Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.11 @ 20:45:42 // Winter2019/RPGLIKE

Player: Kenzurith

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (784)     3920
Value Destroyed (48522)    48522
Prototype IDs (92)         1840
Alien Tech Used (1)        200
Bonus (52115)              52115
              TOTAL SCORE: 117297

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    30897
Follower Combat Kills      1269
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       13726
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Friendly Fire              -1077

 Cogmind 
---------
Core Integrity             0/2400
Matter                     413/800
Energy                     321/950
System Corruption          0%
Temperature                Cool (80)
Movement                   Immobile (Siege)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION (4) ---
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY (12) -----
  Experimental Matter Compressor
  Experimental Signal Interpreter
  Experimental Target Analyzer
      Advanced Armor Integrity Analyzer
     Precision Matter Filter
      Advanced Kinecellerator
  Experimental Weapon Cycler
      Advanced Phase Shifter
               SHELL Armor
      Advanced Shield Generator
>              --- WEAPON (7) -------
               Helical Railgun
               Helical Railgun
               Helical Railgun
               Helical Railgun
               Helical Railgun
               Helical Railgun
               Multirail
>              --- INVENTORY (5) ----
               Protomatter-84
  Experimental Sensor Array
  Experimental Shock Absorption System
               System Purifier
               Particle Cleaver

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
  Experimental Matter Compressor
  Experimental Signal Interpreter
  Experimental Target Analyzer
      Advanced Armor Integrity Analyzer
     Precision Matter Filter
      Advanced Kinecellerator
  Experimental Weapon Cycler
      Advanced Phase Shifter
               SHELL Armor
      Advanced Shield Generator
>              --- WEAPON -----------
               Helical Railgun
               Helical Railgun
               Helical Railgun
               Helical Railgun
               Helical Railgun
               Helical Railgun
               Multirail
>              --- INVENTORY --------
               Protomatter
  Experimental Sensor Array
  Experimental Shock Absorption System
               System Purifier
               Particle Cleaver
[Rating: 238]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Enhanced Biometal Leg
  Treads                   Biometal Heavy Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Experimental Matter Compressor
  Processor                Experimental Signal Interpreter
  Hackware                 Experimental System Shield
  Protection               Layered Heavy Armor Plating
Weapon                     Helical Railgun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Precision Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Scythe
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com 
Slots Evolved              22   | 2   .   .   1   3   .   .   .   3   .   4   .   .   1   .   1   .   1   1   1   .   .   .   .   .   3   .   1   .   .   .   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   2   .   .   .   1   .   3   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | 1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
Parts Attached             265  | 2   2   3   5   4   3   .   5   37  .   11  2   1   16  .   12  4   16  1   4   17  5   6   2   4   44  5   4   23  17  6   4   
  Power                    18   | .   .   1   2   1   .   .   2   1   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   3   1   .   2   .   .   .   
    Engine                 7    | .   .   .   2   1   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   2   .   .   .   
  Propulsion               30   | 1   .   .   .   1   2   .   .   6   .   1   .   1   .   .   1   2   1   .   1   1   .   1   .   .   8   .   .   2   1   .   .   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Leg                    18   | 1   .   .   .   1   2   .   .   3   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  104  | .   2   .   1   2   1   .   1   2   .   5   2   .   9   .   3   2   12  1   .   11  1   1   .   1   17  2   .   14  11  2   1   
    Device                 71   | .   2   .   .   2   1   .   1   2   .   3   1   .   2   .   2   2   9   .   .   10  1   1   .   1   10  1   .   11  7   2   .   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Processor              16   | .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   1   .   .   .   .   .   .   .   4   1   .   1   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   1   .   2   1   .   1   .   .   .   .   2   .   .   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   113  | 1   .   2   2   .   .   .   2   28  .   4   .   .   7   .   6   .   3   .   3   4   4   3   2   3   16  2   4   5   5   4   3   
    Energy Gun             13   | .   .   .   .   .   .   .   .   12  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          21   | .   .   1   .   .   .   .   .   5   .   4   .   .   4   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
    Ballistic Gun          40   | 1   .   .   2   .   .   .   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  1   2   3   4   4   3   
    Ballistic Cannon       11   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   2   .   1   2   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   1   1   1   .   1   1   .   .   .   .   
    Special Weapon         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   1   1   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  60   | .   .   .   1   1   .   .   .   15  .   .   .   .   5   .   .   1   3   .   .   6   .   2   .   .   11  .   1   7   6   1   .   
Parts Lost                 6    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   93  100 100 100 98  100 100 98  100 99  100 95  92  94  93  94  91  83  79  80  77  76  77  74  86  95  96  93  82  79  79  
  Engine                   5    | .   16  10  8   12  20  20  18  16  15  13  11  11  11  11  6   5   5   4   4   4   4   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   5   6   .   .   .   1   .   .   .   .   .   .   .   3   5   5   4   4   .   .   3   4   4   3   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   2   3   7   7   7   7   7   7   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   7   7   
  Leg                      9    | .   33  33  31  25  20  20  20  16  15  15  17  14  11  11  5   5   5   4   1   .   .   .   .   .   12  16  15  9   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   4   7   9   9   9   9   9   1   .   .   .   .   .   .   
  Device                   24   | .   10  16  15  23  31  40  40  38  38  35  35  33  30  27  26  26  28  24  22  22  22  22  22  21  20  19  19  21  23  23  19  
  Processor                14   | .   .   .   .   .   .   .   .   .   .   2   5   5   11  22  21  21  21  24  22  22  22  22  22  19  19  20  19  19  13  11  11  
  Protection               3    | .   .   .   2   12  7   .   .   .   .   3   5   5   3   .   3   5   3   4   4   4   4   4   4   4   3   4   3   3   3   3   3   
  Energy Cannon            4    | .   .   5   2   .   .   .   .   2   15  19  23  23  20  16  18  21  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   33  22  26  25  20  20  19  14  15  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  23  22  24  25  25  25  
  Ballistic Cannon         2    | .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   6   4   8   8   8   7   2   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             148  | 9   10  17  20  24  24  23  25  45  45  66  68  68  68  57  67  67  72  77  77  89  95  95  93  93  122 115 118 124 145 148 147 
  Greatest Support         150  | 20  20  20  20  23  60  60  60  60  60  75  75  75  45  45  45  30  30  28  56  56  56  56  56  56  120 120 120 145 150 150 150 
  Greatest Overweight (x)  4    | .   .   .   .   1   1   .   .   .   .   1   .   4   1   1   2   2   2   2   2   1   1   1   1   1   2   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   2   1   1   1   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   .   1   1   2   3   3   3   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | .   .   .   1   1   2   3   3   3   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   1   1   2   3   3   3   4   3   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   .   .   1   1   2   3   3   3   3   3   4   3   3   4   3   3   4   5   4   4   4   4   4   4   4   5   4   4   4   4   5   
  Final Capacity           5    | .   .   1   1   2   3   3   3   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   1   1   2   3   3   3   3   3   4   4   4   4   4   4   4   5   5   5   5   5   5   5   3   5   5   4   5   5   5   5   

 Class Distribution 
--------------------
 24% | Gunner
 20% | Scavenger-Executioner
 14% | Mutant
 12% | Pyromaniac-Gunner
  9% | Scavenger-Assassin
  5% | Scavenger-Gunner
  3% | Skirmisher

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -9/Materials
                Mutant | -9/Mines
                Mutant | -9/Exiles
                Mutant | -8/Mines
                Mutant | -8/Materials
                Gunner | -8/Storage
                Gunner | -8/Recycling
       Pyromaniac-Tank | -6/Factory
     Pyromaniac-Gunner | -6/Lower Caves
     Pyromaniac-Gunner | -6/Lower Caves
     Pyromaniac-Gunner | -6/Zion
                Gunner | -5/Proximity Caves
                Gunner | -5/Factory
     Pyromaniac-Gunner | -5/Waste
     Pyromaniac-Gunner | -5/Factory
                Gunner | -5/Upper Caves
                Gunner | -5/Upper Caves
                Mutant | -5/Zhirov
                Gunner | -4/Proximity Caves
                Gunner | -4/Factory
                Gunner | -4/Upper Caves
                Gunner | -4/Upper Caves
      Scavenger-Gunner | -4/Warlord
 Scavenger-Executioner | -3/Proximity Caves
    Scavenger-Assassin | -3/Research
    Scavenger-Assassin | -2/Research
 Scavenger-Executioner | -2/Testing
 Scavenger-Executioner | -1/Access
 Scavenger-Executioner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  Acc  Com  
Matter Collected           13399 | 200  243  79   89   202  169  109  391  437  96   152  20   10   35   125  143  74   328  321  256  187  205  322  116  122  2438 366  191  1259 2035 2122 557  
  Remotely                 2271  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    321  256  20   154  322  116  122  960  .    .    .    .    .    .    
Salvage Created            45573 | .    414  43   63   137  11   151  370  628  121  457  95   111  .    240  752  .    1636 215  332  520  856  961  576  68   6505 949  389  3588 9598 9097 6690 
  Parts                    1876  | .    30   3    10   17   .    9    16   25   10   12   4    13   .    11   35   .    61   12   11   25   24   35   12   6    263  42   45   145  373  398  229  
Haulers Intercepted        14    | .    1    .    .    .    .    .    1    3    .    1    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    1    1    1    .    
Recyclers Shooed           8     | .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      531   | .    .    .    .    .    .    .    .    .    .    .    4    4    .    11   .    .    .    13   11   15   16   .    15   2    399  41   .    .    .    .    .    
  Prevented                35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    34   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com 
Combat Hostiles Destroyed  679  | .   12  3   3   7   1   3   4   6   2   6   3   6   .   4   20  .   19  7   6   .   10  22  8   8   93  21  13  47  131 119 95  
  Guns                     537  | .   12  3   3   7   1   3   4   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   80  19  8   47  131 119 95  
  Cannons                  113  | .   .   .   .   .   .   .   .   3   1   4   3   5   .   4   10  .   18  7   6   .   10  18  8   5   11  .   .   .   .   .   .   
  AOE                      25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   4   .   3   1   2   5   .   .   .   .   
Classes Destroyed          29   | .   4   .   1   1   1   2   1   2   1   .   .   2   .   1   2   .   1   .   .   .   .   .   1   .   4   .   .   2   3   .   .   
  Worker                   13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   4   3   
  Builder                  12   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   3   5   .   
  Tunneler                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Hauler                   14   | .   1   .   .   .   .   .   1   3   .   1   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   1   1   1   .   
  Recycler                 11   | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Carrier                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   6   1   
  Mechanic                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   3   5   
  Operator                 5    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   1   2   2   1   
  Swarmer                  97   | .   6   3   .   5   .   .   .   .   .   1   .   2   .   2   5   .   .   3   .   .   3   6   .   1   3   12  9   1   4   5   26  
  Saboteur                 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  2   
  Grunt                    267  | .   6   .   1   1   .   2   2   4   .   4   .   1   .   .   11  .   11  3   3   .   1   8   7   2   46  4   .   18  54  44  34  
  Brawler                  43   | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   2   1   .   .   8   .   .   .   13  11  3   
  Duelist                  29   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   5   1   .   .   8   4   8   
  Protector                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   3   3   2   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Sentry                   38   | .   .   .   2   .   .   .   2   2   .   1   1   .   .   1   1   .   1   1   1   .   1   6   .   1   .   3   2   3   6   2   1   
  Demolisher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   2   .   .   2   4   .   .   7   15  7   14  
  Programmer               47   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   2   .   .   1   .   .   9   .   2   .   10  16  3   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Investigator             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Striker                  31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   9   7   7   1   
  Executioner              24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   4   5   8   1   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protovariant X           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Master Thief             4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           52   | .   5   3   2   3   1   4   4   4   3   3   3   2   .   3   16  .   6   3   3   .   7   5   4   6   10  10  9   9   28  24  52  
  Combat Bots Only         48   | .   5   3   2   3   1   2   3   3   2   3   3   2   .   3   13  .   4   3   3   .   7   5   4   6   10  10  9   8   26  22  48  
Max Kills in Single Turn   7    | .   1   1   1   2   1   1   1   1   2   1   1   1   .   1   5   .   2   1   1   .   1   2   1   1   3   2   5   3   4   7   4   
  Gunslinging              3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   3   3   3   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   1   1   2   5   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-BIN (-9/Exiles)
  8R-AWN (-9/Exiles)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -2    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Tes   Acc   Com   
Damage Taken               27733  | .     389   419   210   69    707   143   226   142   .     304   12    179   .     144   897   .     324   275   260   .     171   1013  217   792   4248  611   513   2712  5622  2591  4543  
  Core                     18680  | .     317   341   168   44    533   114   184   112   .     227   11    137   .     125   642   .     244   195   179   .     98    624   152   430   2922  493   381   2068  3574  1596  2769  
  Absorbed by Shields      10223  | .     .     .     .     .     266   55    86    52    .     108   .     70    .     52    187   .     120   106   95    .     64    376   84    242   1357  220   181   704   2011  917   2870  
  Reduced by Siege Mode    242    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     86    45    110   
  Redirected to Core       17127  | .     219   254   145   38    467   91    146   99    .     202   4     111   .     64    586   .     224   185   179   .     98    563   123   417   2586  418   320   1974  3472  1520  2622  
Core Remaining (%)         74     | 100   .     23    .     .     .     18    .     .     33    .     .     .     .     95    .     .     .     .     .     .     100   .     .     .     .     100   100   .     100   .     .     
Volleys Fired              1021   | .     35    7     12    16    35    15    22    31    7     16    5     12    .     11    28    .     38    14    17    17    22    42    13    18    177   26    13    72    131   106   63    
  Largest                  7      | .     2     2     2     2     2     2     2     4     4     4     4     4     .     3     4     .     4     2     2     1     2     2     2     2     4     6     6     7     7     7     7     
  Hottest                  273    | .     40    40    46    46    46    46    46    166   120   140   140   140   .     105   140   .     140   120   120   20    120   120   120   120   165   228   228   266   266   266   273   
Shots Fired                4337   | .     70    14    24    32    70    30    44    88    28    58    20    48    .     33    88    .     133   25    30    17    34    63    25    28    636   138   66    461   893   717   424   
  Gun                      3666   | .     70    14    24    32    70    30    44    76    14    12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     584   136   65    461   893   717   424   
  Cannon                   618    | .     .     .     .     .     .     .     .     12    14    46    20    48    .     33    84    .     133   25    25    .     27    63    25    20    43    .     .     .     .     .     .     
  Launcher                 15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     8     .     2     1     .     .     .     .     
  Special                  38     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     17    7     .     .     .     9     .     .     .     .     .     .     
  Kinetic                  3864   | .     70    14    24    32    70    30    44    41    14    12    .     .     .     .     .     .     12    25    25    .     27    63    25    20    620   136   65    461   893   717   424   
  Thermal                  458    | .     .     .     .     .     .     .     .     47    14    46    20    48    .     33    84    .     121   .     5     17    7     .     .     .     16    .     .     .     .     .     .     
  Explosive                15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     8     .     2     1     .     .     .     .     
  Electromagnetic          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         57     | .     8     2     16    8     8     15    4     12    1     14    13    14    .     15    13    .     24    11    14    23    12    37    31    16    42    23    8     30    56    53    57    
  Robot Miss Streak        7      | .     4     3     1     2     3     1     3     3     7     3     1     4     .     2     2     .     2     3     4     1     2     2     1     2     2     3     4     3     3     3     2     
  Penetration Max          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     1     2     2     2     
  Secondary Targets        259    | .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    5     2     21    86    63    49    
    Max Gunslinging Chain  3      | .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     2     3     3     3     
Shots Hit Robots           3148   | .     38    6     19    21    52    26    27    48    4     37    13    23    .     26    49    .     89    20    24    16    28    44    21    23    485   79    36    295   722   542   335   
  Core Hits                1626   | .     21    3     6     9     10    8     13    21    4     14    3     7     .     9     37    .     54    13    15    12    26    51    21    21    263   49    31    135   295   248   227   
  Critical Hits            367    | .     .     .     .     .     1     .     1     .     .     2     1     .     .     .     1     .     1     .     2     7     2     .     .     .     24    5     .     24    130   104   62    
  Critical Kills           140    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     2     1     .     .     .     4     1     .     7     43    47    33    
  Critical Parts Destroyed 213    | .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     1     .     .     .     2     4     1     .     .     .     17    3     .     14    82    57    29    
Melee Attacks              16     | .     .     .     .     .     .     .     1     2     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 12     | .     .     .     .     .     .     .     1     2     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           134818 | .     458   75    262   322   722   433   425   1027  144   1304  514   748   .     1336  3842  .     3688  863   1181  242   1308  3641  1583  1940  21070 2720  1789  11428 31192 24907 15654 
  Guns                     108479 | .     458   75    262   322   722   433   425   727   48    89    .     .     .     .     .     .     .     .     .     .     .     .     .     .     18190 2590  1311  11428 31079 24666 15654 
  Cannons                  19722  | .     .     .     .     .     .     .     .     300   96    1197  514   748   .     505   1890  .     3688  863   1098  .     1192  2595  1583  734   2719  .     .     .     .     .     .     
  Explosions               5095   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1937  .     .     .     .     .     .     1029  .     1206  .     130   478   .     113   202   .     
  Melee                    831    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     831   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  95     | .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     15    .     .     .     .     .     .     17    .     .     6     .     .     .     .     39    .     
  Kinetic                  119165 | .     458   75    262   322   722   433   425   375   48    89    .     .     .     .     .     .     467   863   1098  .     1192  2595  1583  734   20696 2590  1311  11428 31079 24666 15654 
  Thermal                  10875  | .     .     .     .     .     .     .     .     652   96    1197  514   748   .     505   2466  .     3221  .     83    242   116   667   .     .     368   .     .     .     .     .     .     
  Explosive                3739   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1361  .     .     .     .     .     .     362   .     1206  .     130   478   .     .     202   .     
  Electromagnetic          113    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     113   .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 831    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     831   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     7     7     7     6     .     .     .     7     7     3     .     6     1     .     
  Average Corruption       5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     7     7     6     6     .     .     .     6     7     2     .     3     1     .     
  Corruption Purged        2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
  Effects                  260    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    33    18    16    18    .     .     .     75    28    3     .     42    4     .     
    Message Errors         46     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     10    3     8     2     .     .     .     11    4     .     .     5     .     .     
    Matter Fused           41     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     8     3     4     5     .     .     .     5     4     2     .     5     .     .     
    Heat Flow Errors       22     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     4     2     .     4     .     .     .     6     .     .     .     .     .     .     
    Energy Discharges      30     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     5     5     .     1     .     .     .     8     2     .     .     3     3     .     
    Parts Rejected         4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     1     .     .     .     .     .     
    Data Loss (minor)      18     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     3     2     .     .     .     4     2     .     .     2     .     .     
    Data Loss (major)      4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     1     .     .     
    Misfires               6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     2     2     .     .     .     .     .     
    Targeting Errors       79     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     1     1     .     .     .     33    11    1     .     26    1     .     
    Weapon Failures        10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     5     2     .     .     .     .     .     
Overload Shots             2      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Overflow Damage            1134   | .     .     .     .     .     .     .     .     .     .     5     7     75    .     418   231   .     75    12    6     .     15    119   36    90    45    .     .     .     .     .     .     
  Projectiles              516    | .     .     .     .     .     .     .     .     .     .     5     7     75    .     .     133   .     75    12    6     .     15    91    36    16    45    .     .     .     .     .     .     
  Explosions               200    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    .     .     .     .     .     .     28    .     74    .     .     .     .     .     .     .     
  Melee                    418    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     418   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 59     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     4     1     .     2     22    8     6     12    .     .     .     .     .     .     
  Impact                   1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  55     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     1     .     2     20    8     6     11    .     .     .     .     .     .     
  Secondary                3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     
Self-Inflicted Damage      796    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     58    .     115   .     .     .     .     120   .     320   .     .     62    .     .     121   .     
  Shots                    15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     .     .     2     .     6     .     .     1     .     .     1     .     
  Rammed                   4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     .     
Targets Rammed             6      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     .     .     1     .     .     .     1     1     .     
  Kicked                   2      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        374    | .     .     .     6     .     .     2     4     148   .     30    42    36    .     128   284   .     171   182   191   .     163   .     .     .     226   .     .     6     374   176   230   
  Average Temperature      77     | .     .     .     3     .     .     2     2     58    .     12    20    11    .     62    112   .     19    83    81    .     74    .     .     .     82    .     .     6     108   65    95    
  Received Heat Transfer   2953   | .     102   40    81    .     .     72    102   30    .     88    .     6     .     9     159   .     45    54    63    .     9     145   61    76    772   50    6     117   534   132   200   
  Effects                  4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          26     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     11    8     4     
  Total Turns              593    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    249   180   128   
  Longest Duration         71     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    47    40    71    
Robots Corrupted           .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     
  Impact Corruptions       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3      | .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          3      | .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             36     | .     .     .     1     .     .     .     .     4     1     7     .     2     .     1     3     .     9     .     .     .     .     1     .     .     4     .     .     1     1     .     1     
  Heat Transferred         14062  | .     .     .     .     .     .     .     .     1079  150   1800  650   1000  .     600   2700  .     4100  .     185   424   259   500   .     .     615   .     .     .     .     .     .     
Parts Sabotaged            12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     1     2     3     
Parts Stolen               9      | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  Acc  Com  
Peak Influence             7479 | .    382  233  190  243  .    105  195  318  85   935  .    .    .    .    633  333  1445 .    .    .    .    746  .    .    .    .    512  1424 5181 7255 7479 
  Initial                  4643 | .    .    148  90   73   .    .    40   40   52   935  .    .    .    .    56   221  93   .    .    .    .    22   .    .    .    .    162  203  801  3108 4643 
  Average                  1345 | .    232  217  138  113  .    67   87   179  51   680  .    .    .    .    164  276  742  .    .    .    .    352  .    .    .    .    238  920  2529 5061 5532 
Maximum Alert Level        5    | .    1    1    .    1    .    .    .    1    .    3    .    .    .    .    2    1    4    .    .    .    .    3    .    .    .    .    2    4    5    5    5    
  Low Security (%)         26   | 100  33   5    100  77   .    100  100  62   100  .    .    .    .    .    80   .    24   .    .    .    .    48   .    .    .    .    26   .    .    .    .    
  Level 1                  15   | .    66   94   .    22   .    .    .    37   .    .    .    .    .    .    3    100  12   .    .    .    .    4    .    .    .    .    52   5    .    .    .    
  Level 2                  11   | .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    16   .    12   .    .    .    .    46   .    .    .    .    20   7    .    .    .    
  Level 3                  16   | .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    63   15   .    .    
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    23   27   .    .    
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    15   50   
  High Security            15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   84   50   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Squads Dispatched          131  | .    2    .    2    .    .    .    2    4    .    3    .    .    .    .    4    .    10   .    .    .    .    10   .    .    .    .    2    1    33   46   12   
  Investigation            11   | .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    1    .    2    .    .    .    .    2    .    .    .    .    .    .    1    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    1    .    1    .    .    
  Reinforcement            22   | .    2    .    2    .    .    .    1    1    .    .    .    .    .    .    1    .    5    .    .    .    .    2    .    .    .    .    .    1    6    1    .    
  Assault                  87   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    25   44   12   
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com 
Distress Signals           18   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   1   5   3   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1003 | .   18  25  7   9   8   4   9   11  8   12  2   11  .   2   20  4   38  7   5   .   9   39  9   12  154 14  17  64  207 154 124 
  Peak Tracking Total      48   | .   7   19  4   3   9   3   4   3   3   3   3   4   .   4   6   2   6   3   3   .   6   13  4   6   19  4   9   7   20  19  48  
  Tactical Retreats        35   | .   2   2   .   .   .   1   1   .   .   3   .   3   .   .   2   .   .   .   .   .   .   1   .   .   5   .   1   1   8   2   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com 
Traps Triggered            14   | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   4   .   .   .   .   3   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   33  .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com 
Machines Disabled          97   | .   1   .   .   .   1   .   .   5   .   .   .   .   .   .   3   .   5   .   .   .   1   14  1   .   8   1   3   5   35  11  3   
  Max in Single Turn       5    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   4   .   .   .   1   5   1   .   2   1   1   1   4   2   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com 
Machines Accessed          54   | .   1   1   1   .   1   .   3   4   3   5   1   .   .   .   3   .   9   2   .   4   .   6   1   .   .   1   1   2   2   .   3   
  Terminals                37   | .   1   .   1   .   .   .   3   4   3   5   .   .   .   .   1   .   7   .   .   .   .   5   .   .   .   1   .   1   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
Total Hacks                142  | .   1   1   5   .   1   .   11  11  10  14  6   .   .   .   7   .   20  8   .   17  .   11  1   .   .   1   2   4   3   .   8   
  Successful               75   | .   .   1   1   .   1   .   4   7   4   7   6   .   .   .   3   .   3   8   .   17  .   5   1   .   .   1   1   1   1   .   3   
  Failed                   67   | .   1   .   4   .   .   .   7   4   6   7   .   .   .   .   4   .   17  .   .   .   .   6   .   .   .   .   1   3   2   .   5   
    Catastrophic           10   | .   .   .   .   .   .   .   2   1   1   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   2   .   5   .   1   .   7   8   3   7   .   .   .   .   .   .   9   .   .   .   .   9   .   .   .   .   .   2   1   .   4   
  Terminals                93   | .   1   .   5   .   .   .   11  11  10  14  .   .   .   .   2   .   15  .   .   .   .   10  .   .   .   1   .   2   3   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   2   2   .   .   .   
Terminal Hacks             61   | .   .   1   1   .   1   .   3   6   4   6   6   .   .   .   .   .   2   8   .   17  .   1   1   .   .   1   .   .   1   .   2   
  Record                   21   | .   .   .   .   .   .   .   .   .   1   1   6   .   .   .   .   .   .   7   .   5   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   1   
  Terminals                9    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   1   
    Botnet                 9    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   1   .   1   .   .   .   2   3   3   5   .   .   .   .   2   .   9   .   .   .   .   4   .   .   .   .   .   2   1   .   3   
  Full Trace Events        11   | .   .   .   .   .   .   .   1   1   2   3   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     100  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   3   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  Acc  Com  
Total Allies               34    | .    .    .    .    3    .    .    .    2    .    .    2    .    .    .    .    18   .    .    .    .    2    .    4    .    3    .    .    .    .    .    .    
  Largest Group            18    | .    .    .    .    3    3    .    .    2    .    .    2    .    .    .    .    18   13   1    .    .    2    2    4    .    3    .    .    .    .    .    .    
  Highest-Rated Group      668   | .    .    .    .    40   40   .    .    62   .    .    50   .    .    .    .    668  543  33   .    .    96   96   160  .    155  .    .    .    .    .    .    
  Highest-Rated Ally       60    | .    .    .    .    16   16   .    .    31   .    .    25   .    .    .    .    50   50   33   .    .    49   49   46   .    60   .    .    .    .    .    .    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               284   | .    .    .    .    .    37   .    .    10   .    .    .    .    .    .    .    79   98   .    .    .    4    11   7    .    38   .    .    .    .    .    .    
  Total Damage             10309 | .    .    .    .    .    1048 .    .    166  .    .    .    .    .    .    .    3383 3915 .    .    .    133  204  302  .    1158 .    .    .    .    .    .    
  Kills                    50    | .    .    .    .    .    5    .    .    1    .    .    .    .    .    .    .    11   26   .    .    .    .    .    1    .    6    .    .    .    .    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Turrets Deployed           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com 
Robot Analysis Total       6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    10   | .   .   .   .   2   .   .   .   .   .   .   1   1   1   1   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  Acc  Com  
Turns Passed               24664 | 7    348  301  187  815  880  195  240  493  236  545  433  538  1234 796  592  400  1464 869  662  501  746  1384 876  228  2395 531  832  2558 1458 1314 606  
Spaces Moved               15995 | 4    178  224  108  617  703  168  160  348  241  460  382  449  860  504  343  232  936  654  520  248  562  894  702  141  1186 384  637  1758 559  572  261  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1901  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    509  559  572  261  
  Legs                     9082  | 4    178  224  108  617  703  168  160  348  241  460  382  449  860  504  14   201  216  .    .    .    .    .    .    .    975  384  637  1249 .    .    .    
  Wheels                   5012  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    329  31   720  654  520  248  562  894  702  141  211  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 120  120  120  120  120  90   90   90   90   90   90   100  100  105  140  110  120  110  120  110  110  110  110  110  110  100  100  100  100  145  145  145  
  Average Speed            117   | 120  120  120  120  120  99   90   90   90   90   97   100  109  139  140  120  163  131  120  113  110  110  110  110  110  116  100  100  114  145  145  145  
  Slowest Speed            240   | 120  120  120  120  150  150  90   90   90   90   130  100  240  140  140  140  170  170  120  120  110  110  110  110  110  160  100  100  165  145  145  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       48    | 2    38   53   12   99   43   50   17   36   54   14   58   68   80   54   8    87   31   52   73   63   73   33   80   55   76   55   16   60   78   19   13   
  Regions Visited          31
    Branch Regions         20
  Pre-discovered Areas     11    | .    .    .    .    2    .    .    .    .    .    .    2    .    2    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    .    .    1    .    .    .    1    .    .    .    .    .    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    .    1    1    1    .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             26    | .    .    .    .    2    .    1    .    .    .    .    2    2    3    .    .    .    .    2    4    .    3    .    3    1    .    3    .    .    .    .    .    
Spaces Dug                 81    | .    .    .    .    .    .    .    1    .    2    .    .    .    .    3    5    .    2    3    .    .    .    39   .    .    7    .    3    10   6    .    .    
Terrain Destroyed          2230  | .    .    .    .    .    .    .    1    1    11   7    2    21   .    6    93   .    40   46   38   .    35   145  21   140  210  100  67   225  374  351  296  
  Melee                    5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  Projectile               1879  | .    .    .    .    .    .    .    .    1    11   7    2    21   .    6    29   .    31   46   38   .    35   80   21   33   193  65   54   224  374  312  296  
  AOE                      346   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    9    .    .    .    .    65   .    107  17   35   10   .    .    39   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  Acc  Com  
Total                      19758 | 5    242  242  145  660  828  187  218  475  248  520  420  465  894  556  460  254  1080 712  560  441  652  1232 781  185  1769 457  790  2092 971  842  375  
  Wait                     1110  | .    15   3    6    7    69   .    28   4    .    16   23   .    .    1    40   1    25   43   .    130  22   261  1    9    114  .    102  55   65   48   22   
  Move                     15962 | 3    177  223  107  616  700  167  159  347  240  459  381  448  859  503  343  231  935  653  519  247  561  893  701  140  1185 382  636  1757 558  571  261  
  Hop                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51    | .    .    1    .    1    10   .    .    3    .    1    .    1    3    .    2    1    2    .    1    1    5    .    1    3    9    .    .    1    2    3    .    
  Fast Attach              197   | 2    1    3    5    3    .    .    2    30   .    9    2    1    13   .    7    4    16   1    1    16   1    6    .    1    28   3    .    19   16   4    3    
  Attach                   30    | .    .    .    .    .    1    .    .    4    .    .    .    .    3    .    .    .    .    .    2    1    4    .    2    3    9    .    1    .    .    .    .    
  Detach                   29    | .    .    .    .    .    .    .    .    4    .    1    .    .    6    .    2    .    1    .    1    .    .    1    .    .    6    1    .    3    3    .    .    
  Swap                     40    | .    1    .    .    1    2    .    3    3    .    2    .    .    .    .    5    .    1    .    1    1    .    .    .    .    7    2    3    4    1    2    1    
  Drop                     195   | .    1    3    3    1    10   .    3    31   .    6    2    1    10   .    6    5    14   1    2    16   6    6    1    3    20   1    .    22   16   5    .    
  Fire                     1021  | .    35   7    12   16   35   15   22   31   7    16   5    12   .    11   28   .    38   14   17   17   22   42   13   18   177  26   13   72   131  106  63   
  Melee                    16    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Escape Stasis            35    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    13   .    .    .    .    8    .    .    .    1    .    .    6    6    .    
  Rewire                   78    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    22   .    30   .    25   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            987   | .    12   2    12   15   .    5    .    15   .    9    7    2    .    32   26   12   35   .    16   12   9    14   32   8    188  41   32   158  172  96   25   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 5 exits: Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-2/Testing
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     1 | -11/Scrapyard      | Discovered new exit (range 1)
     8 | -11/Scrapyard      | Entered Materials
   262 | -10/Materials      | Reached level 2
   303 | -10/Materials      | Build established: Mutant
   341 | -10/Materials      | Discovered new exit (range 10)
   356 | -10/Materials      | Entered Mines
   477 | -10/Mines          | Discovered new exit (range 10)
   507 | -10/Mines          | Discovered new exit (range 15)
   543 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   581 | -10/Mines          | Found a hidden stash of uninstalled traps
   616 | -10/Mines          | Assembled infested the area
   636 | -10/Mines          | Core integrity fell below 50%
   657 | -10/Mines          | Entered Materials
   658 | -9/Materials       | Core integrity fell below 50%
   659 | -9/Materials       | Reached level 3
   690 | -9/Materials       | Identified exit to Mines
   728 | -9/Materials       | Core integrity fell below 20%
   802 | -9/Materials       | Upgraded with Utility slot (x1)
   844 | -9/Materials       | Entered Mines
   846 | -9/Mines           | Reached level 4
   876 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   876 | -9/Mines           | Discovered new exit (range 5)
   986 | -9/Mines           | Discovered new exit (range 9)
  1031 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1033 | -9/Mines           | Upgraded with Utility slot (x1)
  1033 | -9/Mines           | Found Prototype Device
  1033 | -9/Mines           | Identified Exp. Sensor Array
  1262 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1294 | -9/Mines           | Learned location of Zion (-6)
  1304 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1330 | -9/Mines           | Discovered new exit (range 9)
  1434 | -9/Mines           | Learned location of Storage (-8)
  1533 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  1541 | -9/Mines           | Upgraded with Utility slot (x1)
  1609 | -9/Mines           | Learned Materials terminal intel
  1631 | -9/Mines           | Upgraded with Power slot (x1)
  1659 | -9/Mines           | Entered Exiles
  1659 | -9/Exiles          | Accompanied by 3 allies
  1679 | -9/Exiles          | Discovered new exit (range 15)
  1697 | -9/Exiles          | Met 8R-AWN
  1722 | -9/Exiles          | Met EX-HEX
  1763 | -9/Exiles          | Met EX-BIN
  1781 | -9/Exiles          | Reached level 5
  1781 | -9/Exiles          | Aligned with FarCom system
  1782 | -9/Exiles          | Given EX-Vault access code
  1820 | -9/Exiles          | Opened EX-Vault
  1833 | -9/Exiles          | Found Potential Leg
  1836 | -9/Exiles          | Found Potential Leg
  1842 | -9/Exiles          | Found PSU Rigger
  1844 | -9/Exiles          | DAS Turret deployed
  1890 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2241 | -9/Exiles          | Attacked by the Exiles
  2248 | -9/Exiles          | Allies destroyed EX-BIN
  2280 | -9/Exiles          | Found Deploy-a-Sentry
  2282 | -9/Exiles          | Found Deploy-a-Sentry
  2399 | -9/Exiles          | DAS Turret deployed
  2418 | -9/Exiles          | Allies destroyed 8R-AWN
  2539 | -9/Exiles          | Stole three prototypes: Potential Leg, PSU Rigger, Deploy-a-Sentry
  2539 | -9/Exiles          | Entered Mines
  2727 | -8/Mines           | Discovered new exit (range 9)
  2734 | -8/Mines           | Entered Materials
  2735 | -8/Materials       | Loaded intel: 12 terminal locations
  2735 | -8/Materials       | Core integrity fell below 50%
  2735 | -8/Materials       | Core integrity fell below 20%
  2736 | -8/Materials       | Reached level 6
  2777 | -8/Materials       | Identified exit to Storage
  2878 | -8/Materials       | Reached level 7
  2974 | -8/Materials       | Entered Storage
  2990 | -8/Storage         | Upgraded with Weapon slot (x1)
  3112 | -8/Storage         | Reached level 8
  3160 | -8/Storage         | Upgraded with Utility slot (x1)
  3295 | -8/Storage         | Upgraded with Weapon slot (x1)
  3316 | -8/Storage         | Build established: Gunner
  3351 | -8/Storage         | Met a pair of Derelict thieves
  3452 | -8/Storage         | Discovered new exit (range 5)
  3467 | -8/Storage         | Entered Recycling
  3469 | -8/Recycling       | Reached level 9
  3510 | -8/Recycling       | Spotter reported a threat
  3511 | -8/Recycling       | Spotter reported a threat
  3529 | -8/Recycling       | Spotter reported a threat
  3537 | -8/Recycling       | Spotter reported a threat
  3537 | -8/Recycling       | Spotter reported a threat
  3545 | -8/Recycling       | Spotter reported a threat
  3635 | -8/Recycling       | Spotter reported a threat
  3640 | -8/Recycling       | Spotter reported a threat
  3662 | -8/Recycling       | Spotter reported a threat
  3691 | -8/Recycling       | Discovered new exit (range 13)
  3693 | -8/Recycling       | Spotter reported a threat
  3703 | -8/Recycling       | Entered Factory
  3704 | -6/Factory         | Core integrity fell below 50%
  3705 | -6/Factory         | Reached level 10
  3883 | -6/Factory         | Upgraded with Utility slot (x1)
  3910 | -6/Factory         | Core integrity fell below 20%
  3940 | -6/Factory         | Identified exit to Factory
  3980 | -6/Factory         | Upgraded with Utility slot (x1)
  4072 | -6/Factory         | Reached level 11
  4087 | -6/Factory         | Upgraded with Propulsion slot (x1)
  4122 | -6/Factory         | Upgraded with Utility slot (x1)
  4175 | -6/Factory         | Discovered new exit (range 6)
  4248 | -6/Factory         | Entered Lower Caves
  4484 | -6/Lower Caves     | Build established: Pyromaniac-Gunner
  4506 | -6/Lower Caves     | A Commander dispatched an escort
  4509 | -6/Lower Caves     | Learned Research trap positions
  4509 | -6/Lower Caves     | Learned Factory stockpile data
  4509 | -6/Lower Caves     | Learned Research security intel
  4509 | -6/Lower Caves     | Learned Armory security intel
  4670 | -6/Lower Caves     | Discovered new exit (range 5)
  4681 | -6/Lower Caves     | Entered another Lower Caves area
  4681 | -6/Lower Caves     | Accompanied by 2 allies
  4682 | -6/Lower Caves     | Commander's escort returned to base
  4682 | -6/Lower Caves     | Commander's escort returned to base
  4683 | -6/Lower Caves     | Reached level 12
  4688 | -6/Lower Caves     | Discovered exit to Factory (range 5)
  4766 | -6/Lower Caves     | Learned 8 Factory zone layouts
  5035 | -6/Lower Caves     | Spotted VP-PR5(f)
  5036 | -6/Lower Caves     | Encountered a Master Thief
  5036 | -6/Lower Caves     | Spotted BI-PLD(f)
  5036 | -6/Lower Caves     | Spotted 02-7K0(f)
  5037 | -6/Lower Caves     | Encountered a Master Thief
  5037 | -6/Lower Caves     | Encountered a Master Thief
  5041 | -6/Lower Caves     | Potential Leg stolen by Master Thief
  5042 | -6/Lower Caves     | Spotted BL-P4P(f)
  5043 | -6/Lower Caves     | Encountered a Master Thief
  5047 | -6/Lower Caves     | Potential Leg stolen by Master Thief
  5047 | -6/Lower Caves     | Destroyed BI-PLD(f)
  5047 | -6/Lower Caves     | Imp. Particle Charger stolen by Master Thief
  5052 | -6/Lower Caves     | Destroyed VP-PR5(f)
  5078 | -6/Lower Caves     | Discovered new exit (range 9)
  5219 | -6/Lower Caves     | Entered Zion
  5221 | -6/Zion            | Reached level 13
  5246 | -6/Zion            | Given A8's code to call for help
  5306 | -6/Zion            | Discovered new exit (range 11)
  5331 | -6/Zion            | Build established: Pyromaniac-Tank
  5484 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  5581 | -6/Zion            | Learned location of Warlord (-4)
  5635 | -6/Zion            | Identified exit to Deep Caves
  5770 | -6/Zion            | Build established: Pyromaniac-Gunner
  5990 | -6/Zion            | Found Prototype Processor
  5990 | -6/Zion            | Identified Exp. Targeting Computer
  5994 | -6/Zion            | Found Prototype Processor
  5994 | -6/Zion            | Identified Exp. Target Analyzer
  5999 | -6/Zion            | Found Prototype Processor
  5999 | -6/Zion            | Identified Exp. Signal Interpreter
  6015 | -6/Zion            | Upgraded with Utility slot (x1)
  6015 | -6/Zion            | Found Exp. Targeting Computer
  6202 | -6/Zion            | Found Prototype Energy Gun
  6202 | -6/Zion            | Identified Storm Laser
  6279 | -6/Zion            | Build established: Gunner
  6331 | -6/Zion            | Found Prototype Hackware
  6331 | -6/Zion            | Identified Exp. System Shield
  6452 | -6/Zion            | Identified exit to Proximity Caves
  6453 | -6/Zion            | Entered Proximity Caves
  6456 | -5/Proximity Caves | Learned 4 Factory zone layouts
  7034 | -5/Proximity Caves | Destroyed B-75 Beast
  7238 | -5/Proximity Caves | Discovered exit to Factory (range 9)
  7249 | -5/Proximity Caves | Entered Factory
  7250 | -5/Factory         | Identified exit to Factory
  7251 | -5/Factory         | Reached level 14
  7399 | -5/Factory         | Reached level 15
  7402 | -5/Factory         | Discovered exit to Factory (range 16)
  7424 | -5/Factory         | Upgraded with Utility slot (x1)
  7555 | -5/Factory         | Repaired Broken Cld. Plasma Cannon
  7612 | -5/Factory         | Garrison activated, responded to threat
  7739 | -5/Factory         | Core integrity fell below 50%
  7741 | -5/Factory         | Reached level 16
  7776 | -5/Factory         | Destroyed 13 combat bots
  7841 | -5/Factory         | Sucked down chute
  7841 | -5/Factory         | Entered Waste
  7846 | -5/Waste           | Found Adv. Force Booster
  7892 | -5/Waste           | Warlord forces began an assault
  7906 | -5/Waste           | Build established: Pyromaniac-Gunner
  7967 | -5/Waste           | Spotted C-40 Crusher
  7971 | -5/Waste           | Allies destroyed C-40 Crusher
  7972 | -5/Waste           | Spotted C-40 Crusher
  7973 | -5/Waste           | Allies destroyed C-40 Crusher
  8014 | -5/Waste           | Spotted C-40 Crusher
  8017 | -5/Waste           | Allies destroyed C-40 Crusher
  8043 | -5/Waste           | Spotted C-40 Crusher
  8048 | -5/Waste           | Reached level 17
  8048 | -5/Waste           | Allies destroyed C-40 Crusher
  8099 | -5/Waste           | Spotted C-40 Crusher
  8101 | -5/Waste           | Allies destroyed C-40 Crusher
  8119 | -5/Waste           | Spotted C-40 Crusher
  8126 | -5/Waste           | Allies destroyed C-40 Crusher
  8145 | -5/Waste           | Discovered new exit (range 12)
  8235 | -5/Waste           | Identified exit to Factory
  8241 | -5/Waste           | Entered Factory
  8241 | -5/Factory         | Accompanied by 13 allies
  8638 | -5/Factory         | Reached level 18
  8837 | -5/Factory         | Reached level 19
  8837 | -5/Factory         | Upgraded with Utility slot (x1)
  8841 | -5/Factory         | First assault squad dispatched
  9011 | -5/Factory         | Reached level 20
  9190 | -5/Factory         | Reached level 21
  9385 | -5/Factory         | Discovered exit to Factory (range 16)
  9612 | -5/Factory         | Discovered new exit (range 7)
  9617 | -5/Factory         | Identified exit to Upper Caves
  9705 | -5/Factory         | Entered Upper Caves
  9705 | -5/Upper Caves     | Accompanied by 2 allies
  9709 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9783 | -5/Upper Caves     | Learned Research emergency access door positions
  9783 | -5/Upper Caves     | Learned Factory stockpile data
  9783 | -5/Upper Caves     | Learned Armory terminal intel
  9870 | -5/Upper Caves     | Build established: Gunner
  9966 | -5/Upper Caves     | Reached level 22
 10347 | -5/Upper Caves     | Upgraded with Utility slot (x1)
 10551 | -5/Upper Caves     | Discovered new exit (range 20)
 10573 | -5/Upper Caves     | Identified exit to Upper Caves
 10574 | -5/Upper Caves     | Entered another Upper Caves area
 10651 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 10789 | -5/Upper Caves     | Upgraded with Propulsion slot (x1)
 10824 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10845 | -5/Upper Caves     | Learned Factory terminal intel
 11220 | -5/Upper Caves     | Discovered new exit (range 17)
 11234 | -5/Upper Caves     | Identified exit to Zhirov
 11236 | -5/Upper Caves     | Entered Zhirov
 11236 | -5/Zhirov          | Discovered new exit (range 3)
 11278 | -5/Zhirov          | Learned location of Quarantine (-3)
 11278 | -5/Zhirov          | Learned location of Testing (-2)
 11278 | -5/Zhirov          | Learned location of Command (-1)
 11316 | -5/Zhirov          | Found Alien Artifact
 11316 | -5/Zhirov          | Identified Integrated Dissipator
 11316 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11475 | -5/Zhirov          | Build established: Mutant
 11695 | -5/Zhirov          | Found Alien Artifact
 11736 | -5/Zhirov          | Identified exit to Proximity Caves
 11737 | -5/Zhirov          | Entered Proximity Caves
 11739 | -4/Proximity Caves | Reached level 23
 11784 | -4/Proximity Caves | Destroyed 7 combat bots
 12066 | -4/Proximity Caves | Build established: Gunner
 12470 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 12483 | -4/Proximity Caves | Entered Factory
 12483 | -4/Factory         | Accompanied by 2 allies
 12485 | -4/Factory         | Loaded intel: 20 terminal locations
 12485 | -4/Factory         | Reached level 24
 12899 | -4/Factory         | Garrison activated, responded to threat
 13164 | -4/Factory         | Reached level 25
 13480 | -4/Factory         | Identified exit to Upper Caves
 13480 | -4/Factory         | Identified exit to Armory
 13733 | -4/Factory         | First assault squad dispatched
 13805 | -4/Factory         | Discovered new exit (range 10)
 13815 | -4/Factory         | Identified exit to Research
 13829 | -4/Factory         | Core integrity fell below 50%
 13867 | -4/Factory         | Entered Upper Caves
 14123 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 14503 | -4/Upper Caves     | Learned Research stockpile data
 14565 | -4/Upper Caves     | Identified exit to Upper Caves
 14743 | -4/Upper Caves     | Entered another Upper Caves area
 14745 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14745 | -4/Upper Caves     | Reached level 26
 14902 | -4/Upper Caves     | Spotted EU-8NB(f)
 14902 | -4/Upper Caves     | Spotted X3-UKR(f)
 14903 | -4/Upper Caves     | Spotted 8T-0B4(f)
 14904 | -4/Upper Caves     | Encountered a Master Thief
 14904 | -4/Upper Caves     | Encountered a Master Thief
 14904 | -4/Upper Caves     | Spotted KA-TU2(f)
 14904 | -4/Upper Caves     | Spotted NE-0BI(f)
 14905 | -4/Upper Caves     | Encountered a Master Thief
 14905 | -4/Upper Caves     | Encountered a Master Thief
 14905 | -4/Upper Caves     | Encountered a Master Thief
 14907 | -4/Upper Caves     | Potential Leg stolen by Master Thief
 14907 | -4/Upper Caves     | Alien Artifact stolen by Master Thief
 14909 | -4/Upper Caves     | Hvy. Antimatter Reactor stolen by Master Thief
 14909 | -4/Upper Caves     | Destroyed EU-8NB(f)
 14915 | -4/Upper Caves     | Prc. Matter Filter stolen by Master Thief
 14918 | -4/Upper Caves     | Destroyed X3-UKR(f)
 14960 | -4/Upper Caves     | Discovered new exit (range 10)
 14970 | -4/Upper Caves     | Identified exit to Warlord
 14971 | -4/Upper Caves     | Entered Warlord
 15181 | -4/Warlord         | Met Warlord
 15198 | -4/Warlord         | Found Prototype Device
 15198 | -4/Warlord         | Identified System Purifier
 15201 | -4/Warlord         | Found Prototype Processor
 15201 | -4/Warlord         | Identified Spectral Analyzer
 15206 | -4/Warlord         | Warlord's base attacked by MAIN.C
 15207 | -4/Warlord         | Found Exp. Targeting Computer
 15214 | -4/Warlord         | Found Prototype Reactor
 15214 | -4/Warlord         | Identified Vortex Chain Reactor
 15241 | -4/Warlord         | Upgraded with Power slot (x1)
 15479 | -4/Warlord         | Build established: Generator-Gunner
 15556 | -4/Warlord         | Warlord forces counterattacked
 15620 | -4/Warlord         | Spotted Striker
 15621 | -4/Warlord         | Spotted Striker
 15637 | -4/Warlord         | Allies destroyed Striker
 15741 | -4/Warlord         | Spotted Striker
 15741 | -4/Warlord         | Spotted Executioner
 15801 | -4/Warlord         | Found Prototype Processor
 15805 | -4/Warlord         | Found Prototype Device
 15805 | -4/Warlord         | Identified Adv. Kinecellerator
 15807 | -4/Warlord         | Spotted Executioner
 15839 | -4/Warlord         | Destroyed Executioner
 15868 | -4/Warlord         | Identified Exp. Core Analyzer
 15906 | -4/Warlord         | Spotted Executioner
 15906 | -4/Warlord         | Spotted Striker
 15930 | -4/Warlord         | Core integrity fell below 20%
 15975 | -4/Warlord         | Destroyed Executioner
 16010 | -4/Warlord         | Destroyed 8 combat bots
 16058 | -4/Warlord         | Spotted Executioner
 16074 | -4/Warlord         | Reached level 27
 16074 | -4/Warlord         | Destroyed Executioner
 16120 | -4/Warlord         | Spotted Striker
 16133 | -4/Warlord         | Destroyed Striker
 16152 | -4/Warlord         | Spotted Striker
 16154 | -4/Warlord         | Destroyed Striker
 16160 | -4/Warlord         | Build established: Scavenger-Gunner
 16186 | -4/Warlord         | Destroyed Executioner
 16207 | -4/Warlord         | Destroyed 10 combat bots
 16215 | -4/Warlord         | Spotted Executioner
 16254 | -4/Warlord         | Destroyed Executioner
 16288 | -4/Warlord         | Spotted Executioner
 16408 | -4/Warlord         | Spotted Striker
 16429 | -4/Warlord         | Spotted Striker
 16447 | -4/Warlord         | Destroyed Striker
 16450 | -4/Warlord         | Destroyed Striker
 16593 | -4/Warlord         | Spotted Striker
 16612 | -4/Warlord         | Destroyed Striker
 16751 | -4/Warlord         | Spotted Executioner
 16752 | -4/Warlord         | Destroyed Executioner
 16768 | -4/Warlord         | Spotted Striker
 16934 | -4/Warlord         | Spotted Striker
 16980 | -4/Warlord         | Destroyed Striker
 17001 | -4/Warlord         | Reached level 28
 17089 | -4/Warlord         | Spotted Striker
 17110 | -4/Warlord         | Destroyed Striker
 17131 | -4/Warlord         | Destroyed 9 combat bots
 17241 | -4/Warlord         | Destroyed 8 combat bots
 17266 | -4/Warlord         | Found Adv. Kinecellerator
 17283 | -4/Warlord         | Upgraded with Weapon slot (x2)
 17359 | -4/Warlord         | Discovered new exit (range 8)
 17365 | -4/Warlord         | Identified exit to Proximity Caves
 17366 | -4/Warlord         | Entered Proximity Caves
 17571 | -3/Proximity Caves | Destroyed 10 combat bots
 17572 | -3/Proximity Caves | Build established: Scavenger-Executioner
 17685 | -3/Proximity Caves | Crushed by falling debris
 17735 | -3/Proximity Caves | Entered a huge 0b10 base via the front door
 17738 | -3/Proximity Caves | Spotted B-86 Titan
 17752 | -3/Proximity Caves | Destroyed B-86 Titan
 17852 | -3/Proximity Caves | Discovered exit to Research (range 8)
 17897 | -3/Proximity Caves | Entered Research
 17898 | -3/Research        | Loaded intel: 120 trap records
 17899 | -3/Research        | Reached level 29
 17962 | -3/Research        | Upgraded with Weapon slot (x1)
 18268 | -3/Research        | Build established: Scavenger-Assassin
 18439 | -3/Research        | Spotted B-86 Titan
 18501 | -3/Research        | Discovered new exit (range 23)
 18548 | -3/Research        | Destroyed 9 combat bots
 18560 | -3/Research        | Identified exit to Research
 18647 | -3/Research        | First assault squad dispatched
 18729 | -3/Research        | Entered another Research area
 18729 | -2/Research        | Warlord forces began assault on 0b10
 18731 | -2/Research        | Reached level 30
 18839 | -2/Research        | Research machine network offline
 18976 | -2/Research        | Reached level 31
 18990 | -2/Research        | Spotted Striker
 18999 | -2/Research        | Core integrity fell below 50%
 19005 | -2/Research        | Destroyed Striker
 19011 | -2/Research        | Core integrity fell below 20%
 19034 | -2/Research        | Destroyed 8 combat bots
 19192 | -2/Research        | Spotted Striker
 19198 | -2/Research        | Spotted Executioner
 19200 | -2/Research        | Destroyed Striker
 19212 | -2/Research        | Destroyed Executioner
 19252 | -2/Research        | Found Adv. Kinecellerator
 19331 | -2/Research        | Borebot progress halted
 19356 | -2/Research        | Borebot progress halted
 19402 | -2/Research        | Spotted Striker
 19406 | -2/Research        | Spotted Executioner
 19412 | -2/Research        | Destroyed Executioner
 19412 | -2/Research        | Destroyed Striker
 19728 | -2/Research        | Borebot progress halted
 19784 | -2/Research        | Found Prototype Device
 19784 | -2/Research        | Identified Exp. Thermal Shield
 20098 | -2/Research        | Met up with Warlord
 20099 | -2/Research        | Warlord invited to help at Command
 20099 | -2/Research        | Reached level 32
 20130 | -2/Research        | Found Prototype Slashing Weapon
 20130 | -2/Research        | Identified Particle Cleaver
 20157 | -2/Research        | Found Prototype Processor
 20157 | -2/Research        | Identified Exp. Melee Analysis Suite
 20194 | -2/Research        | Spotted Striker
 20243 | -2/Research        | Spotted Striker
 20255 | -2/Research        | Destroyed Striker
 20325 | -2/Research        | Spotted Striker
 20328 | -2/Research        | Destroyed Striker
 20386 | -2/Research        | Spotted Striker
 20513 | -2/Research        | Build established: Scavenger-Executioner
 20594 | -2/Research        | Spotted Striker
 20599 | -2/Research        | Destroyed Striker
 20675 | -2/Research        | Spotted Striker
 20684 | -2/Research        | Destroyed Striker
 20746 | -2/Research        | Spotted B-90 Cyclops
 20796 | -2/Research        | Spotted Executioner
 20798 | -2/Research        | Spotted Striker
 20801 | -2/Research        | Destroyed Executioner
 20801 | -2/Research        | Destroyed Striker
 20920 | -2/Research        | Found Prototype Device
 20920 | -2/Research        | Identified Exp. Shock Absorption System
 21083 | -2/Research        | Found Prototype Device
 21083 | -2/Research        | Identified Exp. Thermal Defense Suite
 21084 | -2/Research        | Spotted Executioner
 21086 | -2/Research        | Spotted Striker
 21100 | -2/Research        | Destroyed Striker
 21100 | -2/Research        | Destroyed Executioner
 21217 | -2/Research        | Discovered new exit (range 23)
 21255 | -2/Research        | Identified exit to Testing
 21287 | -2/Research        | Entered Testing
 21390 | -2/Testing         | Found Prototype Device
 21390 | -2/Testing         | Identified Exp. Weapon Cycler
 21537 | -2/Testing         | First assault squad dispatched
 21596 | -2/Testing         | Reached level 33
 21635 | -2/Testing         | Found Prototype Energy Cannon
 21635 | -2/Testing         | Identified Imp. Potential Cannon
 21751 | -2/Testing         | Spotted Striker
 21761 | -2/Testing         | Found Prototype Protection
 21761 | -2/Testing         | Identified Centrium Heavy Armor Plating
 21875 | -2/Testing         | Scanned by Researcher
 21884 | -2/Testing         | Found Prototype Protection
 21884 | -2/Testing         | Identified SHELL Armor
 21945 | -2/Testing         | Destroyed 11 combat bots
 22004 | -2/Testing         | High security lockdown imminent
 22041 | -2/Testing         | Destroyed 16 combat bots
 22084 | -2/Testing         | High security lockdown engaged
 22159 | -2/Testing         | Reached level 34
 22191 | -2/Testing         | Spotted Alpha 7
 22199 | -2/Testing         | Destroyed Alpha 7
 22228 | -2/Testing         | Found Exp. Target Analyzer
 22234 | -2/Testing         | Destroyed 23 combat bots
 22250 | -2/Testing         | Spotted Investigator
 22257 | -2/Testing         | Destroyed Investigator
 22263 | -2/Testing         | Spotted Striker
 22263 | -2/Testing         | Spotted Executioner
 22271 | -2/Testing         | Destroyed Executioner
 22274 | -2/Testing         | Destroyed Striker
 22315 | -2/Testing         | Destroyed 17 combat bots
 22393 | -2/Testing         | Spotted Striker
 22394 | -2/Testing         | Spotted Executioner
 22394 | -2/Testing         | Spotted Striker
 22394 | -2/Testing         | Spotted Executioner
 22396 | -2/Testing         | Spotted Striker
 22402 | -2/Testing         | Destroyed Striker
 22407 | -2/Testing         | Destroyed Executioner
 22413 | -2/Testing         | Destroyed Striker
 22416 | -2/Testing         | Destroyed Executioner
 22445 | -2/Testing         | Destroyed 20 combat bots
 22572 | -2/Testing         | Spotted Striker
 22572 | -2/Testing         | Spotted Striker
 22576 | -2/Testing         | Destroyed Striker
 22576 | -2/Testing         | Spotted Striker
 22579 | -2/Testing         | Destroyed Striker
 22581 | -2/Testing         | Spotted Executioner
 22581 | -2/Testing         | Spotted Striker
 22581 | -2/Testing         | Spotted Executioner
 22587 | -2/Testing         | Destroyed Striker
 22587 | -2/Testing         | Destroyed Executioner
 22590 | -2/Testing         | Destroyed Executioner
 22601 | -2/Testing         | Destroyed Striker
 22603 | -2/Testing         | Sterilization system engaged
 22603 | -2/Testing         | Non-combat units ordered to evacuate
 22635 | -2/Testing         | Destroyed 26 combat bots
 22695 | -2/Testing         | Spotted PX-O990AOVFZ7
 22702 | -2/Testing         | Destroyed PX-O990AOVFZ7
 22703 | -2/Testing         | Combat units ordered to evacuate
 22739 | -2/Testing         | Discovered new exit (range 5)
 22743 | -2/Testing         | Identified exit to Access
 22745 | -2/Testing         | Entered Access
 22747 | -1/Access          | Reached level 35
 22806 | -1/Access          | Garrison activated, responded to threat
 22948 | -1/Access          | High security lockdown imminent
 23028 | -1/Access          | High security lockdown engaged
 23162 | -1/Access          | Destroyed 15 combat bots
 23207 | -1/Access          | Reached level 36
 23256 | -1/Access          | Destroyed 13 combat bots
 23295 | -1/Access          | Spotted Investigator
 23304 | -1/Access          | Destroyed Investigator
 23325 | -1/Access          | Destroyed 9 combat bots
 23368 | -1/Access          | Spotted Executioner
 23368 | -1/Access          | Spotted Executioner
 23368 | -1/Access          | Destroyed Executioner
 23369 | -1/Access          | Spotted Striker
 23373 | -1/Access          | Destroyed Striker
 23383 | -1/Access          | Spotted Striker
 23383 | -1/Access          | Spotted Executioner
 23383 | -1/Access          | Spotted Executioner
 23387 | -1/Access          | Destroyed Executioner
 23398 | -1/Access          | Core integrity fell below 50%
 23399 | -1/Access          | Destroyed Striker
 23401 | -1/Access          | Destroyed Executioner
 23426 | -1/Access          | Destroyed 13 combat bots
 23454 | -1/Access          | Spotted Striker
 23454 | -1/Access          | Destroyed Striker
 23555 | -1/Access          | Spotted Striker
 23555 | -1/Access          | Destroyed Striker
 23645 | -1/Access          | Spotted Executioner
 23645 | -1/Access          | Spotted Striker
 23649 | -1/Access          | Destroyed Executioner
 23653 | -1/Access          | Destroyed Striker
 23695 | -1/Access          | Destroyed 22 combat bots
 23699 | -1/Access          | Spotted Executioner
 23699 | -1/Access          | Destroyed Executioner
 23699 | -1/Access          | Reached level 37
 23850 | -1/Access          | Spotted Investigator
 23850 | -1/Access          | Destroyed Investigator
 23856 | -1/Access          | Destroyed Striker
 23861 | -1/Access          | Destroyed Striker
 23885 | -1/Access          | Destroyed 13 combat bots
 23896 | -1/Access          | Destroyed Executioner
 23898 | -1/Access          | Spotted Executioner
 23898 | -1/Access          | Spotted Executioner
 23899 | -1/Access          | Destroyed Executioner
 23902 | -1/Access          | Destroyed Executioner
 23929 | -1/Access          | Destroyed 11 combat bots
 23937 | -1/Access          | Discovered new exit (range 12)
 23940 | -1/Access          | Spotted B-99 Colossus
 23940 | -1/Access          | Spotted B-99 Colossus
 23952 | -1/Access          | Destroyed B-99 Colossus
 23960 | -1/Access          | Destroyed B-99 Colossus
 24015 | -1/Access          | Identified exit to Command
 24032 | -1/Access          | Found Prototype Ballistic Gun
 24032 | -1/Access          | Identified Multirail
 24059 | -1/Access          | Entered Command
 24309 | -1/Command         | First assault squad dispatched
 24362 | -1/Command         | High security lockdown imminent
 24409 | -1/Command         | Destroyed 16 combat bots
 24442 | -1/Command         | High security lockdown engaged
 24497 | -1/Command         | Destroyed Executioner
 24503 | -1/Command         | Spotted Striker
 24506 | -1/Command         | Destroyed Striker
 24506 | -1/Command         | Reached level 38
 24551 | -1/Command         | Destroyed 15 combat bots
 24583 | -1/Command         | Spotted Investigator
 24593 | -1/Command         | Destroyed Investigator
 24628 | -1/Command         | Core integrity fell below 20%
 24665 | -1/Command         | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
24657_ Slug penetrates H-88 Terminator.
24657_ Slug penetrates Earth.
24658_ Penetrated by Slug. <x7>
24660_ Slug penetrates H-88 Terminator. <x4>
24660_ H-88 Terminator destroyed.
24661_ Slug penetrates Wall. <x2>
24662_ Penetrated by Slug.
24663_ Slug penetrates S-43 Plague.
24663_ S-43 Plague destroyed.
24663_ Switching to secondary target: H-88 Terminator.
24663_ Slug penetrates H-88 Terminator. <x2>
24663_ Slug penetrates Earth.
24663_ Slug penetrates H-88 Terminator.
24663_ H-88 Terminator suffers critical hit.
24663_ H-88 Terminator destroyed.
24663_ Switching to secondary target: S-43 Plague.
24663_ Slug penetrates S-43 Plague.
24663_ Xenon Bombardment Thruster melted.
24663_ S-43 Plague destroyed.
24664_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????#            ""        |
| ????????????????????????????#            ""        |
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| ?????????????????????????  ;#  !         "#        |
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| ?????????;  # # [%[m===%#[*%[    ???????#[#        |
| ??????####;;;;;%[=%%[[%=!!!==   ????????# #        |
| ????          =*%=/=/!%!===%%=;?????????# #        |
| ????          *=*!/*%!%!=![*!%#?????????#=#        |
| ????          "%!!h!=]=%!=![%[#?????????#!#        |
| ????          "%"%/%*=*%!=!%% ##????????#*#     =! |
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| ???????????????????????#"  ;=            #???????? |
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| ???????????????????????#"  ;             #???????  |
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| ??????????????????????#     !  |    !   #????????" |
| ??????????????????????# |               #????????? |
| ??????????????????????#         ]  !!!  #????????? |
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| ??????????????????????#       !    !!   #????????? |
| ??????????????????????#                 #????????? |
| ??????????????????????#                 #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           123
Energy Generation          79
Energy Capacity            950
Matter Stores              800
Matter Capacity            800
Sight Range                26
Robot Scan Range           30
Terrain Scan Density       10
Power Amplification        30
Armor Coverage             1800
Resistance: KI             20
Resistance: TH             30
Resistance: EX             75
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                62
Targeting Accuracy         24
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           4
Matter Filtering           50
Energy Filtering           30
Particle Charging          20
Kinecelleration            50
Offensive Hacking          5
Defensive Hacking          5

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -6/Factory | Hacked
       Assault Drone Bay | -5/Zhirov  | Free
          Exp. Heat Sink | -5/Zhirov  | Free
      Exp. Optical Array | -5/Zhirov  | Free
        Imp. Arc Thrower | -5/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
Executioner
\\IAMDERELICT

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  Acc  Com  
Levels Raised              37    | .    1    .    1    1    1    .    2    1    1    2    .    1    1    .    3    1    4    1    .    .    1    2    .    1    2    .    1    3    2    3    1    
  XP Earned                58981 | 3000 1660 850  1900 1350 350  1000 2200 2521 1070 2581 818  1225 500  1450 4266 290  7026 570  412  170  1814 2800 519  319  3181 1069 1124 4307 3365 3792 1482 
  XP Spent                 58460 | 1000 .    250  525  2900 750  80   120  4910 .    6800 .    .    2600 500  3650 .    4450 3500 2400 .    .    3800 .    .    4375 .    2000 4100 1910 .    7840 
Upgrades                   100   | 2    .    1    2    4    1    2    2    8    .    4    .    .    1    1    6    .    2    1    3    .    .    9    .    .    8    .    1    5    9    .    28   
  Power Slot               2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             11    | .    .    .    1    2    .    .    .    1    .    3    .    .    1    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Weapon Slot              6     | 1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
  Core Integrity           36    | .    .    .    1    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    2    .    24   
  Heat Dissipation         13    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Inventory Capacity       5     | .    .    1    .    1    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  Ranged Accuracy          6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    
  Hack Attack %            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hack Defense %           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  KI Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  KI Damage %              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    
Protomatter Created        11630 | .    85   9    103  53   .    34   .    114  2    64   113  65   .    245  248  .    233  18   41   88   95   185  48   56   1365 309  217  1070 3289 2195 1286 
  Integrity Restored       21509 | .    198  27   264  342  .    102  .    342  .    192  156  33   .    728  561  261  705  .    339  251  177  281  730  168  4178 851  642  3405 3890 2153 533  
    Core                   16278 | .    173  27   264  342  .    102  .    342  .    192  156  33   .    643  493  188  244  .    293  81   98   254  522  168  3184 493  381  2068 3574 1498 465  
    Parts                  5231  | .    25   .    .    .    .    .    .    .    .    .    .    .    .    85   68   73   461  .    46   170  79   27   208  .    994  358  261  1337 316  655  68   
Protomatter Decayed        13160 | .    16   2    48   .    49   .    .    46   2    .    61   54   .    .    29   .    397  18   .    .    35   146  .    .    2783 22   .    5084 2137 1572 659  

 Game 
------
Seed              CoilImprovedBoomstick
  Manual?         0
Play Time         04:48:48
  Cumulative      319.8 hours
  Start           2021.07.11 @ 06:23:20
  End             2021.07.11 @ 20:45:42
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          164
  Rogue           161
  Adventurer      1
  Explorer        2
Win Type          -
  Total           5
  Types           3/1/1/0/0/0/0/0/0
Lore%             81
Gallery%          89
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(0,0,0)
Steam             1


RUN: 995b1057-efa9-4f11-a838-233dc90fb1e4