Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 13:08:52 Player: BionicBot Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (90) 450 Value Destroyed (2079) 2079 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 8281 Bonus ------- High Alert Combat Kills 152 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Makeshift Terrain Scan Processor Cloaking Device Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Advanced Terrain Scanner 0b10 Decoder Chip [Looter] Melee Analysis Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Medium Storage Unit Makeshift Terrain Scan Processor Cloaking Device Improved Datajack Plasma Cutter [Rating: 39] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 5 | . . 1 1 2 . . . . . 1 . . Utility 6 | . . 1 1 . . . . . 1 1 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 97 | 9 11 25 26 10 3 3 1 3 . 3 2 1 Power 10 | 2 3 . 4 . 1 . . . . . . . Engine 7 | 2 3 . 2 . . . . . . . . . Core 3 | . . . 2 . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 2 7 10 6 2 1 . . . . . 1 Treads 8 | 2 1 5 . . . . . . . . . . Leg 7 | . . 2 5 . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 15 | . . . 5 6 2 1 . . . . . 1 Utility 24 | 3 4 5 1 4 . . 1 1 . 3 2 . Device 6 | 1 1 1 1 1 . . . . . . 1 . Storage 6 | 2 2 1 . 1 . . . . . . . . Processor 5 | . . . . . . . 1 1 . 3 . . Hackware 3 | . . . . 2 . . . . . . 1 . Protection 4 | . 1 3 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 2 13 11 . . 2 . 2 . . . . Energy Gun 13 | 1 . 6 5 . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 9 | 1 1 2 4 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 9 | . 1 5 2 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . . . Parts Lost 41 | . 3 3 16 . 3 4 . 3 2 1 1 5 Power 4 | . 2 . 1 . . . . 1 . . . . Propulsion 19 | . 1 1 7 . 3 3 . . 1 1 1 1 Utility 9 | . . 1 2 . . . . 2 . . . 4 Weapon 9 | . . 1 6 . . 1 . . 1 . . . Highest Loss Streak 6 | . 1 1 6 . 3 4 . 3 2 1 1 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 96 97 58 96 81 68 53 57 46 43 44 28 Engine 8 | . 13 11 3 . . . . . . . . . Core 1 | . . . 5 7 7 7 7 2 . . . . Treads 19 | . 26 31 4 . . . . . . . . . Leg 2 | . . 1 10 . . . . . . . . . Flight 5 | . . . 4 46 40 29 23 23 20 9 4 . Device 5 | . 11 4 2 6 7 7 7 4 . . 5 . Storage 9 | . 14 11 9 7 7 5 . . . . . . Processor 1 | . . . . . . . . 7 13 26 26 17 Hackware 2 | . . . . 13 15 15 15 10 6 5 8 10 Protection 6 | . . 16 1 . . . . . . . . . Energy Gun 12 | . 14 17 11 7 2 . . 6 . . . . Ballistic Gun 5 | . 14 4 4 5 . 2 . . . . . . Peak Build Rating 39 | 7 9 15 19 32 30 28 24 28 22 31 39 37 Average Rating 14 | 4 7 12 15 30 25 22 19 22 21 27 35 25 On Entrance 19 | . 7 9 15 18 29 23 19 24 22 16 29 37 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 14 36 42 43 22 19 23 9 11 2 . 1 1 Greatest Support 63 | 40 40 63 63 24 20 20 12 12 12 8 4 4 Greatest Overweight (x) 11 | . 2 3 11 . 2 2 . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 5 5 5 5 5 5 Average Capacity 13 | 5 14 15 15 10 10 9 5 5 5 5 5 5 Most Carried 15 | 4 15 15 15 15 10 10 5 5 5 5 5 5 Average Carried 11 | 2 8 14 14 7 9 8 5 4 5 5 5 5 Final Capacity 15 | 8 15 15 15 10 10 5 5 5 5 5 5 5 Final Carried 14 | 2 14 14 14 9 10 5 5 5 5 5 5 5 Class Distribution -------------------- 73% | Mutant 11% | Hacker-Sprinter 5% | Scavenger-Mutant 5% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Matter Collected 1469 | 280 204 307 413 12 128 60 . 30 . . . 35 Remotely . | . . . . . . . . . . . . . Salvage Created 2648 | 133 460 1178 745 12 . 120 . . . . . . Parts 169 | 6 34 72 52 1 . 4 . . . . . . Haulers Intercepted 5 | . 1 3 1 . . . . . . . . . Recyclers Shooed 5 | 1 . 2 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 2 . . . . . 1 Prevented 2 | . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Combat Hostiles Destroyed 64 | . 10 29 21 . . 4 . . . . . . Guns 40 | . 7 18 13 . . 2 . . . . . . AOE 22 | . 3 10 7 . . 2 . . . . . . Classes Destroyed 12 | 2 7 2 1 . . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . Builder 4 | . 2 2 . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 5 | . 1 3 1 . . . . . . . . . Recycler 4 | 1 . 1 2 . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . Operator 4 | . 1 2 1 . . . . . . . . . Watcher 5 | . 1 3 . 1 . . . . . . . . Swarmer 29 | . 3 12 10 . . 4 . . . . . . Grunt 23 | . 7 8 8 . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . Sentry 11 | . . 8 3 . . . . . . . . . Best Kill Streak 8 | 2 4 6 8 1 . 4 . . . . . . Combat Bots Only 6 | . 3 5 6 . . 4 . . . . . . Max Kills in Single Turn 4 | 1 3 4 2 1 . 2 . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 3 2 . . 2 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Hostile Shots Fired 629 | . 54 159 162 26 26 34 . 8 8 12 15 125 Missed 214 | . 7 45 43 13 11 13 . 6 3 8 6 59 Damage Taken 5846 | . 624 1349 1559 137 362 312 . 49 82 60 115 1197 Core 2265 | . 133 151 390 51 211 89 . . 32 43 72 1093 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 68 | 100 46 62 29 . . . . 49 96 95 . . Volleys Fired 278 | 8 75 105 73 5 . 10 . 2 . . . . Largest 2 | 2 2 2 2 2 . 1 . 1 . . . . Hottest 134 | 70 70 100 134 89 . 39 . 61 . . . . Shots Fired 494 | 16 140 201 115 10 . 10 . 2 . . . . Gun 473 | 16 138 192 111 10 . 4 . 2 . . . . Cannon . | . . . . . . . . . . . . . Launcher 21 | . 2 9 4 . . 6 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 140 | 8 66 37 20 5 . 4 . . . . . . Thermal 333 | 8 72 155 91 5 . . . 2 . . . . Explosive 15 | . 2 9 4 . . . . . . . . . Electromagnetic 6 | . . . . . . 6 . . . . . . Robot Hit Streak 16 | 9 16 15 11 3 . 4 . . . . . . Robot Miss Streak 11 | 1 4 11 6 5 . 7 . 2 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . 1 2 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 312 | 11 90 123 72 10 . 6 . . . . . . Core Hits 161 | 5 31 66 48 2 . 9 . . . . . . Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 19 | . 7 10 2 . . . . . . . . . Burn 18 | . 6 10 2 . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5889 | 120 1074 2279 1985 141 . 286 . . . . 4 . Guns 3810 | 120 890 1439 1172 141 . 48 . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 2055 | . 164 840 813 . . 238 . . . . . . Melee . | . . . . . . . . . . . . . Ramming 24 | . 20 . . . . . . . . . 4 . Kinetic 855 | 46 355 206 144 56 . 48 . . . . . . Thermal 3130 | 74 535 1233 1203 85 . . . . . . . . Explosive 1642 | . 164 840 638 . . . . . . . . . Electromagnetic 238 | . . . . . . 238 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . 3 . . . . . . . . . . 5 Average Corruption 3 | . 2 . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . 12 . . . . . . . . . . 2 Message Errors 3 | . 3 . . . . . . . . . . . Matter Fused 4 | . 3 . . . . . . . . . . 1 Heat Flow Errors 1 | . 1 . . . . . . . . . . . Parts Rejected 2 | . 2 . . . . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . . . Misfires 2 | . 2 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 59 | . . 21 38 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 59 | . . 21 38 . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 262 | . 6 52 192 . . 10 . . . . 2 . Shots 6 | . . 2 3 . . 1 . . . . . . Rammed 5 | . 3 . . . . . . . . . 2 . Targets Rammed 5 | . 3 . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 475 | 80 354 475 469 279 26 4 . 28 . . . . Average Temperature 113 | 33 104 117 146 137 7 2 . 15 . . . . Received Heat Transfer 1335 | . 369 465 396 12 36 . . 9 . . 9 39 Effects 20 | . 5 10 5 . . . . . . . . . Shutdowns 3 | . 1 2 . . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . . Interference 7 | . 4 3 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . Short Circuit 4 | . . 2 2 . . . . . . . . . Damage (minor) 3 | . . 1 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . Parts Melted 26 | . 6 15 5 . . . . . . . . . Heat Transferred 9474 | 222 2035 4366 2666 185 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Peak Influence 672 | 15 202 609 672 394 . . . . 487 425 222 . Initial 487 | . 9 34 256 237 . . . . 487 228 207 . Average 243 | 6 67 244 523 277 . . . . 485 297 213 . Maximum Alert Level 2 | . 1 2 2 1 . . . . 2 2 1 . Low Security (%) 51 | 100 99 48 . . . . . . . . . . Level 1 24 | . . 38 6 100 . . . . . 91 100 . Level 2 23 | . . 13 93 . . . . . 100 8 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . 1 3 1 . . . . . . . . . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . 1 3 . . . . . . . . . . Assault 1 | . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Distress Signals 7 | . 2 . 4 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 168 | . 21 56 34 9 2 7 . 7 3 12 3 14 Peak Tracking Total 10 | . 3 5 6 4 1 4 . 6 3 7 3 10 Tactical Retreats 13 | . 1 2 . 1 1 . . 1 . 2 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Traps Triggered 3 | . 2 . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Machines Disabled 4 | . . . 4 . . . . . . . . . Max in Single Turn 2 | . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Machines Accessed 18 | . 7 5 2 1 1 . 1 . . 1 . . Terminals 15 | . 7 5 2 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 42 | . 14 13 5 2 1 . 5 . . 2 . . Successful 23 | . 7 8 1 . 1 . 5 . . 1 . . Failed 19 | . 7 5 4 2 . . . . . 1 . . Catastrophic 3 | . 1 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 3 12 4 . . . . . . . . . Terminals 34 | . 14 13 5 . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 17 | . 6 4 . . 1 . 5 . . 1 . . Part Schematic 5 | . . . . . . . 5 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Prototype ID Bank 6 | . 5 1 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Level Access Points 2 | . 1 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 4 1 . . . . . . . . . Terminals 6 | . 1 4 1 . . . . . . . . . Botnet 6 | . 1 4 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 4 2 2 1 . . . . . 1 . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 1 . . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . 1 6 5 . Items 12 | . . . . . . . . . 1 6 5 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Turns Passed 5122 | 140 1197 1912 811 135 128 166 215 103 25 78 55 157 Spaces Moved 4822 | 70 601 936 305 310 437 431 735 320 58 214 87 318 Core 319 | 8 . . 7 . . . . . . . 9 295 Treads 1584 | 62 540 920 62 . . . . . . . . . Legs 177 | . . 16 161 . . . . . . . . . Wheels 61 | . 61 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2681 | . . . 75 310 437 431 735 320 58 214 78 23 Fastest Speed 20 | 50 110 160 111 20 23 25 29 29 29 32 35 35 Average Speed 83 | 147 155 163 182 20 27 31 29 29 29 32 36 48 Slowest Speed 600 | 160 240 330 600 23 192 192 29 29 32 35 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . . . 10 . . . 1 . 2 4 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 98 74 33 9 62 74 78 55 2 8 3 55 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . . 1 . . . . Unknown Exits Taken 9 | 1 . . 1 1 1 1 1 . 1 1 1 . Scrap Searched 11 | . . . . . 3 1 1 4 . . . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 191 | . 17 67 107 . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . 1 . . . . . . . . . AOE 190 | . 17 67 106 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Total 5422 | 90 736 1132 442 362 445 453 735 325 62 217 104 319 Wait 159 | . 31 34 24 41 3 4 . . 2 2 18 . Move 4779 | 69 600 935 304 292 436 430 734 317 57 209 78 318 Hop 14 | . . . . 7 . . . 1 . 2 4 . Pick Up 36 | 2 13 13 3 2 2 . . 1 . . . . Fast Attach 45 | 7 3 7 18 . . 1 1 2 . 3 2 1 Attach 25 | 1 3 4 3 9 2 2 . 1 . . . . Detach 13 | 1 1 3 4 2 1 1 . . . . . . Swap 27 | 1 5 14 5 1 1 . . . . . . . Drop 37 | 1 2 17 8 3 . 5 . 1 . . . . Fire 278 | 8 75 105 73 5 . 10 . 2 . . . . Melee 3 | . . . . . . . . . 3 . . . Ram 4 | . 2 . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -4/Factory (discovered 2 exits: [*Upp x2]) -4/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 6) 469 | -10/Materials | Identified exit to Materials 1236 | -10/Materials | Core integrity fell below 50% 1338 | -10/Materials | Entered another Materials area 1338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1547 | -9/Materials | Identified exit to Materials 1726 | -9/Materials | Identified exit to Mines 3250 | -9/Materials | Entered another Materials area 3250 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3445 | -8/Materials | Lost 6 parts (3n1u2w) 3507 | -8/Materials | Lost 3 parts (1u2w) 3675 | -8/Materials | Core integrity fell below 50% 3736 | -8/Materials | Lost 4 parts (3n1w) 4039 | -8/Materials | Discovered new exit (range 16) 4050 | -8/Materials | First assault squad dispatched 4061 | -8/Materials | Entered Factory 4061 | -7/Factory | Evolved 2 slots: Propulsion x2 4193 | -7/Factory | Discovered new exit (range 14) 4196 | -7/Factory | Entered Lower Caves 4259 | -7/Lower Caves | Spotted B-75 Beast 4305 | -7/Lower Caves | Lost 3 parts (3n) 4309 | -7/Lower Caves | Discovered new exit (range 16) 4324 | -7/Lower Caves | Entered another Lower Caves area 4337 | -7/Lower Caves | Discovered new exit (range 13) 4419 | -7/Lower Caves | Core integrity fell below 50% 4451 | -7/Lower Caves | Lost 4 parts (3n1w) 4468 | -7/Lower Caves | Spotted B-75 Beast 4486 | -7/Lower Caves | Discovered new exit (range 7) 4489 | -7/Lower Caves | Learned Factory machine intel 4490 | -7/Lower Caves | Entered Zion 4681 | -7/Zion | Discovered new exit (range 16) 4705 | -7/Zion | Entered Proximity Caves 4708 | -6/Proximity Caves | Spotter reported a threat 4710 | -6/Proximity Caves | Spotter reported a threat 4743 | -6/Proximity Caves | Spotted B-75 Beast 4761 | -6/Proximity Caves | Spotter reported a threat 4763 | -6/Proximity Caves | Identified exit to Factory 4799 | -6/Proximity Caves | Lost 3 parts (1p2u) 4808 | -6/Proximity Caves | Entered Factory 4808 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4809 | -6/Factory | Identified exit to Extension 4810 | -6/Factory | Loaded intel: 234 machine locations 4820 | -6/Factory | Discovered new exit (range 6) 4833 | -6/Factory | Entered another Factory area 4833 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4907 | -5/Factory | Discovered new exit (range 4) 4911 | -5/Factory | Entered another Factory area 4911 | -4/Factory | Evolved 2 slots: Utility x2 4925 | -4/Factory | Discovered new exit (range 21) 4933 | -4/Factory | Discovered new exit (range 21) 4966 | -4/Factory | Entered Upper Caves 4982 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5006 | -4/Upper Caves | Lost 3 parts (1n2u) 5007 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5048 | -4/Upper Caves | Core integrity fell below 50% 5063 | -4/Upper Caves | Learned location of 1 exit from Research 5081 | -4/Upper Caves | Core integrity fell below 20% 5123 | -4/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05012_ Found Greatsword. 05012_ Found Disruptor Cannon. 05012_ Found Imp. Coolant Injector. 05012_ Found 63 Matter. 05013_ Acquired 35 matter. 05033_ Melee Analysis Suite destroyed. 05042_ G-67 Veteran misfires. 05044_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 05051_ Penetrated by Slug. 05063_ Acquired derelict log, extracted data. Data stored: Research exits (x1). 05078_ S-27 Virus destroyed. 05080_ Acquired VTOL Module. 05083_ Searching scrap... 05083_ Found Axe. 05083_ Found 31 Matter. 05085_ Lgt. Nuclear Core fries itself beyond repair. 05089_ VTOL Module destroyed. 05099_ System corrupted: IFF burst signal emitted. 05123_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????### "" | | ?????????????????????????????????????????## "" | | ??????????????????????????????????????###?## "" | | ??????????????????????????????????????# ?## "" | | ??????????????????????????????????????# ### "" | | ???????????????????????????????????????# " | | ???????????????????????????????????????## | | ????????????????????????????????????????# | | ????????????????????????????????????????## ##### | | ?????????????????????????????????????????## #??## | | ??????????????????????????????????????????###??# | | ???????????????????????????????????????????????# | | ?????????############????#######???????????????# | | ???????### ###### ############????## | | ???????# ## ##????## | | ???????## ## ##????# | | ????????##### ###### | | ????????????# ## p | | ????????????## #### s ## # | | ?????????????####?# ### ####### | | ???????????????# # "" """ #?## ##?????? | | ???????????????# """ "" ##??# #####??????? | | ?????????????### """ """ #???# ##??????????? | | ????????????# " " ##???# #???????????? | | ????????? 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"""""@ #????# ???????????? | | ?????????###### """ #????# ??????????? | | ??????????????## #????##### ?????????? | | ???????????????# ####?????????### ????????? | | ???????????????# #???????????????# ???????? | | ????????????? ##????????????????##??????? | | ????????????? #??????????????????????????? | | ???????????# ???????????????????????????? | | ???????????### ???????????????????????????? | | ?????????????#### ???????????????????????????? | | ????????????????# ##????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 66 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetDefenseBrace Manual? 0 Play Time 01:02:45 Cumulative 121.6 hours Start 2024.09.18 @ 11:59:16 End 2024.09.18 @ 13:08:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 51 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc95b8bf-26d5-4e4a-b3ca-ca9664488268