Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 08:24:41 Player: GrayRiceCake Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (2624) 2624 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 6200 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 66/100 System Corruption 0% Temperature Cool (63) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Aluminum Leg Improved Medium Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Improved Light Armor Plating Improved Shield Generator Long-range Tractor Beam > --- WEAPON ----------- Improved Medium Laser Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Aluminum Leg Transmission Jammer Beam Rifle Beam Rifle Particle Gun Improved Medium Laser Improved Medium Laser Heavy Ion Cannon Gauss Rifle Assault Cannon [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 2 . Weapon 1 | . . . . . 1 Parts Attached 100 | 5 21 9 19 38 8 Power 19 | 1 6 1 3 6 2 Engine 14 | 1 6 1 3 2 1 Core 5 | . . . . 4 1 Reactor . | . . . . . . Propulsion 28 | 2 6 3 8 9 . Treads 1 | . . . 1 . . Leg 20 | 2 4 1 4 9 . Wheel 7 | . 2 2 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 2 . 2 12 1 Device 8 | . 1 . . 6 1 Storage 8 | . 1 . 2 5 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 36 | 2 7 5 6 11 5 Energy Gun 15 | 2 4 2 2 2 3 Energy Cannon 2 | . . . . 2 . Ballistic Gun 7 | . 2 1 1 2 1 Ballistic Cannon 2 | . . . . 1 1 Launcher 9 | . . 2 3 4 . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Corrupted Parts 1 | . . . . 1 . System Corruption 4 | . . . . 4 . Parts Lost 63 | . 9 5 9 21 19 Power 14 | . 4 1 2 3 4 Propulsion 22 | . 2 4 4 8 4 Utility 11 | . . . 1 6 4 Weapon 16 | . 3 . 2 4 7 Highest Loss Streak 19 | . 5 4 9 12 19 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 84 | . 91 73 69 89 82 Engine 10 | . 13 10 13 5 . Core 2 | . . . . 5 14 Leg 20 | . 24 14 5 26 19 Wheel 2 | . 3 4 8 . . Device 10 | . 9 11 5 13 11 Storage 15 | . 11 11 18 21 11 Energy Gun 13 | . 16 14 15 8 6 Ballistic Gun 2 | . 1 2 1 2 4 Special Weapon 4 | . 9 4 . . . Naked Turns 6 | . . . . . 6 Heaviest Build 75 | 6 52 52 58 66 75 Greatest Support 70 | 20 20 30 64 70 60 Greatest Overweight (x) 16 | . 5 5 5 16 1 Average Overweight (x) 1 | . 1 2 3 . 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 18 | 5 17 20 20 20 18 Most Carried 20 | 5 17 18 20 20 13 Average Carried 14 | 2 11 16 18 17 10 Final Capacity 20 | 5 20 20 20 20 5 Final Carried 18 | 5 16 18 17 14 3 Class Distribution -------------------- 48% | Mutant 47% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1972 | 250 304 112 137 1074 95 Remotely 203 | . . . . 108 95 Salvage Created 2518 | 38 389 386 307 1300 98 Parts 193 | 2 29 30 33 87 12 Haulers Intercepted . | . . . . . . Recyclers Shooed 8 | . . . 1 6 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 55 | 1 10 9 10 20 5 Guns 19 | 1 10 2 2 4 . Cannons 5 | . . 1 . 4 . AOE 31 | . . 6 8 12 5 Classes Destroyed 14 | 1 3 3 2 5 . Worker 6 | . . . 3 3 . Builder 12 | . . 2 4 5 1 Tunneler 1 | . . . . 1 . Recycler 9 | . . 3 . 6 . Mechanic 2 | . . . . 1 1 Operator 2 | . 1 . 1 . . Watcher 8 | . 3 2 1 2 . Swarmer 15 | . 5 3 3 . 4 Grunt 26 | 1 5 5 5 10 . Protector 1 | . . . . 1 . Sentry 3 | . . 1 . 1 1 Specialist 2 | . . . . 2 . Hunter 5 | . . . 2 3 . Programmer 3 | . . . . 3 . Best Kill Streak 20 | 1 4 11 9 20 7 Combat Bots Only 8 | 1 4 7 7 8 5 Max Kills in Single Turn 5 | 1 1 4 3 5 3 Gunslinging . | . . . . . . Exploded 5 | . . 3 2 5 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6699 | 33 917 637 757 2149 2206 Core 1953 | . 208 138 200 542 865 Absorbed by Shields 264 | . . . . . 264 Core Remaining (%) 53 | 100 16 65 63 22 . Volleys Fired 232 | 4 56 32 34 88 18 Largest 3 | 2 2 2 2 2 3 Hottest 156 | 80 156 156 112 119 140 Shots Fired 411 | 8 89 56 62 151 45 Gun 313 | 8 88 38 48 100 31 Cannon 40 | . . . . 37 3 Launcher 51 | . . 12 14 14 11 Special 7 | . 1 6 . . . Kinetic 114 | . 28 8 10 53 15 Thermal 218 | 4 50 36 38 71 19 Explosive 51 | . . 12 14 14 11 Electromagnetic 28 | 4 11 . . 13 . Robot Hit Streak 15 | 5 5 7 7 15 5 Robot Miss Streak 6 | 1 5 3 3 6 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 189 | 6 38 28 19 83 15 Core Hits 172 | 2 18 18 35 78 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . . 5 2 3 2 Burn 11 | . . 5 2 2 2 Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7545 | 67 626 1091 1275 3555 931 Guns 2326 | 67 626 304 303 826 200 Cannons 774 | . . . . 700 74 Explosions 4349 | . . 691 972 2029 657 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1027 | . 193 59 55 598 122 Thermal 1864 | 42 319 427 248 604 224 Explosive 4191 | . . 605 972 2029 585 Electromagnetic 463 | 25 114 . . 324 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 . . 4 . Average Corruption 3 | . 1 . . 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . 1 . . 15 . Message Errors 5 | . 1 . . 4 . Matter Fused 7 | . . . . 7 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 80 | . . 51 3 26 . Projectiles 6 | . . . . 6 . Explosions 74 | . . 51 3 20 . Melee . | . . . . . . Knockbacks 5 | . . . . 3 2 Impact . | . . . . . . Kinetic 5 | . . . . 3 2 Secondary . | . . . . . . Self-Inflicted Damage 249 | . . 78 23 89 59 Shots 10 | . . 4 1 3 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 475 | 90 466 36 150 475 426 Average Temperature 143 | 45 175 9 70 158 193 Received Heat Transfer 1890 | 18 252 210 216 435 759 Effects 8 | . 1 . . 3 4 Shutdowns 3 | . . . . 1 2 Energy Bleed 2 | . . . . 1 1 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . 1 . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 3 1 1 . Heat Transferred 4879 | 100 705 1175 740 1591 568 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 524 | 20 227 517 455 422 524 Initial 206 | . 13 . 139 115 206 Average 132 | 2 50 151 243 142 317 Maximum Alert Level 2 | . 1 2 2 2 2 Low Security (%) 75 | 100 95 65 49 84 . Level 1 17 | . 4 31 36 7 75 Level 2 6 | . . 3 14 8 24 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 1 2 4 2 Investigation 1 | . . 1 . . . Extermination 1 | . . . . 1 . Reinforcement 5 | . 1 . 2 1 1 Assault . | . . . . . . Garrison 3 | . . . . 2 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 8 | . 2 1 3 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | 1 19 15 17 31 13 Peak Tracking Total 11 | 1 5 9 7 11 9 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 15 | . 3 3 1 4 4 Max in Single Turn 4 | . 1 1 1 2 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 10 | . 3 1 1 2 3 Terminals 7 | . 1 1 . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 28 | . 10 3 3 3 9 Successful 24 | . 8 2 3 3 8 Failed 4 | . 2 1 . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 2 3 . 3 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 8 . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 1 2 . 3 8 Record 3 | . 1 . . . 2 Robot Analysis 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Emergency Access Points 2 | . . . . 1 1 Terminal Index 1 | . . 1 . . . Alert Level 2 | . . . . . 2 Locate Traps 1 | . . . . . 1 Dispatch Records 1 | . . . . 1 . Patrol Status 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . 7 . . . . Recycle Component 2 | . 2 . . . . Process 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used . | . . . . . . Hacking Detections 5 | . 1 1 . . 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 173 | . 173 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3515 | 96 1199 564 468 980 208 Spaces Moved 1430 | 70 468 228 226 378 60 Core 18 | 17 . . . 1 . Treads 7 | . . . 7 . . Legs 1070 | 53 404 118 58 377 60 Wheels 335 | . 64 110 161 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 110 95 125 190 Average Speed 184 | 103 214 196 152 175 190 Slowest Speed 850 | 120 470 260 320 850 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 7 67 31 24 12 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 341 | . . 87 65 84 105 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 339 | . . 87 65 82 105 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1868 | 84 571 272 282 540 119 Wait 43 | . 5 . . 7 31 Move 1425 | 69 467 227 225 377 60 Hop . | . . . . . . Pick Up 51 | 6 19 4 3 19 . Fast Attach 27 | 4 4 2 7 10 . Attach 43 | 1 7 2 6 19 8 Detach 2 | . . . . 2 . Swap 30 | . 10 5 6 9 . Drop 15 | . 3 . 1 9 2 Fire 232 | 4 56 32 34 88 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Lost 5 parts (2p1n2w) 329 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 15) 387 | -10/Materials | Core integrity fell below 50% 449 | -10/Materials | Core integrity fell below 20% 473 | -10/Materials | Lost 4 parts (2p1n1w) 682 | -10/Materials | Build established: Scavenger-Mutant 940 | -10/Materials | Discovered new exit (range 4) 1296 | -10/Materials | Entered another Materials area 1296 | -9/Materials | Evolved 2 slots: Propulsion x2 1716 | -9/Materials | Destroyed 7 combat bots 1725 | -9/Materials | Lost 4 parts (1p3n) 1853 | -9/Materials | Discovered new exit (range 7) 1860 | -9/Materials | Entered another Materials area 1860 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1878 | -8/Materials | Discovered new exit (range 16) 1943 | -8/Materials | Build established: Mutant 2221 | -8/Materials | Lost 9 parts (2p4n1u2w) 2237 | -8/Materials | Destroyed 7 combat bots 2251 | -8/Materials | Discovered new exit (range 13) 2328 | -8/Materials | Entered Factory 2328 | -7/Factory | Evolved 2 slots: Utility x2 2621 | -7/Factory | Lost 7 parts (2p3n1u1w) 2848 | -7/Factory | Discovered new exit (range 7) 2909 | -7/Factory | Garrison activated, responded to threat 3135 | -7/Factory | Cargo convoy interrupted 3148 | -7/Factory | Core integrity fell below 50% 3178 | -7/Factory | Destroyed 8 combat bots 3180 | -7/Factory | Lost 12 parts (1p4n4u3w) 3182 | -7/Factory | Garrison activated, responded to threat 3308 | -7/Factory | Entered another Factory area 3308 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3460 | -6/Factory | Garrison activated, responded to threat 3500 | -6/Factory | Core integrity fell below 50% 3512 | -6/Factory | Core integrity fell below 20% 3516 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03507_ S-27 Virus knocked back. 03508_ U-05 Engineer builds a Wall. 03508_ R-10 Processor collects Transmission Jammer. 03508_ K-01 Serf collects debris. 03509_ R-10 Processor collects Imp. Medium Laser. 03509_ U-05 Engineer lays Concrete. 03510_ U-05 Engineer builds a Wall. 03510_ U-05 Engineer lays Concrete. 03510_ Destroyed Welding Torch. 03510_ U-05 Engineer suffers critical hit (Burn). 03510_ S-27 Virus knocked back. 03510_ S-27 Virus destroyed. 03511_ K-01 Serf collects debris. 03512_ U-05 Engineer lays Concrete. 03512_ U-05 Engineer destroyed. 03513_ S-27 Virus suffers critical hit (Burn). 03513_ Beam Rifle destroyed. 03513_ U-05 Engineer lays Concrete. 03515_ U-05 Engineer builds a Wall. 03515_ Assault Cannon destroyed. 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Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Quick And Dirty Remodeling Risk Taker Use The Force Challenges ------------ None Game ------ Seed LightpackScanTearclaws Manual? 0 Play Time 01:29:00 Cumulative 6.0 hours Start 2022.03.25 @ 15:59:55 End 2022.03.27 @ 08:24:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60b98e77-798e-41ba-8d91-8e712f526b5f