Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 03:25:36

Player: mournfully

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (138)     690
Value Destroyed (3704)     3704
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (1296)               1296
              TOTAL SCORE: 12730

 Bonus
-------
High Alert Combat Kills    156
Follower Combat Kills      40
Entered DSFs               500
Aligned with FarCom        300
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     71/300
Energy                     70/100
System Corruption          16%
Temperature                Cool (2)
Movement                   Flying (32)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
>          --- UTILITY (10) -----
  Improved Melee Analysis Suite
           Graphene Brace
           Graphene Brace
  Advanced Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
           Stasis Canceller
           Backup Laser III
     Heavy Gauss Cannon
           Field Lobotomy Kit (4)

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
     Light Antimatter Reactor
>          --- PROPULSION -------
           Linear Gravjet
    Cooled VTOL Module
           Field Propulsion Drive
           Impulse Thruster
           Impulse Thruster Array
>          --- UTILITY ----------
           Encrypted Comm Array
  Improved Melee Analysis Suite
  Improved Transmission Jammer
           ECM Suite
  Improved Utility Shielding
           Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
           System Shield
>          --- WEAPON -----------
     Heavy Gauss Cannon
           Scythe
>          --- INVENTORY --------
     Light Nuclear Core
           Stasis Canceller
           Backup Laser III
           Field Lobotomy Kit
[Rating: 99]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   2   .   .   1   .   1   .   .   .   1   
  Utility                  8    | .   .   .   .   .   2   2   .   1   .   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             207  | 7   22  4   .   4   61  3   16  26  4   12  12  11  .   25  
  Power                    17   | 1   3   .   .   .   3   .   2   2   .   .   .   1   .   5   
    Engine                 8    | 1   3   .   .   .   3   .   .   .   .   .   .   .   .   1   
    Core                   7    | .   .   .   .   .   .   .   2   2   .   .   .   1   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               51   | 2   2   .   .   .   20  .   1   8   .   4   2   4   .   8   
    Treads                 19   | 2   2   .   .   .   14  .   1   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   
    Flight                 21   | .   .   .   .   .   .   .   .   8   .   3   1   4   .   5   
  Utility                  53   | 2   2   3   .   .   9   1   4   14  1   5   5   4   .   3   
    Device                 24   | 1   .   1   .   .   3   1   .   8   .   1   4   2   .   3   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   .   .   2   .   1   .   1   .   .   
    Hackware               7    | .   .   .   .   .   .   .   .   3   1   2   .   1   .   .   
    Protection             14   | .   .   2   .   .   5   .   4   1   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 2   15  1   .   4   29  2   9   2   3   3   5   2   .   9   
    Energy Gun             17   | 2   5   .   .   2   6   .   .   .   .   1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   2   .   .   .   6   1   1   .   .   .   .   .   .   .   
    Ballistic Cannon       21   | .   4   .   .   1   8   .   1   .   .   .   1   2   .   4   
    Launcher               19   | .   3   1   .   1   5   .   4   1   .   .   2   .   .   2   
    Special Weapon         6    | .   .   .   .   .   1   .   .   .   3   1   1   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   1   1   3   1   .   .   1   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  7    | .   2   1   .   .   1   .   .   .   .   .   1   .   .   2   
Parts Lost                 51   | .   2   .   .   .   7   .   6   7   .   .   .   10  .   19  
  Power                    7    | .   1   .   .   .   .   .   1   1   .   .   .   1   .   3   
  Propulsion               23   | .   .   .   .   .   5   .   2   3   .   .   .   6   .   7   
  Utility                  14   | .   .   .   .   .   1   .   2   2   .   .   .   2   .   7   
  Weapon                   7    | .   1   .   .   .   1   .   1   1   .   .   .   1   .   2   
  Highest Loss Streak      15   | .   2   .   .   .   4   .   5   5   .   .   .   8   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  100 100 100 94  88  83  86  81  87  94  77  68  67  
  Engine                   7    | .   12  14  14  14  8   7   3   .   .   .   .   .   .   2   
  Core                     1    | .   .   .   .   .   .   .   1   5   6   5   5   4   5   2   
  Treads                   18   | .   27  28  28  28  26  30  26  .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   .   .   31  20  27  26  17  10  13  
  Device                   11   | .   14  2   .   .   9   11  12  16  20  15  16  17  15  14  
  Storage                  7    | .   13  14  14  14  9   7   7   1   .   .   .   .   .   .   
  Hackware                 6    | .   .   .   .   .   .   .   .   13  20  21  26  22  26  17  
  Protection               7    | .   .   11  14  14  13  15  16  3   .   2   6   6   5   2   
  Energy Gun               7    | .   13  14  14  14  7   7   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   2   .   .   .   4   6   1   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   9   .   .   2   4   .   3   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   14  14  10  .   .   5   4   .   .   2   2   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   3   5   6   5   5   4   .   2   
Peak Build Rating          99   | 7   11  20  15  16  28  29  35  52  47  66  75  72  56  99  
  Average Rating           30   | 5   8   13  14  14  23  27  31  41  38  52  69  58  56  76  
  On Entrance              31   | .   7   11  14  15  16  25  29  33  38  38  66  70  56  56  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 13  52  57  57  59  71  72  94  92  12  20  21  20  10  23  
  Greatest Support         82   | 40  40  40  40  40  82  80  80  40  15  23  23  23  12  35  
  Greatest Overweight (x)  5    | .   2   1   1   1   5   .   2   2   .   .   .   4   .   4   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  5   5   5   5   5   5   
  Average Capacity         15   | 7   19  20  20  20  20  20  20  8   5   5   5   5   5   5   
  Most Carried             20   | 2   20  20  20  20  20  20  20  19  5   5   5   5   4   5   
  Average Carried          13   | .   13  19  19  20  19  20  19  5   4   4   4   4   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   5   5   5   5   5   5   
  Final Carried            20   | 1   19  20  20  20  20  20  19  4   5   5   5   4   4   5   

 Class Distribution 
--------------------
 44% | Mutant
 19% | Scavenger-Mutant
 15% | Hacker-Mutant
  8% | Hacker-Sprinter
  5% | Infiltrator-Sprinter
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/DSF
 Infiltrator-Sprinter | -6/Factory
         Hacker-Ninja | -6/Extension
        Hacker-Mutant | -5/Factory
        Hacker-Mutant | -4/Factory
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  Fac  Fac  Upp  Upp  Res  
Matter Collected           3225 | 258  399  48   .    92   1139 .    133  479  73   67   219  204  .    114  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4484 | 10   712  48   .    224  1302 .    341  648  137  171  452  177  .    262  
  Parts                    254  | 4    43   4    .    25   59   .    18   42   5    6    21   10   .    17   
Haulers Intercepted        7    | .    1    .    .    .    3    .    .    .    .    .    2    .    .    1    
Recyclers Shooed           4    | 1    1    .    .    .    1    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  88   | .   15  3   .   8   32  .   9   4   .   .   4   11  .   2   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Guns                     26   | .   8   1   .   1   15  .   1   .   .   .   .   .   .   .   
  Cannons                  19   | .   7   .   .   2   9   .   .   .   .   .   .   1   .   .   
  AOE                      39   | .   .   2   .   5   8   .   8   4   .   .   4   7   .   1   
Classes Destroyed          14   | 1   6   1   .   .   3   .   1   2   .   .   .   .   .   .   
  Worker                   11   | .   .   1   .   .   1   .   .   6   .   1   1   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Tunneler                 9    | 1   .   .   .   2   1   .   .   2   2   .   .   .   .   1   
  Hauler                   7    | .   1   .   .   .   3   .   .   .   .   .   2   .   .   1   
  Recycler                 9    | .   2   .   .   1   .   .   .   3   1   1   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   
  Watcher                  6    | .   3   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Swarmer                  31   | .   3   3   .   4   4   .   .   3   .   .   4   10  .   .   
  Grunt                    44   | .   12  .   .   4   21  .   6   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
Best Kill Streak           8    | 1   3   3   .   7   5   .   4   5   1   2   4   8   .   3   
  Combat Bots Only         8    | .   3   3   .   4   5   .   4   3   .   .   4   8   .   1   
Max Kills in Single Turn   3    | 1   1   1   .   3   3   .   2   1   1   1   2   3   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   3   .   2   1   .   .   2   3   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  Fac  Fac  Upp  Upp  Res  
Hostile Shots Fired        737   | .    70   10   .    13   188  .    105  14   .    4    13   76   6    238  
  Missed                   273   | .    22   2    .    7    49   .    32   7    .    4    8    30   2    110  
Damage Taken               9137  | .    515  106  .    141  2037 .    1845 658  5    .    224  927  48   2631 
  Core                     2267  | .    70   .    .    15   114  .    200  123  .    .    110  307  25   1303 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  108   | .    .    .    .    .    .    .    .    .    .    .    .    71   6    31   
  Ignored by Resistances   82    | .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
Core Remaining (%)         80    | 100  .    .    .    66   79   .    71   .    85   100  .    .    61   .    
Volleys Fired              245   | 2    53   8    .    9    106  .    16   7    1    2    7    12   .    22   
  Largest                  2     | 2    2    2    .    2    2    .    2    1    1    1    1    1    .    1    
  Hottest                  112   | 100  91   86   .    112  91   .    90   30   .    80   61   61   .    61   
Shots Fired                421   | 4    102  10   .    17   206  .    31   7    1    2    7    12   .    22   
  Gun                      235   | 4    66   8    .    6    135  .    11   .    .    2    .    .    .    3    
  Cannon                   128   | .    33   .    .    5    61   .    7    .    .    .    2    5    .    15   
  Launcher                 54    | .    3    2    .    6    10   .    13   7    .    .    2    7    .    4    
  Special                  4     | .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    
  Kinetic                  207   | .    48   .    .    5    119  .    13   .    .    .    2    5    .    15   
  Thermal                  156   | 4    51   8    .    6    77   .    5    .    .    2    .    .    .    3    
  Explosive                54    | .    3    2    .    6    10   .    13   7    .    .    2    7    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | 4    10   2    .    4    25   .    11   2    2    .    3    3    .    2    
  Robot Miss Streak        8     | .    3    3    .    4    4    .    4    3    .    .    1    1    .    8    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           339   | 4    60   2    .    5    157  .    17   23   8    2    29   13   .    19   
  Core Hits                219   | 2    31   4    .    15   79   1    32   20   1    1    11   13   .    9    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    5    .    .    .    7    .    .    .    1    .    3    .    .    4    
    Burn                   11    | .    5    .    .    .    6    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    .    1    .    3    .    .    4    
Melee Attacks              169   | .    1    .    .    .    7    1    15   44   7    7    44   13   .    30   
  Impact                   6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Slashing                 162   | .    .    .    .    .    1    1    15   44   7    7    44   13   .    30   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            29    | .    1    .    .    .    .    .    .    13   4    2    4    .    .    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12069 | 49   941  163  .    598  3228 7    1234 1595 387  141  1395 915  .    1416 
  Guns                     2384  | 49   501  35   .    32   1612 .    155  .    .    .    .    .    .    .    
  Cannons                  1551  | .    305  .    .    47   834  .    97   .    .    .    .    176  .    92   
  Explosions               4287  | .    135  128  .    519  730  .    982  388  .    .    318  549  .    538  
  Melee                    3778  | .    .    .    .    .    .    .    .    1207 387  141  1077 190  .    776  
  Ramming                  69    | .    .    .    .    .    52   7    .    .    .    .    .    .    .    10   
  Kinetic                  2451  | .    404  .    .    47   1536 .    196  .    .    .    .    176  .    92   
  Thermal                  1484  | 49   402  35   .    32   910  .    56   .    .    .    .    .    .    .    
  Explosive                4287  | .    135  128  .    519  730  .    982  388  .    .    318  549  .    538  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3778  | .    .    .    .    .    .    .    .    1207 387  141  1077 190  .    776  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    3    .    .    16   16   .    .    4    4    15   
  Average Corruption       3     | .    .    .    .    .    2    .    .    2    16   .    .    2    4    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54    | .    .    .    .    .    27   .    .    7    6    .    .    4    5    5    
    Message Errors         11    | .    .    .    .    .    7    .    .    1    .    .    .    1    1    1    
    Matter Fused           12    | .    .    .    .    .    6    .    .    3    1    .    .    1    1    .    
    Heat Flow Errors       7     | .    .    .    .    .    3    .    .    .    2    .    .    .    1    1    
    Energy Discharges      8     | .    .    .    .    .    4    .    .    2    .    .    .    1    .    1    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    4    .    .    .    1    .    .    1    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            715   | .    .    .    .    10   26   .    .    172  119  26   91   87   .    184  
  Projectiles              31    | .    .    .    .    .    .    .    .    .    .    .    .    17   .    14   
  Explosions               140   | .    .    .    .    10   22   .    .    2    .    .    32   63   .    11   
  Melee                    544   | .    .    .    .    .    4    .    .    170  119  26   59   7    .    159  
Knockbacks                 18    | .    5    .    .    .    7    .    1    .    .    .    .    3    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    4    .    .    .    7    .    1    .    .    .    .    3    .    2    
  Secondary                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      346   | .    .    43   .    85   .    .    28   29   .    .    .    106  .    55   
  Shots                    14    | .    .    2    .    4    .    .    1    1    .    .    .    5    .    1    
  Rammed                   10    | .    .    .    .    .    6    1    .    .    .    .    .    .    .    3    
Targets Rammed             13    | .    .    .    .    .    9    1    .    .    .    .    .    .    .    3    
  Kicked                   3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        283   | 39   197  80   .    129  245  .    1    2    116  40   16   17   237  283  
  Average Temperature      48    | 20   54   38   .    40   39   .    1    2    62   22   9    11   180  119  
  Received Heat Transfer   1887  | .    219  .    .    18   1008 .    387  12   .    .    24   84   .    135  
  Effects                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4144  | 148  1443 74   .    74   2330 .    75   .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext Fac Fac Upp Upp Res 
Peak Influence             625  | 5   181 147 .   237 625 256 418 395 183 116 220 .   .   342 
  Initial                  255  | .   3   37  .   .   92  255 179 216 147 81  56  .   .   156 
  Average                  191  | 1   82  141 .   67  295 255 306 274 156 91  100 .   .   189 
Maximum Alert Level        2    | .   .   .   .   1   2   1   2   1   .   .   1   .   .   1   
  Low Security (%)         65   | 100 100 100 .   84  47  .   23  .   100 100 96  .   .   68  
  Level 1                  24   | .   .   .   .   15  17  100 54  99  .   .   3   .   .   31  
  Level 2                  10   | .   .   .   .   .   34  .   21  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   3   1   .   .   9   .   2   2   .   .   6   .   .   7   
  Investigation            11   | .   3   1   .   .   1   .   .   .   .   .   4   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   
  Reinforcement            11   | .   .   .   .   .   4   .   2   1   .   .   1   .   .   3   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext Fac Fac Upp Upp Res 
Distress Signals           5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   
Communications Jammed      11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Distress Signals         11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
Times Spotted              185  | .   22  3   .   7   44  1   12  10  4   6   13  25  4   34  
  Peak Tracking Total      18   | .   3   3   .   4   5   1   6   3   3   5   4   7   5   18  
  Tactical Retreats        21   | .   1   .   .   .   2   .   1   2   .   1   2   7   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext Fac Fac Upp Upp Res 
Traps Triggered            5    | .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext Fac Fac Upp Upp Res 
Machines Disabled          5    | .   1   .   .   1   2   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext Fac Fac Upp Upp Res 
Machines Accessed          42   | .   6   1   3   .   3   1   .   9   1   3   11  .   .   4   
  Terminals                28   | .   6   .   .   .   3   1   .   6   1   1   8   .   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
Total Hacks                125  | .   16  1   17  .   15  1   .   15  1   7   37  .   .   15  
  Successful               76   | .   9   1   17  .   8   1   .   6   1   2   24  .   .   7   
  Failed                   49   | .   7   .   .   .   7   .   .   9   .   5   13  .   .   8   
    Catastrophic           7    | .   1   .   .   .   1   .   .   2   .   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   5   .   1   .   12  .   .   6   .   3   16  .   .   5   
  Terminals                81   | .   16  .   .   .   15  1   .   10  1   3   30  .   .   5   
  Fabricators              7    | .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Recycling Units          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   3   .   3   1   .   .   .   
Terminal Hacks             54   | .   8   1   17  .   5   1   .   3   1   .   18  .   .   .   
  Record                   18   | .   1   .   16  .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   
  Alert Level              4    | .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Hacking Detections         30   | .   5   .   .   .   3   .   .   8   .   1   9   .   .   4   
  Full Trace Events        9    | .   2   .   .   .   1   .   .   .   .   .   4   .   .   2   
  Feedback Events          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   98   | .   .   .   .   .   .   .   .   .   .   .   98  .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Time                     54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext Fac Fac Upp Upp Res 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      85   | .   .   .   .   .   .   .   .   .   85  .   .   .   .   .   
  Highest-Rated Ally       85   | .   .   .   .   .   .   .   .   .   85  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Total Damage             233  | .   .   .   .   .   .   .   .   .   233 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext Fac Fac Upp Upp Res 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -5   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  Fac  Fac  Upp  Upp  Res  
Turns Passed               8196 | 82   1678 322  611  296  2046 172  301  773  118  187  569  338  147  556  
Spaces Moved               7140 | 44   616  124  254  111  749  101  81   1564 300  424  1042 521  398  811  
  Core                     125  | 5    .    .    .    .    .    .    .    .    .    .    .    41   .    79   
  Treads                   1935 | 39   616  124  254  111  605  101  81   4    .    .    .    .    .    .    
  Legs                     144  | .    .    .    .    .    144  .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Flight                   4927 | .    .    .    .    .    .    .    .    1560 300  424  1042 480  398  723  
  Fastest Speed            23   | 50   160  240  240  240  155  160  160  23   29   29   29   27   37   32   
  Average Speed            85   | 147  235  240  240  240  173  160  231  35   29   31   30   48   37   36   
  Slowest Speed            470  | 160  320  240  240  240  470  160  320  320  29   34   34   275  37   250  
  Overloaded Moves         26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    90   25   63   27   37   4    52   39   27   11   18   62   39   23   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    .    1    .    1    1    1    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Spaces Dug                 89   | .    8    .    .    .    5    1    13   17   .    5    18   .    .    22   
Terrain Destroyed          384  | .    12   20   .    44   66   1    60   48   .    5    27   49   .    52   
  Melee                    51   | .    .    .    .    .    5    1    .    17   .    5    16   .    .    7    
  Projectile               22   | .    .    .    .    .    .    .    .    .    .    .    2    4    .    16   
  AOE                      311  | .    12   20   .    44   61   .    60   31   .    .    9    45   .    29   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -5   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  Fac  Fac  Upp  Upp  Res  
Total                      8512 | 54   740  139  257  123  1271 108  140  1705 319  465  1219 573  397  1002 
  Wait                     554  | .    11   .    .    .    280  1    .    44   3    7    98   10   .    100  
  Move                     7122 | 43   615  123  253  110  748  100  80   1563 299  423  1039 520  397  809  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Pick Up                  65   | 2    22   1    1    .    19   1    6    2    1    4    6    .    .    .    
  Fast Attach              91   | 6    8    3    .    .    18   1    6    9    1    9    6    7    .    17   
  Attach                   49   | 1    3    .    .    .    14   .    2    12   3    2    1    4    .    7    
  Detach                   33   | .    6    .    .    .    8    .    .    1    3    2    1    3    .    9    
  Swap                     67   | .    11   1    .    4    29   2    8    5    .    1    5    .    .    1    
  Drop                     100  | .    10   3    1    .    33   1    7    18   1    8    11   4    .    3    
  Fire                     245  | 2    53   8    .    9    106  .    16   7    1    2    7    12   .    22   
  Melee                    169  | .    1    .    .    .    7    1    15   44   7    7    44   13   .    30   
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 5 exits: *Fac x4 / *Ext)
-6/Extension
-5/Factory
-4/Factory (discovered 5 exits: Res x4 / [*Upp])
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 1 exit: Res)

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 16)
   83 | -11/Scrapyard  | Entered Materials
  313 | -10/Materials  | Build established: Mutant
  315 | -10/Materials  | Discovered new exit (range 11)
  720 | -10/Materials  | Discovered new exit (range 15)
  849 | -10/Materials  | Discovered new exit (range 12)
 1255 | -10/Materials  | Discovered new exit (range 16)
 1614 | -10/Materials  | Discovered new exit (range 3)
 1761 | -10/Materials  | Entered Mines
 1803 | -10/Mines      | Met a Derelict shopkeep closing up shop
 1822 | -10/Mines      | Met a Derelict bent on vengeance
 1824 | -10/Mines      | Learned location of Zion (-7)
 1981 | -10/Mines      | Assembled infested the area
 2014 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2019 | -10/Mines      | Found Prototype Device
 2019 | -10/Mines      | Identified Exp. Sensor Array
 2069 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 2071 | -10/Mines      | Discovered new exit (range 5)
 2083 | -10/Mines      | Entered Exiles
 2131 | -10/Exiles     | Discovered new exit (range 15)
 2163 | -10/Exiles     | Met 8R-AWN
 2196 | -10/Exiles     | Met EX-HEX
 2297 | -10/Exiles     | Met EX-BIN
 2330 | -10/Exiles     | Aligned with FarCom system
 2333 | -10/Exiles     | Given EX-Vault access code
 2433 | -10/Exiles     | Opened EX-Vault
 2446 | -10/Exiles     | Found Field Lobotomy Kit
 2490 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 2572 | -10/Exiles     | Met EX-DEC
 2675 | -10/Exiles     | Discovered new exit (range 10)
 2694 | -10/Exiles     | Left Exiles lab with Field Lobotomy Kit
 2694 | -10/Exiles     | Entered Mines
 2829 | -9/Mines       | Excavation squad dispatched
 2829 | -9/Mines       | A large section of the Mines collapsed
 2904 | -9/Mines       | Discovered new exit (range 13)
 2990 | -9/Mines       | Entered Materials
 2990 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 3492 | -8/Materials   | Build established: Scavenger-Mutant
 4235 | -8/Materials   | Garrison activated, responded to threat
 4511 | -8/Materials   | Lost 4 parts (2n1u1w)
 4794 | -8/Materials   | Discovered new exit (range 6)
 4990 | -8/Materials   | First assault squad dispatched
 5036 | -8/Materials   | Entered Factory
 5036 | -7/Factory     | Evolved 2 slots: Utility x2
 5190 | -7/Factory     | Identified exit to DSF
 5208 | -7/Factory     | Entered DSF
 5249 | -7/DSF         | Build established: Mutant
 5282 | -7/DSF         | Additional patrols routed to DSF
 5444 | -7/DSF         | Sterilization system engaged
 5463 | -7/DSF         | Discovered new exit (range 14)
 5464 | -7/DSF         | Ambient heat levels rising (+10)
 5479 | -7/DSF         | Ambient heat levels rising (+10)
 5494 | -7/DSF         | Ambient heat levels rising (+10)
 5505 | -7/DSF         | Lost 5 parts (1p2n2u)
 5509 | -7/DSF         | Ambient heat levels rising (+10)
 5509 | -7/DSF         | Entered Factory
 5509 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5866 | -6/Factory     | Spotted B-75 Beast
 5974 | -6/Factory     | Discovered new exit (range 8)
 6007 | -6/Factory     | Build established: Infiltrator-Sprinter
 6021 | -6/Factory     | Identified exit to Factory
 6258 | -6/Factory     | Crushed by falling debris
 6258 | -6/Factory     | System corruption reached 10%
 6269 | -6/Factory     | Discovered new exit (range 16)
 6282 | -6/Factory     | Entered Extension
 6289 | -6/Extension   | Lost 5 parts (3n1u1w)
 6332 | -6/Extension   | Spotted B-75 Beast
 6387 | -6/Extension   | Assimilated B-75 Beast with FLK Orb
 6391 | -6/Extension   | Spotted B-75 Beast
 6399 | -6/Extension   | Discovered exit to Factory (range 3)
 6400 | -6/Extension   | Entered Factory
 6400 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6562 | -5/Factory     | Discovered new exit (range 16)
 6587 | -5/Factory     | Entered another Factory area
 6587 | -4/Factory     | Evolved 2 slots: Utility x2
 6599 | -4/Factory     | Identified exit to Research
 6764 | -4/Factory     | Fabricated Mni. Grenade Launcher?
 7087 | -4/Factory     | Spotted B-86 Titan
 7097 | -4/Factory     | Fabricated Cld. VTOL Module?
 7136 | -4/Factory     | Discovered new exit (range 10)
 7156 | -4/Factory     | Entered Upper Caves
 7162 | -4/Upper Caves | Met a Warlord Commander
 7163 | -4/Upper Caves | Learned location of Warlord (-4)
 7164 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array
 7165 | -4/Upper Caves | Found Encrypted Comm Array
 7187 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7193 | -4/Upper Caves | Learned Research stockpile data
 7211 | -4/Upper Caves | Learned 12 Research zone layouts
 7269 | -4/Upper Caves | Build established: Hacker-Sprinter
 7310 | -4/Upper Caves | Destroyed 8 combat bots
 7354 | -4/Upper Caves | Lost 8 parts (5n2u1w)
 7430 | -4/Upper Caves | Attracted the attention of an 0b10 base
 7493 | -4/Upper Caves | Discovered new exit (range 4)
 7494 | -4/Upper Caves | Entered another Upper Caves area
 7516 | -4/Upper Caves | Discovered exit to Research (range 8)
 7601 | -4/Upper Caves | Build established: Hacker-Mutant
 7641 | -4/Upper Caves | Entered Research
 7641 | -3/Research    | Evolved 2 slots: Power x1, Propulsion x1
 7642 | -3/Research    | Identified exit to Research
 7685 | -3/Research    | Repaired Scythe
 7715 | -3/Research    | Hacking Suite fried by hacking feedback
 7750 | -3/Research    | Repaired Cld. VTOL Module
 8098 | -3/Research    | Spotted B-86 Titan
 8148 | -3/Research    | Core integrity fell below 50%
 8170 | -3/Research    | System corruption reached 10%
 8177 | -3/Research    | Lost 15 parts (3p7n4u1w)
 8191 | -3/Research    | Core integrity fell below 20%
 8197 | -3/Research    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
08190_ Slammed into K-01 Serf.
08190_ Destabilizing: System corrupted (+1).
08190_ Slug penetrates K-01 Serf.
08190_ K-01 Serf destroyed.
08190_ Penetrated by Slug.
08191_ Extracted 3 matter.
08191_ K-01 Serf collects debris.
08193_ Penetrated by Slug.
08193_ Slug penetrates Wall.
08194_ Quantum Separator disabled.
08194_ Acquired Prototype Flight Unit.
08194_ Identified Cld. Nuclear Pulse Thruster.
08195_ R-10 Processor collects Lgt. Ion Engine.
08195_ K-01 Serf collects debris.
08196_ Acquired Cld. Nuclear Pulse Thruster.
08197_ Slug penetrates G-67 Veteran.
08197_ Slug penetrates Wall. <x2>
08197_ Penetrated by Slug.
08197_ Slug penetrates Wall.
08197_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|    !####  """    #?#         ##############??????? |
|     +  /  "R"    #?#         #             ??????? |
| ########  " "    #?#         #             ??????? |
| #??????#       ! #?#  """""  #             ??????? |
| #??????#         #?#  """""  #             ??????? |
| ####???#         #?#  """""  #             ??????? |
|    #???#         #?#         #             ??????? |
|    #???#         #?#         ##############??????? |
|    #########+#############+###########T ###??????? |
|                                       h    ??????? |
|                     p  k                 h ??????? |
|                     = hpR                  ??????? |
|              gg g  h g!g p                 ??????? |
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|       #        ##            #        #??????????? |
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|       #        ##      !]    #      ""#??????????? |
| ##    #        #Y      !=@   #       G#??????????? |
|  #    #        ##            #      ""#??????????? |
|  #    #        ##            #      ""#??????????? |
| ??   ???????????#   "" " ""  #???????????????????? |
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| ????????????????#   """""""  #???????????????????? |
| ##       ???????#            #???????????????????? |
|          ???????#            #???????????????????? |
|       =  ????????????#########???????????????????? |
|          BB?????????????????????????????????????## |
| ##    /  BB?????????????????????????????????????#  |
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| ????????????????????????????????????????????????#  |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????######? |
| ???????????????????????????????????????????     #? |
| ???????????????????????????????????????????     #? |
| ???????????????????????????????????????????     #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          65
Energy Generation          27
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              14
Armor Coverage             900
Resistance: KI             20
Utility Shielding          66
Evasion (%)                74
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          48
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
         Cld. VTOL Module | -4/Factory | Hacked
 Imp. Light Armor Plating | -4/Factory | Hacked
    Mni. Grenade Launcher | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mni. Grenade Launcher | x1 | -4/Factory 
      Cld. VTOL Module | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              SiegeDroneSource
  Manual?         0
Play Time         02:53:11
  Cumulative      55.0 hours
  Start           2024.08.14 @ 00:24:04
  End             2024.08.14 @ 03:25:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           25
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          24
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42f9f691-79c2-4218-a931-e0f3d8dbdc03