Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 00:52:12 Player: Captain brownbeard Result: Destroyed by 01-MTF with 01-MTF's Shockpuncher Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2465) 2465 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-213) -213 TOTAL SCORE: 4747 Bonus ------- High Alert Combat Kills 134 Friendly Fire -347 Cogmind --------- Core Integrity 0/550 Matter 258/300 Energy 29/265 System Corruption 32% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg > --- UTILITY (3) ------ Signal Interpreter Shield Generator Hacking Suite > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- Aluminum Leg Heavy Assault Rifle Minigun Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Signal Interpreter Improved Targeting Computer Drone Bay > --- WEAPON ----------- Particle Gun Shock Bomb Launcher Grenade Launcher > --- INVENTORY -------- Gravity Neutralizer Shield Generator Hacking Suite Heavy Assault Rifle [Rating: 29] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Signal Interpreter Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 49 | 6 2 10 3 26 2 Power 6 | 1 . 1 . 3 1 Engine 4 | 1 . 1 . 1 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 20 | 2 . 5 1 11 1 Treads 6 | . . 2 1 3 . Leg 11 | 2 . 3 . 5 1 Wheel . | . . . . . . Hover 3 | . . . . 3 . Flight . | . . . . . . Utility 10 | 1 2 . 1 6 . Device 3 | . . . . 3 . Storage 3 | 1 1 . . 1 . Processor 3 | . 1 . 1 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 . 4 1 6 . Energy Gun 3 | 1 . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . . . . 1 . Launcher 6 | . . 2 1 3 . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 2 | . . . . 2 . System Corruption 12 | . . . . 12 . Parts Lost 28 | . . 5 1 17 5 Power 5 | . . 1 . 3 1 Propulsion 10 | . . 2 . 6 2 Utility 2 | . . . . 2 . Weapon 11 | . . 2 1 6 2 Highest Loss Streak 5 | . . 4 1 5 4 To Critical Strikes 1 | . . . . 1 . Average Backups 8 | 1 9 11 13 9 4 Power 1 | . 1 2 2 1 . Propulsion 1 | . 3 1 1 1 . Utility 1 | . 1 2 3 2 . Weapon 3 | . 1 5 7 3 2 Tool/Special . | . . . . . . Unused Backups 13 | . 2 1 . 6 4 Power 2 | . 1 . . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . . . . 1 Weapon 9 | . 1 1 . 4 3 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 99 98 95 94 99 Engine 8 | . 14 10 9 6 5 Core 1 | . . . . 2 3 Treads 8 | . . 5 21 16 . Leg 23 | . 28 38 14 12 35 Hover 1 | . . . . 3 . Device 2 | . . . . 2 9 Storage 6 | . 14 11 9 4 . Processor 14 | . 13 11 16 17 9 Hackware 2 | . . . . 1 9 Energy Gun 7 | . 14 1 4 6 9 Ballistic Gun 2 | . 14 1 . . . Ballistic Cannon 1 | . . . . 2 . Launcher 11 | . . 8 11 14 17 Impact Weapon 2 | . . 9 9 2 . Peak Build Rating 29 | 6 8 13 19 29 28 Average Rating 17 | 3 7 11 15 21 26 On Entrance 11 | . 6 8 13 19 25 Avg Prop Armor Cover (%) 7 | . . 10 7 5 . Naked Turns . | . . . . . . Heaviest Build 102 | 12 27 36 42 102 21 Greatest Support 82 | 20 20 40 62 82 66 Greatest Overweight (x) 3 | . 1 1 . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 5 Average Capacity 10 | 7 14 15 15 10 5 Most Carried 16 | 4 15 14 15 16 5 Average Carried 8 | 1 9 11 13 9 4 Final Capacity 15 | 8 15 15 15 5 5 Final Carried 15 | 4 15 14 14 3 4 Class Distribution -------------------- 31% | Mutant 21% | Scientist-Mutant 21% | Bomber 15% | Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Scientist-Mutant | -9/Materials Scientist-Mutant | -8/Materials Gunner | -8/Storage Bomber | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Matter Collected 1474 | 176 173 144 55 730 196 Remotely . | . . . . . . Salvage Created 2167 | . 179 385 82 1404 117 Parts 110 | . 11 14 5 76 4 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Combat Hostiles Destroyed 54 | . 7 8 6 32 1 Melee 3 | . . 1 . 2 . Guns 8 | . 7 . . 1 . Cannons 5 | . . . . 5 . AOE 32 | . . 4 5 22 1 Classes Destroyed 15 | . 2 3 1 9 . Worker 2 | . . 1 . 1 . Builder 1 | . . . . 1 . Hauler 3 | . . . . 3 . Recycler 3 | . . 1 . 1 1 Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Drone 2 | . . . . 2 . Watcher 2 | . . . 1 1 . Swarmer 6 | . 3 . 3 . . Grunt 30 | . 4 6 3 17 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Protector 1 | . . . . 1 . Sentry 14 | . . 2 . 11 1 Hunter 1 | . . . . 1 . Best Kill Streak 7 | . 3 5 4 7 1 Combat Bots Only 7 | . 3 4 3 7 1 Max Kills in Single Turn 4 | . 1 2 2 4 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 2 3 1 Melee 1 | . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Hostile Shots Fired 284 | . 44 45 15 153 27 Missed 73 | . 8 12 4 44 5 Hits 211 | . 36 33 11 109 22 Projectile 211 | . 36 33 11 109 22 Critical Strikes 12 | . 1 . . 11 . Part Disruptions 2 | . . . . . 2 Damage Taken 3771 | . 337 456 155 2274 549 Core 694 | . 48 76 46 444 80 Absorbed by Shields 105 | . . . . 1 104 Regen/Repaired (Parts) 53 | . . 53 . . . Core Remaining (%) 87 | 100 80 81 . . . Volleys Fired 91 | . 23 7 7 45 9 Largest 3 | . 2 2 2 3 3 Hottest 158 | . 70 70 83 158 131 Shots Fired 178 | . 46 8 12 100 12 Gun 83 | . 46 2 5 29 1 Cannon 23 | . . . . 23 . Launcher 72 | . . 6 7 48 11 Special . | . . . . . . Kinetic 47 | . 23 1 . 23 . Thermal 59 | . 23 1 5 29 1 Explosive 55 | . . 6 5 35 9 Electromagnetic 17 | . . . 2 13 2 Robot Hit Streak 23 | . 8 4 8 23 6 Robot Miss Streak 3 | . 3 1 1 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 141 | . 30 15 11 77 8 Core Hits 118 | . 11 7 10 83 7 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . 4 . 1 . Critical Strikes 9 | . . 4 . 5 . Burn 1 | . . . . 1 . Blast 3 | . . . . 3 . Smash 5 | . . 4 . 1 . Melee Attacks 34 | . . 14 2 18 . Impact 34 | . . 14 2 18 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6420 | . 371 758 825 4076 390 Guns 718 | . 371 13 38 296 . Cannons 353 | . . . . 353 . Explosions 4709 | . . 476 734 3109 390 Melee 640 | . . 269 53 318 . Ramming . | . . . . . . Kinetic 513 | . 160 . . 353 . Thermal 724 | . 211 13 178 322 . Explosive 3604 | . . 476 507 2264 357 Electromagnetic 939 | . . . 87 819 33 Impact 640 | . . 269 53 318 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 31 | . 1 . . 23 31 Average Corruption 16 | . 1 . . 16 23 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . 2 . . 14 28 Message Errors 10 | . . . . 3 7 Matter Fused 9 | . . . . 3 6 Heat Flow Errors 7 | . 2 . . 1 4 Energy Discharges 6 | . . . . 3 3 Data Loss (minor) 7 | . . . . 2 5 Data Loss (major) 1 | . . . . 1 . Misfires 3 | . . . . 1 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 313 | . . 160 19 109 25 Projectiles . | . . . . . . Explosions 148 | . . 53 17 53 25 Melee 165 | . . 107 2 56 . Knockbacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 506 | . . 51 9 167 279 Shots 23 | . . 2 1 12 8 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 375 | . 230 3 53 375 249 Average Temperature 94 | . 78 3 25 112 88 Received Heat Transfer 1287 | . 102 213 72 882 18 Effects 4 | . 1 . . 3 . Shutdowns 1 | . . . . 1 . Energy Bleed 3 | . 1 . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . . 3 1 3 . Combat Hostiles 6 | . . 3 1 2 . Parts Fried 10 | . . 5 . 5 . Impact Corruptions 9 | . . 4 1 4 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1694 | . 629 37 211 817 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Maximum Alert Level 2 | . . . 1 2 . Low Security (%) 66 | 100 100 100 72 21 100 Level 1 15 | . . . 27 32 . Level 2 18 | . . . . 45 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 557 | . 62 173 235 557 174 Initial 174 | . . 14 47 94 174 Average 181 | . 12 108 153 340 80 Influence Increases 2184 | . 165 273 258 1279 209 Destroy 0b10 Robot/C 1060 | . 140 160 120 620 20 Destroy 0b10 Robot/NC 70 | . . 10 5 50 5 Destroy Leader 280 | . 20 50 22 188 . Successful Hack 50 | . 5 9 . 22 14 Disable Machine 270 | . . . 60 120 90 Destroy Structure 349 | . . 44 51 204 50 Lose Combat Pursuer 105 | . . . . 75 30 Influence Decreases 2099 | . 130 195 146 1055 573 Entered New Map 493 | . . 21 66 131 275 Time Decay 1036 | . 130 154 70 464 218 Lost Part 250 | . . 20 10 170 50 Lost Ally 140 | . . . . 140 . Purge Threat 180 | . . . . 150 30 Squads Dispatched 10 | . 1 2 1 6 . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 6 | . 1 . 1 4 . Assault 1 | . . . . 1 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Distress Signals 5 | . 1 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 9 10 7 46 5 Peak Tracking Total 7 | . 5 5 3 7 1 Tactical Retreats 5 | . . . . 3 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Machines Disabled 18 | . . . 4 8 6 Max in Single Turn 2 | . . . 2 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Machines Accessed 19 | . 2 2 1 7 7 Terminals 13 | . 2 . . 6 5 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 3 | . . . 1 . 2 Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 61 | . 7 12 4 16 22 Successful 37 | . 4 9 4 8 12 Failed 24 | . 3 3 . 8 10 Catastrophic 4 | . . . . 2 2 Database Lockouts . | . . . . . . Manual 5 | . . . . 2 3 Terminals 41 | . 7 . . 14 20 Fabricators . | . . . . . . Repair Stations 6 | . . 4 . 2 . Recycling Units 6 | . . . 4 . 2 Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 4 . . 8 10 Record 6 | . 2 . . 2 2 Part Schematic 1 | . . . . . 1 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 3 | . 1 . . . 2 Open Door 3 | . . . . 3 . Branch Access Points 1 | . . . . . 1 Scanalyzer Index 1 | . . . . 1 . Alert Level 1 | . . . . . 1 Unreport Threat 2 | . . . . 1 1 Transport Status 1 | . 1 . . . . Recall Reinforcements 1 | . . . . 1 . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 6 | . . . 4 . 2 Process 1 | . . . 1 . . Report Inventory 4 | . . . 2 . 2 Retrieve Matter 1 | . . . 1 . . Scanalyzer 7 | . . 7 . . . Retrieve Study 7 | . . 7 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 2 2 1 6 4 Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 7 | . . 7 . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter 2 | . . . 2 . . Retrieved Matter 2 | . . . 2 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches 19 | . . . . 19 . Drone Recoveries 3 | . . . . 3 . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Turns Passed 2821 | 67 504 350 149 1172 579 Spaces Moved 1676 | 37 222 182 70 736 429 Core 3 | 2 . . . . 1 Treads 354 | . . 13 70 271 . Legs 1100 | 35 222 169 . 246 428 Wheels . | . . . . . . Hover 219 | . . . . 219 . Flight . | . . . . . . Fastest Speed 45 | 50 120 105 155 45 123 Average Speed 132 | 116 180 146 157 116 126 Slowest Speed 240 | 120 190 240 160 235 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 40 | 3 34 22 10 85 88 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 358 | . . 47 48 205 58 Melee . | . . . . . . Projectile . | . . . . . . AOE 358 | . . 47 48 205 58 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Total 2062 | 61 280 233 95 938 455 Wait 103 | 9 18 11 . 59 6 Move 1671 | 36 221 181 69 735 429 Hop . | . . . . . . Pick Up 66 | 10 14 8 6 25 3 Fast Attach 1 | . . . . 1 . Attach 45 | 6 1 9 7 21 1 Detach 2 | . . 1 1 . . Swap 11 | . 1 1 . 8 1 Drop 26 | . 2 1 3 19 1 Fire 91 | . 23 7 7 45 9 Melee 34 | . . 14 2 18 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 5 | . . . . . 5 Trap . | . . . . . . Miscellaneous 7 | . . . . 7 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Met a group of wandering Federalists 155 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 570 | -10/Materials | Identified exit to Materials 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x2 677 | -9/Materials | Lost 4 parts (1p1n2w) 759 | -9/Materials | Repaired Rocket Launcher+ 884 | -9/Materials | Discovered new exit (range 8) 920 | -9/Materials | Identified exit to Materials 922 | -9/Materials | Entered another Materials area 922 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 928 | -8/Materials | Discovered new exit (range 9) 940 | -8/Materials | Identified exit to Storage 984 | -8/Materials | Build established: Scientist-Mutant 1071 | -8/Materials | Entered Storage 1586 | -8/Storage | Core integrity fell below 50% 1724 | -8/Storage | Lost 5 parts (1p3n1w) 1833 | -8/Storage | Garrison activated, responded to threat 1871 | -8/Storage | First assault squad dispatched 1976 | -8/Storage | Crushed by falling debris 1976 | -8/Storage | Core integrity fell below 20% 1976 | -8/Storage | System corruption reached 10% 1985 | -8/Storage | Lost 16 allies 1988 | -8/Storage | Destroyed 7 combat bots 2007 | -8/Storage | Lost 4 parts (1p1n2u) 2139 | -8/Storage | Met 01-MTF 2237 | -8/Storage | Discovered new exit (range 5) 2240 | -8/Storage | Identified exit to Recycling 2243 | -8/Storage | Entered Recycling 2243 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2244 | -8/Recycling | Met a Zionite searching for Scraptown 2518 | -8/Recycling | Build established: Bomber 2554 | -8/Recycling | Discovered new exit (range 15) 2572 | -8/Recycling | Identified exit to Factory 2821 | -8/Recycling | System corruption reached 30% 2822 | -8/Recycling | Destroyed by 01-MTF with 01-MTF's Shockpuncher Last Messages --------------- 02807_ 01-MTF: "How could you, we barely know each other!" 02808_ Compression Vault explodes. 02808_ Shock Bomb Launcher destroyed. 02809_ U-05 Engineer builds a Wall. 02812_ Recycling Unit disabled. 02812_ Reflective Plating tumbles out of recycling unit. 02812_ Field Laser tumbles out of recycling unit. 02813_ U-05 Engineer builds a Door. 02814_ Carbon-fiber Leg destroyed. 02814_ System corrupted: Grenade Launcher failed to launch. 02816_ Titanium Leg destroyed. 02816_ U-05 Engineer lays Concrete. 02820_ Grenade Launcher destroyed. 02820_ U-05 Engineer builds a Wall. 02821_ U-05 Engineer lays Concrete. 02822_ System corrupted: Component data lost. 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Ion Engine | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Hammer | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Rnf. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% Everything Is Under Control GoHome() Item+ Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Organ Harvest Plot Armor Power Corrupts Release The Drones! Resistances Are Futile There's More Where That Came From \\IAMDERELICT Challenges ------------ None Game ------ Seed EncryptedTerrainKatana Manual? 0 Play Time 01:36:21 Cumulative 11.1 hours Start 2025.10.26 @ 22:45:16 End 2025.10.27 @ 00:52:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 3 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2fb381e-e4c2-46c9-b601-238c7f5cb5fd