Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 20:47:12 Player: Glyb Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (112) 560 Value Destroyed (3351) 3351 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 10661 Bonus ------- Follower Combat Kills 270 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 200/300 Energy 66/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Kinecellerator Layered Heavy Armor Plating Force Field Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Matter Compressor Advanced Signal Interpreter Hacking Suite System Shield Phasing AFG > --- WEAPON ----------- Minigun Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Improved Flight Unit Heat Sink Improved Sensor Array Experimental Sensor Array Improved Targeting Computer Improved Reaction Control System Force Field Hacking Suite Hacking Suite System Shield Authchip [Processor] Missile Launcher Katana [Rating: 84] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit Flying Fortress v7 Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 . . 4 . . . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . 2 Utility 4 | . . . 1 . . . . . . 3 . . . . Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 89 | 7 15 1 27 3 . . 6 3 1 9 . 2 3 12 Power 9 | 1 1 1 3 . . . 1 . . 1 . 1 . . Engine 5 | 1 1 . 3 . . . . . . . . . . . Core 4 | . . 1 . . . . 1 . . 1 . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 24 | 2 5 . 8 1 . . 1 . . . . . . 7 Treads . | . . . . . . . . . . . . . . . Leg 18 | 2 5 . 8 1 . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . 4 Flight 2 | . . . . . . . 1 . . . . . . 1 Utility 29 | 2 3 . 6 1 . . 1 2 1 5 . 1 3 4 Device 8 | 1 1 . 1 . . . . 1 . 2 . 1 . 1 Storage 7 | 1 1 . 2 . . . 1 . . 2 . . . . Processor 6 | . 1 . 3 . . . . . . 1 . . 1 . Hackware 6 | . . . . . . . . 1 1 . . . 2 2 Protection 2 | . . . . 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 27 | 2 6 . 10 1 . . 3 1 . 3 . . . 1 Energy Gun 3 | . . . 2 . . . 1 . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . . Ballistic Gun 8 | 2 3 . 1 . . . . . . 2 . . . . Ballistic Cannon 11 | . 2 . 5 1 . . 1 . . 1 . . . 1 Launcher 2 | . . . 2 . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . 2 . . . . 1 . 1 Parts Lost 38 | . 3 . 14 1 . . . . . . . 1 6 13 Power 5 | . . . 3 . . . . . . . . 1 1 . Propulsion 14 | . . . 6 1 . . . . . . . . 1 6 Utility 10 | . 2 . 1 . . . . . . . . . 1 6 Weapon 9 | . 1 . 4 . . . . . . . . . 3 1 Highest Loss Streak 7 | . 2 . 7 1 . . . . . . . 1 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 9 | 4 7 9 9 9 8 7 9 13 13 13 15 14 12 3 Power . | . 1 1 . . . . . 1 1 . 1 . . . Propulsion 1 | 1 2 3 1 1 1 1 . 1 2 2 2 1 1 . Utility 4 | . . 2 3 5 5 4 5 7 6 7 9 9 10 2 Weapon 2 | 1 2 3 3 3 2 2 3 4 4 3 3 2 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 23 | . 5 . 4 1 2 . 1 . . 1 . 1 6 2 Power 2 | . . . 1 . . . . . . 1 . . . . Propulsion 7 | . 4 . 1 . 1 . . . . . . 1 . . Utility 9 | . . . 1 1 1 . 1 . . . . . 4 1 Weapon 5 | . 1 . 1 . . . . . . . . . 2 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 98 100 96 98 100 100 72 72 72 72 73 69 63 48 Engine 5 | . 14 2 9 11 11 11 6 . . . . . . . Core 3 | . . 11 . . . . 3 9 9 6 6 6 4 . Leg 17 | . 28 28 31 31 33 33 1 . . . . . . 6 Hover 1 | . . . . . . . . . . . . . . 8 Flight 2 | . . . . . . . 8 9 9 6 6 6 4 . Device 4 | . 9 14 3 . . . . 1 . 7 6 6 4 . Storage 11 | . 14 14 17 12 11 11 9 9 9 12 13 13 10 . Processor 7 | . 3 . 11 11 11 11 9 9 . 4 6 6 7 10 Hackware 6 | . . . . . . . . 2 17 13 13 13 15 17 Protection 1 | . . . . 9 11 11 9 5 . . . . . . Ballistic Gun 5 | . 25 . 1 . . . . . . 8 13 10 8 . Ballistic Cannon 13 | . 2 28 18 20 22 22 26 26 27 10 6 4 4 2 Peak Build Rating 84 | 7 12 15 20 17 20 20 51 52 53 74 74 84 75 59 Average Rating 33 | 5 7 14 17 16 18 20 48 51 52 70 74 71 60 38 On Entrance 33 | . 7 12 15 16 17 20 20 51 52 53 74 74 75 23 Avg Prop Armor Cover (%) 25 | . . . . . . . . . . . . . . 25 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 49 | 14 24 24 29 30 30 30 46 44 39 49 48 48 48 9 Greatest Support 50 | 20 26 26 39 33 33 33 50 50 50 50 50 50 50 36 Greatest Overweight (x) 13 | 1 . . 2 1 . . . . . . . 13 12 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 10 10 10 15 15 15 15 15 15 15 5 Average Capacity 10 | 7 9 10 10 10 10 10 14 15 15 15 15 15 13 5 Most Carried 15 | 6 10 10 10 10 10 10 13 14 14 15 15 15 15 5 Average Carried 9 | 4 7 9 9 9 9 10 9 13 13 13 15 14 12 4 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 5 5 Final Carried 15 | 6 9 10 10 10 10 10 13 14 13 15 15 14 4 5 Class Distribution -------------------- 53% | Mutant 16% | Hacker-Mutant 9% | Hacker-Scout 8% | Hacker-Skirmisher 4% | Skirmisher 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Hacker-Scout | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Matter Collected 3771 | 283 408 227 1318 152 . . 190 92 472 19 43 98 360 109 Remotely 129 | . 129 . . . . . . . . . . . . . Salvage Created 2901 | 104 575 115 1082 111 . . 162 127 75 125 74 . 281 70 Parts 205 | 5 44 9 80 10 . . 9 3 5 10 5 . 16 9 Haulers Intercepted 6 | . . . 5 . . . 1 . . . . . . . Recyclers Shooed 5 | 1 2 . . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . 5 . 16 . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Combat Hostiles Destroyed 84 | . 18 8 31 5 . . 3 4 2 2 4 . 5 2 Guns 23 | . 15 . 2 . . . . . . 1 1 . 4 . Cannons 53 | . 3 8 23 3 . . 3 4 2 1 3 . 1 2 AOE 8 | . . . 6 2 . . . . . . . . . . Classes Destroyed 12 | 2 4 . 4 1 . . . . . 1 . . . . Worker 5 | . . . 4 1 . . . . . . . . . . Builder 5 | . . . 3 . . . . . . 1 . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 6 | . . . 5 . . . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . Operator 3 | . 1 . 2 . . . . . . . . . . . Watcher 8 | . 1 . 4 . . . . 1 . 2 . . . . Swarmer 20 | . 6 3 7 . . . . . . . 4 . . . Grunt 47 | . 12 5 17 4 . . 2 4 . . . . 3 . Sentry 10 | . . . 7 . . . 1 . 2 . . . . . Programmer 6 | . . . . . . . . . . 2 . . 2 2 Assembled 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 11 | 1 8 3 11 4 . . 2 3 1 2 4 . 3 2 Combat Bots Only 8 | . 8 3 8 3 . . 2 2 1 1 4 . 3 2 Max Kills in Single Turn 4 | 1 2 1 4 3 . . 1 1 1 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 3 | . . . 3 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Hostile Shots Fired 748 | . 90 42 196 17 . . 5 26 7 8 26 127 58 146 Missed 286 | . 29 16 52 6 . . 2 9 3 3 8 70 22 66 Hits 462 | . 61 26 144 11 . . 3 17 4 5 18 57 36 80 Melee 1 | . . . . . . . . . . . . 1 . . Projectile 461 | . 61 26 144 11 . . 3 17 4 5 18 56 36 80 Critical Strikes 14 | . 1 1 1 . . . . 1 . 2 . 2 1 5 Part Disruptions 1 | . . . . . . . . . . 1 . . . . Damage Taken 6862 | . 673 318 1922 134 . . 49 264 59 74 262 803 510 1794 Core 1953 | . 132 26 330 11 . . . 33 . 14 47 91 261 1008 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 93 | . . . 93 . . . . . . . . . . . Core Remaining (%) 59 | 100 . 36 . . . 14 . . 94 . . . 51 . Volleys Fired 300 | 7 54 22 112 11 . . 11 22 3 14 9 . 12 23 Largest 3 | 2 2 2 2 2 . . 3 3 3 3 3 . 3 1 Hottest 133 | 40 100 66 69 133 . . 103 103 103 102 97 . 97 47 Shots Fired 610 | 14 104 44 210 22 . . 30 56 9 42 27 . 29 23 Gun 176 | 14 87 . 17 . . . . . . 22 18 . 18 . Cannon 423 | . 16 44 187 18 . . 30 56 9 20 9 . 11 23 Launcher 7 | . . . 6 1 . . . . . . . . . . Special 4 | . 1 . . 3 . . . . . . . . . . Kinetic 599 | 14 103 44 204 18 . . 30 56 9 42 27 . 29 23 Thermal 4 | . 1 . . 3 . . . . . . . . . . Explosive 7 | . . . 6 1 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 11 | 2 10 6 11 10 . . 6 7 4 3 3 . 5 11 Robot Miss Streak 12 | 2 5 5 5 1 . . 4 12 2 3 7 . 6 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 5 | . 5 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 329 | 6 66 25 123 11 . . 16 25 5 14 9 . 15 14 Core Hits 163 | 3 29 11 57 8 . . 9 13 3 9 6 . 9 6 Critical Kills 1 | . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . Critical Strikes 17 | . . 1 6 . . . . 3 . 2 . . 4 1 Destroy 2 | . . . . . . . . . . . . . 2 . Blast 15 | . . 1 6 . . . . 3 . 2 . . 2 1 Melee Attacks 1 | . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7495 | 64 895 550 3192 351 . . 283 476 98 396 288 . 297 605 Guns 1490 | 64 727 . 230 . . . . . . 124 172 . 173 . Cannons 5263 | . 167 550 2421 215 . . 283 476 98 257 116 . 124 556 Explosions 692 | . . . 541 136 . . . . . 15 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 50 | . 1 . . . . . . . . . . . . 49 Kinetic 6753 | 64 894 550 2651 215 . . 283 476 98 381 288 . 297 556 Thermal . | . . . . . . . . . . . . . . . Explosive 692 | . . . 541 136 . . . . . 15 . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . 1 1 . . . . . . . 2 2 2 2 7 Average Corruption 1 | . 1 1 . . . . . . . 1 2 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 24 | . 2 2 . . . . . . . 9 . 2 6 3 Message Errors 7 | . . 1 . . . . . . . 4 . 1 1 . Matter Fused 5 | . 1 . . . . . . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . . . . . 1 . . 1 . Energy Discharges 6 | . . 1 . . . . . . . 2 . 1 1 1 Parts Rejected 1 | . 1 . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . 1 . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 98 | . . . 55 . . . . . . 4 20 . . 19 Projectiles 73 | . . . 30 . . . . . . 4 20 . . 19 Explosions 25 | . . . 25 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 38 | . 1 6 8 2 . . 5 9 . 3 . . . 4 Impact . | . . . . . . . . . . . . . . . Kinetic 37 | . 1 6 8 2 . . 4 9 . 3 . . . 4 Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 73 | . . . 52 . . . . . . . . . . 21 Shots 1 | . . . 1 . . . . . . . . . . . Rammed 12 | . . . . . . . . . . . . . . 12 Targets Rammed 15 | . 3 . . . . . . . . . . . . 12 Kicked 3 | . 3 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 514 | . 90 156 273 93 . . 278 514 120 133 251 7 245 10 Average Temperature 96 | . 29 48 52 37 . . 111 257 53 27 119 7 94 10 Received Heat Transfer 1619 | . 261 150 714 45 . . 18 171 27 . . 164 51 18 Effects 12 | . . . 1 . . . . 11 . . . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . Interference 4 | . . . . . . . . 4 . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . Damage (minor) 3 | . . . . . . . . 3 . . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Maximum Alert Level 1 | . 1 . 1 . . . . 1 . 1 . . . . Low Security (%) 83 | 100 87 100 57 100 . 100 100 87 100 63 . . . 100 Level 1 16 | . 12 . 42 . . . . 12 . 36 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 324 | 5 229 163 312 104 . . 74 241 188 324 . . . 52 Initial 324 | . . 65 . 104 . . . 26 93 324 . . . . Average 96 | . 124 67 164 48 . . 26 76 146 167 . . . 7 Influence Increases 3777 | 10 524 209 1052 172 . . 139 445 165 531 90 . 120 320 Destroy 0b10 Robot/C 1940 | . 360 160 620 120 . . 80 180 40 60 80 . 100 140 Destroy 0b10 Robot/NC 145 | 10 10 . 90 5 . . 5 5 . 15 . . . 5 Destroy Leader 468 | . 82 30 188 10 . . 22 52 . 24 10 . 20 30 Allied During Kill 117 | . . . . 6 . . 9 78 13 11 . . . . Successful Hack 130 | . 23 . 20 . . . 5 4 22 56 . . . . Select Force Hacks 90 | . . . . . . . . . 90 . . . . . Disable Machine 195 | . 15 15 60 . . . 15 30 . 45 . . . 15 Destroy Structure 127 | . 4 4 59 16 . . 3 6 . 25 . . . 10 Advance Influence 250 | . . . . . . . . . . 250 . . . . Partial Spotted 90 | . . . . . . . . 60 . 15 . . . 15 Lose Combat Pursuer 225 | . 30 . 15 15 . . . 30 . 30 . . . 105 Influence Decreases 3777 | 10 356 377 783 413 28 . 75 268 228 648 64 87 120 320 Entered New Map 697 | . . 103 . 165 28 . . 38 148 104 24 87 . . Time Decay 2263 | 10 326 274 513 238 . . 54 110 80 404 40 . 76 138 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . . . Lost Part 276 | . 30 . 120 10 . . . . . . . . 44 72 Lost Ally 291 | . . . . . . . 21 120 . 40 . . . 110 Purge Threat 150 | . . . 150 . . . . . . . . . . . Squads Dispatched 24 | . 4 . 6 . . . 1 3 . 4 . . . 6 Investigation 12 | . 3 . 3 . . . 1 3 . 2 . . . . Extermination 4 | . . . . . . . . . . 2 . . . 2 Reinforcement 8 | . 1 . 3 . . . . . . . . . . 4 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Distress Signals 10 | . 1 . 4 . . . . 1 . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 168 | . 26 9 43 8 . . 4 10 2 10 4 27 5 20 Peak Tracking Total 23 | . 3 3 6 3 . . 2 4 1 2 3 23 3 7 Tactical Retreats 17 | . 1 . 1 1 . . . 2 . 1 . 5 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Traps Triggered 7 | . 1 . 3 . . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Machines Disabled 13 | . 1 1 4 . . . 1 2 . 3 . . . 1 Max in Single Turn 2 | . 1 1 1 . . . 1 1 . 2 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Machines Accessed 41 | . 5 . 8 . 1 . 1 3 8 10 . 1 . 4 Terminals 27 | . 5 . 6 . . . 1 3 5 5 . . . 2 Fabricators 3 | . . . . . . . . . . 2 . . . 1 Repair Stations 2 | . . . 1 . . . . . . 1 . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . Scanalyzers 4 | . . . 1 . . . . . . 2 . . . 1 Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 108 | . 18 . 21 . 1 . 3 8 20 23 . 5 . 9 Successful 53 | . 9 . 9 . 1 . 1 1 14 10 . 5 . 3 Failed 55 | . 9 . 12 . . . 2 7 6 13 . . . 6 Catastrophic 6 | . 2 . . . . . . 3 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 49 | . 12 . 14 . 1 . 3 5 5 8 . . . 1 Terminals 75 | . 18 . 15 . . . 3 8 17 10 . . . 4 Fabricators 6 | . . . . . . . . . . 4 . . . 2 Repair Stations 5 | . . . 4 . . . . . . 1 . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . Scanalyzers 13 | . . . 2 . . . . . . 8 . . . 3 Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 30 | . 6 . 4 . 1 . . 1 9 3 . 5 . 1 Record 3 | . . . . . . . . . 2 1 . . . . Part Schematic 5 | . . . . . . . . . . . . 5 . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Machine Index 1 | . 1 . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . 1 . . . . . Alert Level 2 | . 1 . . . . . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . Zone Layout 3 | . 2 . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 4 . . . 1 Insert Component 3 | . . . . . . . . . . 2 . . . 1 Analyze 2 | . . . . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 3 . 2 . . . 1 . 5 1 . . . 1 Terminals 10 | . 3 . 2 . . . 1 . 2 1 . . . 1 Assimilate 2 | . 1 . . . . . . . . . . . . 1 Botnet 8 | . 2 . 2 . . . 1 . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . Tunnel 3 | . . . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 5 . 6 . . . 1 4 2 9 . . . 3 Full Trace Events 14 | . 3 . 2 . . . 1 4 2 2 . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . 2 . 5 . . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . 73 . . . . Total Part Build Rating 3 | . . . . . . . . . . 3 . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . 2 . . . 1 Part Schematics Acquired 2 | . . . . . . . . . . 2 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Total Allies 26 | . . . . 3 . . . 10 . . . . . 13 Largest Group 10 | . . . . 3 3 3 3 10 5 5 . . . 4 Highest-Rated Group 173 | . . . . 40 40 40 40 173 93 93 . . . 90 Highest-Rated Ally 31 | . . . . 16 16 16 16 29 29 29 . . . 31 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 122 | . . . . 9 . . 9 38 . 16 . . . 50 Total Damage 2001 | . . . . 109 . . 105 523 . 160 . . . 1104 Kills 14 | . . . . 2 . . 1 5 . 1 . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Active Infowar (turns) 7320 | . 358 783 1544 505 292 440 175 231 7 944 87 396 584 974 Optics 2759 | . . . 1109 505 292 440 175 231 7 . . . . . Sensors 1902 | . . . . . . . . . . 944 87 396 475 . Seismic 1448 | . 358 783 307 . . . . . . . . . . . Decoding 1083 | . . . . . . . . . . . . . 109 974 T.N.C. 403 | . . . 403 . . . . . . . . . . . Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 47 | . . . . . . . . . . . . . . 47 Items 47 | . . . . . . . . . . . . . . 47 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Turns Passed 8291 | 132 962 783 1544 505 292 440 175 231 177 968 87 398 598 999 Spaces Moved 7957 | 80 482 537 890 330 236 323 225 157 292 1513 119 749 1029 995 Core 646 | 6 . . . . . . . . . . . 1 229 410 Treads . | . . . . . . . . . . . . . . . Legs 2939 | 74 482 537 890 330 236 323 . . . . . . . 67 Wheels . | . . . . . . . . . . . . . . . Hover 451 | . . . . . . . . . . . . . . 451 Flight 3921 | . . . . . . . 225 157 292 1513 119 748 800 67 Fastest Speed 40 | 50 120 120 120 120 120 120 50 50 50 50 50 50 50 40 Average Speed 78 | 119 120 120 121 124 120 120 50 50 50 50 50 50 53 64 Slowest Speed 700 | 190 120 120 260 190 120 120 50 50 50 50 50 700 650 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . 2 . . 6 . . 2 . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 74 85 77 61 64 64 22 24 65 39 29 84 96 20 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 5 | . . 1 . . . . . . 3 . . 1 . . Known Exits Taken 7 | . . . 1 . 1 1 . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 . . 1 1 1 . . . . . Scrap Searched 7 | . . 1 . 1 . . . . . . 1 3 1 . Spaces Dug 3 | . 1 . . . . . . . . 2 . . . . Terrain Destroyed 147 | . 3 5 58 17 . . 3 5 . 43 2 . 7 4 Melee . | . . . . . . . . . . . . . . . Projectile 50 | . 3 5 14 3 . . 3 5 . 4 2 . 7 4 AOE 97 | . . . 44 14 . . . . . 39 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Total 9443 | 100 759 633 1135 396 247 375 260 261 315 1690 127 769 1047 1329 Wait 901 | 1 180 68 61 44 7 53 4 77 20 119 . . 2 265 Move 7923 | 79 481 536 889 329 235 322 220 156 291 1500 118 748 1024 995 Hop 10 | . . . . . . . 2 . . 6 . . 2 . Pick Up 67 | 6 11 3 14 3 1 . 8 1 . 11 . 4 2 3 Fast Attach 38 | 7 2 . 16 1 . . . . . 3 . 1 1 7 Attach 31 | . 3 . 10 . . . 2 . . 3 . 6 2 5 Detach 12 | . . . 3 . . . . . . 1 . 5 . 3 Swap 54 | . 12 1 17 5 . . 7 4 1 7 . . . . Drop 61 | . 13 3 13 3 4 . 6 . . 11 . 5 2 1 Fire 300 | 7 54 22 112 11 . . 11 22 3 14 9 . 12 23 Melee 1 | . . . . . . . . 1 . . . . . . Ram 12 | . . . . . . . . . . . . . . 12 Kick 3 | . 3 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . 15 . . . 15 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 10) 459 | -10/Materials | Destroyed 8 combat bots 673 | -10/Materials | Discovered new exit (range 5) 701 | -10/Materials | Discovered new exit (range 16) 1063 | -10/Materials | Core integrity fell below 50% 1095 | -10/Materials | Entered Mines 1097 | -10/Mines | Met a Derelict bent on vengeance 1219 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1222 | -10/Mines | Found Prototype Device 1755 | -10/Mines | Discovered new exit (range 10) 1776 | -10/Mines | Learned location of Zion (-6) 1809 | -10/Mines | Discovered new exit (range 10) 1878 | -10/Mines | Entered Materials 1878 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1879 | -9/Materials | Identified exit to Mines 1989 | -9/Materials | Lost 4 parts (2n1u1w) 2308 | -9/Materials | Repaired Imp. Aluminum Leg 2416 | -9/Materials | Destroyed 8 combat bots 2589 | -9/Materials | Discovered new exit (range 7) 2757 | -9/Materials | Identified exit to Materials 3016 | -9/Materials | Core integrity fell below 50% 3049 | -9/Materials | Core integrity fell below 20% 3077 | -9/Materials | Lost 7 parts (1p3n3w) 3422 | -9/Materials | Entered Mines 3538 | -9/Mines | Excavation squad dispatched 3538 | -9/Mines | A large section of the Mines collapsed 3710 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3773 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3921 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3922 | -9/Mines | Discovered new exit (range 5) 3927 | -9/Mines | Entered Exiles 3927 | -9/Exiles | Accompanied by 3 allies 3928 | -9/Exiles | Identified exit to Mines 3955 | -9/Exiles | Met 8R-AWN 3975 | -9/Exiles | Met EX-HEX 4011 | -9/Exiles | Met EX-BIN 4028 | -9/Exiles | Aligned with FarCom system 4029 | -9/Exiles | Given EX-Vault access code 4076 | -9/Exiles | Opened EX-Vault 4094 | -9/Exiles | Found Flying Fortress v7 4118 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4156 | -9/Exiles | Met EX-DEC 4219 | -9/Exiles | Left Exiles lab with Flying Fortress v7 4219 | -9/Exiles | Entered Mines 4219 | -8/Mines | Accompanied by 3 allies 4251 | -8/Mines | Discovered exit to Materials (range 15) 4659 | -8/Mines | Entered Materials 4659 | -8/Materials | Accompanied by 3 allies 4659 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4798 | -8/Materials | Discovered new exit (range 18) 4834 | -8/Materials | Entered Storage 4834 | -8/Storage | Accompanied by 1 ally 4957 | -8/Storage | Build established: Skirmisher 5001 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5038 | -8/Storage | Used back door to open Recycling access 5038 | -8/Storage | Discovered new exit (range 5) 5065 | -8/Storage | Entered Recycling 5065 | -8/Recycling | Accompanied by 5 allies 5085 | -8/Recycling | Lost 5 allies 5203 | -8/Recycling | Discovered new exit (range 15) 5242 | -8/Recycling | Entered Factory 5242 | -6/Factory | Accompanied by 5 allies 5242 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 5592 | -6/Factory | Search patrols dispatched 5718 | -6/Factory | Build established: Hacker-Scout 6108 | -6/Factory | Fabricated Hacking Suite? 6180 | -6/Factory | Identified exit to Lower Caves 6184 | -6/Factory | Discovered new exit (range 14) 6210 | -6/Factory | Entered Lower Caves 6293 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6296 | -6/Lower Caves | Identified exit to Zion 6297 | -6/Lower Caves | Entered Zion 6350 | -6/Zion | Discovered new exit (range 16) 6377 | -6/Zion | System corruption cleaned by Quarantine Array 6404 | -6/Zion | Learned location of Quarantine (-2) 6474 | -6/Zion | Found Prototype Device 6475 | -6/Zion | Identified Phasing AFG 6577 | -6/Zion | Rebuked by Imprinter 6586 | -6/Zion | Attempted to imprint without authorization 6586 | -6/Zion | Attacked by Zionites 6668 | -6/Zion | Spotted M8-VVM(B) 6669 | -6/Zion | Spotted 6H-AGU(B) 6684 | -6/Zion | Build established: Hacker-Skirmisher 6694 | -6/Zion | Identified exit to Proximity Caves 6695 | -6/Zion | Entered Proximity Caves 6739 | -5/Proximity Caves | Learned location of 1 exit from Factory 7061 | -5/Proximity Caves | Learned location of 1 exit from Factory 7109 | -5/Proximity Caves | Spotted B-75 Beast 7201 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 7291 | -5/Proximity Caves | Discovered new exit (range 5) 7292 | -5/Proximity Caves | Identified exit to Factory 7293 | -5/Proximity Caves | Entered Factory 7293 | -5/Factory | Evolved 2 slots: Propulsion x2 7294 | -5/Factory | Identified exit to Factory 7314 | -5/Factory | Build established: Hacker-Mutant 7606 | -5/Factory | Lost 3 parts (3u) 7626 | -5/Factory | Lost 3 allies 8234 | -5/Factory | Lost 3 parts (2n1w) 8243 | -5/Factory | Core integrity fell below 50% 8276 | -5/Factory | Core integrity fell below 20% 8292 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08215_ Destabilizing: System corrupted (+2). 08225_ Slammed into U-05 Engineer. 08232_ >> DECODED: Hvy. Flak Cannon location. 08243_ Linear Gravjet destroyed. 08252_ >> DECODED: Plasma Rifle location. 08257_ System corrupted: Component data lost. 08259_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08263_ Slug penetrates Wall. 08265_ Hacking Suite destroyed. 08265_ Antigrav System destroyed. 08267_ 0b10 Decoder Chip [Looter] destroyed. 08267_ Imp. Carbon-fiber Leg destroyed. 08267_ Adv. Signal Interpreter destroyed. 08267_ Critical hit (Blast). 08270_ ALERT: Cargo convoy en route, clear transfer corridor. 08272_ System corrupted: Energy discharge (-27). 08286_ Slammed into P-70 Sage. 08286_ Destabilizing: Core damaged (-50). 08287_ System corrupted: Matter fused (-7). 08287_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#########]????????? | | ???????????????????????????????+ !! #?????"???? | | ??????????????????p????????????# !! !#????"" ""? | | ???????????????????????????????# #???""" """ | | ??????????????????p????????????# #?? ? | | ????????????########???????????# # """ "?? | | ????????????# ############# + """ "?? | | ????????????# + p @pH # """ """ | | ????????????# #######/##+#### + | | ????????????# #????? m ??# % | | ????????????# #????? ??# # | | ????????????# #???? """ ?# ##"######## | | ????????????########???? """ """ # " | | ???????????????????????# """ """ # # | | ???????????????????????# F" # # | | ???????????????????????# "" # # | | ???????????????????????# # # | | ???????????????????????#??#####??# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# + | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# #? | | ?????????????????????????????????# #####/##### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????+ | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????#####+## #### | | ????????????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 27 Energy Capacity 280 Matter Stores 370 Matter Capacity 550 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 5 Offensive Hacking 30 Defensive Hacking 20 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Hacking Suite | -6/Factory | Scanalyzed System Shield | -6/Factory | Scanalyzed Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Barrage Gun | -6/Zion | Free Ripper | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Repaired ---------- Imp. Aluminum Leg | 7% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Let's See Who's Tougher Use The Force \\IAMDERELICT root@ Challenges ------------ None Game ------ Seed MolecularDeflectorStabilizer Manual? 0 Play Time 01:33:27 Cumulative 25.3 hours Start 2026.01.13 @ 19:04:27 End 2026.01.13 @ 20:47:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2b0e69f-0dde-420a-89bd-c9a59317f60b