Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 20:59:41

Player: toydarian

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (945)      945
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 2262

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             201/400
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (2)
Movement                   Rolling (105) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
          Light Treads
                Wheel
                Wheel
        Armored Wheel
        Armored Wheel
                Heat Sink
         Medium Storage Unit
          Large Matter Pod (150)
                Visual Processing Unit
                Sensor Array
         Medium Armor Plating
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Proton Bomb Trap
                Proton Bomb Trap
                Proton Bomb Trap
                Proton Bomb Trap

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
                Wheel
                Wheel
                Wheel
        Compact Wheel
        Armored Wheel
        Armored Wheel
         Medium Storage Unit
         Medium Matter Pod
          Large Matter Pod
                Visual Processing Unit
                Sensor Array
          Small Laser
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
Parts Attached             33   | 8   15  8   2   
  Power                    4    | 1   2   .   1   
    Engine                 4    | 1   2   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 3   6   .   .   
    Treads                 1    | .   1   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | 3   5   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   3   1   1   
    Device                 4    | 1   1   1   1   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   4   7   .   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   1   4   .   
    Ballistic Cannon       5    | .   2   3   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   5   3   6   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   2   .   .   
  Utility                  3    | .   1   1   1   
  Weapon                   7    | .   2   1   4   
  Highest Loss Streak      6    | .   2   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   93  99  97  
  Engine                   12   | .   14  10  10  
  Wheel                    24   | .   27  22  22  
  Device                   11   | .   11  11  10  
  Storage                  12   | .   14  11  11  
  Energy Gun               1    | .   3   .   .   
  Ballistic Gun            20   | .   16  24  31  
  Ballistic Cannon         11   | .   5   19  11  
Peak Build Rating          17   | 7   13  17  15  
  Average Rating           11   | 5   8   15  14  
  On Entrance              8    | .   7   13  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             62   | 12  54  62  53  
  Greatest Support         26   | 26  24  24  24  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   1    | .   1   2   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 7   18  20  20  
  Most Carried             20   | 8   18  20  20  
  Average Carried          14   | 5   10  19  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 8   18  19  20  

 Class Distribution 
--------------------
 50% | Mutant
 33% | Scavenger-Gunner
 13% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           1428 | 435 183 775 35  
  Remotely                 .    | .   .   .   .   
Salvage Created            1171 | 202 306 663 .   
  Parts                    80   | 18  19  43  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  27   | .   6   21  .   
  Guns                     17   | .   6   11  .   
  Cannons                  10   | .   .   10  .   
Classes Destroyed          8    | 3   2   3   .   
  Worker                   2    | 2   .   .   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  3    | .   2   1   .   
  Swarmer                  7    | .   .   7   .   
  Grunt                    16   | .   6   10  .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           6    | 6   2   6   .   
  Combat Bots Only         6    | .   2   6   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        129  | .    44   79   6    
  Missed                   36   | .    14   22   .    
Damage Taken               1479 | .    503  709  267  
  Core                     323  | .    124  162  37   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         75   | 100  50   .    .    
Volleys Fired              108  | 17   41   48   2    
  Largest                  4    | 2    2    4    3    
  Hottest                  156  | 40   78   156  79   
Shots Fired                298  | 34   68   191  5    
  Gun                      216  | 34   66   113  3    
  Cannon                   82   | .    2    78   2    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  282  | 34   52   191  5    
  Thermal                  16   | .    16   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | 8    7    14   3    
  Robot Miss Streak        7    | 2    4    7    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    3    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           163  | 17   42   102  2    
  Core Hits                62   | 9    18   35   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Blast                  1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2056 | 187  488  1366 15   
  Guns                     1374 | 187  467  705  15   
  Cannons                  682  | .    21   661  .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1922 | 187  354  1366 15   
  Thermal                  134  | .    134  .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    2    
  Average Corruption       1    | .    2    1    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  9    | .    3    3    3    
    Message Errors         1    | .    1    .    .    
    Matter Fused           2    | .    .    .    2    
    Energy Discharges      3    | .    1    1    1    
    Data Loss (minor)      1    | .    1    .    .    
    Alerts                 1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            1    | .    .    1    .    
  Projectiles              1    | .    .    1    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    2    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        350  | .    46   350  32   
  Average Temperature      55   | .    14   72   11   
  Received Heat Transfer   495  | .    270  225  .    
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         300  | .    300  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             506  | 35  159 506 199 
  Initial                  199  | .   22  13  199 
  Average                  133  | 13  72  214 197 
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         79   | 100 100 46  100 
  Level 1                  17   | .   .   45  .   
  Level 2                  2    | .   .   7   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   4   .   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   12  32  2   
  Peak Tracking Total      5    | .   3   5   2   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            5    | .   3   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             7    | .   7   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         4    | .   .   .   4   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          11   | .   7   4   .   
  Terminals                11   | .   7   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                37   | .   25  12  .   
  Successful               21   | .   17  4   .   
  Failed                   16   | .   8   8   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   9   8   .   
  Terminals                37   | .   25  12  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   10  2   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             3    | .   3   .   .   
  Disarm Traps             1    | .   1   .   .   
  Reprogram Traps          2    | .   2   .   .   
  Recall Investigation     1    | .   .   1   .   
  Recall Reinforcements    1    | .   .   1   .   
  Hauler Manifests         2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   7   2   .   
  Terminals                9    | .   7   2   .   
    Botnet                 9    | .   7   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   6   4   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               2009 | 147 909 770 183 
Spaces Moved               1394 | 88  698 468 140 
  Core                     1    | 1   .   .   .   
  Treads                   2    | .   2   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1391 | 87  696 468 140 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  120 105 
  Average Speed            111  | 88  107 120 119 
  Slowest Speed            320  | 100 320 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       42   | 4   98  43  26  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          8    | .   .   8   .   
  Melee                    .    | .   .   .   .   
  Projectile               8    | .   .   8   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1643 | 129 790 570 154 
  Wait                     61   | .   25  36  .   
  Move                     1391 | 87  697 467 140 
  Hop                      .    | .   .   .   .   
  Pick Up                  33   | 12  8   7   6   
  Fast Attach              12   | 7   4   1   .   
  Attach                   8    | .   3   4   1   
  Detach                   2    | .   1   1   .   
  Swap                     13   | 1   8   3   1   
  Drop                     15   | 5   3   3   4   
  Fire                     108  | 17  41  48  2   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  148 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  547 | -10/Materials | Discovered new exit (range 9)
  811 | -10/Materials | Discovered new exit (range 5)
  815 | -10/Materials | Discovered new exit (range 15)
  979 | -10/Materials | Identified exit to Mines
 1004 | -10/Materials | Discovered new exit (range 16)
 1057 | -10/Materials | Entered another Materials area
 1057 | -9/Materials  | Evolved 2 slots: Weapon x2
 1579 | -9/Materials  | Build established: Scavenger-Gunner
 1812 | -9/Materials  | Discovered new exit (range 12)
 1827 | -9/Materials  | Entered Mines
 1854 | -9/Mines      | Found a hidden stash of uninstalled traps
 1993 | -9/Mines      | Assembled infested the area
 2010 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01887_ Found 43 Matter.
01888_ Acquired 26 matter.
01890_ Dropped Lgt. Armor Plating.
01890_ Acquired Med. Armor Plating.
01899_ System corrupted: Matter fused (-9).
01938_ Acquired 9 matter.
01953_ Dropped Wheel.
01953_ Acquired Seismic Detector.
01993_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02000_ C-30 ARC bursts open, deploying its payload.
02000_ D-53 Grenadier unfolds itself. <x2>
02002_ Hvy. Assault Rifle destroyed.
02004_ System corrupted: Matter fused (-9).
02004_ Seismic Detector destroyed.
02006_ The unstable cave ceiling collapses.
02006_ Lgt. Assault Rifle destroyed.
02006_ Lgt. Ion Engine destroyed.
02008_ Lgt. Assault Rifle destroyed.
02010_ Imp. Light Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
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|            ??????????????#???????????????????????? |
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|            ?????????????? ???????????????????????? |
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|            ?????????????" "??????????????????????? |
|            ?????????????   ??????????????????????? |
|            ?????????????" "??????????????????????? |
|            ?????????????" "??????????????????????? |
|            ???????????""" """????????????????????? |
|            ???????????       ????????????????????? |
|            ????????????""%""?????????????????????? |
|            ????????????"" ""?????????????????????? |
|            ?????????????" "??????????????????????? |
|            ????????????? d ??????????????????????? |
|            ?????????????#d#??????????????????????? |
|            ????????????## ###????????????????????? |
|            ??????????###    ##???????????????????? |
|            ?????????##       #???????????????????? |
|            ?????????#        #???????????????????? |
|            ?????????#        ##??????????????????? |
|            ?????????#    @    #??????????????????? |
|            ?????????#         #??????????????????? |
|            ?????????#         ##?????????????????? |
|            ?????????##       #  ##???????????????? |
|            ??????????#           ##??????????????? |
|            ??????????##### ##     ##?##?#???###### |
|            ????####????#           ## ??# ??#      |
|            ???##  ##???#                # ### """  |
|            ??##    ##### #####                """  |
|            ??#           #???#         #### # """  |
|            ??#    ########????#     ####??# #      |
|            ??#   [#????????????#    #?????# ###### |
|            ??#    #????????????#    #####?# #????? |
|            ??# !  #####????????#        ### #????? |
|            ??#        #????????#    =       #????? |
|            ?## [      #????????#    ##   ####????? |
|            ?#     ##  #????????#   #######???????? |
|            ?#    ###  #????????#   ##????????????? |
|            ?#    ###  #????????#    ##???????????? |
|            ?##= ### !%##########     ###?????????? |
|            ??#####  |                  #?????????? |
|            ??????#                 ##    #???????? |
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|            ??????#   #????# #???#  #???  ##??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FocalDamperTendrils
  Manual?         0
Play Time         00:19:33
  Cumulative      63.4 hours
  Start           2025.02.28 @ 20:41:36
  End             2025.02.28 @ 20:59:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           82
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          33
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3dd09651-e03d-4f8f-8f81-254a2b911781