Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 20:02:43 Player: gorlork Result: Destroyed by GA-1VN(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (1669) 1669 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (855) 855 TOTAL SCORE: 6664 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 188 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (4) ---- Improved Heat Sink Shock Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Launcher Guidance Computer Target Analyzer Improved ECM Suite Core Shielding > --- WEAPON ----------- Firepult > --- INVENTORY -------- Deuterium Engine Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Gauss Rifle Slug Cannon [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Firepult Energy Gun Improved Medium Laser Energy Cannon Firepult Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Slots Evolved 6 | . . 2 . . . 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . Utility 4 | . . 1 . . . 2 1 . . Weapon . | . . . . . . . . . . Parts Attached 64 | 7 1 13 8 1 . 13 17 . 4 Power 8 | 1 . 3 1 . . 1 2 . . Engine 5 | 1 . 2 . . . 1 1 . . Core 3 | . . 1 1 . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 . 4 3 . . 1 4 . . Treads . | . . . . . . . . . . Leg 1 | . . . . . . . 1 . . Wheel 10 | 2 . 4 3 . . 1 . . . Hover 2 | . . . . . . . 2 . . Flight 1 | . . . . . . . 1 . . Utility 20 | 2 . 1 1 . . 6 7 . 3 Device 5 | 1 . . 1 . . 1 2 . . Storage 1 | 1 . . . . . . . . . Processor 6 | . . 1 . . . 2 1 . 2 Hackware . | . . . . . . . . . . Protection 8 | . . . . . . 3 4 . 1 Artifact . | . . . . . . . . . . Weapon 22 | 2 1 5 3 1 . 5 4 . 1 Energy Gun 5 | 2 . 2 . . . . 1 . . Energy Cannon 4 | . 1 . 1 1 . 1 . . . Ballistic Gun 8 | . . 2 1 . . 3 2 . . Ballistic Cannon 3 | . . . 1 . . 1 1 . . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . Parts Lost 25 | . 2 6 1 . . 1 9 . 6 Power 3 | . . 1 . . . . 1 . 1 Propulsion 10 | . . 3 . . . 1 4 . 2 Utility 7 | . . . . . . . 4 . 3 Weapon 5 | . 2 2 1 . . . . . . Highest Loss Streak 6 | . 2 4 1 . . 1 6 . 6 Average Slot Usage (%) 81 | . 98 84 98 96 88 93 71 38 41 Engine 4 | . 14 9 . . . 2 5 7 6 Core 4 | . . . 11 11 11 6 . . . Wheel 22 | . 28 28 31 33 33 26 15 . . Hover 2 | . . . . . . . 2 15 14 Flight 1 | . . . . . . . 3 . . Device 8 | . 14 11 11 11 11 13 5 . . Storage 7 | . 14 11 11 11 11 9 4 . . Processor 12 | . . 8 11 11 11 15 18 . 3 Protection 4 | . . . . . . 7 7 7 7 Energy Gun 2 | . 25 4 5 . . . . . . Energy Cannon 3 | . 1 1 4 3 11 4 4 . . Ballistic Gun 3 | . . 5 5 7 . 3 1 7 5 Ballistic Cannon 1 | . . . 2 7 . 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 42 | 13 13 17 20 32 32 42 40 21 21 Greatest Support 32 | 20 20 32 32 32 32 32 32 22 22 Greatest Overweight (x) 3 | . . . . . . 1 3 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 6 6 6 6 5 4 4 Most Carried 6 | 4 3 6 6 6 6 6 6 4 4 Average Carried 5 | 1 2 4 5 5 6 5 5 4 3 Final Capacity 6 | 6 6 6 6 6 6 6 4 4 4 Final Carried 6 | 1 2 5 6 6 6 6 4 4 3 Class Distribution -------------------- 61% | Mutant 26% | Scavenger-Mutant 7% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Matter Collected 988 | 260 10 287 68 . . 246 71 . 46 Remotely . | . . . . . . . . . . Salvage Created 2010 | 71 88 568 176 . . 837 270 . . Parts 123 | 4 3 58 17 . . 29 12 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Combat Hostiles Destroyed 44 | . 2 16 5 . . 15 6 . . Guns 21 | . 2 9 4 . . 4 2 . . Cannons 3 | . . . 1 . . 1 1 . . AOE 15 | . . 7 . . . 6 2 . . Classes Destroyed 13 | 2 1 4 2 . . 3 1 . . Worker 7 | . . 3 1 . . 2 1 . . Builder 7 | . . 4 . . . 2 1 . . Tunneler 3 | 1 . 1 1 . . . . . . Recycler 3 | 1 . 1 . . . 1 . . . Mechanic 1 | . . . 1 . . . . . . Watcher 3 | . . 2 . . . 1 . . . Swarmer 16 | . . 8 4 . . 3 1 . . Grunt 20 | . 2 8 . . . 7 3 . . Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . . . . 2 . . . Protector 1 | . . . . . . 1 . . . Sentry 2 | . . . . . . 2 . . . Programmer 2 | . . . . . . . 2 . . Best Kill Streak 16 | 1 1 12 4 . . 16 5 . . Combat Bots Only 11 | . 1 7 4 . . 11 3 . . Max Kills in Single Turn 6 | 1 1 6 1 . . 4 2 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . . 3 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Damage Taken 3393 | . 294 511 153 . . 523 944 . 968 Core 1031 | . 91 163 . . . 77 403 . 297 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 63 . . . 59 86 . . . Volleys Fired 157 | 9 14 65 17 . . 28 24 . . Largest 2 | 2 2 1 2 . . 2 1 . . Hottest 250 | 90 90 56 83 . . 250 250 . . Shots Fired 199 | 18 26 65 18 . . 49 23 . . Gun 147 | 18 25 60 16 . . 21 7 . . Cannon 47 | . 1 . 2 . . 28 16 . . Launcher 5 | . . 5 . . . . . . . Special . | . . . . . . . . . . Kinetic 95 | . . 34 1 . . 42 18 . . Thermal 80 | 18 26 7 17 . . 7 5 . . Explosive 5 | . . 5 . . . . . . . Electromagnetic 19 | . . 19 . . . . . . . Robot Hit Streak 10 | 8 5 10 5 . . 7 6 . . Robot Miss Streak 13 | 1 4 6 2 . . 3 13 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 127 | 14 14 43 13 . . 32 9 . 2 Core Hits 103 | 3 5 36 9 . . 32 17 . 1 Critical Hits 8 | . . 2 . . . 4 2 . . Critical Kills 3 | . . . . . . 1 2 . . Critical Parts Destroyed 5 | . . 2 . . . 3 . . . Melee Attacks 7 | . . . . . . . . . 7 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 7 | . . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4260 | 146 166 1510 254 . . 1495 622 . 67 Guns 1722 | 146 166 678 219 . . 383 130 . . Cannons 695 | . . . 35 . . 438 222 . . Explosions 1756 | . . 832 . . . 674 250 . . Melee 67 | . . . . . . . . . 67 Ramming 20 | . . . . . . . 20 . . Kinetic 1433 | . . 416 . . . 718 299 . . Thermal 1714 | 146 166 68 254 . . 777 303 . . Explosive 832 | . . 832 . . . . . . . Electromagnetic 194 | . . 194 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 67 | . . . . . . . . . 67 Highest Corruption 11 | . . . 4 4 4 . 11 11 11 Average Corruption 5 | . . . 4 4 4 . 8 11 9 Corruption Purged . | . . . . . . . . . . Effects 48 | . . . 9 13 3 . 22 . 1 Message Errors 6 | . . . 2 3 . . 1 . . Matter Fused 9 | . . . 2 1 2 . 4 . . Heat Flow Errors 10 | . . . 3 3 1 . 2 . 1 Energy Discharges 4 | . . . . 2 . . 2 . . Data Loss (minor) 8 | . . . 1 4 . . 3 . . Data Loss (major) 1 | . . . . . . . 1 . . Misdirections 5 | . . . . . . . 5 . . Targeting Errors 3 | . . . . . . . 3 . . Weapon Failures 2 | . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 156 | . . 107 . . . 42 7 . . Projectiles 43 | . . . . . . 36 7 . . Explosions 113 | . . 107 . . . 6 . . . Melee . | . . . . . . . . . . Knockbacks 8 | . . . . . . 4 4 . . Impact 1 | . . . . . . . 1 . . Kinetic 7 | . . . . . . 4 3 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . . . 14 . . Shots 1 | . . . . . . . 1 . . Rammed 7 | . . . . . . . 7 . . Targets Rammed 7 | . . . . . . . 7 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 582 | 170 186 45 273 252 162 498 582 . 166 Average Temperature 114 | 70 78 16 81 111 88 223 193 . 65 Received Heat Transfer 745 | . 54 129 . . . 288 12 . 262 Effects 9 | . . . . . . 1 8 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 4 | . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . . . . 5 1 . . Combat Hostiles 5 | . . . . . . 4 1 . . Parts Melted 23 | . . . 2 . . 15 6 . . Heat Transferred 7720 | 372 434 148 555 . . 4211 2000 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Peak Influence 621 | 10 86 456 291 . . 621 298 . . Initial 282 | . 6 27 101 . . . 282 . . Average 129 | 3 42 149 189 . . 130 142 . . Maximum Alert Level 2 | . . 2 1 . . 2 1 . . Low Security (%) 74 | 100 100 65 57 . 100 81 71 . . Level 1 20 | . . 20 42 . . 3 28 . . Level 2 4 | . . 14 . . . 15 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 1 1 . . 4 6 . . Investigation 6 | . 1 . . . . 3 2 . . Extermination 2 | . . . . . . . 2 . . Reinforcement 4 | . 1 1 . . . . 2 . . Assault 2 | . . . 1 . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Distress Signals 8 | . 1 5 . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 13 30 8 . . 22 16 . 7 Peak Tracking Total 10 | . 8 9 4 . . 7 6 . 10 Tactical Retreats 13 | . 1 2 . . . 6 3 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Traps Triggered 11 | . 1 2 . . . 4 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Machines Disabled 6 | . . 1 . . . 5 . . . Max in Single Turn 2 | . . 1 . . . 2 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Machines Accessed 15 | . 2 2 . 5 . 3 2 . 1 Terminals 4 | . 2 1 . . . 1 . . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 80 | . 4 5 . 50 . 6 9 . 6 Successful 73 | . 1 5 . 50 . 2 9 . 6 Failed 7 | . 3 . . . . 4 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 1 . . . . 2 Terminals 8 | . 4 3 . . . 1 . . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 2 | . . 2 . . . . . . . Scanalyzers 8 | . . . . . . . 8 . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 60 | . 1 3 . 50 . . . . 6 Record 52 | . . 3 . 49 . . . . . Part Schematic 6 | . . . . . . . . . 6 Recall Investigation 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 8 | . . . . . . . 8 . . Insert Component 4 | . . . . . . . 4 . . Analyze 4 | . . . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . . . . 3 1 . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 4 . 6 Parts Built 2 | . . . . . . . 2 . . Matter 168 | . . . . . . . 168 . . Time 42 | . . . . . . . 42 . . Total Part Build Rating 8 | . . . . . . . 8 . . Parts Repaired 1 | . . . . . . 1 . . . Time 26 | . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 . . Part Schematics Acquired 4 | . . . . . . . 4 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 1 1 1 . . . Highest-Rated Group 31 | . . . 31 31 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . 5 . . 12 . . . Total Damage 322 | . . . 105 . . 217 . . . Kills 6 | . . . 3 . . 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Turns Passed 4778 | 94 264 447 546 506 204 789 1391 19 518 Spaces Moved 4114 | 66 276 278 496 517 132 418 1205 4 722 Core 224 | 2 . . . . . . 222 . . Treads . | . . . . . . . . . . Legs 28 | . . . . . . . 28 . . Wheels 2891 | 64 276 278 496 517 132 418 710 . . Hover 971 | . . . . . . . 245 4 722 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 83 83 83 83 50 56 56 Average Speed 77 | 79 80 80 83 83 83 89 80 56 56 Slowest Speed 200 | 80 80 85 85 83 83 95 200 56 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 5 29 28 90 93 39 35 23 2 78 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . 1 . . . . 2 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . . . . . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 68 | . . 16 . . . 47 5 . . Melee . | . . . . . . . . . . Projectile 14 | . . . . . . 9 5 . . AOE 54 | . . 16 . . . 38 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Total 5471 | 89 292 434 610 593 226 786 1601 20 820 Wait 1023 | . . 61 81 71 95 311 303 17 84 Move 4101 | 65 275 277 495 512 131 417 1204 3 722 Hop 2 | . . . . 2 . . . . . Pick Up 50 | 8 2 16 4 3 . 9 7 . 1 Fast Attach 13 | . . 1 1 . . 5 4 . 2 Attach 42 | 7 1 11 1 1 . 7 12 . 2 Detach 7 | . . . . . . . 6 . 1 Swap 9 | . . 1 6 . . 1 1 . . Drop 27 | . . 2 5 4 . 8 7 . 1 Fire 157 | 9 14 65 17 . . 28 24 . . Melee 7 | . . . . . . . . . 7 Ram 7 | . . . . . . . 7 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 26 | . . . . . . . 26 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 12) 95 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -9/Materials | Discovered new exit (range 13) 717 | -9/Materials | Destroyed 7 combat bots 722 | -9/Materials | Lost 4 parts (1p1n2w) 806 | -9/Materials | Entered Mines 829 | -9/Mines | Learned Materials emergency access door positions 898 | -9/Mines | Build established: Scavenger-Mutant 1012 | -9/Mines | Met a Derelict testing a Signal Generator 1189 | -9/Mines | Discovered new exit (range 5) 1190 | -9/Mines | Discovered new exit (range 9) 1211 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1338 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1339 | -9/Mines | Discovered new exit (range 6) 1352 | -9/Mines | Entered Exiles 1352 | -9/Exiles | Accompanied by 1 ally 1365 | -9/Exiles | Discovered new exit (range 15) 1395 | -9/Exiles | Met 8R-AWN 1419 | -9/Exiles | Met EX-HEX 1471 | -9/Exiles | Met EX-DEC 1492 | -9/Exiles | Visited The Gauntlet 1601 | -9/Exiles | Learned location of Zion (-7) 1630 | -9/Exiles | Met EX-BIN 1658 | -9/Exiles | Aligned with FarCom system 1659 | -9/Exiles | Given EX-Vault access code 1703 | -9/Exiles | Opened EX-Vault 1712 | -9/Exiles | Found Firepult 1738 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1743 | -9/Exiles | Exiles lab attacked by MAIN.C 1840 | -9/Exiles | Discovered new exit (range 12) 1858 | -9/Exiles | Left Exiles lab with Firepult 1858 | -9/Exiles | Entered Mines 1858 | -8/Mines | Accompanied by 1 ally 2021 | -8/Mines | Discovered new exit (range 8) 2062 | -8/Mines | Entered Materials 2062 | -8/Materials | Accompanied by 1 ally 2062 | -8/Materials | Evolved 2 slots: Utility x2 2160 | -8/Materials | Build established: Scavenger-Skirmisher 2342 | -8/Materials | Repaired Core Shielding 2746 | -8/Materials | Build established: Mutant 2761 | -8/Materials | Destroyed 11 combat bots 2808 | -8/Materials | Discovered new exit (range 14) 2851 | -8/Materials | Entered Factory 2851 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3000 | -7/Factory | Fabricated Launcher Guidance Computer (x2) 3838 | -7/Factory | Lost 6 parts (1p4n1u) 3942 | -7/Factory | System corruption reached 10% 3977 | -7/Factory | Lost 3 parts (3u) 4020 | -7/Factory | Core integrity fell below 50% 4218 | -7/Factory | Discovered new exit (range 11) 4242 | -7/Factory | Entered Lower Caves 4258 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4261 | -7/Lower Caves | Entered Zion 4283 | -7/Zion | Given A8's code to call for help 4313 | -7/Zion | System corruption cleaned by Quarantine Array 4393 | -7/Zion | Received a hallucinogenic algorithm 4507 | -7/Zion | Learned location of Recycling (-7) 4519 | -7/Zion | Found CR-A16's Pointy Stick 4562 | -7/Zion | Learned Factory trap positions 4620 | -7/Zion | Learned location of Quarantine (-2) 4729 | -7/Zion | Rebuked by Imprinter 4739 | -7/Zion | Attempted to imprint without authorization 4739 | -7/Zion | Attacked by Zionites 4773 | -7/Zion | Core integrity fell below 20% 4779 | -7/Zion | Destroyed by GA-1VN(g) with Beamcaster Last Messages --------------- our home! 04741_ 5B-GIR(c) calibrates the Memory Banks. 04745_ CU-GPE(c) calibrates the Memory Banks. 04747_ 5B-GIR(c) calibrates the Memory Banks. 04753_ CU-GPE(c) calibrates the Memory Banks. 04755_ Gravmag System destroyed. 04758_ CU-GPE(c) calibrates the Memory Banks. 04758_ Memory Banks disabled. 04759_ Lgt. Angular Momentum Engine destroyed. 04759_ Imp. Melee Analysis Suite destroyed. 04767_ PL-L9L(M) IFF system glitched. 04770_ Gravmag System destroyed. 04772_ Critical hit. 04772_ Chain reaction triggered in Angular Momentum Engine. 04772_ PL-L9L(M) destroyed. 04772_ Hrd. Medium Armor Plating destroyed. 04775_ T9-L52(z) heat damages Mak. Laser. 04776_ Hrd. Medium Armor Plating destroyed. 04778_ T9-L52(z) overheating. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????#""""X" ""##?? | | ??????????????????????#"""" """### | | ???????????????????##?##"" """# | | ????????????????####"###### """# | | ???????????????"#"#"#"#""# """" | | ?????###########""""""""""" | | ????"""""""""" ##"" """ """ | | ???#"""""""""" #"#" """ | | ????"" ##"" """ | | ??????"""" ##"" """" "" | | ?????"""""" """""" #" | | ????""""""" """""" " #"" | | ???#""""""" ""##"" """""" | | ???#"""""" ###" ""##"" """""" | | ???#"" #""" """#"" | | ???#"""""""""" #""" ""###"" | | ???#"""""""""" ##"" ""##"#""" """ | | ????############""" ""#####"" """" | | ???????????#####""# "##???#"" "" | | ??????????##"""#### #"#???#"" " | | ??????????#" #"#####"" | | ??????????#" c #?## | | ??????????#" #??# ## ## | | ??????????##z!g#### #??# # # | | ???????????#MM%#??######??# """ "" | | ??????###### @M#####??????# """ "" | | ?????""""" c """???#?## """ ## | | ?????######" ######?#"#" # # "" | | ?????# " " " #?#""" ## ## "" | | ?????# " """ #?###" "" | | ?????#"""" " " #???##"##"" """ | | ?????#""""" """""#????####""" "" | | ?????#""""" """" #???????#""""""" | | ?????#" "" "" ""#???????###""#""" | | ?????#"" """" "" " #?????????##""""" | | ?????#""""""" """""" #??????#####""""" | | ?????#"""" """"""""""#??????#""""" "" | | ?????# " """"" #???????#""" | | ?????# """""""""""" ????????#"" | | ?????#""""""""" """""????????##""" | | ?????#""" """"" ""???????????#"#""" | | ?????????"??""" "????????????####"""" | | ??????????????? ???????????????###""" | | ??????????????????????????????????###" | | ????????????????????????????????????## | | ?????????????????????????????????????# | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 450 Core Shielding 20 Evasion (%) 53 Targeting Accuracy 8 Melee Accuracy 6 Launcher Accuracy 20 Target Analysis 5 Item Schematics ----------------- Gauss Rifle | -7/Factory | Scanalyzed Slug Cannon | -7/Factory | Scanalyzed Deuterium Engine | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Launcher Guidance Computer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Back For More GoHome() Challenges ------------ None Game ------ Seed GrenadeShockDoomcannon Manual? 0 Play Time 00:58:46 Cumulative 28.4 hours Start 2020.10.02 @ 18:53:47 End 2020.10.02 @ 20:02:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7ed5f3b-4bf8-438e-a6f3-b9dfe3cdf2e0