Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 23:42:01 Player: satan5 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (3174) 3174 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-1) -1 TOTAL SCORE: 6673 Bonus ------- High Alert Combat Kills 11 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Micro Fission Core Micro Fission Core Aerolev Unit Improved Heat Sink Improved Cooling System High-capacity Battery (250) High-capacity Battery (250) Hacking Suite System Shield Cooled Pulse Rifle Cooled Pulse Rifle Rocket Array Great Axe Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Airjet Airjet Aerolev Unit Combat Airjet Antigrav System > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Aerolev Unit Improved Cooling System High-capacity Battery High-capacity Battery Improved Sensor Array System Shield Heavy EM Shotgun Precision Shock Rifle High-powered Shock Rifle Tesla Rifle Cooled Pulse Rifle Improved EM Pulse Cannon Rocket Array Great Axe [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Rocket Array Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . 2 . . 1 Utility 3 | . . . . . 2 1 Weapon . | . . . . . . . Parts Attached 117 | 6 6 5 12 4 31 53 Power 11 | 1 1 2 1 1 3 2 Engine 9 | 1 1 2 1 . 3 1 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 36 | 2 1 2 4 . 12 15 Treads . | . . . . . . . Leg 17 | 2 1 2 4 . 8 . Wheel 1 | . . . . . . 1 Hover 18 | . . . . . 4 14 Flight . | . . . . . . . Utility 24 | 1 2 . 2 1 4 14 Device 11 | . 1 . 1 . 1 8 Storage 3 | 1 1 . 1 . . . Processor 4 | . . . . . 2 2 Hackware 2 | . . . . . 1 1 Protection 4 | . . . . 1 . 3 Artifact . | . . . . . . . Weapon 46 | 2 2 1 5 2 12 22 Energy Gun 29 | 2 1 1 3 2 4 16 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 10 | . 1 . . . 6 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . 1 . 2 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 5 Parts Lost 48 | . . 3 1 4 15 25 Power 5 | . . 1 . 1 2 1 Propulsion 23 | . . 1 1 . 9 12 Utility 6 | . . . . 1 1 4 Weapon 14 | . . 1 . 2 3 8 Highest Loss Streak 9 | . . 3 1 4 4 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 94 99 100 98 94 93 Engine 8 | . 14 13 11 3 7 3 Core 1 | . . . . 7 1 2 Leg 22 | . 28 28 44 44 31 . Hover 10 | . . . . . . 32 Device 8 | . 9 14 11 3 7 7 Storage 9 | . 14 14 11 11 9 7 Processor 4 | . . . . . 8 7 Hackware 5 | . . . . . 8 11 Protection 1 | . . . . 7 1 1 Energy Gun 14 | . 19 14 19 20 7 12 Ballistic Gun 5 | . 8 14 2 . 9 1 Peak Build Rating 56 | 6 8 13 22 21 30 56 Average Rating 27 | 4 7 11 19 19 24 48 On Entrance 13 | . 6 8 13 19 20 28 Naked Turns . | . . . . . . . Heaviest Build 42 | 10 16 20 33 34 36 42 Greatest Support 50 | 20 20 20 45 45 50 47 Greatest Overweight (x) 6 | . . . . . 2 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 15 Most Carried 15 | 5 10 10 15 15 15 15 Average Carried 12 | 2 7 9 13 12 12 14 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 3 10 10 15 12 15 13 Class Distribution -------------------- 66% | Scavenger-Mutant 16% | Hacker-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1798 | 260 96 66 135 25 596 620 Remotely . | . . . . . . . Salvage Created 4489 | 129 438 92 953 . 1182 1695 Parts 266 | 10 26 10 58 . 66 96 Haulers Intercepted 12 | . 2 . 5 . 4 1 Recyclers Shooed 5 | . 1 . 3 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 77 | . 8 6 12 . 21 30 Guns 66 | . 8 6 11 . 17 24 Cannons 1 | . . . 1 . . . AOE 2 | . . . . . 2 . Classes Destroyed 13 | 2 5 . 4 . 1 1 Worker 3 | . . . 1 . 1 1 Builder 4 | . 1 . . . 1 2 Tunneler 3 | 3 . . . . . . Hauler 12 | . 2 . 5 . 4 1 Recycler 3 | 1 . . . . 1 1 Operator 7 | . 2 . 1 . 2 2 Watcher 7 | . . . 2 . 1 4 Swarmer 27 | . 2 6 . . 8 11 Grunt 29 | . 6 . 6 . 7 10 Brawler 1 | . . . 1 . . . Sentry 14 | . . . 5 . 4 5 Hunter 3 | . . . . . 2 1 Programmer 3 | . . . . . . 3 Best Kill Streak 9 | 2 6 3 6 . 4 9 Combat Bots Only 8 | . 5 3 6 . 4 8 Max Kills in Single Turn 3 | 1 1 2 1 . 3 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 560 | . 44 58 42 4 108 304 Missed 176 | . 8 15 10 . 28 115 Damage Taken 5647 | . 422 377 475 157 1467 2749 Core 1071 | . 82 60 14 9 205 701 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 65 | . . . . . . 65 Core Remaining (%) 74 | 100 . 43 . 94 62 . Volleys Fired 312 | 8 64 20 53 1 71 95 Largest 2 | 2 2 2 2 2 2 2 Hottest 120 | 80 80 95 120 90 120 120 Shots Fired 598 | 16 121 40 99 2 142 178 Gun 596 | 16 121 40 97 2 142 178 Cannon 2 | . . . 2 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 185 | . 30 20 15 . 106 14 Thermal 263 | 16 91 20 29 . 2 105 Explosive . | . . . . . . . Electromagnetic 150 | . . . 55 2 34 59 Robot Hit Streak 24 | 3 13 3 20 1 14 24 Robot Miss Streak 5 | 2 3 5 3 1 3 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 393 | 8 74 17 71 1 95 127 Core Hits 184 | 5 28 9 34 . 48 60 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 14 | . . 1 4 . 3 6 Burn 8 | . . 1 3 . . 4 Destroy 3 | . . . . . 3 . Corrupt 3 | . . . 1 . . 2 Melee Attacks 9 | . . . 1 . 3 5 Impact . | . . . . . . . Slashing 9 | . . . 1 . 3 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8251 | 86 812 233 1344 9 1831 3936 Guns 7849 | 86 812 233 1218 9 1603 3888 Cannons 44 | . . . 44 . . . Explosions 358 | . . . 82 . 228 48 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1527 | . 153 92 76 . 1028 178 Thermal 4341 | 86 659 141 539 . 269 2647 Explosive . | . . . . . . . Electromagnetic 2383 | . . . 729 9 534 1111 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 1 . . . 5 Average Corruption 2 | . 1 1 . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . 2 3 . . . 20 Message Errors 7 | . . . . . . 7 Matter Fused 6 | . 1 1 . . . 4 Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 3 | . 1 . . . . 2 Data Loss (major) 2 | . . 1 . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots 86 | . . . . . . 86 Effects 7 | . . . . . . 7 Energy Bleed 2 | . . . . . . 2 Heat Surge 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Overflow Damage 56 | . . . 10 . 30 16 Projectiles . | . . . . . . . Explosions 56 | . . . 10 . 30 16 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 261 | . . . . . 210 51 Shots 6 | . . . . . 5 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 404 | 90 390 275 49 9 158 404 Average Temperature 90 | 37 115 91 14 9 32 107 Received Heat Transfer 1296 | . 198 18 189 . 297 594 Effects 5 | . 3 1 . . . 1 Energy Bleed 2 | . 1 1 . . . . Interference 1 | . . . . . . 1 Short Circuit 1 | . 1 . . . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . . . 2 4 Combat Hostiles 6 | . . . . . 2 4 Parts Fried 13 | . . . 3 . 4 6 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 11 | . . 2 . . . 9 Heat Transferred 7377 | 200 1500 360 1136 . 324 3857 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 2 . 4 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 407 | 20 233 128 273 76 279 407 Initial 98 | . 13 35 47 76 11 98 Average 156 | 9 106 113 138 41 143 226 Maximum Alert Level 2 | . 1 . 1 . 1 2 Low Security (%) 66 | 100 93 100 66 100 67 42 Level 1 32 | . 6 . 33 . 32 56 Level 2 . | . . . . . . 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 . 2 . 3 9 Investigation 5 | . . . 1 . 1 3 Extermination 1 | . . . . . . 1 Reinforcement 7 | . 2 . 1 . 2 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 12 | . 3 . 2 . 7 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 141 | . 22 7 23 2 38 49 Peak Tracking Total 6 | . 6 3 5 2 6 6 Tactical Retreats 14 | . 3 1 5 1 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 7 | . 1 . . . 2 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 6 | . . . . . 5 1 Max in Single Turn 2 | . . . . . 2 1 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 32 | . 3 . 7 . 5 17 Terminals 19 | . 2 . 5 . 5 7 Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . . . . . 2 Recycling Units 5 | . 1 . 2 . . 2 Scanalyzers 1 | . . . . . . 1 Garrison Access 2 | . . . . . . 2 Total Hacks 98 | . 11 . 28 . 18 41 Successful 55 | . 6 . 11 . 11 27 Failed 43 | . 5 . 17 . 7 14 Catastrophic 7 | . 1 . 3 . 3 . Database Lockouts . | . . . . . . . Manual 53 | . 3 . 20 . 13 17 Terminals 69 | . 7 . 24 . 18 20 Fabricators 8 | . . . . . . 8 Repair Stations 4 | . . . . . . 4 Recycling Units 13 | . 4 . 4 . . 5 Scanalyzers 2 | . . . . . . 2 Garrison Access 2 | . . . . . . 2 Terminal Hacks 18 | . 4 . 3 . 6 5 Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 2 | . 1 . . . 1 . Branch Access Points 3 | . 1 . 1 . . 1 Emergency Access Points 1 | . . . . . . 1 Alert Level 1 | . . . . . 1 . Unreport Threat 5 | . 1 . 1 . 2 1 Locate Traps 1 | . 1 . . . . . Hauler Manifests 2 | . . . 1 . 1 . Zone Layout 2 | . . . . . 1 1 Fabricator Hacks 5 | . . . . . . 5 Network Status 1 | . . . . . . 1 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks 2 | . 1 . . . . 1 Retrieve Components 2 | . 1 . . . . 1 Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks 23 | . 1 . 8 . 5 9 Terminals 20 | . 1 . 8 . 5 6 Track 1 | . . . 1 . . . Assimilate 1 | . . . 1 . . . Botnet 15 | . 1 . 5 . 4 5 Operators 3 | . . . 1 . 1 1 Fabricators 1 | . . . . . . 1 Prioritize 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Mask 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 3 . 7 . 5 13 Full Trace Events 5 | . . . 2 . 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 4 | . . . . . . 4 Authchips . | . . . . . . . Time 106 | . . . . . . 106 Total Part Build Rating 24 | . . . . . . 24 Parts Repaired 1 | . . . . . . 1 Time 30 | . . . . . . 30 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 9 . . . . 3 Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . 2 . 1 . . Largest Group 2 | . . 2 . 1 . . Highest-Rated Group 65 | . . 65 . 31 . . Highest-Rated Ally 34 | . . 34 . 31 . . Total Orders . | . . . . . . . Ally Attacks 3 | . . 2 . 1 . . Total Damage 41 | . . 41 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4840 | 117 699 373 932 77 1073 1569 Spaces Moved 3651 | 64 378 256 583 58 492 1820 Core 27 | 21 . . . . . 6 Treads . | . . . . . . . Legs 1802 | 43 378 256 583 58 484 . Wheels 103 | . . . . . . 103 Hover 1719 | . . . . . 8 1711 Flight . | . . . . . . . Fastest Speed 38 | 50 120 120 120 120 120 38 Average Speed 85 | 97 120 120 120 120 126 50 Slowest Speed 350 | 120 120 120 120 120 260 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 64 52 54 25 32 47 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 19 | . . . 1 . 2 16 Terrain Destroyed 47 | . . . 5 . 7 35 Melee 8 | . . . 1 . 2 5 Projectile 24 | . . . . . . 24 AOE 15 | . . . 4 . 5 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4786 | 102 509 286 720 63 810 2296 Wait 504 | 16 43 . 39 . 186 220 Move 3645 | 63 377 255 582 57 491 1820 Hop . | . . . . . . . Pick Up 115 | 8 13 4 20 1 22 47 Fast Attach 26 | 2 1 . . . 9 14 Attach 51 | 4 2 3 3 4 16 19 Detach 2 | . . . . . . 2 Swap 41 | . 3 2 9 . 6 21 Drop 74 | 1 6 2 13 . 6 46 Fire 312 | 8 64 20 53 1 71 95 Melee 9 | . . . 1 . 3 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 7 | . . . . . . 7 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 9) 474 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Identified exit to Mines 817 | -10/Materials | Entered Mines 955 | -10/Mines | Core integrity fell below 50% 987 | -10/Mines | Discovered new exit (range 5) 999 | -10/Mines | Lost 3 parts (1p1n1w) 1005 | -10/Mines | Build established: Scavenger-Mutant 1005 | -10/Mines | Learned Materials trap positions 1017 | -10/Mines | Discovered new exit (range 9) 1190 | -10/Mines | Entered Materials 1190 | -9/Materials | Evolved 2 slots: Propulsion x2 1191 | -9/Materials | Loaded intel: 16 trap records 1747 | -9/Materials | Identified exit to Mines 1860 | -9/Materials | Discovered new exit (range 10) 2122 | -9/Materials | Entered Mines 2123 | -9/Mines | Assembled infested the area 2125 | -9/Mines | Met a Derelict bent on vengeance 2126 | -9/Mines | Met a Derelict testing a Signal Generator 2128 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2176 | -9/Mines | Discovered new exit (range 8) 2181 | -9/Mines | Lost 4 parts (1p1u2w) 2199 | -9/Mines | Entered Materials 2199 | -8/Materials | Evolved 2 slots: Utility x2 2408 | -8/Materials | Lost 4 parts (1p2n1u) 2717 | -8/Materials | Lost 3 parts (2n1w) 3228 | -8/Materials | Discovered new exit (range 5) 3272 | -8/Materials | Entered Factory 3272 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3288 | -7/Factory | Lost 3 parts (3n) 3399 | -7/Factory | Discovered new exit (range 15) 3529 | -7/Factory | Build established: Hacker-Mutant 3652 | -7/Factory | Discovered new exit (range 14) 3794 | -7/Factory | Found Prototype Launcher 3794 | -7/Factory | Identified Rocket Array 3961 | -7/Factory | Repaired Aerolev Unit? 4043 | -7/Factory | Garrison activated, responded to threat 4177 | -7/Factory | Fabricated Mic. Fission Core (x2) 4202 | -7/Factory | Destroyed 8 combat bots 4235 | -7/Factory | Identified exit to Storage 4235 | -7/Factory | Identified exit to Lower Caves 4244 | -7/Factory | Discovered new exit (range 14) 4294 | -7/Factory | Identified exit to Factory 4352 | -7/Factory | Build established: Scavenger-Mutant 4466 | -7/Factory | Fabricated Tesla Rifle (x2) 4579 | -7/Factory | Lost 4 parts (3n1w) 4816 | -7/Factory | Core integrity fell below 50% 4835 | -7/Factory | Core integrity fell below 20% 4841 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04791_ G-47 Trooper emerges from a hatch in the floor. 04791_ S-27 Virus emerges from a hatch in the floor. 04791_ Tesla Rifle destroyed. 04799_ Com. Wheel destroyed. 04801_ Dropped Hcp. Battery. 04801_ S-27 Virus destroyed. 04802_ Extracted 50 energy. 04803_ Hvy. EM Shotgun destroyed. 04804_ Nuclear Reactor explodes. 04804_ Tesla Rifle destroyed. 04804_ G-47 Trooper destroyed. 04804_ S-27 Virus suffers critical hit (Burn). 04804_ Acquired Hcp. Battery. 04809_ The unstable cave ceiling collapses. 04809_ Lyr. Light Armor Plating destroyed. 04810_ Imp. Hover Unit destroyed. 04812_ Mic. Fission Core destroyed. 04821_ Cmb. Airjet destroyed. Map ----- +----------------------------------------------------+ | ?? ??? [ # #########?????????# | | ## ??? # """ #????????????????## | | ## """ # """ #????????????????# | | ##! """ # """ #????????????????#T | | ## # ""T"" #????????????????## | | ## """ ! # """"" #?????????????????# ## | | ## """ ###############????????########?# # | | ## """= #?????????????????????? ! ?# # | | ## [%%=! #######????????????????? # # | | ######+#### #??????????????????"" """ # # | | =![= # #??????????????????"" """ + + | | ! [ +??????????????????"" """ # # | | #????????????????? # #! | | #???????????????? ! ?# # | | ### # /! #???????????????# ?# ## | | !! #???????????????########??# #? | | """ % #?????????????????????????# #? | | """ [ #?????????????????????????# #? | | """ #?????????????????????????# #? | | ###???????????????????????# #? | | ###### #???????????????????????# #? | | ???????# #???????????????????????# #? | | ?????????# #???#########???????????# #? | | ?????????###### #???# #???????????# #? | | ??????????????# ##### #???????????# #? | | ??????????????# p @ #???????????# #? | | ??????????????# g s > #???????????# #? | | ??????????????# g g #???????????# #? | | ??????????##########+## #???????????# #? | | ?????????? # #???????????# #? | | ????????? ### ###########???# #? | | ????????? #?# # = #???# #? | | ????????# #?# + #???# #? | | ????????# #?# # ! ##### #? | | ????????# #?# # + #? | | ????????# #?# # ]! ######### #? | | ????????# #?# # ! [ #???????# #? | | ????????# #?# # #???????# #? | | ????????# ### # #???????# #? | | ????????# + % % ###########???????# #? | | ?????????????#############+########???????????# ## | | ???????????????????# [= #???????????#*!# | | ???????????????????# """"""""" #???????????#%## | | ???????????????????# #???????????#=[ | | ???????????????????# """"""""" #???????????#"## | | ??????????????????## = #???????????###? | | ??????????????????# #?#????????????? | | ??????????????????#######%##################?????? | | ???????????????????# ## ! = #?????? | | ?????????########### ## ! #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Tesla Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -7/Factory | Preloaded Tesla Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastDamperPlating Manual? 0 Play Time 01:04:42 Cumulative 215.6 hours Start 2024.08.12 @ 22:37:40 End 2024.08.12 @ 23:42:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 74 Adventurer 14 Explorer 0 Win Type - Total 14 Types 12/0/0/1/0/0/0/0/1 Lore% 45 Gallery% 74 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da513888-121b-4218-9f01-32b21af9039f