Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 14:25:42 Player: Sudoku Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (1699) 1699 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-116) -116 TOTAL SCORE: 5443 Bonus ------- High Alert Combat Kills 4 Friendly Fire -120 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Flying (200) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (9) ------ Hacking Suite Drone Bay (0/2) > --- WEAPON (2) ------- Great Axe > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module > --- UTILITY ---------- Power Amplifier Advanced Sensor Array Improved Signal Interpreter Transmission Jammer Improved Maneuvering Thrusters Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Light Deuterium Engine Flight Unit Grenade Launcher Great Axe [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 7 | . . . 1 2 2 2 Weapon . | . . . . . . . Parts Attached 81 | 7 9 6 15 23 11 10 Power 11 | 1 2 . 2 4 1 1 Engine 8 | 1 1 . 2 3 . 1 Core 3 | . 1 . . 1 1 . Reactor . | . . . . . . . Propulsion 19 | 2 . 1 6 6 3 1 Treads . | . . . . . . . Leg 15 | 2 . 1 6 6 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . . . 3 1 Utility 25 | 2 4 . 2 5 6 6 Device 11 | 1 1 . . 1 2 6 Storage 7 | 1 3 . 2 1 . . Processor 1 | . . . . . 1 . Hackware 4 | . . . . 1 3 . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 26 | 2 3 5 5 8 1 2 Energy Gun 3 | . . . 1 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 16 | 2 3 3 4 4 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 3 | . . 2 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 1 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 2 . . Parts Lost 27 | . 1 . 6 5 . 15 Power 4 | . . . 1 1 . 2 Propulsion 7 | . . . 2 2 . 3 Utility 10 | . 1 . . 1 . 8 Weapon 6 | . . . 3 1 . 2 Highest Loss Streak 14 | . 1 . 2 3 . 14 Average Slot Usage (%) 96 | . 99 100 99 98 90 55 Engine 4 | . 4 . 7 7 1 . Core 6 | . 9 14 3 . 5 3 Leg 26 | . 28 28 32 26 1 . Device 1 | . 3 . . . 11 11 Storage 28 | . 24 28 32 36 15 . Hackware 1 | . . . . 1 17 16 Protection 1 | . . . . 6 . . Ballistic Gun 19 | . 27 22 22 12 2 . Launcher 1 | . . 5 . . . . Naked Turns . | . . . . . . . Heaviest Build 107 | 12 75 75 95 107 98 14 Greatest Support 40 | 20 20 20 40 35 14 14 Greatest Overweight (x) 6 | . 3 3 4 5 6 2 Average Overweight (x) 2 | . 1 3 2 2 . . Largest Inventory Capacity 30 | 6 20 20 26 30 30 4 Average Capacity 20 | 5 13 20 25 30 15 4 Most Carried 30 | 6 20 20 26 30 30 4 Average Carried 19 | 2 12 19 22 29 14 2 Final Capacity 30 | 6 20 20 26 30 4 4 Final Carried 30 | 6 20 20 25 30 4 . Class Distribution -------------------- 78% | Hauler-Mutant 17% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 2467 | 292 319 358 621 707 150 20 Remotely 163 | 163 . . . . . . Salvage Created 2843 | 108 357 203 1106 992 . 77 Parts 181 | 4 27 12 76 58 . 4 Haulers Intercepted 8 | . 1 . 3 4 . . Recyclers Shooed 8 | 1 . . 5 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 67 | . 7 18 19 18 . 5 Melee 2 | . . . . . . 2 Guns 46 | . 7 5 19 15 . . Cannons 3 | . . . . 3 . . AOE 16 | . . 13 . . . 3 Classes Destroyed 12 | 2 4 2 2 1 . 1 Worker 3 | 2 . . . 1 . . Builder 1 | . . . . 1 . . Tunneler 1 | . . 1 . . . . Hauler 8 | . 1 . 3 4 . . Recycler 8 | 1 . 1 4 2 . . Operator 2 | . . . 2 . . . Watcher 5 | . 3 . 1 1 . . Swarmer 28 | . 2 3 10 9 . 4 Grunt 17 | . 5 2 5 5 . . Sentry 8 | . . . 4 4 . . Hunter 1 | . . . . . . 1 Assembled 13 | . . 13 . . . . Thug 1 | . . . 1 . . . Best Kill Streak 12 | 2 4 12 7 8 . 3 Combat Bots Only 12 | . 4 12 7 8 . 3 Max Kills in Single Turn 8 | 1 1 8 2 2 . 2 Gunslinging 1 | . . . 1 1 . . Exploded 8 | . . 8 . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 4558 | . 271 328 1304 1129 . 1526 Core 1335 | . 34 83 203 150 . 865 Absorbed by Shields 31 | . 31 . . . . . Core Remaining (%) 74 | 100 . 53 49 72 100 . Volleys Fired 200 | 12 29 20 64 74 . 1 Largest 2 | 2 2 2 2 2 . 1 Hottest 110 | 40 46 60 48 110 . 30 Shots Fired 393 | 24 58 40 127 143 . 1 Gun 364 | 24 58 32 127 123 . . Cannon 20 | . . . . 20 . . Launcher 9 | . . 8 . . . 1 Special . | . . . . . . . Kinetic 365 | 24 58 32 127 124 . . Thermal 19 | . . . . 19 . . Explosive 9 | . . 8 . . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 6 5 3 16 10 . . Robot Miss Streak 6 | 2 3 6 6 6 . 1 Penetration Max . | . . . . . . . Secondary Targets 12 | . . . 5 7 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 249 | 17 31 18 81 95 . 7 Core Hits 134 | 7 13 29 37 42 . 6 Critical Hits 3 | . . . . 3 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . Melee Attacks 13 | . . . . . . 13 Impact . | . . . . . . . Slashing 13 | . . . . . . 13 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 5144 | 131 472 781 1391 1730 . 639 Guns 3552 | 131 472 181 1383 1385 . . Cannons 345 | . . . . 345 . . Explosions 855 | . . 600 . . . 255 Melee 384 | . . . . . . 384 Ramming 8 | . . . 8 . . . Kinetic 3671 | 131 472 181 1383 1504 . . Thermal 397 | . . . . 226 . 171 Explosive 684 | . . 600 . . . 84 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 384 | . . . . . . 384 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 48 | . . 8 . 5 . 35 Projectiles 5 | . . . . 5 . . Explosions 8 | . . 8 . . . . Melee 35 | . . . . . . 35 Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 92 | . . . 4 . . 88 Shots 3 | . . . . . . 3 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 48 | . 38 36 25 48 . 18 Average Temperature 12 | . 12 14 10 13 . 18 Received Heat Transfer 918 | . 117 18 276 378 . 129 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 544 | . . . . 444 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 454 | 15 191 78 330 454 47 128 Average Influence 86 | 5 33 21 159 160 14 62 Maximum Alert Level 2 | . . . 1 2 . . Low Security (%) 87 | 100 100 100 73 67 100 100 Level 1 12 | . . . 26 31 . . Level 2 . | . . . . 1 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 3 3 . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 5 | . 3 . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 23 22 28 24 . 17 Peak Tracking Total 14 | . 6 14 7 8 . 7 Tactical Retreats 13 | . 6 1 1 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 2 | . . 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 4 | . . . . 2 . 2 Max in Single Turn 2 | . . . . 1 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 23 | . 6 1 5 8 2 1 Terminals 14 | . 5 . 3 5 1 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 1 . 1 Recycling Units 2 | . . . 1 1 . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . 1 . . Total Hacks 80 | . 24 1 13 30 9 3 Successful 55 | . 15 1 10 19 7 3 Failed 25 | . 9 . 3 11 2 . Catastrophic 3 | . 2 . . 1 . . Database Lockouts . | . . . . . . . Manual 30 | . 10 . 5 12 2 1 Terminals 51 | . 20 . 6 22 3 . Fabricators . | . . . . . . . Repair Stations 11 | . 4 . . 4 . 3 Recycling Units 5 | . . . 3 2 . . Scanalyzers 10 | . . . 4 . 6 . Garrison Access 2 | . . . . 2 . . Terminal Hacks 21 | . 8 1 1 9 2 . Prototype ID Bank 2 | . 1 . . 1 . . Open Door 1 | . . 1 . . . . Level Access Points 2 | . . . . 1 1 . Emergency Access Points 1 | . 1 . . . . . Terminal Index 4 | . 1 . 1 1 1 . Alert Level 1 | . . . . 1 . . Unreport Threat 5 | . 1 . . 4 . . Locate Traps 3 | . 2 . . 1 . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . . 4 . 2 Scan Component 4 | . 1 . . 2 . 1 Repair 4 | . 1 . . 2 . 1 Recycling Unit Hacks 3 | . . . 2 1 . . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 2 | . . . 1 1 . . Scanalyzer 8 | . . . 4 . 4 . Insert Component 4 | . . . 2 . 2 . Analyze 4 | . . . 2 . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 36 | . 10 . 8 14 2 2 Terminals 11 | . 4 . 2 4 1 . Track 5 | . 2 . 1 2 . . Botnet 2 | . 1 . . 1 . . Operators 4 | . 1 . 1 1 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Mechanics 2 | . 1 . . . . 1 Recycling Units 2 | . . . 1 1 . . Mask 2 | . . . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 6 . 5 8 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . . 2 . 1 Time 146 | . 32 . . 76 . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . . . 3 9 . . Parts Scanalyzed 4 | . . . 2 . 2 . Part Schematics Acquired 4 | . . . 2 . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 4967 | 156 1112 1220 959 1199 57 264 Spaces Moved 2172 | 74 491 536 361 434 53 223 Core 6 | 4 . . . . . 2 Treads . | . . . . . . . Legs 1892 | 70 491 536 361 434 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 274 | . . . . . 53 221 Fastest Speed 34 | 50 120 210 180 180 34 34 Average Speed 172 | 116 164 210 189 201 55 65 Slowest Speed 514 | 120 210 210 240 270 514 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 55 92 33 33 3 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . . 42 . . . 23 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 65 | . . 42 . . . 23 Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3045 | 125 754 599 524 638 89 316 Wait 405 | 20 184 20 54 61 . 66 Move 2167 | 73 490 535 361 433 52 223 Hop . | . . . . . . . Pick Up 98 | 13 25 9 21 28 1 1 Fast Attach 13 | . 4 . . 3 1 5 Attach 32 | 7 1 . 8 6 5 5 Detach 2 | . 2 . . . . . Swap 36 | . 4 6 7 14 5 . Drop 79 | . 15 9 9 19 25 2 Fire 200 | 12 29 20 64 74 . 1 Melee 13 | . . . . . . 13 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 20) 884 | -10/Materials | Repaired Autogun 923 | -10/Materials | Discovered new exit (range 7) 1065 | -10/Materials | Build established: Hauler-Mutant 1269 | -10/Materials | Entered Mines 1288 | -10/Mines | Met a Derelict bent on vengeance 1450 | -10/Mines | Assembled infested the area 1455 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1525 | -10/Mines | Destroyed 12 combat bots 1631 | -10/Mines | Discovered new exit (range 8) 1750 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1967 | -10/Mines | Learned location of Zion (-6) 2420 | -10/Mines | Discovered new exit (range 8) 2489 | -10/Mines | Entered Materials 2489 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2844 | -9/Materials | Discovered new exit (range 16) 3184 | -9/Materials | Destroyed 7 combat bots 3388 | -9/Materials | Discovered new exit (range 16) 3448 | -9/Materials | Entered another Materials area 3448 | -8/Materials | Evolved 2 slots: Utility x2 4023 | -8/Materials | Garrison activated, responded to threat 4099 | -8/Materials | Lost 3 parts (1n1u1w) 4101 | -8/Materials | Destroyed 8 combat bots 4501 | -8/Materials | Discovered new exit (range 9) 4577 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4607 | -8/Materials | Repaired Aluminum Leg 4635 | -8/Materials | Identified exit to Factory 4647 | -8/Materials | Entered Factory 4647 | -7/Factory | Evolved 2 slots: Utility x2 4697 | -7/Factory | Identified exit to Factory 4704 | -7/Factory | Entered another Factory area 4704 | -6/Factory | Evolved 2 slots: Utility x2 4763 | -6/Factory | Repaired Transmission Jammer 4855 | -6/Factory | Core integrity fell below 50% 4864 | -6/Factory | Core integrity fell below 20% 4892 | -6/Factory | Lost 14 parts (1p3n8u2w) 4968 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04845_ System Shield destroyed. 04847_ Slug penetrates Fusion Modulator. 04848_ Transmission Jammer destroyed. 04850_ Destroyed Lgt. Nuclear Core. 04850_ Destroyed VTOL Module. 04850_ Slug penetrates Fusion Modulator. 04850_ Great Axe destroyed. 04851_ Adv. Sensor Array destroyed. 04854_ Slug penetrates Fusion Modulator. 04854_ Imp. Signal Interpreter destroyed. 04858_ Hacking Suite destroyed. 04860_ S-27 Virus destroyed. 04861_ Slug penetrates Fusion Modulator. 04861_ Grenade Launcher destroyed. 04863_ Fusion Modulator explodes. 04863_ H-66 Slayer destroyed. 04899_ Lgt. Deuterium Engine destroyed. 04925_ Acquired Drone Bay. 04927_ Drone released from Drone Bay. 04942_ Drone destroyed. 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Storage Unit | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Survived The Infestation Packrat Quick And Dirty Challenges ------------ None Game ------ Seed SingularitySensorFalx Manual? 0 Play Time 02:01:52 Cumulative 46.7 hours Start 2020.03.12 @ 11:47:57 End 2020.03.12 @ 14:25:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddd56bc9-abcd-46fe-95dd-17a04b73a71e