Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 11:48:22 Player: Ashlemon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (16) 80 Value Destroyed (435) 435 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 4084 Bonus ------- Follower Combat Kills 157 Friendly Fire -68 Cogmind --------- Core Integrity 0/850 Matter 416/550 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Matter Compressor Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Reaction Control System Improved Utility Shielding Improved Light Armor Plating Focal Shield Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Transmission Jammer ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Battle Rifle Remote Datajack Axe > --- INVENTORY -------- Matter Compressor Advanced Targeting Computer Improved Reaction Control System Improved Utility Shielding Improved Light Armor Plating Remote Shield Self-destruct Interrupter [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Battle Rifle Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 70 | 7 4 1 10 3 3 8 34 Power 10 | 2 . . 1 1 . 2 4 Engine 9 | 2 . . 1 1 . 1 4 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 19 | 2 . . 6 . . 4 7 Treads 1 | . . . . . . . 1 Leg 1 | . . . 1 . . . . Wheel 8 | 2 . . 4 . . 2 . Hover 4 | . . . . . . . 4 Flight 5 | . . . 1 . . 2 2 Utility 20 | 1 1 . 1 2 1 . 14 Device 7 | . 1 . . 1 . . 5 Storage 3 | 1 . . . . . . 2 Processor 4 | . . . . . . . 4 Hackware 1 | . . . . . . . 1 Protection 5 | . . . 1 1 1 . 2 Artifact . | . . . . . . . . Weapon 21 | 2 3 1 2 . 2 2 9 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . . . . 1 . 2 Ballistic Cannon 2 | . . . . . . . 2 Launcher 2 | . 1 1 . . . . . Special Weapon 7 | . 1 . 1 . 1 1 3 Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 3 | . . . . . . 1 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 . 1 Parts Lost 15 | . 1 . 2 1 . . 11 Power 3 | . . . 1 . . . 2 Propulsion 3 | . . . . . . . 3 Utility 4 | . . . . 1 . . 3 Weapon 5 | . 1 . 1 . . . 3 Highest Loss Streak 8 | . 1 . 2 1 . . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 95 100 99 99 100 96 81 Engine 10 | . 14 14 10 11 11 8 9 Wheel 17 | . 28 28 32 33 33 24 . Hover 2 | . . . . . . . 6 Flight 5 | . . . . . . 5 10 Device 13 | . 10 14 11 11 11 11 16 Storage 9 | . 14 14 11 11 11 11 6 Processor 3 | . . . . . . . 8 Protection 6 | . . . 11 10 11 11 4 Ballistic Gun 4 | . 2 . . . 2 11 5 Launcher 4 | . 13 14 11 11 8 . . Special Weapon 5 | . 1 14 6 11 11 6 2 Slashing Weapon 2 | . . . . . . 4 4 Naked Turns . | . . . . . . . . Heaviest Build 42 | 13 16 17 18 18 26 35 42 Greatest Support 38 | 20 20 20 32 32 32 34 38 Greatest Overweight (x) 13 | . . . 1 . . 4 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 5 Class Distribution -------------------- 59% | Mutant 30% | Derelict-Mutant 9% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1285 | 248 54 . 190 32 60 290 411 Remotely . | . . . . . . . . Salvage Created 352 | . 84 . . 2 . 172 94 Parts 23 | . 9 . . 2 . 7 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 12 | . 6 . . . . 4 2 Melee 2 | . . . . . . 1 1 Guns 3 | . . . . . . 2 1 AOE 7 | . 6 . . . . 1 . Classes Destroyed 8 | . 3 . . 1 . 3 1 Builder 1 | . 1 . . . . . . Tunneler 1 | . . . . . . . 1 Recycler 1 | . 1 . . . . . . Swarmer 7 | . 6 . . . . . 1 Grunt 3 | . . . . . . 2 1 Duelist 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Zionite 1 | . . . . 1 . . . Best Kill Streak 5 | . 5 . . . . 3 1 Combat Bots Only 3 | . 3 . . . . 3 1 Max Kills in Single Turn 3 | . 3 . . 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . 1 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 211 | . 7 . . . . 39 165 Missed 84 | . 3 . . . . 20 61 Damage Taken 2233 | . 100 . 190 . . 286 1657 Core 965 | . 9 . 52 . . 44 860 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . 96 . . . 76 . Volleys Fired 40 | . 4 . 3 . . 18 15 Largest 2 | . 1 . 1 . . 2 2 Hottest 100 | . 30 . 100 . . 33 33 Shots Fired 47 | . 4 . 3 1 . 22 17 Gun 26 | . . . . . . 18 8 Cannon . | . . . . . . . . Launcher 5 | . 4 . . 1 . . . Special 16 | . . . 3 . . 4 9 Kinetic 26 | . . . . . . 18 8 Thermal 3 | . . . 3 . . . . Explosive 11 | . 4 . . 1 . 4 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 7 | . 2 . . . . 3 7 Robot Miss Streak 2 | . . . . 1 . 2 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 25 | . 4 . . . . 11 10 Core Hits 20 | . 8 . . 1 . 5 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 12 | . 3 . . . . 1 8 Impact . | . . . . . . . . Slashing 9 | . . . . . . 1 8 Piercing . | . . . . . . . . Sneak Attacks 3 | . 2 . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1349 | . 505 . 3 48 . 484 309 Guns 341 | . . . . . . 243 98 Cannons . | . . . . . . . . Explosions 821 | . 505 . . 48 . 176 92 Melee 131 | . . . . . . 27 104 Ramming 18 | . . . 3 . . . 15 Kinetic 341 | . . . . . . 243 98 Thermal . | . . . . . . . . Explosive 821 | . 505 . . 48 . 176 92 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 169 | . . . . . . 65 104 Piercing . | . . . . . . . . Highest Corruption 6 | . . . 6 6 6 1 1 Average Corruption 3 | . . . 6 6 6 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked 4 | . . . . . . 4 . Effects 17 | . . . 5 8 2 2 . Message Errors 3 | . . . 1 1 . 1 . Matter Fused 2 | . . . . 1 1 . . Heat Flow Errors 3 | . . . 1 2 . . . Energy Discharges 1 | . . . 1 . . . . Data Loss (minor) 5 | . . . 2 1 1 1 . Data Loss (major) 2 | . . . . 2 . . . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 34 | . 22 . . . . 12 . Projectiles . | . . . . . . . . Explosions 22 | . 22 . . . . . . Melee 12 | . . . . . . 12 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 75 | . 68 . 1 . . . 6 Shots 3 | . 3 . . . . . . Rammed 5 | . . . 1 . . . 4 Targets Rammed 5 | . . . 1 . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 247 | . . . 164 247 . 4 . Average Temperature 60 | . . . 38 127 . 4 . Received Heat Transfer 435 | . . . . . . 72 363 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 285 | . 285 111 73 32 . . 81 Initial 111 | . . 111 42 26 . . 27 Average 47 | . 122 111 55 28 . . 27 Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 98 | 100 85 100 100 100 . . 100 Level 1 1 | . 14 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . 1 . . . 4 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . . 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 1 . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 16 . 3 . . 11 33 Peak Tracking Total 12 | . 5 . 1 . . 4 12 Tactical Retreats 13 | . 2 . . . . . 11 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 7 | . 3 . . . . . 4 Max in Single Turn 2 | . 2 . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 3 . 1 . 1 1 2 Terminals 3 | . 1 . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 12 | . 5 . 1 . 3 1 2 Successful 8 | . 3 . . . 3 1 1 Failed 4 | . 2 . 1 . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . . . . . 7 1 2 Terminals 3 | . 1 . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 4 | . 3 . 1 . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . . . 3 1 1 Record 1 | . . . . . . 1 . Part Schematic 3 | . . . . . 3 . . Open DSF 1 | . . . . . . . 1 Transport Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . 2 . . . . . 3 Non-combat 3 | . 2 . . . . . 1 Combat 2 | . . . . . . . 2 Robot Hacks Applied 6 | . 2 . . . . . 4 parse_system 3 | . . . . . . . 3 no_distress 2 | . 1 . . . . . 1 find_recycling 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 2 | . . . . . . 2 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . . . 2 6 . . Largest Group 6 | . . . . 2 6 6 1 Highest-Rated Group 186 | . . . . 46 186 186 31 Highest-Rated Ally 51 | . . . . 31 51 51 31 Total Orders . | . . . . . . . . Ally Attacks 62 | . . . . . . 47 15 Total Damage 1030 | . . . . . . 810 220 Kills 7 | . . . . . . 7 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 3 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . 21 Garrisons 1 | . . . . . . . 1 Patrols 4 | . . . . . . . 4 Reinforcements 5 | . . . . . . . 5 Guards 11 | . . . . . . . 11 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 3963 | 58 343 168 325 174 739 543 1613 Spaces Moved 4101 | 55 392 206 337 200 874 460 1577 Core 23 | 7 . . . . . . 16 Treads 18 | . . . . . . . 18 Legs . | . . . . . . . . Wheels 2446 | 48 392 206 337 200 874 389 . Hover 928 | . . . . . . . 928 Flight 686 | . . . . . . 71 615 Fastest Speed 50 | 50 80 80 80 83 83 83 52 Average Speed 88 | 76 80 80 82 83 83 104 93 Slowest Speed 700 | 80 80 80 95 83 83 370 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 41 | 4 48 45 24 50 74 63 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 1 2 2 . Spaces Dug 3 | . . . 3 . . . . Terrain Destroyed 106 | . 37 . 3 16 . 50 . Melee . | . . . . . . . . Projectile 6 | . . . 3 . . 3 . AOE 100 | . 37 . . 16 . 47 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4349 | 67 416 209 376 206 890 501 1684 Wait 16 | . . . 13 . . . 3 Move 4094 | 54 391 205 336 199 873 459 1577 Hop . | . . . . . . . . Pick Up 49 | 6 8 1 8 1 6 6 13 Fast Attach 33 | 6 2 1 . 2 2 4 16 Attach 21 | . . . 5 . 1 2 13 Detach 10 | . . . . . . . 10 Swap 17 | 1 2 . 5 2 . 2 5 Drop 51 | . 6 2 5 2 8 8 20 Fire 40 | . 4 . 3 . . 18 15 Melee 12 | . 3 . . . . 1 8 Ram 5 | . . . 1 . . . 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 16) 402 | -10/Materials | Entered Mines 469 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 557 | -10/Mines | Discovered new exit (range 11) 570 | -10/Mines | Entered Materials 570 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 768 | -9/Materials | Crushed by falling debris 832 | -9/Materials | Discovered new exit (range 14) 895 | -9/Materials | Entered Mines 935 | -9/Mines | Learned location of Zion (-7) 960 | -9/Mines | Assembled infested the area 965 | -9/Mines | Met a Derelict bent on vengeance 993 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 997 | -9/Mines | Found Prototype Device 998 | -9/Mines | Identified Exp. Sensor Array 1058 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1069 | -9/Mines | Entered Zion 1110 | -7/Zion | Received a hallucinogenic algorithm 1128 | -7/Zion | System corruption cleaned by Quarantine Array 1199 | -7/Zion | Found GAL Module 1276 | -7/Zion | Learned location of Data Miner (-6) 1299 | -7/Zion | Gained Derelict followers 1542 | -7/Zion | Learned 4 Factory zone layouts 1603 | -7/Zion | Found Prototype Special Weapon 1603 | -7/Zion | Identified RU-N14's Throwing Claymores 1629 | -7/Zion | Found RU-N14's Throwing Claymores 1634 | -7/Zion | Found RU-N14's Throwing Claymores 1757 | -7/Zion | Gained Derelict followers 1794 | -7/Zion | Discovered new exit (range 15) 1808 | -7/Zion | Entered Proximity Caves 1808 | -6/Proximity Caves | Accompanied by 6 allies 1907 | -6/Proximity Caves | Identified exit to Factory 1959 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2351 | -6/Proximity Caves | Entered Factory 2351 | -6/Factory | Accompanied by 1 ally 2351 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2458 | -6/Factory | Identified exit to DSF 2511 | -6/Factory | Build established: Derelict-Mutant 3729 | -6/Factory | Build established: Infiltrator-Mutant 3839 | -6/Factory | Lost 3 parts (1p1n1u) 3941 | -6/Factory | Core integrity fell below 50% 3958 | -6/Factory | Core integrity fell below 20% 3964 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destabilizing: Short circuit. Hvy. Deuterium Engine destroyed. Slammed into G-50 Soldier. Critical hit (Burn: +37). >> DECODED: Patrol location. Broken Gravmag Array destroyed. ECM Suite destroyed. M-28 Smith repairs G-50 Soldier. Slammed into B-48 Gladiator. R-10 Processor collects VTOL Module. G-50 Soldier suffers critical hit (Burn). M-28 Smith repairs VTOL Module. Chain reaction triggered in Unknown Power Core. S-27 Virus destroyed. Subcomponent Replicator disabled. S-27 Virus destroyed. M-28 Smith repairs G-50 Soldier. R-10 Processor collects Autogun. R-10 Processor collects Unknown Power Core. Sml. Storage Unit destroyed. 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""" """ """ ""#???????????????????? | | ???????? +???????????????????? | | ???????? #???????????????????? | | ???????? #???????????????????? | | ?????????+########## #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????### ##############????????? | | ???????????########### # ] #????????? | | ???????????# # # #??####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 360 Matter Stores 411 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 54 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Risk Taker Robot Respite Serviceable Loadout The More The Merrier Tourist Challenges ------------ None Game ------ Seed GravityBurstInitializer Manual? 0 Play Time 01:20:52 Cumulative 3.0 hours Start 2024.04.03 @ 10:22:50 End 2024.04.03 @ 11:48:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ef6a90f-98d5-4e0d-be27-3fb23d030e55