Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 22:28:17 Player: LameThyst Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3131) 3131 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (449) 449 TOTAL SCORE: 7365 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 138 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 81/300 Energy 300/300 System Corruption 4% Temperature Cool (6) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Enhanced Nuclear Core Improved Heat Sink Improved Heat Sink Terrain Scanner Hacking Suite Heavy Particle Gun Minigun Mini Assault Cannon Field Lobotomy Kit (3) Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Spread Laser Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Armored Huge Wheel Improved Heat Sink Graphene Brace Hacking Suite Arc Projector Heavy Particle Gun Advanced Beam Rifle High-powered Shotgun Rocket Launcher Mini Grenade Launcher Field Lobotomy Kit Great Axe [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 3 | . . . . . 2 1 Utility 3 | . . . . . 2 1 Weapon . | . . . . . . . Parts Attached 101 | 8 20 15 4 3 21 30 Power 14 | 1 3 3 1 . 2 4 Engine 9 | 1 1 3 1 . 2 1 Core 5 | . 2 . . . . 3 Reactor . | . . . . . . . Propulsion 34 | 2 9 6 . 2 5 10 Treads 1 | . . . . . . 1 Leg 20 | 2 9 4 . . 1 4 Wheel 11 | . . 2 . . 4 5 Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 18 | 2 3 2 2 . 3 6 Device 10 | 1 1 2 . . 2 4 Storage 4 | 1 1 . 2 . . . Processor 1 | . . . . . . 1 Hackware 1 | . . . . . . 1 Protection 2 | . 1 . . . 1 . Artifact . | . . . . . . . Weapon 35 | 3 5 4 1 1 11 10 Energy Gun 11 | 1 1 . . . 6 3 Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 12 | 2 3 2 . . 2 3 Ballistic Cannon 4 | . . 1 . 1 . 2 Launcher 3 | . 1 1 . . . 1 Special Weapon 2 | . . . 1 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 . . 4 3 Parts Lost 43 | . 1 12 . 2 1 27 Power 5 | . 1 2 . . 1 1 Propulsion 17 | . . 4 . 2 . 11 Utility 9 | . . 2 . . . 7 Weapon 12 | . . 4 . . . 8 Highest Loss Streak 13 | . 1 12 . 2 1 13 To Critical Strikes . | . . . . . . . Average Backups 11 | 2 9 8 9 9 13 13 Power 1 | . . 1 1 1 . 1 Propulsion 1 | . 1 1 1 1 . . Utility 2 | . 1 1 2 3 4 3 Weapon 5 | 1 4 3 4 3 6 6 Tool/Special . | . . . . . . . Unused Backups 22 | . 6 1 1 . 6 8 Power 5 | . 2 . 1 . . 2 Propulsion 1 | . 1 . . . . . Utility 6 | . 1 1 . . 2 2 Weapon 9 | . 2 . . . 4 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 80 | . 99 96 84 94 72 71 Engine 9 | . 5 13 14 14 8 5 Core 1 | . 8 . . . . 1 Leg 11 | . 28 26 28 7 . 1 Wheel 9 | . . . . . 17 14 Device 13 | . 13 13 14 14 13 12 Storage 10 | . 14 13 14 14 9 7 Protection 2 | . . . . . 4 1 Energy Gun 4 | . 3 . . . 7 3 Ballistic Gun 11 | . 24 23 4 15 9 5 Ballistic Cannon 1 | . . . . 1 . 5 Special Weapon 1 | . . . 8 . . . Peak Build Rating 53 | 7 11 16 18 11 48 53 Average Rating 28 | 5 9 10 14 10 39 43 On Entrance 13 | . 7 9 16 10 11 43 Naked Turns . | . . . . . . . Heaviest Build 54 | 13 20 26 27 21 50 54 Greatest Support 72 | 20 20 20 20 20 56 72 Greatest Overweight (x) 11 | 2 . 1 1 5 3 11 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 15 10 15 15 Average Capacity 12 | 7 9 9 11 10 14 15 Most Carried 15 | 4 10 10 14 10 15 15 Average Carried 11 | 2 9 8 10 9 14 13 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 14 | 4 10 10 10 10 14 10 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 3024 | 300 370 375 . 94 1132 753 Remotely . | . . . . . . . Salvage Created 3381 | 105 570 147 . 30 1653 876 Parts 189 | 5 41 12 . 12 78 41 Haulers Intercepted 4 | . 1 . . . 2 1 Recyclers Shooed 5 | 1 1 . . 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 75 | . 16 6 . 7 27 19 Guns 50 | . 16 1 . 1 22 10 Cannons 10 | . . . . . 5 5 AOE 14 | . . 5 . 6 . 3 Classes Destroyed 16 | 2 5 3 . . 2 4 Worker 3 | . . 1 . . 2 . Builder 2 | . . 1 . . . 1 Tunneler 1 | 1 . . . . . . Hauler 4 | . 1 . . . 2 1 Recycler 4 | 1 . 1 . . 1 1 Mechanic 1 | . . . . . . 1 Operator 1 | . 1 . . . . . Watcher 2 | . 1 . . . 1 . Swarmer 16 | . 6 3 . 7 . . Grunt 39 | . 10 1 . . 20 8 Brawler 1 | . . . . . 1 . Sentry 11 | . . . . . 6 5 Demolisher 2 | . . 2 . . . . Specialist 1 | . . . . . . 1 Hunter 2 | . . . . . . 2 Programmer 3 | . . . . . . 3 Best Kill Streak 5 | 1 3 3 . 4 4 5 Combat Bots Only 4 | . 3 2 . 4 4 4 Max Kills in Single Turn 3 | 1 2 2 . 3 2 2 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 2 . 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 679 | . 84 22 . 17 132 424 Missed 202 | . 20 1 . 5 34 142 Hits 477 | . 64 21 . 12 98 282 Projectile 477 | . 64 21 . 12 98 282 AOE 22 | . . 22 . . . . Critical Strikes 14 | . 1 . . . 6 7 Actively Blocked 2 | . . . . . . 2 Part Disruptions 1 | . . . . . 1 . Damage Taken 6817 | . 667 920 . 204 1593 3433 Core 1079 | . 119 74 . 36 150 700 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 119 | . 8 . . . 111 . Core Remaining (%) 60 | 100 . . . 8 72 . Volleys Fired 301 | 10 61 21 . 9 113 87 Largest 2 | 2 2 2 . 2 2 2 Hottest 109 | 40 85 68 . 50 100 109 Shots Fired 572 | 20 122 33 . 10 220 167 Gun 452 | 20 122 17 . 6 195 92 Cannon 91 | . . 6 . . 20 65 Launcher 24 | . . 10 . 4 . 10 Special 5 | . . . . . 5 . Kinetic 392 | 20 113 20 . 6 122 111 Thermal 125 | . 9 . . . 81 35 Explosive 24 | . . 10 . 4 . 10 Electromagnetic 29 | . . 3 . . 15 11 Robot Hit Streak 21 | 4 12 8 . 2 21 14 Robot Miss Streak 6 | 2 6 6 . 1 5 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . . 1 2 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 387 | 12 81 21 . 6 146 121 Core Hits 180 | 7 35 14 . 9 60 55 Critical Kills 3 | . 2 . . . 1 . Critical Parts Destroyed 5 | . 2 1 . . . 2 Critical Strikes 17 | . 4 1 . . 5 7 Burn 6 | . . . . . 3 3 Destroy 8 | . 4 1 . . 1 2 Blast 2 | . . . . . 1 1 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7484 | 122 672 643 . 475 2700 2872 Guns 4516 | 122 669 93 . 35 2229 1368 Cannons 1703 | . . 60 . . 471 1172 Explosions 1259 | . . 490 . 440 . 329 Melee . | . . . . . . . Ramming 6 | . 3 . . . . 3 Kinetic 3960 | 122 609 117 . 35 1310 1767 Thermal 1593 | . 60 . . . 1005 528 Explosive 1259 | . . 490 . 440 . 329 Electromagnetic 666 | . . 36 . . 385 245 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 1 1 . 4 Average Corruption 1 | . 1 1 1 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . 2 7 9 1 . 11 Message Errors 8 | . . 2 3 1 . 2 Matter Fused 7 | . . 1 2 . . 4 Heat Flow Errors 5 | . 1 . 2 . . 2 Energy Discharges 3 | . . . 1 . . 2 Data Loss (minor) 4 | . 1 2 1 . . . Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . 1 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 140 | . . 45 . 39 . 56 Projectiles 7 | . . 7 . . . . Explosions 133 | . . 38 . 39 . 56 Melee . | . . . . . . . Knockbacks 6 | . . . . . 1 5 Impact . | . . . . . . . Kinetic 6 | . . . . . 1 5 Secondary . | . . . . . . . Self-Inflicted Damage 270 | . . . . 102 . 168 Shots 9 | . . . . 3 . 6 Rammed . | . . . . . . . Targets Rammed 3 | . 2 . . . . 1 Kicked 3 | . 2 . . . . 1 Crushed . | . . . . . . . Highest Temperature 403 | . 273 116 207 10 403 116 Average Temperature 82 | . 50 68 94 7 114 20 Received Heat Transfer 2130 | . 237 . . . 882 1011 Effects 2 | . 1 . . . 1 . Energy Bleed 2 | . 1 . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 3663 | . 148 . . . 2368 1147 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 92 | 100 100 100 . 100 83 97 Level 1 4 | . . . . . 8 2 Level 2 3 | . . . . . 8 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 471 | 5 135 108 . 146 471 212 Initial 212 | . . 19 . . 17 212 Average 89 | . 85 14 . 90 131 54 Influence Increases 2602 | 10 536 222 . 196 1054 584 Destroy 0b10 Robot/C 1580 | . 320 120 . 140 620 380 Destroy 0b10 Robot/NC 100 | 10 15 15 . . 40 20 Destroy Leader 384 | . 64 20 . 20 158 122 Allied During Kill 10 | . . . . . 10 . Successful Hack 138 | . 77 . . . 35 26 Disable Machine 120 | . . 15 . . 105 . Destroy Structure 135 | . . 37 . 36 26 36 Lose Combat Pursuer 135 | . 60 15 . . 60 . Influence Decreases 2531 | 10 484 274 . 150 633 980 Entered New Map 317 | . . 33 . . 29 255 Time Decay 1886 | 10 474 213 . 130 603 456 Lost Part 305 | . 10 25 . 20 1 249 Lost Ally 23 | . . 3 . . . 20 Squads Dispatched 19 | . 2 . . . 5 12 Investigation 6 | . 1 . . . 2 3 Extermination 3 | . . . . . . 3 Reinforcement 6 | . 1 . . . 3 2 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 11 | . 1 1 . . 6 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 30 14 . 7 51 26 Peak Tracking Total 6 | . 4 6 . 4 6 5 Tactical Retreats 7 | . 2 2 . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 6 | . 3 . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 8 | . . 1 . . 7 . Max in Single Turn 1 | . . 1 . . 1 . Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 36 | . 9 1 4 . 12 10 Terminals 19 | . 7 . . . 7 5 Fabricators . | . . . . . . . Repair Stations 5 | . 1 . . . 2 2 Recycling Units 4 | . 1 . . . 2 1 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 1 2 Total Hacks 118 | . 41 1 15 . 34 27 Successful 67 | . 23 1 15 . 19 9 Failed 51 | . 18 . . . 15 18 Catastrophic 8 | . 2 . . . 2 4 Database Lockouts . | . . . . . . . Manual 82 | . 37 . 1 . 26 18 Terminals 68 | . 31 . . . 23 14 Fabricators . | . . . . . . . Repair Stations 14 | . 4 . . . 4 6 Recycling Units 16 | . 6 . . . 6 4 Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 1 3 Terminal Hacks 18 | . 1 1 15 . 1 . Record 14 | . . . 14 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 3 . . . 2 2 Scan Component 6 | . 2 . . . 2 2 Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Retrieve Components 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 38 | . 19 . . . 13 6 Terminals 28 | . 15 . . . 10 3 Track 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Botnet 9 | . 6 . . . 3 . Disrupt 2 | . 1 . . . 1 . Operators 1 | . 1 . . . . . Skim 14 | . 5 . . . 6 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 10 | . 4 . . . 3 3 Monitor 2 | . 1 . . . . 1 Reject 4 | . 1 . . . 2 1 Recyclers 3 | . 1 . . . 1 1 Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 9 . . . 9 10 Full Trace Events 3 | . . . . . 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 17 | . . . . . 17 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 5 | . . 3 . . 2 . Largest Group 2 | . . 2 . . 1 1 Highest-Rated Group 90 | . . 41 . . 90 90 Highest-Rated Ally 90 | . . 31 . . 90 90 Total Orders 1 | . . . . . 1 . AID 1 | . . . . . 1 . Ally Attacks 32 | . . 5 . . 26 1 Total Damage 926 | . . 64 . . 862 . Kills 6 | . . . . . 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Field Lobotomies 2 | . . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 6396 | 42 1208 993 1349 263 1722 819 Sensors 565 | . 100 307 158 . . . Terrain 3 | . . . . . . 3 Structural 4608 | . . 619 1191 263 1722 813 Seismic 1217 | 42 1108 67 . . . . ECM 3 | . . . . . . 3 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 9463 | 118 1300 1046 1349 263 3625 1762 Spaces Moved 5291 | 53 772 806 775 124 1673 1088 Core 86 | 7 . 59 . 10 . 10 Treads . | . . . . . . . Legs 2416 | 46 772 734 775 43 18 28 Wheels 2669 | . . 13 . . 1606 1050 Hover . | . . . . . . . Flight 120 | . . . . 71 49 . Fastest Speed 50 | 50 120 50 120 120 100 95 Average Speed 120 | 116 120 115 171 183 104 104 Slowest Speed 600 | 150 120 190 190 360 277 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 4 94 99 92 32 86 29 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 13 | . . . . . 3 10 Terrain Destroyed 125 | . . 46 . 38 3 38 Melee . | . . . . . . . Projectile 16 | . . 3 . . 3 10 AOE 109 | . . 43 . 38 . 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 7878 | 89 1055 885 797 148 3348 1556 Wait 1928 | 15 152 16 . . 1451 294 Move 5285 | 52 771 805 774 123 1672 1088 Hop . | . . . . . . . Pick Up 74 | 4 18 7 4 1 22 18 Fast Attach 50 | 7 3 7 1 4 12 16 Attach 35 | . 1 10 3 1 5 15 Detach 18 | . . 4 2 1 5 6 Swap 91 | 1 23 10 6 6 34 11 Drop 88 | . 24 5 6 3 34 16 Fire 301 | 10 61 21 . 9 113 87 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . 2 . . . . 1 Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 13) 119 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Repaired Seismic Detector 301 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 11) 756 | -10/Materials | Discovered new exit (range 10) 779 | -10/Materials | Discovered new exit (range 12) 872 | -10/Materials | Discovered new exit (range 7) 1006 | -10/Materials | Learned 4 Recycling zone layouts 1054 | -10/Materials | Build established: Scavenger-Mutant 1063 | -10/Materials | Identified exit to Mines 1063 | -10/Materials | Identified exit to Materials 1063 | -10/Materials | Learned location of 1 exit from Materials 1143 | -10/Materials | Learned location of 2 exits from Subcaves 1419 | -10/Materials | Entered Mines 1449 | -10/Mines | Found the Drone Emporium 1466 | -10/Mines | Assembled infested the area 1466 | -10/Mines | Learned Materials security intel 1471 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1485 | -10/Mines | Core integrity fell below 50% 1498 | -10/Mines | Discovered new exit (range 12) 1529 | -10/Mines | Lost 3 allies 1561 | -10/Mines | Lost 12 parts (2p4n2u4w) 1756 | -10/Mines | Learned Materials stockpile data 2047 | -10/Mines | Escorted by a lone wolf Derelict 2111 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2114 | -10/Mines | Found Scrap Suit 2154 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2157 | -10/Mines | Found Prototype Device 2158 | -10/Mines | Identified Exp. Sensor Array 2460 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2460 | -10/Mines | Discovered new exit (range 5) 2465 | -10/Mines | Entered Exiles 2465 | -10/Exiles | Accompanied by 1 ally 2497 | -10/Exiles | Met 8R-AWN 2521 | -10/Exiles | Discovered new exit (range 14) 2567 | -10/Exiles | Met EX-HEX 2605 | -10/Exiles | Met EX-BIN 2621 | -10/Exiles | Aligned with FarCom system 2623 | -10/Exiles | Given EX-Vault access code 2672 | -10/Exiles | Opened EX-Vault 2679 | -10/Exiles | Found Field Lobotomy Kit 2719 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2901 | -10/Exiles | Visited The Gauntlet 2919 | -10/Exiles | Build established: Mutant 3075 | -10/Exiles | Met EX-DEC 3124 | -10/Exiles | Learned location of Zion (-7) 3437 | -10/Exiles | Discovered new exit (range 15) 3814 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3814 | -10/Exiles | Entered Mines 3816 | -9/Mines | Core integrity fell below 20% 3861 | -9/Mines | Learned Materials emergency access door positions 4060 | -9/Mines | Discovered new exit (range 10) 4077 | -9/Mines | Entered Materials 4077 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4078 | -8/Materials | Identified exit to Factory 4141 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 4858 | -8/Materials | Discovered exit to Factory (range 5) 7299 | -8/Materials | Discovered exit to Factory (range 4) 7301 | -8/Materials | Assimilated H-61 Shepherd with FLK Orb 7702 | -8/Materials | Entered Factory 7702 | -7/Factory | Accompanied by 1 ally 7702 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7835 | -7/Factory | Discovered new exit (range 15) 7955 | -7/Factory | Identified exit to Lower Caves 9099 | -7/Factory | Garrison activated, responded to threat 9253 | -7/Factory | Lost 6 parts (3n1u2w) 9266 | -7/Factory | Core integrity fell below 50% 9305 | -7/Factory | Lost 3 parts (2n1w) 9419 | -7/Factory | Garrison activated, responded to threat 9423 | -7/Factory | Core integrity fell below 20% 9464 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 09421_ The unstable cave ceiling collapses. 09422_ Destroyed Com. Wheel. 09424_ Enh. Nuclear Core destroyed. 09424_ Destroyed Enh. Nuclear Core. 09424_ R-06 Scavenger destroyed. 09429_ ECM Suite destroyed. 09430_ >> MONITOR: Recycling Unit F001 accepting Shock Rifle (32%). 09432_ System corrupted: Heat flow error (+112). 09433_ >> MONITOR: Recycling Unit F001 accepting Target Analyzer (75%). 09436_ >> MONITOR: Recycling Unit F001 accepting Remote Datajack (40%). 09438_ U-05 Engineer lays Concrete. 09439_ >> MONITOR: Recycling Unit F001 accepting Gravmag System (91%). 09439_ Mni. Grenade Launcher destroyed. 09440_ U-05 Engineer builds a Wall. 09444_ U-05 Engineer lays Concrete. 09451_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????? +???????????Y??????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #?????######???????????????? | | ?????##########+##### ###### #???????????????? | | ????? ^ #???????????????? | | ???? " #???????????????? | | ????? ^ Y @ #???????????????? | | ?????????## # ######## #???????????????? | | ######### #????????###########???????? | | #????????# #???????? | | * [ % #??????###! """"########? | | "" ! ! ##########| *[ [ # ## | | ? "" %%% = / [ *# | | """ ##### # % | | ?? """ [ #?##! + " | | ???# """ [ * #?# " #% | | ???# ^[!* #?##" #! | | #### "" #?# " " ## | | "" p #?##" ### ###? | | """ """" #??#"""""""""##?? #??? | | """ """" #??## "##"####???? #??? | | """ """" ? #! ??????? #??? | | """" # """???????#??? | | """" # """ ????????? | | """" # """ #???????? | | ###### " " ## """" # ??????????? | | ###### " " ## #""" ?????????? | | ##""G""## """" #"R ?????????? | | ######### """" #??" ?????????? | | ! ! #???????#! """" ???? ?? ????????? | | #???????# """" ? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 60% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireInertialModule Manual? 0 Play Time 01:56:32 Cumulative 68.3 hours Start 2025.07.09 @ 20:25:21 End 2025.07.09 @ 22:28:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b5977430-0537-430f-8807-1766357a6226