Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.12 @ 04:28:04 Player: cptwinky Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (283) 1415 Value Destroyed (11926) 11926 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1438) 1438 TOTAL SCORE: 21719 Bonus ------- High Alert Combat Kills 1438 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Experimental Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Experimental Energy Well (405) Advanced Sensor Array Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Thermal Shield Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Linear Accelerator > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Armored Huge Wheel Experimental Coolant Injector Advanced Energy Well Experimental Energy Well High-capacity Matter Pod Improved Component Analysis Suite High-powered Tractor Beam Compact HERF Cannon Matter Neutralizer Enhanced Nova Cannon Linear Accelerator Enhanced Hardcell Cannon Advanced Datajack Improved Plasma Cutter Heavy Mace [Rating: 121] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Antimatter Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 13 | . . 2 1 1 . 1 1 2 1 2 2 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 163 | 7 8 9 15 14 17 12 15 4 10 28 24 Power 24 | 1 1 1 1 1 1 3 2 . 1 4 8 Engine 7 | 1 1 1 1 1 . . 1 . 1 . . Core 5 | . . . . . 1 3 1 . . . . Reactor 12 | . . . . . . . . . . 4 8 Propulsion 25 | 2 2 1 2 2 2 1 . . . 7 6 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 25 | 2 2 1 2 2 2 1 . . . 7 6 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 62 | 2 2 5 7 5 5 7 5 4 5 10 5 Device 23 | 1 . 2 2 2 2 3 3 1 2 3 2 Storage 10 | 1 2 2 1 . 1 . . 1 1 1 . Processor 16 | . . . 2 2 . 3 1 . 1 4 3 Hackware 6 | . . 1 1 . . . . 2 . 2 . Protection 7 | . . . 1 1 2 1 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 52 | 2 3 2 5 6 9 1 8 . 4 7 5 Energy Gun 3 | 1 1 . . . . . . . . . 1 Energy Cannon 6 | . . . . . 2 . . . 2 1 1 Ballistic Gun 11 | 1 2 1 2 . 3 . . . . 2 . Ballistic Cannon 26 | . . . 2 5 4 . 8 . 1 3 3 Launcher 4 | . . 1 . . . 1 . . 1 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . 2 . 1 . 1 2 . Corrupted Parts 2 | . . . . . . . . . . 1 1 System Corruption 7 | . . . . . . . . . . 5 2 Parts Lost 95 | . 1 . 6 13 1 . 1 2 5 30 36 Power 18 | . . . . 2 . . . . 1 6 9 Propulsion 21 | . . . 1 4 . . . . . 7 9 Utility 31 | . . . 4 3 1 . . 2 3 9 9 Weapon 25 | . 1 . 1 4 . . 1 . 1 8 9 Highest Loss Streak 19 | . 1 . 2 10 1 . 1 2 5 19 16 To Critical Strikes . | . . . . . . . . . . . . Average Backups 19 | 1 6 15 19 23 21 23 23 23 21 18 13 Power . | . . . 1 . . . 1 2 . . . Propulsion 1 | . . 2 . 1 . 1 1 . 1 1 1 Utility 6 | . . 3 5 5 6 8 10 9 8 6 5 Weapon 9 | . 3 9 10 15 12 12 9 10 10 9 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 36 | . 3 2 . 9 1 4 13 1 . . 3 Power 1 | . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . Utility 7 | . . . . 1 1 1 2 1 . . 1 Weapon 24 | . 3 2 . 8 . 1 10 . . . . Tool/Special 4 | . . . . . . 1 1 . . . 2 Average Slot Usage (%) 87 | . 100 97 94 99 84 92 87 87 88 75 74 Engine 3 | . 14 11 9 6 . . . 5 9 3 . Core 4 | . . . . . 7 13 10 5 3 1 . Reactor 1 | . . . . . . . . . . 3 8 Wheel 13 | . 28 22 25 22 8 13 10 10 9 10 8 Device 14 | . 14 25 13 8 11 12 16 19 18 10 12 Storage 6 | . 14 11 9 7 9 6 5 5 4 4 3 Processor 14 | . . . 2 14 15 19 17 11 13 17 21 Hackware 6 | . . 4 15 13 . . . 9 9 10 9 Protection 2 | . . . . . 7 6 5 5 4 1 . Energy Cannon 1 | . . . . . 9 . . . . 1 1 Ballistic Gun 7 | . 19 21 16 . 4 19 7 . . . . Ballistic Cannon 8 | . . . . 22 8 . 9 15 12 7 9 Peak Build Rating 121 | 7 12 22 31 43 53 68 87 93 105 110 121 Average Rating 65 | 5 8 18 27 39 48 64 81 89 99 88 98 On Entrance 47 | . 7 12 22 29 24 52 68 85 93 104 77 Naked Turns . | . . . . . . . . . . . . Heaviest Build 167 | 14 32 58 97 110 121 124 145 143 165 167 159 Greatest Support 65 | 32 32 24 36 40 38 38 56 65 65 65 48 Greatest Overweight (x) 13 | . 1 2 4 7 4 3 2 3 2 7 13 Average Overweight (x) 2 | . . 1 1 2 3 2 2 2 2 3 3 Largest Inventory Capacity 25 | 8 15 20 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 10 17 20 25 25 25 25 25 25 25 23 Most Carried 25 | 4 10 20 20 25 25 25 25 25 25 25 20 Average Carried 20 | 1 6 15 19 23 22 24 24 24 22 20 14 Final Capacity 25 | 8 15 20 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 10 20 16 25 25 25 25 24 21 16 3 Class Distribution -------------------- 22% | Gunner 16% | Hacker-Gunner 15% | Mutant 12% | Hacker-Tank 9% | Skirmisher 6% | Scavenger-Gunner 4% | Hacker-Mutant 4% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Skirmisher | -5/Factory Hacker-Tank | -4/Factory Hacker-Tank | -3/Research Hacker-Gunner | -2/Research Hacker-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Matter Collected 9595 | 276 85 601 462 842 450 1191 999 383 792 1590 1924 Remotely 2918 | . . . . 101 . 605 209 115 605 469 814 Salvage Created 11496 | 63 241 586 705 1007 816 1724 1138 279 984 2375 1578 Parts 522 | 8 20 35 35 51 43 93 43 6 37 89 62 Haulers Intercepted 10 | . 1 2 . 1 1 1 1 . 2 1 . Recyclers Shooed 15 | . 1 1 1 . 1 4 4 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 198 | . 6 15 15 24 11 28 14 7 23 32 23 Guns 62 | . 6 10 15 . . 22 5 . . 4 . Cannons 88 | . . . . 21 6 . 2 7 11 19 22 AOE 41 | . . 5 . 3 . 6 7 . 12 8 . Classes Destroyed 15 | 1 4 2 2 3 1 . 1 1 . . . Worker 19 | . . 2 . 1 3 3 . 1 4 2 3 Builder 12 | . . . . 1 1 . . . 1 7 2 Tunneler 4 | 3 . . . . . . . . . 1 . Hauler 10 | . 1 2 . 1 1 1 1 . 2 1 . Recycler 22 | . . . 1 4 1 1 6 1 . 4 4 Mechanic 3 | . . . . . . . 1 . . 1 1 Operator 5 | . . . . 1 . . 1 . 1 2 . Watcher 10 | . 2 . . . . 5 . . 1 . 2 Swarmer 41 | . 4 5 3 . . 7 5 1 7 5 4 Grunt 75 | . 2 3 5 20 5 12 3 1 8 10 6 Brawler 4 | . . . 1 . . 1 1 1 . . . Sentry 34 | . . 7 6 2 4 5 1 1 3 4 1 Specialist 4 | . . . . . . . . 2 2 . . Hunter 12 | . . . . . 1 . . . 2 8 1 Programmer 28 | . . . . 2 1 3 4 1 1 5 11 Best Kill Streak 14 | 3 4 4 5 9 3 6 5 4 10 14 5 Combat Bots Only 11 | . 4 3 5 5 2 4 5 4 8 11 4 Max Kills in Single Turn 5 | 1 2 2 1 3 1 4 4 1 5 5 2 Gunslinging 1 | . 1 . . . . 1 . . . . . Exploded 4 | . . 2 . 3 . 4 4 . 4 4 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Hostile Shots Fired 1554 | . 26 41 71 224 138 151 36 59 211 286 311 Missed 537 | . 5 17 19 69 66 66 13 24 76 83 99 Hits 1017 | . 21 24 52 155 72 85 23 35 135 203 212 Melee 1 | . . . . . . . . 1 . . . Projectile 1016 | . 21 24 52 155 72 85 23 34 135 203 212 Critical Strikes 36 | . 1 1 5 5 2 . 2 . 3 8 9 Part Disruptions 1 | . . . . . . . . . . 1 . Damage Taken 15913 | . 185 207 758 2086 605 774 436 526 1866 3968 4502 Core 3534 | . 28 39 110 318 127 117 97 93 94 905 1606 Absorbed by Shields 1779 | . . 77 13 . 92 240 72 115 754 416 . Ignored by Resistances 253 | . . . . . . . . . . 217 36 Regen/Repaired (Parts) 613 | . . . 81 133 224 . 68 107 . . . Core Remaining (%) 79 | 100 88 90 80 . 36 86 90 91 92 37 . Volleys Fired 618 | 6 24 31 49 54 41 81 48 22 54 108 100 Largest 3 | 2 2 2 2 3 3 3 3 3 3 3 3 Hottest 217 | 60 60 46 46 120 125 84 141 99 175 171 217 Shots Fired 1375 | 12 48 58 98 158 79 219 114 59 115 208 207 Gun 500 | 12 48 54 98 . 12 207 43 . . 21 5 Cannon 845 | . . . . 158 67 6 66 59 105 182 202 Launcher 30 | . . 4 . . . 6 5 . 10 5 . Special . | . . . . . . . . . . . . Kinetic 1154 | 6 25 54 98 158 29 213 109 59 94 153 156 Thermal 72 | . 4 . . . . . . . . 21 47 Explosive 30 | . . 4 . . . 6 5 . 10 5 . Electromagnetic 119 | 6 19 . . . 50 . . . 11 29 4 Robot Hit Streak 36 | 7 17 11 11 12 15 35 36 5 11 22 27 Robot Miss Streak 7 | 1 2 5 7 3 1 2 2 3 3 4 3 Penetration Max 3 | . . . . 1 . . 1 . . 3 . Secondary Targets 10 | . 2 . 2 . . 4 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . . Shots Hit Robots 908 | 10 37 44 66 99 51 170 74 32 67 126 132 Core Hits 508 | 5 14 33 33 47 22 93 37 14 69 86 55 Critical Kills 9 | . . 1 1 . . . . . . 6 1 Critical Parts Destroyed 9 | . 1 1 . . . 1 . . . 6 . Critical Strikes 66 | . 1 2 1 11 1 1 2 5 2 21 19 Meltdown 2 | . . . . . . . . . . 1 1 Destroy 14 | . 1 2 1 . . 1 . . . 9 . Blast 48 | . . . . 11 1 . 2 5 2 9 18 Smash 2 | . . . . . . . . . . 2 . Melee Attacks 32 | . . . 1 11 . 2 2 . . 14 2 Impact 32 | . . . 1 11 . 2 2 . . 14 2 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 32646 | 99 484 1119 1101 3043 1301 4152 2842 1259 4829 6453 5964 Guns 7020 | 99 420 677 1101 . 154 3506 679 . . 268 116 Cannons 18786 | . . . . 2788 1097 . 1507 1259 2326 4000 5809 Explosions 6387 | . 64 442 . 255 37 646 656 . 2503 1752 32 Melee 424 | . . . . . . . . . . 424 . Ramming 29 | . . . . . 13 . . . . 9 7 Kinetic 21768 | 47 161 677 1101 2788 409 3506 2186 1259 1937 3360 4337 Thermal 2082 | . 111 . . . 37 . 278 . . 111 1545 Explosive 5976 | . . 442 . 255 . 646 378 . 2503 1752 . Electromagnetic 2367 | 52 212 . . . 842 . . . 389 797 75 Impact 424 | . . . . . . . . . . 424 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . . 3 . . . 2 4 1 6 23 Average Corruption 5 | . . . 2 . . . 1 4 1 1 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 41 | . . . . . . . 7 11 2 1 20 Message Errors 9 | . . . . . . . . 2 . . 7 Matter Fused 6 | . . . . . . . 1 1 1 . 3 Heat Flow Errors 6 | . . . . . . . 1 . 1 1 3 Energy Discharges 5 | . . . . . . . . 3 . . 2 Parts Fused 2 | . . . . . . . 1 . . . 1 Data Loss (minor) 5 | . . . . . . . 3 1 . . 1 Data Loss (major) 4 | . . . . . . . 1 3 . . . Misfires 1 | . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 935 | . . 32 . 31 7 . 122 35 48 439 221 Projectiles 451 | . . . . 31 7 . 89 35 . 68 221 Explosions 215 | . . 32 . . . . 33 . 48 102 . Melee 269 | . . . . . . . . . . 269 . Knockbacks 103 | . . . . 23 6 . 9 6 8 29 22 Impact 3 | . . . . . 1 . . . . 2 . Kinetic 87 | . . . . 21 3 . 8 6 8 21 20 Secondary 13 | . . . . 2 2 . 1 . . 6 2 Self-Inflicted Damage 326 | . . . . 67 6 . 47 . 68 135 3 Shots 8 | . . . . 1 . . 2 . 2 3 . Rammed 3 | . . . . . 1 . . . . 1 1 Targets Rammed 3 | . . . . . 1 . . . . 1 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 294 | 40 40 12 20 31 20 . 147 3 294 124 258 Average Temperature 48 | 18 23 8 7 13 7 . 94 3 107 27 71 Received Heat Transfer 2646 | . 12 67 426 675 243 270 18 115 216 397 207 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 8 | . . . . . 5 . . . . 3 . Combat Hostiles 6 | . . . . . 5 . . . . 1 . Parts Fried 12 | . 1 . . . 5 . . . 1 5 . Impact Corruptions 9 | . . . . . . . . . . 8 1 Robots Melted 2 | . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . . . 2 Heat Transferred 1893 | . 200 . . . 50 . 200 . . 111 1332 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Maximum Alert Level 3 | . . 1 . 1 1 2 2 . 2 3 2 Low Security (%) 50 | 100 100 77 100 75 92 67 10 100 32 . . Level 1 20 | . . 22 . 24 7 25 72 . 16 26 . Level 2 22 | . . . . . . 7 16 . 50 22 100 Level 3 5 | . . . . . . . . . . 51 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 941 | 5 85 267 183 379 212 482 453 106 551 941 608 Initial 533 | . 3 4 94 74 65 76 226 100 20 297 533 Average 263 | 1 31 91 96 125 164 181 301 39 301 626 516 Influence Increases 7387 | 15 186 487 502 911 488 876 613 255 792 1333 929 Destroy 0b10 Robot/C 3960 | . 120 300 300 480 220 560 280 140 460 640 460 Destroy 0b10 Robot/NC 425 | 15 15 20 5 40 30 50 45 10 45 90 60 Destroy Leader 950 | . 26 114 90 92 72 142 52 30 106 132 94 Trap Triggered on 0b10 30 | . . . . . 30 . . . . . . Successful Hack 280 | . 6 11 32 99 29 24 14 35 . 6 24 Disable Machine 420 | . . 15 30 135 75 15 60 . 45 . 45 Destroy Structure 842 | . 4 27 . 50 17 25 102 40 136 315 126 Partial Spotted 15 | . . . . . . . . . . 15 . Lose Combat Pursuer 465 | . 15 . 45 15 15 60 60 . . 135 120 Influence Decreases 6787 | 10 180 273 562 931 464 583 870 421 302 972 1219 Entered New Map 1353 | . 2 7 131 91 80 93 236 105 19 232 357 Time Decay 3822 | 10 168 266 222 410 374 490 474 233 233 440 502 Lost Part 950 | . 10 . 60 130 10 . 10 20 50 300 360 Purge Threat 662 | . . . 149 300 . . 150 63 . . . Squads Dispatched 52 | . 2 2 1 7 5 8 3 2 7 7 8 Investigation 10 | . 1 2 . 2 1 1 . . 1 1 1 Extermination 12 | . . . . 1 1 2 2 1 . 1 4 Reinforcement 17 | . 1 . 1 1 . 2 1 1 4 4 2 Assault 1 | . . . . . . . . . . . 1 Garrison 12 | . . . . 3 3 3 . . 2 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 2 . Haulers Reinforced 3 | . . . . 1 . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Distress Signals 20 | . 1 2 3 2 2 1 1 . 3 5 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 319 | . 10 23 23 36 23 38 19 7 33 61 46 Peak Tracking Total 14 | . 4 5 7 5 5 4 5 3 7 14 10 Tactical Retreats 17 | . 1 . 2 1 1 2 2 . . 4 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Traps Triggered 7 | . . 1 2 1 . 2 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . Reused 3 | . . . . . 3 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Machines Disabled 28 | . . 1 2 9 5 1 4 . 3 . 3 Max in Single Turn 2 | . . 1 1 2 1 1 1 . 1 . 1 Garrison Access 3 | . . . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Machines Accessed 66 | . 2 7 6 9 10 7 6 7 3 4 5 Terminals 40 | . 2 6 5 3 6 3 4 5 2 1 3 Fabricators 5 | . . . . 1 . 2 . 1 . . 1 Repair Stations 10 | . . . 1 3 2 . 1 1 . 2 . Recycling Units 3 | . . . . 1 1 . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 7 | . . . . 1 1 2 . . 1 1 1 Total Hacks 165 | . 7 18 22 23 27 14 10 21 6 9 8 Successful 70 | . 2 6 10 12 11 3 4 14 3 3 2 Failed 93 | . 4 11 12 11 16 11 6 7 3 6 6 Catastrophic 25 | . 1 . 2 3 4 2 3 2 2 1 5 Database Lockouts 2 | . 1 1 . . . . . . . . . Manual 39 | . 7 5 14 2 5 . . 3 3 . . Terminals 109 | . 7 16 19 8 17 5 7 18 4 2 6 Fabricators 8 | . . . . 1 . 5 . 1 . . 1 Repair Stations 27 | . . . 3 10 5 . 2 2 . 5 . Recycling Units 5 | . . . . 2 2 . 1 . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 14 | . . . . 2 3 4 . . 2 2 1 Terminal Hacks 44 | . 2 4 8 5 8 1 2 11 2 . 1 Robot Analysis 8 | . 2 1 4 . 1 . . . . . . Prototype ID Bank 2 | . . . . . 1 . . 1 . . . Open Door 1 | . . . . . 1 . . . . . . Level Access Points 3 | . . . . 1 . . . 1 1 . . Branch Access Points 1 | . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . 1 . . . Repair Station Index 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 7 | . . . 1 2 . . 1 3 . . . Locate Traps 9 | . . 1 2 . 3 . 1 1 1 . . Reprogram Traps 1 | . . . . . 1 . . . . . . Recall Extermination 2 | . . . . 1 . . . 1 . . . Registered Components 1 | . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . Zone Layout 5 | . . 2 . . . 1 . 2 . . . Fabricator Hacks 4 | . . . . 1 . 2 . 1 . . . Network Status 4 | . . . . 1 . 2 . 1 . . . Repair Station Hacks 16 | . . . 2 6 2 . 2 2 . 2 . Scan Component 10 | . . . 1 4 1 . 1 1 . 2 . Repair 6 | . . . 1 2 1 . 1 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 1 1 Seal Access 3 | . . . . . . . . . 1 1 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . 1 . Used 1 | . . . . 1 . . . . . . . Hacking Detections 56 | . 2 5 6 7 9 7 5 5 3 3 4 Full Trace Events 8 | . 1 1 . 2 1 . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . . . 1 2 1 . 1 1 . . . Time 206 | . . . 32 38 22 . 70 44 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . Programmers 4 | . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Active Infowar (turns) 7949 | 6 386 731 403 197 62 1300 1202 691 531 1091 1349 Optics 6281 | . . . 118 . . 1299 1202 691 531 1091 1349 Sensors 2942 | . . . . 197 62 190 788 657 177 41 830 Traps 1915 | . . . . . . . . . 292 442 1181 Seismic 1526 | 6 386 731 403 . . . . . . . . Machine Analysis 1104 | . . . . . . . . . 530 574 . Robot Analysis Total 8 | . 2 1 4 . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Turns Passed 9731 | 93 386 731 502 983 869 1303 1202 691 531 1091 1349 Spaces Moved 5211 | 60 263 485 266 524 433 635 747 409 251 456 682 Core 136 | 1 . . . . . . . . . . 135 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 5075 | 59 263 485 266 524 433 635 747 409 251 456 547 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 120 120 120 130 130 130 116 50 Average Speed 127 | 99 100 111 109 122 149 127 130 132 130 136 135 Slowest Speed 275 | 100 105 120 150 195 160 135 130 135 130 205 275 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . 10 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 4 46 45 28 22 72 28 23 13 18 19 15 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 77 | . . . . 2 2 3 7 5 8 37 13 Terrain Destroyed 458 | . 3 24 . 50 14 27 60 22 87 127 44 Melee 11 | . . . . . . 2 . . . 7 2 Projectile 200 | . . . . 20 4 6 23 22 28 55 42 AOE 247 | . 3 24 . 30 10 19 37 . 59 65 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Total 7094 | 79 344 614 377 730 580 957 897 515 351 718 932 Wait 688 | 2 27 66 26 74 61 189 21 66 17 63 76 Move 5200 | 59 262 484 265 523 432 634 746 408 250 455 682 Hop . | . . . . . . . . . . . . Pick Up 128 | 4 12 14 5 27 11 8 22 4 4 9 8 Fast Attach 69 | 7 1 3 8 2 5 2 4 2 1 18 16 Attach 90 | . 1 . 6 7 8 2 5 6 8 23 24 Detach 40 | . 1 . 3 1 5 1 2 2 2 12 11 Swap 112 | . 6 9 6 9 9 25 19 2 14 10 3 Drop 102 | 1 10 7 8 14 7 9 28 3 1 5 9 Fire 618 | 6 24 31 49 54 41 81 48 22 54 108 100 Melee 32 | . . . 1 11 . 2 2 . . 14 2 Ram 3 | . . . . . 1 . . . . 1 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 12 | . . . . 8 . 4 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -7/Storage -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 16) 449 | -10/Materials | Central database locked down 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Utility x2 507 | -9/Materials | Central database locked down 785 | -9/Materials | Discovered new exit (range 12) 1043 | -9/Materials | Discovered new exit (range 10) 1211 | -9/Materials | Entered another Materials area 1211 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -8/Materials | Repaired Arm. Wheel 1645 | -8/Materials | Discovered new exit (range 16) 1670 | -8/Materials | Build established: Hacker-Mutant 1712 | -8/Materials | Identified exit to Factory 1713 | -8/Materials | Entered Factory 1713 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2043 | -7/Factory | Repaired Broken Arm. Wheel 2128 | -7/Factory | Garrison activated, responded to threat 2206 | -7/Factory | Build established: Hacker-Gunner 2272 | -7/Factory | Identified exit to Factory 2502 | -7/Factory | Repaired Arm. Wheel 2672 | -7/Factory | Discovered new exit (range 8) 2696 | -7/Factory | Entered Storage 2726 | -7/Storage | Lost 10 parts (1p3n3u3w) 2764 | -7/Storage | Garrison activated, responded to threat 2973 | -7/Storage | Core integrity fell below 50% 2980 | -7/Storage | Build established: Gunner 3488 | -7/Storage | Repaired Arm. Huge Wheel 3556 | -7/Storage | Discovered exit to Factory (range 9) 3565 | -7/Storage | Entered Factory 3565 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3763 | -6/Factory | Discovered new exit (range 9) 4260 | -6/Factory | Garrison activated, responded to threat 4839 | -6/Factory | Discovered new exit (range 15) 4859 | -6/Factory | Identified exit to Factory 4868 | -6/Factory | Entered another Factory area 4868 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5075 | -5/Factory | Build established: Skirmisher 5570 | -5/Factory | Discovered new exit (range 12) 5583 | -5/Factory | Identified exit to Upper Caves 5632 | -5/Factory | Repaired Enh. Nuclear Core 5706 | -5/Factory | Discovered new exit (range 22) 5940 | -5/Factory | Identified exit to Factory 5982 | -5/Factory | Build established: Tank 6070 | -5/Factory | Entered another Factory area 6070 | -4/Factory | Evolved 2 slots: Utility x2 6351 | -4/Factory | Repaired Arm. Huge Wheel? 6501 | -4/Factory | Identified exit to Research 6538 | -4/Factory | Build established: Hacker-Tank 6761 | -4/Factory | Entered Research 6761 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6972 | -3/Research | Destroyed 8 combat bots 6976 | -3/Research | Identified exit to Research 7107 | -3/Research | Garrison activated, responded to threat 7187 | -3/Research | Lost 5 parts (1p3u1w) 7292 | -3/Research | Entered another Research area 7292 | -2/Research | Evolved 2 slots: Utility x2 7398 | -2/Research | Spotted B-90 Cyclops 7683 | -2/Research | Destroyed 11 combat bots 7739 | -2/Research | Discovered new exit (range 22) 7739 | -2/Research | Spotted B-90 Cyclops 7749 | -2/Research | Spotted B-90 Cyclops 7903 | -2/Research | Lost 19 parts (4p2n6u7w) 8333 | -2/Research | Garrison activated, responded to threat 8342 | -2/Research | Core integrity fell below 50% 8357 | -2/Research | Discovered new exit (range 18) 8381 | -2/Research | Identified exit to Access 8383 | -2/Research | Entered Access 8383 | -1/Access | Evolved 2 slots: Utility x2 8408 | -1/Access | Lost 7 parts (2p3n1u1w) 8546 | -1/Access | Identified exit to Command 8624 | -1/Access | Build established: Hacker-Gunner 9323 | -1/Access | Lost 10 parts (3p1n3u3w) 9353 | -1/Access | System corruption reached 10% 9613 | -1/Access | Lost 16 parts (4p5n3u4w) 9627 | -1/Access | Core integrity fell below 50% 9633 | -1/Access | First assault squad dispatched 9676 | -1/Access | Lost 4 parts (1p1n1u1w) 9724 | -1/Access | Core integrity fell below 20% 9732 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09722_ Penetrated by Slug. 09723_ U-05 Engineer lays Concrete. 09723_ Enh. Nova Cannon destroyed. 09723_ Slug penetrates Wall. 09724_ Extracted 31 energy. 09725_ U-05 Engineer lays Concrete. 09725_ P-80 Master resets P-80 Master, system corruption cleaned. 09726_ Extracted 15 energy. 09726_ U-05 Engineer lays Concrete. 09726_ Penetrated by Slug. 09726_ Acquired Exp. Energy Well. 09726_ Slug penetrates Wall. 09727_ U-05 Engineer lays Concrete. 09729_ Slug penetrates Wall. 09729_ P-80 Master suffers critical hit (Destroy). 09729_ P-80 Master destroyed. 09729_ U-05 Engineer lays Concrete. 09730_ Penetrated by Slug. 09730_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ????????????????#??????????????????????????????? | | ? ???????????######/######???????????????????????? | | ? ???????????# ppp #???????????????????????? | | ? ???????????# #???????????????????????? | | ? ???????????# ##??????????????????????? | | # #??????????# @#??????????????????????? | | # #??????????# #;##########????????????? | | # #??????????# u ## " "#????????????? | | # #??????????# ## """ #?????????????? | | # #??????????# ! ## """ #?????????????? | | # #??????????# %p ##! " ########??????? | | # #??????????# ## # ???????? | | #+############ ## %# ?????????? | | # # ## %%! # #??????????? | | # # ## %[=!% + #??????????? | | # ####h#######"# | = # %#??????????? | | + # #???#####+###### #??????????? | | # # ####### ##### #?????? # | | # %+% [ # + | | # " # ! + #?? | | # """" # ####### ##### # #?? | | # """"" # #?????## ###### # #?? | | # """"" ########??????# #????# #? #?? | | # """" #?????????????# #????# #?########?? | | # " #?????????????# #????# ##########?? | | ##############?????????????# #????# # #?? | | ???????????????????????????# #????# # #?? | | ???????????????????????????# #????# # " #?? | | ???????????????????????????# #????# # """ #?? | | ???????????????????????????# #????# # """ ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 120 Energy Generation 61 Energy Capacity 1280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 30 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 12 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 19% | -8/Materials Arm. Wheel | 58% | -7/Factory | Broken Arm. Wheel | 9% | -7/Factory Arm. Huge Wheel | 10% | -7/Storage Enh. Nuclear Core | 43% | -5/Factory Arm. Huge Wheel | 57% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatQuantumCyclogen Manual? 0 Play Time 01:26:39 Cumulative 1867.7 hours Start 2025.06.12 @ 03:01:47 End 2025.06.12 @ 04:28:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1244 Rogue 1240 Adventurer 4 Explorer 0 Win Type - Total 240 Types 179/11/19/10/3/1/4/8/4/1 Lore% 98 Gallery% 93 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53a6758d-1fd3-4381-9658-78d3fc611a01