Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 08:21:06 Player: ZarZap Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (12) 60 Value Destroyed (357) 357 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 4362 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 975/1000 Matter 76/300 Energy 500/500 System Corruption 2% Temperature Cool (9) Movement Hovering (104) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (5) --- Antigrav System Antigrav System Cooled Gravmag System > --- UTILITY (5) ------ Improved Target Analyzer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating EM Disruption Field > --- WEAPON (5) ------- Heavy Particle Cannon Proton Missile Launcher > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Antigrav System Improved Light Armor Plating Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Improved Target Analyzer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating EM Disruption Field > --- WEAPON ----------- Arc Projector Heavy Particle Cannon Heavy Particle Cannon Proton Missile Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Antigrav System Improved Light Armor Plating [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Improved Light Armor Plating Device Improved Cooling System Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . 1 . Utility 3 | . . . . 1 1 1 . Weapon 3 | . . . . 1 1 . 1 Parts Attached 50 | 6 . 2 2 . 20 10 10 Power 6 | 1 . . . . 3 . 2 Engine 4 | 1 . . . . 1 . 2 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 18 | 2 . . . . 9 1 6 Treads . | . . . . . . . . Leg 12 | 2 . . . . 9 1 . Wheel . | . . . . . . . . Hover 6 | . . . . . . . 6 Flight . | . . . . . . . . Utility 12 | 1 . 1 . . 3 6 1 Device 3 | . . . . . 1 2 . Storage 2 | 1 . . . . 1 . . Processor 3 | . . 1 . . 1 1 . Hackware . | . . . . . . . . Protection 4 | . . . . . . 3 1 Artifact . | . . . . . . . . Weapon 14 | 2 . 1 2 . 5 3 1 Energy Gun 5 | 2 . 1 . . 1 1 . Energy Cannon 4 | . . . . . 2 2 . Ballistic Gun 4 | . . . 2 . 2 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 10 | . . 1 . . 6 1 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . . . . 3 . 1 Utility . | . . . . . . . . Weapon 5 | . . 1 . . 3 . 1 Highest Loss Streak 4 | . . 1 . . 4 1 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 85 93 77 63 87 68 82 Engine 5 | . 14 14 11 9 . . 10 Core 2 | . . . . . 5 6 . Leg 20 | . 28 28 22 18 27 12 4 Hover 1 | . . . . . . . 15 Device 5 | . . . . . 5 11 11 Storage 6 | . 14 14 11 9 6 . . Processor 9 | . . 8 11 9 12 5 5 Protection 3 | . . . . . . 12 11 Energy Gun 7 | . 28 28 13 . . 5 4 Energy Cannon 6 | . . . . . 9 11 9 Ballistic Gun 7 | . . . 8 18 15 . . Peak Build Rating 77 | 6 6 7 10 10 30 41 77 Average Rating 25 | 4 6 6 8 10 25 37 62 On Entrance 10 | . 6 6 7 10 10 7 38 Naked Turns 12 | . . . . . 12 . . Heaviest Build 60 | 13 13 13 16 16 46 32 60 Greatest Support 55 | 20 20 20 20 20 55 33 44 Greatest Overweight (x) 5 | 4 . . . . 1 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 5 5 Average Capacity 8 | 7 8 8 8 8 11 5 5 Most Carried 11 | 2 3 5 8 8 11 4 4 Average Carried 5 | 1 2 3 6 8 7 3 2 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 2 3 5 8 8 4 4 4 Class Distribution -------------------- 46% | Mutant 29% | Gunner 24% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 559 | 222 . 53 . . 284 . . Remotely . | . . . . . . . . Salvage Created 387 | . . 138 35 . 214 . . Parts 29 | . . 12 2 . 15 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 11 | . . 5 1 . 5 . . Guns 9 | . . 4 1 . 4 . . Cannons 1 | . . . . . 1 . . AOE 1 | . . 1 . . . . . Classes Destroyed 4 | . . 2 . . 2 . . Worker 1 | . . . . . 1 . . Swarmer 5 | . . 3 . . 2 . . Grunt 4 | . . 2 1 . 1 . . Hunter 2 | . . . . . 2 . . Best Kill Streak 5 | . . 5 1 . 3 . . Combat Bots Only 5 | . . 5 1 . 3 . . Max Kills in Single Turn 1 | . . 1 1 . 1 . . Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 371 | . 5 31 . 4 257 36 38 Missed 158 | . 3 11 . 1 113 13 17 Damage Taken 2602 | . 28 238 . 52 1527 293 464 Core 579 | . . 74 . . 436 44 25 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 . 70 100 100 37 94 . Volleys Fired 38 | . . 11 6 . 21 . . Largest 4 | . . 2 2 . 4 . . Hottest 196 | . . 80 80 . 196 . . Shots Fired 113 | . . 20 12 . 81 . . Gun 97 | . . 20 12 . 65 . . Cannon 16 | . . . . . 16 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 70 | . . . 10 . 60 . . Thermal 33 | . . 11 1 . 21 . . Explosive . | . . . . . . . . Electromagnetic 10 | . . 9 1 . . . . Robot Hit Streak 7 | . . 7 4 . 5 . . Robot Miss Streak 4 | . . 2 3 . 4 . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 66 | . . 14 7 . 45 . . Core Hits 31 | . . 8 3 . 19 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1045 | . . 238 92 . 567 9 139 Guns 661 | . . 154 92 . 415 . . Cannons 150 | . . . . . 150 . . Explosions 84 | . . 84 . . . . . Melee . | . . . . . . . . Ramming 150 | . . . . . 2 9 139 Kinetic 486 | . . . 92 . 394 . . Thermal 334 | . . 163 . . 171 . . Explosive . | . . . . . . . . Electromagnetic 75 | . . 75 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 . 2 Average Corruption 1 | . . . . . 1 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 1 3 Impact 4 | . . . . . . 1 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 65 | . . . . . . . 65 Shots . | . . . . . . . . Rammed 17 | . . . . . . . 17 Targets Rammed 21 | . . . . . 1 3 17 Kicked 4 | . . . . . 1 3 . Crushed . | . . . . . . . . Highest Temperature 147 | . . 147 9 . 66 . 24 Average Temperature 46 | . . 72 6 . 27 . 12 Received Heat Transfer 657 | . 18 87 . 27 240 60 225 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 547 | . . 275 . . 272 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 180 | . 15 117 94 84 180 108 62 Initial 63 | . . 5 45 39 37 63 47 Average 56 | . 4 54 62 55 57 77 58 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . . . 4 . 2 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . 1 . . Reinforcement 2 | . . . . . 1 . 1 Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 40 | . 3 5 4 3 16 6 3 Peak Tracking Total 8 | . 3 3 2 3 8 3 3 Tactical Retreats 3 | . . . . 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . 13 . . . . Total Damage 233 | . . . 233 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 1872 | 76 78 168 278 86 636 331 219 Spaces Moved 1301 | 47 65 110 209 72 388 259 151 Core 41 | 17 . . . . 24 . . Treads . | . . . . . . . . Legs 1143 | 30 65 110 209 72 364 259 34 Wheels . | . . . . . . . . Hover 117 | . . . . . . . 117 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 120 102 Average Speed 125 | 140 120 120 120 120 136 120 123 Slowest Speed 380 | 250 120 120 120 120 190 120 380 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 16 | 5 19 32 27 13 17 10 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . 2 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 2 | . . 2 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 1437 | 54 65 125 223 71 442 275 182 Wait 5 | . . . 4 . . 1 . Move 1294 | 46 64 109 208 71 387 258 151 Hop . | . . . . . . . . Pick Up 20 | 2 1 3 3 . 7 3 1 Fast Attach 22 | 6 . 1 . . 6 6 3 Attach 14 | . . 1 . . 6 3 4 Detach 2 | . . . . . . . 2 Swap 14 | . . . 2 . 8 1 3 Drop 7 | . . . . . 6 . 1 Fire 38 | . . 11 6 . 21 . . Melee . | . . . . . . . . Ram 17 | . . . . . . . 17 Kick 4 | . . . . . 1 3 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 16) 155 | -10/Materials | Entered Mines 220 | -10/Mines | Learned location of Zion (-6) 301 | -10/Mines | Discovered new exit (range 7) 305 | -10/Mines | Received a Mining Laser from a helpful Derelict 315 | -10/Mines | Build established: Mutant 322 | -10/Mines | Identified exit to Materials 323 | -10/Mines | Entered Materials 323 | -9/Materials | Accompanied by 1 ally 323 | -9/Materials | Evolved 2 slots: Propulsion x2 519 | -9/Materials | Discovered new exit (range 10) 600 | -9/Materials | Identified exit to Materials 601 | -9/Materials | Entered another Materials area 601 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 679 | -8/Materials | Discovered new exit (range 4) 685 | -8/Materials | Identified exit to Factory 687 | -8/Materials | Entered Factory 687 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 982 | -7/Factory | Build established: Gunner 1161 | -7/Factory | Discovered new exit (range 12) 1212 | -7/Factory | Discovered new exit (range 5) 1217 | -7/Factory | Garrison activated, responded to threat 1249 | -7/Factory | Released all parts (10) 1277 | -7/Factory | Lost 4 parts (1n3w) 1313 | -7/Factory | Core integrity fell below 50% 1323 | -7/Factory | Entered another Factory area 1323 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1643 | -6/Factory | Discovered new exit (range 10) 1644 | -6/Factory | Spotted B-75 Beast 1654 | -6/Factory | Entered another Factory area 1654 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 1693 | -5/Factory | Build established: Tank 1873 | -5/Factory | Self-destructed Last Messages --------------- 01832_ ALERT: All DSF locations entering lockdown mode. 01832_ Critical hit (Burn: +37). 01838_ Slammed into G-50 Soldier. 01838_ G-50 Soldier knocked back. 01838_ Destabilizing: System corrupted (+2). 01839_ Slammed into G-50 Soldier. 01843_ Critical hit (Burn: +37). 01843_ Slammed into G-50 Soldier. 01848_ Antigrav System destroyed. 01848_ Slammed into G-50 Soldier. 01848_ G-50 Soldier knocked back. 01848_ Destabilizing: System interference. 01848_ Hvy. Particle Cannon temporarily disabled. 01848_ Kinecellerator temporarily disabled. 01849_ Slammed into G-50 Soldier. 01852_ Arc Projector destroyed. 01852_ Slammed into G-50 Soldier. 01856_ G-50 Soldier knocked back. 01857_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????# """ """ #???? #??????????????????? | | ????# "" "" #?? ???????????????????? | | ????+ "" "" # ! """?????????????????????? | | ????# + """?????????????????????? | | ????# # """?????????????????????? | | ????# #?? """?????????????????????? | | ????######## #???? """?????????????????????? | | ???????????# #?????? ""??????????????????????? | | ???????????# #???????? ?????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #????""" #??????????????????? | | ???????????# #??""" #??????????????????? | | ???????????# # #??????????????????? | | ???????????# + #??????????????????? | | ???????????# # ! #??????????????????? | | ???????????# #?? #??????????????????? | | ???????????# #????"" #??????????????????? | | ???????????# #?????? ! #??????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????+ ##############??????????????????? | | ???????????# # ! #??????????????????? | | ???????????# # @ #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # g #??????????????????? | | ???????????# # #??????????????????? | | ???????????# g #??????????????????? | | ???????????# # #??????????????????? | | ???????????# g # ! #??????????????????? | | ???????????# + #??????????????????? | | ??????######+#"################??????????????????? | | ?????# T #????????????????????????? | | ?????# #????????????????????????? | | ?????#= """ """ #????????????????????????? | | ?????# """"" """"" + ???????????????????? | | ?????# """"" """"" #######??????????????????? | | ?????# #????????????????????????? | | ???????? #????????????????????????? | | ???????? #????????????????????????? | | ???????##################????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 25 Evasion (%) 55 Target Analysis 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationDirtyLaser Manual? 0 Play Time 00:17:29 Cumulative 18.8 hours Start 2024.09.17 @ 08:05:40 End 2024.09.17 @ 08:21:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e83ff0b-5417-4cac-a7f8-8f46cd3ee3a1