Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.02 @ 13:32:46 Player: GammaGradiation Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (146) 730 Value Destroyed (6836) 6836 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 15232 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 385 Met Imprinter 300 Was Imprinted 300 Friendly Fire -444 Cogmind --------- Core Integrity 0/1450 Matter 280/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Armor Plating High-powered Shotgun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Target Analyzer Advanced Core Analyzer Advanced Transmission Jammer Advanced Phase Shifter Advanced Phase Shifter Layered Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Quantum Rifle Quantum Rifle KE Penetrator > --- INVENTORY -------- Light Particle Reactor Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Heavy Armor Plating Advanced Recalibrator Field Recycling Unit Tesla Rifle Heavy Laser Enhanced Nova Cannon High-powered Shotgun Improved Remote Datajack Dirty Bomb Trap [Rating: 140] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Insulated Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon Compact HERF Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 12 | . . . . 2 2 . . . . 1 2 2 2 1 Weapon 2 | . . . 1 . . . . . . 1 . . . . Parts Attached 246 | 6 5 2 17 6 13 18 4 4 3 14 27 53 48 26 Power 21 | 1 1 . 3 . 2 1 1 . . 1 3 1 4 3 Engine 9 | 1 1 . 3 . 1 . . . . 1 2 . . . Core 5 | . . . . . 1 1 1 . . . 1 . 1 . Reactor 7 | . . . . . . . . . . . . 1 3 3 Propulsion 46 | 2 1 . 4 . 3 4 . 1 1 3 3 9 9 6 Treads 3 | . . . . . . 1 . 1 1 . . . . . Leg 42 | 2 1 . 4 . 3 2 . . . 3 3 9 9 6 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 69 | 1 1 . 1 3 2 5 3 2 1 4 9 19 12 6 Device 36 | . . . 1 1 . 2 . 2 1 2 7 13 3 4 Storage 8 | 1 1 . . . 1 2 . . . . . 1 1 1 Processor 11 | . . . . 2 . 1 1 . . 1 . 1 4 1 Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . . . . 1 . 2 . . 1 2 4 4 . Artifact . | . . . . . . . . . . . . . . . Weapon 110 | 2 2 2 9 3 6 8 . 1 1 6 12 24 23 11 Energy Gun 49 | 2 2 1 6 1 2 2 . . 1 1 6 13 5 7 Energy Cannon 4 | . . . . . . . . . . . . . 2 2 Ballistic Gun 40 | . . . 1 . 3 5 . 1 . 4 6 7 11 2 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . 1 2 1 . . . . . . . 1 1 . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . 1 1 . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . . . 1 . 2 4 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 1 . . 1 . 2 . 4 1 1 Parts Lost 129 | . 1 . 4 1 6 8 . . . 6 13 28 30 32 Power 11 | . . . . . . . . . . . 2 1 4 4 Propulsion 31 | . . . 1 . 3 3 . . . 1 3 6 7 7 Utility 30 | . . . . . . 2 . . . 2 2 9 6 9 Weapon 57 | . 1 . 3 1 3 3 . . . 3 6 12 13 12 Highest Loss Streak 12 | . 1 . 2 1 3 3 . . . 3 4 10 12 12 Average Slot Usage (%) 89 | . 84 85 92 94 98 90 81 84 95 93 94 88 83 82 Engine 3 | . 14 14 11 9 5 6 . . . 3 4 . . . Core 2 | . . . . . 1 . 4 7 7 2 . 4 2 . Treads 2 | . . . . . . . 7 9 21 2 . . . . Leg 15 | . 28 28 32 27 22 18 7 7 1 17 16 14 13 12 Hover 1 | . . . . . . . 7 4 . . . . . . Device 8 | . . . 9 9 7 5 . 5 6 11 13 12 11 9 Storage 12 | . 14 14 11 9 14 14 15 15 15 13 11 9 9 8 Processor 16 | . . . . 12 15 15 23 15 15 16 17 20 23 24 Protection 4 | . . . . . 6 5 6 7 7 . 5 5 2 4 Energy Gun 8 | . 27 28 21 17 12 13 . . 3 10 3 9 2 7 Ballistic Gun 8 | . . . 5 9 6 5 7 7 15 9 18 5 9 6 Naked Turns 24 | . . . . . . . . . . . . . . 24 Heaviest Build 137 | 13 22 22 31 32 59 60 55 52 55 68 89 125 137 126 Greatest Support 84 | 20 20 20 30 30 30 30 28 51 79 79 60 65 84 84 Greatest Overweight (x) 5 | 2 1 1 1 1 2 5 1 1 1 2 2 3 2 3 Average Overweight (x) . | . . 1 . . 1 1 1 . . . 1 1 . . Largest Inventory Capacity 18 | 6 12 10 10 10 16 16 16 16 16 16 16 18 18 18 Average Capacity 15 | 5 6 10 10 10 15 15 16 16 16 16 16 15 18 17 Most Carried 18 | 4 6 6 10 10 13 14 8 13 15 16 16 16 18 18 Average Carried 11 | 2 5 5 9 9 10 11 7 9 14 15 15 13 13 15 Final Capacity 18 | 6 10 10 10 10 16 16 16 16 16 16 16 18 18 4 Final Carried 18 | 4 5 6 10 10 10 7 7 12 15 13 16 7 18 4 Class Distribution -------------------- 23% | Messiah-Mutant 19% | Mutant 12% | Messiah-Skirmisher 11% | Messiah-Gunner 8% | Scavenger-Mutant 8% | Messiah-Tank 7% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Tank | -5/Factory Messiah-Skirmisher | -4/Factory Messiah-Gunner | -3/Research Messiah-Gunner | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Matter Collected 4574 | 239 42 33 218 33 302 251 46 130 91 108 868 707 1212 294 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7383 | . 153 28 568 63 319 327 . . 42 245 1245 1577 2023 793 Parts 361 | . 11 3 31 3 19 14 . . 5 14 64 71 85 41 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 13 . . 20 . . . . . Prevented 4 | . . . . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 114 | . 5 3 10 2 8 8 . . 1 3 19 19 26 10 Melee 9 | . . . . . . 1 . . . . . 5 3 . Guns 81 | . 4 . 7 1 8 7 . . 1 1 16 9 17 10 Cannons 2 | . . . . . . . . . . . . . 2 . AOE 12 | . . 3 3 1 . . . . . . . 3 2 . Classes Destroyed 14 | . 3 . 4 1 1 1 . . . 1 2 . . 1 Worker 9 | . . . 2 . 1 . . . . 2 . 1 2 1 Builder 10 | . . . 1 . . . . . . . 2 4 2 1 Tunneler 1 | . . . . . . . . . . . 1 . . . Hauler 2 | . . . 2 . . . . . . . . . . . Recycler 5 | . . . . . . . . . . 1 . 2 2 . Operator 2 | . 1 . . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . . . . . . 1 Swarmer 23 | . 3 3 . . 5 3 . . . 2 2 . 5 . Grunt 37 | . 2 . 8 1 . 3 . . . . 5 7 7 4 Brawler 1 | . . . . . . . . . . . 1 . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 18 | . . . 3 . 1 1 . . . . 3 5 5 . Hunter 10 | . . . . . . 1 . . . 1 2 2 2 2 Programmer 25 | . . . . . 2 . . . 1 . 6 5 7 4 Thug 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 12 | . 3 3 9 1 5 3 . . 1 5 4 12 10 3 Combat Bots Only 6 | . 3 3 5 1 5 3 . . 1 2 3 6 6 2 Max Kills in Single Turn 6 | . 1 3 4 1 1 1 . . 1 3 2 6 4 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 3 1 1 . . . . . . . 2 1 . Melee 1 | . . . . . . 1 . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Damage Taken 18708 | . 250 50 390 207 902 1218 62 . 61 645 2149 3815 4526 4433 Core 3409 | . 34 . . 45 121 417 34 . 10 61 165 506 543 1473 Absorbed by Shields 458 | . . . . . . . . . . . 395 15 48 . Core Remaining (%) 75 | 100 . 86 100 91 . . . . 16 92 83 56 58 . Volleys Fired 358 | . 16 2 17 15 34 22 6 . 4 13 57 47 98 27 Largest 4 | . 2 2 3 3 3 3 1 . 2 3 4 4 4 4 Hottest 357 | . 100 80 152 119 134 210 28 . 51 128 180 213 279 357 Shots Fired 945 | . 32 3 33 38 87 58 6 . 8 29 195 111 258 87 Gun 910 | . 32 2 29 35 87 58 6 . 8 29 195 106 239 84 Cannon 21 | . . . . . . . . . . . . . 18 3 Launcher 14 | . . 1 4 3 . . . . . . . 5 1 . Special . | . . . . . . . . . . . . . . . Kinetic 492 | . . . 4 12 25 24 6 . 8 7 156 37 175 38 Thermal 271 | . 31 1 13 23 53 27 . . . . . 33 58 32 Explosive 14 | . . 1 4 3 . . . . . . . 5 1 . Electromagnetic 168 | . 1 1 12 . 9 7 . . . 22 39 36 24 17 Robot Hit Streak 15 | . 5 1 6 15 13 14 3 . 8 9 10 11 9 10 Robot Miss Streak 10 | . 4 1 2 1 5 10 6 . 4 5 3 5 6 3 Penetration Max 2 | . . . . . . . . . . . 1 . 2 1 Secondary Targets 8 | . . . 1 . . . . . . . 2 3 1 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 1 1 1 Shots Hit Robots 655 | . 15 2 20 27 55 49 5 . 5 20 135 100 162 60 Core Hits 313 | . 7 3 19 8 25 33 2 . 4 5 39 53 77 38 Critical Hits 32 | . . . . 1 . . . . . . 11 7 7 6 Critical Kills 11 | . . . . . . . . . . . 4 2 3 2 Critical Parts Destroyed 21 | . . . . 1 . . . . . . 7 5 4 4 Melee Attacks 60 | . . . . 4 2 1 . . . 2 . 33 18 . Impact 6 | . . . . 4 2 . . . . . . . . . Slashing 54 | . . . . . . 1 . . . 2 . 33 18 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19687 | . 245 144 1023 449 839 689 48 . 131 472 3349 4491 5871 1936 Guns 13521 | . 224 10 251 334 763 647 48 . 131 303 3349 2114 3669 1678 Cannons 563 | . . . . . . . . . . . . . 515 48 Explosions 3513 | . 21 134 772 115 76 . . . . 169 . 1156 862 208 Melee 2088 | . . . . . . 42 . . . . . 1221 825 . Ramming 2 | . . . . . . . . . . . . . . 2 Kinetic 7815 | . . . 45 115 247 247 48 . 131 88 2777 618 2646 853 Thermal 4220 | . 229 . 556 219 519 337 . . . . . 742 1017 601 Explosive 2172 | . . 134 319 115 . . . . . 169 . 1156 279 . Electromagnetic 3390 | . 16 10 103 . 73 63 . . . 215 572 754 1104 480 Impact . | . . . . . . . . . . . . . . . Slashing 2088 | . . . . . . 42 . . . . . 1221 825 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 4 4 4 4 . . 20 8 13 5 Average Corruption 6 | . . . . . 3 4 4 4 . . 7 5 11 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 186 | . . . . . 16 26 11 2 . . 31 24 64 12 Message Errors 40 | . . . . . 4 7 2 1 . . 4 7 9 6 Matter Fused 19 | . . . . . 2 7 3 . . . 1 3 3 . Heat Flow Errors 20 | . . . . . 1 3 4 1 . . 2 2 5 2 Energy Discharges 15 | . . . . . . 4 . . . . 1 5 5 . Parts Rejected 7 | . . . . . . . . . . . 1 1 4 1 Data Loss (minor) 20 | . . . . . 3 4 2 . . . 5 2 4 . Data Loss (major) 8 | . . . . . . . . . . . 3 . 4 1 Alerts 2 | . . . . . . . . . . . 1 . 1 . Misdirections 14 | . . . . . . . . . . . 3 . 11 . Targeting Errors 35 | . . . . . 5 1 . . . . 7 4 16 2 Weapon Failures 6 | . . . . . 1 . . . . . 3 . 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 437 | . . . 93 . . . . . . . . 201 143 . Projectiles 3 | . . . . . . . . . . . . . 3 . Explosions 277 | . . . 93 . . . . . . . . 44 140 . Melee 157 | . . . . . . . . . . . . 157 . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 218 | . 24 . 102 3 30 . . . . . . 58 . 1 Shots 7 | . 1 . 2 1 1 . . . . . . 2 . . Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 822 | . 496 18 198 262 213 822 251 276 8 228 251 272 186 670 Average Temperature 124 | . 212 12 74 101 63 247 109 142 5 85 81 60 36 200 Received Heat Transfer 2245 | . 129 . 117 126 72 342 . . 18 . 174 645 397 225 Effects 46 | . 2 . . . . 20 . . . . 2 . . 22 Shutdowns 13 | . 1 . . . . 3 . . . . . . . 9 Energy Bleed 4 | . . . . . . 3 . . . . . . . 1 Interference 8 | . . . . . . 3 . . . . 2 . . 3 Matter Decay 7 | . . . . . . 5 . . . . . . . 2 Short Circuit 4 | . 1 . . . . 2 . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 . . . . . . . 1 Damage (major) 5 | . . . . . . 2 . . . . . . . 3 Damage (core) 3 | . . . . . . 1 . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . 2 3 2 . . Combat Hostiles 6 | . . . . . . . . . . 2 3 1 . . Parts Fried 23 | . . . . . . . . . . 3 6 5 2 7 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . 1 . . . . . . . . . . 1 2 . Combat Hostiles 4 | . 1 . . . . . . . . . . 1 2 . Parts Melted 21 | . 1 . 2 . 1 5 . . . . . 2 7 3 Heat Transferred 7235 | . 619 . 609 471 1031 775 . . . . . 1003 2024 703 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Peak Influence 664 | . 162 133 664 317 144 . . . . 226 165 430 353 326 Average Influence 162 | . 91 131 357 272 78 . . . . 92 77 174 224 204 Maximum Alert Level 2 | . . . 2 1 . . . . . 1 . 2 1 1 Low Security (%) 68 | 100 100 100 33 . 100 . . . . 99 100 62 30 60 Level 1 27 | . . . 15 100 . . . . . . . 29 69 39 Level 2 4 | . . . 51 . . . . . . . . 8 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . 4 . 3 . . . . 3 7 3 4 3 Investigation 6 | . . . 1 . . . . . . 3 1 . 1 . Extermination 10 | . . . . . 2 . . . . . 2 2 2 2 Reinforcement 8 | . . . 3 . 1 . . . . . 1 1 1 1 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Distress Signals 6 | . . . 1 . . . . . . . . 1 4 . Communications Jammed 91 | . . . . . . . . . . . . . 4 87 Distress Signals 91 | . . . . . . . . . . . . . 4 87 Times Spotted 211 | . 9 3 24 7 13 8 2 . 7 11 27 30 44 26 Peak Tracking Total 9 | . 4 3 9 4 5 3 2 . 3 4 6 8 7 4 Tactical Retreats 20 | . . . . 2 1 . . . . 2 5 3 4 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Traps Triggered 8 | . 1 . . . . . 1 . . 1 1 3 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . 1 1 Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . 1 1 Triggered 3 | . . . . . . . . . . 1 . . 1 1 Fabricated Traps 3 | . . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Disabled 23 | . 1 . 7 1 . . . . . 2 1 11 . . Max in Single Turn 9 | . 1 . 5 1 . . . . . 2 1 9 . . Garrison Access 3 | . . . . . . . . . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Accessed 25 | . 5 . 1 6 1 . . . . 1 1 3 3 4 Terminals 10 | . 4 . 1 4 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 1 Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units 4 | . . . . 1 . . . . . 1 . 2 . . Scanalyzers 4 | . . . . 1 . . . . . . 1 . 1 1 Garrison Access 4 | . . . . . . . . . . . . 1 1 2 Total Hacks 60 | . 17 . 3 15 2 . . . . 3 1 5 5 9 Successful 32 | . 9 . 1 9 1 . . . . 2 . 2 2 6 Failed 28 | . 8 . 2 6 1 . . . . 1 1 3 3 3 Catastrophic 9 | . 2 . 1 1 . . . . . . 1 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 65 | . 9 . 3 5 . . . . . 12 13 6 8 9 Terminals 30 | . 14 . 3 11 2 . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 3 1 Repair Stations 3 | . 3 . . . . . . . . . . . . . Recycling Units 9 | . . . . 2 . . . . . 3 . 4 . . Scanalyzers 8 | . . . . 2 . . . . . . 1 . 1 4 Garrison Access 6 | . . . . . . . . . . . . 1 1 4 Terminal Hacks 11 | . 5 . . 5 1 . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 1 . 1 . . Retrieve Components 2 | . . . . . . . . . . 1 . 1 . . Scanalyzer 6 | . . . . 2 . . . . . . . . . 4 Insert Component 3 | . . . . 1 . . . . . . . . . 2 Analyze 3 | . . . . 1 . . . . . . . . . 2 Garrison Access Hacks 3 | . . . . . . . . . . . . 1 . 2 Seal Access 3 | . . . . . . . . . . . . 1 . 2 Unauthorized Hacks 16 | . 4 . 4 6 . . . . . 2 . . . . Terminals 5 | . 2 . 1 2 . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . Operators 3 | . 1 . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Tunnel 1 | . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 . 1 5 1 . . . . . 1 2 3 3 Full Trace Events 1 | . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . 1 . . . . . . . . . 1 Parts Built 1 | . . . . . . . . . . . . . 1 . Matter 146 | . . . . . . . . . . . . . 146 . Time 36 | . . . . . . . . . . . . . 36 . Total Part Build Rating 3 | . . . . . . . . . . . . . 3 . Parts Repaired 1 | . 1 . . . . . . . . . . . . . Time 36 | . 36 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . 1 . . Parts Scanalyzed 3 | . . . . 1 . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . 1 . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Total Allies 11 | . . 3 . . . 1 . 4 . . . 3 . . Largest Group 4 | . . 3 3 . . 1 . 4 4 3 2 3 . . Highest-Rated Group 163 | . . 40 40 . . 163 . 158 158 118 77 138 . . Highest-Rated Ally 163 | . . 16 16 . . 163 . 41 41 41 39 46 . . Total Orders 5 | . . . . . . . . . . . 5 . . . GOTO 2 | . . . . . . . . . . . 2 . . . EXPLORE 3 | . . . . . . . . . . . 3 . . . Ally Attacks 119 | . . . 59 . . . . . 23 20 1 16 . . Total Damage 1863 | . . . 591 . . . . . 331 545 9 387 . . Kills 20 | . . . 11 . . . . . 5 4 . . . . Allies Corrupted 2 | . . . . . . . . . . . 1 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 2 . 1 . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . 3 3 1 2 2 Branch Access 1 | . . . . . . . . . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . 1 1 . . Guard Positions 1 | . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . 1 . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Turns Passed 12583 | 57 361 258 514 342 1404 1332 510 1842 616 498 1069 1440 1590 750 Spaces Moved 6791 | 40 202 167 343 209 691 804 274 1051 369 285 500 683 774 399 Core 80 | 10 . . . . . 21 . . . . . . . 49 Treads 1768 | . . . . . . 51 274 1051 369 23 . . . . Legs 4879 | 30 202 167 343 209 691 668 . . . 262 500 683 774 350 Wheels . | . . . . . . . . . . . . . . . Hover 64 | . . . . . . 64 . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 150 50 180 160 160 120 150 120 110 50 Average Speed 149 | 112 122 150 120 120 150 150 180 173 161 137 152 153 140 128 Slowest Speed 270 | 150 150 150 150 150 180 270 180 180 180 180 180 210 180 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 39 39 43 23 12 77 40 90 57 10 15 21 21 15 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 8 | . . . . . . . . 1 . 7 . . . . Known Exits Taken 11 | . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . Scrap Searched 9 | . . 1 . . . 3 1 2 2 . . . . . Spaces Dug 7 | . . . . 1 1 . . . . 2 . . 3 . Terrain Destroyed 288 | . 2 5 71 23 6 . . . . 44 7 67 61 2 Melee 4 | . . . . 1 1 . . . . 2 . . . . Projectile 33 | . . . . . . . . . . 2 7 7 15 2 AOE 251 | . 2 5 71 22 5 . . . . 40 . 60 46 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Total 8339 | 49 285 171 412 259 977 876 286 1068 382 364 669 927 1042 572 Wait 691 | . 51 . 19 24 231 16 . 4 3 42 59 80 64 98 Move 6777 | 39 201 166 342 208 690 803 273 1050 368 284 499 682 773 399 Hop . | . . . . . . . . . . . . . . . Pick Up 113 | 4 7 1 8 1 4 7 . 4 3 3 15 13 31 12 Fast Attach 116 | 6 1 . 9 2 5 11 2 3 2 7 12 24 21 11 Attach 92 | . 4 . 2 1 5 4 2 1 1 5 10 19 24 14 Detach 29 | . 2 . . . 2 3 3 4 1 1 3 3 6 1 Swap 38 | . . 2 6 3 3 3 . . . 2 5 10 3 1 Drop 61 | . 3 . 9 1 1 6 . 2 . 5 9 16 3 6 Fire 358 | . 16 2 17 15 34 22 6 . 4 13 57 47 98 27 Melee 60 | . . . . 4 2 1 . . . 2 . 33 18 . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . 1 1 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / Low x2) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Identified exit to Mines 291 | -10/Materials | Repaired Aluminum Leg 303 | -10/Materials | Build established: Mutant 419 | -10/Materials | Entered Mines 495 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 499 | -10/Mines | Found Prototype Device 590 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 667 | -10/Mines | Discovered new exit (range 8) 677 | -10/Mines | Entered Materials 677 | -9/Materials | Accompanied by 3 allies 677 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1130 | -9/Materials | Discovered new exit (range 16) 1191 | -9/Materials | Entered another Materials area 1191 | -8/Materials | Evolved 2 slots: Utility x2 1448 | -8/Materials | Identified exit to Factory 1533 | -8/Materials | Entered Factory 1533 | -7/Factory | Evolved 2 slots: Utility x2 1815 | -7/Factory | Build established: Scavenger-Mutant 2451 | -7/Factory | Build established: Scavenger-Skirmisher 2876 | -7/Factory | Lost 3 parts (1n2w) 2913 | -7/Factory | Discovered new exit (range 15) 2934 | -7/Factory | Identified exit to Lower Caves 2937 | -7/Factory | Entered Lower Caves 2938 | -7/Lower Caves | Encountered a Warlord checkpoint 3206 | -7/Lower Caves | Build established: Scavenger-Mutant 3465 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3566 | -7/Lower Caves | Learned location of 2 exits from Factory 3599 | -7/Lower Caves | Learned Factory garrison access intel 3608 | -7/Lower Caves | Learned Factory terminal intel 3757 | -7/Lower Caves | Build established: Scavenger-Gunner 3948 | -7/Lower Caves | Core integrity fell below 50% 3951 | -7/Lower Caves | Lost 3 parts (2n1w) 4246 | -7/Lower Caves | Build established: Mutant 4253 | -7/Lower Caves | Discovered new exit (range 10) 4267 | -7/Lower Caves | Identified exit to Lower Caves 4269 | -7/Lower Caves | Entered another Lower Caves area 4277 | -7/Lower Caves | Flak Gun stolen by Master Thief 4286 | -7/Lower Caves | Neutrino Core stolen by Master Thief 4336 | -7/Lower Caves | Learned location of 1 exit from Factory 4381 | -7/Lower Caves | Learned Factory non-interactive machine intel 4457 | -7/Lower Caves | Core integrity fell below 20% 4754 | -7/Lower Caves | Discovered new exit (range 15) 4778 | -7/Lower Caves | Identified exit to Zion 4779 | -7/Lower Caves | Entered Zion 4878 | -7/Zion | System corruption cleaned by Quarantine Array 5429 | -7/Zion | Imprinted 5431 | -7/Zion | Declared Zion's savior 5733 | -7/Zion | Build established: Messiah-Mutant 5921 | -7/Zion | Found Prototype Device 6490 | -7/Zion | Found Prototype Device 6490 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6588 | -7/Zion | Given A8's code to call for help 6589 | -7/Zion | Discovered new exit (range 11) 6615 | -7/Zion | Identified exit to Proximity Caves 6621 | -7/Zion | Entered Proximity Caves 6621 | -6/Proximity Caves | Accompanied by 4 allies 6698 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7216 | -6/Proximity Caves | Discovered new exit (range 9) 7234 | -6/Proximity Caves | Learned location of 1 exit from Factory 7234 | -6/Proximity Caves | Identified exit to Factory 7237 | -6/Proximity Caves | Entered Factory 7237 | -6/Factory | Accompanied by 3 allies 7237 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7238 | -6/Factory | Identified exit to Factory 7238 | -6/Factory | Identified exit to Lower Caves 7238 | -6/Factory | Identified Exp. Sensor Array 7239 | -6/Factory | Loaded intel: 206 non-interactive machine locations 7240 | -6/Factory | Loaded intel: 20 terminal locations 7241 | -6/Factory | Loaded intel: 4 garrison access locations 7308 | -6/Factory | Lost 3 parts (1n1u1w) 7533 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7540 | -6/Factory | Retrieved Zion intel report: Branch Access 7667 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7683 | -6/Factory | Lost 3 parts (1u2w) 7735 | -6/Factory | Entered another Factory area 7735 | -5/Factory | Accompanied by 2 allies 7735 | -5/Factory | Evolved 2 slots: Utility x2 7779 | -5/Factory | Discovered new exit (range 55) 7849 | -5/Factory | Garrison activated, responded to threat 8001 | -5/Factory | Build established: Messiah-Tank 8265 | -5/Factory | Retrieved Zion intel report: Emergency Access 8372 | -5/Factory | Lost 4 parts (1p1n1u1w) 8531 | -5/Factory | System corruption reached 10% 8668 | -5/Factory | Identified exit to Factory 8720 | -5/Factory | Lost 4 parts (1p1n2w) 8741 | -5/Factory | Retrieved Zion intel report: Guard Positions 8777 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 8804 | -5/Factory | Entered another Factory area 8804 | -4/Factory | Evolved 2 slots: Utility x2 8840 | -4/Factory | Build established: Messiah-Skirmisher 9182 | -4/Factory | Allied Derelicts emerged from ambush trap array 9430 | -4/Factory | Retrieved Zion intel report: Emergency Access 9644 | -4/Factory | Found Prototype Slashing Weapon 9644 | -4/Factory | Identified Molecular Scythe 9797 | -4/Factory | Lost 10 parts (2n3u5w) 9859 | -4/Factory | Identified Bomb Factory No. 2 9892 | -4/Factory | Lost 9 parts (2n3u4w) 10043 | -4/Factory | Discovered new exit (range 11) 10129 | -4/Factory | Build established: Messiah-Mutant 10154 | -4/Factory | Lost 5 parts (1p1n2u1w) 10208 | -4/Factory | Identified exit to Research 10218 | -4/Factory | Terminal network hard line cut 10244 | -4/Factory | Entered Research 10244 | -3/Research | Evolved 2 slots: Utility x2 10386 | -3/Research | Lost 4 parts (1p1n1u1w) 10695 | -3/Research | Lost 4 parts (1u3w) 10837 | -3/Research | System corruption reached 10% 10920 | -3/Research | Lost 12 parts (2p3n2u5w) 11248 | -3/Research | Fabricated Hvy. Armor Plating (x1) 11311 | -3/Research | Retrieved Zion intel report: Active Garrisons 11327 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 11396 | -3/Research | Build established: Messiah-Gunner 11411 | -3/Research | Spotted B-86 Titan 11755 | -3/Research | Discovered new exit (range 3) 11761 | -3/Research | Identified exit to Research 11762 | -3/Research | Discovered new exit (range 12) 11803 | -3/Research | Identified exit to Testing 11826 | -3/Research | Terminal network hard line cut 11834 | -3/Research | Entered another Research area 11834 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11849 | -2/Research | Spotted B-90 Cyclops 12164 | -2/Research | Lost 5 parts (2n1u2w) 12253 | -2/Research | Lost 7 parts (3u4w) 12384 | -2/Research | Retrieved Zion intel report: Active Terminals 12409 | -2/Research | Retrieved Zion intel report: Unaware Analyses 12456 | -2/Research | Spotted B-90 Cyclops 12457 | -2/Research | Core integrity fell below 50% 12497 | -2/Research | Lost 6 parts (1p1n2u2w) 12560 | -2/Research | Released all parts (10) 12565 | -2/Research | Core integrity fell below 20% 12584 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 12559_ Biometal Leg destroyed. 12560_ Released Adv. Targeting Computer. 12560_ Released Imp. Targeting Computer. 12560_ Released Target Analyzer. 12560_ Released Enh. Optical Array. 12560_ Released Lrg. Storage Unit. 12560_ Released Hcp. Storage Unit. 12560_ Released Biometal Leg. 12560_ Released Energy Well. 12560_ Released Enh. Nova Cannon. 12561_ Extracted 2 energy. 12563_ Penetrated by Slug. 12563_ Slug penetrates Wall. 12569_ Connecting with Garrison Access... >>Seal Access door sealed. 12572_ Slug penetrates Wall. 12578_ Penetrated by Slug. 12581_ Slug penetrates Wall. 12582_ Penetrated by Slug. 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"""?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 43 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Armor Coverage 825 Resistance: EM 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 20 Melee Accuracy 5 Target Analysis 5 Core Analysis 10 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hvy. Armor Plating | -8/Materials | Scanalyzed Centrium Leg | -2/Research | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel Fabricated ------------ Hvy. Armor Plating | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingReclamationNanosword Manual? 0 Play Time 02:42:55 Cumulative 60.6 hours Start 2019.11.29 @ 15:56:11 End 2019.12.02 @ 13:32:46 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 05ba34a1-7f9d-4861-b691-8bffa3883c5d