Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 12:13:26 Player: Evilsquid Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (2769) 2769 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (715) 715 TOTAL SCORE: 8109 Bonus ------- High Alert Combat Kills 271 Follower Combat Kills 144 Aligned with FarCom 300 Cogmind --------- Core Integrity 623/850 Matter 133/300 Energy 96/150 System Corruption 2% Temperature Cool (0) Movement Flying (160) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (6) --- Medium Treads Improved Medium Treads Xenon Bombardment Thruster > --- UTILITY (6) ------ Visual Processing Unit Transmission Jammer Improved Reaction Control System Hacking Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Fission Core Advanced ECM Suite Hardened Medium Armor Plating Carbide Saw Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Visual Processing Unit Transmission Jammer Propulsion Shielding Medium Reflective Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Long-range Missile Launcher Powered Hammer > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Advanced ECM Suite Field Lobotomy Kit [Rating: 54] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Field Lobotomy Kit Impact Weapon Powered Hammer Slashing Weapon Carbide Saw Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power . | . . . . . . . . . Propulsion 4 | . . . . . 2 . . 2 Utility 4 | . . . . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 143 | 4 8 1 . 7 53 37 14 19 Power 18 | . 3 . . 2 3 4 3 3 Engine 10 | . 3 . . 2 2 . 2 1 Core 8 | . . . . . 1 4 1 2 Reactor . | . . . . . . . . . Propulsion 41 | 2 3 1 . 1 17 10 3 4 Treads 21 | 2 1 1 . 1 14 . . 2 Leg . | . . . . . . . . . Wheel 5 | . 2 . . . 3 . . . Hover . | . . . . . . . . . Flight 15 | . . . . . . 10 3 2 Utility 52 | 1 1 . . 2 18 19 6 5 Device 13 | 1 . . . 1 3 5 2 1 Storage 1 | . 1 . . . . . . . Processor 3 | . . . . . 1 2 . . Hackware 3 | . . . . . . 2 . 1 Protection 32 | . . . . 1 14 10 4 3 Artifact . | . . . . . . . . . Weapon 32 | 1 1 . . 2 15 4 2 7 Energy Gun 2 | . . . . . 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 1 1 . . 1 7 2 . . Ballistic Cannon 6 | . . . . 1 5 . . . Launcher 2 | . . . . . . . . 2 Special Weapon 4 | . . . . . 1 . 2 1 Impact Weapon 4 | . . . . . . 2 . 2 Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . . Parts Lost 26 | . . 2 . . 15 . . 9 Power 2 | . . 1 . . . . . 1 Propulsion 9 | . . 1 . . 4 . . 4 Utility 9 | . . . . . 6 . . 3 Weapon 6 | . . . . . 5 . . 1 Highest Loss Streak 7 | . . 2 . . 6 . . 7 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 91 | . 98 85 85 92 91 98 92 81 Engine 4 | . 13 2 . 12 4 . 1 1 Core 2 | . . . . . 4 6 5 3 Treads 18 | . 21 12 14 27 27 . . 9 Wheel 3 | . 5 14 14 . 1 . . . Flight 5 | . . . . . . 29 29 19 Device 7 | . 14 14 14 . 4 8 1 8 Storage 9 | . 14 14 14 14 9 2 . . Processor 1 | . . . . . 1 4 7 6 Hackware 3 | . . . . . . 14 15 18 Protection 10 | . . . . 7 20 11 21 2 Energy Gun 1 | . . . . . 3 . . . Ballistic Gun 16 | . 27 28 28 24 10 13 . . Ballistic Cannon 1 | . . . . 3 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 110 | 11 86 86 83 96 110 102 37 29 Greatest Support 80 | 40 40 20 10 40 80 80 24 30 Greatest Overweight (x) 9 | . 8 8 8 8 9 3 1 1 Average Overweight (x) 2 | . 4 7 8 2 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 5 Average Capacity 21 | 8 23 25 25 25 25 13 5 5 Most Carried 25 | 7 23 23 25 25 25 25 5 5 Average Carried 19 | 5 15 22 24 23 23 8 4 4 Final Capacity 25 | 8 25 25 25 25 25 5 5 5 Final Carried 25 | 5 23 22 25 25 25 5 5 5 Class Distribution -------------------- 57% | Mutant 19% | Scavenger-Mutant 12% | Hacker-Sprinter 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Matter Collected 2944 | 250 98 17 . 320 1536 270 251 202 Remotely . | . . . . . . . . . Salvage Created 4059 | 103 346 34 . 336 2394 488 126 232 Parts 207 | 5 21 . . 18 127 26 1 9 Haulers Intercepted 5 | . 1 . . . 4 . . . Recyclers Shooed 8 | 1 1 . . 1 5 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 71 | . 6 2 . 10 43 10 . . Guns 56 | . 6 2 . 5 33 10 . . Cannons 15 | . . . . 5 10 . . . Classes Destroyed 15 | 2 5 . . 2 3 1 2 . Worker 4 | . . . . 1 1 . . 2 Builder 8 | . . . . . . . 4 4 Tunneler 2 | 1 . . . 1 . . . . Hauler 5 | . 1 . . . 4 . . . Recycler 9 | 1 1 . . 1 5 . . 1 Mechanic 1 | . . . . . . . 1 . Operator 3 | . 1 . . . 1 1 . . Watcher 5 | . 1 . . . 4 . . . Swarmer 17 | . 3 2 . 2 7 3 . . Grunt 39 | . 3 . . 5 25 6 . . Brawler 3 | . . . . . 3 . . . Sentry 6 | . . . . . 6 . . . Specialist 2 | . . . . . 2 . . . Programmer 1 | . . . . . . 1 . . Assembled 3 | . . . . 3 . . . . Best Kill Streak 6 | 2 3 2 . 3 6 3 3 2 Combat Bots Only 6 | . 3 2 . 2 6 3 . . Max Kills in Single Turn 2 | 1 2 1 . 1 2 1 1 1 Gunslinging 1 | . 1 . . . 1 . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Hostile Shots Fired 607 | . 62 30 . 46 263 82 81 43 Missed 190 | . 19 11 . 9 56 33 46 16 Damage Taken 5666 | . 443 146 . 370 2911 716 301 779 Core 996 | . 83 21 . 98 308 192 67 227 Absorbed by Shields 53 | . . . . . . . 29 24 Redirected to Shielding 152 | . . . . . 48 37 21 46 Ignored by Resistances 62 | . . . . . . 10 35 17 Regen/Repaired (Parts) 124 | . . . . . 64 45 15 . Core Remaining (%) 56 | 100 . . . 19 44 . 63 . Volleys Fired 337 | 5 48 9 . 63 173 32 4 3 Largest 2 | 2 2 2 . 2 2 2 1 1 Hottest 138 | 40 40 40 . 55 138 51 . 43 Shots Fired 642 | 10 96 18 . 103 346 62 4 3 Gun 507 | 10 96 18 . 59 262 62 . . Cannon 128 | . . . . 44 84 . . . Launcher 2 | . . . . . . . . 2 Special 5 | . . . . . . . 4 1 Kinetic 593 | 10 96 18 . 103 304 62 . . Thermal 42 | . . . . . 42 . . . Explosive 2 | . . . . . . . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 6 16 2 . 7 18 24 8 1 Robot Miss Streak 7 | 2 6 3 . 7 4 3 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 . . . 5 3 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . Shots Hit Robots 424 | 6 61 5 . 42 239 50 9 12 Core Hits 186 | 4 23 4 . 21 106 25 . 3 Critical Kills 3 | . . . . . 1 2 . . Critical Parts Destroyed 6 | 1 . . . . 4 . 1 . Critical Strikes 12 | 1 . . . 2 6 2 1 . Burn 1 | . . . . . 1 . . . Destroy 8 | 1 . . . . 5 2 . . Blast 2 | . . . . 2 . . . . Smash 1 | . . . . . . . 1 . Melee Attacks 76 | . . . . . . 9 36 31 Impact 68 | . . . . . . 9 36 23 Slashing 8 | . . . . . . . . 8 Piercing . | . . . . . . . . . Sneak Attacks 15 | . . . . . . . 5 10 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7435 | 44 496 36 . 498 4301 837 490 733 Guns 4511 | 44 496 36 . 274 2871 790 . . Cannons 1643 | . . . . 213 1430 . . . Explosions . | . . . . . . . . . Melee 1270 | . . . . . . 47 490 733 Ramming 11 | . . . . 11 . . . . Kinetic 5758 | 44 496 36 . 487 3905 790 . . Thermal 396 | . . . . . 396 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 1134 | . . . . . . 47 490 597 Slashing 136 | . . . . . . . . 136 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 Average Corruption 1 | . . . . . . 1 2 1 Corruption Purged 2 | . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . 11 4 1 Message Errors 5 | . . . . . . 3 2 . Matter Fused 2 | . . . . . . 1 1 . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 3 | . . . . . . 1 1 1 Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 811 | . . . . . 31 . 368 412 Projectiles 31 | . . . . . 31 . . . Explosions 85 | . . . . . . . . 85 Melee 695 | . . . . . . . 368 327 Knockbacks 27 | . . . . 2 21 . 1 3 Impact 4 | . . . . . . . 1 3 Kinetic 20 | . . . . 2 18 . . . Secondary 3 | . . . . . 3 . . . Self-Inflicted Damage 427 | . . . . . . . . 427 Shots 5 | . . . . . . . . 5 Rammed 2 | . . . . 2 . . . . Targets Rammed 3 | . . . . 3 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 372 | . 27 . . 54 372 244 14 14 Average Temperature 48 | . 12 . . 21 68 30 4 4 Received Heat Transfer 1966 | . 162 . . 78 1377 243 106 . Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 21 | . . . . . . . 11 10 Impact Corruptions 20 | . . . . . . . 9 11 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 851 | . . . . . 851 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Peak Influence 802 | 10 138 55 . 115 802 432 441 332 Initial 364 | . 6 7 . . 1 364 98 135 Average 199 | 6 28 39 . 36 291 310 225 183 Maximum Alert Level 3 | . . . . . 3 2 2 1 Low Security (%) 56 | 100 100 100 . 100 46 7 32 35 Level 1 26 | . . . . . 18 75 64 64 Level 2 14 | . . . . . 28 16 3 . Level 3 2 | . . . . . 6 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 1 . . 1 8 7 4 3 Investigation 12 | . 1 . . 1 3 4 2 1 Extermination 3 | . . . . . . 2 . 1 Reinforcement 6 | . . . . . 2 1 2 1 Assault 2 | . . . . . 2 . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Distress Signals 3 | . . . . . 2 . 1 . Communications Jammed 2 | . . . . . . . . 2 Distress Signals 2 | . . . . . . . . 2 Times Spotted 152 | . 12 3 . 13 75 21 16 12 Peak Tracking Total 8 | . 3 3 . 4 8 7 8 4 Tactical Retreats 35 | . . 1 . 7 12 7 4 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 8 | . 3 . . . 1 . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . 2 . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 10 | . . . . . 1 . 4 5 Max in Single Turn 2 | . . . . . 1 . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 33 | . 4 . 5 1 5 6 6 6 Terminals 19 | . 3 . . . 4 3 5 4 Fabricators 2 | . . . . . . 1 . 1 Repair Stations 4 | . . . . . 1 1 1 1 Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 130 | . 14 . 50 1 16 21 14 14 Successful 89 | . 6 . 50 1 8 14 4 6 Failed 41 | . 8 . . . 8 7 10 8 Catastrophic 9 | . 2 . . . 1 . 2 4 Database Lockouts . | . . . . . . . . . Manual 62 | . 12 . 1 . 14 17 10 8 Terminals 58 | . 9 . . . 14 14 11 10 Fabricators 2 | . . . . . . 1 . 1 Repair Stations 10 | . . . . . 2 2 3 3 Recycling Units 9 | . 5 . . . . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 62 | . 1 . 50 1 3 4 1 2 Record 49 | . . . 49 . . . . . Part Schematic 1 | . . . . . 1 . . . Open Door 2 | . . . . 1 . . 1 . Open DSF 1 | . . . . . . . . 1 Branch Access Points 3 | . 1 . . . 1 1 . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 2 | . . . . . . 1 . 1 Recall Investigation 1 | . . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 Network Status 2 | . . . . . . 1 . 1 Repair Station Hacks 7 | . . . . . 2 2 2 1 Scan Component 4 | . . . . . 1 1 1 1 Repair 3 | . . . . . 1 1 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 3 . . . 3 7 1 2 Terminals 11 | . 2 . . . 3 3 1 2 Botnet 10 | . 1 . . . 3 3 1 2 Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . . . . 4 . . Monitor 1 | . . . . . . 1 . . Reject 1 | . . . . . . 1 . . Recyclers 2 | . 1 . . . . 1 . . Mask 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 4 . . . 4 6 6 4 Full Trace Events 13 | . 2 . . . 4 4 2 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 1 1 1 . Time 85 | . . . . . 51 12 22 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Total Allies 5 | . . . . . . . 4 1 Largest Group 3 | . . . . . . . 3 1 Highest-Rated Group 96 | . . . . . . . 96 37 Highest-Rated Ally 37 | . . . . . . . 32 37 Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . . . . . 9 11 Total Damage 772 | . . . . . . . 577 195 Kills 4 | . . . . . . . 3 1 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Field Lobotomies 5 | . . . . . . . 4 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Turns Passed 10885 | 41 898 78 1994 1842 3650 1203 601 578 Spaces Moved 5042 | 12 297 22 994 473 968 1036 482 758 Core . | . . . . . . . . . Treads 1559 | 12 151 4 . 464 926 2 . . Legs . | . . . . . . . . . Wheels 1209 | . 146 18 994 9 42 . . . Hover . | . . . . . . . . . Flight 2274 | . . . . . . 1034 482 758 Fastest Speed 28 | 160 160 200 200 200 123 31 31 28 Average Speed 162 | 160 248 250 200 326 266 61 34 57 Slowest Speed 560 | 160 480 480 200 480 560 271 111 157 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . . . . . . 6 3 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 2 47 9 94 86 53 18 56 17 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 3 | . 1 . . . 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 61 | . . . . . . 7 27 27 Terrain Destroyed 112 | . . . . . 20 7 27 58 Melee 48 | . . . . . . 7 27 14 Projectile 20 | . . . . . 20 . . . AOE 44 | . . . . . . . . 44 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Total 7024 | 26 381 31 1001 676 1717 1519 836 837 Wait 1168 | . 3 . . 113 397 367 285 3 Move 5015 | 11 296 21 993 472 967 1024 475 756 Hop 9 | . . . . . . 5 3 1 Pick Up 121 | 3 25 . 4 9 65 8 . 7 Fast Attach 26 | . . . . . 9 9 5 3 Attach 55 | 1 6 1 . 1 21 12 2 11 Detach 9 | . . . . . 2 1 2 4 Swap 63 | 3 2 . . 6 24 16 7 5 Drop 114 | 3 1 . 1 9 59 36 4 1 Fire 337 | 5 48 9 . 63 173 32 4 3 Melee 74 | . . . . . . 9 36 29 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . 3 . . . . Escape Stasis 27 | . . . . . . . 13 14 Rewire 3 | . . . 3 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 42 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 4) 309 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 12) 658 | -10/Materials | Identified exit to Mines 940 | -10/Materials | Entered Mines 1008 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1010 | -10/Mines | Discovered new exit (range 5) 1018 | -10/Mines | Entered Exiles 1077 | -10/Exiles | Met 8R-AWN 1117 | -10/Exiles | Met EX-HEX 1256 | -10/Exiles | Met EX-DEC 1320 | -10/Exiles | Learned location of Zion (-7) 1431 | -10/Exiles | Visited The Gauntlet 1600 | -10/Exiles | Met EX-BIN 2138 | -10/Exiles | Aligned with FarCom system 2140 | -10/Exiles | Given EX-Vault access code 2190 | -10/Exiles | Opened EX-Vault 2209 | -10/Exiles | Found Field Lobotomy Kit 2252 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2706 | -10/Exiles | Discovered new exit (range 14) 2984 | -10/Exiles | Discovered new exit (range 14) 3012 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3012 | -10/Exiles | Entered Mines 3025 | -9/Mines | Met a Derelict shopkeep closing up shop 3098 | -9/Mines | Core integrity fell below 50% 3235 | -9/Mines | Learned Materials stockpile data 3248 | -9/Mines | Discovered new exit (range 6) 3468 | -9/Mines | Excavation squad dispatched 3468 | -9/Mines | A large section of the Mines collapsed 4024 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4030 | -9/Mines | Found Prototype Device 4031 | -9/Mines | Identified Exp. Sensor Array 4134 | -9/Mines | Learned location of Storage (-7) 4611 | -9/Mines | Discovered new exit (range 8) 4774 | -9/Mines | Core integrity fell below 20% 4854 | -9/Mines | Entered Materials 4854 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5153 | -8/Materials | Garrison activated, responded to threat 6491 | -8/Materials | Lost 6 parts (2n1u3w) 6873 | -8/Materials | Build established: Scavenger-Mutant 7127 | -8/Materials | Discovered new exit (range 10) 7170 | -8/Materials | Identified exit to Factory 7654 | -8/Materials | First assault squad dispatched 7782 | -8/Materials | Repaired Imp. Assault Rifle 8248 | -8/Materials | Core integrity fell below 50% 8316 | -8/Materials | Discovered exit to Factory (range 13) 8504 | -8/Materials | Entered Factory 8504 | -7/Factory | Evolved 2 slots: Utility x2 8750 | -7/Factory | Identified exit to Storage 8750 | -7/Factory | Identified exit to Lower Caves 8792 | -7/Factory | Build established: Hacker-Mutant 9275 | -7/Factory | Repaired Lgt. Nuclear Core 9296 | -7/Factory | Build established: Hacker-Sprinter 9707 | -7/Factory | Entered Storage 9738 | -7/Storage | Repaired Xenon Bombardment Thruster 10041 | -7/Storage | Assimilated Y-54 Guardian with FLK Orb 10048 | -7/Storage | Assimilated Y-54 Guardian with FLK Orb 10053 | -7/Storage | Assimilated Y-54 Guardian with FLK Orb 10070 | -7/Storage | Assimilated Y-54 Guardian with FLK Orb 10122 | -7/Storage | Lost 4 allies 10290 | -7/Storage | Discovered new exit (range 15) 10308 | -7/Storage | Entered Factory 10308 | -6/Factory | Evolved 2 slots: Propulsion x2 10309 | -6/Factory | Identified exit to DSF 10463 | -6/Factory | Assimilated P-60 Hacker with FLK Orb 10469 | -6/Factory | Lost 7 parts (1p3n2u1w) 10739 | -6/Factory | Build established: Hacker-Mutant 10886 | -6/Factory | Self-destructed Last Messages --------------- 10764_ K-01 Serf collects debris. 10764_ R-10 Processor collects Terrain Scan Processor. 10767_ K-01 Serf collects debris. 10768_ R-10 Processor collects Welding Torch. 10770_ K-01 Serf collects debris. 10772_ R-10 Processor collects Wheel. 10774_ K-01 Serf collects debris. 10775_ R-10 Processor collects Terrain Scanner. 10779_ K-01 Serf collects debris. 10808_ ALERT: Rogue bot located, Programmers report to Factory Zone 9P. 10810_ Connecting with Terminal... Feedback: System corruption (+1%). 10810_ ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. 10828_ Sneak attack on U-05 Engineer. 10828_ Destroyed Welding Torch. 10872_ Construction Platform disabled. 10885_ K-01 Serf cleans the Fabricator. 10886_ System corrupted: Energy discharge (-54). 10886_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | #???????##???????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | ?## ##???????????????????????????????????????????? | | ?# #########???????????????????????????????????? | | ?+ #?????????????????????????????? | | ?# ######+##???????????????????????????????????? | | ?## ##???????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #??????????? #???????????????????????????????? | | ??# #??????????? ###?????????????????????????????? | | ??# #??????????? #?????????????????????????????? | | ??# #??????????? * ?????????g????????????????????? | | ??# #?????????? ????????g?gh??????????????????? | | ###+##????????? ???????????????????????????????? | | # ##???????? ?????########/##???????????????? | | # "##########+####### #???????????????? | | # # # h ????????????????? | | # # ]]/ """"""" # ????????????????? | | + # ]]/ """""" # ?????????????????? | | # # ]// """""" # """ """ ????????????????? | | # # """"""" # """ """ # ?? ??????????? | | # # p # """ """ t k""?????????? | | # # ; @ #???????????????? | | ########/######################+##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Resistance: EM 15 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 64 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed ThunderGuidanceNanoactuators Manual? 0 Play Time 02:10:19 Cumulative 39.0 hours Start 2024.04.07 @ 09:48:30 End 2024.04.07 @ 12:13:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6685be58-1af4-4208-873b-57354b2eddca