Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 23:32:46 Player: shockman27 Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (160) 800 Value Destroyed (4345) 4345 Prototype IDs (39) 780 Alien Tech Used (2) 400 Bonus (2317) 2317 TOTAL SCORE: 17742 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 1831 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -724 Cogmind --------- Core Integrity 354/1600 Matter 268/300 Energy 93/100 System Corruption 14% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Quantum Shading Machine Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Core Analyzer > --- WEAPON (2) ------- Gamma Bomb Array > --- INVENTORY (5) ---- Medium Storage Unit Improved Arc Projector Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Quantum Shading Machine Structural Scanner Enhanced Optical Array Improved Signal Interpreter Core Analyzer Improved Transmission Jammer Improved Reaction Control System Advanced Phase Shifter Zionite Heavy Carapace Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-M Gamma Bomb Array > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Transdimensional Reconstructor Improved Arc Projector [Rating: 168] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Gamma Bomb Array Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 2 . Utility 11 | . . . 1 . . . 4 . . . . 1 . . . . 1 . . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 189 | 7 10 5 25 13 1 1 20 3 . 2 . 14 4 2 3 1 4 2 . 20 26 12 14 Power 25 | 1 2 . 3 1 . . 5 1 . . . 3 . . . . 2 . . 1 3 2 1 Engine 11 | 1 2 . 3 1 . . 4 . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . Reactor 11 | . . . . . . . . 1 . . . 1 . . . . 2 . . 1 3 2 1 Propulsion 48 | 2 . . 9 . . . 6 . . . . . . 1 . . 1 . . 12 13 3 1 Treads 16 | 2 . . 8 . . . . . . . . . . . . . . . . 6 . . . Leg 7 | . . . . . . . . . . . . . . . . . . . . 6 1 . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . . . . 9 1 . Flight 14 | . . . . . . . 6 . . . . . . 1 . . 1 . . . 3 2 1 Utility 63 | 2 4 2 2 4 1 1 8 . . 2 . 9 2 . 3 . 1 1 . 3 5 3 10 Device 31 | 1 1 . 1 1 1 . 2 . . . . 6 2 . 1 . . 1 . 2 5 1 6 Storage 6 | 1 2 . . . . . . . . . . . . . 1 . . . . 1 . . 1 Processor 9 | . . . . . . . 1 . . 2 . 3 . . . . . . . . . . 3 Hackware 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Protection 14 | . 1 2 1 3 . 1 2 . . . . . . . 1 . 1 . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 4 3 11 8 . . 1 2 . . . 2 2 1 . 1 . 1 . 4 5 4 2 Energy Gun 18 | . . 2 2 3 . . . . . . . 1 1 . . 1 . . . . 2 4 2 Energy Cannon 5 | . . . 1 . . . 1 2 . . . 1 . . . . . . . . . . . Ballistic Gun 18 | 2 3 . 6 3 . . . . . . . . . . . . . . . 2 2 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 5 | . . . 1 1 . . . . . . . . . . . . . 1 . 2 . . . Special Weapon 4 | . 1 1 . 1 . . . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . 1 . 1 3 . . 3 . . . . 3 . . 4 . . . . . 2 4 5 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . System Corruption 17 | . . . . . . . . . . . . . . . . . . . . 17 . . . Parts Lost 59 | . 1 . 4 2 . . . 1 . . . 2 . . . . . . . 1 27 1 20 Power 10 | . . . 1 . . . . . . . . . . . . . . . . . 6 . 3 Propulsion 14 | . . . . . . . . . . . . . . . . . . . . 1 7 . 6 Utility 22 | . . . 1 2 . . . . . . . 1 . . . . . . . . 9 . 9 Weapon 13 | . 1 . 2 . . . . 1 . . . 1 . . . . . . . . 5 1 2 Highest Loss Streak 16 | . 1 . 3 2 . . . 1 . . . 1 . . . . . . . 1 16 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 3 14 19 19 19 20 20 5 4 5 5 4 4 4 5 4 5 4 4 5 8 10 4 3 Power . | . 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Propulsion 4 | 1 2 6 6 6 6 6 1 1 1 1 1 . 1 1 1 1 . . . 1 2 1 . Utility 3 | . 3 5 5 5 6 5 . . 1 . . . . 1 . . . . . . . . . Weapon 5 | 1 7 7 6 6 6 6 2 2 2 2 2 3 2 2 2 2 2 2 3 3 4 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 48 | . 8 4 14 4 . 2 6 . . 1 . 1 1 . . . . . . 2 5 . . Power 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . Propulsion 13 | . . 1 3 1 . 1 2 . . . . . . . . . . . . 1 4 . . Utility 13 | . . 3 4 2 . 1 1 . . 1 . . . . . . . . . . 1 . . Weapon 17 | . 6 . 5 1 . . 2 . . . . 1 1 . . . . . . 1 . . . Tool/Special 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 97 98 100 100 85 82 80 80 81 82 92 94 92 94 88 91 89 88 74 63 59 Engine 8 | . 13 14 10 11 11 11 5 . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . 6 6 6 4 . . . . 3 5 5 5 4 4 6 Treads 21 | . 27 28 31 32 33 33 . . . . . . . . . . . . . 3 . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . 15 16 . . Flight 5 | . . . . . . . 20 20 20 20 20 23 23 23 23 23 26 26 26 8 . 20 14 Device 13 | . 8 6 9 7 11 11 17 20 20 20 20 25 32 35 33 35 31 31 31 31 25 15 17 Storage 8 | . 14 14 11 11 11 11 . . . . . . . . . . . . . 2 2 . 1 Processor 2 | . . . . . . . 1 . . 7 13 11 11 11 11 11 10 10 10 10 9 8 13 Hackware 1 | . . . . . . . 18 20 20 11 6 1 . . . . . . . . . . . Protection 8 | . 5 7 10 14 11 11 4 6 6 6 6 5 2 . . . 2 4 5 1 . 6 2 Energy Gun 8 | . . 10 5 6 21 22 6 1 . . . 1 2 4 5 3 2 2 . . . 5 3 Energy Cannon 1 | . . . 5 1 . . . . . . 1 . . . . 1 . . . . . . . Ballistic Gun 7 | . 27 17 9 12 . . . . . . . . . . . . . . . . 3 . . Slashing Weapon 1 | . . . 1 . . . 5 6 6 6 6 4 5 5 5 5 5 5 5 2 1 . . Peak Build Rating 168 | 7 13 20 25 30 26 26 62 58 53 55 59 73 81 81 84 82 85 88 81 120 134 146 168 Average Rating 37 | 6 10 14 22 24 25 26 48 53 53 54 55 65 78 80 80 81 81 84 81 96 98 130 119 On Entrance 57 | . 7 13 17 24 23 26 26 57 53 53 55 55 71 80 81 82 82 81 81 81 120 79 140 Avg Prop Armor Cover (%) 14 | . . . 15 . . . . . . . . . . . . . . . . . 13 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 12 56 62 64 64 65 65 26 25 22 22 28 29 30 33 31 31 35 41 35 73 73 56 75 Greatest Support 210 | 40 40 40 66 63 63 63 26 26 26 26 26 32 32 32 32 32 37 37 37 210 168 62 82 Greatest Overweight (x) 5 | . 1 1 5 1 1 1 . . . . 1 . . 1 . . . 1 . 1 2 . 3 Average Overweight (x) . | . . 1 . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 15 15 5 10 Average Capacity 15 | 7 18 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 9 12 5 6 Most Carried 20 | 5 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 15 15 5 5 Average Carried 14 | 3 14 19 19 19 20 19 5 4 5 4 4 4 4 5 4 5 4 4 5 8 10 4 3 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 15 5 5 5 Final Carried 20 | 5 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 15 5 5 2 Class Distribution -------------------- 46% | Mutant 26% | Commander-Mutant 6% | Sprinter 5% | Ninja 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Zhirov Ninja | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Waste Ninja | -4/Factory Mutant | -4/DSF Scavenger-Mutant | -3/Research Messiah-Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Matter Collected 5167 | 318 637 99 863 820 20 . 345 45 22 30 20 240 30 110 90 130 . 153 . 333 435 60 367 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7825 | 121 826 25 1552 1537 100 . 310 192 . 159 . 519 . 220 340 481 . . . 370 696 124 253 Parts 429 | 12 61 1 113 99 2 . 14 3 . 4 . 22 . 2 5 10 . . . 15 31 13 22 Haulers Intercepted 17 | . 2 . 6 6 . . 1 . . . . 1 . . . . . . . 1 . . . Recyclers Shooed 10 | 1 2 . . 1 . . 1 . . . . 1 . . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 1 . 4 7 . . . 2 9 . . . . . . . Prevented 4 | . . . . . . . . . . . 2 . . 2 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Combat Hostiles Destroyed 93 | . 18 2 27 25 2 . 1 . . . . 4 . . . 2 . . . 3 6 2 1 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Guns 65 | . 18 2 20 15 2 . . . . . . 1 . . . . . . . . 4 2 1 Cannons 13 | . . . 4 4 . . . . . . . 2 . . . 2 . . . . 1 . . AOE 11 | . . . 3 5 . . . . . . . . . . . . . . . 2 1 . . Classes Destroyed 14 | 2 6 1 3 . 1 . . . . . . 1 . . . . . . . . . . . Worker 12 | . 1 . 5 2 . . . . . . . . . . . . . . . . 1 . 3 Builder 8 | . 1 . . 1 . . . . . . . . . . . . . . . . 4 . 2 Tunneler 6 | 3 1 . . . . . 1 . . . . 1 . . . . . . . . . . . Hauler 17 | . 2 . 6 6 . . 1 . . . . 1 . . . . . . . 1 . . . Recycler 9 | 1 1 . . 2 . . 1 . . . . 1 . . . . . . . . 3 . . Mechanic 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Operator 7 | . 1 . 3 2 . . . . . . . . . . . . . . . . . . 1 Watcher 6 | . . . 2 1 . . . . . . . 2 . . . . . . . . . . 1 Swarmer 21 | . 5 . 7 4 . . . . . . . 1 . . . . . . . . 4 . . Grunt 39 | . 13 1 12 11 . . 1 . . . . 1 . . . . . . . . . . . Sentry 19 | . . . 8 10 1 . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . 1 . . . . . . . . . . . . . . 3 . . 1 Programmer 8 | . . . . . . . . . . . . 2 . . . 2 . . . . 2 2 . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | 2 5 1 6 5 1 . 3 . . . . 3 . . . 2 . . . 2 7 2 4 Combat Bots Only 6 | . 5 1 6 4 1 . 1 . . . . 2 . . . 2 . . . 2 4 2 1 Max Kills in Single Turn 3 | 1 2 1 2 3 1 . 1 . . . . 1 . . . 1 . . . 2 2 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 2 . . . . . . . . . . . . . . . 1 1 . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Hostile Shots Fired 953 | . 85 2 134 131 8 . 26 9 . . 4 22 . . . 14 . . . 58 223 4 233 Missed 381 | . 22 1 39 38 . . 12 5 . . 3 11 . . . 8 . . . 32 90 3 117 Hits 572 | . 63 1 95 93 8 . 14 4 . . 1 11 . . . 6 . . . 26 133 1 116 Melee 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . Projectile 568 | . 63 1 91 93 8 . 14 4 . . 1 11 . . . 6 . . . 26 133 1 116 Critical Strikes 15 | . . . 5 1 1 . 1 . . . . . . . . 1 . . . 2 2 . 2 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Damage Taken 10817 | . 649 10 1295 1282 122 . 160 379 . . 37 372 . . . 97 . . . 374 2906 64 3070 Core 2550 | . 84 . 72 210 49 . 33 155 . . . 27 . . . 16 . . . 46 713 . 1145 Absorbed by Shields 248 | . . . . . . . 8 . . . . . . . . 28 . . . 64 148 . . Regen/Repaired (Parts) 1058 | . 223 . 369 406 . . . . . . . . . . . . . 21 . 39 . . . Core Remaining (%) 74 | 100 . 66 . . . 17 . . . . 77 . . . . 95 . . . 96 45 100 . Volleys Fired 590 | 12 83 6 105 88 10 . 2 19 . . 4 10 33 35 . 63 1 9 . 5 57 8 40 Largest 2 | 2 2 2 2 2 2 . 2 1 . . 1 1 1 1 . 1 1 1 . 1 2 2 2 Hottest 225 | 40 100 130 130 113 105 . 105 85 . . 85 225 88 88 . 88 88 39 . 80 79 125 138 Shots Fired 918 | 24 163 9 205 169 20 . 4 19 . . 4 10 33 35 . 63 1 9 . 5 77 12 56 Gun 717 | 24 160 6 184 132 20 . 4 . . . . 4 29 28 . 19 1 . . . 41 12 53 Cannon 169 | . . . 19 31 . . . 19 . . 4 6 4 7 . 44 . 5 . . 30 . . Launcher 26 | . . . 2 6 . . . . . . . . . . . . . 4 . 5 6 . 3 Special 6 | . 3 3 . . . . . . . . . . . . . . . . . . . . . Kinetic 459 | 24 160 4 121 106 . . . . . . . . . . . . . . . . 44 . . Thermal 305 | . 3 5 25 31 . . . 19 . . 4 10 33 35 . 63 1 5 . . 27 7 37 Explosive 16 | . . . 2 4 . . . . . . . . . . . . . 4 . . 6 . . Electromagnetic 133 | . . . 57 28 20 . 4 . . . . . . . . . . . . 5 . . 19 Phasic 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . Robot Hit Streak 31 | 10 15 8 15 31 8 . 3 . . . 1 3 . . . 5 . 9 . 10 17 2 9 Robot Miss Streak 5 | 3 4 2 5 3 2 . 1 . . . 1 1 . . . 3 . . . 1 4 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 11 | . 4 . 4 1 . . . . . . . . . . . . . . . . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . 1 1 . Shots Hit Robots 519 | 17 97 3 133 109 14 . 7 5 . 7 1 14 . 4 5 8 . 6 . 5 48 3 33 Core Hits 268 | 6 43 5 57 50 4 . 4 3 . 3 1 8 . 1 3 4 . 1 . 18 32 2 23 Critical Kills 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Strikes 10 | . 1 . . 1 1 . 3 1 . 1 . . . . . . . . . 1 1 . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Destroy 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . Corrupt 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . 1 1 . 1 . . . . . . . . . 1 . . . Melee Attacks 215 | . . . 6 7 . . 34 14 3 9 5 72 10 10 5 10 5 1 . 10 14 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 215 | . . . 6 7 . . 34 14 3 9 5 72 10 10 5 10 5 1 . 10 14 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . 2 1 . . 4 . . . . 4 . . . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15233 | 168 1189 53 2702 2475 321 . 335 309 . 472 59 673 . 271 469 437 . 794 . 858 2150 108 1390 Guns 7071 | 168 1189 53 1940 1608 321 . 70 . . . . 107 . . . 25 . . . . 544 108 938 Cannons 2070 | . . . 263 379 . . . . . . 59 83 . . . 154 . 162 . . 970 . . Explosions 2914 | . . . 269 409 . . . . . . . . . . . . . 632 . 626 526 . 452 Melee 3048 | . . . 169 54 . . 265 309 . 472 . 483 . 271 469 258 . . . 232 66 . . Ramming 130 | . . . 61 25 . . . . . . . . . . . . . . . . 44 . . Kinetic 4585 | 168 1189 12 1301 1267 . . . . . . . . . . . . . . . . 648 . . Thermal 3235 | . . 41 325 379 . . . . . . 59 190 . . . 179 . 162 . 80 866 75 879 Explosive 1568 | . . . 207 203 . . . . . . . . . . . . . 632 . . 526 . . Electromagnetic 2634 | . . . 639 547 321 . 70 . . . . . . . . . . . . 546 . . 511 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3048 | . . . 169 54 . . 265 309 . 472 . 483 . 271 469 258 . . . 232 66 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Phasic 33 | . . . . . . . . . . . . . . . . . . . . . . 33 . Highest Corruption 34 | . 1 1 . . . . 5 3 3 3 . . . . . . . 17 17 34 15 . 14 Average Corruption 5 | . 1 1 . . . . 4 3 3 3 . . . . . . . 9 17 17 12 . 7 Corruption Purged 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 68 | . 3 7 . . . . 3 2 4 3 . . . . . . . 5 . 16 16 . 9 Message Errors 13 | . 2 1 . . . . . 1 . 1 . . . . . . . 3 . 1 2 . 2 Matter Fused 19 | . . 1 . . . . 1 . 3 1 . . . . . . . 2 . 5 1 . 5 Heat Flow Errors 6 | . 1 . . . . . 1 . . . . . . . . . . . . 1 3 . . Energy Discharges 13 | . . 4 . . . . 1 1 . 1 . . . . . . . . . 5 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 11 | . . 1 . . . . . . 1 . . . . . . . . . . 2 6 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 Overload Shots 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Overflow Damage 753 | . . . 39 17 . . . 31 . 79 6 57 . 142 153 133 . . . . 96 . . Projectiles 71 | . . . 2 . . . . . . . 6 . . . . 7 . . . . 56 . . Explosions 17 | . . . . 17 . . . . . . . . . . . . . . . . . . . Melee 665 | . . . 37 . . . . 31 . 79 . 57 . 142 153 126 . . . . 40 . . Knockbacks 5 | . . . 1 . . . . . . . . . . . . . . . . . 4 . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . . . . . . . . . . . . . . . . . 132 . 16 Shots 6 | . . . . . . . . . . . . . . . . . . . . . 4 . 2 Rammed 8 | . 1 . 2 3 . . . . . . . . . . . . . . . . 2 . . Targets Rammed 13 | . 1 . 4 6 . . . . . . . . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | . 85 144 355 369 21 . 77 32 . . 17 284 61 100 . . . . . 45 155 . 345 Average Temperature 59 | . 14 51 90 49 12 . 56 14 . . 8 156 25 38 . . . . . 45 79 . 153 Received Heat Transfer 1564 | . 258 6 534 408 36 . 85 12 . . 18 60 . . . . . . . . 84 9 54 Effects 5 | . . . 2 2 . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . . . . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . Parts Fried 8 | . . . 1 . . . . . . . . . . . . . . . . 2 3 . 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . 1 4 2 . . . . . . . . . . . . . . . . 2 . . Heat Transferred 4259 | . . 50 544 629 . . . . . . 74 237 . . . 237 . 250 . 100 1150 74 914 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 3 . . . . . . . . . . . . . . . . 1 . . 1 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Maximum Alert Level 2 | . 1 . 2 2 . . . . . . . 2 . . . . . . . 2 1 . 1 Low Security (%) 75 | 100 88 100 87 9 100 . 100 . . . . 70 . . . . 100 100 100 11 90 100 72 Level 1 13 | . 11 . 9 42 . . . . . . . 7 . . . . . . . 46 9 . 27 Level 2 10 | . . . 3 48 . . . . . . . 22 . . . . . . . 41 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Peak Influence 483 | 10 216 78 483 453 195 . 67 . . . . 453 . . . . 38 50 37 421 232 129 266 Initial 232 | . . 78 . 58 165 . . . . . . 58 . . . . 10 9 16 25 232 51 60 Average 129 | 1 53 6 129 353 46 . 20 . . . . 156 . . . . 17 25 21 350 123 67 163 Influence Increases 6731 | 20 595 36 975 1186 283 . 300 20 . 15 144 798 . 10 10 190 38 84 21 599 586 130 691 Destroy 0b10 Robot/C 2720 | . 360 20 540 660 80 . 100 . . . 60 220 . . . 40 . . . 200 220 40 180 Destroy 0b10 Robot/NC 415 | 20 35 . 85 80 . . 15 5 . 15 . 35 . 10 10 5 . . . 20 40 . 40 Destroy Leader 656 | . 84 10 166 186 . . 12 . . . . 36 . . . 10 . . . 40 50 10 52 Allied During Kill 410 | . . . . 76 23 . 1 . . . 24 16 . . . . . . . 157 24 23 66 Successful Hack 137 | . 19 6 35 16 15 . 8 . . . . 14 . . . . . . 5 . 5 . 14 Select Force Hacks 210 | . 60 . . . 150 . . . . . . . . . . . . . . . . . . Disable Machine 315 | . . . 45 75 15 . . . . . . 120 . . . . 15 . . 15 . . 30 Destroy Structure 788 | . 7 . 44 33 . . 29 . . . . 222 . . . . 8 84 16 152 112 42 39 Partial Spotted 165 | . . . . . . . 75 . . . . 30 . . . . 15 . . 15 . 15 15 Lose Combat Pursuer 915 | . 30 . 60 60 . . 60 15 . . 60 105 . . . 135 . . . . 135 . 255 Influence Decreases 6594 | 20 393 238 836 899 709 . 291 29 . 15 50 452 293 129 38 173 27 88 8 222 908 121 655 Entered New Map 1036 | . . 124 . 81 261 . . 4 . . . 36 163 29 28 . 7 19 8 12 182 41 41 Time Decay 3870 | 20 383 108 501 638 423 . 189 25 . 15 50 356 130 100 10 173 20 69 . . 356 50 254 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . . . 100 Lost Part 575 | . 10 . 35 20 . . . . . . . 20 . . . . . . . 10 270 10 200 Lost Ally 648 | . . . . 160 . . 68 . . . . 40 . . . . . . . 200 100 20 60 Purge Threat 365 | . . 6 300 . 25 . 34 . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 4 1 3 6 . . 1 . . . . 3 . . . . . . . 2 7 . 7 Investigation 9 | . 3 1 1 1 . . . . . . . 1 . . . . . . . . . . 2 Extermination 8 | . . . . . . . 1 . . . . 2 . . . . . . . . 2 . 3 Reinforcement 11 | . 1 . 2 2 . . . . . . . . . . . . . . . 2 2 . 2 Assault 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . 2 . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Distress Signals 18 | . 3 . 4 7 . . . . . . . 2 . . . . . . . . 2 . . Communications Jammed 42 | . . . . . . . . . . . . . . . . . . . 27 . 6 . 9 Distress Signals 42 | . . . . . . . . . . . . . . . . . . . 27 . 6 . 9 Times Spotted 307 | . 45 2 50 42 4 . 15 1 . . 7 22 . . . 11 . 7 1 9 32 8 51 Peak Tracking Total 11 | . 5 1 7 5 2 . 5 1 . . 4 5 . . . 6 . 5 1 4 8 7 11 Tactical Retreats 30 | . 1 . 3 3 . . 3 1 . . 1 4 . . . 2 . 1 . . 4 . 7 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Traps Triggered 10 | . 3 . 2 4 . . . . . . . . . . . . 1 . . . . . . Indirectly 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Machines Disabled 21 | . . . 3 5 1 . . . . . . 8 . . . . 1 . . 1 . . 2 Max in Single Turn 1 | . . . 1 1 1 . . . . . . 1 . . . . 1 . . . . . 1 Garrison Access 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Machines Accessed 72 | . 10 2 12 12 12 2 6 . . 1 . 5 . 1 4 . . . 1 . 1 . 3 Terminals 40 | . 7 1 8 9 5 . 4 . . . . 1 . . . . . . 1 . 1 . 3 Fabricators 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . Repair Stations 5 | . 1 . 2 2 . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . 6 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . Total Hacks 220 | . 29 4 56 31 31 17 12 . . 4 . 10 . 1 17 . . . 2 . 1 . 5 Successful 155 | . 17 3 42 20 17 17 7 . . 4 . 6 . 1 17 . . . 1 . 1 . 2 Failed 64 | . 12 1 13 11 14 . 5 . . . . 4 . . . . . . 1 . . . 3 Catastrophic 6 | . 2 . . 1 2 . 1 . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 138 | . 17 6 23 10 16 . 6 . . . . 24 . . . . . . . . 12 8 16 Terminals 109 | . 18 3 34 21 15 . 9 . . . . 1 . . . . . . 2 . 1 . 5 Fabricators 6 | . . . . . . . 2 . . . . 4 . . . . . . . . . . . Repair Stations 23 | . 6 . 8 9 . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 5 . . . 11 . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . 14 . . . . . . . . 3 . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 1 . . . . 2 . . . . . . . . . . . Terminal Hacks 87 | . 5 3 14 7 10 17 4 . . 4 . 1 . 1 17 . . . 1 . 1 . 2 Record 27 | . . . . . 5 17 . . . . . . . . 5 . . . . . . . . Part Schematic 9 | . . . . . 1 . . . . 4 . . . . 4 . . . . . . . . Robot Analysis 10 | . 2 . 3 1 . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 6 | . . 1 1 . . . . . . . . . . . 4 . . . . . . . . Open Door 6 | . . 1 . 2 . . . . . . . . . 1 . . . . . . . . 2 Open DSF 3 | . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . 1 2 . 1 . 1 . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . . 2 . . 1 . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Build 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . Repair Station Hacks 21 | . 4 . 8 9 . . . . . . . . . . . . . . . . . . . Scan Component 11 | . 2 . 4 5 . . . . . . . . . . . . . . . . . . . Repair 10 | . 2 . 4 4 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . 14 . . . . . . . . 1 . . . . . . . . . . . Insert Component 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . Analyze 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . Retrieve Study 4 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . Seal Access 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . Unauthorized Hacks 22 | . 6 . 6 3 6 . 1 . . . . . . . . . . . . . . . . Terminals 15 | . 4 . 6 3 1 . 1 . . . . . . . . . . . . . . . . Assimilate 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Botnet 11 | . 3 . 4 3 1 . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 5 . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 . . . 5 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 8 . 12 9 6 . 4 . . . . 3 . . . . . . 1 . . . 3 Full Trace Events 5 | . . . . 1 2 . . . . . . 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 4 . 1 . . . . 4 . . . . 4 . . . . . . . . Parts Built 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 212 | . . . . . . . 64 . . . . 148 . . . . . . . . . . . Total Part Build Rating 26 | . . . . . . . 8 . . . . 18 . . . . . . . . . . . Part Studies Acquired 4 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . Parts Repaired 10 | . 2 . 4 4 . . . . . . . . . . . . . . . . . . . Time 335 | . 52 . 155 128 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Total Allies 58 | . . . 1 10 10 . 1 . . 4 . 2 . . . . . 19 . . 5 4 2 Largest Group 19 | . . . 1 10 12 12 12 . . 4 4 2 . . . . . 19 19 15 2 4 3 Highest-Rated Group 702 | . . . 10 88 160 160 160 . . 158 158 170 . . . . . 702 702 545 206 372 449 Highest-Rated Ally 269 | . . . 10 16 27 27 27 . . 41 41 85 . . . . . 50 50 50 103 115 269 Zionite Dispatches 9 | . . . . . . . . . . . . 1 . . . . . . . . 3 2 3 Heavy 3 | . . . . . . . . . . . . 1 . . . . . . . . 2 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Ally Attacks 380 | . . . . 56 15 . 12 . . . 9 10 . . . . . 90 9 102 18 17 42 Total Damage 11798 | . . . . 467 159 . 275 . . . 362 1381 . . . . . 2425 218 2553 1287 705 1966 Kills 57 | . . . . 9 2 . 4 . . . 3 9 . . . . . 6 . 10 5 . 9 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Active Infowar (turns) 9628 | 126 1411 602 946 1181 49 . 579 251 108 550 107 811 274 204 85 405 46 148 13 320 820 119 473 Optics 2915 | . . . . . . . . . . . . 8 274 204 85 405 46 148 13 320 820 119 473 Sensors 3946 | . . . . . . . 342 251 108 550 107 811 274 204 85 405 46 148 13 320 232 . 50 IFF 97 | . . . . . . . . . . . . 97 . . . . . . . . . . . Structural 639 | . . . . . . . . . . . . . . . . . . . . . 235 119 285 Seismic 8725 | 126 1411 602 946 1181 49 . 579 251 108 550 107 810 274 204 85 405 46 148 13 320 510 . . Decoding 1243 | . . . . . . . . . . 334 107 802 . . . . . . . . . . . Jamming 1093 | . . . . . . . . . . . . 31 1 . 2 11 32 148 13 78 413 . 364 Robot Analysis Total 10 | . 2 . 3 1 . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . 1 . 2 1 . 1 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 55 | . . . . . . . . . . . . 55 . . . . . . . . . . . Items 55 | . . . . . . . . . . . . 55 . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . 6 . . . . . . . . 1 1 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Turns Passed 18550 | 190 2469 1270 2609 2260 1906 2452 579 251 108 550 107 811 274 204 85 405 46 148 13 320 820 119 554 Spaces Moved 15014 | 90 941 513 1142 903 747 1001 1143 531 305 977 205 1966 579 348 205 807 99 188 13 364 656 231 1060 Core 137 | 5 . . . . . . . . . . . . . . . . . . . . 66 . 66 Treads 5292 | 85 941 513 1085 903 747 1001 . . . . . . . . . . . . . 17 . . . Legs 425 | . . . . . . . . . . . . . . . . . . . . 120 305 . . Wheels 57 | . . . 57 . . . . . . . . . . . . . . . . . . . . Hover 234 | . . . . . . . . . . . . . . . . . . . . . 234 . . Flight 8869 | . . . . . . . 1143 531 305 977 205 1966 579 348 205 807 99 188 13 227 51 231 994 Fastest Speed 25 | 50 160 240 163 163 163 243 26 32 32 32 32 28 28 28 28 28 25 25 25 25 39 31 31 Average Speed 98 | 153 221 240 175 192 239 243 30 32 32 32 32 28 28 28 28 28 25 46 25 61 81 31 37 Slowest Speed 320 | 160 240 240 320 245 243 243 32 32 32 32 112 28 28 104 28 28 25 102 25 180 191 31 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Potential Cave-ins 6 | . . . . . . . . 4 . . . . . 2 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 58 | 5 99 99 96 93 99 61 26 66 49 89 36 47 74 47 63 86 5 92 1 99 25 13 32 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 20 | . 2 . . . 5 1 . . . 2 1 5 . . 3 1 . . . . . . . Known Exits Taken 12 | . . . 1 . . . 1 . . 1 1 1 1 1 1 1 . . 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . 1 1 . . . . . . . . . . . . . . Scrap Searched 15 | . . 3 . . . 2 . 1 1 1 . . 4 . . 3 . . . . . . . Spaces Dug 286 | . 3 . 3 2 . . 29 28 3 . 7 61 31 36 . 57 4 1 . 4 12 3 2 Terrain Destroyed 411 | . 3 . 38 25 . . 29 28 3 . 7 62 33 38 . 57 4 25 . 5 44 5 5 Melee 151 | . . . 3 2 . . 29 9 3 . 5 58 10 6 . 7 4 1 . 4 10 . . Projectile 146 | . 3 . . . . . . 19 . . 2 4 23 32 . 50 . . . . 5 5 3 AOE 114 | . . . 35 23 . . . . . . . . . . . . . 24 . 1 29 . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Res Acc Total 17477 | 117 1174 544 1574 1230 842 1023 1325 571 310 1200 234 2107 641 401 223 901 111 235 21 441 839 263 1150 Wait 940 | 3 94 4 214 151 12 16 68 . 3 209 15 14 2 . . 9 . 28 9 12 46 6 25 Move 14976 | 89 940 512 1141 902 746 1000 1142 529 304 976 204 1965 578 347 204 806 99 187 12 363 654 230 1046 Hop 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Pick Up 119 | 6 26 5 31 12 . 2 10 1 . 1 . 3 3 . 1 . . . . 11 4 2 1 Fast Attach 122 | 6 4 2 8 7 . . 11 1 . 2 . 15 3 1 6 . 1 1 . 16 19 7 12 Attach 53 | 1 1 . 6 3 . . 12 1 . . 3 5 1 . . . 1 2 . 1 8 2 6 Detach 39 | . . . . . . . 9 1 . 2 3 10 . . . . 1 2 . 3 3 1 4 Swap 133 | . 11 6 24 17 2 2 10 2 . . . 4 6 6 1 11 2 4 . 5 11 4 5 Drop 173 | . 14 9 35 17 . 3 27 2 . 1 . 9 5 2 6 . 1 1 . 15 19 3 4 Fire 590 | 12 83 6 105 88 10 . 2 19 . . 4 10 33 35 . 63 1 9 . 5 57 8 40 Melee 215 | . . . 6 7 . . 34 14 3 9 5 72 10 10 5 10 5 1 . 10 14 . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . 1 . 4 6 . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . 4 . . . 1 . . . . . . . . . . . . 1 . . Rewire 74 | . . . . . 72 . . . . . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/DSF -3/Research (discovered 4 exits: *Res / Arm / Tes x2) -2/Research -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Discovered new exit (range 5) 1048 | -10/Materials | Discovered new exit (range 10) 1152 | -10/Materials | Discovered new exit (range 10) 1221 | -10/Materials | Discovered new exit (range 15) 1326 | -10/Materials | Discovered new exit (range 11) 2581 | -10/Materials | Repaired Lgt. Treads 2608 | -10/Materials | Repaired Lgt. Treads 2660 | -10/Materials | Entered Mines 2693 | -10/Mines | Met a Derelict bent on vengeance 2812 | -10/Mines | Assembled infested the area 2817 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3278 | -10/Mines | Learned Materials emergency access door positions 3422 | -10/Mines | Learned Materials security intel 3422 | -10/Mines | Discovered new exit (range 9) 3451 | -10/Mines | Met a Derelict shopkeep closing up shop 3738 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3899 | -10/Mines | Discovered new exit (range 11) 3930 | -10/Mines | Entered Materials 3930 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4349 | -9/Materials | Discovered new exit (range 16) 4713 | -9/Materials | Lost 3 parts (1p2w) 5092 | -9/Materials | Discovered new exit (range 7) 5192 | -9/Materials | Discovered new exit (range 6) 5311 | -9/Materials | Identified exit to Mines 5311 | -9/Materials | Identified exit to Storage 5652 | -9/Materials | Repaired Arm. Treads 5685 | -9/Materials | Repaired Hrd. Light Armor Plating 5740 | -9/Materials | Repaired Corrupted Katana 6094 | -9/Materials | Discovered new exit (range 12) 6254 | -9/Materials | Central database locked down 6325 | -9/Materials | Repaired Imp. Treads 6355 | -9/Materials | Discovered new exit (range 15) 6539 | -9/Materials | Entered Storage 6539 | -9/Storage | Accompanied by 1 ally 6708 | -9/Storage | Found Prototype Launcher 6708 | -9/Storage | Identified Gui. EMP Blaster 6955 | -9/Storage | Garrison activated, responded to threat 6972 | -9/Storage | Core integrity fell below 50% 7026 | -9/Storage | Used back door to open Recycling access 7026 | -9/Storage | Discovered new exit (range 5) 7085 | -9/Storage | Repaired Arm. Treads 7119 | -9/Storage | Repaired Imp. Treads 7146 | -9/Storage | Repaired Lgt. Treads 7203 | -9/Storage | Garrison activated, responded to threat 7482 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7550 | -9/Storage | Lost 3 allies 7707 | -9/Storage | Discovered new exit (range 5) 7770 | -9/Storage | Repaired Imp. Treads 7791 | -9/Storage | Build established: Commander-Mutant 8139 | -9/Storage | First assault squad dispatched 8248 | -9/Storage | Lost 5 allies 8506 | -9/Storage | Build established: Mutant 8799 | -9/Storage | Entered Recycling 8799 | -9/Recycling | Accompanied by 2 allies 9011 | -9/Recycling | Core integrity fell below 20% 9289 | -9/Recycling | Build established: Commander-Mutant 9500 | -9/Recycling | Discovered new exit (range 16) 9541 | -9/Recycling | Watched by a mysterious "MATRIX" hacker. 10023 | -9/Recycling | Scanned before Scraplab entrance 10666 | -9/Recycling | Entered Scraplab 10695 | -9/Recycling | Discovered new exit (range 4) 10705 | -9/Recycling | Entered Scraptown 10705 | -9/Scraptown | Accompanied by 12 allies 11404 | -9/Scraptown | Learned location of Extension (-5) 11909 | -9/Scraptown | Visited Awakened 11960 | -9/Scraptown | Visited Cyclists 12048 | -9/Scraptown | Visited Comm Corps 12184 | -9/Scraptown | Visited Cave Peace 12291 | -9/Scraptown | Visited Symbiants 12310 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 12665 | -9/Scraptown | Discovered new exit (range 5) 12879 | -9/Scraptown | Visited Fellowship of the Rings 12932 | -9/Scraptown | Visited The Evicted 13157 | -9/Scraptown | Entered Factory 13157 | -6/Factory | Accompanied by 12 allies 13157 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 13257 | -6/Factory | Fabricated Impulse Thruster Array? 13289 | -6/Factory | Lost 6 allies 13421 | -6/Factory | Identified exit to Lower Caves 13567 | -6/Factory | Build established: Hacker-Sprinter 13714 | -6/Factory | Discovered new exit (range 10) 13736 | -6/Factory | Entered Lower Caves 13758 | -6/Lower Caves | Learned 4 Factory zone layouts 13809 | -6/Lower Caves | Crushed by falling debris 13858 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13964 | -6/Lower Caves | Discovered new exit (range 11) 13967 | -6/Lower Caves | Encountered a Warlord checkpoint 13987 | -6/Lower Caves | Entered another Lower Caves area 14092 | -6/Lower Caves | Discovered new exit (range 5) 14095 | -6/Lower Caves | Entered Zion 14104 | -6/Zion | Given A8's code to call for help 14113 | -6/Zion | Received a hallucinogenic algorithm 14120 | -6/Zion | Discovered new exit (range 10) 14152 | -6/Zion | System corruption cleaned by Quarantine Array 14157 | -6/Zion | Learned Factory emergency access door positions 14205 | -6/Zion | Found CR-A16's Pointy Stick 14209 | -6/Zion | Learned Factory trap positions 14370 | -6/Zion | Met Imprinter 14377 | -6/Zion | Imprinted 14379 | -6/Zion | Declared Zion's savior 14439 | -6/Zion | Identified exit to Proximity Caves 14617 | -6/Zion | Build established: Sprinter 14645 | -6/Zion | Entered Proximity Caves 14645 | -5/Proximity Caves | Accompanied by 4 allies 14648 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14665 | -5/Proximity Caves | Learned location of Warlord (-4) 14727 | -5/Proximity Caves | Discovered new exit (range 16) 14736 | -5/Proximity Caves | Identified exit to Factory 14752 | -5/Proximity Caves | Entered Factory 14752 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14754 | -5/Factory | Loaded intel: 90 trap records 14929 | -5/Factory | Fabricated VTOL Module (x2) 14969 | -5/Factory | Identified exit to DSF 14985 | -5/Factory | Fabricated Lgt. Antimatter Reactor (x2) 15056 | -5/Factory | Retrieved Zion intel report: Emergency Access 15087 | -5/Factory | Discovered new exit (range 5) 15090 | -5/Factory | Identified exit to Factory 15129 | -5/Factory | Discovered exit to Factory (range 15) 15140 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15145 | -5/Factory | Discovered new exit (range 16) 15149 | -5/Factory | Identified exit to Extension 15182 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15206 | -5/Factory | Retrieved Zion intel report: Active Garrisons 15231 | -5/Factory | Discovered exit to Factory (range 15) 15236 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 15307 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15308 | -5/Factory | Zion Heavy squad teleported in 15398 | -5/Factory | Spotted B-75 Beast 15560 | -5/Factory | Discovered new exit (range 9) 15562 | -5/Factory | Identified exit to Upper Caves 15563 | -5/Factory | Entered Upper Caves 15582 | -5/Upper Caves | Spotted B-75 Beast 15657 | -5/Upper Caves | Encountered a Warlord checkpoint 15775 | -5/Upper Caves | Learned Factory garrison access intel 15831 | -5/Upper Caves | Discovered new exit (range 15) 15834 | -5/Upper Caves | Identified exit to Upper Caves 15837 | -5/Upper Caves | Entered another Upper Caves area 15847 | -5/Upper Caves | Discovered exit to Factory (range 15) 15981 | -5/Upper Caves | Build established: Ninja 16039 | -5/Upper Caves | Discovered new exit (range 6) 16041 | -5/Upper Caves | Identified exit to Zhirov 16041 | -5/Upper Caves | Entered Zhirov 16041 | -5/Zhirov | Discovered new exit (range 3) 16052 | -5/Zhirov | Learned location of Testing (-3) 16108 | -5/Zhirov | Found Alien Artifact 16108 | -5/Zhirov | Identified Integrated Dissipator 16108 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16115 | -5/Zhirov | Found Alien Artifact 16125 | -5/Zhirov | Identified exit to Proximity Caves 16126 | -5/Zhirov | Entered Proximity Caves 16530 | -4/Proximity Caves | Discovered exit to Factory (range 5) 16531 | -4/Proximity Caves | Entered Factory 16531 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16532 | -4/Factory | Loaded intel: 4 garrison access locations 16577 | -4/Factory | Sucked down chute 16577 | -4/Factory | Entered Waste 16585 | -4/Waste | Spotted C-40 Crusher 16587 | -4/Waste | Spotted C-40 Crusher 16592 | -4/Waste | EMP discharged 16593 | -4/Waste | Spotted C-40 Crusher 16594 | -4/Waste | Spotted C-40 Crusher 16594 | -4/Waste | Spotted C-40 Crusher 16598 | -4/Waste | Spotted C-40 Crusher 16599 | -4/Waste | Discovered new exit (range 14) 16605 | -4/Waste | Met Warlord forces unprepared to attack 16606 | -4/Waste | Allies destroyed C-40 Crusher 16611 | -4/Waste | Allies destroyed C-40 Crusher 16613 | -4/Waste | Allies destroyed C-40 Crusher 16615 | -4/Waste | Allies destroyed C-40 Crusher 16679 | -4/Waste | Allies destroyed C-40 Crusher 16690 | -4/Waste | Allies destroyed C-40 Crusher 16692 | -4/Waste | EMP discharged 16692 | -4/Waste | System corruption reached 10% 16697 | -4/Waste | Identified exit to Factory 16725 | -4/Waste | Entered Factory 16725 | -4/Factory | Accompanied by 19 allies 16728 | -4/Factory | Identified exit to DSF 16738 | -4/Factory | Entered DSF 16738 | -4/DSF | Accompanied by 15 allies 16755 | -4/DSF | Additional patrols routed to DSF 16771 | -4/DSF | Discovered new exit (range 17) 16819 | -4/DSF | Lost 7 allies 16819 | -4/DSF | Found Gamma Bomb Array 16867 | -4/DSF | Lost 5 allies 16912 | -4/DSF | Found Gamma Bomb Array 16915 | -4/DSF | Found Gamma Bomb Array 16966 | -4/DSF | Identified exit to Research 17007 | -4/DSF | Sterilization system engaged 17027 | -4/DSF | Ambient heat levels rising (+10) 17042 | -4/DSF | Ambient heat levels rising (+10) 17047 | -4/DSF | System corruption reached 30% 17057 | -4/DSF | Ambient heat levels rising (+10) 17058 | -4/DSF | Entered Research 17058 | -3/Research | Accompanied by 1 ally 17058 | -3/Research | Evolved 2 slots: Utility x2 17321 | -3/Research | Lost 3 parts (1p2u) 17528 | -3/Research | Retrieved Zion intel report: Branch Access 17528 | -3/Research | Identified exit to Armory 17528 | -3/Research | Identified exit to Testing 17529 | -3/Research | Zion Hover Resupply teleported in 17551 | -3/Research | P-80 Master assimilated allied EQ-4W7(A) 17574 | -3/Research | Build established: Scavenger-Mutant 17603 | -3/Research | System corruption reached 10% 17652 | -3/Research | Lost 16 parts (4p3n6u3w) 17666 | -3/Research | Zion Heavy squad teleported in 17753 | -3/Research | Lost 4 parts (1p2n1u) 17773 | -3/Research | Spotted B-86 Titan 17794 | -3/Research | Zion Heavy squad teleported in 17816 | -3/Research | Core integrity fell below 50% 17845 | -3/Research | Lost 3 parts (1n2w) 17875 | -3/Research | Discovered new exit (range 8) 17878 | -3/Research | Identified exit to Research 17878 | -3/Research | Entered another Research area 17878 | -2/Research | Evolved 2 slots: Propulsion x2 17885 | -2/Research | Zion Zionite Resupply teleported in 17893 | -2/Research | Found Prototype Protection 17893 | -2/Research | Identified Zio. Heavy Carapace 17894 | -2/Research | Found Zio. Heavy Carapace 17947 | -2/Research | Retrieved Zion intel report: Emergency Access 17948 | -2/Research | Zion Light squad teleported in 17970 | -2/Research | Spotted B-90 Cyclops 17994 | -2/Research | Discovered new exit (range 5) 17997 | -2/Research | Identified exit to Access 17997 | -2/Research | Entered Access 17997 | -1/Access | Accompanied by 2 allies 17997 | -1/Access | Evolved 2 slots: Utility x2 18045 | -1/Access | Found Prototype Device 18045 | -1/Access | Identified Exp. Thermal Shield 18072 | -1/Access | Retrieved Zion intel report: Emergency Access 18073 | -1/Access | Zion hero teleported in (7V-RTL) 18167 | -1/Access | Build established: Messiah-Sprinter 18211 | -1/Access | Found Prototype Processor 18211 | -1/Access | Identified Exp. Signal Interpreter 18223 | -1/Access | Lost 3 parts (1n2u) 18241 | -1/Access | Zion Experimental squad teleported in 18254 | -1/Access | Spotted B-99 Colossus 18313 | -1/Access | Lost 4 parts (2n1u1w) 18313 | -1/Access | Identified Transdimensional Reconstructor 18313 | -1/Access | Warped through subspace 18333 | -1/Access | Retrieved Zion intel report: Trap Installations 18334 | -1/Access | Zion Recon squad teleported in 18406 | -1/Access | System corruption reached 10% 18497 | -1/Access | Search patrols dispatched 18500 | -1/Access | Lost 9 parts (2p2n4u1w) 18517 | -1/Access | Core integrity fell below 50% 18551 | -1/Access | Self-destructed Last Messages --------------- >>Open(Door) Sealed Barrier opened. 18493_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 18497_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. [Achievement: Suspicious] 18499_ Connecting with Terminal... 18499_ ALERT: Suspicious activity at Terminal A004. Dispatching Investigation squad. 18507_ System corrupted: Matter fused (-9). 18513_ P-80 Master shuts down. 18516_ Impulse Thruster Array destroyed. 18519_ Penetrated by Slug. 18522_ P-80 Master resets P-80 Master, system corruption cleaned. 18526_ System corrupted: Component data lost. 18526_ Imp. Transmission Jammer destroyed. 18527_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ##########????????????????? | | # #????????????????? | | # ! #??##########????? | | # ! ! #??# #????? | | # #??# ! #????? | | # #### #????? | | # # # * #????? | | # !# / #????? | | # s# # #????? | | # sss # #????? | | # ! # #= #????? | | # @ "" # # #????? | | # """" # ##########????? | | # """" # #?????????????? | | # """" # #?????????????? | | # """" # #?????????????? | | # """" # #?????????????? | | # "" # #?????######### | | # "" # #???? # | | ########## #?? # | | ?????????# # # !!! | | ?????????# + # !!! = | | ?????????# # # !!! | | ?????????# #?? # ! | | ?????????# #????=# | | ?????????# #?????? | | ????????## ##???????= ? | | ????????#% ##########+### | | ????????# | | ????????# | | ????????# ############## | | ????????## ##????????????? | | ?????????# #?????????????? | | ?????????" #?????????????? | | ?????????# %#?????????????? | | ?????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 45 Energy Capacity 575 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 20 EM Shielding 2 Armor Coverage 2400 Resistance: TH 30 Phase Shifting 15 Evasion (%) 88 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 30 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Powered Hammer | -9/Recycling | Hacked Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster Array | x1 | -6/Factory | Preloaded VTOL Module | x2 | -5/Factory Lgt. Antimatter Reactor | x2 | -5/Factory | Preloaded Repaired ---------- Lgt. Treads | 14% | -10/Materials Lgt. Treads | 26% | -10/Materials Arm. Treads | 32% | -9/Materials Hrd. Light Armor Plating | 36% | -9/Materials Katana | 99% | -9/Materials | Corrupted Imp. Treads | 66% | -9/Materials Arm. Treads | 61% | -9/Storage Imp. Treads | 30% | -9/Storage Lgt. Treads | 4% | -9/Storage Imp. Treads | 69% | -9/Storage Studied --------- VTOL Module | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Autogun | -9/Materials | Hacked Katana | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Heroic Deeds Hot Goods Suspicious Challenges ------------ None Game ------ Seed HypercooledDimensionalGun Manual? 0 Play Time 02:59:33 Cumulative 206.5 hours Start 2026.03.14 @ 22:33:09 End 2026.03.15 @ 23:32:46 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 110 Adventurer 4 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 60 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c57262e-2ecb-4d8f-8bf8-76dcef90d4c3