | .    125  .    97   .    .    .    .    .    .    
  Explosive                2308 | .    245  .    209  513  .    95   441  805  .    
  Electromagnetic          307  | .    .    .    307  .    .    .    .    .    .    
  Impact                   310  | .    .    .    310  .    .    .    .    .    .    
  Slashing                 2331 | .    .    .    54   2243 34   .    .    .    .    
  Piercing                 2473 | .    .    .    .    .    .    646  1192 421  214  
Highest Corruption         1    | .    1    1    .    .    .    1    1    1    1    
  Average Corruption       1    | .    1    1    .    .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    1    .    .    .    1    3    5    1    
    Message Errors         2    | .    .    .    .    .    .    .    .    2    .    
    Matter Fused           5    | .    .    1    .    .    .    1    .    2    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            738  | .    3    .    169  147  .    141  178  100  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               65   | .    3    .    .    44   .    .    .    18   .    
  Melee                    673  | .    .    .    169  103  .    141  178  82   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      141  | .    2    .    55   .    .    .    63   21   .    
  Shots                    6    | .    .    .    2    .    .    .    3    1    .    
  Rammed                   2    | .    2    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324  | .    324  .    198  .    .    .    225  12   .    
  Average Temperature      94   | .    98   .    93   .    .    .    94   12   .    
  Received Heat Transfer   709  | .    .    .    48   351  .    .    229  81   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    9    .    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    5    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         518  | .    296  .    222  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Peak Influence             881  | .   296 115 583 881 460 351 .   .   .   
  Initial                  400  | .   .   115 44  161 400 225 .   .   .   
  Average                  333  | .   89  115 353 556 448 244 .   .   .   
Maximum Alert Level        3    | .   1   .   2   3   2   1   .   .   .   
  Low Security (%)         29   | 100 92  100 33  1   .   3   .   .   .   
  Level 1                  33   | .   7   .   17  26  .   96  .   .   .   
  Level 2                  26   | .   .   .   49  35  100 .   .   .   .   
  Level 3                  10   | .   .   .   .   36  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   2   2   2   .   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   .   .   .   2   2   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Distress Signals           10   | .   .   .   1   9   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   12  .   16  42  3   9   22  23  4   
  Peak Tracking Total      10   | .   3   .   5   6   .   5   7   10  4   
  Tactical Retreats        19   | .   .   .   2   8   .   1   5   3   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Traps Triggered            4    | .   1   .   .   1   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   1   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Machines Disabled          1    | .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Machines Accessed          22   | .   7   .   4   3   .   3   1   .   4   
  Terminals                11   | .   5   .   4   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                82   | .   20  .   10  13  .   8   1   .   30  
  Successful               57   | .   10  .   4   8   .   4   1   .   30  
  Failed                   24   | .   9   .   6   5   .   4   .   .   .   
    Catastrophic           4    | .   3   .   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   33   | .   21  .   4   5   .   .   .   1   2   
  Terminals                36   | .   17  .   10  9   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   4   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   7   .   4   3   .   .   1   .   30  
  Record                   11   | .   .   .   .   .   .   .   .   .   11  
  Part Schematic           13   | .   1   .   .   .   .   .   .   .   12  
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   
  Prototype ID Bank        5    | .   1   .   1   .   .   .   .   .   3   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   4   .   1   .   .   .   
  Insert Component         3    | .   .   .   .   2   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   .   1   .   .   .   .   .   
  Terminals                3    | .   2   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   5   .   4   3   .   3   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   1   .   .   2   .   .   .   .   12  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   2   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Total Allies               1    | .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   1   1   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  10  10  10  .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  10  10  10  .   .   .   .   .   
Total Orders               1    | .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   1   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Robot Analysis Total       128  | .   .   .   .   .   .   .   .   .   128 
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   3   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Turns Passed               3384 | 44  311 195 418 679 183 531 555 381 87  
Spaces Moved               3019 | 42  275 205 247 406 144 385 664 534 117 
  Core                     3    | 2   .   .   .   .   .   .   1   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     955  | .   .   .   108 406 144 297 .   .   .   
  Wheels                   650  | 40  275 205 130 .   .   .   .   .   .   
  Hover                    1411 | .   .   .   9   .   .   88  663 534 117 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  95  80  120 120 56  56  56  56  
  Average Speed            86   | 78  91  95  113 121 120 105 63  56  56  
  Slowest Speed            400  | 80  95  95  190 260 120 120 400 110 60  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       41   | 3   42  57  26  47  4   11  80  69  78  
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     31   | .   .   .   .   .   .   .   1   .   30  
  Known Exits Taken        3    | .   1   .   .   .   .   .   1   1   .   
  Unknown Exits Taken      6    | 1   .   1   1   1   1   1   .   .   .   
Scrap Searched             9    | .   .   1   .   .   .   .   1   7   .   
Spaces Dug                 10   | .   .   .   .   .   .   6   4   .   .   
Terrain Destroyed          196  | .   25  .   31  47  .   18  20  55  .   
  Melee                    10   | .   .   .   .   .   .   6   4   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      186  | .   25  .   31  47  .   12  16  55  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat 
Total                      3471 | 49  312 205 340 503 151 474 720 584 133 
  Wait                     42   | .   4   .   8   10  .   .   9   7   4   
  Move                     3010 | 41  274 204 246 405 143 384 663 533 117 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  40   | 1   6   1   11  6   2   7   2   3   1   
  Fast Attach              53   | 6   5   .   16  5   1   11  2   4   3   
  Attach                   23   | .   .   .   1   6   1   6   3   5   1   
  Detach                   11   | .   1   .   1   2   .   3   .   3   1   
  Swap                     29   | 1   2   .   4   7   2   2   4   7   .   
  Drop                     64   | .   5   .   26  6   1   17  .   5   4   
  Fire                     61   | .   13  .   19  7   .   2   9   11  .   
  Melee                    110  | .   .   .   8   49  1   16  28  6   2   
  Ram                      2    | .   2   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            26   | .   .   .   .   .   .   26  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-6/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   45 | -11/Scrapyard  | Entered Materials
  127 | -10/Materials  | Discovered new exit (range 14)
  213 | -10/Materials  | Discovered new exit (range 4)
  215 | -10/Materials  | Identified exit to Mines
  215 | -10/Materials  | Central database locked down
  310 | -10/Materials  | Build established: Mutant
  356 | -10/Materials  | Entered Mines
  356 | -10/Mines      | Accompanied by 1 ally
  359 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  544 | -10/Mines      | Discovered new exit (range 5)
  551 | -10/Mines      | Entered Materials
  551 | -9/Materials   | Accompanied by 1 ally
  551 | -9/Materials   | Evolved 2 slots: Utility x2
  571 | -9/Materials   | Discovered new exit (range 16)
  888 | -9/Materials   | Discovered new exit (range 15)
  969 | -9/Materials   | Entered another Materials area
  969 | -8/Materials   | Accompanied by 1 ally
  969 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1629 | -8/Materials   | Discovered new exit (range 10)
 1648 | -8/Materials   | Entered Factory
 1648 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1764 | -7/Factory     | Discovered new exit (range 15)
 1831 | -7/Factory     | Entered another Factory area
 1831 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2007 | -6/Factory     | Repaired Hrd. Medium Armor Plating
 2273 | -6/Factory     | Discovered new exit (range 16)
 2362 | -6/Factory     | Entered Lower Caves
 2383 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2387 | -6/Lower Caves | Learned Factory non-interactive machine intel
 2484 | -6/Lower Caves | Encountered a Warlord checkpoint
 2743 | -6/Lower Caves | Identified exit to Lower Caves
 2873 | -6/Lower Caves | Lost 3 parts (1p2u)
 2917 | -6/Lower Caves | Entered another Lower Caves area
 2917 | -6/Lower Caves | Discovered new exit (range 8)
 2924 | -6/Lower Caves | Identified exit to Data Miner
 3012 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 3085 | -6/Lower Caves | Encountered a Warlord checkpoint
 3226 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 3274 | -6/Lower Caves | Found Prototype Special Weapon
 3274 | -6/Lower Caves | Identified Molecular Deconstructor
 3279 | -6/Lower Caves | Lost 4 parts (1n2u1w)
 3298 | -6/Lower Caves | Entered Data Miner
 3298 | -6/Data Miner  | Discovered new exit (range 6)
 3309 | -6/Data Miner  | Met Data Miner
 3330 | -6/Data Miner  | Learned location of Section 7 (-2)
 3330 | -6/Data Miner  | Acquired the access code to Warlord's prototype stash
 3336 | -6/Data Miner  | Received God Mode back door access code from Data Miner
 3342 | -6/Data Miner  | Destroyed Data Miner
 3346 | -6/Data Miner  | Found Prototype Hackware
 3346 | -6/Data Miner  | Identified System Mapper
 3349 | -6/Data Miner  | Found Prototype Hackware
 3349 | -6/Data Miner  | Identified Quantum Router
 3355 | -6/Data Miner  | Interfaced with the Data Conduit
 3376 | -6/Data Miner  | Core integrity fell below 50%
 3382 | -6/Data Miner  | Core integrity fell below 20%
 3385 | -6/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
03354_ Acquired Imp. Gravmag System.
03355_ Acquired 28 matter.
03355_ Interfacing with system...
Downloaded 128 analysis records.
Downloaded 718 prototype IDs.
Downloaded central machine database.
Downloaded 29 destinations.
Downloaded encryption format records.
Connection remotely terminated.
[Achievement: Unlimited Data]
03363_ System corrupted: Matter fused (-8).
03369_ Hvy. Pick follow-up attack on Enhanced Grunt. <x2>
03369_ Hvy. Pick destroyed.
03369_ Gravmag Array destroyed.
03371_ Hvy. Pick destroyed.
03371_ Nuclear Core destroyed.
03376_ Gravmag Array destroyed.
03378_ Dropped Hvy. Pick.
03378_ Dropped Com. Battery.
03378_ Actuator Array destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ???????????????????????????????####?????????       |
| ###############????#########?###  #?????????       |
| """"""""""""""###### # # # ###    #?????????       |
| """""""    """""" "; # ; ; ##  < ##?????????       |
| """""""                  @        ######????       |
| """"                                   #????       |
| """"          /!                       #????       |
| """                                    #????       |
| """"         ggg                      ##????       |
| """"          g   """"""""""""""""#####?????       |
| """""           """"###############?????????       |
| """""        """""###???????????????????????       |
| """""""      "#####?????????????????????????       |
| ######"#"    "#?????????????????????????????       |
| ?????#"##"   "#?????????????????????????????       |
| ?????#"###   "#?????????????????????????????       |
| ?????#"##    "#?????????????????????????????       |
| ?????#"##    "#?????????????????????????????       |
| ???????#     "#?????????????????????????????       |
| ???????###   "#?????????????????????????????       |
| ?????????#   "##????????????????????????????       |
| ????????##   ""#????????????????????????????       |
| ?????#?##    ""#????????????????????????????       |
| ????##"#"X   ""#????????????????????????????       |
| ????"""""     "####?????????????????????????       |
| ????"""""    X"""""?????????????????????????       |
| ????##"#"X    "##"#?????????????????????????       |
| ?????#?##    X""""#?????????????????????????       |
| ????????##    "##"#?????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          50
Energy Generation          18
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Armor Coverage             225
Resistance: KI             20
Power Shielding            33
Phase Shifting             5
Evasion (%)                61
Melee Accuracy             10
Core Analysis              6
Offensive Hacking          20
Defensive Hacking          25

 Item Schematics 
-----------------
        Lgt. Armor Plating | -10/Materials | Hacked
                    Katana | -8/Materials  | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
         Cld. Plasma Rifle | -6/Data Miner | Free
 Imp. Gyrokinetic Inverter | -6/Data Miner | Free
       Adv. Thermal Shield | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
    Field Propulsion Array | -6/Data Miner | Free
         Adv. Focal Shield | -6/Data Miner | Free
          Com. HERF Cannon | -6/Data Miner | Free
   Mic. Antimatter Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
  L-41 Fighter | -6/Data Miner | Free
  G-50 Soldier | -6/Data Miner | Free
 Y-64 Sentinel | -6/Data Miner | Free
 A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
The Oracle
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              ThiefGuidanceSheargun
  Manual?         0
Play Time         01:22:46
  Cumulative      46.0 hours
  Start           2022.10.08 @ 22:02:01
  End             2022.10.09 @ 02:19:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          49
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f31bc0ce-275f-436f-ba4b-9bda19dd7d6a