Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 14:32:42 Player: FluffyBetr Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (1142) 1142 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2947 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 192/300 Energy 77/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- Heavy EM Shotgun Minigun > --- INVENTORY (6) ---- Ion Engine Ion Engine Improved Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Core Shielding > --- WEAPON ----------- Gauss Rifle Improved Light Cannon Maul > --- INVENTORY -------- Ion Engine Ion Engine Hover Unit Grenade Launcher Heavy Mace [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Protection Core Shielding Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 29 | 6 1 3 19 Power 3 | 1 . . 2 Engine 1 | 1 . . . Core 2 | . . . 2 Reactor . | . . . . Propulsion 8 | 2 . 2 4 Treads 1 | . . . 1 Leg 6 | 2 . 2 2 Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 4 | 1 1 . 2 Device 1 | . . . 1 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 14 | 2 . 1 11 Energy Gun 2 | . . . 2 Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 1 3 Ballistic Cannon 1 | . . . 1 Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . . . 19 Power 2 | . . . 2 Propulsion 8 | . . . 8 Utility 2 | . . . 2 Weapon 7 | . . . 7 Highest Loss Streak 9 | . . . 9 Average Slot Usage (%) 79 | . 90 97 69 Engine 6 | . 14 11 2 Core 3 | . . . 5 Leg 24 | . 28 41 16 Device 2 | . . . 3 Storage 10 | . 14 11 9 Protection 8 | . 5 11 8 Energy Gun 1 | . . . 1 Ballistic Gun 17 | . 28 22 12 Ballistic Cannon 2 | . . . 4 Impact Weapon 2 | . . . 4 Naked Turns . | . . . . Heaviest Build 22 | 12 13 14 22 Greatest Support 49 | 20 20 40 49 Greatest Overweight (x) 5 | 2 . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 6 6 8 Average Capacity 5 | 4 6 6 6 Most Carried 6 | 4 6 6 6 Average Carried 4 | 1 4 5 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 2 6 6 4 Class Distribution -------------------- 77% | Mutant 15% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 871 | 189 121 124 437 Remotely . | . . . . Salvage Created 1026 | . 75 286 665 Parts 70 | . 3 21 46 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | . 2 7 21 Melee 1 | . . . 1 Guns 18 | . 2 7 9 Cannons 7 | . . . 7 AOE 3 | . . . 3 Classes Destroyed 5 | . 1 1 3 Watcher 3 | . . 1 2 Swarmer 8 | . . . 8 Grunt 15 | . 2 7 6 Sentry 5 | . . . 5 Hunter 2 | . . . 2 Best Kill Streak 5 | . 2 4 5 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2639 | . 203 300 2136 Core 608 | . 13 36 559 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 94 91 . Volleys Fired 93 | . 10 23 60 Largest 3 | . 2 2 3 Hottest 97 | . 40 40 97 Shots Fired 189 | . 20 46 123 Gun 144 | . 20 46 78 Cannon 38 | . . . 38 Launcher 7 | . . . 7 Special . | . . . . Kinetic 175 | . 20 46 109 Thermal 4 | . . . 4 Explosive 7 | . . . 7 Electromagnetic 3 | . . . 3 Robot Hit Streak 14 | . 14 12 11 Robot Miss Streak 3 | . 1 3 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 146 | . 17 38 91 Core Hits 66 | . 6 15 45 Critical Hits 2 | . . . 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Melee Attacks 12 | . . . 12 Impact 12 | . . . 12 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2667 | . 159 369 2139 Guns 1311 | . 159 369 783 Cannons 544 | . . . 544 Explosions 581 | . . . 581 Melee 227 | . . . 227 Ramming 4 | . . . 4 Kinetic 1775 | . 159 369 1247 Thermal 30 | . . . 30 Explosive 581 | . . . 581 Electromagnetic 50 | . . . 50 Impact 227 | . . . 227 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 1 | . 1 . . Message Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 26 | . . . 26 Projectiles . | . . . . Explosions 9 | . . . 9 Melee 17 | . . . 17 Knockbacks 11 | . . . 11 Impact 1 | . . . 1 Kinetic 10 | . . . 10 Secondary . | . . . . Self-Inflicted Damage 82 | . . . 82 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 57 | . 34 9 57 Average Temperature 14 | . 14 4 17 Received Heat Transfer 864 | . 117 162 585 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 35 | . . . 35 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 405 | . 55 234 405 Initial 98 | . . 22 98 Average 171 | . 34 131 243 Maximum Alert Level 2 | . . 1 2 Low Security (%) 54 | 100 100 67 31 Level 1 44 | . . 32 66 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 2 6 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 3 10 35 Peak Tracking Total 6 | . 2 4 6 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 2 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . . 6 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 2 3 3 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 17 | . 7 5 5 Successful 13 | . 6 3 4 Failed 4 | . 1 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 7 3 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 11 | . 6 1 4 Record 6 | . 4 . 2 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . . 1 Alert Level 1 | . 1 . . Locate Traps 1 | . . . 1 Maintenance Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 1 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1603 | 76 272 359 896 Spaces Moved 888 | 60 198 201 429 Core 42 | 17 . . 25 Treads 26 | . . . 26 Legs 820 | 43 198 201 378 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 130 | 105 120 120 144 Slowest Speed 300 | 150 120 120 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 28 18 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 47 | . . . 47 Melee . | . . . . Projectile 2 | . . . 2 AOE 45 | . . . 45 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1148 | 73 215 281 579 Wait 82 | . . 43 39 Move 885 | 59 197 200 429 Hop . | . . . . Pick Up 36 | 8 6 7 15 Fast Attach . | . . . . Attach 29 | 6 1 3 19 Detach 2 | . . . 2 Swap . | . . . . Drop 8 | . 1 5 2 Fire 93 | . 10 23 60 Melee 12 | . . . 12 Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 14) 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Propulsion x2 687 | -9/Materials | Discovered new exit (range 15) 708 | -9/Materials | Entered another Materials area 708 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1016 | -8/Materials | Lost 6 parts (1p3n2w) 1171 | -8/Materials | Garrison activated, responded to threat 1210 | -8/Materials | Lost 3 parts (1n1u1w) 1535 | -8/Materials | Core integrity fell below 50% 1578 | -8/Materials | Core integrity fell below 20% 1604 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Hadron Collector disabled. Destroyed Particle Gun. G-47 Trooper destroyed. Y-45 Defender destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Grenade Launcher destroyed. R-06 Scavenger collects Lgt. Ion Engine. U-05 Engineer lays Concrete. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. Hvy. Mace destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. Acquired Minigun. Acquired Hvy. EM Shotgun. Destroyed Adv. Heat Sink. S-10 Pest destroyed. Switching to secondary target: G-50 Soldier. S-10 Pest destroyed. 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