Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 15:45:57 Player: Toa of Guts Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2801) 2801 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 8070 Bonus ------- Pacifist 200 High Alert Combat Kills 99 Cogmind --------- Core Integrity 0/1150 Matter 27/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Target Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Compact Wheel Plasma Rifle Lance Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Improved Trap Scanner Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Target Analyzer Improved Medium Armor Plating Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Heavy Laser KE Penetrator > --- INVENTORY -------- Light Nuclear Core Compact Wheel Pulse Rifle Grenade Launcher Power Maul [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun Heavy Laser Ballistic Gun Precision Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . 1 . Utility 10 | . . 2 2 1 2 1 2 Weapon . | . . . . . . . . Parts Attached 161 | 7 3 22 42 6 7 32 42 Power 21 | 1 . 5 2 1 . 5 7 Engine 11 | 1 . 5 2 . . . 3 Core 10 | . . . . 1 . 5 4 Reactor . | . . . . . . . . Propulsion 36 | 2 . 8 5 1 2 6 12 Treads 5 | . . 3 . . . . 2 Leg . | . . . . . . . . Wheel 21 | 2 . 5 5 1 2 5 1 Hover 5 | . . . . . . 1 4 Flight 5 | . . . . . . . 5 Utility 50 | 1 3 4 17 2 3 10 10 Device 28 | . . 1 10 1 2 8 6 Storage 4 | 1 2 . . . . 1 . Processor 6 | . 1 . 2 . 1 1 1 Hackware 4 | . . . 3 1 . . . Protection 8 | . . 3 2 . . . 3 Artifact . | . . . . . . . . Weapon 54 | 3 . 5 18 2 2 11 13 Energy Gun 20 | 1 . 2 9 1 . 2 5 Energy Cannon . | . . . . . . . . Ballistic Gun 20 | 2 . 3 5 1 1 6 2 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 2 . . . 3 Special Weapon . | . . . . . . . . Impact Weapon 9 | . . . 2 . 1 3 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . . 1 Parts Lost 71 | . . 7 20 . 1 26 17 Power 11 | . . 1 3 . . 4 3 Propulsion 21 | . . 3 3 . 1 8 6 Utility 24 | . . 1 9 . . 9 5 Weapon 15 | . . 2 5 . . 5 3 Highest Loss Streak 12 | . . 2 12 . 1 10 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 90 87 94 100 92 75 72 Engine 3 | . 14 9 8 . . . 1 Core 2 | . . . . 7 6 4 3 Treads 1 | . . 9 . . . . . Wheel 12 | . 28 10 17 23 19 14 . Flight 1 | . . . . . . . 7 Device 13 | . . 9 16 15 16 12 12 Storage 5 | . 17 11 9 7 6 4 . Processor 17 | . 1 11 17 15 16 17 24 Hackware 3 | . . . 1 7 6 5 5 Protection 4 | . . 6 5 7 6 1 3 Energy Gun 4 | . 14 5 9 11 2 1 2 Ballistic Gun 6 | . 14 14 6 3 5 5 1 Impact Weapon 2 | . . . . . 4 1 3 Naked Turns . | . . . . . . . . Heaviest Build 93 | 13 93 56 60 58 59 60 32 Greatest Support 40 | 26 26 40 26 38 38 38 36 Greatest Overweight (x) 7 | 1 3 5 4 1 2 7 5 Average Overweight (x) . | . 1 1 2 1 1 1 . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 5 Average Capacity 15 | 7 20 20 20 20 20 16 5 Most Carried 20 | 6 8 20 20 15 19 19 5 Average Carried 12 | 4 6 9 17 13 17 14 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 Final Carried 20 | 6 8 20 16 14 19 3 4 Class Distribution -------------------- 28% | Mutant 18% | Scavenger-Assassin 17% | Scavenger-Mutant 16% | Scavenger-Skirmisher 15% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2242 | 185 119 372 683 . 191 244 448 Remotely 114 | . . . 114 . . . . Salvage Created 2964 | . . 731 1155 . 207 270 601 Parts 159 | . . 46 59 . 11 14 29 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 4 | . . 2 . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 56 | . . 11 26 . 5 5 9 Melee 3 | . . . 2 . . . 1 Guns 49 | . . 11 24 . 3 5 6 Classes Destroyed 12 | . . 7 3 . 2 . . Worker 7 | . . 2 2 . 1 1 1 Builder 6 | . . 2 1 . . 2 1 Tunneler 1 | . . 1 . . . . . Hauler 1 | . . 1 . . . . . Recycler 2 | . . 1 . . . . 1 Operator 2 | . . . . . 1 . 1 Watcher 3 | . . . 2 . . . 1 Swarmer 12 | . . . 4 . 3 2 3 Grunt 24 | . . 8 16 . . . . Brawler 1 | . . . 1 . . . . Sentry 8 | . . 3 5 . . . . Programmer 11 | . . . . . 2 3 6 Best Kill Streak 7 | . . 6 7 . 2 2 5 Combat Bots Only 7 | . . 4 7 . 2 2 3 Max Kills in Single Turn 2 | . . 1 1 . 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 687 | . 16 59 204 . 29 154 225 Missed 216 | . 1 11 49 . 5 44 106 Damage Taken 8411 | . 164 652 2117 . 361 2181 2936 Core 2407 | . 43 125 464 . 75 542 1158 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 82 68 15 100 91 45 . Volleys Fired 243 | . 4 64 75 . 22 33 45 Largest 2 | . 2 2 2 . 2 2 2 Hottest 130 | . 60 63 130 . 97 126 102 Shots Fired 403 | . 8 110 133 . 24 63 65 Gun 388 | . 8 110 124 . 24 63 59 Cannon . | . . . . . . . . Launcher 15 | . . . 9 . . . 6 Special . | . . . . . . . . Kinetic 207 | . 4 79 46 . 22 35 21 Thermal 181 | . 4 31 78 . 2 28 38 Explosive 15 | . . . 9 . . . 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | . 2 27 17 . 14 17 12 Robot Miss Streak 8 | . 3 8 3 . 1 3 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 5 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 316 | . 3 84 113 . 25 41 50 Core Hits 122 | . 1 35 50 . 6 12 18 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 9 | . . . 3 . 2 1 3 Critical Strikes 20 | . . . 8 . 2 3 7 Burn 9 | . . . 4 . . 2 3 Destroy 5 | . . . 1 . 1 1 2 Smash 6 | . . . 3 . 1 . 2 Melee Attacks 82 | . . . 18 . 11 5 48 Impact 82 | . . . 18 . 11 5 48 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 1 . . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6928 | . 37 1084 2450 . 708 1072 1577 Guns 5525 | . 37 1084 1904 . 476 964 1060 Cannons . | . . . . . . . . Explosions 134 | . . . 14 . . . 120 Melee 1269 | . . . 532 . 232 108 397 Ramming . | . . . . . . . . Kinetic 2954 | . 14 821 724 . 428 505 462 Thermal 2632 | . 23 263 1180 . 48 459 659 Explosive 73 | . . . 14 . . . 59 Electromagnetic . | . . . . . . . . Impact 1269 | . . . 532 . 232 108 397 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . 2 8 10 Average Corruption 3 | . . . . . 1 5 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 49 | . . . . . 8 17 24 Message Errors 14 | . . . . . 4 4 6 Matter Fused 18 | . . . . . 2 8 8 Heat Flow Errors 6 | . . . . . 2 1 3 Energy Discharges 3 | . . . . . . 2 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 517 | . . . 173 . 116 68 160 Projectiles . | . . . . . . . . Explosions 34 | . . . . . . . 34 Melee 483 | . . . 173 . 116 68 126 Knockbacks 9 | . . . 4 . 1 . 4 Impact 9 | . . . 4 . 1 . 4 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 570 | . . . 45 . . . 525 Shots 12 | . . . 3 . . . 9 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 329 | . 54 15 213 . 235 240 329 Average Temperature 82 | . 35 7 72 . 105 129 106 Received Heat Transfer 1743 | . 90 285 963 . 9 291 105 Effects 2 | . . . 1 . . . 1 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 13 | . . . 4 . 2 3 4 Impact Corruptions 22 | . . . 7 . 6 2 7 Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 18 | . . . 5 . . 5 8 Heat Transferred 5747 | . 50 600 2704 . 74 925 1394 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 862 | . . 167 578 265 162 138 862 Initial 262 | . . . 66 262 129 9 39 Average 98 | . . 97 147 262 68 27 130 Maximum Alert Level 3 | . . . 2 1 . . 3 Low Security (%) 85 | 100 100 100 74 . 100 100 68 Level 1 10 | . . . 12 100 . . 25 Level 2 3 | . . . 12 . . . 3 Level 3 . | . . . . . . . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 1 2 8 . 3 6 10 Investigation 5 | . 1 . 2 . . 1 1 Extermination 7 | . . . . . 2 2 3 Reinforcement 14 | . . 2 5 . 1 3 3 Assault . | . . . . . . . . Garrison 4 | . . . 1 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 13 | . 1 2 6 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 159 | . 4 14 52 . 8 20 61 Peak Tracking Total 15 | . 4 3 9 . 4 8 15 Tactical Retreats 12 | . . . 2 . 1 3 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . . 3 1 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 14 | . . . 2 . . 4 8 Max in Single Turn 4 | . . . 1 . . 4 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 14 | . 1 2 2 1 2 2 4 Terminals 10 | . 1 2 1 . 2 2 2 Fabricators 2 | . . . . 1 . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 2 4 6 2 2 3 9 Successful 14 | . 1 2 5 2 1 . 3 Failed 14 | . 1 2 1 . 1 3 6 Catastrophic 4 | . . . 1 . 1 2 . Database Lockouts . | . . . . . . . . Manual 4 | . 1 . . 1 1 1 . Terminals 20 | . 2 4 2 . 2 3 7 Fabricators 3 | . . . . 2 . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 2 1 . 1 . 2 Prototype ID Bank 3 | . 1 2 . . . . . Branch Access Points 1 | . . . . . . . 1 Garrison Index 1 | . . . . . . . 1 Alert Level 1 | . . . . . 1 . . Recall Investigation 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . 1 . . 1 Network Status 1 | . . . . 1 . . . Load Schematic 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . 1 . . . Report 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 2 . 2 2 4 Full Trace Events 3 | . . . 1 . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 6165 | 56 165 741 1431 71 1245 983 1473 Spaces Moved 3704 | 42 132 281 521 60 556 567 1545 Core 123 | 7 . . . . . 72 44 Treads 101 | . . 101 . . . . . Legs . | . . . . . . . . Wheels 2087 | 35 132 180 521 60 556 442 161 Hover 547 | . . . . . . 53 494 Flight 846 | . . . . . . . 846 Fastest Speed 34 | 50 90 105 110 105 105 50 34 Average Speed 88 | 89 110 164 119 105 105 99 51 Slowest Speed 400 | 100 135 240 150 105 125 400 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 23 27 52 2 18 20 42 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 96 | . . . 27 . 7 4 58 Terrain Destroyed 302 | . . . 71 . 7 32 192 Melee 49 | . . . 3 . 7 4 35 Projectile 3 | . . . . . . . 3 AOE 250 | . . . 68 . . 28 154 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5999 | 56 142 447 1154 67 1166 916 2051 Wait 1698 | 3 . 48 469 1 565 265 347 Move 3684 | 41 131 280 520 59 555 566 1532 Hop 6 | . . . . . . . 6 Pick Up 63 | 5 2 21 16 1 4 5 9 Fast Attach 62 | 6 3 12 8 . 4 8 21 Attach 53 | . . 4 14 4 . 16 15 Detach 15 | . . 2 2 . 1 1 9 Swap 46 | 1 . 6 20 2 3 8 6 Drop 47 | . 2 10 12 . 1 9 13 Fire 243 | . 4 64 75 . 22 33 45 Melee 82 | . . . 18 . 11 5 48 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 3 exits: [*Res] / *Upp x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Met 8R-AWN 197 | -10/Materials | Discovered new exit (range 5) 222 | -10/Materials | Entered another Materials area 222 | -9/Materials | Evolved 2 slots: Utility x2 329 | -9/Materials | Build established: Mutant 796 | -9/Materials | Build established: Scavenger-Mutant 949 | -9/Materials | Discovered new exit (range 5) 963 | -9/Materials | Entered another Materials area 963 | -8/Materials | Evolved 2 slots: Utility x2 1250 | -8/Materials | Discovered new exit (range 11) 1265 | -8/Materials | Identified exit to Storage 1527 | -8/Materials | Build established: Skirmisher 1773 | -8/Materials | Lost 3 parts (1p1u1w) 2034 | -8/Materials | Garrison activated, responded to threat 2193 | -8/Materials | Core integrity fell below 50% 2243 | -8/Materials | Destroyed 7 combat bots 2278 | -8/Materials | Lost 12 parts (1p2n5u4w) 2335 | -8/Materials | Core integrity fell below 20% 2372 | -8/Materials | Discovered new exit (range 19) 2393 | -8/Materials | Identified exit to Factory 2394 | -8/Materials | Entered Factory 2394 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2442 | -7/Factory | Discovered new exit (range 18) 2464 | -7/Factory | Identified exit to Factory 2465 | -7/Factory | Entered another Factory area 2465 | -6/Factory | Evolved 2 slots: Utility x2 2685 | -6/Factory | Build established: Scavenger-Skirmisher 3399 | -6/Factory | Build established: Scavenger-Assassin 3622 | -6/Factory | Discovered new exit (range 14) 3708 | -6/Factory | Identified exit to Factory 3710 | -6/Factory | Entered another Factory area 3710 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4101 | -5/Factory | Lost 5 parts (1p2n2u) 4231 | -5/Factory | Lost 5 parts (2p1n1u1w) 4350 | -5/Factory | Lost 6 parts (1p1n3u1w) 4600 | -5/Factory | Core integrity fell below 50% 4663 | -5/Factory | Lost 10 parts (4n3u3w) 4681 | -5/Factory | Discovered new exit (range 19) 4692 | -5/Factory | Identified exit to Factory 4693 | -5/Factory | Entered another Factory area 4693 | -4/Factory | Evolved 2 slots: Utility x2 4906 | -4/Factory | Build established: Mutant 4949 | -4/Factory | Garrison activated, responded to threat 5087 | -4/Factory | Spotted B-86 Titan 5242 | -4/Factory | Identified exit to Upper Caves 5967 | -4/Factory | Lost 4 parts (1n3u) 5990 | -4/Factory | Spotted B-86 Titan 6030 | -4/Factory | Core integrity fell below 50% 6135 | -4/Factory | Core integrity fell below 20% 6152 | -4/Factory | System corruption reached 10% 6159 | -4/Factory | Discovered new exit (range 19) 6166 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06133_ Adv. Visual Processing Unit destroyed. 06133_ Destroyed Adv. Visual Processing Unit. 06133_ Slug penetrates Wall. 06139_ Acquired Micro-nuke Launcher. 06140_ System corrupted: Heat flow error (+253). 06140_ Imp. Antigrav System destroyed. 06144_ Terminal disabled. 06144_ Nuclear Reactor explodes. 06148_ Dropped Fission Core. 06149_ Acquired Lance. 06152_ The unstable cave ceiling collapses. 06152_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06156_ <>VSFUV: :S%T 0E6|/T 06157_ The unstable cave ceiling collapses. 06159_ EXIT=FOUND 06160_ Triggered Tiamat Bomb Trap. 06160_ An explosion rips through the floor. 06163_ Construction Platform disabled. 06165_ Micro-nuke Launcher destroyed. 06165_ Destroyed Micro-nuke Launcher. 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"""?# # """" #???????????????? | | # """ # """?# # """" #???????????????? | | # #! ??# # #???????????????? | | + "" "" #######??# ##########???????????????? | | # "F "" #????????# #????????????????????????? | | # """?? #????????# #????????????????????????? | | # ???? ?????????# #????????????????????????? | | ####??????????????# #????????????????????????? | | #?????????????????+ #????????????????????????? | | #?????????????????# #????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Evasion (%) 75 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed DataDamperLattice Manual? 0 Play Time 01:51:45 Cumulative 62.3 hours Start 2024.04.06 @ 06:47:22 End 2024.04.06 @ 15:45:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a33f5db-e5bf-4590-9123-af4c944f912f