Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.26 @ 07:52:39 Player: Demise Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (366) 1830 Value Destroyed (8903) 8903 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (3345) 3345 TOTAL SCORE: 20178 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2347 Follower Combat Kills 135 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -637 Cogmind --------- Core Integrity 850/850 Matter 290/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Armored Huge Wheel > --- UTILITY (7) ------ Huge Storage Unit Launcher Guidance Computer Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Enhanced Autogun Flak Gun > --- INVENTORY (25) --- Armored Treads Armored Treads Armored Treads Armored Treads Structural Scanner Machine Analyzer Experimental Sensor Array Energy Filter Energy Filter Reaction Control System Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator System Shield Long-range Tractor Beam Trap Extractor (4/4 Blade) Thief Drone Bay (3/3) Autogun Barrage Gun Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Launcher Guidance Computer Hacking Suite Hacking Suite System Shield Supersonic Drone Bay > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Armored Treads Armored Huge Wheel Structural Scanner Machine Analyzer Experimental Sensor Array Energy Filter Energy Filter Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator System Shield Long-range Tractor Beam Trap Extractor Thief Drone Bay Enhanced Autogun Flak Gun Flak Gun Improved Grenade Launcher Makeshift Sword [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Huge Storage Unit Device Improved Shield Generator Storage Huge Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . . 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . . . . . 1 Utility 5 | . . . . . . . 2 . . 2 . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 320 | 9 22 5 59 11 2 4 66 15 66 18 3 9 11 4 . 15 1 Power 15 | 1 2 . 2 1 . . 2 . 1 1 . 2 . 1 . 2 . Engine 11 | 1 1 . 2 1 . . 2 . 1 1 . 1 . . . 1 . Core 4 | . 1 . . . . . . . . . . 1 . 1 . 1 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 75 | 3 8 1 23 3 1 3 6 9 13 3 . 1 . . . 1 . Treads 5 | . . . . . . . . 5 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 70 | 3 8 1 23 3 1 3 6 4 13 3 . 1 . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 121 | 2 10 3 14 4 1 1 36 1 23 9 2 2 4 2 . 6 1 Device 68 | 1 2 1 5 3 . . 23 1 18 4 2 2 3 2 . . 1 Storage 6 | 1 1 1 . . . . . . . . . . . . . 3 . Processor 5 | . 2 . 1 . . . 1 . 1 . . . . . . . . Hackware 4 | . . . . . . . . . 1 3 . . . . . . . Protection 38 | . 5 1 8 1 1 1 12 . 3 2 . . 1 . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 109 | 3 2 1 20 3 . . 22 5 29 5 1 4 7 1 . 6 . Energy Gun 5 | . . . . . . . 2 . 2 . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 58 | 3 2 1 15 2 . . 11 3 11 3 . 1 1 1 . 4 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 19 | . . . 5 1 . . 3 2 5 . 1 . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . Slashing Weapon 24 | . . . . . . . 4 . 10 2 . 2 5 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . . . . . . . . . . Unidentified Prototypes 4 | . 1 . . 1 . . . . 1 . . 1 . . . . . Parts Lost 30 | . 4 1 11 1 . . . . 2 . . 2 . . 1 8 . Power 5 | . 1 . 1 . . . . . . . . 1 . . . 2 . Propulsion 11 | . 1 . 6 . . . . . 2 . . . . . . 2 . Utility 4 | . 1 . 2 . . . . . . . . . . . . 1 . Weapon 10 | . 1 1 2 1 . . . . . . . 1 . . 1 3 . Highest Loss Streak 3 | . 3 1 2 1 . . . . 1 . . 1 . . 1 3 . To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 97 99 94 99 100 100 99 100 99 85 84 83 83 84 82 74 60 Engine 8 | . 12 14 10 11 11 11 8 9 8 6 7 4 . . . . 6 Treads 1 | . . . . . . . . 28 . . . . . . . . . Wheel 29 | . 27 28 40 44 44 44 36 7 35 17 15 14 15 15 15 13 6 Device 5 | . 5 10 . 6 10 . 9 9 8 4 6 7 6 7 7 . . Storage 9 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 7 7 6 Processor 2 | . . . . . . . . . 5 7 7 7 7 7 7 7 6 Hackware 6 | . . . . . . . . . 3 23 23 23 23 23 23 23 20 Protection 8 | . 8 3 9 4 . 11 17 17 9 2 . . . . . 3 . Ballistic Gun 16 | . 27 27 21 21 22 22 13 12 11 7 7 9 7 11 13 13 13 Launcher 1 | . . . . . . . . 5 2 . 6 . . . . . . Slashing Weapon 1 | . . . . . . . 3 . 3 6 . 3 5 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 14 34 94 100 98 96 96 108 107 109 99 99 99 96 95 95 102 102 Greatest Support 80 | 20 20 20 52 40 40 40 40 80 46 56 56 56 56 56 56 56 28 Greatest Overweight (x) 6 | 2 2 4 6 2 2 2 2 2 3 2 1 1 1 1 1 3 3 Average Overweight (x) 1 | . . 2 2 2 2 2 2 1 2 1 1 1 1 1 1 1 3 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 15 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 22 Average Carried 23 | 4 13 15 24 24 24 24 24 24 24 24 25 24 24 25 25 22 21 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 15 18 25 25 25 25 25 25 25 25 25 24 25 25 25 21 22 Class Distribution -------------------- 47% | Scavenger-Mutant 26% | Mutant 25% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Matter Collected 8750 | 228 610 256 1823 234 . 280 1094 257 2021 323 426 202 386 75 4 531 . Remotely 1472 | . . . 81 . . . 342 . 623 . 426 . . . . . . Salvage Created 11087 | 198 867 271 3045 333 . 266 1246 335 2736 306 355 249 398 30 . 452 . Parts 757 | 21 59 15 239 29 . 19 85 29 193 23 . 19 4 2 . 20 . Haulers Intercepted 21 | . 2 . 6 . . . 5 . 6 1 . 1 . . . . . Recyclers Shooed 7 | 1 1 . 2 . . . . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . . . 1 1 . 20 . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 211 | . 14 7 58 5 . 3 23 22 50 4 2 3 6 1 . 13 . Guns 114 | . 14 7 35 5 . 3 8 4 16 4 . 3 1 1 . 13 . AOE 96 | . . . 23 . . . 14 18 34 . 2 . 5 . . . . Classes Destroyed 20 | 3 6 . 5 1 . . 1 . . 1 1 . 1 . . 1 . Worker 46 | 2 3 1 13 . . 1 1 . 22 3 . . . . . . . Builder 37 | . 2 1 9 3 . . 6 . 13 1 . 2 . . . . . Tunneler 17 | 5 . . 3 1 . 2 1 . 4 1 . . . . . . . Hauler 21 | . 2 . 6 . . . 5 . 6 1 . 1 . . . . . Recycler 16 | 1 1 . 3 1 . 1 1 . 8 . . . . . . . . Mechanic 3 | . . . 1 . . . . . 2 . . . . . . . . Operator 6 | . 2 . 2 . . . 1 . 1 . . . . . . . . Watcher 16 | . 2 . 5 . . . 3 . 4 1 . 1 . . . . . Swarmer 46 | . 3 3 8 . . . 5 12 4 . . . 4 . . 7 . Grunt 102 | . 11 4 32 2 . 3 10 9 26 1 . 2 . . . 2 . Brawler 7 | . . . 1 . . . 1 . 3 . . . . . . 2 . Duelist 11 | . . . 4 . . . . . 6 . . . . . . 1 . Protector 6 | . . . 3 . . . . . 3 . . . . . . . . Sentry 27 | . . . 10 2 . . 6 1 7 . . . . . . 1 . Hunter 4 | . . . . . . . 1 . 1 . . 1 1 . . . . Programmer 4 | . . . . . . . . . . 3 . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . Compactor 2 | . . . . . . . . . . . 2 . . . . . . Packrat 2 | . . . . . . . . . . . . . 2 . . . . Thief 1 | . . . . . . . . . . . . . 1 . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 15 | 4 6 3 13 3 . 3 9 5 15 2 1 4 5 1 . 3 . Combat Bots Only 10 | . 4 3 10 2 . 3 7 5 9 2 1 3 5 1 . 3 . Max Kills in Single Turn 5 | 2 2 1 5 1 . 1 4 3 4 1 1 1 2 1 . 1 . Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . Exploded 5 | . . . 5 . . . 4 3 3 . 1 . 2 . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Damage Taken 7286 | . 638 265 1712 142 . 161 768 422 802 257 25 362 179 46 116 1391 . Core 1130 | . 110 40 269 26 . 30 46 62 111 46 25 15 . . . 350 . Absorbed by Shields 543 | . . . . . . . 81 170 292 . . . . . . . . Redirected to Shielding 18 | . . . . . . . 8 10 . . . . . . . . . Regen/Repaired (Parts) 850 | . 134 . 174 . . . 62 . 137 166 . 177 . . . . . Core Remaining (%) 51 | 100 . 40 . . . 18 . . 60 . . . . . . 37 . Volleys Fired 756 | 21 85 31 204 27 . 18 62 29 182 11 22 12 10 3 . 39 . Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 1 2 2 2 . 2 . Hottest 90 | 40 40 40 46 46 . 46 90 48 73 56 36 73 56 56 . 64 . Shots Fired 1283 | 37 168 61 390 49 . 37 111 33 234 21 22 24 15 7 . 74 . Gun 1146 | 37 168 61 375 44 . 37 101 11 182 21 . 24 11 7 . 67 . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 137 | . . . 15 5 . . 10 22 52 . 22 . 4 . . 7 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1121 | 37 168 61 375 44 . 37 89 11 177 21 . 16 11 7 . 67 . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 137 | . . . 15 5 . . 10 22 52 . 22 . 4 . . 7 . Electromagnetic 25 | . . . . . . . 12 . 5 . . 8 . . . . . Robot Hit Streak 17 | 8 12 5 17 9 . 5 11 9 11 13 12 10 2 3 . 14 . Robot Miss Streak 7 | 2 5 4 4 2 . 3 4 1 7 4 1 4 5 5 . 6 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 2 2 . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . . . . . . . . Shots Hit Robots 852 | 23 95 35 245 28 . 19 78 8 161 26 13 30 18 6 . 67 . Core Hits 695 | 10 51 16 146 13 . 13 59 35 207 16 9 25 17 5 . 73 . Critical Kills 5 | 1 1 . 3 . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 1 2 1 . . . . . . . . . . . . . Critical Strikes 10 | 1 2 1 5 1 . . . . . . . . . . . . . Destroy 10 | 1 2 1 5 1 . . . . . . . . . . . . . Melee Attacks 120 | . . . . . . . 15 . 57 19 . 15 8 . . 6 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 120 | . . . . . . . 15 . 57 19 . 15 8 . . 6 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 32 | . . . . . . . 7 . 10 8 . 3 2 . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 29383 | 254 1083 367 5886 444 . 273 3242 1752 9302 1030 2113 744 1185 78 . 1630 . Guns 11871 | 254 1083 367 3776 444 . 273 1115 120 2387 350 . 365 131 78 . 1128 . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 14268 | . . . 2110 . . . 1557 1632 5892 . 2113 . 605 . . 359 . Melee 3232 | . . . . . . . 558 . 1023 680 . 379 449 . . 143 . Ramming 12 | . . . . . . . 12 . . . . . . . . . . Kinetic 11443 | 254 1083 367 3776 444 . 273 901 120 2300 350 . 238 131 78 . 1128 . Thermal 196 | . . . . . . . 196 . . . . . . . . . . Explosive 14072 | . . . 2110 . . . 1361 1632 5892 . 2113 . 605 . . 359 . Electromagnetic 428 | . . . . . . . 214 . 87 . . 127 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 3232 | . . . . . . . 558 . 1023 680 . 379 449 . . 143 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . 2 2 . . . 1 1 1 1 2 17 17 12 13 13 . . Average Corruption 4 | . 2 2 . . . 1 1 1 1 1 11 12 12 12 13 . . Corruption Purged 6 | . . . . . . . . . 1 . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 124 | . 11 8 . . . 5 3 7 9 2 4 33 21 17 4 . . Message Errors 31 | . 3 3 . . . 1 1 . 1 1 3 8 5 5 . . . Matter Fused 32 | . 3 2 . . . . 1 1 2 . . 14 8 . 1 . . Heat Flow Errors 15 | . . 1 . . . 2 . 1 . . . 4 3 4 . . . Energy Discharges 14 | . 2 1 . . . . . 4 2 1 . 1 2 . 1 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 12 | . 1 . . . . 1 1 . 2 . . 3 2 2 . . . Data Loss (major) 8 | . 1 1 . . . . . . . . . 2 . 3 1 . . Misfires 3 | . . . . . . 1 . . 1 . . . . 1 . . . Alerts 4 | . . . . . . . . 1 . . . . . 2 1 . . Misdirections 1 | . . . . . . . . . . . . 1 . . . . . Weapon Failures 3 | . 1 . . . . . . . 1 . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1182 | . . . 18 . . . 243 19 349 190 2 126 235 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 222 | . . . 18 . . . 54 19 96 . 2 . 33 . . . . Melee 960 | . . . . . . . 189 . 253 190 . 126 202 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 316 | . . . 125 . . . 61 105 . . 25 . . . . . . Shots 11 | . . . 4 . . . 1 5 . . 1 . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 274 | . 28 256 76 26 . 194 122 274 28 . . 243 241 142 . 24 . Average Temperature 24 | . 8 27 15 8 . 31 17 76 7 . . 83 116 57 . 6 . Received Heat Transfer 2262 | . 303 63 699 33 . 90 349 78 302 9 . 99 . . . 237 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Peak Influence 1916 | 40 294 216 1916 1120 . 82 490 998 1643 756 52 173 . . . . 17 Initial 1100 | . 26 60 30 1100 . . 5 247 486 746 . 36 . . . . 17 Average 473 | 19 131 90 665 1018 . 27 222 716 833 161 39 84 . . . . 14 Maximum Alert Level 5 | . 1 1 5 4 . . 2 3 5 3 . . . . . . . Low Security (%) 42 | 100 79 87 25 . . 100 60 . . 71 100 100 . . . . 100 Level 1 12 | . 20 12 14 . . . 9 21 16 13 . . . . . . . Level 2 18 | . . . 25 . . . 30 19 34 6 . . . . . . . Level 3 16 | . . . 14 59 . . . 58 25 7 . . . . . . . Level 4 7 | . . . 10 40 . . . . 13 . . . . . . . . Level 5 3 | . . . 6 . . . . . 8 . . . . . . . . High Security . | . . . 3 . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . 1 . . . . . 1 . . . . . . . . Squads Dispatched 44 | . 7 . 14 1 . 1 2 . 8 5 . 3 . . . . 3 Investigation 21 | . 5 . 8 1 . 1 1 . . 2 . 2 . . . . 1 Extermination 2 | . . . . . . . . . . 2 . . . . . . . Reinforcement 8 | . 2 . 1 . . . 1 . 3 1 . . . . . . . Assault 10 | . . . 5 . . . . . 5 . . . . . . . . Garrison 3 | . . . . . . . . . . . . 1 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . 3 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Distress Signals 12 | . 1 . . 1 . . 4 . 6 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 296 | . 29 8 73 5 . 3 32 21 71 13 6 7 6 1 4 16 1 Peak Tracking Total 8 | . 4 3 8 3 . 3 7 7 7 5 3 3 5 1 4 3 2 Tactical Retreats 9 | . 1 . 2 . . . . 3 2 . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Traps Triggered 18 | . 2 . 1 . . . 2 5 1 5 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 41 | . . . . . . . 41 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted 4 | . . . . . . . 4 . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . 4 4 4 4 4 4 4 4 4 4 4 Exploded 2 | . . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Machines Disabled 19 | . . . 15 . . . 2 1 1 . . . . . . . . Max in Single Turn 3 | . . . 3 . . . 1 1 1 . . . . . . . . Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Machines Accessed 83 | . 9 1 17 2 2 1 13 . 16 12 . 9 1 . . . . Terminals 51 | . 6 1 11 1 . 1 9 . 12 6 . 4 . . . . . Fabricators 7 | . . . . . . . . . . 3 . 4 . . . . . Repair Stations 9 | . 1 . 2 . . . 1 . 2 2 . 1 . . . . . Recycling Units 7 | . 2 . 2 . . . 1 . 2 . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . . . . Total Hacks 290 | . 36 4 72 6 2 3 42 . 48 53 . 23 1 . . . . Successful 172 | . 17 2 46 2 2 1 25 . 31 33 . 12 1 . . . . Failed 115 | . 18 2 25 4 . 2 16 . 17 20 . 11 . . . . . Catastrophic 13 | . 3 1 . . . . 2 . 1 2 . 4 . . . . . Database Lockouts 3 | . 1 . 1 . . . 1 . . . . . . . . . . Manual 184 | . 21 4 37 5 1 3 28 . 36 30 . 19 . . . . . Terminals 191 | . 25 4 43 5 . 3 32 . 37 30 . 12 . . . . . Fabricators 18 | . . . . . . . . . . 9 . 9 . . . . . Repair Stations 34 | . 5 . 10 . . . 2 . 4 11 . 2 . . . . . Recycling Units 23 | . 6 . 7 . . . 3 . 7 . . . . . . . . Scanalyzers 16 | . . . 12 . . . 4 . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . 3 . . . . . . . Terminal Hacks 39 | . 3 2 9 2 2 1 3 . 6 8 . 2 1 . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . Robot Analysis 13 | . 1 2 3 1 . 1 1 . 2 2 . . . . . . . Prototype ID Bank 5 | . . . 3 . . . 1 . 1 . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . . . . . Terminal Index 4 | . . . 1 . . . . . 1 1 . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . Unreport Threat 5 | . . . . . . . . . 1 4 . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . 1 . . . . . Build 2 | . . . . . . . . . . 1 . 1 . . . . . Repair Station Hacks 29 | . 4 . 7 . . . 2 . 4 10 . 2 . . . . . Scan Component 15 | . 2 . 4 . . . 1 . 2 5 . 1 . . . . . Repair 14 | . 2 . 3 . . . 1 . 2 5 . 1 . . . . . Recycling Unit Hacks 6 | . 2 . 2 . . . 1 . 1 . . . . . . . . Retrieve Components 6 | . 2 . 2 . . . 1 . 1 . . . . . . . . Scanalyzer 12 | . . . 8 . . . 4 . . . . . . . . . . Insert Component 4 | . . . 3 . . . 1 . . . . . . . . . . Analyze 8 | . . . 5 . . . 3 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . Coupler Status 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 82 | . 8 . 20 . . . 14 . 20 13 . 7 . . . . . Terminals 65 | . 6 . 18 . . . 12 . 17 8 . 4 . . . . . Track 12 | . . . 4 . . . 4 . 4 . . . . . . . . Assimilate 7 | . 1 . 2 . . . . . 1 2 . 1 . . . . . Botnet 36 | . 4 . 9 . . . 5 . 10 5 . 3 . . . . . Disrupt 5 | . . . 2 . . . 2 . 1 . . . . . . . . Operators 5 | . 1 . 1 . . . 1 . 1 1 . . . . . . . Fabricators 7 | . . . . . . . . . . 4 . 3 . . . . . Fabnet 6 | . . . . . . . . . . 3 . 3 . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 2 . . . 2 . 3 . . . . . . . . Recyclers 2 | . . . . . . . 1 . 1 . . . . . . . . Mask 3 | . . . . . . . 1 . 2 . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 70 | . 9 1 15 1 . 1 11 . 13 11 . 8 . . . . . Full Trace Events 22 | . 5 1 7 1 . 1 3 . 2 . . 2 . . . . . Feedback Events 2 | . . . . . . 1 1 . . . . . . . . . . Corruption 2 | . . . . . . 1 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . . 40 . . . . . Total Robot Build Rating 1 | . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . 42 . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . 4 . . . . . . . Parts Repaired 14 | . 2 . 3 . . . 1 . 2 5 . 1 . . . . . Time 536 | . 52 . 90 . . . 13 . 95 242 . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 5 . 14 . . . . . 1 . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . 3 1 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . 3 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . . . . . Attached 1 | . . . . . . . . . 1 . . . . . . . . Fabnet Peak Effective % 15 | . . . . . . . . . . . . . . . . 15 15 Autooverrided 4 | . . . . . . . . . . . . . . . . 3 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . 1 . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Total Allies 18 | . . 3 1 3 . . . . 1 4 1 1 . . . 3 1 Largest Group 3 | . . 2 1 3 . . . . 1 3 1 1 . . . 1 1 Highest-Rated Group 48 | . . 41 10 40 . . . . 10 48 31 8 . . . 12 41 Highest-Rated Ally 41 | . . 31 10 16 . . . . 10 26 31 8 . . . 12 41 Total Orders 9 | . . . . . . . 3 . . . . 1 3 2 . . . ROAM 1 | . . . . . . . . . . . . 1 . . . . . EXPLORE 6 | . . . . . . . 2 . . . . . 3 1 . . . RETURN 2 | . . . . . . . 1 . . . . . . 1 . . . Ally Attacks 71 | . . 18 . 11 . . . . . 21 15 . . . . 5 1 Total Damage 862 | . . 228 . 79 . . . . . 273 192 . . . . 65 25 Kills 9 | . . 3 . 3 . . . . . 1 1 . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total 13 | . 1 2 3 1 . 1 1 . 2 2 . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . . . . . 2 1 . . . Drone Launches 6 | . . . . . . . 2 . . . . . 3 1 . . . Drone Recoveries 5 | . . . . . . . 2 . . . . . 2 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Turns Passed 18002 | 147 1263 702 2955 818 413 683 2081 1115 3167 1220 192 806 539 408 142 1221 130 Spaces Moved 11379 | 79 859 492 1811 634 369 508 1263 506 1910 794 125 482 400 317 124 618 88 Core 31 | 31 . . . . . . . . . . . . . . . . . Treads 320 | . . . . . . . . 320 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 11028 | 48 859 492 1811 634 369 508 1263 186 1910 794 125 482 400 317 124 618 88 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 105 110 110 110 110 110 110 105 115 115 115 115 115 115 145 Average Speed 115 | 87 94 115 113 110 110 110 110 198 110 112 115 115 115 115 115 120 145 Slowest Speed 250 | 150 110 140 190 110 110 110 110 250 125 115 115 115 115 115 115 145 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 5 97 93 97 89 69 93 85 50 92 21 66 17 93 72 15 87 2 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 5 | . 2 . 2 . 1 . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 . . . 1 1 . 1 . . 1 1 . . . . Unknown Exits Taken 7 | 1 . . 1 1 1 . . . . . . . . 1 1 1 . Scrap Searched 12 | . . 1 . 1 . 1 . . . . . . 5 3 . 1 . Spaces Dug 127 | . . . . 9 . . 7 67 24 7 . 8 1 . . 4 . Terrain Destroyed 816 | . . . 194 57 . . 39 126 266 7 71 8 20 . . 28 . Melee 51 | . . . . . . . 7 . 24 7 . 8 1 . . 4 . Projectile . | . . . . . . . . . . . . . . . . . . AOE 765 | . . . 194 57 . . 32 126 242 . 71 . 19 . . 24 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Total 14932 | 125 1153 570 2324 713 376 602 1839 579 2693 1081 149 692 453 353 123 1017 90 Wait 2021 | . 161 35 205 27 . 64 345 9 439 198 . 169 17 29 . 323 . Move 11364 | 78 858 491 1810 633 368 507 1263 505 1909 794 124 481 399 316 123 617 88 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 107 | 13 16 5 18 5 3 3 16 1 10 7 . 1 2 . . 7 . Fast Attach 56 | 5 3 1 9 2 . . 7 1 10 4 1 5 3 1 . 3 1 Attach 45 | 3 6 . 10 1 . 1 6 1 3 2 . 2 1 . . 9 . Detach 19 | 1 3 . 2 . . . 3 . 1 2 . 1 1 . . 4 1 Swap 220 | 1 13 4 40 8 2 3 53 13 53 12 2 3 7 3 . 3 . Drop 140 | 3 8 3 26 10 3 6 27 2 29 8 . 3 5 1 . 6 . Fire 756 | 21 85 31 204 27 . 18 62 29 182 11 22 12 10 3 . 39 . Melee 120 | . . . . . . . 15 . 57 19 . 15 8 . . 6 . Ram 1 | . . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . 18 . 24 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 41 | . . . . . . . 41 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 148 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 16) 590 | -10/Materials | Central database locked down 637 | -10/Materials | Identified exit to Materials 722 | -10/Materials | Discovered new exit (range 8) 887 | -10/Materials | Lost 3 parts (1p1u1w) 893 | -10/Materials | Discovered exit to Materials (range 3) 1073 | -10/Materials | Discovered new exit (range 13) 1122 | -10/Materials | Repaired Assault Rifle 1159 | -10/Materials | Repaired Lgt. Armor Plating 1336 | -10/Materials | Discovered exit to Materials (range 15) 1395 | -10/Materials | Identified exit to Mines 1411 | -10/Materials | Entered Mines 1421 | -10/Mines | Met a Derelict bent on vengeance 1476 | -10/Mines | Learned 4 Materials zone layouts 1514 | -10/Mines | Discovered exit to Materials (range 12) 1692 | -10/Mines | Build established: Scavenger-Mutant 1725 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1729 | -10/Mines | Found Prototype Device 1966 | -10/Mines | Core integrity fell below 50% 1988 | -10/Mines | Discovered exit to Materials (range 7) 2042 | -10/Mines | Received a Mining Laser from a helpful Derelict 2113 | -10/Mines | Entered Materials 2113 | -9/Materials | Evolved 2 slots: Propulsion x2 2114 | -9/Materials | Identified exit to Materials 2429 | -9/Materials | Central database locked down 2946 | -9/Materials | Discovered new exit (range 13) 2957 | -9/Materials | Identified Exp. Sensor Array 3169 | -9/Materials | Build established: Mutant 3447 | -9/Materials | Repaired Hvy. Assault Rifle 3594 | -9/Materials | Discovered exit to Materials (range 4) 3697 | -9/Materials | Build established: Scavenger-Mutant 3836 | -9/Materials | Repaired Wheel 3870 | -9/Materials | Repaired Imp. Ion Engine 4084 | -9/Materials | Core integrity fell below 50% 4113 | -9/Materials | First assault squad dispatched 4114 | -9/Materials | Discovered exit to Materials (range 6) 4221 | -9/Materials | Destroyed 8 combat bots 4612 | -9/Materials | Destroyed 10 combat bots 4971 | -9/Materials | High security lockdown imminent 4985 | -9/Materials | Sterilization system engaged 4985 | -9/Materials | Non-combat units ordered to evacuate 5017 | -9/Materials | Destroyed 9 combat bots 5068 | -9/Materials | Entered Mines 5073 | -9/Mines | Discovered exit to Materials (range 5) 5086 | -9/Mines | Found the Drone Emporium 5091 | -9/Mines | Found Prototype Device 5091 | -9/Mines | Identified Thief Drone Bay 5171 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5324 | -9/Mines | Learned Materials interactive machine intel 5354 | -9/Mines | Assembled infested the area 5359 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5425 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5458 | -9/Mines | Learned Materials terminal intel 5862 | -9/Mines | Discovered exit to Materials (range 5) 5881 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5881 | -9/Mines | Discovered new exit (range 5) 5886 | -9/Mines | Entered Exiles 5902 | -9/Exiles | Discovered new exit (range 14) 5917 | -9/Exiles | Met 8R-AWN 5937 | -9/Exiles | Met EX-HEX 5967 | -9/Exiles | Met EX-BIN 5980 | -9/Exiles | Aligned with FarCom system 5981 | -9/Exiles | Given EX-Vault access code 6010 | -9/Exiles | Opened EX-Vault 6019 | -9/Exiles | Found Supersonic Drone Bay 6042 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6076 | -9/Exiles | Met EX-DEC 6078 | -9/Exiles | Learned location of Zion (-7) 6299 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 6299 | -9/Exiles | Entered Mines 6481 | -8/Mines | Core integrity fell below 20% 6727 | -8/Mines | Discovered exit to Materials (range 7) 6802 | -8/Mines | Discovered exit to Materials (range 5) 6982 | -8/Mines | Entered Materials 6982 | -8/Materials | Evolved 2 slots: Utility x2 6983 | -8/Materials | Loaded intel: 18 interactive machine locations 6984 | -8/Materials | Loaded intel: 11 terminal locations 7280 | -8/Materials | Repaired Lgt. Armor Plating 7355 | -8/Materials | Discovered new exit (range 3) 7360 | -8/Materials | Identified exit to Factory 7774 | -8/Materials | Central database locked down 7861 | -8/Materials | Discovered exit to Factory (range 13) 8266 | -8/Materials | Destroyed 7 combat bots 8439 | -8/Materials | Build established: Mutant 8551 | -8/Materials | Discovered exit to Factory (range 8) 9063 | -8/Materials | Identified exit to Garrison 9063 | -8/Materials | Entered Garrison 9067 | -8/Garrison | Triggered checkpoint 9267 | -8/Garrison | Triggered checkpoint 9375 | -8/Garrison | Garrison Relay disabled 9517 | -8/Garrison | Triggered checkpoint 9748 | -8/Garrison | Discovered new exit (range 15) 9828 | -8/Garrison | Installed Relay Interface Framework 10178 | -8/Garrison | Entered Materials 10372 | -8/Materials | Build established: Scavenger-Mutant 10629 | -8/Materials | Discovered exit to Factory (range 3) 10970 | -8/Materials | Discovered exit to Factory (range 16) 11377 | -8/Materials | Build established: Mutant 11378 | -8/Materials | Repaired Imp. Shield Generator 11378 | -8/Materials | First assault squad dispatched 11474 | -8/Materials | Destroyed 7 combat bots 11777 | -8/Materials | Discovered exit to Factory (range 10) 11891 | -8/Materials | Destroyed 9 combat bots 12067 | -8/Materials | Repaired Cld. Ion Engine 12553 | -8/Materials | Build established: Scavenger-Mutant 13068 | -8/Materials | Sterilization system engaged 13068 | -8/Materials | Non-combat units ordered to evacuate 13088 | -8/Materials | Destroyed 7 combat bots 13168 | -8/Materials | Combat units ordered to evacuate 13345 | -8/Materials | Entered Factory 13345 | -7/Factory | Evolved 2 slots: Utility x2 13440 | -7/Factory | Fabricated Hrd. Heavy Armor Plating? 13643 | -7/Factory | Build established: Hacker-Mutant 13834 | -7/Factory | Repaired Imp. Grenade Launcher 14102 | -7/Factory | Repaired Exp. Sensor Array 14141 | -7/Factory | Repaired Imp. Light Armor Plating 14193 | -7/Factory | Repaired Cld. Ion Engine 14221 | -7/Factory | Repaired Structural Scanner 14238 | -7/Factory | P-60 Hacker assimilated allied G-47 Trooper 14565 | -7/Factory | Sucked down chute 14565 | -7/Factory | Entered Waste 14566 | -7/Waste | Met a frightened Derelict 14569 | -7/Waste | Spotted C-40 Crusher 14576 | -7/Waste | Allies destroyed C-40 Crusher 14580 | -7/Waste | EMP discharged 14585 | -7/Waste | Spotted C-40 Crusher 14591 | -7/Waste | Spotted C-40 Crusher 14591 | -7/Waste | Spotted C-40 Crusher 14597 | -7/Waste | Destroyed C-40 Crusher 14597 | -7/Waste | Spotted C-40 Crusher 14630 | -7/Waste | Destroyed C-40 Crusher 14667 | -7/Waste | Spotted C-40 Crusher 14680 | -7/Waste | EMP discharged 14680 | -7/Waste | System corruption reached 10% 14746 | -7/Waste | Discovered new exit (range 10) 14757 | -7/Waste | Entered Factory 15057 | -7/Factory | Fabricated R-06 Scavenger? 15163 | -7/Factory | Discovered new exit (range 15) 15221 | -7/Factory | Identified exit to Storage 15221 | -7/Factory | Identified exit to Lower Caves 15379 | -7/Factory | Garrison activated, responded to threat 15491 | -7/Factory | Repaired Arm. Huge Wheel 15563 | -7/Factory | Entered Lower Caves 15698 | -7/Lower Caves | Identified exit to Lower Caves 15970 | -7/Lower Caves | Encountered a Warlord checkpoint 16102 | -7/Lower Caves | Entered another Lower Caves area 16125 | -7/Lower Caves | Discovered new exit (range 23) 16322 | -7/Lower Caves | Learned 4 Factory zone layouts 16440 | -7/Lower Caves | Spotted B-75 Beast 16499 | -7/Lower Caves | Discovered new exit (range 10) 16510 | -7/Lower Caves | Entered Zion 16577 | -7/Zion | Discovered new exit (range 16) 16591 | -7/Zion | Given the Hacking Drone Bay 16613 | -7/Zion | System corruption cleaned by Quarantine Array 16617 | -7/Zion | RIF detected upon attempting to enter Zion 16617 | -7/Zion | Attacked by Zionites 16617 | -7/Zion | Spotted T2-EAU(B) 16617 | -7/Zion | Spotted XX-AF1(B) 16652 | -7/Zion | Entered Proximity Caves 16674 | -6/Proximity Caves | Spotted B-75 Beast 16782 | -6/Proximity Caves | Destroyed B-75 Beast 16803 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 17016 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17554 | -6/Proximity Caves | Core integrity fell below 50% 17851 | -6/Proximity Caves | Discovered new exit (range 5) 17873 | -6/Proximity Caves | Entered Factory 17873 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17874 | -6/Factory | Identified exit to Lower Caves 18003 | -6/Factory | Self-destructed Last Messages --------------- 17851_ EXIT=FOUND 17860_ Searching scrap... 17860_ Found Barrage Gun. 17860_ Found 42 Matter. 17863_ Acquired Barrage Gun. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 17873_ Receiving FarCom transmissions... Loading 1 Lower Caves entrance... Loading 4 Factory zones... 17893_ T-07 Excavator is excavating. 17930_ Detecting nearby Garrison Access. 17968_ Acquired Unknown Device. 17968_ Identified Reaction Control System. 17976_ Triggered Alarm Trap. 17976_ An alarm sounds. 17976_ ALERT: Alarm triggered, dispatching investigation squad. 17980_ ALERT: All DSF locations entering lockdown mode. 17982_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ???????? ??????????????????????????????????? | | ???????? ###########+#############????????? | | ???????# ?????????? | | ???????# ????????? | | ???????# ????????? | | ???????# Y ???????? | | ???????# ????????? | | ?????????????#########h ###+#######????????? | | ?????????????????????# # #????????? | | ?????????????????????# # #????????? | | ???????????????Y?????# # #????????? | | ?????????????????????# + #????????? | | ?????????????????????# u# #????????? | | ?????????????????????# # #????????? | | ?????????????????????# # #????????? | | ?????????????????????# # #????????? | | ??????????#######????# ###########????????? | | ????????? ????# # ???????? | | ????????? ???# # """ """ ??????? | | ????????# ???#@ + """ """ #?????? | | ????????# ??# # """ """ #?????? | | ????????# ??# # #?????? | | ????????# ?# # """ """ #?????? | | ????????# ?# # """ """ #?????? | | ????????# # # """ """ ??????? | | ????????# #R # ???????? | | ????????# ! + # ????????? | | ????????# # # ???????? | | ????????# # # ???????? | | ??????################ ###########????????? | | ??# #??????????????????? | | ?????# ############# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????#########??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 50 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 22 Trap Extractor Capacity 4 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory | Preloaded R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingSapperClaymores Manual? 0 Play Time 02:39:38 Cumulative 654.4 hours Start 2022.06.25 @ 18:57:58 End 2022.06.26 @ 07:52:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 534 Rogue 534 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24e34537-08fa-4fa3-9b12-58d74e9fa63d