Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 03:28:51

Player: HourglassLad

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1091)     1091
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 3424

 Bonus
-------
High Alert Combat Kills    48

 Cogmind 
---------
Core Integrity             0/550
Matter                     250/300
Energy                     26/160
System Corruption          2%
Temperature                Cool (9)
Movement                   Hovering (76)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (5) ---
  Advanced Treads
           Aluminum Leg
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY (3) ------
  Advanced Targeting Computer
           Melee Analysis Suite
  Improved Power Shielding
>          --- WEAPON (2) -------
           Particle Gun
           Flail
>          --- INVENTORY (5) ----
  Improved Aluminum Leg
  Improved Aluminum Leg
    Medium Storage Unit
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Advanced Treads
           Aluminum Leg
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
  Advanced Targeting Computer
           Melee Analysis Suite
  Improved Power Shielding
>          --- WEAPON -----------
           Particle Gun
           Scythe
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Aluminum Leg
  Improved Aluminum Leg
    Medium Storage Unit
           Missile Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            Shotgun
  Launcher                 Missile Launcher
  Impact Weapon            Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             59   | 7   8   1   12  26  5   
  Power                    11   | 1   3   .   2   4   1   
    Engine                 8    | 1   3   .   2   2   .   
    Core                   3    | .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 2   1   1   7   10  3   
    Treads                 4    | .   .   .   1   3   .   
    Leg                    15   | .   1   1   6   7   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   2   .   1   4   .   
    Device                 1    | .   1   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             2    | .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 3   2   .   2   8   1   
    Energy Gun             4    | 1   .   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   2   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 17   | .   1   1   1   14  .   
  Power                    4    | .   .   1   .   3   .   
  Propulsion               8    | .   1   .   .   7   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   4    | .   .   .   1   3   .   
  Highest Loss Streak      12   | .   1   1   1   12  .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   93  98  94  71  81  
  Engine                   9    | .   14  12  11  4   .   
  Core                     1    | .   .   .   .   2   .   
  Treads                   5    | .   .   .   5   10  9   
  Leg                      20   | .   2   27  33  18  15  
  Wheel                    3    | .   20  .   .   .   .   
  Device                   6    | .   13  14  6   .   .   
  Storage                  9    | .   14  14  11  5   .   
  Processor                1    | .   .   .   .   2   18  
  Hackware                 3    | .   .   .   4   5   .   
  Protection               2    | .   .   .   .   7   9   
  Energy Gun               1    | .   .   .   .   3   9   
  Ballistic Gun            18   | .   28  28  22  8   .   
Peak Build Rating          31   | 6   11  11  19  28  31  
  Average Rating           15   | 4   10  10  14  19  25  
  On Entrance              11   | .   6   11  10  19  22  
Naked Turns                29   | .   .   .   .   29  .   
Heaviest Build             28   | 12  21  21  25  28  7   
  Greatest Support         43   | 20  20  20  40  43  26  
  Greatest Overweight (x)  4    | .   2   2   .   4   .   
  Average Overweight (x)   .    | .   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  5   
  Average Capacity         9    | 7   9   10  10  8   5   
  Most Carried             10   | 4   10  10  10  10  5   
  Average Carried          7    | 2   8   9   9   6   4   
  Final Capacity           10   | 8   10  10  10  5   5   
  Final Carried            10   | 4   10  9   10  3   4   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Sto 
Matter Collected           1140 | 193 291 .   223 433 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1181 | .   191 .   289 701 .   
  Parts                    68   | .   13  .   21  34  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  39   | .   9   .   11  19  .   
  Melee                    2    | .   .   .   .   2   .   
  Guns                     32   | .   9   .   11  12  .   
  AOE                      5    | .   .   .   .   5   .   
Classes Destroyed          7    | .   2   .   1   4   .   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   1   .   
  Swarmer                  18   | .   6   .   6   6   .   
  Grunt                    16   | .   3   .   3   10  .   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   2   1   .   
Best Kill Streak           5    | .   4   .   5   5   .   
  Combat Bots Only         5    | .   4   .   5   5   .   
Max Kills in Single Turn   3    | .   1   .   2   3   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Hostile Shots Fired        381  | .    78   16   42   244  1    
  Missed                   112  | .    27   10   12   63   .    
Damage Taken               3448 | .    445  85   317  2587 14   
  Core                     709  | .    93   13   49   540  14   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  48   | .    .    .    .    48   .    
Core Remaining (%)         81   | 100  .    57   87   .    .    
Volleys Fired              91   | .    20   .    14   57   .    
  Largest                  2    | .    2    .    2    2    .    
  Hottest                  117  | .    46   .    46   117  .    
Shots Fired                148  | .    40   .    28   80   .    
  Gun                      143  | .    40   .    28   75   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    5    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  112  | .    40   .    28   44   .    
  Thermal                  31   | .    .    .    .    31   .    
  Explosive                4    | .    .    .    .    4    .    
  Electromagnetic          1    | .    .    .    .    1    .    
  Robot Hit Streak         15   | .    9    .    11   15   .    
  Robot Miss Streak        13   | .    13   .    4    6    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           107  | .    19   .    20   68   .    
  Core Hits                65   | .    12   .    16   37   .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    3    .    
    Burn                   2    | .    .    .    .    2    .    
    Destroy                1    | .    .    .    1    .    .    
    Sever                  1    | .    .    .    .    1    .    
Melee Attacks              11   | .    .    .    .    11   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    11   .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2157 | .    300  .    290  1567 .    
  Guns                     1435 | .    300  .    290  845  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               462  | .    .    .    .    462  .    
  Melee                    249  | .    .    .    .    249  .    
  Ramming                  11   | .    .    .    .    11   .    
  Kinetic                  1054 | .    300  .    290  464  .    
  Thermal                  381  | .    .    .    .    381  .    
  Explosive                348  | .    .    .    .    348  .    
  Electromagnetic          114  | .    .    .    .    114  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 249  | .    .    .    .    249  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            10   | .    .    .    .    10   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               4    | .    .    .    .    4    .    
  Melee                    6    | .    .    .    .    6    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      13   | .    .    .    .    13   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   5    | .    .    .    .    5    .    
Targets Rammed             5    | .    .    .    .    5    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        80   | .    .    .    .    80   .    
  Average Temperature      25   | .    .    .    .    25   .    
  Received Heat Transfer   1356 | .    54   48   75   1170 9    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    .    
  Heat Transferred         1036 | .    .    .    .    1036 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             555  | .   275 106 356 555 225 
  Initial                  225  | .   .   106 42  150 225 
  Average                  216  | .   93  105 194 356 225 
Maximum Alert Level        2    | .   1   .   1   2   1   
  Low Security (%)         57   | 100 74  100 66  22  .   
  Level 1                  27   | .   25  .   33  36  100 
  Level 2                  15   | .   .   .   .   40  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   4   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           7    | .   1   .   .   6   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | .   17  2   13  32  1   
  Peak Tracking Total      9    | .   4   2   3   9   .   
  Tactical Retreats        11   | .   3   1   .   7   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          4    | .   1   .   2   1   .   
  Terminals                4    | .   1   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   2   .   8   7   .   
  Successful               8    | .   .   .   5   3   .   
  Failed                   9    | .   2   .   3   4   .   
    Catastrophic           2    | .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   2   .   .   1   .   
  Terminals                17   | .   2   .   8   7   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   5   3   .   
  Record                   2    | .   .   .   2   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   1   1   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   .   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Sto 
Turns Passed               1677 | 44  292 324 348 633 36  
Spaces Moved               987  | 38  181 178 222 338 30  
  Core                     98   | 1   .   .   .   97  .   
  Treads                   1    | .   .   .   .   1   .   
  Legs                     671  | .   21  178 222 240 10  
  Wheels                   197  | 37  160 .   .   .   .   
  Hover                    20   | .   .   .   .   .   20  
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 120 50  76  
  Average Speed            128  | 79  114 181 120 120 91  
  Slowest Speed            260  | 80  260 260 120 250 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   31  32  26  30  6   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          41   | .   .   .   .   41  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      41   | .   .   .   .   41  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Total                      1230 | 48  226 179 280 459 38  
  Wait                     25   | .   8   .   11  6   .   
  Move                     982  | 37  180 177 221 337 30  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 4   5   .   9   8   .   
  Fast Attach              25   | 6   2   .   3   11  3   
  Attach                   14   | .   .   1   3   9   1   
  Detach                   3    | .   .   .   .   1   2   
  Swap                     20   | 1   6   .   6   6   1   
  Drop                     28   | .   5   1   13  8   1   
  Fire                     91   | .   20  .   14  57  .   
  Melee                    11   | .   .   .   .   11  .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    5    | .   .   .   .   5   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   45 | -11/Scrapyard | Entered Materials
  247 | -10/Materials | Discovered new exit (range 6)
  323 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Entered Mines
  412 | -10/Mines     | Learned Materials emergency access door positions
  467 | -10/Mines     | Discovered new exit (range 12)
  661 | -10/Mines     | Entered Materials
  661 | -9/Materials  | Evolved 2 slots: Propulsion x2
  991 | -9/Materials  | Discovered new exit (range 16)
 1009 | -9/Materials  | Entered another Materials area
 1009 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1343 | -8/Materials  | Core integrity fell below 50%
 1368 | -8/Materials  | Garrison activated, responded to threat
 1399 | -8/Materials  | Released all parts (4)
 1400 | -8/Materials  | Core integrity fell below 20%
 1424 | -8/Materials  | Lost 12 parts (2p6n1u3w)
 1632 | -8/Materials  | Discovered new exit (range 8)
 1642 | -8/Materials  | Entered Storage
 1678 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01575_ R-06 Scavenger collects Beam Rifle.
01578_ Acquired 13 matter.
01587_ W-25 Informer sends out distress signal.
01591_ G-47 Trooper destroyed.
01597_ Acquired Aluminum Leg.
01600_ Acquired 10 matter.
01614_ W-25 Informer sends out distress signal.
01629_ Aluminum Leg destroyed.
01629_ Knocked back.
01631_ Lgt. Nuclear Core destroyed.
01632_ EXIT=FOUND
01642_ U-05 Engineer builds a Wall.
LOCATION=UNKNOWN
GOAL=ESCAPE
01654_ Acquired Aerolev Unit. <x2>
01662_ Acquired Faulty Aerolev Unit.
01662_ Faulty integration triggers system
  corruption (+2).
01663_ Dropped Faulty Aerolev Unit.
01667_ Acquired Flail.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionNeutrinoFilter
  Manual?         0
Play Time         00:15:04
  Cumulative      33.5 hours
  Start           2025.01.26 @ 03:14:12
  End             2025.01.26 @ 03:28:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          34
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5bab1c6c-4342-481d-8b01-b1dae58b4eaa