Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 21:19:08

Player: Helstads_dog

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (136)     680
Value Destroyed (3938)     3938
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (648)                648
              TOTAL SCORE: 8186

 Bonus
-------
High Alert Combat Kills    148
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     196/300
Energy                     270/290
System Corruption          0%
Temperature                Critical (1408)
Movement                   Treading (250) Ox1
Location                   -7/DSF

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (3) ---
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (4) -------
         Cooled Plasma Rifle
   High-powered Shotgun
   High-powered Shotgun
                Gauss Rifle
>               --- INVENTORY (20) ---
       Improved Ion Engine
        Armored Treads
        Armored Treads
       Advanced Treads
        Armored Wheel
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
                Signal Interpreter
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Pulse Rifle
         Cooled Plasma Rifle
         Cooled Plasma Rifle
         Cooled Plasma Rifle
          Heavy Assault Rifle
   High-powered Shotgun
                Flak Cannon
                Flak Cannon
                Rocket Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Reflective Plating
>               --- WEAPON -----------
         Cooled Plasma Rifle
   High-powered Shotgun
   High-powered Shotgun
                Gauss Rifle
>               --- INVENTORY --------
       Improved Ion Engine
        Armored Treads
        Armored Treads
       Advanced Treads
        Armored Wheel
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod
                Signal Interpreter
       Improved Medium Armor Plating
                Pulse Rifle
         Cooled Plasma Rifle
         Cooled Plasma Rifle
         Cooled Plasma Rifle
          Heavy Assault Rifle
   High-powered Shotgun
                Flak Cannon
                Flak Cannon
                Rocket Launcher
                Katana
[Rating: 51]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Hardened Medium Armor Plating
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Authchip [Device]
  Protection               Hardened Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            Shotgun
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   2   1   .   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             91   | .   14  19  12  27  2   17  
  Power                    5    | .   1   1   1   2   .   .   
    Engine                 5    | .   1   1   1   2   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | .   4   2   3   5   1   2   
    Treads                 10   | .   2   2   1   3   .   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  7    | .   2   .   2   2   1   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  35   | .   6   5   2   9   1   12  
    Device                 13   | .   4   2   1   3   .   3   
    Storage                3    | .   1   1   .   .   .   1   
    Processor              4    | .   1   1   .   1   .   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             14   | .   .   1   1   5   1   6   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | .   3   11  6   11  .   3   
    Energy Gun             10   | .   .   4   1   4   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          22   | .   2   7   4   7   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   
Parts Lost                 15   | .   1   1   6   5   .   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               6    | .   1   .   3   1   .   1   
  Utility                  3    | .   .   1   .   1   .   1   
  Weapon                   5    | .   .   .   3   2   .   .   
  Highest Loss Streak      5    | .   1   1   5   2   .   2   
  To Critical Strikes      1    | .   .   .   1   .   .   .   
Average Slot Usage (%)     98   | .   95  99  98  99  100 98  
  Engine                   10   | .   14  11  11  9   7   7   
  Treads                   10   | .   13  11  10  8   7   15  
  Wheel                    9    | .   9   11  9   8   15  5   
  Device                   8    | .   13  5   1   13  15  11  
  Storage                  10   | .   14  11  11  9   7   7   
  Protection               8    | .   .   5   9   13  15  18  
  Energy Gun               11   | .   14  10  8   12  7   7   
  Ballistic Gun            26   | .   13  33  35  23  23  22  
Peak Build Rating          51   | .   9   19  22  37  41  51  
  Average Rating           21   | .   8   16  20  32  40  44  
  On Entrance              19   | 6   6   9   19  22  36  41  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             96   | 14  91  96  70  80  83  91  
  Greatest Support         60   | 20  20  10  12  12  24  60  
  Greatest Overweight (x)  30   | .   30  9   22  6   3   7   
  Average Overweight (x)   5    | .   5   5   5   5   3   2   
Largest Inventory Capacity 25   | .   25  25  20  20  20  20  
  Average Capacity         19   | .   17  20  20  20  20  20  
  Most Carried             20   | .   13  20  20  20  19  20  
  Average Carried          16   | .   8   17  18  19  18  18  
  Final Capacity           25   | 8   25  20  20  20  20  20  
  Final Carried            20   | 6   13  20  18  20  18  20  

 Class Distribution 
--------------------
 42% | Tank
 22% | Scavenger-Tank
 20% | Mutant
 11% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
           Tank | -9/Mines
           Tank | -8/Materials
           Tank | -7/Factory
 Scavenger-Tank | -7/DSF

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  
Matter Collected           4214 | 167  374  897  714  1352 .    710  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4762 | .    620  1184 487  1793 .    678  
  Parts                    263  | .    45   68   25   99   .    26   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Combat Hostiles Destroyed  125  | .   17  31  25  36  .   16  
  Guns                     121  | .   17  31  21  36  .   16  
  AOE                      4    | .   .   .   4   .   .   .   
Classes Destroyed          15   | .   5   3   3   3   .   1   
  Worker                   4    | .   2   .   1   1   .   .   
  Tunneler                 2    | .   .   .   1   1   .   .   
  Recycler                 3    | .   .   1   1   1   .   .   
  Operator                 4    | .   1   2   .   1   .   .   
  Watcher                  12   | .   3   4   .   5   .   .   
  Swarmer                  40   | .   6   11  8   8   .   7   
  Grunt                    47   | .   11  12  1   16  .   7   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  4    | .   .   2   .   2   .   .   
  Sentry                   13   | .   .   6   .   7   .   .   
  Demolisher               2    | .   .   .   2   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   .   .   
  Heavy                    2    | .   .   .   .   1   .   1   
  Assembled                14   | .   .   .   14  .   .   .   
Best Kill Streak           14   | .   5   5   14  9   .   4   
  Combat Bots Only         14   | .   5   4   14  9   .   4   
Max Kills in Single Turn   5    | .   2   2   5   2   .   2   
  Gunslinging              1    | .   .   1   1   1   .   1   
  Exploded                 4    | .   .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  
Hostile Shots Fired        442  | .    63   98   70   129  .    82   
  Missed                   115  | .    16   29   15   28   .    27   
Damage Taken               5536 | .    514  811  860  1745 .    1606 
  Core                     1200 | .    123  135  125  97   .    720  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   48   | .    .    .    .    8    .    40   
  Regen/Repaired (Parts)   62   | .    .    .    .    62   .    .    
Core Remaining (%)         66   | 100  50   .    35   82   .    .    
Volleys Fired              295  | .    55   71   33   95   .    41   
  Largest                  4    | .    2    4    4    4    .    4    
  Hottest                  171  | .    73   136  134  171  .    143  
Shots Fired                996  | .    104  257  126  349  .    160  
  Gun                      994  | .    103  257  125  349  .    160  
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 2    | .    1    .    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  712  | .    49   190  117  233  .    123  
  Thermal                  282  | .    54   67   8    116  .    37   
  Explosive                2    | .    1    .    1    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    9    20   9    12   .    12   
  Robot Miss Streak        7    | .    4    6    7    7    .    7    
  Penetration Max          1    | .    .    .    .    1    .    .    
  Secondary Targets        26   | .    1    6    6    9    .    4    
    Max Gunslinging Chain  2    | .    1    2    1    1    .    1    
Shots Hit Robots           567  | .    72   135  65   208  .    87   
  Core Hits                273  | .    39   62   49   90   .    33   
  Critical Kills           5    | .    1    1    2    1    .    .    
  Critical Parts Destroyed 3    | .    1    1    .    1    .    .    
  Critical Strikes         16   | .    6    4    2    3    .    1    
    Burn                   8    | .    4    2    .    1    .    1    
    Destroy                8    | .    2    2    2    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9561 | .    1088 2015 1238 3538 .    1682 
  Guns                     9282 | .    1050 2015 997  3538 .    1682 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               279  | .    38   .    241  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  6639 | .    641  1465 954  2335 .    1244 
  Thermal                  2643 | .    409  550  43   1203 .    438  
  Explosive                279  | .    38   .    241  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    5    10   .    .    .    
  Average Corruption       7    | .    .    4    9    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  94   | .    .    37   57   .    .    .    
    Message Errors         19   | .    .    7    12   .    .    .    
    Matter Fused           27   | .    .    7    20   .    .    .    
    Heat Flow Errors       11   | .    .    4    7    .    .    .    
    Energy Discharges      10   | .    .    6    4    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    
    Parts Fused            1    | .    .    .    1    .    .    .    
    Data Loss (minor)      12   | .    .    6    6    .    .    .    
    Data Loss (major)      3    | .    .    .    3    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    
    Alerts                 6    | .    .    2    4    .    .    .    
    Weapon Failures        3    | .    .    3    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        1408 | .    102  343  286  421  .    1408 
  Average Temperature      133  | .    34   97   118  99   .    328  
  Received Heat Transfer   1391 | .    222  243  80   666  .    180  
  Effects                  37   | .    .    4    .    3    .    30   
    Shutdowns              6    | .    .    .    .    1    .    5    
    Energy Bleed           6    | .    .    2    .    1    .    3    
    Interference           8    | .    .    2    .    .    .    6    
    Matter Decay           3    | .    .    .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    1    .    1    
    Damage (major)         5    | .    .    .    .    .    .    5    
    Damage (core)          5    | .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             12   | .    3    .    .    9    .    .    
  Heat Transferred         7197 | .    1480 1534 111  2997 .    1075 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Peak Influence             599  | .   397 599 368 568 170 485 
  Initial                  221  | .   .   63  221 .   170 119 
  Average                  230  | .   145 328 133 264 170 306 
Maximum Alert Level        2    | .   1   2   1   2   .   2   
  Low Security (%)         46   | .   65  22  74  38  100 14  
  Level 1                  39   | .   34  49  25  39  .   62  
  Level 2                  14   | .   .   27  .   21  .   22  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   
Squads Dispatched          16   | .   4   4   1   6   .   1   
  Investigation            11   | .   2   4   1   4   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF 
Distress Signals           5    | .   1   2   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              169  | .   29  41  32  50  .   17  
  Peak Tracking Total      10   | .   5   4   10  10  .   4   
  Tactical Retreats        8    | .   2   .   2   3   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Traps Triggered            8    | .   2   5   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac DSF 
Machines Disabled          1    | .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF 
Machines Accessed          36   | .   8   11  1   15  1   .   
  Terminals                25   | .   6   9   .   9   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          6    | .   2   2   .   2   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                104  | .   21  29  1   51  2   .   
  Successful               53   | .   9   11  1   31  1   .   
  Failed                   50   | .   12  17  .   20  1   .   
    Catastrophic           9    | .   .   3   .   6   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   
  Manual                   68   | .   21  22  .   25  .   .   
  Terminals                80   | .   18  26  .   34  2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   
  Recycling Units          8    | .   3   3   .   2   .   .   
  Scanalyzers              10   | .   .   .   .   10  .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   
Terminal Hacks             27   | .   5   7   1   13  1   .   
  Robot Analysis           10   | .   4   3   .   3   .   .   
  Prototype ID Bank        6    | .   .   3   .   3   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   1   .   2   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   10  .   .   
  Insert Component         4    | .   .   .   .   4   .   .   
  Analyze                  6    | .   .   .   .   6   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         13   | .   4   4   .   5   .   .   
  Terminals                7    | .   2   2   .   3   .   .   
    Botnet                 7    | .   2   2   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   2   .   2   .   .   
    Tunnel                 6    | .   2   2   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   2   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   
Hacking Detections         27   | .   5   10  .   11  1   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Robot Analysis Total       10   | .   4   3   .   3   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  
Turns Passed               7415 | .    1542 1884 1595 1925 8    461  
Spaces Moved               3302 | 1    659  891  770  831  4    146  
  Core                     124  | .    116  .    8    .    .    .    
  Treads                   71   | .    .    .    .    .    .    71   
  Legs                     40   | 1    39   .    .    .    .    .    
  Wheels                   3067 | .    504  891  762  831  4    75   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            95   | 120  95   155  165  165  135  135  
  Average Speed            179  | 120  194  168  175  179  135  200  
  Slowest Speed            1550 | 120  1550 215  1150 180  135  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       75   | 2    96   84   103  81   .    86   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     7    | .    2    2    1    2    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    
Spaces Dug                 4    | .    4    .    .    .    .    .    
Terrain Destroyed          14   | .    4    .    7    2    .    1    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    .    .    
  AOE                      11   | .    4    .    7    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  
Total                      4194 | .    815  1113 936  1086 6    238  
  Wait                     376  | .    67   89   111  96   .    13   
  Move                     3297 | .    658  890  769  830  4    146  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  71   | .    13   24   7    19   .    8    
  Fast Attach              19   | .    4    3    .    5    .    7    
  Attach                   42   | .    5    11   7    12   2    5    
  Detach                   10   | .    2    2    .    3    .    3    
  Swap                     30   | .    5    5    5    10   .    5    
  Drop                     54   | .    6    18   4    16   .    10   
  Fire                     295  | .    55   71   33   95   .    41   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Discovered new exit (range 4)
  180 | -10/Materials | Identified exit to Materials
  247 | -10/Materials | Discovered new exit (range 10)
  283 | -10/Materials | Discovered exit to Materials (range 12)
  311 | -10/Materials | Build established: Mutant
  921 | -10/Materials | Discovered new exit (range 12)
 1227 | -10/Materials | Discovered exit to Materials (range 14)
 1543 | -10/Materials | Entered another Materials area
 1543 | -9/Materials  | Evolved 2 slots: Weapon x2
 1834 | -9/Materials  | Build established: Gunner
 2151 | -9/Materials  | Discovered new exit (range 8)
 2220 | -9/Materials  | Identified exit to Materials
 2751 | -9/Materials  | Build established: Tank
 3072 | -9/Materials  | Discovered exit to Materials (range 16)
 3111 | -9/Materials  | Identified exit to Mines
 3249 | -9/Materials  | Build established: Scavenger-Tank
 3307 | -9/Materials  | Central database locked down
 3427 | -9/Materials  | Entered Mines
 3475 | -9/Mines      | Discovered exit to Materials (range 11)
 3656 | -9/Mines      | Assembled infested the area
 3661 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3686 | -9/Mines      | System corruption reached 10%
 3708 | -9/Mines      | Core integrity fell below 50%
 3766 | -9/Mines      | Destroyed 14 combat bots
 3775 | -9/Mines      | Lost 5 parts (2n3w)
 3935 | -9/Mines      | Met a Derelict shopkeep closing up shop
 4089 | -9/Mines      | Discovered exit to Materials (range 14)
 4161 | -9/Mines      | Build established: Tank
 4367 | -9/Mines      | Learned location of Storage (-7)
 5022 | -9/Mines      | Entered Materials
 5022 | -8/Materials  | Evolved 2 slots: Utility x2
 5553 | -8/Materials  | Destroyed 8 combat bots
 5755 | -8/Materials  | Discovered new exit (range 15)
 5852 | -8/Materials  | Repaired Arm. Wheel
 5874 | -8/Materials  | Identified exit to Factory
 5997 | -8/Materials  | Destroyed 9 combat bots
 6579 | -8/Materials  | Build established: Scavenger-Tank
 6947 | -8/Materials  | Entered Factory
 6947 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6955 | -7/Factory    | Identified exit to DSF
 6955 | -7/Factory    | Entered DSF
 6996 | -7/DSF        | Additional patrols routed to DSF
 7151 | -7/DSF        | Discovered new exit (range 15)
 7220 | -7/DSF        | Identified exit to Factory
 7263 | -7/DSF        | Sterilization system engaged
 7283 | -7/DSF        | Ambient heat levels rising (+10)
 7298 | -7/DSF        | Ambient heat levels rising (+10)
 7313 | -7/DSF        | Ambient heat levels rising (+10)
 7328 | -7/DSF        | Ambient heat levels rising (+10)
 7343 | -7/DSF        | Ambient heat levels rising (+10)
 7358 | -7/DSF        | Ambient heat levels rising (+10)
 7373 | -7/DSF        | Ambient heat levels rising (+10)
 7388 | -7/DSF        | Ambient heat levels rising (+10)
 7403 | -7/DSF        | Ambient heat levels rising (+10)
 7413 | -7/DSF        | Core integrity fell below 50%
 7415 | -7/DSF        | Core integrity fell below 20%
 7417 | -7/DSF        | Core destroyed

 Last Messages 
---------------
07400_ Overheating: Gauss Rifle damaged (-39).
07400_ Overheating: Hcp. Storage Unit damaged (-220).
07400_ Overheating: Arm. Treads damaged (-158).
07401_ Overheating: System interference.
07401_ Gauss Rifle temporarily disabled.
07402_ Power failure, Rnf. Deuterium Engine shutdown.
07403_ ALERT: Ambient heat levels +10.
07407_ Overheating: Hpw. Shotgun damaged (-56).
07408_ Power failure, Rnf. Deuterium Engine shutdown.
07408_ Overheating: Core damaged (-91).
07409_ Adv. Heat Sink broken.
07409_ Overheating: Short circuit.
07410_ Overheating: Matter decay (-51).
07411_ Overheating: Energy bleed (-48).
07413_ Overheating: Core damaged (-126).
07414_ Imp. Heat Sink broken.
07414_ Overheating: Short circuit.
07415_ Overheating: Core damaged (-119).
07416_ Overheating: Cld. Plasma Rifle damaged (-46).
07417_ Overheating: Core damaged (-126).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????"???????????????????????? |
|                ?????????#"#??????????????????????? |
|                ??????####"##?????????????????????? |
|                ??????#"""""#?###??##???????????### |
|                ??????#"""""##!!#   #??     #   #!! |
|                ????"##""           ???             |
|                ????"""""       ???????             |
|                ??????#"" @ #?????????#  ??##   #!! |
|                ??????###  ##????????##   ??????#?? |
|                ???????##  ###???????!!   ????????? |
|                ???????#!  !!#????????!   ????????? |
|                ???????#!   !#????????!    ???????? |
|                ???????##  ###??????###   #???????? |
|                ???????#   !!#??????#!!   !???????? |
|                ???????#   !!#??????#!!   !???????? |
|                ???????#   !!#???????!!   !???????? |
|                ??????###  ########?#?#   #?####### |
|                ??????#!!  ##]]]#!!!###^^^###!!!#   |
|                ??????#!!  ##]]]#!!!##   !%##!!!#   |
|                ??????#]]                 *=!       |
|                ??????#]]^                [         |
|                ??????#]]                 = ]=      |
|                ??????#    ##///#!!!##%    ##!! #!! |
|                ??????#    #?///#?!!###   "##!!!#!! |
|                ??????###  ######???###!!=######### |
|                ???????#[    #??????#!! = ]]#?????? |
|                ???????#[    #?####?#!!!==]]#?????? |
|                ???????#[ [  #?#[ #?#!!"  ]]#?????? |
|                ???????##=%##### [#####%%=###?????? |
|                ???????# *[[ +%  [[%+= "    #?????? |
|                ???????# [[*!########       #?????? |
|                ???????##% ##########       #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Coolant Potential          50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             10
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
            Cooling System | -8/Materials | Scanalyzed
        Signal Interpreter | -8/Materials | Scanalyzed
                Arm. Wheel | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist

 Challenges 
------------
None

 Game 
------
Seed              LightRecyclingEdition
  Manual?         0
Play Time         01:28:26
  Cumulative      89.0 hours
  Start           2024.09.11 @ 19:48:49
  End             2024.09.11 @ 21:19:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          29
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          37x27
Zoom Use          89%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a14f89dc-0c90-4912-ad7c-f1f7faaa0a3b