Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 01:57:54

Player: Berg

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (141)     705
Value Destroyed (4798)     4798
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (2133)               2133
              TOTAL SCORE: 17496

 Bonus
-------
High Alert Combat Kills    133
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Aligned with FarCom        300
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     42/300
Energy                     150/150
System Corruption          1%
Temperature                Cool (6)
Movement                   Flying (45)
Location                   -1/Command

 Parts 
-------
>               --- POWER (2) --------
          Micro Antimatter Reactor
>               --- PROPULSION (6) ---
                Impulse Thruster Array
>               --- UTILITY (11) -----
       Advanced Coolant Injector
       Advanced Signal Interpreter
>               --- WEAPON (6) -------
                    (None)
>               --- INVENTORY (5) ----
  Hypervelocity Mass Driver

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Field Propulsion Array
           Field Propulsion Array
           Electron Diverter
>          --- UTILITY ----------
  Advanced Coolant Injector
  Advanced Weight Redist. System
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Target Analyzer
  Advanced Target Analyzer
           Hacking Suite
           Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON -----------
           Linear Accelerator
>          --- INVENTORY --------
           Field Propulsion Drive
           Electron Diverter
           Impulse Thruster Array
  Advanced Plasma Cannon
[Rating: 102]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Impulse Thruster Array
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac DSF Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   2   2   .   .   .   2   .   .   2   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Utility                  9    | .   .   .   .   .   2   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   
  Weapon                   4    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             181  | 9   7   7   .   3   20  5   8   13  3   .   10  7   1   12  14  10  8   .   2   5   8   12  5   12  
  Power                    24   | 1   3   1   .   .   1   .   1   1   1   .   1   1   1   1   1   1   2   .   .   1   2   2   1   1   
    Engine                 11   | 1   3   .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   .   2   1   .   .   
    Core                   11   | .   .   1   .   .   1   .   1   .   .   .   .   1   1   .   1   1   2   .   .   1   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               43   | 4   2   1   .   1   5   .   2   1   .   .   2   .   .   .   3   3   3   .   1   2   4   3   1   5   
    Treads                 11   | 2   2   1   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   .   .   .   .   .   .   2   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   1   .   .   .   
    Flight                 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   3   3   1   5   
  Utility                  58   | 2   1   4   .   .   7   2   2   5   2   .   3   4   .   4   4   5   .   .   .   1   2   6   2   2   
    Device                 24   | 1   .   3   .   .   2   1   1   2   1   .   2   1   .   2   .   2   .   .   .   1   2   1   2   .   
    Storage                5    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Processor              19   | .   .   1   .   .   2   .   1   1   1   .   .   2   .   1   4   2   .   .   .   .   .   3   .   1   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Protection             7    | .   .   .   .   .   2   1   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   1   1   .   2   7   3   3   6   .   .   4   2   .   7   6   1   3   .   1   1   .   1   1   4   
    Energy Gun             13   | 2   1   .   .   1   2   .   3   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          24   | .   .   1   .   1   5   3   .   3   .   .   4   2   .   4   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   1   1   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Parts Lost                 83   | .   1   1   .   3   1   .   .   1   .   4   .   1   .   22  1   .   8   7   .   4   9   4   .   16  
  Power                    11   | .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   2   1   .   .   2   1   .   1   
  Propulsion               21   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   1   .   1   2   .   2   3   2   .   6   
  Utility                  25   | .   .   1   .   .   .   .   .   .   .   1   .   .   .   8   .   .   1   3   .   1   3   .   .   7   
  Weapon                   26   | .   .   .   .   2   .   .   .   1   .   2   .   1   .   10  .   .   4   1   .   1   1   1   .   2   
  Highest Loss Streak      18   | .   1   1   .   3   1   .   .   1   .   4   .   1   .   18  1   .   5   3   .   2   9   2   .   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     80   | .   99  98  100 99  99  100 100 92  91  65  39  75  76  77  47  83  77  50  21  23  29  32  49  47  
  Engine                   3    | .   13  11  .   .   .   .   .   7   6   4   4   6   2   3   .   .   .   .   .   .   6   2   .   .   
  Core                     5    | .   .   2   14  14  9   9   9   7   6   4   .   .   8   6   .   5   3   4   .   .   .   .   3   .   
  Treads                   9    | .   27  27  28  28  17  18  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   12  8   6   4   10  13  11  9   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  17  15  .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   4   7   11  11  10  
  Device                   6    | .   14  4   .   .   1   .   6   7   13  8   6   13  17  22  .   1   7   1   .   1   6   3   10  7   
  Storage                  6    | .   14  14  14  14  9   9   9   7   6   4   .   .   .   1   .   3   5   5   .   .   .   .   .   .   
  Processor                13   | .   .   7   14  14  17  18  18  15  18  14  .   8   5   5   12  26  26  18  10  9   3   5   12  13  
  Protection               3    | .   .   .   .   .   7   8   2   6   6   4   4   13  11  .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               7    | .   28  14  14  14  9   9   9   7   6   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            13   | .   .   13  14  13  26  27  27  22  20  14  10  18  17  20  .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  15  7   5   .   .   .   .   .   .   
Peak Build Rating          102  | 7   9   12  12  13  35  35  36  47  56  56  39  55  55  67  48  80  83  63  29  31  50  79  101 102 
  Average Rating           36   | 5   7   10  12  12  30  34  33  45  53  39  22  41  52  56  33  67  67  46  20  20  40  52  94  85  
  On Entrance              32   | .   7   9   12  12  13  35  35  33  47  56  1   39  55  53  1   48  80  63  28  20  8   12  65  92  
Naked Turns                161  | .   .   .   .   .   .   .   .   .   .   17  8   .   .   44  5   .   .   .   .   .   87  .   .   .   
Heaviest Build             245  | 12  29  29  28  30  43  43  43  65  67  67  36  40  40  245 24  39  47  44  12  5   11  11  21  21  
  Greatest Support         47   | 40  40  43  43  43  43  42  42  28  28  28  24  24  24  24  35  35  44  44  22  12  32  32  47  47  
  Greatest Overweight (x)  14   | .   1   1   .   1   1   1   3   2   2   2   1   1   1   10  3   2   14  1   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   2   2   .   .   1   1   1   1   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   15  15  15  15  15  15  15  15  15  15  5   5   5   35  5   10  10  10  10  5   5   5   5   5   
  Average Capacity         11   | 7   14  15  15  15  15  15  15  15  15  12  5   5   5   13  5   8   10  10  5   5   5   5   5   5   
  Most Carried             15   | 5   15  15  15  15  15  14  15  15  15  15  5   5   5   7   5   8   10  10  10  5   5   5   5   5   
  Average Carried          10   | 2   9   14  15  12  13  14  14  14  14  12  1   4   4   4   4   6   9   9   5   4   4   3   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   10  10  10  5   5   5   5   5   5   
  Final Carried            15   | 5   15  15  15  13  14  14  15  15  15  5   1   4   5   3   5   8   8   10  5   5   5   4   5   1   

 Class Distribution 
--------------------
 25% | Mutant
 22% | Skirmisher
 12% | Gunner
  7% | Scavenger-Skirmisher
  6% | Scavenger-Mutant
  5% | Sprinter
  4% | Scout
  3% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
       Skirmisher | -8/Garrison
       Skirmisher | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Waste
           Mutant | -6/Factory
             Tank | -6/DSF
             Tank | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
  Derelict-Mutant | -5/Upper Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
         Sprinter | -4/Warlord
  Derelict-Mutant | -3/Proximity Caves
            Scout | -3/Research
         Sprinter | -2/Research
  Hacker-Sprinter | -1/Access
    Hacker-Mutant | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  DSF  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Matter Collected           4507 | 290  70   160  .    25   812  258  475  492  .    .    62   317  .    654  115  110  278  .    .    64   60   95   103  67   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4886 | 128  393  170  .    10   1135 323  597  573  .    .    .    221  .    469  67   211  258  .    .    .    72   104  92   63   
  Parts                    272  | 10   27   18   .    .    67   18   28   26   .    .    .    7    .    28   5    6    12   .    .    .    10   5    2    3    
Haulers Intercepted        12   | .    1    .    .    .    3    .    4    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
Recyclers Shooed           2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   1    .    11   3    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac DSF Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com 
Combat Hostiles Destroyed  101  | .   5   8   .   2   22  12  11  18  .   .   .   3   .   9   1   .   6   .   .   .   .   .   .   4   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   .   
  Guns                     86   | .   5   8   .   2   22  12  11  14  .   .   .   3   .   9   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  AOE                      7    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          17   | 2   5   .   .   1   4   .   1   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Worker                   5    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hauler                   12   | .   1   .   .   .   3   .   4   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Recycler                 5    | 1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  10   | .   2   .   .   .   5   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  43   | .   3   6   .   .   8   8   2   9   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   3   
  Grunt                    24   | .   2   2   .   .   8   4   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   5   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 3   2   3   .   2   5   3   3   5   .   .   .   2   .   3   1   2   3   .   .   .   2   1   1   3   
  Combat Bots Only         4    | .   2   3   .   2   4   3   2   4   .   .   .   2   .   3   1   .   3   .   .   .   .   .   .   3   
Max Kills in Single Turn   3    | 1   1   1   .   1   2   3   1   2   .   .   .   1   .   1   1   1   1   .   .   .   1   1   1   3   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  DSF  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Hostile Shots Fired        1190  | .    31   51   .    10   45   19   23   70   .    5    .    34   .    173  6    .    57   119  .    52   166  80   81   168  
  Missed                   446   | .    5    13   .    3    9    8    8    31   .    .    .    7    .    24   2    .    15   47   .    26   86   42   50   70   
Damage Taken               14119 | .    289  403  .    159  525  109  226  528  .    248  .    525  .    2732 77   .    972  1092 .    561  1879 859  476  2459 
  Core                     5571  | .    80   48   .    19   67   6    46   .    .    36   .    42   .    740  22   .    209  547  .    348  1284 467  190  1420 
  Absorbed by Shields      144   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    144  
  Ignored by Resistances   396   | .    .    .    .    .    .    .    .    .    .    .    .    48   .    324  .    .    .    .    .    .    .    .    24   .    
Core Remaining (%)         56    | 100  .    .    .    41   .    .    78   100  .    .    .    90   .    .    23   .    .    .    .    4    1    67   .    .    
Volleys Fired              295   | 5    32   31   .    6    50   20   29   21   .    3    .    10   3    34   .    .    26   .    .    .    .    .    10   15   
  Largest                  5     | 2    2    2    .    2    4    4    4    4    .    4    .    4    3    5    .    .    1    .    .    .    .    .    1    1    
  Hottest                  218   | 90   90   90   .    70   149  147  147  164  .    164  .    120  90   218  .    .    61   .    .    .    .    .    66   98   
Shots Fired                816   | 10   63   62   .    7    180  59   108  78   .    10   .    37   9    142  .    .    26   .    .    .    .    .    10   15   
  Gun                      764   | 10   63   62   .    7    180  59   108  77   .    10   .    37   9    142  .    .    .    .    .    .    .    .    .    .    
  Cannon                   51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    10   15   
  Launcher                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  552   | .    .    20   .    1    136  42   79   58   .    8    .    37   9    125  .    .    26   .    .    .    .    .    10   1    
  Thermal                  260   | 10   63   42   .    6    44   17   29   19   .    2    .    .    .    14   .    .    .    .    .    .    .    .    .    14   
  Explosive                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 4    9    9    .    7    14   7    10   21   .    19   .    9    2    14   .    .    6    .    .    .    .    .    2    4    
  Robot Miss Streak        8     | 1    5    4    .    3    8    5    8    8    .    4    .    3    2    5    .    .    1    .    .    .    .    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    .    1    .    .    1    4    1    2    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    1    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           546   | 6    34   31   .    6    113  43   77   61   .    10   .    22   4    85   3    3    37   .    .    .    4    3    2    2    
  Core Hits                421   | 4    16   14   .    10   118  50   65   76   .    9    .    6    1    26   2    2    11   .    .    .    3    2    1    5    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         13    | .    1    1    .    .    2    .    2    .    .    .    .    .    .    1    .    .    5    .    .    .    .    .    1    .    
    Burn                   6     | .    1    1    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    5    29   2    .    2    9    12   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    3    23   2    .    .    .    .    .    .    
  Piercing                 32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    6    .    .    2    9    12   .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    7    .    .    .    .    .    .    .    
Damage Inflicted           11618 | 81   380  334  .    70   1795 728  1380 1615 .    297  .    532  88   1755 106  220  1324 .    .    .    289  182  84   358  
  Guns                     8538  | 81   378  333  .    70   1788 728  1379 1109 .    297  .    532  88   1755 .    .    .    .    .    .    .    .    .    .    
  Cannons                  883   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    721  .    .    .    .    .    84   78   
  Explosions               786   | .    .    .    .    .    .    .    .    506  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    280  
  Melee                    1396  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  220  603  .    .    .    285  182  .    .    
  Ramming                  15    | .    2    1    .    .    7    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Kinetic                  6889  | .    .    92   .    .    1298 501  983  786  .    230  .    532  88   1574 .    .    721  .    .    .    .    .    84   .    
  Thermal                  2512  | 81   378  241  .    70   490  227  396  323  .    67   .    .    .    161  .    .    .    .    .    .    .    .    .    78   
  Explosive                786   | .    .    .    .    .    .    .    .    506  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    280  
  Electromagnetic          20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 796   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   220  501  .    .    .    .    .    .    .    
  Piercing                 600   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    102  .    .    .    285  182  .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    4    .    2    2    2    3    6    .    .    1    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    4    .    1    2    2    1    3    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    10   4    .    10   4    .    2    3    .    .    1    
    Message Errors         6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    2    .    .    .    
    Matter Fused           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    .    .    1    1    .    .    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    2    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    1    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            156   | .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    26   32   .    .    .    35   .    .    43   
  Projectiles              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Explosions               51    | .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Melee                    93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   32   .    .    .    35   .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      220   | .    .    .    .    .    .    .    .    125  .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    93   
  Shots                    3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   5     | .    1    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             6     | .    1    1    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        557   | 90   247  325  .    140  397  248  348  132  .    27   .    .    94   557  .    .    8    5    .    .    14   .    42   158  
  Average Temperature      104   | 41   72   135  .    64   92   93   92   36   .    18   .    .    48   199  .    .    4    3    .    .    14   .    14   62   
  Received Heat Transfer   1672  | .    138  147  .    .    126  27   99   45   .    .    .    9    .    549  .    .    9    132  .    21   256  9    .    105  
  Effects                  24    | .    2    4    .    .    2    .    2    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    
    Shutdowns              5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           7     | .    .    2    .    .    2    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         5781  | 223  1054 742  .    112  1163 481  851  646  .    150  .    .    .    259  .    .    .    .    .    .    .    .    .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac DSF Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com 
Peak Influence             999  | 15  126 152 .   .   401 668 473 296 128 44  2   151 79  .   .   47  .   .   .   .   380 583 800 999 
  Initial                  512  | .   9   22  .   .   .   174 325 114 128 44  2   1   79  .   .   35  .   .   .   .   47  213 343 512 
  Average                  191  | 5   46  59  .   .   169 316 316 179 128 31  2   81  79  .   .   44  .   .   .   .   72  323 544 746 
Maximum Alert Level        3    | .   .   .   .   .   2   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   3   
  Low Security (%)         64   | 100 100 100 .   100 64  49  .   69  100 100 100 100 100 .   .   100 .   .   .   .   89  .   .   .   
  Level 1                  24   | .   .   .   .   .   34  21  87  30  .   .   .   .   .   .   .   .   .   .   .   .   10  83  17  .   
  Level 2                  8    | .   .   .   .   .   1   29  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  63  47  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  52  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   .   .   2   .   .   2   1   .   .   2   1   .   .   1   .   .   .   .   5   4   2   2   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   
  Reinforcement            16   | .   1   .   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   3   3   2   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac DSF Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com 
Distress Signals           16   | .   1   .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              321  | .   11  8   .   19  34  15  19  21  .   2   .   7   1   14  1   .   10  13  .   14  45  31  22  34  
  Peak Tracking Total      19   | .   4   3   .   19  6   3   4   4   1   2   .   4   1   4   1   1   4   7   .   8   18  10  9   19  
  Tactical Retreats        42   | .   1   .   .   1   4   1   1   .   .   .   .   2   .   1   .   .   1   4   .   3   10  3   6   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac DSF Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com 
Traps Triggered            17   | .   3   .   .   .   .   3   .   2   3   .   .   .   .   .   .   1   .   .   .   .   .   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac DSF Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com 
Machines Disabled          9    | .   .   .   .   .   .   2   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac DSF Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com 
Machines Accessed          45   | .   4   .   1   .   7   3   7   7   .   .   1   .   2   .   1   .   1   1   .   .   .   1   4   5   
  Terminals                39   | .   4   .   .   .   6   3   5   6   .   .   1   .   2   .   .   .   1   1   .   .   .   1   4   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                99   | .   13  .   1   .   23  5   21  12  .   .   1   .   2   .   1   .   1   1   .   .   .   1   6   11  
  Successful               50   | .   6   .   1   .   14  2   12  .   .   .   1   .   .   .   1   .   1   1   .   .   .   1   3   7   
  Failed                   48   | .   6   .   .   .   9   3   9   12  .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   4   
    Catastrophic           13   | .   .   .   .   .   2   1   1   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   7   .   1   .   18  .   17  12  .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   5   
  Terminals                90   | .   13  .   .   .   22  5   17  10  .   .   1   .   2   .   .   .   1   1   .   .   .   1   6   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   6   .   1   .   9   2   3   .   .   .   1   .   .   .   1   .   1   1   .   .   .   1   3   6   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                10   | .   .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   4   .   .   .   7   2   6   7   .   .   .   .   2   .   .   .   1   .   .   .   .   1   2   3   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac DSF Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac DSF Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac DSF Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com 
Robot Analysis Total       4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  DSF  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Turns Passed               14771 | 76   1144 667  552  380  1952 1429 1103 1424 280  67   103  152  214  776  354  262  937  202  526  362  938  274  240  357  
Spaces Moved               11204 | 46   520  314  339  196  812  555  723  926  187  65   112  101  190  564  193  222  686  311  150  921  1170 633  496  772  
  Core                     605   | 1    .    .    .    .    .    .    .    .    .    36   37   .    .    91   65   .    51   .    .    120  202  .    .    2    
  Treads                   2865  | 6    520  314  339  196  812  555  123  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   11   .    .    .    .    .    .    .    .    
  Wheels                   2703  | 39   .    .    .    .    .    .    600  926  187  29   75   101  190  473  .    .    83   .    .    .    .    .    .    .    
  Hover                    1138  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    211  552  311  6    .    58   .    .    .    
  Flight                   3836  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   .    .    .    144  801  910  633  496  770  
  Fastest Speed            25    | 50   160  160  160  160  160  157  105  120  130  50   50   105  105  50   50   72   55   55   25   25   35   30   32   32   
  Average Speed            101   | 89   160  160  160  160  178  230  125  128  130  85   80   105  105  113  164  100  110  63   26   34   44   31   32   33   
  Slowest Speed            750   | 160  240  240  160  240  240  237  237  130  130  130  105  105  105  450  200  170  750  106  66   100  50   35   34   95   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    14   22   9    20   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 5    57   56   64   52   62   55   55   21   5    58   3    55   7    75   19   6    69   63   15   88   26   25   19   35   
  Regions Visited          24
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    1    1    1    1    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    1    .    
  Unknown Exits Taken      11    | 1    .    .    .    .    .    .    1    1    .    .    .    .    1    1    1    1    .    1    1    1    1    .    .    .    
Scrap Searched             12    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    3    1    .    2    .    .    4    .    .    .    .    
Spaces Dug                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    3    3    
Terrain Destroyed          134   | .    .    .    .    .    1    .    .    36   .    .    .    .    .    1    .    .    6    .    .    .    4    7    5    74   
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    .    .    
  Projectile               16    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    5    3    
  AOE                      107   | .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  DSF  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total                      13863 | 67   771  422  349  255  1207 666  852  1111 224  68   121  123  199  624  222  253  817  314  637  963  1556 654  555  833  
  Wait                     1973  | 1    186  59   11   50   286  81   73   114  18   1    .    2    3    6    10   13   66   .    479  30   376  16   52   40   
  Move                     11055 | 45   519  313  338  195  811  553  722  925  187  64   111  100  189  563  192  221  685  310  149  918  1143 591  477  734  
  Hop                      59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    12   19   9    18   
  Pick Up                  96    | 6    18   4    .    1    16   .    7    8    .    .    .    4    1    4    3    4    5    1    .    2    4    3    1    4    
  Fast Attach              92    | 7    5    1    .    .    2    .    5    2    1    .    6    4    .    6    13   9    3    .    .    3    7    9    4    5    
  Attach                   47    | .    1    5    .    3    4    .    .    4    1    .    4    2    .    6    1    1    3    .    .    2    1    3    1    5    
  Detach                   13    | .    .    2    .    .    1    .    .    2    .    .    .    .    1    1    .    1    1    1    .    2    .    .    .    1    
  Swap                     42    | 2    1    1    .    .    14   5    3    7    1    .    .    1    1    .    .    .    2    .    2    .    .    .    .    2    
  Drop                     86    | 1    8    5    .    .    21   .    12   12   .    .    .    .    1    1    1    1    5    .    7    3    3    1    1    3    
  Fire                     295   | 5    32   31   .    6    50   20   29   21   .    3    .    10   3    34   .    .    26   .    .    .    .    .    10   15   
  Melee                    53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    3    21   2    .    2    9    12   .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    1    1    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            44    | .    .    .    .    .    .    6    .    16   16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat / *Exi / *Sub)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command (discovered 2 exits: Sur x2)

 History 
---------
  Turn | Location           | Event
    38 | -11/Scrapyard      | Discovered new exit (range 14)
    77 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   417 | -10/Materials      | Identified exit to Mines
   724 | -10/Materials      | Discovered new exit (range 15)
   976 | -10/Materials      | Central database locked down
  1221 | -10/Materials      | Entered Mines
  1454 | -10/Mines          | Discovered new exit (range 15)
  1466 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1474 | -10/Mines          | Found Prototype Device
  1514 | -10/Mines          | Identified exit to Materials
  1736 | -10/Mines          | Core integrity fell below 50%
  1808 | -10/Mines          | Discovered new exit (range 8)
  1819 | -10/Mines          | Identified exit to Subcaves
  1879 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1879 | -10/Mines          | Discovered new exit (range 5)
  1883 | -10/Mines          | Identified exit to Exiles
  1888 | -10/Mines          | Entered Exiles
  1927 | -10/Exiles         | Met 8R-AWN
  1936 | -10/Exiles         | Discovered new exit (range 15)
  1956 | -10/Exiles         | Identified exit to Mines
  2037 | -10/Exiles         | Met EX-HEX
  2101 | -10/Exiles         | Met EX-DEC
  2165 | -10/Exiles         | Met EX-BIN
  2188 | -10/Exiles         | Aligned with FarCom system
  2189 | -10/Exiles         | Given EX-Vault access code
  2226 | -10/Exiles         | Opened EX-Vault
  2272 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2291 | -10/Exiles         | Exiles lab attacked by MAIN.C
  2427 | -10/Exiles         | Discovered exit to Mines (range 10)
  2440 | -10/Exiles         | Entered Mines
  2460 | -9/Mines           | Assembled infested the area
  2465 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2517 | -9/Mines           | Lost 3 parts (1n2w)
  2815 | -9/Mines           | Discovered new exit (range 2)
  2817 | -9/Mines           | Identified exit to Materials
  2820 | -9/Mines           | Entered Materials
  2820 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
  3109 | -8/Materials       | Build established: Scavenger-Skirmisher
  3825 | -8/Materials       | Discovered new exit (range 4)
  3941 | -8/Materials       | Build established: Skirmisher
  4769 | -8/Materials       | Identified exit to Garrison
  4772 | -8/Materials       | Entered Garrison
  5144 | -8/Garrison        | Triggered checkpoint
  5345 | -8/Garrison        | Discovered new exit (range 10)
  5452 | -8/Garrison        | Triggered checkpoint
  5546 | -8/Garrison        | Triggered checkpoint
  5577 | -8/Garrison        | Garrison Relay disabled
  5610 | -8/Garrison        | Discovered new exit (range 74)
  5610 | -8/Garrison        | Discovered new exit (range 65)
  5610 | -8/Garrison        | Discovered new exit (range 12)
  5888 | -8/Garrison        | Triggered checkpoint
  5981 | -8/Garrison        | Installed Relay Interface Framework
  6022 | -8/Garrison        | Triggered checkpoint
  6083 | -8/Garrison        | Garrison Relay disabled
  6201 | -8/Garrison        | Entered Materials
  7041 | -8/Materials       | Discovered new exit (range 12)
  7304 | -8/Materials       | Entered Factory
  7304 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  7615 | -7/Factory         | Build established: Gunner
  8439 | -7/Factory         | Discovered new exit (range 16)
  8728 | -7/Factory         | Entered another Factory area
  8728 | -6/Factory         | Evolved 2 slots: Utility x2
  9008 | -6/Factory         | Sucked down chute
  9008 | -6/Factory         | Entered Waste
  9032 | -6/Waste           | Spotted C-40 Crusher
  9043 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  9045 | -6/Waste           | Spotted C-40 Crusher
  9051 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9054 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9057 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9057 | -6/Waste           | Spotted C-40 Crusher
  9058 | -6/Waste           | Released all parts (6)
  9066 | -6/Waste           | Discovered new exit (range 16)
  9067 | -6/Waste           | Spotted C-40 Crusher
  9075 | -6/Waste           | Entered Factory
  9088 | -6/Factory         | Lost 4 parts (1p1u2w)
  9088 | -6/Factory         | Identified exit to DSF
  9178 | -6/Factory         | Entered DSF
  9231 | -6/DSF             | Additional patrols routed to DSF
  9240 | -6/DSF             | Discovered new exit (range 16)
  9330 | -6/DSF             | Entered Factory
  9330 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9455 | -5/Factory         | Discovered new exit (range 12)
  9544 | -5/Factory         | Entered Upper Caves
  9620 | -5/Upper Caves     | Learned location of Armory (-4)
  9732 | -5/Upper Caves     | Ambushed by wild Derelicts
  9806 | -5/Upper Caves     | Learned location of Warlord (-4)
 10038 | -5/Upper Caves     | Build established: Scavenger-Gunner
 10221 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 10274 | -5/Upper Caves     | Core integrity fell below 50%
 10276 | -5/Upper Caves     | Released all parts (2)
 10306 | -5/Upper Caves     | Lost 18 parts (2p2n5u9w)
 10314 | -5/Upper Caves     | Discovered new exit (range 12)
 10320 | -5/Upper Caves     | Entered another Upper Caves area
 10654 | -5/Upper Caves     | Discovered new exit (range 15)
 10659 | -5/Upper Caves     | Build established: Derelict-Mutant
 10674 | -5/Upper Caves     | Entered Factory
 10674 | -4/Factory         | Evolved 2 slots: Propulsion x2
 10847 | -4/Factory         | Discovered new exit (range 16)
 10936 | -4/Factory         | Entered Upper Caves
 11037 | -4/Upper Caves     | Build established: Scavenger-Mutant
 11182 | -4/Upper Caves     | Lost 3 parts (1p2w)
 11391 | -4/Upper Caves     | Identified exit to Upper Caves
 11476 | -4/Upper Caves     | Spotted B-86 Titan
 11526 | -4/Upper Caves     | Destroyed B-86 Titan
 11551 | -4/Upper Caves     | Lost 5 parts (1p1n1u2w)
 11873 | -4/Upper Caves     | Entered another Upper Caves area
 11909 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11939 | -4/Upper Caves     | Lost 3 parts (1n1u1w)
 12039 | -4/Upper Caves     | Core integrity fell below 50%
 12071 | -4/Upper Caves     | Discovered new exit (range 7)
 12075 | -4/Upper Caves     | Entered Warlord
 12098 | -4/Warlord         | Discovered new exit (range 9)
 12100 | -4/Warlord         | Lost 3 parts (1p1n1u)
 12110 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12112 | -4/Warlord         | RIF detected upon attempting to enter Warlord's base
 12112 | -4/Warlord         | Attacked by Warlord forces
 12292 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12372 | -4/Warlord         | Build established: Sprinter
 12601 | -4/Warlord         | Entered Proximity Caves
 12887 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12955 | -3/Proximity Caves | Core integrity fell below 20%
 12958 | -3/Proximity Caves | Discovered new exit (range 10)
 12963 | -3/Proximity Caves | Entered Research
 12963 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 13287 | -3/Research        | Build established: Scout
 13780 | -3/Research        | Spotted B-86 Titan
 13793 | -3/Research        | Core integrity fell below 50%
 13814 | -3/Research        | Lost 9 parts (2p3n3u1w)
 13836 | -3/Research        | Core integrity fell below 20%
 13897 | -3/Research        | Discovered new exit (range 10)
 13901 | -3/Research        | Entered another Research area
 13901 | -2/Research        | Evolved 2 slots: Propulsion x2
 14090 | -2/Research        | Identified exit to Access
 14175 | -2/Research        | Entered Access
 14175 | -1/Access          | Evolved 2 slots: Utility x2
 14196 | -1/Access          | Found Prototype Device
 14196 | -1/Access          | Identified Thermal Barrier
 14230 | -1/Access          | Spotted B-99 Colossus
 14407 | -1/Access          | Discovered new exit (range 7)
 14409 | -1/Access          | Identified exit to Command
 14415 | -1/Access          | Entered Command
 14459 | -1/Command         | Disengaged cave seal
 14489 | -1/Command         | Build established: Hacker-Sprinter
 14567 | -1/Command         | Disengaged cave seal
 14567 | -1/Command         | Wild derelicts emerged from the dark tunnel
 14586 | -1/Command         | Phase Generator disabled
 14680 | -1/Command         | Identified exit to Surface
 14704 | -1/Command         | Lost 4 parts (2n2u)
 14731 | -1/Command         | Spotted M Guard
 14731 | -1/Command         | Spotted M Guard
 14731 | -1/Command         | Spotted Combat Programmer
 14760 | -1/Command         | Spotted Executioner
 14760 | -1/Command         | Spotted Executioner
 14761 | -1/Command         | Spotted Striker
 14761 | -1/Command         | Spotted Alpha 7
 14761 | -1/Command         | Spotted Striker
 14761 | -1/Command         | Spotted Executioner
 14761 | -1/Command         | Spotted Executioner
 14761 | -1/Command         | Spotted Alpha 7
 14762 | -1/Command         | Spotted B-99 Colossus
 14762 | -1/Command         | Spotted B-99 Colossus
 14766 | -1/Command         | Core integrity fell below 50%
 14769 | -1/Command         | Core integrity fell below 20%
 14772 | -1/Command         | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
14769_ Slug penetrates Wall.
14769_ Penetrated by Slug.
14769_ Electron Diverter destroyed.
14769_ Adv. Target Analyzer destroyed.
14769_ Critical hit (Blast).
14769_ Penetrated by Slug.
14769_ Slug penetrates Alpha 7.
14769_ Slug penetrates Wall. <x2>
14769_ Executioner destroyed.
14769_ Triggered Stasis Trap.
14769_ A bubble of rippling energy engulfs the area.
14769_ Field strength at 93.
14770_ B-99 Colossus activates siege mode.
14770_ Field strength at 86.
14770_ Penetrated by Slug.
14770_ Hacking Suite destroyed.
14770_ Slug penetrates Wall.
14771_ Field strength at 70.
14772_ Field strength at 51.
14772_ Stasis field depleted.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          100
Energy Generation          35
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               1
Jamming Range              12
Power Amplification        30
Additional Mass Support    9
Corruption Containment     8
Armor Coverage             300
Resistance: KI             20
Resistance: TH             50
Weapon Cycling             20
Evasion (%)                65
Targeting Accuracy         14
Target Analysis            12
Core Analysis              6
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          34

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Explorer

 Challenges 
------------
None

 Game 
------
Seed              IntegrityFlakVibroblade
  Manual?         0
Play Time         02:31:37
  Cumulative      82.5 hours
  Start           2024.12.28 @ 22:04:24
  End             2024.12.29 @ 01:57:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          45
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38480065-71f0-481d-aedb-8cc8435bcb75