Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.06 @ 23:40:57 Player: w0rldd3str0y3r Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (294) 1470 Value Destroyed (10018) 10018 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1667) 1667 TOTAL SCORE: 20275 Bonus ------- High Alert Combat Kills 919 Follower Combat Kills 265 Met Imprinter 300 Was Imprinted 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/1300 Matter 146/300 Energy 10/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Melee Analysis Suite > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Improved Target Analyzer Nova Cannon Carbide Saw Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Medium Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Weapon Cycler System Guard > --- WEAPON ----------- Coil Gun KE Penetrator Improved KE Penetrator Improved KE Penetrator Railgun Heavy Gauss Cannon Spear > --- INVENTORY -------- Reinforced Deuterium Engine Fission Core Wheel Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Improved Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Recoil Nullifier Improved Kinecellerator Improved Weapon Cycler Improved Weapon Cycler Focal Shield Advanced Thermal Shield Improved Dynamic Insulation System Long-range Tractor Beam Heavy Shock Bomb Launcher Mini Grenade Launcher Smartbomb Launcher [Rating: 100] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Improved Surge Thruster Utility Weapon Cycler Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 . . . 2 2 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . . . . . . . 2 1 Utility 5 | . . . . . . 1 1 . . 1 . . . . 2 . . Weapon 5 | . . 2 . . . 1 1 . . 1 . . . . . . . Parts Attached 290 | 7 5 32 8 . 11 27 23 3 43 3 4 1 1 7 18 84 13 Power 16 | 1 1 2 . . . 1 1 . 2 . . . . 1 2 4 1 Engine 10 | 1 1 2 . . . 1 1 . 1 . . . . 1 1 1 . Core 6 | . . . . . . . . . 1 . . . . . 1 3 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 51 | 2 . 6 2 . 3 3 4 2 3 . . . . . 3 20 3 Treads 40 | 2 . 6 2 . 3 3 4 2 2 . . . . . 3 12 1 Leg . | . . . . . . . . . . . . . . . . . . Wheel 7 | . . . . . . . . . 1 . . . . . . 6 . Hover 2 | . . . . . . . . . . . . . . . . 2 . Flight 2 | . . . . . . . . . . . . . . . . . 2 Utility 95 | 2 1 6 2 . . 6 8 . 18 1 3 . 1 3 11 30 3 Device 59 | 1 1 2 . . . 4 3 . 11 1 3 . 1 3 9 20 . Storage 8 | 1 . 1 . . . . 1 . 2 . . . . . 1 2 . Processor 13 | . . . . . . 1 1 . 1 . . . . . . 7 3 Hackware 2 | . . . . . . . 1 . . . . . . . . 1 . Protection 13 | . . 3 2 . . 1 2 . 4 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 128 | 2 3 18 4 . 8 17 10 1 20 2 1 1 . 3 2 30 6 Energy Gun 27 | . 1 5 . . 2 7 6 . 4 . . . . . . 2 . Energy Cannon 6 | . . 1 1 . 2 . . . . . . . . . . . 2 Ballistic Gun 56 | 2 2 8 2 . 2 9 2 . 7 1 1 1 . 2 2 15 . Ballistic Cannon 8 | . . . . . . . 1 . 3 1 . . . 1 . 2 . Launcher 24 | . . 3 1 . 2 . 1 1 5 . . . . . . 8 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . . . . . 2 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . . . . . . . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . . . . . . . . 10 . Parts Lost 66 | . . 1 . . 5 1 10 3 3 . 1 . . . 3 32 7 Power 3 | . . . . . . 1 . . . . . . . . . 1 1 Propulsion 19 | . . . . . . . 2 2 . . . . . . 1 11 3 Utility 13 | . . . . . 1 . 3 1 1 . . . . . 1 4 2 Weapon 31 | . . 1 . . 4 . 5 . 2 . 1 . . . 1 16 1 Highest Loss Streak 5 | . . 1 . . 3 1 3 2 2 . 1 . . . 2 5 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 100 99 99 100 95 99 95 30 78 93 92 93 93 92 92 84 21 Engine 5 | . 14 11 11 11 11 9 6 . 1 6 6 6 6 6 3 . . Core 1 | . . . . . . . . . 3 . . . . . 1 4 . Treads 12 | . 28 21 22 22 22 18 14 9 1 . . . . . 4 16 5 Wheel 2 | . . . . . . . . . 6 6 6 6 6 6 3 1 . Device 11 | . 14 7 7 . . 10 6 1 8 20 20 20 20 20 25 14 . Storage 7 | . 14 11 11 11 11 9 6 1 6 6 6 6 6 6 5 4 . Processor 2 | . . . . . . 3 6 1 . . . . . . . 9 10 Protection 5 | . . 3 3 11 7 4 7 1 10 6 6 6 6 6 4 1 . Energy Gun 4 | . 2 13 1 . 10 7 1 4 4 . . . . . . . . Energy Cannon 1 | . . . 3 11 14 . . . . . . . . . . . . Ballistic Gun 26 | . 25 28 31 33 17 33 37 4 20 40 39 40 40 35 28 19 . Ballistic Cannon 3 | . . . . . . . 3 1 4 5 6 6 6 10 11 5 . Peak Build Rating 100 | 7 7 19 19 19 20 38 43 35 49 55 57 57 57 61 80 100 37 Average Rating 42 | 5 6 13 18 19 17 31 40 11 36 54 55 57 57 57 72 81 23 On Entrance 33 | . 7 7 19 19 19 16 37 37 1 47 55 57 57 57 61 78 28 Naked Turns 91 | . . . . . . . . 37 1 . . . . . . 36 17 Heaviest Build 154 | 13 14 65 67 67 70 81 91 70 55 57 59 59 59 59 154 152 12 Greatest Support 92 | 40 40 40 40 40 40 43 43 40 28 28 28 28 28 28 42 92 60 Greatest Overweight (x) 13 | 3 . 2 1 1 1 1 4 1 1 2 2 2 2 2 6 13 3 Average Overweight (x) 1 | . . . 1 1 1 1 1 . . 1 1 2 2 1 2 1 . Largest Inventory Capacity 25 | 8 8 20 20 20 20 20 20 20 10 10 10 10 10 10 25 25 5 Average Capacity 16 | 7 8 19 20 20 20 20 19 9 8 10 10 10 10 10 16 23 5 Most Carried 25 | 2 8 20 20 20 20 20 20 17 10 9 10 10 10 10 20 25 5 Average Carried 14 | 1 4 18 19 20 17 19 17 8 7 8 9 10 10 9 12 19 3 Final Capacity 25 | 8 8 20 20 20 20 20 20 5 10 10 10 10 10 10 25 5 5 Final Carried 20 | 2 8 20 20 20 20 20 17 5 10 9 10 10 10 10 20 5 3 Class Distribution -------------------- 32% | Scavenger-Executioner 19% | Executioner 13% | Scavenger-Tank 13% | Scavenger-Gunner 9% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Gunner | -8/Materials Executioner | -7/Factory Mutant | -7/Waste Executioner | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Zion Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Matter Collected 8725 | 276 66 773 192 . 265 588 1238 . 1784 64 263 . 20 194 678 2127 197 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10978 | 97 167 1447 119 . 578 765 1776 . 1668 63 183 . . 149 734 3105 127 Parts 629 | 5 14 98 11 . 35 54 95 . 91 3 4 . . 8 44 156 11 Haulers Intercepted 9 | . . 4 . . . 3 . . 1 . . . . . . 1 . Recyclers Shooed 19 | 1 . 1 . . . 1 . . 7 . . . . . 2 6 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . 3 . . 7 . . . Prevented 4 | . . . . . . . . . . . . . . 4 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 203 | . 5 31 7 . 19 8 30 . 33 1 2 . . 4 16 45 2 Melee 3 | . . . . . . . . . . . . . . . . 3 . Guns 136 | . 5 26 5 . 10 8 24 . 20 1 2 . . 4 13 18 . Cannons 20 | . . . . . 3 . 1 . 7 . . . . . 3 5 1 AOE 39 | . . 5 2 . 6 . 4 . 6 . . . . . . 15 1 Classes Destroyed 20 | 2 4 6 1 . 1 . 3 . . . . . . 2 . . 1 Worker 18 | . 1 1 . . . 3 1 . 5 . . . . . . 7 . Builder 27 | . . 1 . . . 1 4 . 5 . . . . . 1 14 1 Tunneler 5 | 1 . . . . 1 . 1 . 1 1 . . . . . . . Hauler 9 | . . 4 . . . 3 . . 1 . . . . . . 1 . Recycler 20 | 1 . . . . 2 1 3 . 8 . . . . . 1 4 . Mechanic 2 | . . . . . . . 1 . 1 . . . . . . . . Operator 3 | . . 1 . . . . . . . . . . . . 2 . . Drone 1 | . . . . . . . . . . . . . . 1 . . . Watcher 9 | . 1 3 . . . 3 . . 1 . . . . . . 1 . Swarmer 46 | . 3 7 4 . 12 . . . 9 . . . . . . 11 . Cutter 1 | . . . . . . . . . . . . . . . . . 1 Grunt 90 | . 2 15 . . 5 4 18 . 16 . 2 . . 2 9 17 . Brawler 8 | . . 1 . . 1 . 5 . 1 . . . . . . . . Duelist 3 | . . 2 . . . . 1 . . . . . . . . . . Sentry 15 | . . 6 1 . . 2 2 . 2 1 . . . . 1 . . Hunter 13 | . . . . . 1 2 . . 2 . . . . . 1 7 . Programmer 21 | . . . . . . . 3 . 3 . . . . . 5 10 . Heavy 2 | . . . . . . . 1 . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . . . . 1 . . . . . . Assembled 2 | . . . 2 . . . . . . . . . . . . . . Best Kill Streak 13 | 2 3 4 4 . 8 4 7 . 6 2 1 . . 1 5 13 2 Combat Bots Only 9 | . 2 4 4 . 8 2 6 . 5 1 1 . . 1 4 9 1 Max Kills in Single Turn 4 | 1 1 2 1 . 3 2 3 . 3 2 1 . . 1 2 4 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . Exploded 3 | . . 2 1 . 3 . 2 . 2 . . . . . . 3 1 Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 1242 | . 23 91 28 . 68 47 140 4 200 21 4 . . 16 61 440 99 Missed 363 | . 5 21 5 . 13 17 40 1 63 5 . . . 6 12 141 34 Damage Taken 15562 | . 173 836 337 . 899 421 1652 135 1914 155 64 . . 163 948 5986 1879 Core 3287 | . 60 124 37 . 108 61 283 90 159 25 19 . . 26 19 974 1302 Absorbed by Shields 66 | . . . . . . . . . . . 10 . . 56 . . . Redirected to Shielding 6 | . . 6 . . . . . . . . . . . . . . . Ignored by Resistances 176 | . . . . . . . . . . . . . . . . 176 . Regen/Repaired (Parts) 406 | . . . . . . . 406 . . . . . . . . . . Core Remaining (%) 65 | 100 76 . . . 32 88 . . 24 . . . . 91 98 15 . Volleys Fired 516 | 3 20 73 14 . 33 32 60 1 100 5 6 . . 11 42 109 7 Largest 7 | 2 2 4 4 . 4 5 6 6 6 7 5 . . 4 7 7 1 Hottest 267 | 40 40 158 132 . 205 240 190 267 187 211 155 . . 157 241 262 113 Shots Fired 1732 | 6 40 274 40 . 89 144 241 6 275 27 21 . . 41 189 332 7 Gun 1463 | 6 40 270 36 . 63 144 226 4 222 24 19 . . 29 141 239 . Cannon 206 | . . . 2 . 16 . 13 1 39 3 2 . . 12 48 64 6 Launcher 63 | . . 4 2 . 10 . 2 1 14 . . . . . . 29 1 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1432 | 6 40 179 26 . 40 119 220 3 226 27 21 . . 41 189 295 . Thermal 162 | . . 58 10 . 23 25 . 1 35 . . . . . . 4 6 Explosive 46 | . . 4 2 . 10 . 2 1 14 . . . . . . 12 1 Electromagnetic 92 | . . 33 2 . 16 . 19 1 . . . . . . . 21 . Robot Hit Streak 21 | 3 4 21 8 . 11 7 13 4 8 5 6 . . 6 11 15 11 Robot Miss Streak 12 | 1 4 4 5 . 4 5 7 2 12 4 5 . . 4 11 5 . Penetration Max 1 | . . . . . . 1 1 . 1 1 . . . . 1 1 . Secondary Targets 15 | . . 5 1 . 1 1 5 . . . . . . . 1 1 . Max Gunslinging Chain 2 | . . 1 1 . 1 1 2 . . . . . . . 1 1 . Shots Hit Robots 1025 | 4 19 163 20 . 46 76 129 3 193 11 12 . . 22 116 205 6 Core Hits 712 | 4 11 83 11 . 34 31 101 . 153 8 13 . . 12 100 143 8 Critical Kills 10 | . . . . . . 1 1 . . . . . . . . 8 . Critical Parts Destroyed 21 | . . 1 . . . . 2 . 2 . . . . . 1 15 . Critical Strikes 57 | . . 3 . . 2 2 4 . 6 1 . . . . 5 34 . Burn 5 | . . 2 . . 2 1 . . . . . . . . . . . Destroy 32 | . . 1 . . . 1 3 . 3 . . . . . 1 23 . Blast 14 | . . . . . . . 1 . 3 1 . . . . 4 5 . Corrupt 1 | . . . . . . . . . . . . . . . . 1 . Sever 4 | . . . . . . . . . . . . . . . . 4 . Impale 1 | . . . . . . . . . . . . . . . . 1 . Melee Attacks 106 | . . 2 . . . 5 . . 44 . . . . . . 55 . Impact 7 | . . 2 . . . 5 . . . . . . . . . . . Slashing 83 | . . . . . . . . . 44 . . . . . . 39 . Piercing 16 | . . . . . . . . . . . . . . . . 16 . Sneak Attacks 22 | . . 1 . . . 3 . . 15 . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 27539 | 36 157 2214 516 . 1260 1451 3411 126 5453 265 183 . . 478 2426 9154 409 Guns 15319 | 36 157 1739 275 . 479 1279 2733 48 2251 242 183 . . 398 1728 3771 . Cannons 3021 | . . . 21 . 167 . 104 24 537 23 . . . 80 684 1130 251 Explosions 6509 | . . 385 212 . 537 . 563 54 1672 . . . . . . 2941 145 Melee 2404 | . . 67 . . . 108 . . 993 . . . . . . 1236 . Ramming 286 | . . 23 8 . 77 64 11 . . . . . . . 14 76 13 Kinetic 16076 | 36 157 1002 187 . 246 1138 2556 42 2521 265 183 . . 478 2412 4853 . Thermal 2302 | . . 494 88 . 233 141 . 30 769 . . . . . . 296 251 Explosive 4699 | . . 385 212 . 537 . 563 54 1170 . . . . . . 1633 145 Electromagnetic 1772 | . . 243 21 . 167 . 281 . . . . . . . . 1060 . Impact 175 | . . 67 . . . 108 . . . . . . . . . . . Slashing 2125 | . . . . . . . . . 993 . . . . . . 1132 . Piercing 104 | . . . . . . . . . . . . . . . . 104 . Highest Corruption 26 | . 1 . . . . . 9 9 9 . . . . 1 1 26 2 Average Corruption 8 | . 1 . . . . . 8 9 9 . . . . 1 1 15 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 194 | . 1 . . . . . 30 3 86 . . . . 6 7 61 . Message Errors 43 | . 1 . . . . . 3 1 24 . . . . . . 14 . Matter Fused 41 | . . . . . . . 7 . 20 . . . . 3 4 7 . Heat Flow Errors 23 | . . . . . . . 4 . 7 . . . . 1 1 10 . Energy Discharges 12 | . . . . . . . . 1 8 . . . . . . 3 . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 31 | . . . . . . . 7 1 12 . . . . 1 . 10 . Data Loss (major) 12 | . . . . . . . 3 . 5 . . . . 1 . 3 . Misfires 5 | . . . . . . . 2 . 2 . . . . . . 1 . Alerts 6 | . . . . . . . . . 5 . . . . . . 1 . Misdirections 7 | . . . . . . . . . . . . . . . . 7 . Weapon Failures 12 | . . . . . . . 4 . 2 . . . . . 1 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 569 | . . 32 53 . 11 . . . 220 . . . . . . 251 2 Projectiles 29 | . . . . . 6 . . . . . . . . . . 21 2 Explosions 199 | . . 5 53 . 5 . . . 35 . . . . . . 101 . Melee 341 | . . 27 . . . . . . 185 . . . . . . 129 . Knockbacks 34 | . . 1 . . . 1 1 . 4 . . . . . 6 21 . Impact 2 | . . 1 . . . 1 . . . . . . . . . . . Kinetic 30 | . . . . . . . 1 . 4 . . . . . 5 20 . Secondary 2 | . . . . . . . . . . . . . . . 1 1 . Self-Inflicted Damage 638 | . . . 41 . 200 . . 9 10 . . . . . . 373 5 Shots 23 | . . . 1 . 7 . . 1 1 . . . . . . 13 . Rammed 49 | . 2 7 3 . 11 6 2 . . . . . . . 3 9 6 Targets Rammed 54 | . 2 8 3 . 12 8 3 . . . . . . . 3 9 6 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 5 | . . 1 . . 1 2 1 . . . . . . . . . . Highest Temperature 733 | . 12 445 81 . 422 529 509 48 494 291 185 . . 362 488 733 60 Average Temperature 134 | . 7 122 17 . 170 156 107 30 135 137 82 . . 128 195 128 26 Received Heat Transfer 3382 | . 36 303 27 . 207 135 774 . 516 51 43 . . 45 360 744 141 Effects 59 | . . 2 . . 3 15 4 . 6 2 . . . 1 6 20 . Shutdowns 10 | . . 1 . . 2 1 . . 3 . . . . 1 2 . . Energy Bleed 7 | . . . . . . 3 1 . 1 . . . . . 2 . . Interference 14 | . . . . . 1 3 2 . . 2 . . . . 2 4 . Matter Decay 3 | . . 1 . . . . . . 1 . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 . Damage (minor) 3 | . . . . . . . . . 1 . . . . . . 2 . Damage (major) 17 | . . . . . . 8 . . . . . . . . . 9 . Damage (core) 3 | . . . . . . . 1 . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 1 . . . . . . . . 5 . Combat Hostiles 5 | . . . . . . . 1 . . . . . . . . 4 . Parts Fried 4 | . . . . . . . . . . . . . . . . 4 . Impact Corruptions 3 | . . 1 . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 2 1 . 3 1 . . . . . . . . . 1 . Heat Transferred 4047 | . . 1406 222 . 740 407 . 75 725 . . . . . . 250 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Peak Influence 1351 | 10 173 436 263 . 213 205 711 252 776 457 . . . . 357 1351 1072 Initial 717 | . 6 1 145 . . 66 68 248 165 380 . . . . 25 94 717 Average 230 | 5 51 252 122 . 90 73 313 241 218 411 . . . . 134 392 797 Maximum Alert Level 4 | . . 2 1 . 1 1 3 1 3 2 . . . . 1 4 3 Low Security (%) 54 | 100 100 23 63 . 95 86 35 . 59 . . . . . 69 33 . Level 1 28 | . . 65 36 . 4 13 28 100 23 57 . . . . 30 24 . Level 2 11 | . . 10 . . . . 32 . 10 42 . . . . . 27 . Level 3 4 | . . . . . . . 3 . 6 . . . . . . 7 100 Level 4 1 | . . . . . . . . . . . . . . . . 6 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 1 3 . . . 1 9 . 13 2 . . . . 6 14 4 Investigation 13 | . 1 2 . . . . 1 . 5 . . . . . 2 2 . Extermination 14 | . . . . . . . 3 . 3 . . . . . 3 5 . Reinforcement 21 | . . 1 . . . 1 2 . 3 2 . . . . 1 7 4 Assault 2 | . . . . . . . . . 2 . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . 1 1 . 2 . . . . . 1 6 . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Distress Signals 22 | . 2 5 . . . 2 . . 2 . . . . . 1 8 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 313 | . 8 48 8 . 20 19 34 6 45 6 2 . . 5 17 73 22 Peak Tracking Total 13 | . 3 5 4 . 5 4 5 6 5 3 1 . . 2 4 13 12 Tactical Retreats 18 | . 1 . . . 2 2 1 . . . . . . 1 . 7 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Traps Triggered 19 | . 1 . . . . . 2 . 7 . . . . . 3 5 1 Indirectly 2 | . . . . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . 1 . . . 3 1 . 1 . 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Machines Disabled 35 | . . 2 1 . 1 1 8 . 5 . . . . . 2 15 . Max in Single Turn 6 | . . 2 1 . 1 1 3 . 4 . . . . . 1 6 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Machines Accessed 38 | . 4 8 . 1 1 4 3 . 11 1 . . . . 1 3 1 Terminals 15 | . 2 5 . . 1 2 1 . 4 . . . . . . . . Fabricators 5 | . . . . . . . . . 3 . . . . . . 2 . Repair Stations 3 | . 1 . . . . . 1 . . . . . . . . 1 . Recycling Units 6 | . 1 1 . . . 1 . . 2 . . . . . . . 1 Scanalyzers 7 | . . 2 . . . 1 . . 2 1 . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Total Hacks 91 | . 7 23 . 1 2 13 7 . 23 2 . . . . 3 7 3 Successful 50 | . 3 12 . 1 2 7 3 . 10 2 . . . . 2 7 1 Failed 41 | . 4 11 . . . 6 4 . 13 . . . . . 1 . 2 Catastrophic 6 | . . 2 . . . . 2 . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 19 | . 2 4 . . 1 3 . . 1 . . . 2 . 4 . 2 Terminals 42 | . 4 18 . . 2 8 3 . 7 . . . . . . . . Fabricators 12 | . . . . . . . . . 6 . . . . . . 6 . Repair Stations 4 | . 1 . . . . . 2 . . . . . . . . 1 . Recycling Units 12 | . 2 1 . . . 2 . . 4 . . . . . . . 3 Scanalyzers 18 | . . 4 . . . 3 . . 6 2 . . . . 3 . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . Terminal Hacks 17 | . 1 7 . 1 2 3 1 . 2 . . . . . . . . Record 2 | . . . . 1 1 . . . . . . . . . . . . Prototype ID Bank 4 | . . 3 . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . Alert Level 3 | . . 2 . . . 1 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . 1 1 1 . 1 . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 3 . . . . . . 6 . Network Status 4 | . . . . . . . . . 2 . . . . . . 2 . Load Schematic 2 | . . . . . . . . . . . . . . . . 2 . Build 3 | . . . . . . . . . 1 . . . . . . 2 . Repair Station Hacks 4 | . 1 . . . . . 2 . . . . . . . . 1 . Scan Component 2 | . . . . . . . 1 . . . . . . . . 1 . Repair 1 | . . . . . . . 1 . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 1 . . . 2 . . 1 . . . . . . . 1 Report Inventory 4 | . 1 1 . . . 1 . . 1 . . . . . . . . Retrieve Components 2 | . . . . . . 1 . . . . . . . . . . 1 Scanalyzer 14 | . . 4 . . . 2 . . 4 2 . . . . 2 . . Insert Component 7 | . . 2 . . . 1 . . 2 1 . . . . 1 . . Analyze 7 | . . 2 . . . 1 . . 2 1 . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 6 . . . 2 3 . 6 . . . . . . 2 1 Full Trace Events 11 | . 1 3 . . . . 1 . 4 . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . Robots Built 3 | . . . . . . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . 134 . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . . . . . . . Part Schematics Acquired 20 | . . 1 . . . 1 . . 2 1 . . 14 . 1 . . Parts Built 4 | . . . . . . . . . . . . . . . . 4 . Authchips . | . . . . . . . . . . . . . . . . . . Time 146 | . . . . . . . . . . . . . . . . 146 . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . 12 . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . Time 26 | . . . . . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 3 . . . . . . . . . . 1 Parts Scanalyzed 7 | . . 2 . . . 1 . . 2 1 . . . . 1 . . Part Schematics Acquired 6 | . . 1 . . . 1 . . 2 1 . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Total Allies 12 | . . . . . . . . . 3 . . . 4 . 1 3 1 Largest Group 4 | . . . . . . . . . 3 . . . 4 4 1 3 1 Highest-Rated Group 269 | . . . . . . . . . 60 . . . 151 151 34 138 269 Highest-Rated Ally 269 | . . . . . . . . . 20 . . . 40 40 34 46 269 Zionite Dispatches 2 | . . . . . . . . . . . . . . . 1 . 1 Experimental 1 | . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . 1 . . Total Orders 6 | . . . . . . . . . 1 . . . . . 5 . . STAY 1 | . . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . PICKUP 4 | . . . . . . . . . . . . . . . 4 . . Ally Attacks 65 | . . . . . . . . . 14 . . . . 21 . 15 15 Total Damage 2511 | . . . . . . . . . 333 . . . . 390 . 444 1344 Kills 11 | . . . . . . . . . 2 . . . . 1 . 2 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . . . 2 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Turns Passed 18072 | 84 520 2065 1080 346 1586 1190 1142 113 2441 164 263 333 932 742 1805 2945 321 Spaces Moved 8436 | 41 260 714 420 145 599 400 301 142 1550 112 185 255 675 507 539 1113 478 Core 1034 | 9 . . . . . . . 131 195 . . . . . . 264 435 Treads 3670 | 32 260 714 420 145 599 400 301 11 . . . . . . 161 609 18 Legs . | . . . . . . . . . . . . . . . . . . Wheels 3707 | . . . . . . . . . 1355 112 185 255 675 507 378 240 . Hover . | . . . . . . . . . . . . . . . . . . Flight 25 | . . . . . . . . . . . . . . . . . 25 Fastest Speed 27 | 50 160 160 240 240 240 240 160 50 50 115 115 130 130 115 115 50 27 Average Speed 168 | 159 160 233 240 240 240 240 269 64 106 128 129 130 130 125 213 189 54 Slowest Speed 625 | 200 160 320 240 240 240 240 480 240 115 130 130 130 130 130 625 330 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 33 57 80 48 92 28 9 72 33 5 34 44 66 61 11 31 11 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . . . 1 . . . . Known Exits Taken 4 | . . 1 . . . 1 . . . . 1 . . 1 . . . Unknown Exits Taken 11 | 1 1 . 1 1 1 . . . 1 1 . 1 1 . 1 1 . Scrap Searched 13 | . . . 1 . 1 . . . . . 2 4 3 2 . . . Spaces Dug 37 | . . 1 . . . 2 . . 19 . . . . . . 15 . Terrain Destroyed 547 | . . 30 17 . 75 3 103 4 104 1 . . . 4 14 182 10 Melee 36 | . . 1 . . . 2 . . 19 . . . . . . 14 . Projectile 104 | . . . . . . 1 7 . 20 1 . . . 4 14 57 . AOE 402 | . . 29 17 . 75 . 93 4 65 . . . . . . 109 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Total 11146 | 52 331 966 463 144 663 539 488 158 2128 122 200 257 730 594 1123 1656 532 Wait 1366 | . 32 60 . . 2 21 67 11 322 . . 1 54 59 494 229 14 Move 8420 | 40 259 713 419 144 598 399 301 141 1549 111 184 254 674 506 538 1112 478 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 183 | 2 8 35 7 . 4 18 23 1 25 2 3 . . 4 18 28 5 Fast Attach 99 | 7 . 14 2 . 1 8 5 2 12 . 2 . . 3 7 28 8 Attach 97 | . 1 5 1 . 5 9 13 . 15 2 1 . . 1 6 33 5 Detach 45 | . . 5 . . . 5 5 . 5 . . . . . 2 20 3 Swap 95 | . 4 13 5 . 5 10 6 1 16 1 1 1 1 3 5 23 . Drop 140 | . 5 38 12 . 3 24 5 1 16 1 3 1 1 7 8 10 5 Fire 516 | 3 20 73 14 . 33 32 60 1 100 5 6 . . 11 42 109 7 Melee 106 | . . 2 . . . 5 . . 44 . . . . . . 55 . Ram 8 | . . . . . . . . . . . . . . . . 5 3 Kick . | . . . . . . . . . . . . . . . . . . Crush 46 | . 2 8 3 . 12 8 3 . . . . . . . 3 4 3 Escape Stasis 25 | . . . . . . . . . 24 . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 3 exits: *Res / [*Upp] / [*Ext]) -3/Research History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 3) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Weapon x2 887 | -9/Materials | Build established: Gunner 1296 | -9/Materials | Discovered new exit (range 9) 1723 | -9/Materials | Identified exit to Mines 1782 | -9/Materials | Discovered new exit (range 9) 2185 | -9/Materials | Build established: Scavenger-Gunner 2208 | -9/Materials | Discovered new exit (range 16) 2670 | -9/Materials | Entered Mines 2671 | -9/Mines | Assembled infested the area 3061 | -9/Mines | Discovered new exit (range 4) 3422 | -9/Mines | Learned 4 Materials zone layouts 3491 | -9/Mines | Discovered new exit (range 14) 3660 | -9/Mines | Build established: Scavenger-Tank 3738 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3740 | -9/Mines | Discovered new exit (range 5) 3750 | -9/Mines | Entered Exiles 3808 | -9/Exiles | Met 8R-AWN 3851 | -9/Exiles | Met EX-HEX 3945 | -9/Exiles | Met EX-DEC 3957 | -9/Exiles | Learned location of Zion (-6) 4077 | -9/Exiles | Discovered new exit (range 10) 4096 | -9/Exiles | Entered Mines 4103 | -8/Mines | Core integrity fell below 50% 4148 | -8/Mines | Lost 3 parts (3w) 5220 | -8/Mines | Discovered new exit (range 10) 5247 | -8/Mines | Destroyed 8 combat bots 5297 | -8/Mines | Discovered new exit (range 5) 5499 | -8/Mines | Build established: Scavenger-Gunner 5682 | -8/Mines | Entered Materials 5682 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6541 | -8/Materials | Identified exit to Factory 6747 | -8/Materials | Build established: Gunner 6872 | -8/Materials | Entered Factory 6872 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7066 | -7/Factory | Repaired Hcp. Storage Unit 7157 | -7/Factory | Build established: Executioner 7210 | -7/Factory | Garrison activated, responded to threat 7844 | -7/Factory | Cargo convoy interrupted 7892 | -7/Factory | Discovered new exit (range 16) 7993 | -7/Factory | Lost 3 parts (1u2w) 8014 | -7/Factory | Sucked down chute 8014 | -7/Factory | Entered Waste 8035 | -7/Waste | Spotted C-40 Crusher 8046 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8047 | -7/Waste | Released all parts (9) 8063 | -7/Waste | Spotted C-40 Crusher 8067 | -7/Waste | Spotted C-40 Crusher 8068 | -7/Waste | Spotted C-40 Crusher 8091 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8094 | -7/Waste | Core integrity fell below 50% 8094 | -7/Waste | Spotted C-40 Crusher 8104 | -7/Waste | Spotted C-40 Crusher 8121 | -7/Waste | Discovered new exit (range 13) 8127 | -7/Waste | Entered Factory 8268 | -7/Factory | Fabricated B-48 Gladiator (x3) 8349 | -7/Factory | Build established: Mutant 8937 | -7/Factory | Build established: Executioner 10490 | -7/Factory | Discovered new exit (range 11) 10527 | -7/Factory | First assault squad dispatched 10568 | -7/Factory | Entered another Factory area 10568 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10661 | -6/Factory | Discovered new exit (range 3) 10732 | -6/Factory | Entered Lower Caves 10817 | -6/Lower Caves | Identified exit to Lower Caves 10980 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10995 | -6/Lower Caves | Entered another Lower Caves area 11176 | -6/Lower Caves | Learned Factory garrison access intel 11184 | -6/Lower Caves | Learned Factory interactive machine intel 11207 | -6/Lower Caves | Build established: Scavenger-Executioner 11233 | -6/Lower Caves | Learned Factory stockpile data 11316 | -6/Lower Caves | Discovered new exit (range 10) 11328 | -6/Lower Caves | Entered Zion 11378 | -6/Zion | Received a hallucinogenic algorithm 11806 | -6/Zion | Met Imprinter 11827 | -6/Zion | Imprinted 11830 | -6/Zion | Declared Zion's savior 12228 | -6/Zion | Discovered new exit (range 10) 12260 | -6/Zion | Entered Proximity Caves 12260 | -5/Proximity Caves | Accompanied by 4 allies 12261 | -5/Proximity Caves | Identified exit to Factory 12347 | -5/Proximity Caves | Spotted B-75 Beast 12438 | -5/Proximity Caves | Lost 4 allies 12516 | -5/Proximity Caves | Destroyed B-75 Beast 13002 | -5/Proximity Caves | Entered Factory 13002 | -5/Factory | Evolved 2 slots: Utility x2 13003 | -5/Factory | Identified exit to Upper Caves 13005 | -5/Factory | Loaded intel: 51 interactive machine locations 13006 | -5/Factory | Loaded intel: 3 garrison access locations 13114 | -5/Factory | Zion Heavy Resupply teleported in 14317 | -5/Factory | Terminal network hard line cut 14584 | -5/Factory | Discovered new exit (range 15) 14807 | -5/Factory | Entered another Factory area 14807 | -4/Factory | Evolved 2 slots: Propulsion x2 15043 | -4/Factory | Discovered new exit (range 16) 15343 | -4/Factory | Fabricated Arm. Treads? 15814 | -4/Factory | Lost 3 parts (3w) 15816 | -4/Factory | Destroyed 9 combat bots 16326 | -4/Factory | Terminal network hard line cut 16517 | -4/Factory | Lost 5 parts (3n2w) 16583 | -4/Factory | Discovered new exit (range 8) 16608 | -4/Factory | System corruption reached 10% 17167 | -4/Factory | Fabricated Arm. Treads? 17402 | -4/Factory | Core integrity fell below 50% 17514 | -4/Factory | Lost 4 parts (3n1w) 17535 | -4/Factory | Released all parts (15) 17675 | -4/Factory | Core integrity fell below 20% 17745 | -4/Factory | Discovered new exit (range 16) 17752 | -4/Factory | Entered Research 17752 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 17830 | -3/Research | Build established: Mutant 17993 | -3/Research | Core integrity fell below 50% 18004 | -3/Research | Zion Experimental squad teleported in 18036 | -3/Research | Core integrity fell below 20% 18065 | -3/Research | Lost 4 parts (1p2n1u) 18073 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- reinforcements to area. 18046_ Acquired Nova Cannon. 18049_ Slug penetrates Z-Experimental. 18049_ Z-Experimental knocked back. 18051_ Slug penetrates Z-Experimental. 18051_ Z-Experimental Prototype Protection blasted off. 18051_ Z-Experimental knocked back. 18052_ Z-Experimental system terminally corrupted. 18061_ T-07 Excavator destroyed. 18061_ R-10 Processor collects Mic. Nuclear Core. 18062_ U-05 Engineer builds a Wall. 18062_ H-71 Marshal destroyed. 18067_ Slug penetrates Terminal. 18068_ R-10 Processor collects Lgt. Ion Engine. 18070_ R-10 Processor collects Carbide Saw. 18070_ Penetrated by Slug. 18070_ Slug penetrates Wall. 18072_ R-10 Processor collects Wheel. 18073_ Acquired 64 matter. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????# !??????????# | | ???????????????????????????????# !??????????# | | ???????????????????????????????? ??????????# | | ????????????????????????????????? ??????????# | | ?????????????????????????????????? ??????????# | | ???????????????????????????????????#+#+########### | | ??????????????????????############## | | ??????????????????????# # ########## | | ??????????????????????# * # #????????# | | ??????????????????????# + #????????# | | ??????????????????????# # #????????# | | ??????????????????????# | # #??####### | | ??????????????????????############## #? # | | ???????????????????????# ! #????# #? # | | ???????????????????????# #????# # # | | ???????????????????????# ##???# # """# | | ???????????????????????# ;#???# + """# | | ???????????????????????#"" ##???# # """# | | ???????????????????????# * ;#???# # # | | ???????????????????????# ] * ##???# #? # | | ???????????????????????# #????# #? ] # | | ???????????????????????# #????# #??####### | | ???????????????????????#" #????# #######??? | | ???????????????????????# #????# ## ?? | | ???????????????????????# %p#????# #? ? | | ???????????????????????#!@! Y###### #?? """ | | ??????????????????+### =!%# ! # # #? """ | | ??????????? %!! %!% h #? """ | | ??????????? R %%k #? """ | | ??????????? %R % #?? """ | | ???????????? #? ? | | ????????????####### ## # # # ## # ## ? | | ??????????????????# # ## ##### # ########## | | ??????????????????#?# ########### # ] | | ????????????????????# * # ?# # | | ????????????????????# # # # | | ????????????????????+ # # # | | ????????????????????# ? """ + + | | ????????????????????# ? """ # # !! | | ?????????????????????? ?? """ # # !! | | ??????????????????????? ??? ?# # | | ??????????????????????????? ?# ########## | | ??????????????????????############## #????????# | | ?????????????????????# # #????????# | | ?????????????????????# + #???###### | | ?????????????????????# # #?? # | | ?????????????????????# # #?? !# | | ?????????????????????# = # #? # | | ?????????????????????# # #? # | | ?????????????????????############### # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 18 Energy Capacity 310 Matter Stores 348 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 600 Resistance: TH 30 Core Shielding 20 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 10 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 10 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Point Defense System | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Railgun | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Recoil Nullifier | -5/Factory | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Arm. Treads | x2 | -4/Factory Arm. Treads | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Executioner Party Time Tank Challenges ------------ None Game ------ Seed TechTechAutocannon Manual? 0 Play Time 02:35:11 Cumulative 54.2 hours Start 2025.03.06 @ 20:54:37 End 2025.03.06 @ 23:40:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50a125b1-13d1-481d-857b-0ae6bdf5b97a