Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 21:46:07

Player: pepperoniboy57

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (60)      300
Value Destroyed (1704)     1704
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (180)                180
              TOTAL SCORE: 5004

 Bonus
-------
High Alert Combat Kills    39
Follower Combat Kills      153
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/700
Matter                     125/300
Energy                     520/520
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Visual Processing Unit
           Signal Interpreter
           Transport Network Coupler
           ECM Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Large Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Sensor Array
           Signal Interpreter
           Transport Network Coupler
>          --- WEAPON -----------
           Particle Gun
  Advanced Assault Cannon
           Shock Bomb Launcher
>          --- INVENTORY --------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
     Large Storage Unit
           ECM Suite
           Datajack
[Rating: 36]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             64   | 6   4   .   8   12  16  18  
  Power                    12   | 1   1   .   .   3   2   5   
    Engine                 11   | 1   1   .   .   3   2   4   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   1   .   3   2   7   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    18   | 2   1   .   3   2   7   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   1   2   3   4   
    Device                 5    | .   1   .   1   1   .   2   
    Storage                3    | 1   .   .   .   1   1   .   
    Processor              4    | .   .   .   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   .   4   5   4   6   
    Energy Gun             9    | 2   .   .   2   1   2   2   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          4    | .   1   .   2   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               5    | .   .   .   .   2   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   1   
  Unidentified Prototypes  3    | .   .   .   .   2   .   1   
Parts Lost                 27   | .   2   .   2   1   13  9   
  Power                    5    | .   1   .   .   .   2   2   
  Propulsion               12   | .   1   .   1   .   7   3   
  Utility                  3    | .   .   .   .   1   1   1   
  Weapon                   7    | .   .   .   1   .   3   3   
  Highest Loss Streak      7    | .   2   .   2   1   6   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   98  100 84  97  85  73  
  Engine                   11   | .   14  14  11  11  7   13  
  Leg                      25   | .   28  28  33  44  26  10  
  Device                   8    | .   12  14  9   8   6   5   
  Storage                  7    | .   14  14  11  11  8   .   
  Processor                11   | .   .   .   .   .   18  22  
  Energy Gun               9    | .   23  14  13  7   1   8   
  Energy Cannon            2    | .   .   .   .   6   6   .   
  Ballistic Gun            2    | .   4   14  5   2   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   
  Launcher                 5    | .   .   .   .   6   8   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 14  15  12  14  34  33  38  
  Greatest Support         40   | 20  20  20  40  40  40  36  
  Greatest Overweight (x)  8    | .   .   .   .   .   6   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  5   
  Average Capacity         8    | 6   8   8   8   10  14  5   
  Most Carried             12   | 5   4   8   8   10  12  5   
  Average Carried          5    | 2   2   7   4   7   8   4   
  Final Capacity           15   | 8   8   8   8   15  5   5   
  Final Carried            10   | 2   4   8   4   10  5   1   

 Class Distribution 
--------------------
 29% | Mutant
 26% | Scavenger-Skirmisher
 20% | Scavenger-Mutant
 17% | Skirmisher
  5% | Commander-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac 
Matter Collected           947  | 175 98  28  55  153 115 323 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1561 | .   239 .   109 324 270 619 
  Parts                    124  | .   17  .   9   23  19  56  
Haulers Intercepted        2    | .   .   .   .   .   1   1   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  39   | .   7   .   3   9   11  9   
  Guns                     8    | .   4   .   2   .   .   2   
  Cannons                  5    | .   .   .   .   4   1   .   
  AOE                      26   | .   3   .   1   5   10  7   
Classes Destroyed          12   | .   3   .   1   3   3   2   
  Worker                   4    | .   2   .   .   .   .   2   
  Builder                  12   | .   .   .   .   2   1   9   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   2    | .   .   .   .   .   1   1   
  Watcher                  2    | .   .   .   .   2   .   .   
  Swarmer                  10   | .   3   .   .   .   5   2   
  Grunt                    21   | .   4   .   2   7   4   4   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   4    | .   .   .   1   1   1   1   
  Specialist               1    | .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   5   .   3   7   4   7   
  Combat Bots Only         4    | .   4   .   3   4   3   4   
Max Kills in Single Turn   4    | .   3   .   1   3   4   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   1   2   2   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  
Damage Taken               4173 | .    459  .    243  262  1510 1699 
  Core                     1245 | .    130  .    18   47   337  713  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   348  | .    .    .    110  .    238  .    
Core Remaining (%)         67   | 100  .    48   .    83   38   .    
Volleys Fired              103  | .    25   .    7    19   23   29   
  Largest                  3    | .    2    .    2    2    2    3    
  Hottest                  149  | .    90   .    95   124  106  149  
Shots Fired                202  | .    49   .    13   36   44   60   
  Gun                      128  | .    49   .    13   11   20   35   
  Cannon                   32   | .    .    .    .    18   7    7    
  Launcher                 42   | .    .    .    .    7    17   18   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  30   | .    11   .    5    .    7    7    
  Thermal                  115  | .    24   .    7    29   20   35   
  Explosive                28   | .    .    .    .    7    17   4    
  Electromagnetic          29   | .    14   .    1    .    .    14   
  Robot Hit Streak         13   | .    5    .    5    13   6    6    
  Robot Miss Streak        6    | .    6    .    2    2    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           99   | .    19   .    9    26   26   19   
  Core Hits                85   | .    11   .    5    17   20   32   
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    .    
  Critical Strikes         8    | .    2    .    1    1    2    2    
    Burn                   5    | .    1    .    .    1    1    2    
    Destroy                3    | .    1    .    1    .    1    .    
Melee Attacks              1    | .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4541 | .    441  .    105  1076 1433 1486 
  Guns                     888  | .    295  .    105  130  168  190  
  Cannons                  396  | .    .    .    .    269  61   66   
  Explosions               3228 | .    146  .    .    673  1204 1205 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  29   | .    .    .    .    4    .    25   
  Kinetic                  156  | .    42   .    17   .    31   66   
  Thermal                  1482 | .    296  .    88   399  198  501  
  Explosive                2145 | .    .    .    .    673  1204 268  
  Electromagnetic          729  | .    103  .    .    .    .    626  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    .    1    
  Average Corruption       1    | .    .    .    .    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    4    .    4    
    Message Errors         3    | .    .    .    .    1    .    2    
    Matter Fused           3    | .    .    .    .    2    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            162  | .    42   .    .    28   56   36   
  Projectiles              7    | .    .    .    .    7    .    .    
  Explosions               155  | .    42   .    .    21   56   36   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      652  | .    21   .    .    .    363  268  
  Shots                    24   | .    1    .    .    .    13   10   
  Rammed                   4    | .    .    .    .    .    .    4    
Targets Rammed             8    | .    .    .    .    1    .    7    
  Kicked                   4    | .    .    .    .    1    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        432  | .    320  .    87   336  432  422  
  Average Temperature      124  | .    134  .    35   92   152  143  
  Received Heat Transfer   939  | .    66   .    72   57   495  249  
  Effects                  10   | .    2    .    .    .    6    2    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Interference           5    | .    2    .    .    .    3    .    
    Short Circuit          3    | .    .    .    .    .    2    1    
    Damage (minor)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    .    1    
  Heat Transferred         3189 | .    668  .    259  851  518  893  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac 
Peak Influence             499  | .   313 121 148 347 442 499 
  Initial                  146  | .   .   121 46  62  146 140 
  Average                  191  | .   70  121 106 157 269 248 
Maximum Alert Level        2    | .   1   .   .   1   2   2   
  Low Security (%)         54   | 100 84  100 100 71  15  35  
  Level 1                  41   | .   15  .   .   28  78  57  
  Level 2                  3    | .   .   .   .   .   6   7   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   1   5   4   5   
  Investigation            6    | .   .   .   1   3   1   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            8    | .   1   .   .   2   3   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   9   .   3   15  15  20  
  Peak Tracking Total      6    | .   5   .   3   6   4   6   
  Tactical Retreats        3    | .   .   .   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac 
Traps Triggered            6    | .   .   .   .   3   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                5    | .   .   .   4   .   1   .   
  Triggered                2    | .   .   .   2   .   .   .   
Most Traps Carried         5    | .   .   5   5   1   1   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac 
Machines Disabled          23   | .   3   .   .   1   5   14  
  Max in Single Turn       5    | .   2   .   .   1   3   5   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac 
Machines Accessed          13   | .   .   .   2   7   2   2   
  Terminals                6    | .   .   .   .   5   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   2   .   1   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Total Hacks                50   | .   .   .   9   26  11  4   
  Successful               23   | .   .   .   7   8   7   1   
  Failed                   27   | .   .   .   2   18  4   3   
    Catastrophic           5    | .   .   .   .   3   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   .   .   .   19  .   1   
  Terminals                23   | .   .   .   .   22  .   1   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          17   | .   .   .   9   .   8   .   
  Recycling Units          2    | .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   2   3   .   
Terminal Hacks             5    | .   .   .   .   5   .   .   
  Robot Schematic          2    | .   .   .   .   2   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   1   
Repair Station Hacks       13   | .   .   .   7   .   6   .   
  Scan Component           7    | .   .   .   4   .   3   .   
  Repair                   6    | .   .   .   3   .   3   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   1   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   1   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   2   5   2   2   
  Full Trace Events        9    | .   .   .   2   5   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   3   .   3   .   
  Time                     156  | .   .   .   78  .   78  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac 
Total Allies               10   | .   .   .   .   10  .   .   
  Largest Group            10   | .   .   .   .   10  .   .   
  Highest-Rated Group      88   | .   .   .   .   88  .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   .   .   43  .   .   
  Total Damage             406  | .   .   .   .   406 .   .   
  Kills                    7    | .   .   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  
Turns Passed               3050 | 59   304  181  275  590  562  1079 
Spaces Moved               1593 | 47   148  147  99   358  236  558  
  Core                     205  | 13   .    .    .    .    11   181  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1388 | 34   148  147  99   358  225  377  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  50   50   
  Average Speed            134  | 100  120  120  120  120  153  147  
  Slowest Speed            450  | 120  120  120  120  120  350  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    29   64   7    56   22   14   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          324  | .    45   .    .    52   127  100  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    1    2    
  AOE                      321  | .    45   .    .    52   126  98   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac 
Total                      2302 | 57  227 152 244 480 394 748 
  Wait                     467  | .   46  .   116 75  103 127 
  Move                     1587 | 46  147 146 98  357 235 558 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  44   | 5   5   5   6   9   9   5   
  Fast Attach              16   | 3   .   .   2   1   1   9   
  Attach                   35   | 3   3   .   6   1   13  9   
  Detach                   2    | .   .   .   .   .   2   .   
  Swap                     13   | .   1   .   .   10  2   .   
  Drop                     21   | .   .   1   5   6   5   4   
  Fire                     103  | .   25  .   7   19  23  29  
  Melee                    1    | .   .   .   .   1   .   .   
  Ram                      4    | .   .   .   .   .   .   4   
  Kick                     4    | .   .   .   .   1   .   3   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     5    | .   .   .   4   .   1   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: Min x2 / *Sto)
-9/Storage
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  297 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Core integrity fell below 50%
  364 | -10/Materials | Entered Mines
  370 | -10/Mines     | Learned Materials emergency access door positions
  386 | -10/Mines     | Found a hidden stash of uninstalled traps
  522 | -10/Mines     | Discovered new exit (range 14)
  545 | -10/Mines     | Entered Materials
  545 | -9/Materials  | Evolved 2 slots: Propulsion x2
  545 | -9/Materials  | Discovered new exit (range 8)
  546 | -9/Materials  | Identified exit to Mines
  583 | -9/Materials  | Repaired Sensor Array
  764 | -9/Materials  | Repaired Lgt. Assault Rifle
  792 | -9/Materials  | Repaired Med. Laser
  820 | -9/Materials  | Entered Storage
  941 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1374 | -9/Storage    | Discovered new exit (range 15)
 1410 | -9/Storage    | Entered Materials
 1410 | -8/Materials  | Evolved 2 slots: Utility x2
 1673 | -8/Materials  | Repaired Aluminum Leg
 1699 | -8/Materials  | Repaired Aluminum Leg
 1721 | -8/Materials  | Build established: Scavenger-Skirmisher
 1727 | -8/Materials  | Repaired Aluminum Leg
 1888 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 1938 | -8/Materials  | Discovered new exit (range 17)
 1970 | -8/Materials  | Core integrity fell below 50%
 1972 | -8/Materials  | Identified exit to Factory
 1972 | -8/Materials  | Entered Factory
 1972 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2000 | -7/Factory    | Lost 6 parts (1p4n1w)
 2733 | -7/Factory    | Build established: Skirmisher
 2968 | -7/Factory    | Garrison activated, responded to threat
 2999 | -7/Factory    | Core integrity fell below 50%
 3035 | -7/Factory    | Core integrity fell below 20%
 3051 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Destroyed Wheel.
U-05 Engineer destroyed.
Shock Bomb Launcher destroyed.
Destroyed Shock Bomb Launcher.
Imp. Carbon-fiber Leg destroyed.
Destroyed Imp. Carbon-fiber Leg.
Chain reaction triggered in Corrupted Lgt. Nuclear Core.
U-05 Engineer destroyed.
K-01 Serf destroyed.
U-05 Engineer destroyed.
Dropped Particle Gun.
Dropped Hvy. Deuterium Engine.
Imp. Sensor Array destroyed.
Slammed into K-01 Serf.
Lgt. Nuclear Core destroyed.
Datajack destroyed.
Slammed into S-27 Virus.
B|FDSMCY,7HZC/CSR6=8&SI XKC LYQK&S= 
Slammed into S-27 Virus. <x2>
Destabilizing: Core damaged (-35).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 Y-45 Defender | -9/Storage | Hacked
    W-16 Scout | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              CoolingRecyclingThruster
  Manual?         0
Play Time         00:47:59
  Cumulative      17.9 hours
  Start           2023.02.12 @ 16:18:48
  End             2023.02.12 @ 21:46:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           15
  Adventurer      2
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          20
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 87131d89-5927-4a2b-974b-0f01fd396e6b