Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.06 @ 19:07:39 Player: korgoth Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (860) 860 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (755) 755 TOTAL SCORE: 3320 Bonus ------- Follower Combat Kills 155 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Hover Unit Gravmag System Small Storage Unit Experimental Sensor Array Improved Terrain Scanner Reaction Control System Light Armor Plating Medium Armor Plating Improved Light Armor Plating Hacking Drone Bay Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Flak Gun CR-A16's Pointy Stick > --- INVENTORY -------- Hover Unit Small Storage Unit Experimental Sensor Array Improved Terrain Scanner Reaction Control System Light Armor Plating Medium Armor Plating Improved Light Armor Plating Hacking Drone Bay [Rating: 27] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Flak Gun Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 31 | 6 3 13 1 3 5 Power 3 | 1 . 1 1 . . Engine 1 | 1 . . . . . Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 13 | 2 . 8 . . 3 Treads . | . . . . . . Leg 8 | 2 . 3 . . 3 Wheel . | . . . . . . Hover 5 | . . 5 . . . Flight . | . . . . . . Utility 6 | 1 1 3 . 1 . Device 1 | 1 . . . . . Storage 2 | . . 1 . 1 . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 2 1 . 2 2 Energy Gun 7 | 2 2 1 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 13 | . . 3 . . 10 Power 1 | . . . . . 1 Propulsion 9 | . . 3 . . 6 Utility . | . . . . . . Weapon 3 | . . . . . 3 Highest Loss Streak 4 | . . 2 . . 4 To Critical Strikes . | . . . . . . Average Backups 8 | 1 4 7 8 9 9 Power . | . . 1 . . . Propulsion 1 | . 2 . 2 2 1 Utility 5 | . . 4 4 6 7 Weapon . | . 1 . . . . Tool/Special . | . . . . . . Unused Backups 12 | . . 3 1 1 7 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 9 | . . 1 1 1 6 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 87 95 100 100 86 Core 9 | . . 10 11 11 7 Leg 28 | . 28 4 33 33 24 Hover 2 | . . 24 . . . Storage 10 | . . 9 11 11 11 Processor 20 | . 2 21 22 22 22 Energy Gun 18 | . 27 22 22 21 5 Ballistic Gun 1 | . . . . . 7 Piercing Weapon 2 | . . . . . 8 Peak Build Rating 27 | 8 14 21 19 22 27 Average Rating 19 | 4 9 19 19 20 23 On Entrance 13 | . 8 14 19 19 22 Naked Turns . | . . . . . . Heaviest Build 24 | 8 10 18 18 23 24 Greatest Support 35 | 20 20 30 30 30 35 Greatest Overweight (x) 2 | . . 2 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 8 8 10 10 Average Capacity 9 | 5 5 7 8 9 10 Most Carried 10 | 5 5 8 8 10 10 Average Carried 8 | 1 4 7 7 9 9 Final Capacity 10 | 5 5 8 8 10 10 Final Carried 10 | 2 5 8 8 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 570 | 253 . 112 50 30 125 Remotely . | . . . . . . Salvage Created 1017 | 30 53 256 256 . 422 Parts 82 | 4 7 30 25 . 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . 2 11 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 3 8 10 . 11 Melee 1 | . . . . . 1 Guns 26 | . 3 5 10 . 8 AOE 5 | . . 3 . . 2 Classes Destroyed 7 | 1 1 3 2 . . Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Watcher 3 | . . 3 . . . Swarmer 22 | . 3 6 7 . 6 Grunt 4 | . . . 2 . 2 Brawler 1 | . . . 1 . . Sentry 3 | . . 2 . . 1 Thug 2 | . . . . . 2 Best Kill Streak 4 | 1 3 4 4 . 3 Combat Bots Only 4 | . 3 3 4 . 3 Max Kills in Single Turn 4 | 1 1 4 2 . 1 Gunslinging 1 | . . 1 1 . . Exploded 3 | . . 3 . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 244 | . 22 29 36 . 157 Missed 84 | . 6 13 17 . 48 Hits 160 | . 16 16 19 . 109 Projectile 160 | . 16 16 19 . 109 Critical Strikes 1 | . . 1 . . . Damage Taken 1778 | . 160 253 157 . 1208 Core 430 | . 21 69 35 . 305 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 109 | . . . . 109 . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 51 | 1 4 12 13 . 21 Largest 2 | 2 2 2 2 . 2 Hottest 101 | 80 80 90 101 . 101 Shots Fired 84 | 2 8 24 24 . 26 Gun 84 | 2 8 24 24 . 26 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 12 | . . . . . 12 Thermal 16 | . . . 13 . 3 Explosive . | . . . . . . Electromagnetic 56 | 2 8 24 11 . 11 Robot Hit Streak 12 | 1 2 12 8 . 8 Robot Miss Streak 3 | 1 1 3 3 . 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 64 | 1 4 18 14 . 27 Core Hits 67 | 1 3 14 14 . 35 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 2 . 1 Burn 3 | . . . 2 . 1 Melee Attacks 6 | . . . . 1 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing 6 | . . . . 1 5 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1638 | 13 58 696 173 . 698 Guns 977 | 13 58 279 173 . 454 Cannons . | . . . . . . Explosions 599 | . . 417 . . 182 Melee 62 | . . . . . 62 Ramming . | . . . . . . Kinetic 246 | . . . . . 246 Thermal 670 | . . 417 43 . 210 Explosive . | . . . . . . Electromagnetic 660 | 13 58 279 130 . 180 Impact . | . . . . . . Slashing . | . . . . . . Piercing 62 | . . . . . 62 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 52 | . . 52 . . . Projectiles . | . . . . . . Explosions 52 | . . 52 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 128 | . . 91 . . 37 Shots 3 | . . 2 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 180 | 18 54 180 162 . 117 Average Temperature 57 | 12 25 66 61 . 52 Received Heat Transfer 300 | . 66 54 18 . 162 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 907 | . . 400 259 . 248 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 3 . . 2 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 97 100 . . Level 1 . | . . 2 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 209 | 5 75 209 140 . . Initial 65 | . . 10 65 . . Average 70 | . 31 93 76 . . Influence Increases 931 | 5 85 349 290 . 202 Destroy 0b10 Robot/C 600 | . 60 160 200 . 180 Destroy 0b10 Robot/NC 25 | 5 . 20 . . . Destroy Leader 106 | . 10 46 30 . 20 Allied During Kill 2 | . . . . . 2 Successful Hack 12 | . . 12 . . . Disable Machine 45 | . . 45 . . . Destroy Structure 36 | . . 36 . . . Partial Spotted 45 | . 15 30 . . . Lose Combat Pursuer 60 | . . . 60 . . Influence Decreases 931 | 5 60 205 406 53 202 Entered New Map 172 | . . 15 104 53 . Time Decay 657 | 5 60 160 302 . 130 Lost Part 82 | . . 30 . . 52 Lost Ally 20 | . . . . . 20 Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 9 12 15 . 19 Peak Tracking Total 6 | . 5 3 4 . 6 Tactical Retreats 3 | . . . 3 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 1 . 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 2 3 . 3 . Successful 8 | . 2 3 . 3 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 1 2 . 2 . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 3 . 3 . Record 1 | . . 1 . . . Part Schematic 3 | . . . . 3 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . . . 17 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 23 | . . . . . 23 Total Damage 687 | . . . . . 687 Kills 4 | . . . . . 4 Allies Corrupted 1 | . . . . . 1 Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 269 | 19 200 50 . . . Terrain 269 | 19 200 50 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3959 | 56 200 337 665 1882 819 Spaces Moved 2952 | 41 145 313 519 1443 491 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 2654 | 28 145 28 519 1443 491 Wheels . | . . . . . . Hover 285 | . . 285 . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 52 120 120 120 Average Speed 116 | 97 120 69 120 120 132 Slowest Speed 190 | 120 120 190 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 39 25 84 90 52 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 54 | . . 45 . . 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 54 | . . 45 . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3382 | 55 165 409 537 1591 625 Wait 274 | . 4 49 1 136 84 Move 2947 | 40 144 312 518 1442 491 Hop . | . . . . . . Pick Up 48 | 8 7 16 2 5 10 Fast Attach . | . . . . . . Attach 19 | 6 2 5 . . 6 Detach . | . . . . . . Swap 15 | . 1 8 1 4 1 Drop 20 | . 3 7 2 3 5 Fire 51 | 1 4 12 13 . 21 Melee 6 | . . . . 1 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 11) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 292 | -9/Materials | Identified exit to Mines 292 | -9/Materials | Identified exit to Storage 328 | -9/Materials | Build established: Mutant 594 | -9/Materials | Entered Mines 613 | -9/Mines | Met a Derelict bent on vengeance 848 | -9/Mines | Learned location of Zion (-7) 1082 | -9/Mines | Discovered new exit (range 9) 1232 | -9/Mines | Learned Materials interactive machine intel 1241 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1247 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1252 | -9/Mines | Found Prototype Device 1259 | -9/Mines | Entered Zion 1457 | -7/Zion | Given the Hacking Drone Bay 1460 | -7/Zion | Found Prototype Device 1513 | -7/Zion | Identified exit to Deep Caves 1587 | -7/Zion | Learned Factory recycling unit intel 2103 | -7/Zion | Found CR-A16's Pointy Stick 2350 | -7/Zion | Visited the Megawrench Repair Shop 2352 | -7/Zion | Megawrench repaired 5 parts 2399 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2596 | -7/Zion | Met Imprinter 2614 | -7/Zion | Imprinted 2616 | -7/Zion | Declared Zion's savior 2754 | -7/Zion | Learned Factory emergency access door positions 2954 | -7/Zion | Received a hallucinogenic algorithm 2983 | -7/Zion | Discovered new exit (range 15) 3141 | -7/Zion | Entered Proximity Caves 3141 | -6/Proximity Caves | Accompanied by 4 allies 3146 | -6/Proximity Caves | Attacked by a faux Warlord 3194 | -6/Proximity Caves | Lost 3 allies 3293 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3329 | -6/Proximity Caves | Core integrity fell below 50% 3373 | -6/Proximity Caves | Lost 4 parts (2n2w) 3500 | -6/Proximity Caves | Learned 8 Factory zone layouts 3954 | -6/Proximity Caves | Core integrity fell below 20% 3960 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Lgt. Nuclear Core fries itself beyond repair. S-27 Virus destroyed. Acquired 25 matter. VTOL Module fries itself beyond repair. Autogun fries itself beyond repair. A derelict emerges from the shadows: "Hey! In the mood for some fun?" DQ-VEF(c): "Looks like you're headed in the direction of 0b10." DQ-VEF(c): "I've been working on a little something, and it might be of use to you." DQ-VEF(c): "Don't be so impatient, let me tell you how awesome it is." DQ-VEF(c): "I've written a little program." DQ-VEF(c) destroyed. Acquired Component Analysis Suite. Dropped Component Analysis Suite. Acquired Gravmag System. Carbon-fiber Leg destroyed. Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ??????## #??# ## ##????????????????????? | | ??????# ##?## #????????????????????? | | ??????## ##### #??????? # ??????????? | | ?##????# ### ##### ?????????? | | ## #???# ## ## #?????????? | | # #??# ##### ### #?????????????? | | # ### #??# #?## !###### #?????????????? | | ?# #?## #??#!%#??????? ???????????? | | ?## #?# %##?# #?????????#?????????????? | | ??## #?# ### #???????????????????????? | | ???# #?## %=## #???????????????????????? | | ##?# ##?# #### ##??????????????????????? | | #### ### #??# ##?????????????????????? | | #### ## #?## #?????????????????????? | | #?## ### #?????????????????????? | | #?## ## #?????????????????????? | | ### ### ##????????????????????? | | %% #????????????????????? | | #### #????????????????????? | | #?## ## #?####???????????????? | | ### ### ### ##?# ##??????????????? | | ##?## #### ##??# #??????????????? | | #???## ### ##### ##???????###???? | | ##???### # ss ##### ???? | | ##????### ! ??? | | #??????# ## @#### #???? | | ## #??????# ### ##??# #?????? | | #?##????### ### ##??# ##?????? | | ##??????# ## ##???## " #??????? | | ##??????# ##?????# %" #??????? | | #??????# ## ##?????## ## ????? | | ####?????????#?## ##?????# ##??? ????? | | #???????# ???## #?????# ##?????? ????? | | #?##???? #???# #????? ##????????????? | | ## ##??? ##??# #????# #?????????????? | | #??? ##?# ##?????# ##?????????????? | | ##??? ??## ##???????# #??????????????? | | #???? ????# #?????????##??????????????? | | #???? ?????# ?????????????????????????? | | #??## #??????# ##?????????????????????????? | | ####?## #???????####??????????????????????????? | | #???## #??????????????????????????????????????? | | #?### #???????????????????????????????????????? | | #### #???????????????????????????????????????? | | ### ##??????????????????????????????????????? | | ###????????????????????????????????????? | | ##???????????????????????????????????? | | #### #???????????????????????????????????? | | ###### " #???????????????????????????????????? | | ### "###???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Shock Absorption System | -7/Zion | Archive Remote Shield | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed CompactRiotMeganuke Manual? 0 Play Time 00:47:52 Cumulative 50.9 hours Start 2025.07.06 @ 15:41:59 End 2025.07.06 @ 19:07:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 42 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aaf2657f-213b-48d6-8001-a0ab7ae47dff